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BABYMETAL - Tales of The Destinies

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Topic Starter
Firiiu
This beatmap was submitted using in-game submission on Wednesday, September 27, 2017 at 9:10:37 PM

Artist: BABYMETAL
Title: Tales of The Destinies
BPM: 200
Filesize: 8147kb
Play Time: 05:35
Difficulties Available:
  1. Road Of Resistance (7.12 stars, 1666 notes)
Download: BABYMETAL - Tales of The Destinies
Information: Scores/Beatmap Listing
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The Trash version of this song.
Mapwise, at least.
Idk, I think its good sort of.
I'm proud of it.
Needs mods and lots of work.
Hopefully going for ranked...
I need hitsounds, can someone help a newbie with hitsounds?
Update 1.0
Aeril
you cant have pure white or black combo colours, change combos 1 and 3
also combo colours should compliment eachother rather than be conflicting

  1. 00:18:645 (4,5,6,7) - you use angular jumps for most of the map but stick a trapezoid here than is completely wide angle
  2. 00:19:545 (2,4) - these are 1/2 sliders why? you used hit circles as clickable objects to emphasize everything so far but this just is the complete opposite using small spacing and 1/2 sliders... its not good rhythm choice imo, just use like hit circles or like a hit circle and a 1/2 slider
  3. 00:26:895 (4,5) - 00:27:645 (4,5) - same with these, doesnt really make much since why you use small spacing on these? is it as emphasis because it doesn't really work imo this early on in the map
  4. 00:35:895 (1,2,3) - you switch from clockwise to 00:36:295 (1,2,3) - counter clockwise here for no real reason, adds emphasis where there isnt any
  5. 00:40:561 (4) - not really a nice overlap, move it over
  6. 00:42:295 (1,2,3,4) - its a calm part of the song but the mapping makes it feel just as intense as the part before, reduce spacing and rhythm choice should be lighter, include more 1/2 sliders
  7. 01:15:168 (1,2,3,4,5,6,1,2,3,4,5,6) - i think these would do better as 1/6 repeat sliders because its a calmer part in the song
  8. 01:21:814 (3,4,5) - you need to have consistent spacing between objects or else it just looks messy
  9. 01:29:014 (1,2,3) - using large spacing on streams like this and then having small jumps just doesnt work, probably should reduce spacing on this triple and the rest as well
  10. 01:35:014 (1) - add another repeat and change 01:35:314 (2) - to a 1/4 slider
  11. 01:36:214 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - mehhhhhhhh, spacing streams like this so early on is just so... feels like your trying to make the map harder rather than reflect the song
  12. 02:16:714 (3) - 02:20:614 (3) - 02:22:114 (3) - 02:23:614 (3) - 02:24:214 (5) - 02:24:814 (7) - 02:33:214 (3) - i would nc all of these
  13. 02:30:214 (1,2,1,2,1) - why is this part so easy compared to 02:18:514 (1,2,3,1,2,3,1,2,3,1,2,3) - or rather why is this part before it so much harder than the rest of the section?
  14. 02:34:114 (4) - nc please because song is building up
  15. 03:00:514 (1,2,3,4,5,6) - i should see these streams getting more and more spaced as the guitar stream gets more intense, as is just doesnt feel like its following it
  16. 03:03:514 (1,2,3,1,2,3,1,2,3,1,2,3) - please dont make all of these clockwise
  17. 03:11:614 (1) - this guitar stream after is good shit
  18. 03:14:614 (1,2,1,2,1,2) - beautiful
rest of it is a repeat of previous sections of the music and have the same problems as the one before it
Topic Starter
Firiiu

Aeril wrote:

you cant have pure white or black combo colours, change combos 1 and 3
also combo colours should compliment eachother rather than be conflicting

  1. 00:18:645 (4,5,6,7) - you use angular jumps for most of the map but stick a trapezoid here than is completely wide angle I hope i fixed it, or made it better at least.
  2. 00:19:545 (2,4) - these are 1/2 sliders why? you used hit circles as clickable objects to emphasize everything so far but this just is the complete opposite using small spacing and 1/2 sliders... its not good rhythm choice imo, just use like hit circles or like a hit circle and a 1/2 slider Just made it hitcircles
  3. 00:26:895 (4,5) - 00:27:645 (4,5) - same with these, doesnt really make much since why you use small spacing on these? is it as emphasis because it doesn't really work imo this early on in the map I made the spcing slightly bigger and lowered the spacing beforehand to make it look nicer.
  4. 00:35:895 (1,2,3) - you switch from clockwise to 00:36:295 (1,2,3) - counter clockwise here for no real reason, adds emphasis where there isnt any Fixed
  5. 00:40:561 (4) - not really a nice overlap, move it over I did it so it could be symmetrical with the other side
  6. 00:42:295 (1,2,3,4) - its a calm part of the song but the mapping makes it feel just as intense as the part before, reduce spacing and rhythm choice should be lighter, include more 1/2 sliders Lowered jumps and changed a bit to make it calmer hopefully.
  7. 01:15:168 (1,2,3,4,5,6,1,2,3,4,5,6) - i think these would do better as 1/6 repeat sliders because its a calmer part in the song Done!
  8. 01:21:814 (3,4,5) - you need to have consistent spacing between objects or else it just looks messy I opened it up more to make it feel/look cleaner
  9. 01:29:014 (1,2,3) - using large spacing on streams like this and then having small jumps just doesnt work, probably should reduce spacing on this triple and the rest as well I had mixed feeling at first, but looking at it, i reduced some of the triples, mainly in the first half of the first kiai, but kept the rest in the more intense half of it..
  10. 01:35:014 (1) - add another repeat and change 01:35:314 (2) - to a 1/4 slider I hope this works.
  11. 01:36:214 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - mehhhhhhhh, spacing streams like this so early on is just so... feels like your trying to make the map harder rather than reflect the song My idea with this was that it was a more intense part of the drums, so i upped the spacing, and now its larger than the softer parts which should make it fit more.
  12. 02:16:714 (3) - 02:20:614 (3) - 02:22:114 (3) - 02:23:614 (3) - 02:24:214 (5) - 02:24:814 (7) - 02:33:214 (3) - i would nc all of these Done
  13. 02:30:214 (1,2,1,2,1) - why is this part so easy compared to 02:18:514 (1,2,3,1,2,3,1,2,3,1,2,3) - or rather why is this part before it so much harder than the rest of the section? I made it harder, though i may have made it too hard, in which ill end up dumbing down both parts, unless it seems better now.
  14. 02:34:114 (4) - nc please because song is building up It changed anyway LuL
  15. 03:00:514 (1,2,3,4,5,6) - i should see these streams getting more and more spaced as the guitar stream gets more intense, as is just doesnt feel like its following it Progressively get larger now.
  16. 03:03:514 (1,2,3,1,2,3,1,2,3,1,2,3) - please dont make all of these clockwise Changed the angle of some of them now.
  17. 03:11:614 (1) - this guitar stream after is good shit Woo!
  18. 03:14:614 (1,2,1,2,1,2) - beautiful I hope that wasnt sarcasm lul.
rest of it is a repeat of previous sections of the music and have the same problems as the one before it Ill try to fix the parts that i see fit,
maybe not what you entirely planned and im sorry if it doesnt look better (trhe rest at least)
Ty for first mod.
Aeril
hey dude you should press the give kudos button at the bottom of a mod post that helped you improve the map btw
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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