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Roys - Can't you say

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Total Posts
38
Topic Starter
Lorkee
This beatmap was submitted using in-game submission on 2017. november 12. at 14:06:55

Artist: Roys
Title: Can't you say
Source: 恋と嘘
Tags: sanada ririna ending koi to uso
BPM: 105
Filesize: 4556kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,17 stars, 75 notes)
  2. Hard (2,56 stars, 210 notes)
  3. Koi (3,7 stars, 249 notes)
  4. Normal (1,81 stars, 153 notes)
Download: Roys - Can't you say
Information: Scores/Beatmap Listing
---------------
Cute animu. *///*

Mapset by me.
Storyboard by PoNo. <3

Difficulties

SPOILER
Easy - It's the easiest diff, I used non strict slider shapes to represent the piano which is a natural instrument.
Normal - A basic normal diff. Very easy to play.
Hard - Has a dumb slider. But I like it.
Koi - It starts with emphasizing the piano, and then slowly changes to the vocals. It's sort of a light insane.
I hope you like it!
NightOwl2023
Koi

  1. 00:05:467 (6,7,1) - The spacing between 00:05:467 (6,7) and 00:05:753 (1) is much larger than the spacing at 00:00:896 (1,2,3) despite being the same notes
  2. 00:10:896 (2) - Circle makes a too big of a jump, but doesn't emphasize any strong sounds
  3. 00:17:753 (3,4,5,6) - Spacing here is also kind of large even though the song doesn't call for it. There are also more of those bass sounds in the music here where you've used those 1/4 sliders which you might want to consider mapping here.
  4. 00:19:467 (1,2) - Since these sliders are so close time-wise, you may want to move the head of 00:20:039 (2) closer to the tail of 00:19:467 (1) so the player doesn't sliderbreak here
  5. 00:22:896 (5) - Add NC because of change in vocal notes
  6. 00:27:324 (3,4) - Maybe you would want to make these sliders a different shape than 00:26:896 (2) to emphasize the difference in sounds here
  7. 00:34:324 (3,4) - You've used these sliders for repeating vocal parts, but this vocal part here is different so maybe try a different structure here
  8. 01:01:753 (5) - Add NC because of change in vocal notes
  9. 01:08:468 (4) - Circle touches HP bar
  10. 01:13:039 (4,5) - Since 01:13:181 (5) is not really a strong enough sound to increase spacing, try moving it closer
Normal

  1. 00:20:610 (1,2) - This is the only time you use 1/4 sliders to represent the lyrics here, the rest you use 1/2 sliders
Easy

  1. 00:25:181 (2) - This slider touches the HP bar
  2. 00:30:896 (3) - In your other diffs, you have a NC here, except in this one
  3. 00:41:753 (2) - This slider also touches the HP bar
Messy slider shapes
00:05:753 (1) , 00:07:181 (2) , 00:10:324 (1)
General

Hey, thanks for doing the m4m with me! Also, nice map, the only constant problem I could find was the distance spacing so just watch out for that.

Also, since I'm a beginner modder, this may not be as thorough as others and i probably missed somethings or messed something up.

Anyway, GL with ranking this and don't forget to mod my map
Topic Starter
Lorkee

Starz15 wrote:

Koi

  1. 00:05:467 (6,7,1) - The spacing between 00:05:467 (6,7) and 00:05:753 (1) is much larger than the spacing at 00:00:896 (1,2,3) despite being the same notes So when you start a map, you want to introduce the rhythm with easy to read patterns, and then later on you can use them almost without restrictions.
  2. 00:10:896 (2) - Circle makes a too big of a jump, but doesn't emphasize any strong sounds It does.
  3. 00:17:753 (3,4,5,6) - Spacing here is also kind of large even though the song doesn't call for it. There are also more of those bass sounds in the music here where you've used those 1/4 sliders which you might want to consider mapping here. I emphasized the beautiful piano.
  4. 00:19:467 (1,2) - Since these sliders are so close time-wise, you may want to move the head of 00:20:039 (2) closer to the tail of 00:19:467 (1) so the player doesn't sliderbreak here They won't break here. It's also an insane diff, and I want to emphasize the 00:20:039 -
  5. 00:22:896 (5) - Add NC because of change in vocal notes Ok!
  6. 00:27:324 (3,4) - Maybe you would want to make these sliders a different shape than 00:26:896 (2) to emphasize the difference in sounds here I want to use that shape to show the player that you have to play them the same way as 00:26:896 (2) -
  7. 00:34:324 (3,4) - You've used these sliders for repeating vocal parts, but this vocal part here is different so maybe try a different structure here It's ok, I want to use that structure.
  8. 01:01:753 (5) - Add NC because of change in vocal notes Okkkkkkkkkk!
  9. 01:08:468 (4) - Circle touches HP bar Hmmmmmmmmmmmmm
  10. 01:13:039 (4,5) - Since 01:13:181 (5) is not really a strong enough sound to increase spacing, try moving it closer I think it is strong enough!
Normal

