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Rhythm Incarnate
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This beatmap was submitted using in-game submission on maandag 6 november 2017 at 18:31:26

Artist: Hyper Potions
Title: Friends
Source: Sonic Mania
Tags: Ian Tsuchiura Sushi Killer Kevin Villeco SEGA Tails Miles Prower Knuckles the Echidna Hedgehog Intro Opening Electronic Future Bass CrystilonZ
BPM: 140
Filesize: 20226kb
Play Time: 01:21
Difficulties Available:

Download: Hyper Potions - Friends
Download: Hyper Potions - Friends (no video)
Information: Scores/Beatmap Listing
---------------
Easy by CrystilonZ

mp3 and Video from Kuo Kyoka's set

BG Source
Last edited by Kaitjuh on , edited 18 times in total.
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Rhythm Incarnate
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Hello, NM from my queue !

General

    Nothing to say in general, just that you really well mapped this song, and the mod will be nazi aesthetic (at least, the most of things ;;)I'm sorry in advance, I modded the 3 diffs instead of two.

Normal


Hard

  • 00:39:555 (5,6) It feels weird to have a little jump here, maybe you should put 5 instead of 6 and 6 instead of 5 to make it linear~
  • Rest is good

Insane

  • This diff is fine and clean, nothing to say~

good luck !
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Rhythm Incarnate
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Imakuri wrote:
Hello, NM from my queue !

General

    Nothing to say in general, just that you really well mapped this song, and the mod will be nazi aesthetic (at least, the most of things ;;)I'm sorry in advance, I modded the 3 diffs instead of two.

Normal

  • 00:05:698 (1) The curving isn't perfect, try to make it like this : https://puu.sh/xnBAY/476fba8009.jpg Then it will be prefect (I told you, nazi mod) was not my intention but w/e
  • 00:19:841 (1,2) Imperfect blanket fixed
  • 00:49:412 (3,4) I don't understand why you made the sliders going down. You did all the same patterns like this linear, so why this one isn't linear too ? It just feels strange when you play it. by all the patterns you mean this one and only one? xd 00:45:984 (3,4) - , the sliders are merely placed like that for a slightly different flow, while being the same rhythm. I don't think this is a problem atm.
  • 00:51:341 (3) Maybe you could curve this one a bit ? 00:51:341 (3,1) - these are intentionally parallel sliders
  • Rest is fine

Hard

  • 00:39:555 (5,6) It feels weird to have a little jump here, maybe you should put 5 instead of 6 and 6 instead of 5 to make it linear~ its mapped on the claps you hear in the background in a pretty climatic section of the music, i think a jump here fits well.
  • Rest is good

Insane

  • This diff is fine and clean, nothing to say~

good luck !


Thanks for modding!
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Rhythm Incarnate
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am i a cool bean

