This is a BSS beatmap submission. Click here to view full beatmap information.
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Beatmap Nominator
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This beatmap was submitted using in-game submission on Tuesday, 10 October 2017 at 1:16:32 PM

Artist: ak+q
Title: Vexaria
Source: Arcaea
Tags: mmc mmc3 modhelp mapping contest artcore miura [_sharuresu_] sharu bor _83 akitoshi corinn sahuang my angel azusa electoz
BPM: 180
Filesize: 4326kb
Play Time: 02:03
Difficulties Available:

Download: ak+q - Vexaria
Information: Scores/Beatmap Listing
---------------
mmc #3 winning entries

#1 pentori
#2 miura
#3 sharu
Last edited by Pentori on , edited 15 times in total.
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Slider Savant
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congratz! +1 for aus
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Beatmap Nominator
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call me when u want a bub
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Rhythm Incarnate
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Naotoshi wrote:
call me when u want a bub
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Rhythm Incarnate
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Rhythm Incarnate
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#26 lmao
https://bor.s-ul.eu/n8NzDvAU.osu
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Beatmap Nominator
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Naotoshi wrote:
call me when u want a bub


but why u don't bubble mmc#2 set
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sahuang's Normal
Code:
osu file format v14

[General]
AudioFilename: vexaria 192.mp3
AudioLeadIn: 0
PreviewTime: 31134
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Vexaria
TitleUnicode:Vexaria
Artist:ak+q
ArtistUnicode:ak+q
Creator:Pentori
Version:sahuang's Normal
Source:Arcaea
Tags:mmc mmc3 modhelp mapping contest artcore miura [_sharuresu_] sharu bor _83 akitoshi corinn
BeatmapID:0
BeatmapSetID:657498

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"piano 1600.jpg",0,0
//Break Periods
2,66665,75931
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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115797,-100,4,2,1,70,0,1
118297,-100,4,2,1,70,0,1
118630,-100,4,2,1,70,0,1
119463,333.333333333333,4,2,1,70,1,1
119463,-100,4,2,1,70,0,1
123463,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 191,191,191
Combo3 : 0,183,183
Combo4 : 21,180,255
Combo5 : 255,0,0

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User avatar
Beatmap Nominator
2,314 posts
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Earned 2 kudosu.
accidentally clicked post instead of preview..
will edit this with full mod later/will update post after each diff

done

blue tick nc extra
00:06:635 (2,3,4,5,6) - 00:09:301 (2,3,4,5,6) - 00:10:718 (3,4,5) - think these should be lower spaced since you used them to map background sounds, while the more spaced triples followed melody
00:28:967 (1,2,1,2,1,2) - this feels so overdone considering 00:28:967 (1,1) - follow barely evevn audible sounds
00:29:966 (1) - rhythm is a bit ?? since blue tick emphasis in song. something like https://lasse.s-ul.eu/z65spqzE.jpg or https://lasse.s-ul.eu/1df69t3B.jpg seems more fitting
00:37:549 - bit sad to have this ignore most of the blue tick melody by mapping it on repeat
00:39:799 - ^, how about just doing something like https://lasse.s-ul.eu/oEDQr0zi.jpg
00:40:799 (3,1,1,1,1) - don't really get this cause background melody pattern (not the strings) already starts on 00:40:799 - but you only start 1/2 later so no idea what the kicksliders are supposed to follow
00:41:965 (1,2) - would space this to differentiate from 00:41:632 (1,2) - as they map different sounds
00:52:881 - doesn't need nc spam, the rhythm before makes it clear anyways
01:16:131 (3) - deleting this captures the unique drum rhythm much better imo
01:48:797 - you already have so much nc spam in this part, not having one here seems weird tbh
01:56:547 (1,2,3) - don't really get rhythm choices like this cause high pitched 1/4 thing only starts on 01:56:630 -
01:59:130 - 01:58:130 - 02:00:296 (1,2) - etc. are similar points to earlier things when this part happens first
blue tick combo stuff makes some rhythm things unnecessarily hard to read tbh


miura
00:20:467 (1,2) - 00:34:133 (1,2) - etc can you silence tails things like these cause sudden 1/8 hs rhythm is tilt when playing
00:24:634 - would be so much nicer as two clicks cause no strong drum on head and 1/4 melody thing on both
00:26:134 (1,2) - this just feels so incredibly overspaced, even if it looks nice :/ maybe something like https://lasse.s-ul.eu/mvq9Amz3.jpg ?
00:32:133 (1) - either remocing nc or moving it to
00:35:132 (1) - would make sense to nc so it actually follows your patterning (move to 2)
00:44:465 (1) - bit underhwhelming, why no buzzslider :c
00:45:965 (4) - spacing seems really unfitting with the whole sudden 1/2 overlap, how about https://lasse.s-ul.eu/lu1j84Hk.jpg or maybe stacking with slidertail on 3?
00:47:298 (4) - 00:51:298 (4) - ^
00:53:020 (3,1) - seems a bit too much with how this part is mapped with pretty low spacing and all, suddenly such spaced and harsh 1/3 is tilt. how about something like https://i.imgur.com/Ujt37ey.jpg ?
01:03:354 (1) - how about ctrlg on this? I think using repeated movement fits the repeating sound better and also seems nicer to play
01:49:297 - could end around blue tick earlier to fit with the second sound
01:39:465 (1,2,3,4) - 01:53:297 (1,2,3,4) - first one doesn't make much sense to me compared to second if they are both supposed to follow the same thing


