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Star Shooter
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This beatmap was submitted using in-game submission on 28 октября 2017 г. at 20:47:07

Artist: himmeltengoku
Title: saika in Another Style
Tags: rayark rhythm game cytus rabpit su1fu7 finshie xilver
BPM: 135
Filesize: 6890kb
Play Time: 02:24
Difficulties Available:

Download: himmeltengoku - saika in Another Style
Information: Scores/Beatmap Listing
---------------
Hard - Finshie
Extra - Xilver

also thank to
A L P H A
for help with samples even tho i ended up using different ones

Metadata source
Last edited by Sulfur on , edited 55 times in total.
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Slider Savant
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hello modded irc

chatlog
Code:
2017-08-22 21:26 Sulfur: brooooooooooooooz
2017-08-22 21:26 Sulfur: hello there
2017-08-22 21:26 sammish: yooooooooooo
2017-08-22 21:26 sammish: ACTION is listening to [https://osu.ppy.sh/b/1392752 himmeltengoku - Saika (Another Style Remix)]
2017-08-22 21:26 Sulfur: uhh oh
2017-08-22 21:26 sammish: good btw
2017-08-22 21:26 Sulfur: oh yea
2017-08-22 21:26 sammish: mm?
2017-08-22 21:26 Sulfur: i wanted to ask your OPINIoN
2017-08-22 21:27 Sulfur: on this thig
2017-08-22 21:27 Sulfur: on that saika map
2017-08-22 21:28 sammish: I like alot of the patterns
2017-08-22 21:28 sammish: a bit too much curved slider usage imo but
2017-08-22 21:28 Sulfur: o
2017-08-22 21:28 Sulfur: i thougt it wud b cool to use a lot of curved for those soft parts
2017-08-22 21:29 sammish: yea nvm I just realised
2017-08-22 21:29 Sulfur: gay sliders
2017-08-22 21:29 sammish: its a theme
2017-08-22 21:29 sammish: so it works
2017-08-22 21:29 sammish: personally I dont use too many with that little curving
2017-08-22 21:29 sammish: but they work
2017-08-22 21:29 Sulfur: idk what to think about this map
2017-08-22 21:29 sammish: mm
2017-08-22 21:29 sammish: its less structured than ur other ones
2017-08-22 21:30 sammish: 00:16:696 (3,3) - matching slider would be nice
2017-08-22 21:30 Sulfur: yea its more like a "free style"
2017-08-22 21:30 sammish: 00:22:918 (9,10,1,2,3,4,5,6,7,8) - like this
2017-08-22 21:30 sammish: as in
2017-08-22 21:30 sammish: I like this
2017-08-22 21:30 Sulfur: o tru
2017-08-22 21:30 Sulfur: i mapped it in like 4h when i finally got a fday off work
2017-08-22 21:30 Sulfur: blesssup
2017-08-22 21:31 sammish: 00:35:585 (1) - momentum killed
2017-08-22 21:31 sammish: oooo
2017-08-22 21:31 sammish: its good
2017-08-22 21:31 sammish: alot of like quickly mapped ones of mine
2017-08-22 21:31 sammish: are often the most structured
2017-08-22 21:31 sammish: oddly enough
2017-08-22 21:31 Sulfur: o thats tru
2017-08-22 21:31 Sulfur: i can not stack those coz its same thibg as b4
2017-08-22 21:32 Sulfur: and ppl tend to like quickly mapped stuff more
2017-08-22 21:32 Sulfur: coz its like not too strict
2017-08-22 21:32 Sulfur: (i mean mappers and their own maps)
2017-08-22 21:33 sammish: mm
2017-08-22 21:33 sammish: yea tru
2017-08-22 21:33 sammish: o 1 last thing
2017-08-22 21:33 sammish: 01:25:363 (1,2,3,1,2,3,1,2,3,1,2,3,1) - having it go from low ds to high ds would be nice imo
2017-08-22 21:35 Sulfur: `fixed all
2017-08-22 21:35 Sulfur: thanks4help
2017-08-22 21:35 sammish: screenshots for like
2017-08-22 21:35 sammish: u to see what I mean
2017-08-22 21:35 Sulfur: post it for frree cooldosu if u want
2017-08-22 21:35 sammish: alr maybe later
2017-08-22 21:35 sammish: https://osu.ppy.sh/ss/8909799
2017-08-22 21:35 Sulfur: o
2017-08-22 21:35 sammish: http://osu.ppy.sh/ss/8909812
2017-08-22 21:36 sammish: gtg now!! gl on this
2017-08-22 21:36 Sulfur: thanks dood
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Star Shooter
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Hello. Let me mod some.