log i guess
Code:
2017-09-01 23:50 CrystilonZ: r u rdy for an irc mod
2017-09-01 23:51 Kaitjuh: shore
2017-09-01 23:52 CrystilonZ: ok so starting with insane
2017-09-01 23:52 CrystilonZ: big stuff first i guess
2017-09-01 23:53 CrystilonZ: 00:24:555 (1,1,1) - 01:05:698 (1,1,1,1) - these are lovely 
2017-09-01 23:54 CrystilonZ: if you care to improve them a bit here are my thoughts
2017-09-01 23:54 CrystilonZ: imo you can make the SV slope at 01:05:698 (1,1,1,1) - har
2017-09-01 23:54 CrystilonZ: harsher
2017-09-01 23:55 CrystilonZ: to emphasize the kiai and the drop at 01:05:698 (1) - 
2017-09-01 23:55 Kaitjuh: hm
2017-09-01 23:55 CrystilonZ: like
2017-09-01 23:55 CrystilonZ: rn it starts at 1.00 and builds up to 1.75 right
2017-09-01 23:55 Kaitjuh: its pretty linear atm
2017-09-01 23:55 Kaitjuh: ya
2017-09-01 23:55 CrystilonZ: imo bcuz of the drop at 01:05:698 (1) - 
2017-09-01 23:56 CrystilonZ: you can change it to something like
2017-09-01 23:56 CrystilonZ: 0.75 - 1.75
2017-09-01 23:56 Kaitjuh: or 1.0 -> 1.5?
2017-09-01 23:56 Kaitjuh: and then have the drop on 1.75
2017-09-01 23:56 CrystilonZ: wat
2017-09-01 23:56 Kaitjuh: idk i figure if you want me to emphasize the drop more
2017-09-01 23:56 Kaitjuh: the sv increase should be higher
2017-09-01 23:57 CrystilonZ: uh ok ok
2017-09-01 23:57 Kaitjuh: on that one in particular
2017-09-01 23:57 CrystilonZ: let me paraphrase myself
2017-09-01 23:57 CrystilonZ: so this part here 01:04:627 (2,3,4,5) - uses 1.0x right?
2017-09-01 23:57 CrystilonZ: imo the music drops at 01:05:698 (1) - a bit
2017-09-01 23:58 CrystilonZ: so imo you can do something like
2017-09-01 23:58 Kaitjuh: yea youre right
2017-09-01 23:58 Kaitjuh: i reduced volume too so it should be expected that the sv should drop too
2017-09-01 23:58 Kaitjuh: I'll apply it
2017-09-01 23:58 CrystilonZ: 1.0x -> 0.75x -> 1.0x -> 1.25x -> 1.5x -> 1.75x
2017-09-01 23:58 CrystilonZ: or
2017-09-01 23:58 CrystilonZ: if you also want to emphasize the start of the kiai more
2017-09-01 23:59 CrystilonZ: you can do something like
2017-09-01 23:59 Kaitjuh: i think your first suggestion is good
2017-09-01 23:59 CrystilonZ: 01:05:698 (1,1,1,1) - linear and then spike a bit at 01:07:412 (1) - 
2017-09-01 23:59 CrystilonZ: up to you
2017-09-02 00:00 Kaitjuh: applied the first one you suggested
2017-09-02 00:00 Kaitjuh: i emphasized the drop with higher spacing anyway
2017-09-02 00:01 CrystilonZ: kk
2017-09-02 00:01 CrystilonZ: next up
2017-09-02 00:01 CrystilonZ: 01:13:412 (1,1,1) - 
2017-09-02 00:01 Kaitjuh: wtf did my puush uninstall itself
2017-09-02 00:02 Kaitjuh: anyway go on
2017-09-02 00:02 CrystilonZ: hm?
2017-09-02 00:02 CrystilonZ: lol k
2017-09-02 00:02 CrystilonZ: imo normal spacing doesn't work so well
2017-09-02 00:03 CrystilonZ: cuz uhh 
2017-09-02 00:03 CrystilonZ: how should i phrase this lol
2017-09-02 00:03 CrystilonZ: ehhh
2017-09-02 00:04 CrystilonZ: kk i got it
2017-09-02 00:04 CrystilonZ: with the rest of the kiai mostly stable 1/2 rhythm
2017-09-02 00:05 CrystilonZ: imo it's better to signal players somehow that they need to pay attention to the approach circles more than they usually do
2017-09-02 00:05 CrystilonZ: i see the nc spams
2017-09-02 00:06 CrystilonZ: but irregular spacings for unexpected rhythms works pretty well imo
2017-09-02 00:06 Kaitjuh: uh
2017-09-02 00:06 CrystilonZ: i'd suggest antijumps bcuz the main background instrument thing stops playing here
2017-09-02 00:07 Kaitjuh: i thought you would
2017-09-02 00:07 Kaitjuh: kinda on the fence about that
2017-09-02 00:07 CrystilonZ: oo
2017-09-02 00:08 CrystilonZ: here's another thought
2017-09-02 00:08 CrystilonZ: imo you can manipulate SVs a bit here too
2017-09-02 00:08 Kaitjuh: since i have been using "amti-jumps" for the other patterns
2017-09-02 00:08 CrystilonZ: o wot
2017-09-02 00:08 CrystilonZ: where
2017-09-02 00:08 Kaitjuh: to indictate intensity changed
2017-09-02 00:08 Kaitjuh: changes*
2017-09-02 00:08 Kaitjuh: the one you mentioned eariler
2017-09-02 00:08 Kaitjuh: like these 00:24:555 (1,1,1) -
2017-09-02 00:09 Kaitjuh: or these 01:05:698 (1,1,1,1) -
2017-09-02 00:09 Kaitjuh: i kinda want that pattern to differentiate from those
2017-09-02 00:09 CrystilonZ: o
2017-09-02 00:09 CrystilonZ: hmm
2017-09-02 00:09 Kaitjuh: i think the current pattern is okay atm
2017-09-02 00:10 Kaitjuh: it also has some linear flow aspect to it
2017-09-02 00:10 Kaitjuh: with this 01:12:984 (2,1,1) -
2017-09-02 00:10 Kaitjuh: which also is different from the flow ive been using
2017-09-02 00:10 Kaitjuh: up until that point
2017-09-02 00:11 Kaitjuh: and zigzag i suppose
2017-09-02 00:11 Kaitjuh: fuck i heav to eat dinner
2017-09-02 00:11 Kaitjuh: xd
2017-09-02 00:12 CrystilonZ: go have dinner
2017-09-02 00:12 CrystilonZ: lol
2017-09-02 00:12 CrystilonZ: im here for a lil bit longer
2017-09-02 00:12 Kaitjuh: u still here when i get back?
2017-09-02 00:12 CrystilonZ: maybe
2017-09-02 00:12 Kaitjuh: alright I'll try be fast
2017-09-02 00:12 Kaitjuh: #gottagofast
2017-09-02 00:12 CrystilonZ: o fuck XD
2017-09-02 00:13 CrystilonZ: sonic ref
2017-09-02 00:13 Kaitjuh: ha i eat like a sloth
2017-09-02 00:13 Kaitjuh: k brb
2017-09-02 00:45 Kaitjuh: u there
2017-09-02 00:45 CrystilonZ: yep
2017-09-02 00:45 CrystilonZ: yawning
2017-09-02 00:45 CrystilonZ: lol
2017-09-02 00:47 CrystilonZ: eh where were we
2017-09-02 00:47 Kaitjuh: i think i have to mute some sliderends
2017-09-02 00:47 CrystilonZ: yea you do lol
2017-09-02 00:48 CrystilonZ: also get better hitsounds
2017-09-02 00:48 Kaitjuh: uh we were at the 01:13:412 (1,1,1) - and why i think theyre fine
2017-09-02 00:48 CrystilonZ: template ones suck
2017-09-02 00:48 Kaitjuh: i suck at getting htisounds
2017-09-02 00:48 CrystilonZ: o
2017-09-02 00:48 CrystilonZ: hm
2017-09-02 00:48 Kaitjuh: which is why i normally say fuck it
2017-09-02 00:48 Kaitjuh: and just use normal ones
2017-09-02 00:48 CrystilonZ: steal them from kuo ?
2017-09-02 00:48 CrystilonZ: :^)
2017-09-02 00:49 CrystilonZ: ok kuo's ones aren't very good either
2017-09-02 00:49 Kaitjuh: i honestly didnt know mania could have hitsounds
2017-09-02 00:49 CrystilonZ: what
2017-09-02 00:49 CrystilonZ: you need to hitsound in order to rank mania lol
2017-09-02 00:51 Kaitjuh: i think i could use that bass one
2017-09-02 00:52 CrystilonZ: wto
2017-09-02 00:52 CrystilonZ: wot
2017-09-02 00:52 CrystilonZ: no
2017-09-02 00:52 CrystilonZ: eh
2017-09-02 00:52 CrystilonZ: or maybe
2017-09-02 00:52 CrystilonZ: o you need two kicks i guess
2017-09-02 00:52 Kaitjuh: tf
2017-09-02 00:52 CrystilonZ: using that kick sound for the streams is hideous
2017-09-02 00:53 Kaitjuh: @.@
2017-09-02 00:53 CrystilonZ: lol
2017-09-02 00:53 CrystilonZ: like how i use 2 snares in my youhei map
2017-09-02 00:54 CrystilonZ: and 2 crashes
2017-09-02 00:55 Kaitjuh: this is why i dont do hitsounding tbh
2017-09-02 00:55 CrystilonZ: and 2 hihats
2017-09-02 00:55 Kaitjuh: im literally like
2017-09-02 00:55 Kaitjuh: the fuck
2017-09-02 00:55 CrystilonZ: i have 2 of everything
2017-09-02 00:55 CrystilonZ: just try doing it lol
2017-09-02 00:56 CrystilonZ: you'll get better as you try i guess
2017-09-02 00:57 CrystilonZ: ok back to your map
2017-09-02 00:57 CrystilonZ: that spike at the end is bullshit tbh
2017-09-02 00:57 CrystilonZ: but it fits
2017-09-02 00:57 CrystilonZ: so fuck the players 
2017-09-02 00:58 Kaitjuh: yeah fuck the players
2017-09-02 01:00 CrystilonZ: i have a question lol