  1. 00:20:610 (1,2) - This is the only time you use 1/4 sliders to represent the lyrics here, the rest you use 1/2 sliders Yeah.
Easy

  1. 00:25:181 (2) - This slider touches the HP bar I don't really think that it's an issue.
  2. 00:30:896 (3) - In your other diffs, you have a NC here, except in this one I did a nc every two beats.
  3. 00:41:753 (2) - This slider also touches the HP bar
Messy slider shapes
00:05:753 (1) , 00:07:181 (2) , 00:10:324 (1)
I did it because of the first part of the music is piano (natural instrument), so I wanted to represent that with non strict slider shapes.
General

Hey, thanks for doing the m4m with me! Also, nice map, the only constant problem I could find was the distance spacing so just watch out for that.

Also, since I'm a beginner modder, this may not be as thorough as others and i probably missed somethings or messed something up.

Anyway, GL with ranking this and don't forget to mod my map Np :P
CutoNaito
Hi

Koi

Maybe change AR to 9. I think it will be better fo this map
00:01:039 (2,3) - Bad flow. Make second point of that slider lower than first and third
00:10:039 (5,6,1) - Bad flow. Get 6 upper
00:12:610 (1,2,3) - Make 3 same distance swap as 1 and 2
00:19:467 (1,2) - This is too hard for 3*. Make them closer.
01:00:324 (4,1) - Bad flow

Normal

Don't use CS 3,1. Change it to 3 or 3,2. It's better.
00:46:896 (1,2,1,2) - Get a notes to middle of these sliders (I think it can be cooler)
00:37:753 (1,2) - Same here

Easy

I think for easy diff can be better CS 2 or 2,5, but thats only my opinion.
00:10:324 (1) - This slider is weird. Maybe use only 3 points.
00:18:324 (4,1) - Bad flow

Thats all I found. I hope this map will be ranked someday :P
Topic Starter
Lorkee

Ovec wrote:

Hi

Koi

Maybe change AR to 9. I think it will be better fo this map It's very low bpm, I think 8,8 it's ok.
00:01:039 (2,3) - Bad flow. Make second point of that slider lower than first and third It's gud :I
00:10:039 (5,6,1) - Bad flow. Get 6 upper It gutto.
00:12:610 (1,2,3) - Make 3 same distance swap as 1 and 2 I want to represent the piano by different spacings.
00:19:467 (1,2) - This is too hard for 3*. Make them closer. It's almost 4*, and I consider it as an insane diff.
01:00:324 (4,1) - Bad flow I love it.

Normal

Don't use CS 3,1. Change it to 3 or 3,2. It's better. Why lol
00:46:896 (1,2,1,2) - Get a notes to middle of these sliders (I think it can be cooler) It's a part where the music slows down fast, and I want to show that.
00:37:753 (1,2) - Same here Same here

Easy

I think for easy diff can be better CS 2 or 2,5, but thats only my opinion. Nice opinion. I won't change it tho.
00:10:324 (1) - This slider is weird. Maybe use only 3 points. I'm using only 3 anchors.
00:18:324 (4,1) - Bad flow It's good.