insane
00:26:134 - wub and melody on downbeat so using extended slider feels kinda off
00:28:300 - bit similar thing
00:30:049 - how about doing something like https://i.imgur.com/THFdwxW.jpg here? seems to work well to highlight melody +snare on 00:30:133 -
00:36:466 (1,1) - cute but just feels a bit off compared to your other copypaste/flip slider patterns since way less of them overlaps
00:43:465 (5,1,2,3,4,5) - 01:47:797 (5,1,2,3,4,5,1) - 02:01:796 (6,1,2,3,4,5,1) - probably similar to 30s thing
00:53:965 (3) - might be a bit too much spacing, but could consider stacking this on 2 tail instead so you keep the jump on melody like before
01:19:576 - having this as circle seems so off when you mapped the same thing as slider all the time before


:b:83
00:30:716 - different sound to before and melody stuff, might be nice to be clickable
00:53:465 - would be nice to follow offbeat melody instead, current rhythm seems a bit bland for what happens in song
01:03:131 (4,5,6) - this will throw off target audience for light insane so much lol


electoz
00:10:468 (1,2,3,4,5,6) - densest clicking rhythm of the whole map in the calmest part doesn't really fit
00:20:134 (1,2,3,4,5) - think stacking like https://i.imgur.com/TPHQOW1.jpg works better with melody and drums
actually same for most of the stack usage, I mean at least it's consistent but seems weird to me
00:39:132 (1,1) - broken stack lol
00:55:798 (1,2,3,4) - 01:00:131 (2,3,4,5,6,7) - 01:45:464 (1,2,3,4,5,6,7) - and then here you utilize stacks in the exact opposite way? (which I think works better)



sahuang
00:00:802 (1,2) - 00:03:468 (1,2) - don't really get rhythm here since it fully ignores piano to map the background things which seems really unintuitive for low diff
00:06:135 (1,2,3) - this made much more sense to me
00:28:133 (3) - could not overlap like half of the slider to make it nicer to read
00:42:965 (4,5) - would ctrlg this rhythm or something, makes more sense with how you follow melody before,even if it skips drum https://i.imgur.com/rSn0LmN.jpg
01:02:798 (5) - pls not on normal, at least get rid of the slight backwards movement https://i.imgur.com/RxmJ00V.jpg should be fine
01:03:465 (6) - add a clap here or something, though somehow having it snapped to something more audible would be great, but idk how
01:48:797 (1) - not really sure about this tbh, might need to space the nodes out more to reduce the effect
ending spinner seems a bit long, also end should be silenced


akitoshi
same thing about spinner as normal
would tone down intro rhythm a bit, it's so similar to the way more intense parts :/




feel free to poke me for bubble/qualify once you got the other m4ms/sp and things were addressed
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hi :D

Akitoshi's Easy
00:30:133 (4) - maybe x:115 y:26 for better blanket


sahuang's Normal
Maybe 3.3 CS?

00:01:468 (2) - I suggest you do the same like 00:04:635 (3,4,5) -

01:04:965 (4) - I think put this on 01:05:131 - and move the spinner


Electoz's Hard
01:10:798 - I suggest add a slider here instead of continue reverse


_83's Light Insane
00:33:799 (1) - overlaps with 00:34:632 (5) - looks weird

01:12:131 (2,3,4) - ignored the wave sound , there aren't any clear sound to follow here so might as well lol


Insane
00:30:049 (1) - couldn't read this when I was playing , maybe im just bad lol

01:48:046 (1) - ^

holy shit this is really good!!!


Miura's Another
00:28:633 (1) - maybe blanket this better with 00:28:967 (2) -

01:52:464 (1,2) - I think these 2 can extend to blue ticks

00:20:467 (1,2) - ^


Sharu's Extra
00:06:635 (2,3,4,5,6) - don't really see a reason to place streams here

00:13:635 (7) - I think you ignored too much sounds here

00:27:134 (2) - blanket this better with 00:26:634 (1) -

00:45:131 (1,2) - inconsistent with 00:47:798 (1) -

00:52:465 (1,1) - maybe using more sliders here will be better https://i.imgur.com/07ZTdDy.jpg or maybe just like how you did here 01:03:131 (1,2,3) -

01:42:131 (1) - this angle might b e a bit too sharp imo


Lower diffs are less problematic soo thats all I could find , sorry for small mod hope this still helps
Last edited by - Matha - on , edited 4 times in total.
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Combo Commander
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Hello
Gratz for excellent results on MMC#3