As you requested only insane diff:

00:15:363 (6) - 00:20:252 (3) - 00:22:474 (7) - will be cool to emphaze moments like this with nc cuz sound is radically changing (for example here 00:42:696 (1,1,2,3,1,2) - u following that concept)
00:50:474 (2,3,4) - you can make spacing larger here. so i strongly hear clear 1\4 sound but in this place 00:51:363 (7,8,1) - not. but overall spacing between them looks similar
00:52:252 (2,3,4) - 00:54:029 (2,3,4) - ya same thing :D
01:05:141 (6) - 01:12:252 (6) - told about nc emphazxhzxzing

01:19:585 (7,8,9) - again up spacing a bit. rly strong drum kicks on each tick
01:20:252 (2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - will be cool to reconstruct that pattern with some ideas. For example: Grow spacing between in every tripple. Or gradually increase spacing in each tripple(with more impression for sure). So here a lot of variation. Just think about it :D
02:17:141 (2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - ya give here more impression in graduate space increasing too.

Other looks fine to me. Dont find any gerenal issuses. Good luck with this o/
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Star Shooter
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NeilPerry wrote:
Hello. Let me mod some.

As you requested only insane diff:

00:15:363 (6) - 00:20:252 (3) - 00:22:474 (7) - will be cool to emphaze moments like this with nc cuz sound is radically changing (for example here 00:42:696 (1,1,2,3,1,2) - u following that concept)
00:50:474 (2,3,4) - you can make spacing larger here. so i strongly hear clear 1\4 sound but in this place 00:51:363 (7,8,1) - not. but overall spacing between them looks similar
00:52:252 (2,3,4) - 00:54:029 (2,3,4) - ya same thing :D
01:05:141 (6) - 01:12:252 (6) - told about nc emphazxhzxzing
I prefer my current NC structure (ncing only 1/1 gaps, like at 00:42:696 (1,1,2,3,1,2), I think it works better for readability

01:19:585 (7,8,9) - again up spacing a bit. rly strong drum kicks on each tick Made 01:18:918 (3,4,5) - a 1/2 reverse instead so 01:19:585 (5,6,7) - stands out a bit more while spacing between those 1/4 notes is still relatively small coz song is kinda slowing down
01:20:252 (2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - will be cool to reconstruct that pattern with some ideas. For example: Grow spacing between in every tripple. Or gradually increase spacing in each tripple(with more impression for sure). So here a lot of variation. Just think about it :D
02:17:141 (2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - ya give here more impression in graduate space increasing too.
rearranged those two part with a bit varied spacing on those triples and some other stuff

Other looks fine to me. Dont find any gerenal issuses. Good luck with this o/


Thanks for mod c:
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Combo Commander
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Insane
00:01:141 (1,2,3,1,2,3,4,5,1,2,3) - Rhythm Inconsitency, you have been following a certain rhythm and make them all clickable except this one sliderend isn't 00:04:918 (4) -

00:30:252 (1) - why a reverse? I think removing the reverse and make another 1/2 slider will fit better

01:05:141 (6) - NC because it comes from a different sound
02:02:029 (6) - ^

02:23:807 (4,5,1) - I think this should be somewhere else, not where it is currently at least. As putting it where 02:23:363 (2) - is makes it stand out less. You can even move it into the middle of the map


Normal
oh boi your rhythm choice on Normal is really weird. You can get away with so much on Normal these days (consecutive 1/2 is used a lot more often) ESPECIALLY when you have Easy, your Normal can become much more intense due to the fact you have Easy

btw im just giving a suggestion for the rhythm choice for this particular pattern at 00:01:141 (1,1,2,3,4,5,1) -

