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This beatmap was submitted using in-game submission on September 26, 2017 at 9:24:58 PM

Artist: fourfolium
Title: Yumeiro Compass
Source: NEW GAME!!
Tags: フォーフォリウム ニューゲーム season 2 two ending ed tv size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BPM: 130
Filesize: 19129kb
Play Time: 01:29
Difficulties Available:
  • Advanced (2.61 stars, 207 notes)
  • Easy (1.43 stars, 101 notes)
  • Hard (3.12 stars, 245 notes)
  • Insane (3.81 stars, 306 notes)
  • Normal (1.75 stars, 163 notes)

Download: fourfolium - Yumeiro Compass
Download: fourfolium - Yumeiro Compass (no video)
Information: Scores/Beatmap Listing
---------------
S1: OP (TV) | OP (Full) | ED (TV) | ED (Full)
VN: OP (Short) | OP (Full) | ED (Short) | ED (Full)
S2: OP (TV) | OP (Full) | ED1 (TV) | ED1 (Full) | ED2 (TV) | ED2 (Full)
Image


redownload Aug 28
Last edited by Doormat on , edited 36 times in total.
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Rhythm Incarnate
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yumeiro comapss
yumeiro parade

:thinking:
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Kisses wrote:

(he's referring to the easy) there's actually a cymbal crash on that downbeat which is why it ends on the downbeat

