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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 2017年12月21日 at 9:21:05

Artist: wowaka
Title: Unknown Mother-Goose feat. Hatsune Miku
Tags: vocaloid cut ver HabiHolic
BPM: 222
Filesize: 3606kb
Play Time: 02:11
Difficulties Available:

Download: wowaka - Unknown Mother-Goose feat. Hatsune Miku
Information: Scores/Beatmap Listing
---------------
wow→ oh↘ oh↗
Metadata: https://www.youtube.com/watch?v=P_CSdxSGfaA
Last edited by tutuhaha on , edited 82 times in total.
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Whistle Blower
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Rhythm Incarnate
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Tsuruno wrote:
梦回打卡

抓住大哥就是一个mua! (*╯3╰)
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Rhythm Incarnate
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太强了。。。4天一个SET就快做完了ORZ
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Rhythm Incarnate
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[ Abhor ] wrote:
太强了。。。4天一个SET就快做完了ORZ

当一个人没有什么别的事可以做的时候w(゚Д゚)w
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From my M4M Queue (´°̥̥̥̥̥̥̥̥ω°̥̥̥̥̥̥̥̥`)

General

  • Isn't there a video you can use?
  • I suggest you to mention the metadata on the topic's first post

Easy

  • 00:45:843 (1) - This slider is actually out of the screen and it's unrankable.
  • 00:53:410 (5) - I would set NC here for consistency and for new vocal phase
  • 01:09:627 (1) - Missing clap on the reverse arrow
  • 01:19:917 (4) - Missing clap here as well, same on 01:28:565 (5)
  • 01:39:376 (2) - I would move this circle some grid upwards as well. It's not out of screen like before but it's covered by accuracy bar and looks ugly in my honest opinion xD Try to avoid this if you can do it without destroying the spacing of next elements
  • 01:44:241 (3) - NC for new higher vocal pitch
  • 01:48:025 (2) - Out of the screen!

Normal

  • I think the AR is a bit high being the BPM high. I would decrease it by 1 tick or by 0.5x manually from .osu file.
  • 00:55:032 (1) - I feel like this part is so empty without hitsounding. Consider to add clap on this circle or something else, on 00:55:572 (2) 's tail and so on on other elements as well to make it more enjoyable to hear while clicking it
  • 01:09:627 (1) - Missing clap
  • 01:19:917 (3) - Missing clap here and on 01:28:565 (4) (well, same for other diffs I guess I won't mention them again v_v)
  • 01:33:971 (2,3,4) - Check the spacing between these elements, it doesn't look the same actually

Advanced

  • 00:36:789 (1) - I personally dislike how this slider is connected with the previous one actually. I would make it straight instead moving the tail on the right: https://osu.ppy.sh/ss/8961224 it connects better the pattern and it gets a better flow
  • 00:50:167 (1) - There should be a clap hitsound on the white tick. I do not understand why this slider ends here honestly xP Being an advanced diff, you can easily reduce this slider by 1/2 so you can add clap on its tail and a circle on the red tick where the slider is actually snapped

Hard

  • 00:18:816 (1) - Shouldn't be the red combo set on here like you did for advanced diff? idk just wondering
  • 00:44:897 (1,2) - I would swap these NC so you can use the red combo on the actual (2) to emphasize that bell sound in the music like you did for Advanced diff
  • 01:10:978 (6) - I do not get this antijump tbh xD Stack it with 01:10:167 (3) instead?

Insane

  • 00:02:329 (2,3) - I think CTRL + G them would make the pattern more natural to play
  • 00:03:410 (3) - I do not like how this slider appears tbh xD What about moving the red point some grid below so it looks like this? I think it's too pushed right now making it bad and ugly: https://osu.ppy.sh/ss/8961290
  • 00:04:424 (5) - Delete circle? It looks overmapped (there is no sound on the blue tick) and it is also actually inconsistent with other parts
  • 00:08:275 (6) - I would stack this with the slider's tail instead because it looks to forced there imo. If you do so try to move 00:08:410 (7) somewhere else as well
  • 00:41:924 (3) - This slider's tail is still out of the screen! >w<
  • 02:02:619 (1) - I would move this circle somewhere else because it's covered by accuracy bar and it looks ugly