Image

Just pointing this out even if the diff is unfinished


Finshie's Hard
02:07:807 (7,1) - gap too big

fuck no 2 kds
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general
    i'm not really sure why the preview point is at the last 20 seconds of the song, it'd fit much better 00:58:029 - here
    also copy hitsounds to like every diff idk why you only have them on insane lo l

xilver
    hp 4 should be hp 5/6 lol

    00:31:585 (2,3) - feels way too spaced out for a relatively calm part in the song, reduce this maybe
    00:45:141 (2,1) - this doesn't really give the snare any emphasis at all the way it's structured right now, i'd space this one out more
    00:47:141 - also I know you're ignoring these for emphasis on the piano/synth but even just mapping this with a sliderend would probably be better than ignoring it completely, same goes for all the other ones
    00:49:807 (1) - not really necessary nc
    00:58:585 - this note definitely should be mapped though
    01:12:252 (2,3) - kinda hard to tell this gap is a 1/2 gap considering the section before it
    01:25:474 (2,3) - personally I don't feel like this much emphasis is needed on this part, I'd much prefer just gradually spacing out the triples as it goes along with a standard spacing since the synth gets higher in pitch; same thing goes for the ending
    01:52:029 (1,2) - this not being blanketed really triggers me :angery:
    02:01:141 (2,3) - this could be spaced out more, kinda hard to differentiate 1/4 to 1/2 in this section
    02:01:807 (1) - not really a needed nc, either that or 02:02:029 (1) - this
    02:06:029 (1) - ^ yea idk the kickslider ncs aren't really necessary here imo (or anywhere in the map really)
    02:11:363 (1,2,3) - why change the pattern by emphasizing 02:11:474 (2) - this more instead of 02:11:585 (3) - this? this is the only time you do it, i don't really know why
    02:17:585 (1,1) - remove these ncs or put ncs on 02:19:363 (4,7) - these as well

insaner
    ar maybe reduce to 8.7 or a bit higher? i don't think 9 is necessary for this diff

    00:06:696 (3,1) - i'm really not a fan of this, it feels like 1 has no emphasis on it whatsoever despite being a prominent note zz (it seems like you do this a lot throughout the map, idk if it's just a stylistic choice but it feels really weird ;;)
    00:15:141 (5,6,7,8,9) - 5 and 6 should not be direct stack, just leads to confusion for no real reason especially considering 6 has more emphasis; 6 to 7 to 8 has really awkward flow that doesn't really fit with the map
    00:29:807 (1) - remove nc
    00:49:141 (5,6,7,8,9) - why do these triples change DS for what's essentially the same rhythm?
    01:37:141 (7,8,9) - pretty big flow issue here, why not just continue the pattern from the previous 5 notes or do the same for them?
    02:05:141 (3,4) - feels like 4 should be way higher than it is rn, really awkward placement
    02:21:363 (1,2,3,4,1,2,3,4) - spacing increase on these feels way too drastic, i know it's the climax but i'd still reduce it a bit

gl! ovo
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xilver
hp 4 should be hp 5/6 lol :arrow: Yeah, true. I forgot to change that.

00:31:585 (2,3) - feels way too spaced out for a relatively calm part in the song, reduce this maybe :arrow: The instrument pitch is higher which is why I used that spacing
00:45:141 (2,1) - this doesn't really give the snare any emphasis at all the way it's structured right now, i'd space this one out more :arrow: Yeah, I didn't really want to give it emphasis, it didn't feel strong for me.
00:47:141 - also I know you're ignoring these for emphasis on the piano/synth but even just mapping this with a sliderend would probably be better than ignoring it completely, same goes for all the other ones :arrow: Well I mean, you kind of answered that question yourself, removing the pauses would reduce the emphasis and would be overall pretty unfitting for me.
00:49:807 (1) - not really necessary nc :arrow: I wanted to make this part powerful, that's why I didn't create a pause in this instance, and the NC is just another indication for emphasis.
00:58:585 - this note definitely should be mapped though :arrow: Yeah good point, changed the arrangement.
01:12:252 (2,3) - kinda hard to tell this gap is a 1/2 gap considering the section before it :arrow: Yeah, that was kind of the point haha, it was done for emphasis. I don't think it's that hard to tell the difference, but I'll try to gather opinions/testplays about that
01:25:474 (2,3) - personally I don't feel like this much emphasis is needed on this part, I'd much prefer just gradually spacing out the triples as it goes along with a standard spacing since the synth gets higher in pitch; same thing goes for the ending :arrow: The gradual spacing is a good idea, changed. But I'm keeping this arrangement because it goes well with the cut triples before that part, and the third note feels strong to me to emphasize anyway
01:52:029 (1,2) - this not being blanketed really triggers me :angery: :arrow: I didn't mean to blanket these in the first place though, considering the visual structure of the map sticking a random blanket in the middle of the map would be incredible unfitting
02:01:141 (2,3) - this could be spaced out more, kinda hard to differentiate 1/4 to 1/2 in this section :arrow: I guess so, increased it a little bit
02:01:807 (1) - not really a needed nc, either that or 02:02:029 (1) - this :arrow: Done
02:06:029 (1) - ^ yea idk the kickslider ncs aren't really necessary here imo (or anywhere in the map really) :arrow: I changed the arrangement and removed the kicksliders anyway so yeah, should be good haha
02:11:363 (1,2,3) - why change the pattern by emphasizing 02:11:474 (2) - this more instead of 02:11:585 (3) - this? this is the only time you do it, i don't really know why :arrow: The synth sound changes in pitch. I did that for the previous instances too
02:17:585 (1,1) - remove these ncs or put ncs on 02:19:363 (4,7) - these as well :arrow: I did the same arrangement on the previous instance at 01:20:252 -