anyways, added hitsounds and ready for mods!
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ww
02:11 Kalibe: um
02:11 *Kalibe is editing [https://osu.ppy.sh/b/1394423 fourfolium - Yumeiro Compass [Insane]]
02:11 Kalibe: wanna fast hitsound irc
02:11 Doormat: sure
02:12 Kalibe: 00:01:540 (1,2) -
02:12 Kalibe: hmm
02:12 Kalibe: i would add something on those
02:12 Kalibe: tbh
02:12 Kalibe: 00:01:655 (2) - whistle sounds okay
02:13 Doormat: drum whistle maybe?
02:13 Kalibe: or maybe drum whistle ye
02:14 Kalibe: 00:05:463 (1) - whistle on end?
02:14 Kalibe: sounds weird without it :S
02:14 Kalibe: 00:06:386 (4) - same here
02:14 Kalibe: on 4 drum whistle
02:14 Doormat: yeah agreed
02:15 Kalibe: 00:08:001 (3) - something on head
02:15 Kalibe: 00:08:694 (5) - same here
02:15 Kalibe: whistles
02:15 Doormat: drum whistle for both work nicely actually
02:15 Kalibe: 00:08:001 (3) -
02:15 Kalibe: on end
02:15 Kalibe: drum sample?
02:16 Doormat: i tried, sounds a bit awkward
02:16 Doormat: would rather leave blank
02:16 Kalibe: ok
02:16 Doormat: actually
02:16 Doormat: drum sampleset might work
02:16 Doormat: i thought you were talking about 00:08:578 (4) - lol
02:16 Doormat: zzz
02:16 Kalibe: ye
02:16 Kalibe: nop
02:16 Kalibe: 00:08:001 (3) - end
02:16 Doormat: kk
02:17 Kalibe: theres specific sound
02:17 Doormat: yeah i hear it
02:17 Kalibe: 00:15:386 (3) - drum whistle on head
02:18 Kalibe: 00:19:078 (3) - whistle
02:18 Doormat: yeah i wasn't sure what to put for 00:15:386 (3) - lol
02:18 Doormat: also i missed the second whistle xd
02:18 Kalibe: xd
02:19 Kalibe: 00:26:463 (1) - hmm
02:19 Kalibe: added nc cause of the music
02:19 Kalibe: would be cool to add hitsound on it
02:19 Kalibe: drum whistle!
02:20 Kalibe: 00:30:155 (1) - same here
02:20 Doormat: yeah
02:20 Doormat: already added
02:21 Kalibe: =w=
02:21 Doormat: =w=b
02:21 Kalibe: 00:44:232 (1,2) -
02:21 Kalibe: slider end and circle
02:21 Kalibe: have cute cymbals
02:22 Doormat: that's not really a cymbal
02:22 Doormat: finish feels too loud s:
02:22 Kalibe: oh
02:22 Kalibe: i mean
02:23 Kalibe: fuk i mispelled
02:23 Kalibe: i mean you should add whistles
02:23 Kalibe: xd
02:24 Doormat: whistles are on the drum kicks though
02:24 Doormat: which occur on 00:44:232 (1) - slider head and 00:44:925 (3) -
02:24 Kalibe: change to custom 2?
02:24 Kalibe: on these places
02:24 Kalibe: uwu
02:25 Doormat: sounds a bit weird actually
02:25 Kalibe: hm
02:26 Doormat: i'll leave for now and see if i can come up with fix later?
02:26 Kalibe: alright
02:26 Kalibe: 00:52:078 (3,4) - how about + whistle?
02:27 Kalibe: 00:53:001 (5) - crash sound here
02:27 Kalibe: add finish
02:27 Kalibe: 00:53:232 (6,7) - why these don't have claps?
02:27 Doormat: drum whistle stands out too much there imo
02:28 Doormat: maybe if i put ffixed crash sound
02:28 Doormat: and fixed claps
02:28 Kalibe: 00:54:386 (4,6,4) - tho
02:28 Kalibe: maybe just me
02:28 Kalibe: but they sounds more like kicks
02:29 Kalibe: claps would more fitting
02:29 Doormat: there's noticeable shift in snare intensity between kiais
02:30 Doormat: first kiai is less intense with drums by a little bit which is why whistles
02:30 Kalibe: 01:05:348 (3) - definitely change to clap
02:30 Doormat: second kiai has claps
02:30 Kalibe: xd
02:30 Doormat: oh good catch
02:30 Kalibe: 01:05:463 (1) - and whistle on end
02:30 Kalibe: 01:05:924 (2) - ^
02:30 Kalibe: 01:07:194 (5) - clap
02:31 Kalibe: 01:07:309 (6) - whistle
02:31 Kalibe: w
02:31 Kalibe: a u used drum sample on 01:07:309 (6) -
02:31 Doormat: i think clap works better for the (6)
02:31 Doormat: because drum sample
02:31 Doormat: yeah
02:31 Kalibe: then remove sample from 01:07:194 (5) -
02:32 Kalibe: they're diffirent
02:32 Doormat: oh
02:32 Doormat: yeah
02:32 Doormat: that sounds way better
02:32 Kalibe: w
02:32 Kalibe: 01:11:694 (4) - whistle
02:33 Doormat: 01:15:386 (4) - here too?
02:33 Kalibe: yup
02:33 Doormat: k
02:33 Kalibe: 01:20:117 (5) - clap would fit better than whistle
02:33 Doormat: oh btw i added soft finish at 01:26:232 (6) -
02:33 Kalibe: okay
02:33 Doormat: k
02:34 Doormat: also fixed for 01:21:040 (5) - and 01:21:963 (5) -
02:34 Kalibe: 01:25:540 (3) - whistle
02:34 Kalibe: 01:26:001 (5) - ^
02:35 Kalibe: 01:26:578 (8) - drum whistle?
02:35 Doormat: added
02:35 Doormat: added all*
02:36 Doormat: ok gonna eat dinner zzz
02:36 Doormat: thanks again ww
02:36 Kalibe: 01:23:001 (5,1,2,3,1,2,3,4,5) -
02:36 Kalibe: btw
02:36 Kalibe: these should have decreased volume
02:36 Kalibe: than 01:24:848 (6,1,2,3,4,5,6,7,8,1) -
02:36 Kalibe: music intensity decreased so it would be nice to emphasis it with lower volume
02:37 Kalibe: to like
02:37 Kalibe: 55% ?
02:38 Kalibe: ok
02:38 Kalibe: gonna savelog on forum
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NM from queue Meanie -- It hard to find anything wrong so I am doing suggestions

Insane

Hard


Alrighty that is all that I found - so I hope I was helpful in some form...
Last edited by Hailie on , edited 1 time in total.
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god im so late.....

widescreen support is turned on on every diff except easy and insane

insane

00:04:309 (3,4,5,1) - these doesnt look that clean to me maybe and since you don t want 2 same sliders in the pattern (as i think you were mapping this) it would be better that you put curved slider 00:03:386 (1) - (but not curved like "U") and straight 00:04:309 (3)
00:36:617 (1,3) - These 2 are the only sliders that look the same in whole this part and im talking about these 00:14:463 (1,3,1,3) - etc. reason might me cause its not the same sound and the ones before but its still the same part so would be nice to keep on consistency

yeah that is all .....