Thats all I found. I hope this map will be ranked someday :P I hope so! Thanks for the mod!
Kanzaki H Aria
M4M
Here we go~ (っ*'ω'*c)
General

Background: bg.png is 1920x1080, which differs from the recommended size of 1024x768.
The red line on 00:00:896, delete it.
The stack leniency is set to 0.2, which is below the recommended leniency of 0.3
Easy

Nothing to see!
Normal

In my opinion, the diff might to hard for newbie, Too many short sliders and circles, also the stack lenienct set up to 0.2 which is bad.
Normal had essentially some part issues as Easy but with red tick (1/2).
To sum up, I suggest you redo it, and I'll recheck it.
Koi

00:42:039 (7) - delete it and this one 00:41:753 (6) -
Some Example
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59610
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Can't you say
TitleUnicode:Can't you say
Artist:Roys
ArtistUnicode:Roys
Creator:Lorkee
Version:Koi
Source:恋と嘘
Tags:sanada ririna ending koi to uso
BeatmapID:1390936
BeatmapSetID:656529

[Difficulty]
HPDrainRate:5.4
CircleSize:4
OverallDifficulty:7.4
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 43,43,145
Combo3 : 26,99,142
Combo4 : 210,191,164
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Btw I'm not sure if it aim to Hard or Insane, it show "Hard" but looks more like "Insane".

Not much to say, but Normal diff really hard for newbie, anyway I might to recheck the map one day.
Nice song, good luck with it. :)
Topic Starter
Lorkee

KanpanRin wrote:

M4M
Here we go~ (っ*'ω'*c)
General

Background: bg.png is 1920x1080, which differs from the recommended size of 1024x768. Hm maybe its ok. btw its my shit photoshop. :S
The red line on 00:00:896, delete it. I'll consider this!
The stack leniency is set to 0.2, which is below the recommended leniency of 0.3 Same as bg, I'm pretty sure I've seen ranked maps with this leniency, so I'll leave it for now.
Easy

Nothing to see! Wow.
Normal

In my opinion, the diff might to hard for newbie, Too many short sliders and circles, also the stack lenienct set up to 0.2 which is bad.
Normal had essentially some part issues as Easy but with red tick (1/2).
To sum up, I suggest you redo it, and I'll recheck it. Explained to you in pm. :P
Koi

00:42:039 (7) - delete it and this one 00:41:753 (6) -
place like it
I like it how I did it.
Some Example
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59610
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Can't you say
TitleUnicode:Can't you say
Artist:Roys
ArtistUnicode:Roys
Creator:Lorkee
Version:Koi
Source:恋と嘘
Tags:sanada ririna ending koi to uso
BeatmapID:1390936
BeatmapSetID:656529

[Difficulty]
HPDrainRate:5.4
CircleSize:4
OverallDifficulty:7.4
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo1 : 152,52,52
Combo2 : 43,43,145
Combo3 : 26,99,142
Combo4 : 210,191,164
Combo5 : 109,50,175