2017-09-02 01:00 CrystilonZ: 00:09:127 (1,2,3,4,1,2) - how did you decide whether you'd use circle or slider
2017-09-02 01:01 Kaitjuh: i was trying to listen to the high chiptune notes
2017-09-02 01:02 Kaitjuh: i determined the pattern from the blue bookmarks i set
2017-09-02 01:03 CrystilonZ: wtf
2017-09-02 01:03 CrystilonZ: elaborate
2017-09-02 01:04 Kaitjuh: i also wanted to make the part fun
2017-09-02 01:04 Kaitjuh: so i just didnt do one iteration of one rhythm
2017-09-02 01:05 Kaitjuh: a lot of sliders are mapped on high pitched sounds
2017-09-02 01:06 Kaitjuh: as indictated by the whistles
2017-09-02 01:06 Kaitjuh: i mean aside from the 1/4 spam you can hear distinct sounds on the foreground
2017-09-02 01:07 Kaitjuh: eh what else
2017-09-02 01:07 Kaitjuh: i think its clearer in the other diffs? xd
2017-09-02 01:08 CrystilonZ: yea i'm having headache listening to this part
2017-09-02 01:08 CrystilonZ: fuck this moving on
2017-09-02 01:08 Kaitjuh: i think i simplified it by a lot
2017-09-02 01:09 CrystilonZ: I had trouble understanding the rhythm while I played
2017-09-02 01:09 CrystilonZ: but i probably just sucked
2017-09-02 01:09 Kaitjuh: idk im gonna more peoples input on that then
2017-09-02 01:09 CrystilonZ: yea
2017-09-02 01:10 CrystilonZ: cuz i'm not gonna disect this chiptune
2017-09-02 01:10 CrystilonZ: heck no
2017-09-02 01:10 Kaitjuh: i used whistle on the notes that were important to me
2017-09-02 01:10 CrystilonZ: o
2017-09-02 01:10 CrystilonZ: ok one sec then
2017-09-02 01:10 CrystilonZ: gonna mute the hitnormal
2017-09-02 01:10 CrystilonZ: fuck kai you don't even mute the sliderslide
2017-09-02 01:10 CrystilonZ: that's blasphemy
2017-09-02 01:10 CrystilonZ: fuck the soft-sliderslide
2017-09-02 01:11 Kaitjuh: i added the muted sliderslide
2017-09-02 01:11 Kaitjuh: i just havent updated it
2017-09-02 01:11 CrystilonZ: you did?
2017-09-02 01:11 CrystilonZ: o
2017-09-02 01:11 CrystilonZ: ok ok
2017-09-02 01:11 CrystilonZ: we're cool
2017-09-02 01:11 Kaitjuh: lmao
2017-09-02 01:12 Kaitjuh: i figured out how to hitsound the bass notes at least
2017-09-02 01:12 Kaitjuh: put it on hitnormals lol
2017-09-02 01:12 Kaitjuh: normal-hitnormal i mean
2017-09-02 01:12 CrystilonZ: you probably need the template normal-hitnormal sound for 01:13:412 (1,1,1) - 
2017-09-02 01:13 Kaitjuh: huh
2017-09-02 01:14 Kaitjuh: i dont hear anything drummy about those
2017-09-02 01:14 CrystilonZ: the electronic trance thing
2017-09-02 01:14 Kaitjuh: but whatever you say
2017-09-02 01:14 Kaitjuh: hitsound sensei
2017-09-02 01:15 CrystilonZ: lmfao
2017-09-02 01:15 CrystilonZ: ok im disecting the chiptune afterall
2017-09-02 01:15 CrystilonZ: kill me
2017-09-02 01:15 CrystilonZ: i can hear like
2017-09-02 01:15 Kaitjuh: k cya
2017-09-02 01:15 CrystilonZ: ay hear me out first
2017-09-02 01:15 Kaitjuh: i know there are 1/4 notes
2017-09-02 01:16 CrystilonZ: 5-6 different sounds for the chiptune
2017-09-02 01:16 Kaitjuh: that are as significant as the ones ive put whistles on
2017-09-02 01:16 CrystilonZ: and repeat
2017-09-02 01:16 CrystilonZ: in various patterns
2017-09-02 01:16 Kaitjuh: the patterns i have used are just rhythm variations bc i didnt want the part to be boring
2017-09-02 01:18 CrystilonZ: ok this is weird af
2017-09-02 01:18 CrystilonZ: fuck this shit we're moving on
2017-09-02 01:19 CrystilonZ: 00:28:305 (2,3) - r u sure about this lmfao
2017-09-02 01:19 Kaitjuh: :^)
2017-09-02 01:19 CrystilonZ: this has crys' seal of approval and that's not a good thing
2017-09-02 01:19 Kaitjuh: ya
2017-09-02 01:19 Kaitjuh: im shore
2017-09-02 01:19 Kaitjuh: its easier than 00:31:412 (1,2,3) - anyway
2017-09-02 01:20 CrystilonZ:  h,
2017-09-02 01:20 CrystilonZ: hm
2017-09-02 01:20 CrystilonZ: fair
2017-09-02 01:21 CrystilonZ: 1/4 - 1/2 are a bit ambiguous here but eeh
2017-09-02 01:21 CrystilonZ: AR is high enough i guess
2017-09-02 01:21 Kaitjuh: you mean 3/4 and 1/2?
2017-09-02 01:22 CrystilonZ: 1/4 and 1/2
2017-09-02 01:22 CrystilonZ: how they're spaced
2017-09-02 01:22 Kaitjuh: oh idk
2017-09-02 01:22 Kaitjuh: lel
2017-09-02 01:22 CrystilonZ: but i'm totally complaining that 00:29:484 (8) - is way too close lol
2017-09-02 01:22 Kaitjuh: was about to refer to that lol
2017-09-02 01:22 Kaitjuh: i just never do 1/2 after a triple
2017-09-02 01:23 Kaitjuh: a/4
2017-09-02 01:23 Kaitjuh: 1/4
2017-09-02 01:23 Kaitjuh: fuck me
2017-09-02 01:23 CrystilonZ: ?
2017-09-02 01:23 CrystilonZ: r we doing polynomials now 
2017-09-02 01:23 Kaitjuh: "I just never have a 1/4 right after a triple, which is why is playable"
2017-09-02 01:23 Kaitjuh: is what i wanted to say
2017-09-02 01:23 Kaitjuh: its*
2017-09-02 01:23 Kaitjuh: im gonna cry
2017-09-02 01:24 CrystilonZ: nah still too close lol
2017-09-02 01:24 CrystilonZ: somewhere around 00:36:127 (7,8) - is gud
2017-09-02 01:24 Kaitjuh: alright I'll move it a bit further xd
2017-09-02 01:26 Kaitjuh: [https://puu.sh/xp4Vm/bab2f41160.png triangle opportunity]
2017-09-02 01:26 CrystilonZ: yea
2017-09-02 01:26 CrystilonZ: listen to your sensei or you're totally going to get a lovely detention
2017-09-02 01:27 CrystilonZ: is puush broken or something
2017-09-02 01:27 Kaitjuh: is it
2017-09-02 01:27 CrystilonZ: hi peppy
2017-09-02 01:27 Kaitjuh: works for me
2017-09-02 01:28 CrystilonZ: oh k
2017-09-02 01:28 CrystilonZ: ok looks cool
2017-09-02 01:28 CrystilonZ: next up
2017-09-02 01:28 CrystilonZ: 00:37:841 (7) - 
2017-09-02 01:28 CrystilonZ: red tick shouldn't be mapped with a tail lol
2017-09-02 01:29 CrystilonZ: shouldn't be a hold between white and red as well
2017-09-02 01:30 CrystilonZ: huh i suck at modding non 1/2 pp anime maps
2017-09-02 01:30 Kaitjuh: damn that means i have to use the same pattern again
2017-09-02 01:30 Kaitjuh: :   (
2017-09-02 01:31 CrystilonZ: come up with a new one
2017-09-02 01:31 Kaitjuh: this was the new one
2017-09-02 01:31 Kaitjuh: lel
2017-09-02 01:31 CrystilonZ: lmfao
2017-09-02 01:31 CrystilonZ: with the same rhythm
2017-09-02 01:33 CrystilonZ: hm
2017-09-02 01:33 CrystilonZ: tbh it's up to you
2017-09-02 01:33 CrystilonZ: like
2017-09-02 01:34 CrystilonZ: if you prioritize variety then keep it
2017-09-02 01:34 CrystilonZ: I don't give a shit about variety lol
2017-09-02 01:34 Kaitjuh: the patterns still holds some rhythm prioty tbh
2017-09-02 01:34 Kaitjuh: since the claps and cymbals are still clickable
2017-09-02 01:34 Kaitjuh: i value those more than that sliderend
2017-09-02 01:35 CrystilonZ: what
2017-09-02 01:35 Kaitjuh: nvm im contradicting myself
2017-09-02 01:35 Kaitjuh: i map claps on sliderends anyway
2017-09-02 01:36 CrystilonZ: o hey
2017-09-02 01:36 CrystilonZ: osu crashed
2017-09-02 01:36 CrystilonZ: wtf
2017-09-02 01:36 Kaitjuh: wb
2017-09-02 01:36 Kaitjuh: i saw you go offline lol
2017-09-02 01:36 Kaitjuh: "o hey" --> cya
2017-09-02 01:36 CrystilonZ: video went glitchy then osu crashed
2017-09-02 01:37 Kaitjuh: oh i have video off
2017-09-02 01:37 Kaitjuh: makes me drop frames
2017-09-02 01:37 CrystilonZ: yea i should do that
2017-09-02 01:37 CrystilonZ: cuz looks like it's heavily encoded
2017-09-02 01:37 Kaitjuh: its kuo's video
2017-09-02 01:38 CrystilonZ: cuz my cpu fan is spinning like crazy
2017-09-02 01:38 CrystilonZ: ok moving on
2017-09-02 01:39 CrystilonZ: 00:39:127 (4,5,6,7) - i find this much more favorable 
2017-09-02 01:39 CrystilonZ: https://puu.sh/xp5um/caded4d4f7.jpg
2017-09-02 01:39 CrystilonZ: cuz the sliders start on the woosh and emphasize it and stuff