Thanks for modding!!
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timemon
timemon wrote:

Insane
00:01:141 (1,2,3,1,2,3,4,5,1,2,3) - Rhythm Inconsitency, you have been following a certain rhythm and make them all clickable except this one sliderend isn't 00:04:918 (4) - I made those a slider to make some sort of introduction into slow 00:05:363 (1,2,3) - part

00:30:252 (1) - why a reverse? I think removing the reverse and make another 1/2 slider will fit better Idk abou this one tho, i think the way its currently mapped works better for this quiet part

01:05:141 (6) - NC because it comes from a different sound
02:02:029 (6) - ^ kinda dont wanna nc those and want to nc only stacks with 1/1 gaps and downbeats so stuff like 00:42:696 (1,1) - 00:43:585 (3,1) - etc have somewhat better readability

02:23:807 (4,5,1) - I think this should be somewhere else, not where it is currently at least. As putting it where 02:23:363 (2) - is makes it stand out less. You can even move it into the middle of the map yup thats a nice idea, chnaged


Normal
oh boi your rhythm choice on Normal is really weird. You can get away with so much on Normal these days (consecutive 1/2 is used a lot more often) ESPECIALLY when you have Easy, your Normal can become much more intense due to the fact you have Easy

btw im just giving a suggestion for the rhythm choice for this particular pattern at 00:01:141 (1,1,2,3,4,5,1) -

Image

I think that makes sense, i reworked rhythm in those "verses" with more 1/2 sliders and stuff, hope its better now

Just pointing this out even if the diff is unfinished

fuck no 2 kds


Thanks for mod c:


fieryrage
fieryrage wrote:
general
    i'm not really sure why the preview point is at the last 20 seconds of the song, it'd fit much better 00:58:029 - here
    also copy hitsounds to like every diff idk why you only have them on insane lo l fixed preview point, and uhh ill fix hitsounds when i get some actually decent ones

insaner
    ar maybe reduce to 8.7 or a bit higher? i don't think 9 is necessary for this diff whoops looks like i forgot to change it back to 8.8 b4 uploading, fixed

    00:06:696 (3,1) - i'm really not a fan of this, it feels like 1 has no emphasis on it whatsoever despite being a prominent note zz (it seems like you do this a lot throughout the map, idk if it's just a stylistic choice but it feels really weird ;;)
    00:15:141 (5,6,7,8,9) - 5 and 6 should not be direct stack, just leads to confusion for no real reason especially considering 6 has more emphasis; 6 to 7 to 8 has really awkward flow that doesn't really fit with the map
    uhh that was kind of the main idea of this map to separate parts like 00:05:363 (1,2,3) - and 00:07:141 (1,2,3,4,5,6) -/00:14:252 (1,2,3,4,5) - and 00:15:363 (6,7,8,9) - etc through those stacks rather than through higher spacing or something else
    00:29:807 (1) - remove nc sure
    00:49:141 (5,6,7,8,9) - why do these triples change DS for what's essentially the same rhythm? coz 00:49:585 (8,9) is lower pitch kinda
    01:37:141 (7,8,9) - pretty big flow issue here, why not just continue the pattern from the previous 5 notes or do the same for them? kinda wanna separate 01:37:141 (7,8,9) - this group of similar sounds from 01:36:029 (1,2,3,4,5,6) - stuff
    02:05:141 (3,4) - feels like 4 should be way higher than it is rn, really awkward placement sure
    02:21:363 (1,2,3,4,1,2,3,4) - spacing increase on these feels way too drastic, i know it's the climax but i'd still reduce it a bit idk about those,
    none of testplayers pointed this stream as something really uncofortable/hard to hit bc of this spacing increase, i'll keep it as it is for now, but i definetely try to gather more testplay/opinions on this part