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197,169,30896,6,0,P|206:151|220:137,1,40,10|0,0:3|0:0,0:0:0:0:
249,229,31182,2,0,P|239:246|225:260,1,40
291,162,31467,2,0,P|300:144|314:130,1,40,8|0,0:0|0:0,0:0:0:0:
348,219,31753,2,0,P|338:236|324:250,1,40,0|2,0:0|0:3,0:0:0:0:
393,152,32039,2,0,P|412:146|432:146,1,40,8|2,0:3|0:3,0:0:0:0:
427,250,32325,1,2,0:3:0:0:
262,69,32610,1,8,0:0:0:0:
248,280,32896,1,0,0:0:0:0:
186,331,33039,1,0,0:0:0:0:
109,308,33181,6,0,P|91:298|77:284,1,40,10|0,0:3|0:0,0:0:0:0:
66,204,33467,1,0,0:0:0:0:
291,160,33753,6,0,P|281:177|267:191,1,40,8|0,0:0|0:0,0:0:0:0:
238,100,34039,2,0,P|247:82|261:68,1,40,0|2,0:0|0:3,0:0:0:0:
391,97,34324,2,0,P|371:102|351:102,1,40,8|2,0:3|0:3,0:0:0:0:
336,24,34610,2,0,P|355:18|375:18,1,40,2|0,0:3|0:0,0:0:0:0:
468,124,34896,1,8,0:0:0:0:
214,175,35181,1,0,0:0:0:0:
228,195,35467,5,0,0:0:0:0:
330,254,35753,1,0,0:0:0:0:
489,182,36039,2,0,P|488:162|483:142,1,40,8|0,0:0|0:0,0:0:0:0:
411,198,36324,2,0,P|411:217|416:237,1,40,0|2,0:0|0:3,0:0:0:0:
498,311,36610,2,0,L|492:271,1,40,8|2,0:3|0:3,0:0:0:0:
420,327,36896,2,0,L|426:367,1,40,2|0,0:3|0:0,0:0:0:0:
330,254,37181,2,0,L|279:256,1,40,8|0,0:0|0:0,0:0:0:0:
411,198,37467,2,0,L|450:196,1,40,2|2,0:3|0:3,0:0:0:0:
307,129,37753,6,0,P|344:107|387:105,1,88.000002685547,8|0,0:3|0:0,0:0:0:0:
287,37,38324,2,0,P|243:38|206:61,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
228,170,38896,2,0,P|226:213|203:250,1,88.000002685547,8|0,0:3|0:0,0:0:0:0:
113,100,39467,2,0,P|114:56|137:19,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
58,157,40039,6,0,P|35:194|33:237,1,88.000002685547,8|0,0:3|0:0,0:0:0:0:
246,278,40610,1,8,0:0:0:0:
196,84,40896,1,0,0:0:0:0:
115,219,41181,2,0,L|137:265,1,44.0000013427735,8|0,0:3|0:0,0:0:0:0:
259,182,41467,2,0,L|215:190,1,44.0000013427735
345,230,41753,2,0,P|392:224|420:184,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
284,289,42324,6,0,P|321:311|364:313,1,88.000002685547,8|0,0:3|0:0,0:0:0:0:
407,172,42896,2,0,P|369:149|326:147,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
196,187,43467,2,0,P|152:185|115:162,1,88.000002685547,8|0,0:3|0:0,0:0:0:0:
158,20,44039,2,0,P|202:21|239:45,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
329,196,44610,6,0,P|331:152|354:115,1,88.000002685547,8|0,0:3|0:0,0:0:0:0:
496,158,45182,2,0,P|494:201|471:238,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
329,196,45753,2,0,P|288:180|245:185,1,88.000002685547,8|0,0:3|0:0,0:0:0:0:
230,333,46324,2,0,P|270:349|313:343,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
178,135,46896,6,0,P|218:150|245:185,1,88.000002685547,8|0,0:3|0:0,0:0:0:0:
374,294,47467,1,8,0:0:0:0:
168,220,47753,1,0,0:0:0:0:
337,157,48039,2,0,P|331:113|304:79,1,88.000002685547,8|0,0:3|0:0,0:0:0:0:
426,162,48610,2,0,P|453:196|458:239,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
305,235,49181,6,8,P|270:209|253:169,1,88.000002685547,8|0,0:3|0:0,0:3:0:0:
419,175,49753,2,0,P|446:208|454:251,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
359,98,50324,2,0,P|331:65|290:50,1,88.000002685547,8|0,0:3|0:0,0:0:0:0:
130,98,50896,2,0,P|158:65|199:50,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
384,252,51467,6,0,P|349:221|302:214,1,95.9999970703126,8|0,0:3|0:0,0:0:0:0:
117,313,52039,2,0,P|164:309|202:281,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
199,50,52610,2,0,P|178:92|183:139,1,95.9999970703126,8|0,0:3|0:0,0:0:0:0:
313,298,53181,1,8,0:0:0:0:
308,97,53467,2,0,L|261:106,1,47.9999985351563
349,161,53753,6,0,L|443:143,1,95.9999970703126,8|0,0:3|0:0,0:0:0:0:
267,33,54324,2,0,L|172:51,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
278,200,54896,1,8,0:3:0:0:
402,78,55181,1,0,0:0:0:0:
165,124,55467,1,8,0:0:0:0:
349,161,55753,1,0,0:0:0:0:
77,69,56039,5,8,0:3:0:0:
86,83,56610,6,0,P|120:93|156:91,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
313,35,57181,6,0,P|343:25|374:30,1,64,8|0,0:3|0:0,0:0:0:0:
279,160,57753,6,0,P|257:168|233:168,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
69,56,58324,6,0,P|99:46|130:50,1,64,2|0,0:0|0:0,0:0:0:0:
159,140,59753,2,0,L|154:175,1,35.9999989013672
238,139,60039,2,0,L|255:178,1,44.0000013427735,8|0,0:0|0:0,0:0:0:0:
233,25,60324,2,0,L|199:70,1,50
325,143,60610,6,0,P|379:139|420:102,1,111.999996582031,10|0,0:3|0:0,0:0:0:0:
434,17,61039,1,0,0:0:0:0:
284,70,61181,2,0,P|247:111|244:165,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
306,223,61610,1,0,0:0:0:0:
270,315,61753,2,0,L|238:270,1,55.9999982910157,2|0,0:3|0:0,0:0:0:0:
171,318,62039,2,0,L|204:364,1,55.9999982910157
371,313,62324,2,0,L|306:223,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
412,220,62753,1,0,0:0:0:0:
340,110,62896,6,0,L|286:157,1,55.9999982910157,2|0,0:3|0:0,0:0:0:0:
308,40,63181,2,0,L|350:3,1,55.9999982910157
463,72,63467,1,8,0:0:0:0:
197,208,63753,2,0,L|149:171,1,55.9999982910157
266,166,64039,2,0,L|310:200,1,55.9999982910157,2|0,0:3|0:0,0:0:0:0:
287,87,64324,2,0,L|243:54,1,55.9999982910157
393,185,64610,2,0,P|385:239|342:280,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
261,272,65039,1,0,0:0:0:0:
365,112,65181,6,0,P|373:57|416:17,1,111.999996582031,2|0,0:3|0:0,0:0:0:0:
512,155,65753,1,8,0:0:0:0:
310,200,66039,2,0,L|266:166,1,55.9999982910157
288,277,66324,2,0,L|332:310,1,55.9999982910157,2|0,0:3|0:0,0:0:0:0:
217,318,66610,2,0,L|172:283,1,55.9999982910157
394,205,66896,2,0,P|381:152|337:118,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
265,165,67324,1,0,0:0:0:0:
300,42,67467,6,0,P|354:35|401:63,1,111.999996582031,2|0,0:3|0:0,0:0:0:0:
447,135,67896,1,0,0:0:0:0:
237,89,68039,2,0,P|182:95|135:67,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
87,0,68468,1,0,0:0:0:0:
88,137,68610,2,0,L|65:188,1,55.9999982910157,2|0,0:3|0:0,0:0:0:0:
108,286,68896,2,0,L|132:236,1,55.9999982910157
135,67,69181,2,0,P|168:110|167:165,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
205,240,69610,1,0,0:0:0:0:
273,64,69753,6,0,P|327:57|374:85,1,111.999996582031,2|0,0:3|0:0,0:0:0:0:
407,153,70181,1,0,0:0:0:0:
316,242,70324,2,0,P|293:192|310:140,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
407,153,70753,1,0,0:0:0:0:
392,265,70896,2,0,P|379:290|358:308,1,55.9999982910157,2|0,0:3|0:0,0:0:0:0:
468,228,71181,2,0,P|476:254|474:282,1,55.9999982910157
316,242,71467,2,0,P|295:260|282:285,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
298,368,71753,1,0,0:0:0:0:
81,266,72039,6,0,P|86:211|126:174,1,111.999996582031,2|0,0:3|0:0,0:0:0:0:
210,151,72467,1,0,0:0:0:0:
305,296,72610,2,0,P|313:241|284:195,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
199,229,73039,1,0,0:0:0:0:
285,76,73181,2,0,P|333:101|352:152,1,111.999996582031,2|0,0:3|0:0,0:0:0:0:
210,151,73753,2,0,L|162:74,2,74.6666643880209,8|0|0,0:0|0:0|0:0,0:0:0:0:
308,73,74324,6,0,P|356:98|375:149,1,111.999996582031,2|0,0:3|0:0,0:0:0:0:
357,232,74753,1,0,0:0:0:0:
210,151,74896,2,0,P|157:167|107:144,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
63,73,75324,1,0,0:0:0:0:
253,62,75467,2,0,L|313:74,1,55.9999982910157,2|0,0:3|0:0,0:0:0:0:
183,17,75753,2,0,L|128:6,1,55.9999982910157
293,145,76039,6,0,P|280:198|236:230,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
145,240,76467,1,0,0:0:0:0:
376,194,76610,6,0,L|459:100,1,111.999996582031,2|0,0:3|0:0,0:0:0:0:
92,194,77181,2,0,L|17:277,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
340,183,77753,2,0,L|423:89,1,111.999996582031,2|0,0:3|0:0,0:0:0:0:
128,204,78324,2,0,L|53:287,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
206,177,78896,6,0,P|174:132|120:120,1,111.999996582031,10|0,0:3|0:0,0:0:0:0:
51,167,79324,1,0,0:0:0:0:
240,82,79467,2,0,P|293:94|325:138,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
303,218,79896,1,0,0:0:0:0:
365,355,80039,2,0,P|390:306|378:253,1,111.999996582031,2|0,0:3|0:0,0:0:0:0:
405,41,80610,2,0,P|442:80|444:135,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
262,289,81181,6,0,P|224:249|222:194,1,111.999996582031,2|0,0:3|0:0,0:0:0:0:
250,114,81610,1,0,0:0:0:0:
303,218,81753,2,0,P|340:257|342:312,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
284,373,82181,1,0,0:0:0:0:
138,242,82324,2,0,L|113:179,1,55.9999982910157,2|0,0:3|0:0,0:0:0:0:
83,304,82610,2,0,L|103:356,1,55.9999982910157
193,180,82896,2,0,L|151:75,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
74,41,83324,1,0,0:0:0:0:
171,261,83467,6,0,P|225:259|265:221,1,111.999996582031,2|0,0:3|0:0,0:0:0:0:
268,136,83896,1,0,0:0:0:0:
432,215,84039,2,0,P|392:252|337:254,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
336,169,84467,1,0,0:0:0:0:
500,162,84610,2,0,L|515:225,1,55.9999982910157,2|0,0:3|0:0,0:0:0:0:
462,90,84896,2,0,L|449:35,1,55.9999982910157
432,215,85181,2,0,L|457:323,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
379,355,85610,1,0,0:0:0:0:
361,173,85753,6,0,P|400:135|455:133,1,111.999996582031,10|0,0:3|0:0,0:0:0:0:
510,188,86181,1,0,0:0:0:0:
282,194,86324,2,0,P|283:139|321:99,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
395,101,86753,1,0,0:0:0:0:
240,264,86896,2,0,P|202:224|200:169,1,111.999996582031,2|0,0:3|0:0,0:0:0:0:
261,113,87324,1,0,0:0:0:0:
416,182,87467,1,8,0:0:0:0:
282,194,87753,1,0,0:0:0:0:
339,148,88039,1,2,0:0:0:0:
Btw I'm not sure if it aim to Hard or Insane, it show "Hard" but looks more like "Insane".