Extra

  • 00:02:464 (3) - Same here, still covered by accuracy bar. I would move the whole 00:02:194 (1,2,3) some grid upward so you can have a more balanced starting jump between 00:02:464 (3,1) that opens the map more properly
  • 00:04:424 (4) - Same opinion of Insane diff
  • 00:06:113 (3) - Move this at x: 392 y:92? You would obtain a more efficient pattern and flow while jumping: https://osu.ppy.sh/ss/8961362
  • 00:12:464 (2,3) - I feel this antijump kinda unconfortable to play and I would avoid it just placing the (3) somewhere else instead
  • 00:13:072 (5) - Same of 00:04:424 (4) for this circle as well
  • 00:17:329 (5) - You know <3
  • 00:18:816 (1,2,3,4,5,6,7,8,9,10,11,12) - oh wow @_@
  • 01:03:320 (1) - I feel this circle off time because if you listen properly with 25% playback rate it should be snapped on the red tick where the vocal starts and I feel like if this circle 01:05:482 (1) should be snapped on the blue tick for the same reason, same for 01:07:645 (1) and so on. I do not have a really good hearing but I am not 100% sure this part is 1/3 even if it looks so.. I would check more carefully here, same for other diffs as well! (I noticed it just now sorry so I mention it).
  • 01:28:025 (4,5,6) - Fix the spacing on this triple because the (5) looks further from (4)'s tail comparing it with the spacing you used for between the circles
  • 01:46:944 (3) - If you want to keep this stack consider to make it more readable because actually it's a bit hard to get it at the first try. It's the same for 01:55:592 (3). I guess this is given by being set on white colour that make it more flashing during kiai time because I didn't have any kind of problem at read this 01:51:268 (3) at the first try tho
  • 01:54:241 (2) - Check the stack xP It is not perfectly stacked with slider's tail

Comment on the mapset: Easy, Normal, Hard, Advanced and (have some doubt about Insane flow but I guess this is a personal taste) are very well made. About the Extra I have felt a bit in troubles to mod it properly because this is a different style compared to nowdays extra that makes you feel while modding like "wow i do not know how to behave with this because the style is so particular" (I can write this because I know very well your maps and your mapping style xP) so.. to be able to comment it properly I should testplay it but I couldn't play now TwT

That's all by me, I wish you good luck tutuhaha!
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Rhythm Incarnate
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占位准备mod~
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Star Shooter
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我可以做个假的aho ex嘛
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Rhythm Incarnate
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Chewin wrote:
From my M4M Queue (´°̥̥̥̥̥̥̥̥ω°̥̥̥̥̥̥̥̥`)

General

  • Isn't there a video you can use? actually I cut mp3, and if I put video in, it means I need to cut video also, and thats just too much for me orz.....
  • I suggest you to mention the metadata on the topic's first postlet me find somebody check it for me first.

Easy

  • 00:45:843 (1) - This slider is actually out of the screen and it's unrankable.
  • 00:53:410 (5) - I would set NC here for consistency and for new vocal phase
  • 01:09:627 (1) - Missing clap on the reverse arrow
  • 01:19:917 (4) - Missing clap here as well, same on 01:28:565 (5)
  • 01:39:376 (2) - I would move this circle some grid upwards as well. It's not out of screen like before but it's covered by accuracy bar and looks ugly in my honest opinion xD Try to avoid this if you can do it without destroying the spacing of next elements
  • 01:44:241 (3) - NC for new higher vocal pitch
  • 01:48:025 (2) - Out of the screen!
fix all!
Normal

  • I think the AR is a bit high being the BPM high. I would decrease it by 1 tick or by 0.5x manually from .osu file.
  • 00:55:032 (1) - I feel like this part is so empty without hitsounding. Consider to add clap on this circle or something else, on 00:55:572 (2) 's tail and so on on other elements as well to make it more enjoyable to hear while clicking it
  • 01:09:627 (1) - Missing clap
  • 01:19:917 (3) - Missing clap here and on 01:28:565 (4) (well, same for other diffs I guess I won't mention them again v_v)
  • 01:33:971 (2,3,4) - Check the spacing between these elements, it doesn't look the same actually
fix all!
Advanced