hard

00:59:694 (4) - when i was playing this i was like wtf and i got a 100 on next circle its not expected to have another arrow people would think its a triple
maybe this would look better http://prntscr.com/ge769a and there are only triples on this whole part no 5 note stream or reverse arrow sliders
01:02:463 (1) - hmmm surry fur me bad london but il try to explain this somehow this is the only slider you put on and ignore the strong beat and i know you are mapping vocals here but what im trying to say is this is the only time in hard diff and you had places where you could put it like this but you didn t and you didn t cause you mapped it differently with 1/2 slider and circle after it and i think this one should be mapped like that too cause it would be better to have clickable circle on next vocal instead of slider end and it would be better to have some hitsound on that strong sound and slider end like you did on others would be nice

advanced

00:52:540 (5) - i think it wont be too hard if you put triple here too since its only 130 bpm and its not normal diff so i think you can put triple here too

nothing else....

normal

00:05:001 (7) - idk why you ignored that red tick after this circle but i think 1/2 slider would be normal here cause red tick is a clickable sound not like ones you didn t mapped before, if the reason you didn t map it is cause of emphasis on next note i think that you won t need that much emphasis cause its a 2/1 beat slider
00:22:540 (1) - pls add circle here you mapped every part that sounded like that and then suddently you don t map this one and its a normal diff players will miss the next note cause they wont realise that its 1 beat away

easy

fml.

ok if you won t be happy with my mod il mod the first maps top diffs too since my map have 6 diffs and i modded only 4 here since easy is just clean as babys butt soo yee
gl with the map and tell me asap since il have free time tomorrow to so i know :)
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general
hitsounds at until 00:09:155 (1) - could be lowered by a good 20-30% i think, especially 00:05:463 (1) - the finish on here is really loud

try OD 2-4-6-7-8?

easy
aimod has some DS inconsistencies
00:07:078 (2) - yeah you're following the guitars, but this oddly sticks out since you didnt do this earlier and this is the only slider with anchors so yea. also the near the end where the anchor is so close to the sliderend some noobs find the jerking motion hard to react to
00:10:078 (3,4,5) - 00:13:771 (3,4,5) - etc. dont like how u skip the snare Image
00:17:463 (2,3) - rhythm here is cool too so either this or ^ imo
00:24:848 (3,4,5,1,2,3) - hows this pattern http://puu.sh/xnVK6/3ed7f8ee77.jpg
00:40:540 (3) - 00:44:232 (3) - 3/2 reverse here works really nicely here
01:05:463 (2) - remove finish
01:09:155 (3,4,5) - 01:13:309 (4,5) - i dont see what's different about the melody here such that you need to use circles over the 3/2 reverses you used in the 1st half of the chorus
01:16:540 (3,4) - ^ 3/2 reverse here would be nice too imo, not as bad as above tho


normal
00:02:694 (2,3) - replace 2 with a 1/2 slider? the downbeat isn't that strong and it'd help reducing the small slider train in this calm section
00:16:540 (1,2) - 1/1 slider fits better, nothing much on the upbeat here
00:22:540 - circle here would fit
00:26:463 (6) - drum whistle really sticks out here, default soft-whistle or remove?
00:28:078 (2) - circle? inconsistent with 00:13:309 (2) - 00:20:694 (2) - etc
00:29:925 (6,7) - would suggest 1/2 slider instead, the 2nd note isn't that strong to need a circle
00:36:386 - circle
00:54:386 (2,3) - 1/1 slider feels a lot nicer
00:55:771 (5,6,7) - 01:03:155 (6,7,8) - 3 circles (esp stacked) is a bit much for normal i think, i suggest 1/2 slider + circle
01:02:001 (3) - delete plz, not that strong of a beat
01:04:540 (1,2,3,4,5,6,7) - what are you following lol . following the vocals is much more intuitive here since you've been doing that the whole song, seems odd to break ur rhythm just for this section Image

rest is same as easy, idk why u decide to change your rhythms to a more circle-dense one. others are repeating with previous stuff i mentioned xd


advanced
u have a nazi stack in aimod
00:06:155 (2,3,4,5) - circle triple that doesnt lead into a slider is pretty hard (pun intended) esp in a slower section like this, try 1/4 reverse?
00:38:232 (4,5,6) - 01:07:771 (4,5,6) - ^
01:22:078 (4) - clap on sliderend?