General

  • 02:08:796 - make sense to silent the spinner end imo

Akitoshi's Normal

  • 00:26:634 (3) - スライダーの形てきにすこしだけ上にあげたほうがフローきれいかも?
  • 01:19:631 (1) - これ頭って1/6じゃね?(01:19:576 - )
  • あきとしくんのテクニカル譜面ランクはよ

sahuang's Normal


Electoz's Hard

  • 00:10:468 (1,2,3,4,5,6) - i suppose there are more better to replace 1/2 sliders or circles to follow only piano since the part is so calm and you are following piano mainly on this.
  • 00:17:135 - i'd prefer to beat this major drum.
  • 00:39:132 (1,1) - intentional unstack them?

_83's Light Insane


Insane


Miura's Another

  • 00:30:133 (1) - the nc color is kinda weird for me since i seem your nc pattern makes more attention for coloring visually that is divided 2 type of coloring through each sections. can you replace other colors?
  • 00:45:965 (4) - move it down sightly to be same distances visually?
  • 01:08:798 (1) - add whistle except slider body?
  • 01:08:798 (1) - and this is snapped 1/8 like Pentori's one not 1/6 as far as i could hear

Sharu's Extra

  • 00:00:802 - i'd prefer to reduce sv like similar part(01:21:131 - ). it's kinda fast for calm part imo
  • 00:44:965 - can you add green line and gain the volume for following the song?
  • 01:08:798 (1) - this is snapped 1/8 like Pentori's one not 1/6 as far as i could hear


sorry for short mod... the mapset is pretty cool so i couldnt mod anymore
I've never made a map like this genre's song, so i dunno how to mod the mapset... :(
hope it will help your mapset! Good luck☆
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Rhythm Incarnate
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Sharu's Extra

Miura's Another

sahuang's Normal

  • 我摸太短了在这里多加点字哈……望眼看去一大堆没用的绿线。。话说为什么他们比赛音效这么少
  • 喵喵喵汪汪汪咩——
  • 00:00:802 (1,2) - 00:03:468 (1,2) - 这个节奏太挫了吧……任何人都只会听钢琴
  • 01:02:798 (5) - 这个红点需要仔细认真的研究一下
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Beatmap Nominator
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All fixed

@Lasse only thing didnt fix is 01:48:797 (1) - cuz i feel it's not too bad. btw its a contest mapset so i feel it can be a bit more difficult than you'd expect. I really love that so hope i can keep it zz
btw i have another GD on some map where i used a similar stuff in normal and its fine

But i'd definitely nerf a bit if you feel its too hard

Code:
osu file format v14

[General]
AudioFilename: vexaria 192.mp3
AudioLeadIn: 0
PreviewTime: 31134
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Vexaria
TitleUnicode:Vexaria
Artist:ak+q
ArtistUnicode:ak+q
Creator:Pentori
Version:sahuang's Normal
Source:Arcaea
Tags:mmc mmc3 modhelp mapping contest artcore miura [_sharuresu_] sharu bor _83 akitoshi corinn sahuang my angel azusa electoz
BeatmapID:1415348
BeatmapSetID:657498

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"piano 1600.jpg",0,0
//Break Periods
2,66465,75931
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 255,128,0
Combo2 : 191,191,191
Combo3 : 0,183,183
Combo4 : 21,180,255
Combo5 : 255,0,0

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Beatmap Nominator
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No kudosu yet.
probably alright to keep cause it's not lowest diff of the set anyways
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Beatmap Nominator
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Lasse wrote:
insane
00:26:134 - wub and melody on downbeat so using extended slider feels kinda off
00:28:300 - bit similar thing for both points was mainly following percussion, wub on 00:26:301 - sounded a lot more obvious to me
00:30:049 - how about doing something like https://i.imgur.com/THFdwxW.jpg here? seems to work well to highlight melody +snare on 00:30:133 - yea i like that better
00:36:466 (1,1) - cute but just feels a bit off compared to your other copypaste/flip slider patterns since way less of them overlaps not rly any other alternative than changing the slider shape here, which id rather have ;;
00:43:465 (5,1,2,3,4,5) - 01:47:797 (5,1,2,3,4,5,1) - 02:01:796 (6,1,2,3,4,5,1) - probably similar to 30s thing did
00:53:965 (3) - might be a bit too much spacing, but could consider stacking this on 2 tail instead so you keep the jump on melody like before should be fine for the most part cos slider leniency, stacking is following stuff like 00:50:965 (2,3,4)
01:19:576 - having this as circle seems so off when you mapped the same thing as slider all the time before used circle cos the sound is held while others are more snappy, also makes transition into spinner less awkward

- Matha - wrote:
Insane
00:30:049 (1) - couldn't read this when I was playing , maybe im just bad lol

01:48:046 (1) - ^ ya ended up addressing these in another mod

holy shit this is really good!!!

joker- wrote:

Insane




thx guys
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