  • 00:36:789 (1) - I personally dislike how this slider is connected with the previous one actually. I would make it straight instead moving the tail on the right: https://osu.ppy.sh/ss/8961224 it connects better the pattern and it gets a better flow
  • 00:50:167 (1) - There should be a clap hitsound on the white tick. I do not understand why this slider ends here honestly xP Being an advanced diff, you can easily reduce this slider by 1/2 so you can add clap on its tail and a circle on the red tick where the slider is actually snapped
fix allLLLLLLLL!
Hard

  • 00:18:816 (1) - Shouldn't be the red combo set on here like you did for advanced diff? idk just wondering
  • 00:44:897 (1,2) - I would swap these NC so you can use the red combo on the actual (2) to emphasize that bell sound in the music like you did for Advanced diff
  • 01:10:978 (6) - I do not get this antijump tbh xD Stack it with 01:10:167 (3) instead?
yep I totally agree, why I try to do this '-'?..
fix all!
Insane

  • 00:02:329 (2,3) - I think CTRL + G them would make the pattern more natural to play
  • 00:03:410 (3) - I do not like how this slider appears tbh xD What about moving the red point some grid below so it looks like this? I think it's too pushed right now making it bad and ugly: https://osu.ppy.sh/ss/8961290
  • 00:04:424 (5) - Delete circle? It looks overmapped (there is no sound on the blue tick) and it is also actually inconsistent with other parts
  • 00:08:275 (6) - I would stack this with the slider's tail instead because it looks to forced there imo. If you do so try to move 00:08:410 (7) somewhere else as wellIm...kind like what flow here has right now, but if somebody say it again I will change it<3
  • 00:41:924 (3) - This slider's tail is still out of the screen! >w<
  • 02:02:619 (1) - I would move this circle somewhere else because it's covered by accuracy bar and it looks ugly
fix all/
Extra

  • 00:02:464 (3) - Same here, still covered by accuracy bar. I would move the whole 00:02:194 (1,2,3) some grid upward so you can have a more balanced starting jump between 00:02:464 (3,1) that opens the map more properly
  • 00:04:424 (4) - Same opinion of Insane diff
  • 00:06:113 (3) - Move this at x: 392 y:92? You would obtain a more efficient pattern and flow while jumping: https://osu.ppy.sh/ss/8961362
  • 00:12:464 (2,3) - I feel this antijump kinda unconfortable to play and I would avoid it just placing the (3) somewhere else instead
  • 00:13:072 (5) - Same of 00:04:424 (4) for this circle as well
  • 00:17:329 (5) - You know <3
  • 00:18:816 (1,2,3,4,5,6,7,8,9,10,11,12) - oh wow @_@ haha xD, if is tooooooooo crazy I will change that sometimes, now just for fun
  • 01:03:320 (1) - I feel this circle off time because if you listen properly with 25% playback rate it should be snapped on the red tick where the vocal starts and I feel like if this circle 01:05:482 (1) should be snapped on the blue tick for the same reason, same for 01:07:645 (1) and so on. I do not have a really good hearing but I am not 100% sure this part is 1/3 even if it looks so.. I would check more carefully here, same for other diffs as well! (I noticed it just now sorry so I mention it).
  • 01:28:025 (4,5,6) - Fix the spacing on this triple because the (5) looks further from (4)'s tail comparing it with the spacing you used for between the circles
  • 01:46:944 (3) - If you want to keep this stack consider to make it more readable because actually it's a bit hard to get it at the first try. It's the same for 01:55:592 (3). I guess this is given by being set on white colour that make it more flashing during kiai time because I didn't have any kind of problem at read this 01:51:268 (3) at the first try thohmmmm if somebody say it again I will fix
  • 01:54:241 (2) - Check the stack xP It is not perfectly stacked with slider's tail
fix all
Comment on the mapset: Easy, Normal, Hard, Advanced and (have some doubt about Insane flow but I guess this is a personal taste) are very well made. About the Extra I have felt a bit in troubles to mod it properly because this is a different style compared to nowdays extra that makes you feel while modding like "wow i do not know how to behave with this because the style is so particular" (I can write this because I know very well your maps and your mapping style xP) so.. to be able to comment it properly I should testplay it but I couldn't play now TwT TwT I will try to find some test player first, but hope you also could be one of the player when you can play

That's all by me, I wish you good luck tutuhaha!