this one's pretty nice, tho i think it wouldn't hurt to throw in some small jumps here and there since your hard has quite a lot


hard
00:20:232 (1,2,3,4,5,1,2,3) - not sure why u suddenly decided to raise DS by so much here, just 00:20:232 (1,2) - 00:21:848 (1,2) - these 2 will be enough imo, this also makes 00:23:694 (5,6,1) - this jump really big and hard to play for not much going on in the music
00:28:771 (2,3) - 00:10:309 (2,3) - so these 2 are basically repeats but use different DS, u probably want to adjust the DS at the start for more consistency
00:37:540 (3,4,5,6,1) - omg lol diffspike
00:57:155 (1,2) - 4 vertical sliders in a row is pretty gross so how about this? http://puu.sh/xnWNa/d9dd35e9df.jpg
01:07:771 (7) - u can probably switch these to circles since the overall difficulty of this hard is pretty high (and is easier than triple jumps imo)
01:17:348 (8) - remove? there's a slight guitar note but it isnt something i'd note in a hard diff
01:23:232 (1,2,3,4,5,1) - this pattern is between 2 clockwise patterns, try not to break flow so fast :S


insane
00:24:732 (4) - i dont hear it
00:26:463 (1) - 00:30:155 (1) - dont need NC i think
00:38:694 (1,2) - 00:40:540 (1,2) - try to relate these 2 together more, i.e make the 1st set copy pasta mirrors or sth
00:55:078 (1) - Image
00:59:463 (3) - extend this to 3/4 would be nice and more intuitive to play
01:00:617 (9) - soft whistle
01:23:001 (5) - jump plz

and u say u don't map pp on purpose

glhf
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only issue i can found in the map

i
01:26:001 - move 5 up a bit so the flow is smoother, cuz the spacing 4>5 is kinda awkward since the spacingis not consistent, https://osu.ppy.sh/ss/9004831

=w=
dont kd lol
u can send me another map
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sorry im late babe

Easy


  • 00:07:078 (2) - maybe change this shape to be smoother ala 01:23:001 (1) - there are no sharp angle sliders like this in your map so it stands out a lot
  • 00:26:925 (5) - consider using the same angle as 00:19:540 (4) - (flipped 180) for a better look, the straight up is a bit ehhhh to me, it would look like this
    collapsed text
    Image
  • 01:13:309 (4,5) - kind of high ds right out of the pentagon is kinda noticeably off to player


Normal


  • 00:01:771 (1,2) - DS?
  • the triple note stacks seem really confusing for a new player, i could be wrong but i think you should have a noob test it to be sure cause it seems like they'd just spam, seems like something that would be in advanced rather than a normal


Advanced


  • 00:34:540 (4) - ctrl hing this with slider end in the same place as it is now would be more intuitive
  • 01:04:309 - 01:05:232 - i dont see why you dont map the strong 1/4 here when you map the 1/4 later at places like 01:21:848 -


Insane


  • 00:38:232 (4,5,6) - make this curve more pronounced or make straight line its kinda off as is
  • 00:52:540 (1,2,3,4,5) - it would make a lot more sense + read a lot better + play a lot better if you did this placement like this since rn it is pretty random to the player and plays confusing/bad as a result, the flow to the next objects should still be fine like this since its functionally a stack, just makes reading it easier especially for Target Audience
    collapsed text
    Image
  • 00:57:040 - not mapping this 1/4 when you map the other 1/4 [namely this 1/4 01:05:001 (2,3,1) - ]? (and similar places throughout kiai)
  • 01:00:501 - theres another 5 burst here since you mapped 00:59:809 (4,5,6,7) - i'd figure the rhythm would be like this instead
    collapsed text
    Image
  • 01:07:540 (7,1) - i hope you changed the last one cause then it'll be consistent with this one


hard insane more cluttered than normal doormat style to me

should be good 2 go tho sorry for the wait bubld
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Insane
00:15:386 (3) - you're skipping a kick sound here 00:15:617 - even thos i know you give emphasis on the vocals, would be cool to have this mapped. you could just use 1/2 slider + circle. see 00:19:078 (3) - here it fits more since there's no kick in between
00:30:155 (1) - is the nc really necessary here?
00:50:232 (2) - this can be replaced by to circles to give more impact on the vocals dude
00:50:694 (1) - like the nc here is not necessary
01:26:463 (7,8) - this can be a 1/4 slider to give more impact on 01:26:694 (1) - this downbeat