2017-09-02 01:40 CrystilonZ: this is up to you lol cuz changing it is kinda hard i guess
2017-09-02 01:40 Kaitjuh: nah i prefer it like this still
2017-09-02 01:40 Kaitjuh: bc clap
2017-09-02 01:41 CrystilonZ: fuck claps
2017-09-02 01:41 Kaitjuh: waauw
2017-09-02 01:41 Kaitjuh: ±)
2017-09-02 01:41 Kaitjuh: my keyboards fucked
2017-09-02 01:41 Kaitjuh: :(
2017-09-02 01:41 Kaitjuh: there we go
2017-09-02 01:42 CrystilonZ: hue jk
2017-09-02 01:42 CrystilonZ: moving on then
2017-09-02 01:42 CrystilonZ: 01:02:912 (2) - too far
2017-09-02 01:42 CrystilonZ: and 01:03:341 (4) - totally should be 2 circles
2017-09-02 01:43 CrystilonZ: with large angles like 00:55:412 (1,2,3,4) - 
2017-09-02 01:43 CrystilonZ: stacking 01:02:912 (2) - with 01:01:627 (4) - works fine imo
2017-09-02 01:44 Kaitjuh: alright stakced 2 on 4
2017-09-02 01:45 Kaitjuh: i think 01:03:341 (4) -  is still fine
2017-09-02 01:45 Kaitjuh: i also used a slider for these too 01:03:984 (1) -
2017-09-02 01:46 Kaitjuh: ah i missed a whistle
2017-09-02 01:46 CrystilonZ: hmm
2017-09-02 01:46 Kaitjuh: but in that part i have several sliders mapped on two chiptune sounds
2017-09-02 01:46 CrystilonZ: i suggested it cuz rn 00:55:412 (1,2,3,4) - stands out a bit too much
2017-09-02 01:46 Kaitjuh: is that even chiptune idk
2017-09-02 01:46 CrystilonZ: so having another one of that pattern should help
2017-09-02 01:46 Kaitjuh: yeah but its also the only one melodically
2017-09-02 01:47 Kaitjuh: so i wanted a unique pattern
2017-09-02 01:47 CrystilonZ: it's same as 01:03:984 (1,2) - lol
2017-09-02 01:47 CrystilonZ: just with different pitches
2017-09-02 01:47 CrystilonZ: but it's up to you soo
2017-09-02 01:47 CrystilonZ: moving on
2017-09-02 01:48 Kaitjuh: huh
2017-09-02 01:48 Kaitjuh: meh moving on xd
2017-09-02 01:49 CrystilonZ: should be it for insane i guess
2017-09-02 01:50 CrystilonZ: k for hard
2017-09-02 01:50 CrystilonZ: aesthetic nitpick
2017-09-02 01:50 CrystilonZ: 00:22:841 (1) - try something like 
2017-09-02 01:50 CrystilonZ: a polygon instead
2017-09-02 01:50 CrystilonZ: decagon idk
2017-09-02 01:50 Kaitjuh: hm
2017-09-02 01:51 Kaitjuh: i wanted to make it round bc of the ring sound xD
2017-09-02 01:51 Kaitjuh: sonic style
2017-09-02 01:51 CrystilonZ: cuz you use slider with red anchors for particular sounds like 00:21:127 (1) - 
2017-09-02 01:51 CrystilonZ: o 
2017-09-02 01:51 CrystilonZ: nvm that gimmick sounds cool
2017-09-02 01:51 Kaitjuh: yea boi
2017-09-02 01:52 Kaitjuh: the slider on the insane is even yellow
2017-09-02 01:52 Kaitjuh: i didnt even change that manually
2017-09-02 01:52 CrystilonZ: o yea color hax it pls
2017-09-02 01:52 Kaitjuh: should i actually make the slider more round on the insane
2017-09-02 01:52 Kaitjuh: i kinda want to
2017-09-02 01:54 Kaitjuh: meh its round enough fuck it
2017-09-02 01:54 CrystilonZ: lol
2017-09-02 01:54 CrystilonZ: k
2017-09-02 01:54 CrystilonZ: 01:03:341 (4) - 
2017-09-02 01:54 CrystilonZ: ctrl g this
2017-09-02 01:54 CrystilonZ: cuz why not
2017-09-02 01:54 CrystilonZ: i think you hit ctrl g by accident tbh
2017-09-02 01:54 Kaitjuh: sure
2017-09-02 01:55 Kaitjuh: nah this was what i wanted
2017-09-02 01:55 Kaitjuh: I'll tidy up the pattern a bit
2017-09-02 01:55 Kaitjuh: and by that i mean more triangle spacing
2017-09-02 01:55 CrystilonZ: lmfao
2017-09-02 01:55 CrystilonZ: i can see that
2017-09-02 01:56 CrystilonZ: also
2017-09-02 01:56 CrystilonZ: 01:04:627 (4) - 
2017-09-02 01:56 CrystilonZ: eh
2017-09-02 01:56 CrystilonZ: i prioritize aesthetics here
2017-09-02 01:56 CrystilonZ: that spacing irregularity hardly has any impact on gameplay but this is up to you
2017-09-02 01:57 CrystilonZ: 01:11:698 (2) - somewhere around 427/145
2017-09-02 01:58 CrystilonZ: cuz of consistency
2017-09-02 01:58 Kaitjuh: i like the little dip in movement personally on 01:04:627 (4) -
2017-09-02 01:58 CrystilonZ: dip?
2017-09-02 01:58 Kaitjuh: yeah the cursor goes take a dive
2017-09-02 01:58 Kaitjuh: xd
2017-09-02 01:59 CrystilonZ: aa
2017-09-02 01:59 Kaitjuh: what did i say
2017-09-02 01:59 CrystilonZ: it's up to you lol
2017-09-02 01:59 Kaitjuh: the cursor takes a dive
2017-09-02 01:59 Kaitjuh: i meann
2017-09-02 01:59 CrystilonZ: i just think a perfect curve looks better but like
2017-09-02 01:59 CrystilonZ: if you think this is good go for it mayne i have no objections
2017-09-02 01:59 CrystilonZ: ^not sarcastic
2017-09-02 02:00 CrystilonZ: why everything i say sounds sarcastic wtf
2017-09-02 02:00 Kaitjuh: lol
2017-09-02 02:01 CrystilonZ: 01:13:412 (3,4,5) - i totally opt for three 3/4 circles
2017-09-02 02:01 CrystilonZ: cuz i'm a dick
2017-09-02 02:01 Kaitjuh: also i did this instead https://puu.sh/xp6uj/57cb496751.png
2017-09-02 02:02 CrystilonZ: hmm
2017-09-02 02:02 CrystilonZ: idk if the old one or this one is better
2017-09-02 02:02 CrystilonZ: up to you i guess XD
2017-09-02 02:02 Kaitjuh: I kinda wanted to be a bit more consistent with 3/4 rhythms on the hard
2017-09-02 02:03 CrystilonZ: yea that's why i told you "cuz i'm a dick" lol
2017-09-02 02:03 Kaitjuh: lel
2017-09-02 02:03 CrystilonZ: imo that part is pretty unique so i kinda want some unique rhythm there
2017-09-02 02:03 Kaitjuh: yea
2017-09-02 02:03 CrystilonZ: but if you don't want to fuck hard players this is prolly better
2017-09-02 02:03 Kaitjuh: yea thats why
2017-09-02 02:04 Kaitjuh: I'll fuck the players on the final pattern on insane :^)
2017-09-02 02:04 CrystilonZ: lol
2017-09-02 02:04 CrystilonZ: go ahead you have my support
2017-09-02 02:04 Kaitjuh: :O
2017-09-02 02:04 Kaitjuh: i have been graced
2017-09-02 02:05 CrystilonZ: 00:39:984 (1,2,3) - aesthetic/spacing nitpick
2017-09-02 02:05 Kaitjuh: spaced more bc clap
2017-09-02 02:06 CrystilonZ: ctrl j (2) then
2017-09-02 02:06 Kaitjuh: i like how i throw that idea out of the window in later parts
2017-09-02 02:07 CrystilonZ: yea lol
2017-09-02 02:07 Kaitjuh: ctrl j or g
2017-09-02 02:07 Kaitjuh: bc ctrl j kinda looks like crap imo
2017-09-02 02:07 CrystilonZ: hmm
2017-09-02 02:08 CrystilonZ: j and move (3) down a bit lmfao
2017-09-02 02:08 CrystilonZ: but g works too
2017-09-02 02:08 CrystilonZ: but either way you need to move the notes around a bit
2017-09-02 02:08 CrystilonZ: cuz spacings
2017-09-02 02:08 Kaitjuh: i like the parallel sliders so im not gonna ctrl j that slider
2017-09-02 02:09 CrystilonZ: i like how you not like the parallel sliders here 00:41:698 (1,2,3) - 
2017-09-02 02:09 CrystilonZ: hue jk
2017-09-02 02:09 Kaitjuh: i think it works fine as an introductory pattern for the future ones
2017-09-02 02:09 CrystilonZ: anything works tbh
2017-09-02 02:09 Kaitjuh: yea, they come in sets of 3
2017-09-02 02:10 CrystilonZ: but like
2017-09-02 02:10 CrystilonZ: no one is gonna be nitpicky about consistency as i am lmfao
2017-09-02 02:11 CrystilonZ: so you should be fine with throwing clap emphasis out of the window half way through the part i guess
2017-09-02 02:11 CrystilonZ: k moving on to normal
2017-09-02 02:11 CrystilonZ: 00:22:841 (1) - this wave slider though
2017-09-02 02:11 Kaitjuh: its bc in the next part i focus mainly on the melody
2017-09-02 02:12 Kaitjuh: so im like fuck claps
2017-09-02 02:12 CrystilonZ: eh
2017-09-02 02:12 Kaitjuh: im bad at those fancy wave sliders ok
2017-09-02 02:12 Kaitjuh: i just wing it lmao
2017-09-02 02:12 CrystilonZ: to be honest
2017-09-02 02:12 CrystilonZ: I thought you were focusing on the melody