gl! ovo


Thanks for mod c:
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Rhythm Incarnate
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Xilver
00:02:252 (3,4) - Type of patterns; Maybe you could unify these a bit. One is spaced x1 next is x0,70 and after that x1,1. Even further youre up to small jumps with x3.5 and x2,4 while the music is the same as before where you didnt map jumps. Like that, they seem very random and untidy while the music isnt.
■ Could probably space 00:14:696 (3,4) - a bit more until they dont touch anymore. I know it's supposed to be artsy with 00:13:141 (2,3,4,1,2) - , but it just looks odd like this :v
00:30:029 (3) - Maybe somewhere around 400/44? Would look less messy and gives a bit more movement to the Circle, rendering 00:29:807 (2) - less useless.
00:57:363 (3,4) - Similar as second point, a bit more spacing would make it look more tidy
01:22:029 (1,2,3,4,5,6,7,8,9) - Why not continue with the increased spacing on the last hit like you did with the triplets before (or the other way around)? Would make sense consistency wise.

■ Now, generally, I really dislike the design of most of the Sliders in this diff. I cant tell if theyre supposed to be artsy or not, but I dont think they'd work either way. Most of them have ugly overlaps or "shy touches" of a few pixels which makes the map look unprofessional. If youre up to changing that, maybe try this;

Box full of images
Instead of having two objects touch like this:
Image

Make them touch more, as if they'd be "a single part, together", as that's what they are. This can be done in multiple stages depending on how overlappy you actually want them to be, like so:
Image
Image

Mostly, a quarter to a half of the overlapping Slider is a healthy potion. Anything less or more could look very odd or subjectively bad.

To give an example in your patterns, lets take a look at this one:
Image
They almost dont touch each other, it's as if they are "too shy" to commit to a hold (dont ask my why I describe it like that, but that seems like it makes the most sense to me). Push them a bit more together and maybe change the shape of 4 a bit (not necessary), and you already have a much cleaner looking combo:
Image
Image

Then there is also stuff like this, which really doesnt look good at all in my opinion:
Image

Though, if you want to go maximum artsy, you could maybe do something like this. A blanket of some sorts:
Image


Generally, I feel like this needs alot of polish.



Insane
00:15:363 (6) - I'd NC here to help the readability a bit (previous Circlestack had a 1/1 gap, other 1/2 stacks are Sliderbased)
00:22:474 (7) - ^
00:22:918 (9,10,1,2,3,4,5,6,7,1) - The triplet rhythms dont feel right to me in this part. Maybe removing 00:23:474 (2) - like this would work as a quick fix. Generally though, I feel like this rhythm is better of being rethought and remapped.
01:13:696 (4,5) - Having this spread away from 01:13:363 (3) - would probably be better. Having just one pattern like this makes it look bad. If you would continue this pattern on the following ones though, it'd be completely fine.
02:23:585 (3) - Similar thing, but maybe you could increase the SV here to make it look more interesting/blanket-y it's already max sv lul



Finshie
Maybe you could fix the visual spacing for these objects. Most of them touch barely, while it'd look better if they werent (very minor, but it makes things look more polished)

00:12:029 (4) -
00:44:474 (1,2) -
01:36:474 (3,4) -
01:41:807 (2,3) - (automatic stacking)
01:47:585 (4,5) -



Normal
00:28:918 (6) - Minor fix spacing (x0,96 and x1,04)
00:44:918 (2,3) - Would change it to this rhythm instead, the break inbetween and start on redtick could and should be avoided, since the stronger beat is unsupported afterwards (white tick in the middle of the Slider)
Image

00:46:696 (6,7) - Same here
Image

00:49:585 (3) - I'd remove the reverse from this Slider. The sound it supports ends at the current reverse, the sound after that is from a completely different source
00:58:029 (6) - Would go for this instead, makes things easier
Image

00:58:696 (1,2) - While the first part (after 00:01:807 (1) - ) like this way calmer and "okay" to map they way you did, this one is way more melodical and shouldnt be mapped with this many breaks inbetween the objects. Maybe try something like this:
Image
(00:58:696 - to 01:02:252 - )
That way, all the important sounds are covered and nothing's left untouched. Repeat the same at 01:05:807 (1) - and then repeat on the coming sections to your liking, preferrably on 01:55:585 (1) - and 02:02:696 (1) -
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Rhythm Incarnate
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Yauxo wrote:

Finshie
Maybe you could fix the visual spacing for these objects. Most of them touch barely, while it'd look better if they werent (very minor, but it makes things look more polished)

00:12:029 (4) -
00:44:474 (1,2) -
01:36:474 (3,4) -
01:41:807 (2,3) - (automatic stacking)
01:47:585 (4,5) -




fixed all. thanks for mod!