Thanks!

z1085684963 wrote:
我可以做个假的aho ex嘛

sorry啊我不打算再加个ex了>_>............
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Beat Clicker
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NM from my QQQQQ!

Wow, this is a really good set. I'm having trouble finding stuff to fix :(
All I can do now is blanket stuff which isn't very useful :(
No kudos plz.


Normal
00:39:356 (1) - fix blanket
collapsed text
Image

00:40:437 (2,3) - check Distance Snap between these, why 1.2x?
00:41:518 (1) - blanket
collapsed text
Image

00:43:005 (3) -
collapsed text
Image

01:12:890 (3) -
collapsed text
Image



Hard
00:08:816 (1) - maybe copy 00:08:410 (3) - instead?



Insane
00:42:599 (1) -
collapsed text
Image

01:18:836 (2) - this is a 1/2 jump in 222bpm, so you can blanket 01:18:295 (1) -
01:26:944 (1) - minor fix to achieve perfection
collapsed text
Image

Again, no kudos plz.
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Rhythm Incarnate
670 posts
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Earned 1 kudosu.

Extra
00:53:590 (1,2,3,4) - lol,maybe jump large?these 1/3 rhythm with downbeats but they are looked like have a same distance as those 1/4 jump.
01:03:275 (1,2) - no stack ? because this is a 1/2 rhythm which is different from 01:05:505 (1,2) - or 01:07:667 (1) - .
01:33:430 (1,2) - this stack i think is not good cause the note 1 for stack to emphasize the pause and the special drum.i think you can do like this one 01:31:268 (6,1) -
01:42:079 (1,2) - ↑
01:31:268 (6) - NC? 01:31:538 (1) - delete NC?
00:06:113 (3,4) - ctrl+g this rhythm ?


Insane
lol,i feel this diff use the same method to map,so there are not many issues that i can find~~nice
give you some nazi mod
00:24:221 (1) - the anchor is out of the grid
00:26:383 (1) - ↑
00:34:086 (4) - ↑
00:45:437 (3) - NC?you did it in the extra so i think you just forgot it?
01:08:545 (3,4) - ctlr+g?i feel these anti-flow is not necessary


Hard
00:10:978 (5,1) - overlap on the slider's tail i think is not a good choice.feels a little lack of the beauty
try like this?
Image

00:30:708 (1,2) - make a symmetrical pattern?
01:01:518 (2) - 01:02:599 (2) - make a same rhythm plz.0w0

噢漏,蹩脚的英语QWQ当做练习啦,马上就上test图
这边是test反馈,我还是说中文啦QWQ
Extra replay
http://puu.sh/xncK8/f970ab2a69.osr

00:06:113 (3,4,5) - 这个地方是我一开始多次一直接不上的梗。。首先觉得似乎3,4的节奏调换一下更好然后就是3,4之间FLOW不是很舒服经常第一反应是去点击5的位置而不是4的
00:36:789 (2) - 这个我也不确定,可能是我读图差,但是这里我打了几次也是老会读掉0 0
01:11:809 (1,2) - 然后就是这个重叠。。也是我打了几次不是按快就是按慢。。
没啦QWQ
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Rhythm Incarnate
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梦 梦回2ha!!11111111111111111111
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Rhythm Incarnate
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Earned 1 kudosu.
是的,谁敢反对2ha,就打烂他的狗头

Extra



Insane: 这i好难,好多遮挡,本身没啥问题。
Hard & Advanced:你为毛那么熟练啊。
Normal:00:30:437 (3,2) - 逼死强迫症。
Easy:01:11:248 (2,1) - 最低难度建议不要轻易stack。

为什么要写那么多,直接飞不好吗?其实是写不出来啥。

good luck!
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Rhythm Incarnate
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其实我的梦想一直是做完全对称图!
留个位改摸,蟹蟹摸!
Hollow Wings wrote:
是的,谁敢反对2ha,就打烂他的狗头

Extra



Insane: 这i好难,好多遮挡,本身没啥问题。比考斯habi拖了我的gd orz
Hard & Advanced:你为毛那么熟练啊。因为我酷到爆
Normal:00:30:437 (3,2) - 逼死强迫症。为什么我没有发现!
Easy:01:11:248 (2,1) - 最低难度建议不要轻易stack。[color=#0000FF]很同意的了
/color

为什么要写那么多,直接飞不好吗?其实是写不出来啥。

good luck!