2017-09-02 02:13 CrystilonZ: but then you were like "claps and kicks" so that confused me a bit
2017-09-02 02:13 CrystilonZ: but nvm moving on to normal
2017-09-02 02:13 Kaitjuh: my mapping vision needs glasses i know
2017-09-02 02:13 CrystilonZ: o
2017-09-02 02:14 CrystilonZ: one more thing in hard
2017-09-02 02:14 CrystilonZ: jumps are heavily concentrated in the first half of the kiai
2017-09-02 02:14 CrystilonZ: and some jumps to the second half
2017-09-02 02:15 CrystilonZ: anywhere you see fit i guess
2017-09-02 02:15 Kaitjuh: the high pitched noises are also more active in the first half
2017-09-02 02:15 Kaitjuh: pretty much 1/2 in the first half
2017-09-02 02:16 Kaitjuh: not really as much in the second
2017-09-02 02:16 CrystilonZ: fair
2017-09-02 02:16 CrystilonZ: but that
2017-09-02 02:16 CrystilonZ: should be reflect with the rhythm not the spacing lol
2017-09-02 02:16 Kaitjuh: i suppose
2017-09-02 02:16 CrystilonZ: like how you put more 1/1 sliders in the second half
2017-09-02 02:16 CrystilonZ: that's good but eeh add some jumps still
2017-09-02 02:17 CrystilonZ: just two or three jumps so nobody notices it tbh
2017-09-02 02:17 Kaitjuh: I'll think of something i guess
2017-09-02 02:17 CrystilonZ: 01:14:270 (1) - and 01:17:698 (1) - work well imo
2017-09-02 02:17 Kaitjuh: should be easy to fix bc its at the end
2017-09-02 02:17 CrystilonZ: yea
2017-09-02 02:18 CrystilonZ: k normal
2017-09-02 02:18 CrystilonZ: first off
2017-09-02 02:18 CrystilonZ: compare the kiai's density
2017-09-02 02:19 CrystilonZ: and this shit
2017-09-02 02:19 CrystilonZ: 00:26:270 (1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1) - 
2017-09-02 02:19 CrystilonZ: but like
2017-09-02 02:19 Kaitjuh: honestly
2017-09-02 02:19 CrystilonZ: this problem is in almost every normal
2017-09-02 02:19 Kaitjuh: all diffs have this
2017-09-02 02:19 CrystilonZ: so nobody is gonna make a fuss about it
2017-09-02 02:19 Kaitjuh: the kiai is less dense than
2017-09-02 02:19 CrystilonZ: yea but like 
2017-09-02 02:19 Kaitjuh: 00:26:270 -
2017-09-02 02:19 CrystilonZ: you can add jumps in other diffs
2017-09-02 02:20 CrystilonZ: but you can't in normal so that's a problem
2017-09-02 02:20 Kaitjuh: yea
2017-09-02 02:20 CrystilonZ: cuz difficulty in the lower diffs solely depends on the density
2017-09-02 02:21 Kaitjuh: i honesly like 00:26:270 - more than the kiai maybe i should move the kiai to 00:26:270 -
2017-09-02 02:21 Kaitjuh: lol
2017-09-02 02:21 CrystilonZ: nah the 01:07:412 - is definitely the highlight
2017-09-02 02:21 Kaitjuh: yea i know
2017-09-02 02:21 CrystilonZ: but eeh i don't think anybody will bring this up
2017-09-02 02:22 CrystilonZ: sooo
2017-09-02 02:22 CrystilonZ: moving on
2017-09-02 02:22 Kaitjuh: bc shit like this is perfectly rankable and its the songs fault haha
2017-09-02 02:23 CrystilonZ: yea nobody cares about lower diffs anyway
2017-09-02 02:23 CrystilonZ: so fuck it
2017-09-02 02:23 CrystilonZ: kai wtf is this
2017-09-02 02:23 CrystilonZ: 00:49:198 (2,3,4,1) - 
2017-09-02 02:24 Kaitjuh: its my creation
2017-09-02 02:24 CrystilonZ: looks cool tbh
2017-09-02 02:24 Kaitjuh: i would have made something not gross if i had room down there lol
2017-09-02 02:24 CrystilonZ: but it's too dense rn it looks like shit
2017-09-02 02:25 Kaitjuh: yea
2017-09-02 02:25 CrystilonZ: yea it's too low on the playfield
2017-09-02 02:25 CrystilonZ: and also overlaps with the interface lol
2017-09-02 02:25 Kaitjuh: someone else also pointed this out
2017-09-02 02:25 Kaitjuh: oh shit
2017-09-02 02:25 Kaitjuh: u right
2017-09-02 02:25 Kaitjuh: fuck that hiterror bar
2017-09-02 02:25 CrystilonZ: ^^
2017-09-02 02:25 CrystilonZ: annoying as fuck
2017-09-02 02:25 CrystilonZ: ctrl A
2017-09-02 02:25 CrystilonZ: scale by 0.9x
2017-09-02 02:26 CrystilonZ: and increase the CS
2017-09-02 02:26 CrystilonZ: lmfao
2017-09-02 02:26 Kaitjuh: and its an Easy?
2017-09-02 02:27 CrystilonZ: idk
2017-09-02 02:27 CrystilonZ: just that you don't need to care about that hit error crap i guess
2017-09-02 02:28 Kaitjuh: i still wanna change the pattern bc it looks bad
2017-09-02 02:28 Kaitjuh: I'll just mirror the one before it
2017-09-02 02:28 CrystilonZ: looks cool af if less dense
2017-09-02 02:30 CrystilonZ: moving on
2017-09-02 02:31 CrystilonZ: 00:54:770 (3) - 00:56:270 (3) - 01:03:127 (2,3) - can't you choose one lol
2017-09-02 02:31 CrystilonZ: like
2017-09-02 02:31 CrystilonZ: map the bass
2017-09-02 02:31 CrystilonZ: or the melody
2017-09-02 02:31 CrystilonZ: but not both lol
2017-09-02 02:31 CrystilonZ: especially 01:03:127 (2,3) - what are these mapped to
2017-09-02 02:33 Kaitjuh: why not both xdd
2017-09-02 02:33 CrystilonZ: cuz it feels weird af
2017-09-02 02:33 CrystilonZ: when you alternate between two lol
2017-09-02 02:33 Kaitjuh: the claps are part of the bass or melody tho
2017-09-02 02:33 Kaitjuh: arent*
2017-09-02 02:34 CrystilonZ: i'm totally gonna light your claps on fire
2017-09-02 02:34 CrystilonZ: and throw them into a pool of gasoline
2017-09-02 02:34 Kaitjuh: c:
2017-09-02 02:35 CrystilonZ: at least change 01:03:127 (2,3) - i guess
2017-09-02 02:35 CrystilonZ: 01:03:555 (3) - this is
2017-09-02 02:35 CrystilonZ: rrrrr
2017-09-02 02:35 CrystilonZ: asfasfh
2017-09-02 02:35 CrystilonZ: rawrr
2017-09-02 02:35 CrystilonZ: aaaaa
2017-09-02 02:35 CrystilonZ: fuck that (3)
2017-09-02 02:36 Kaitjuh: wow
2017-09-02 02:36 Kaitjuh: i pissed someone off with my mapping
2017-09-02 02:36 Kaitjuh: am i hollow wings
2017-09-02 02:36 CrystilonZ: not rly lol
2017-09-02 02:37 CrystilonZ: i'm cool
2017-09-02 02:37 CrystilonZ: if i can obliterate that (3) and turn it into a pile of sand
2017-09-02 02:38 CrystilonZ: that should be it i guess
2017-09-02 02:39 CrystilonZ: also nice bg resolution
2017-09-02 02:39 CrystilonZ: 1920*1139
2017-09-02 02:39 Kaitjuh: i dont get it tho
2017-09-02 02:39 CrystilonZ: hm?
2017-09-02 02:40 Kaitjuh: what bad about it xD
2017-09-02 02:40 Kaitjuh: whats
2017-09-02 02:41 CrystilonZ: not rly
2017-09-02 02:41 CrystilonZ: im just being melodramatic for fun
2017-09-02 02:42 Kaitjuh: bc i wanna keep the pattern
2017-09-02 02:42 Kaitjuh: i dont like the idea of double repeats here
2017-09-02 02:43 CrystilonZ: eh up to you mayne
2017-09-02 02:43 CrystilonZ: do whatever you want
2017-09-02 02:43 CrystilonZ: ^not sarcastic either
2017-09-02 02:43 Kaitjuh: lol
2017-09-02 02:45 CrystilonZ: cuz like
2017-09-02 02:45 CrystilonZ: i don't like the idea of same sound two rhythms
2017-09-02 02:45 CrystilonZ: but you don't like the idea of repeating the same stuff
2017-09-02 02:45 Kaitjuh: i tend to do that xd
2017-09-02 02:46 Kaitjuh: "its my style"
2017-09-02 02:46 CrystilonZ: so eeh we're not gonna get anything productive from arguing over this shit lol
2017-09-02 02:46 Kaitjuh: dont kill mapper spirit
2017-09-02 02:47 CrystilonZ: lol
2017-09-02 02:47 CrystilonZ: himei memes
2017-09-02 02:47 CrystilonZ: never get old
2017-09-02 02:48 CrystilonZ: k should i post this
2017-09-02 02:49 Kaitjuh: do you have a good snare sound for the one pattern
2017-09-02 02:49 Kaitjuh: 00:24:555 -
2017-09-02 02:49 CrystilonZ: the normal pssh thing works fine
2017-09-02 02:49 CrystilonZ: tweak it in audicity a bit and you should be good to go
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Rhythm Incarnate
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General
Missing some combo colors :
Code:
[Colours]
Combo1 : 164,243,152
Combo2 : 228,226,158
Combo3 : 72,111,200
Combo4 : 238,89,94