Update
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58029
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 58696,72918
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:Saika (Another Style Remix)
TitleUnicode:Saika (Another Style Remix)
Artist:himmeltengoku
ArtistUnicode:himmeltengoku
Creator:Sulfur
Version:Finshie's Hard
Source:
Tags:cytus rabpit su1fu7 finshie xilver
BeatmapID:1407223
BeatmapSetID:657543

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1482992298629.png",0,0
//Break Periods
2,87341,93502
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,444.444444444444,4,2,1,70,1,0
30,-125,4,2,1,70,0,0
16029,-100,4,2,1,70,0,0
30252,-125,4,2,1,70,0,0
53363,-125,4,2,1,50,0,0
53363,-125,4,2,1,50,0,0
55141,-125,4,2,1,70,0,0
55141,-125,4,2,1,70,0,0
58696,-90.9090909090909,4,2,1,60,0,0
72918,-83.3333333333333,4,2,1,70,0,0
87141,-125,4,2,1,70,0,0
108474,-111.111111111111,4,2,1,70,0,0
115585,-90.9090909090908,4,2,1,70,0,0
129807,-100,4,2,1,70,0,0


[Colours]
Combo1 : 175,175,97
Combo2 : 255,128,192
Combo3 : 140,140,198
Combo4 : 62,255,158

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Star Shooter
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Yauxo
Yauxo wrote:

Insane
00:15:363 (6) - I'd NC here to help the readability a bit (previous Circlestack had a 1/1 gap, other 1/2 stacks are Sliderbased)
00:22:474 (7) - ^ kinda didnt really want to do it so i can nc 1/1 gaps for readability but i guess since many people complain about it i change t
00:22:918 (9,10,1,2,3,4,5,6,7,1) - The triplet rhythms dont feel right to me in this part. Maybe removing 00:23:474 (2) - like this would work as a quick fix. Generally though, I feel like this rhythm is better of being rethought and remapped. yep that works better, fixed
01:13:696 (4,5) - Having this spread away from 01:13:363 (3) - would probably be better. Having just one pattern like this makes it look bad. If you would continue this pattern on the following ones though, it'd be completely fine. I kinda like how it looks tho, and i dont really wanna recycle too many similar paterns in this part. I'll keep it as it is for now but i definetely try to get more opinions on those and change if its really necessary
02:23:585 (3) - Similar thing, but maybe you could increase the SV here to make it look more interesting/blanket-y it's already max sv lulnah i think its fine here since its like a climax of the song and this way i can make 02:23:807 (4,5,1) - stands out more




Normal
00:28:918 (6) - Minor fix spacing (x0,96 and x1,04) sure
00:44:918 (2,3) - Would change it to this rhythm instead, the break inbetween and start on redtick could and should be avoided, since the stronger beat is unsupported afterwards (white tick in the middle of the Slider)
Image
changed to something similar (kinda dont want to have 6 conseccutive 1/2 gaps in this relatively calm section)

00:46:696 (6,7) - Same here
Image
and did something similar for this one too

00:49:585 (3) - I'd remove the reverse from this Slider. The sound it supports ends at the current reverse, the sound after that is from a completely different source done
00:58:029 (6) - Would go for this instead, makes things easier
Image
Idk about this one tho, looks a bit off to me, I'd rather prefer to cover 00:58:029 - 00:58:252 - 00:58:474 - this group of three similar sounds with a single slider like it is now

00:58:696 (1,2) - While the first part (after 00:01:807 (1) - ) like this way calmer and "okay" to map they way you did, this one is way more melodical and shouldnt be mapped with this many breaks inbetween the objects. Maybe try something like this:
Image
(00:58:696 - to 01:02:252 - )
That way, all the important sounds are covered and nothing's left untouched. Repeat the same at 01:05:807 (1) - and then repeat on the coming sections to your liking, preferrably on 01:55:585 (1) - and 02:02:696 (1) -
I kinda dont wanna chnage those, I think it would be better to keep the same rhythm on all those similar parts through the map just so that this not introduced before rhythm wont throw off the player (and also i wanna avoid those long 1/2 chains of 8+ objects)


Thanks for mod c:
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Combo Commander
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No kudosu yet.
I color coded it this time.