没特别回的都fix了!谢谢HW!


Hollow Wings wrote:
是的,谁敢反对2ha,就打烂他的狗头

Extra



Insane: 这i好难,好多遮挡,本身没啥问题。
Hard & Advanced:你为毛那么熟练啊。
Normal:00:30:437 (3,2) - 逼死强迫症。
Easy:01:11:248 (2,1) - 最低难度建议不要轻易stack。

为什么要写那么多,直接飞不好吗?其实是写不出来啥。

good luck!

没特别回的都fix了!谢谢HW!

Stormiverse wrote:
NM from my QQQQQ!

Wow, this is a really good set. I'm having trouble finding stuff to fix :(
All I can do now is blanket stuff which isn't very useful :(
No kudos plz.


Normal
00:39:356 (1) - fix blanket
collapsed text
Image

00:40:437 (2,3) - check Distance Snap between these, why 1.2x?
00:41:518 (1) - blanket
collapsed text
Image

00:43:005 (3) -
collapsed text
Image

01:12:890 (3) -
collapsed text
Image



Hard
00:08:816 (1) - maybe copy 00:08:410 (3) - instead?



Insane
00:42:599 (1) -
collapsed text
Image

01:18:836 (2) - this is a 1/2 jump in 222bpm, so you can blanket 01:18:295 (1) -
01:26:944 (1) - minor fix to achieve perfection
collapsed text
Image

Again, no kudos plz.

no reply=fix
I dont know why you guys mod really good but dont want kd D:
Anyway Thankyou so much for help!
Last edited by tutuhaha on , edited 3 times in total.
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Rhythm Incarnate
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Earned 1 kudosu.
前三个难度是刚开始摸的 结果继续的时候更新了...如果有已经改的请无视


Easy
00:45:843 (1) – 这个好像快出去了..
00:52:329 (3,4) – 我觉得slider提前1/2做一个往返可能更好一点?
00:55:572 (1) - 感觉放在左右对称的地方好看些
01:09:627 (1) - 感觉可以加3个clap(或者都加finish) 现在只有一个finish有点太单薄
01:19:917 (4) – 漏了个clap
01:28:565 (5) – 同样漏音效了 这个地方用finish感觉也不错
02:03:700 (1) – 换成默认的soft-finish可能更好听?


Normal
01:09:627 0110:167 01:10:708 这三个地方加clap?
01:16:133 (1,2,3) -感觉排的不太齐 ds也有点差距 可以修改一下
01:19:917 (3) – 漏了个clap(好像和easy一样的地方 难道是故意的吗 不过感觉还是加的好)
01:28:565 (4) – 见easy
01:44:241 (1,2,3) – 让3和1的尾部 关于2对称 感觉更好看


Advanced
00:45:302 (2) – 感觉这里头部同样需要一个whistle
00:50:167 (1) – 和前面统一柑橘更好 这边突然换了下法感觉有点奇怪
01:10:167 (2) – 头部要不finish要不clap吧 空着总觉得有点空了(好像E和N那边也是差不多 不想加当然也没太大问题)
01:19:917 (4) – clap


Hard
00:02:194 (1) – 音量可以稍微小一点


Insane
00:53:951 (3,4) – 间距突然变大有点难读感觉
01:48:295 (4) – 往右下放一点个人柑橘更好看


Extra
00:15:302 (3,4) – 感觉两个位置对调更顺手点
00:21:113 (4) – 好像不是很对称 感觉可以修正一下
00:53:590 (1,2,3,4) -感觉有点奇怪(2 3 对调一下试试?)
01:16:673 (3) -这个滑条好像没拉好..?

感觉通篇都在乱挑刺 根本mod不出东西 质量太高了
祝早日rank! :) 另外期待有人做full ver. 后面有一段超好听的!
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