Add those, fits pretty well.


Insane
00:37:412 (5,6) - kinda huge spacing here man
01:21:127 (1) - x290 y166 will be better for intensity of the music


Hard
00:53:698 (1) - ctrl g, feels better
01:05:162 (6) - don't use 1/4 you didn't use it in this section before


Normal
i think you should nerf some density here
01:05:162 (6) - here for exemple, u can safly delete that, and adjust ds
00:57:984 (2,3) - 1/2 slider
01:15:341 (3,4) - make those 1/2 reverse sldier

gl nice song, nice map!
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Rhythm Incarnate
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Sotarks wrote:

General
Missing some combo colors :
Code:
[Colours]
Combo1 : 164,243,152
Combo2 : 228,226,158
Combo3 : 72,111,200
Combo4 : 238,89,94

Add those, fits pretty well. I actually really like the default colors, so I'm probably going to code those colors in, thanks for the suggestion tho xd


Insane
00:37:412 (5,6) - kinda huge spacing here man should be doable with slider leniency, also this one seems harder to me xd
01:21:127 (1) - x290 y166 will be better for intensity of the music yea, applied


Hard
00:53:698 (1) - ctrl g, feels better don't really want to give unnecessary emphasis to 00:54:341 (2) -
01:05:162 (6) - don't use 1/4 you didn't use it in this section before alright


Normal
i think you should nerf some density here
01:05:162 (6) - here for exemple, u can safly delete that, and adjust ds I don't know what this is referring to, sorry xD
00:57:984 (2,3) - 1/2 slider I think the two sliders here 00:58:412 (4,1) - highlight the melody nicely so I'd rather have those two you mentioned remain as circles
01:15:341 (3,4) - make those 1/2 reverse sldier should be an easy enough rhythm to understand imo, so I don't see a need to simplify this

gl nice song, nice map!


Thanks!
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Beat Clicker
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not from any mod queues
just want to mod for some reason :)

Insane
00:30:877 (6) - Slider ends on an important sound.
00:33:448 (2) - ^
There are a couple more of these, but I'll let you find them.

01:10:412 (5) - Circular flow is broken here (Without reason to)

01:17:698 (1) - The hitsound you use on these sliders is less prominent than the default on the end of the sliders. That may throw some players' rhythm off.

(Sry 4 short insane mod)


Easy
01:13:412 (1,2,3) - 3/4ths rhythms are really unintuitive.


Sorry for the short mod!
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Rhythm Incarnate
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Solitaire wrote:
not from any mod queues
just want to mod for some reason :)

Insane
00:30:877 (6) - Slider ends on an important sound. these are intentionally like this, the sliderhead is usually mapped on the main melody
00:33:448 (2) - ^
There are a couple more of these, but I'll let you find them.

01:10:412 (5) - Circular flow is broken here (Without reason to) nothing wrong with breaking circular flow here, would be worse if the entire section was singlular rotational flow bc that sucks to play imo

01:17:698 (1) - The hitsound you use on these sliders is less prominent than the default on the end of the sliders. That may throw some players' rhythm off. not sure what you mean bc the silderend arent hitsounded at all and the song doesnt call for it. Hitsoudning in this map is based on the music, not player response.