Yauxo wrote:
00:02:252 (3,4) - Type of patterns; Maybe you could unify these a bit. One is spaced x1 next is x0,70 and after that x1,1. Even further youre up to small jumps with x3.5 and x2,4 while the music is the same as before where you didnt map jumps. Like that, they seem very random and untidy while the music isnt. :arrow: I changed the arrangements a little but the idea of "pixel perfect" distance/consistency goes against the whole map in general, it would be incredibly unfitting.
■ Could probably space 00:14:696 (3,4) - a bit more until they dont touch anymore. I know it's supposed to be artsy with 00:13:141 (2,3,4,1,2) - , but it just looks odd like this :v :arrow: I spaced them more apart, but because the movement is more defined that way, not because of aesthetics (still though I guess you can say fixed)
00:30:029 (3) - Maybe somewhere around 400/44? Would look less messy and gives a bit more movement to the Circle, rendering 00:29:807 (2) - less useless. :arrow: Fair point, I added more movement.
00:57:363 (3,4) - Similar as second point, a bit more spacing would make it look more tidy :arrow: Again this would break the visual structure of the map, slider overlaps are used like this pretty consistently, also the sound is different in comparison to 00:14:696 (3,4,5) -
01:22:029 (1,2,3,4,5,6,7,8,9) - Why not continue with the increased spacing on the last hit like you did with the triplets before (or the other way around)? Would make sense consistency wise. :arrow: I added the emphasis on 02:17:141 (1,2,3,1,2,3,1,2,3) - instead, I wanted them to differ.

■ Now, generally, I really dislike the design of most of the Sliders in this diff. I cant tell if theyre supposed to be artsy or not, but I dont think they'd work either way. Most of them have ugly overlaps or "shy touches" of a few pixels which makes the map look unprofessional. If youre up to changing that, maybe try this; :arrow: I appreciate the pictures a lot, but these go against a lot of the visual style I was going for on this map. I understand the visuals are a bit different than what most maps use but if I were, for example, place a blanket between 01:01:141 (4,5) -, it would break the overlap style I did on previous instances of this pattern. Placing an random blanket like that is really unfitting, and would add unnecessary visual contrast. I can say the same thing for all of your suggestions, if I were to change them I'd have to change the overall visual concept of the map, and it's just not what I wanted to go for.


Thanks for modding!!

https://puu.sh/xMaa8/88112d2786.osu
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at xilver's req, setowner can poke me if they want on a mod on other diffs, just modding xilver's for now:

xiler


  • 00:05:141 (5) - think you should move this to continue the left->right motion you have for the melodyline here, let the next slider be the first major break from that
  • 00:11:141 (2,3) - isnt this like, hella big in comparison to all the surrounding stuff.. well, if you keep the spacing for buildup purposes or whatever, think you should at least ctrl+g 00:11:363 (3) - so the right->left motion is maintained (and then moving 00:12:029 (4,5) - etc to compensate)
  • if you're going for consistent rotational motion during the 00:16:029 - melodyline, i think you should have the change in rotation happen at 00:19:585 (1) - since it's kinda its own thing, connecting it in rotation to the earlier stuff makes it feel rather unsatisfying imo
  • 00:17:585 (1,2) - swap nc for obvious reasons
  • 00:31:585 (2,3) - i get it but, this is a bit needlessly big imo, spacing around https://puu.sh/xMmRi/f9b3badeb5.png is still nice and emphasized while also giving a nicer calmer feeling to fit with the music section
  • 00:37:141 (2,1) - maybe use smaller spacing than 00:36:918 (1,2) - for a nicer effect with the downbeat (and to match earlier arrange)
  • rly dont see why you begin this big expansive rotational motion with the 01:11:585 (1,2) - slider designs/arrangement to only kill it with the 01:12:029 (1,2) - stack and following linearstuffs. doesn't rly fit the map overall imo, think you should just use a broader expansive rotational motion throughout the buildup to then resolve with the melody reset
  • 01:15:141 (4,1,2,3) - rly think you should rearrange to continue the nice rotational effect that you introduced with 01:13:585 (1,2,3,4,1,2,3) -
  • 01:20:363 (2,3) - and 01:20:807 (2,3) - are odd spacing changes when you dont do that for the rest of this melodyline, either have the spacing change for more of the triples or just drop it here (same for 02:17:141 (1,2,3,1,2,3,1,2,3) - )
  • 01:54:918 (1) - ctrl+g to have a continuous back-and-forth motion the way you had at 00:14:252 (1,2,3,4,5,1) -
  • 02:09:807 (1,2) - you kinda rly need a huge spacing increase here so the overall cursormotion matches the huge sv change, or else the player will feel really underwhelmed by the sliderend-circle motion, like i traveled superfast to the slidertail in theory but now spacing is back to normal, its rly weakfeeling
  • 02:18:029 (1,2,3) - this should rly rotate the same way as 02:17:141 (1,2,3) - to fit with your overall arranging in the map, rn it really feels like a randomly arranged triple
uh think that's mostly it, at least enough to hopefully allow other modders an easier shot to point out.. things that aren't visuals
gl with the map, its nice, and we need more air-inspired maps ranked