Hard
00:17:001 (2) - perfect stack pls
01:18:617 (5,7,8,1) - actually dislike this overlap imo but nothing wrong with it itself

like ye good to go xd
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fourfolium is the new K-ON/Love Live..
m4m I guess.

ImageEasy
  • Doormat edgy visuals 00:07:078 (2) - ??? I can understand the curves on the red anchors, but the straight visual is really off with the diff imo, you could use the same visual idea here 01:23:001 (1) - ., since all the big sliders contain certain amount of curve on the visuals. Try something likes this https://osu.ppy.sh/ss/9106509
  • Try using here 01:07:309 (4) – a drum-finish on the slider head to create a transition consistency with 00:52:078 (4,5) - . This also 01:25:309 (2,3) – could work with drum-hitfinish -> drum-hitclap


ImageNormal


ImageAdvanced
  • I’m pretty sure that this 00:53:232 (7,8) – are not toms, but snares in the song. I suggest you change them for the soft-hitclap instead.
  • Similar suggestion to 01:07:771 (4,5,6) - ; here try soft-hitclap ->drum-hitfinish ->drum-hitclap. (they’re all snares, but since you like using drums for transition just give this a try)
  • Really simple diff, but I’m fine with that. Really well executed btw, gj on this.


ImageHard


ImageInsane
  • Are you sure you want to keep combos like this 00:49:771 (1,2,1,2) -? It seems like remaining of a copy paste
  • The only thing I notice that was a bit weird to me was 00:53:925 (2,3,4,5,6,1) - how spacing emphasis was done here, since the main vocals are at 00:54:386 (4) - and 00:55:078 (1) - and you since you made them all similar spaced you had to use flow as a way to make distinction from 00:54:386 (4,5) - /00:54:617 (5,6) - compared to 00:54:848 (6,1) - , but that flow idea was repeated on a different sound in the next combo 00:55:771 (3,4) - which seems slightly off in terms of flow arrangement. This is just a suggestion but you should re-consider the flow of the next pattern 00:55:078 (1,2,3,4,5,6) - in a different way.
  • Not a huge fan of the diff but everything seems correctly done in the regards of this mapping idea. Really polished as well.
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hi, m4m from your queue

easy:

normal:

advanced:

hard:

insane:

hope i helped somehow! my thing for m4m - https://osu.ppy.sh/s/654575. Good luck
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Hi

Easy
  • 00:01:771 (1) - is it necessary to make head and tail overlap, looks kinda bad lol
  • 01:05:463 (2,3) - i guess having this rhythm inconsistent doesnt make much since because if you actually make it like the previous ones ,such as 01:01:771 (3) - its gonna have something to support the vocal at 01:06:155 - which is louder compared to 01:05:925 - 01:06:386 -
  • 01:23:001 (1) - This is really clean but i am really wondering why 00:07:078 (2) - this one is made in such a messy way ,it feels really off aesthetically. maybe try making it more organized or something? looks kind of random right now tbh

Normal

Advanced

Hard
Insane is cool. clean set. gl
my set https://osu.ppy.sh/s/575767
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Rhythm Incarnate
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Heyo! M4M form your Q!

General:
  • Turn off Widescreen Support in Easy, Advanced and Hard.

Easy:


Normal:


Advanced:


My biggest concern in this diff is your triples, you use them quite randomly imo

Hard:

  • 01:23:001 (8,1,2,3,4) - What happened to rhythm here? Strong sounds on the ends of a sliders.. feels awkward, especially everything else is made pretty nice
Insane:



Nice set, GL with ranking!

also my map for you to mod back is https://osu.ppy.sh/s/625702 thx!
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