(Sry 4 short insane mod)



Sorry for the short mod!


Thanks for taking a look and the stars~
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Rhythm Incarnate
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I don't think everything in easy must be or should be able to play mindlessly. imo beginners should be able to read the approach circles and the diff features a lot of 3/4 gaps so I see nothing wrong with this

Thanks for checking~
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Rhythm Incarnate
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Insane:

01:15:984 (1,2,3,4,5) - I think
this
Image
pattern would fit the music better since the loud drums are clickable.

01:21:127 (1) - A spinner after this would compliment the song nicely

00:09:127 (1) - All the notes before this seem like they're a tad bit late compared to the music, might want to change the offset

00:36:555 (1) - Could put more emphasis on the curves here
collapsed text
Image


00:39:984 (1) - Put a bigger jump here to emphasize the change in music, identical spacing to previous notes even though the music and intensity of the music isn't identical at all is sloppy to me.

00:59:698 (4) - Don't like how this drum sound goes underepresented, opinion tho
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Rhythm Incarnate
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Juiceys wrote:
Insane:

01:15:984 (1,2,3,4,5) - I think
this
Image
pattern would fit the music better since the loud drums are clickable. was not my intention, i mapped the melody instead.

01:21:127 (1) - A spinner after this would compliment the song nicely not really since the song is already over

00:09:127 (1) - All the notes before this seem like they're a tad bit late compared to the music, might want to change the offset i think it should be fine since it has the same timing and mp3 as the ranked mania set, could doublecheck with someone to be extra sure maybe

00:36:555 (1) - Could put more emphasis on the curves here
collapsed text
Image
went with subtle curves or else it would play a bit more awkwardly

00:39:984 (1) - Put a bigger jump here to emphasize the change in music, identical spacing to previous notes even though the music and intensity of the music isn't identical at all is sloppy to me. applied

00:59:698 (4) - Don't like how this drum sound goes underepresented, opinion tho so you want me to map a spaced triple? xd, yeah no


Thanks o/
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Hi Kaitjuh! M4M from queue

I'm seriously sorry for that huge delay, forgive me ;w;

- - Image Normal - -
  • 00:44:270 (2,3,4) - 01:01:412 (2,3,4) - I would prefer you keep up with circle + slider repeat or two 1/2 sliders, because this kind of composition based on rhythm you haven't done in nearly most parts of the song track. It does follow the melody much smoothly, and quite a good variation. However, so it's either inconsistent with the rest of the rhythm choices, or just increasing the note density as much as the kiai section. Right now the upbeat on that slider's tail sounds really audible, and is worth a click on it.
  • 00:54:984 - I don't really think ignoring this potential beat is a good idea. The soundwave of it is as well audible but the slider kinda covers it a whole. So, maybe try to replace the 00:54:770 (3) - into a repeated slider or continue to circle + slider, or something that would help keep up the composition rhythm-wise.
  • 01:03:127 (2,3,1) - To be honest, these linear sliders looked really clustered up and probably not quite appealing based on aesthetics. The flow is probably sufficient, but not the best choice actually. I would rather suggest broadening it by some grids below, something like this may help keep the structure clean.



- - Image Hard - -
  • 00:08:912 (4,1) - Weren't you suppose to make this jump a little bigger, like... extending the distance spacing of it? Since it doesn't really give a good impact unlike the similar cymbal sound on 00:12:341 (3,1) -, I would rather say it doesn't really have enough intensity in order to emphasize the song track's dense beats.
  • 00:39:984 (1,2,3) - The whole three sliders' distance spacing is not nearly balanced, and by that... the outlook of this pattern seems really inconsistent visually. Well, you might know what to do, either balance the structure for a cleaner pattern or space it out as tweaking in.
  • 00:50:270 (1,2,3) - Kinda the same thing here as for consisting the jump. And besides, there is this similar section that does really sound like this part, let's say... 00:46:841 (1,2,3) - or 00:41:698 (1,2,3) -. You've quite focused on variation way too much, but you've probably missed quite some chances to execute a better structure than these. As far as this goes, I do see other similar issues further on so you should check them out yourself as well. But I do hope you'll manage.
  • 01:05:698 (1,1,1,1,1) - I liked the colorhaxing here, quite nice though! But personally, I would prefer the distance spacing of these notes do the opposite of the current one. It's probably because the song track's section here sounded like the dense of the beats gets lower and lower, and so should the spacing do.



- - Image Insane - -
  • - Hmm... How about increasing the overall difficulty to eight? a.k.a. OD8? I know it'll be a ittle harsher, but it'll stand out the consistency setting much better with the rest of the difficulty.
  • 00:26:270 (1) - This shape of a curvy slider kinda looks a bit sloppy in my opinion. You could try to make a little bit of a tweak over the curve turns, especially where the slider's head starts off. You might wanna try something out like this, or in other way of anchoring the middle part.


I liked the insane diff's structure though! Just few things in the lower diffs, and maybe it'll stand out more~ Overall, great map!
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Rhythm Incarnate
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Cerulean Veyron wrote:
Hi Kaitjuh! M4M from queue

I'm seriously sorry for that huge delay, forgive me ;w;

- - Image Normal - -
  • 00:44:270 (2,3,4) - 01:01:412 (2,3,4) - I would prefer you keep up with circle + slider repeat or two 1/2 sliders, because this kind of composition based on rhythm you haven't done in nearly most parts of the song track. It does follow the melody much smoothly, and quite a good variation. However, so it's either inconsistent with the rest of the rhythm choices, or just increasing the note density as much as the kiai section. Right now the upbeat on that slider's tail sounds really audible, and is worth a click on it. I like the variation since the rhythm gets pretty repetitive if i keep mapping the repeat. I'm also putting higher click priority on the bass drums over the main melody which is why 00:44:270 (2,3,4) - are mapped the way they are (red ticks).
  • 00:54:984 - I don't really think ignoring this potential beat is a good idea. The soundwave of it is as well audible but the slider kinda covers it a whole. So, maybe try to replace the 00:54:770 (3) - into a repeated slider or continue to circle + slider, or something that would help keep up the composition rhythm-wise. again with the priority on the bass drums, I think my rhythm choices are a bit swingy though in this section since i switch focus a lot.
    I'll probably change some patterns in this section if it becomes a bigger problem.
  • 01:03:127 (2,3,1) - To be honest, these linear sliders looked really clustered up and probably not quite appealing based on aesthetics. The flow is probably sufficient, but not the best choice actually. I would rather suggest broadening it by some grids below, something like this may help keep the structure clean. applied



- - Image Hard - -
  • 00:08:912 (4,1) - Weren't you suppose to make this jump a little bigger, like... extending the distance spacing of it? Since it doesn't really give a good impact unlike the similar cymbal sound on 00:12:341 (3,1) -, I would rather say it doesn't really have enough intensity in order to emphasize the song track's dense beats. applied this, also did sth to 00:12:341 (3) - to match 00:19:198 (3) - .
  • 00:39:984 (1,2,3) - The whole three sliders' distance spacing is not nearly balanced, and by that... the outlook of this pattern seems really inconsistent visually. Well, you might know what to do, either balance the structure for a cleaner pattern or space it out as tweaking in.
  • 00:50:270 (1,2,3) - Kinda the same thing here as for consisting the jump. And besides, there is this similar section that does really sound like this part, let's say... 00:46:841 (1,2,3) - or 00:41:698 (1,2,3) -. You've quite focused on variation way too much, but you've probably missed quite some chances to execute a better structure than these. As far as this goes, I do see other similar issues further on so you should check them out yourself as well. But I do hope you'll manage. tbh im not sure what you mean with structure here when it comes to 3 sliders, but I changed the slidershapes to be more consistent.
  • 01:05:698 (1,1,1,1,1) - I liked the colorhaxing here, quite nice though! But personally, I would prefer the distance spacing of these notes do the opposite of the current one. It's probably because the song track's section here sounded like the dense of the beats gets lower and lower, and so should the spacing do. the notes are mapped on same volume beats in the music and the reason for the gradual increase in spacing is the gradual increase in volume and build up in the music leading up to the kiai, so this will probably remain unchanged.