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UndeadCapulet wrote:
xiler


00:05:141 (5) - think you should move this to continue the left->right motion you have for the melodyline here, let the next slider be the first major break from that :arrow: Was not the first intention, but I wouldn't mind changing it to that, would show more consistency anyway
00:11:141 (2,3) - isnt this like, hella big in comparison to all the surrounding stuff.. well, if you keep the spacing for buildup purposes or whatever, think you should at least ctrl+g 00:11:363 (3) - so the right->left motion is maintained (and then moving 00:12:029 (4,5) - etc to compensate) :arrow: I changed the arrangement a bit in a different way, it should be more consistent in terms of following movement though
if you're going for consistent rotational motion during the 00:16:029 - melodyline, i think you should have the change in rotation happen at 00:19:585 (1) - since it's kinda its own thing, connecting it in rotation to the earlier stuff makes it feel rather unsatisfying imo :arrow: Yeah I was going for rotational movements, I made it more consistent now
00:17:585 (1,2) - swap nc for obvious reasons :arrow: oops
00:31:585 (2,3) - i get it but, this is a bit needlessly big imo, spacing around https://puu.sh/xMmRi/f9b3badeb5.png is still nice and emphasized while also giving a nicer calmer feeling to fit with the music section :arrow: I made changes of my own, doing perfect stacks during the repeat was kinda weird
00:37:141 (2,1) - maybe use smaller spacing than 00:36:918 (1,2) - for a nicer effect with the downbeat (and to match earlier arrange)
rly dont see why you begin this big expansive rotational motion with the 01:11:585 (1,2) - slider designs/arrangement to only kill it with the 01:12:029 (1,2) - stack and following linearstuffs. doesn't rly fit the map overall imo, think you should just use a broader expansive rotational motion throughout the buildup to then resolve with the melody reset :arrow: Still kind of debating that, I want some sort of emphasis here so I broke the motion, I'll consider your suggestion though.
01:15:141 (4,1,2,3) - rly think you should rearrange to continue the nice rotational effect that you introduced with 01:13:585 (1,2,3,4,1,2,3) - :arrow: I did something
01:20:363 (2,3) - and 01:20:807 (2,3) - are odd spacing changes when you dont do that for the rest of this melodyline, either have the spacing change for more of the triples or just drop it here (same for 02:17:141 (1,2,3,1,2,3,1,2,3) - ) :arrow: These triples feel stronger to me so I wanted them to differ a bit, though I'm considering changing the triples on 01:16:696 - to fit them better.
01:54:918 (1) - ctrl+g to have a continuous back-and-forth motion the way you had at 00:14:252 (1,2,3,4,5,1) - :arrow: The melody has different intensity compared to the first instance so I kept the circular motion, I did the same thing for 00:58:029 (1) -
02:09:807 (1,2) - you kinda rly need a huge spacing increase here so the overall cursormotion matches the huge sv change, or else the player will feel really underwhelmed by the sliderend-circle motion, like i traveled superfast to the slidertail in theory but now spacing is back to normal, its rly weakfeeling :arrow: Fair point. I increased the spacing
02:18:029 (1,2,3) - this should rly rotate the same way as 02:17:141 (1,2,3) - to fit with your overall arranging in the map, rn it really feels like a randomly arranged triple :arrow: I did a similar arrange difference on the previous instances too at 01:20:696 (1,2,3,1,2,3) -
uh think that's mostly it, at least enough to hopefully allow other modders an easier shot to point out.. things that aren't visuals
gl with the map, its nice, and we need more air-inspired maps ranked


Thanks for modding!!
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