- - Image Insane - -
  • - Hmm... How about increasing the overall difficulty to eight? a.k.a. OD8? I know it'll be a ittle harsher, but it'll stand out the consistency setting much better with the rest of the difficulty. I'll try out OD7.5, I started off lower bc the rhythm heavy part in the beginning might be tricky to players in that SR range.
  • 00:26:270 (1) - This shape of a curvy slider kinda looks a bit sloppy in my opinion. You could try to make a little bit of a tweak over the curve turns, especially where the slider's head starts off. You might wanna try something out like this, or in other way of anchoring the middle part. I think that slider looks fine to me as it is right now, I don't really want it to curve as much as the example shown.


I liked the insane diff's structure though! Just few things in the lower diffs, and maybe it'll stand out more~ Overall, great map!


Thanks for modding!
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Rhythm Incarnate
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Hey, from my queue!


Cry's Easy
  • 00:25:841 (4) - You should change this 1/2 slider for two reasons. Firstly, newcomers won't be able to read it appropriately. Gameplay wise, newcomers don't see a slider end as something you can ignore, so they'll panic and they won't know what to do. And secondly, this is the only 1/2 slider in the map, making it inconsistent. I think you would be better off having a circle here and just ignoring the 1/4 in the music.
  • 00:31:198 (3) - This slider skips quite an important downbeat, because the bells here really begin to get emphasised in the music. Perhaps you could use this rhythm instead? I think this rhythm is good because it appropriately emphasises each of the bells, whilst still taking into account the prolonged sound of the synth.
  • 00:55:412 (3,1) - I feel that the curve on these sliders are a bit too strong for the effect you were going for, as they do not adequately blanket over 00:56:698 (4,2) - . This makes the entire pattern feel relatively unstructured. A good solution to this would be to curve 00:55:412 (3) - less, and then adjust the angle of 00:54:127 (2) - to maintain the blanket you have there. And then do the same thing for the slider afterwards.


Normal
  • 00:24:555 (1,2) - Not a fan of this pattern. I feel like two parallel sliders is a bit boring, and it looks a bit awkward considering that the starts/ends of each slider don't form a perfect square. I would use a pattern like this instead, as I feel that the differing direction is appropriate considering that the song raises in pitch here.
  • 00:33:127 (1,3) - Similar kind of problem as what I mentioned above. I just don't find these kinds of sliders to be a nice aesthetic.
  • 01:01:412 (2,3,4) - Perhaps it would look nicer if you made the angles here consistent. Moving (2) to an area like x:69 y:226 and moving the notes before it would solve this issue nicely.


Hard
  • 00:04:841 (4,1) - Here, the distance the cursor travels to get to the next note is different compared to all the 1/2 sliders beforehand, due to the fact that players won't follow each slider completely. This is very noticeable in gameplay, so I'd suggest changing it.
  • 00:28:841 (3) - Perhaps you could curve this slider slightly less to be consistent with 00:27:770 (1) - , as I think it would look nicer that way.
  • 00:51:770 (6,3) - Perhaps you could move these notes to the centre of 00:51:984 (1,2) - to enhance the pattern's structure? I think having a symmetrical pattern here would look nicer compared to what you have now.
  • 00:57:127 (1,3) - Perhaps you could curve (3) to form a blanket over the head of (1). I think it'll look nicer overall, due to how it'll provide a mental image of circular movement.


Insane
  • 00:58:841 (1,2) - It would flow better if you moved (2) a further down, so that the player can better use slider leniency to their advantage then going from (1) to (2). As it stands right now, there's a chance the player might tail drop if they move from (1) too quickly, which isn't nice to play.
  • 01:09:127 (1,2) - I feel like the structure within these two sliders could be more clear cut. I would recommend you make them symmetrical like this, because it'll look much nicer and it'll foreshadow the patterns that are about to come.
  • 01:17:698 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - This difficulty spike seems like a bit much. Deleting these jumps causes the SR to plummet by 0.5*. Maybe tone them down a bit? I feel like so many players are going to fail here.
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Rhythm Incarnate
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-Faded- wrote:
Hey, from my queue!



Normal
  • 00:24:555 (1,2) - Not a fan of this pattern. I feel like two parallel sliders is a bit boring, and it looks a bit awkward considering that the starts/ends of each slider don't form a perfect square. I would use a pattern like this instead, as I feel that the differing direction is appropriate considering that the song raises in pitch here.
  • 00:33:127 (1,3) - Similar kind of problem as what I mentioned above. I just don't find these kinds of sliders to be a nice aesthetic.
    ^rejected both bc personal preference. I think these are fine
  • 01:01:412 (2,3,4) - Perhaps it would look nicer if you made the angles here consistent. Moving (2) to an area like x:69 y:226 and moving the notes before it would solve this issue nicely. I think the flow of 01:02:270 (1) - doesnt really support same angle patterns tbh. Plus I kinda wanted them to be a bit different bc they still are different sounds.


Hard
  • 00:04:841 (4,1) - Here, the distance the cursor travels to get to the next note is different compared to all the 1/2 sliders beforehand, due to the fact that players won't follow each slider completely. This is very noticeable in gameplay, so I'd suggest changing it. it's a pretty lowly pitched note so the easy clickability works here imo, I'd rather not break the spacing since the section is very quiet and I represent that with low DS.
  • 00:28:841 (3) - Perhaps you could curve this slider slightly less to be consistent with 00:27:770 (1) - , as I think it would look nicer that way. I would have done that if they were the same length.
  • 00:51:770 (6,3) - Perhaps you could move these notes to the centre of 00:51:984 (1,2) - to enhance the pattern's structure? I think having a symmetrical pattern here would look nicer compared to what you have now. I made the clickable notes from 00:51:984 (1,2,3) - be a triangle lel. That's why its not in the middle.
  • 00:57:127 (1,3) - Perhaps you could curve (3) to form a blanket over the head of (1). I think it'll look nicer overall, due to how it'll provide a mental image of circular movement. I like the straight slider tbh, contrasts a bit from the curvy ones that have been mapped on the synth sounds. Even tho I mapped the synth sounds on straight sliders right after that, but those form a pattern so yea.


Insane
  • 00:58:841 (1,2) - It would flow better if you moved (2) a further down, so that the player can better use slider leniency to their advantage then going from (1) to (2). As it stands right now, there's a chance the player might tail drop if they move from (1) too quickly, which isn't nice to play. thee way it is now makes more use of slider leniency tho, also if a player slider drops here thats kinda on them bc they're pretty slow.
  • 01:09:127 (1,2) - I feel like the structure within these two sliders could be more clear cut. I would recommend you make them symmetrical like this, because it'll look much nicer and it'll foreshadow the patterns that are about to come . in both cases they dont really foreshadow 3/4 rhythms tbh. I think the slider position won't affect the map that much
  • 01:17:698 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - This difficulty spike seems like a bit much. Deleting these jumps causes the SR to plummet by 0.5*. Maybe tone them down a bit? I feel like so many players are going to fail here. I could have honestly done a lot worse with this diff spike. The song is at its most intense in this part, so I think the diff spike is justified through the music. Slider leniency makes this a bit more forgiving


I'll wait until Crys has applied sth for kds. Thanks for modding! No change from me tho atm.
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