Not much to say, but Normal diff really hard for newbie, anyway I might to recheck the map one day.
Nice song, good luck with it. :) Thank you!
wa_
M4M :)

@previous mod: there's nothing wrong with bg since the new criteria changed maximum bg size to 1920x1200.

[Easy]
  1. This is actually a really decent Easy difficulty, my only overall concern is rhythm which is basically only 1/1 with a few exceptions at the beginning. This suggestion is rather for your future maps – try to implement some more creative rhythms with longer sliders to make this map more interesting. It's not very hard to do and you can get a really nice effect!
  2. 00:07:181 (2) - 00:10:324 (1) - I don't know why these sliders have such an irregular shape as they look almost like circular sliders, you can do it better!
  3. 00:37:753 (3) - This object should have NC since it's placed on new verse of song, you can remove also existing NC on 00:35:467 (1).
  4. Ok, the whole section from 00:37:753 to 00:58:324 have "inverted" NCs and imo they don't fit to vocal verses. Here's where I suggest to put NC: 00:37:753 - 00:42:896 - 00:46:896 - 00:51:467 - 00:56:039. Remove NCs from other objects in this section.
  5. 00:58:610 (1,1) - According to Easy diff guidelines, the distance between spinner and slider is definitely too low, I'd suggest to change this section. You can try to remove the slider and move spinner's end to 01:00:610. You can also try to remove this spinner, but it wouldn't be the best decision as there are no more spinners in this map.
[Normal]
  1. 00:18:324 (3) - It's a super minor suggestion but can I ask for same shape as in 00:17:181 (1,2)? :D
  2. 00:58:467 (1) - Same as in Easy diff, there's literally no recovery time after this spinner. The guideline says about 3 beats, but there is only 1/2 beat... (yeah it's still "only" a guideline but the difference between the existing pattern and guideline is too big)
  3. 01:09:181 (6,7,1,2,3,4,5,6,7,8) - Huh, this pattern is so hard for Normal diff... Imho you should avoid long combinations of stacks and overlaps in Normal diff like this... Same goes to next similar patterns..
  4. Maybe change difficulty name? Normal seems kinda confusing ;)
[Koi]
  1. 00:05:467 (6,7,1) - This triple should have consistent spacing, just like at 00:00:896 (1,2,3) and 00:10:039 (5,6,1). The piano note 00:05:753 (1) isn't strong enough to have emphasizement with such a large spacing, especially at the calm beginning of song.
  2. 00:26:896 (2,3,4) - I'd suggest to remove these overlaps, you avoid them in this map so they look kinda inconsistent.
  3. 01:16:039 - There's no reason to put NC here.
  4. 01:27:753 (8) - Put NC for better emphasizement of the slowdown?
Nice map :D
Topic Starter
Lorkee

wa_ wrote:

M4M :)

@previous mod: there's nothing wrong with bg since the new criteria changed maximum bg size to 1920x1200.

[Easy]
  1. This is actually a really decent Easy difficulty, my only overall concern is rhythm which is basically only 1/1 with a few exceptions at the beginning. This suggestion is rather for your future maps – try to implement some more creative rhythms with longer sliders to make this map more interesting. It's not very hard to do and you can get a really nice effect! Ok! :P
  2. 00:07:181 (2) - 00:10:324 (1) - I don't know why these sliders have such an irregular shape as they look almost like circular sliders, you can do it better! Copy paste from the description: I used non strict slider shapes to represent the piano which is a natural instrument.
  3. 00:37:753 (3) - This object should have NC since it's placed on new verse of song, you can remove also existing NC on 00:35:467 (1). Did it, thanks!
  4. Ok, the whole section from 00:37:753 to 00:58:324 have "inverted" NCs and imo they don't fit to vocal verses. Here's where I suggest to put NC: 00:37:753 - 00:42:896 - 00:46:896 - 00:51:467 - 00:56:039. Remove NCs from other objects in this section. Kk! Good idea!
  5. 00:58:610 (1,1) - According to Easy diff guidelines, the distance between spinner and slider is definitely too low, I'd suggest to change this section. You can try to remove the slider and move spinner's end to 01:00:610. You can also try to remove this spinner, but it wouldn't be the best decision as there are no more spinners in this map. Maybe it's ok because it's low bpm, so you have time. It's around 1s. :S I'll leave it for now.
[Normal]
  1. 00:18:324 (3) - It's a super minor suggestion but can I ask for same shape as in 00:17:181 (1,2)? :D I did it that way first, but I want to represent somehow the music as it slows down, and I can't use variable spacing or slider velocity.
  2. 00:58:467 (1) - Same as in Easy diff, there's literally no recovery time after this spinner. The guideline says about 3 beats, but there is only 1/2 beat... (yeah it's still "only" a guideline but the difference between the existing pattern and guideline is too big) Oh god. This is stupid, the map needs like 3x faster than the spinner skill of the player then. I've moved the spinner end to 01:00:039 -
  3. 01:09:181 (6,7,1,2,3,4,5,6,7,8) - Huh, this pattern is so hard for Normal diff... Imho you should avoid long combinations of stacks and overlaps in Normal diff like this... Same goes to next similar patterns..
  4. Maybe change difficulty name? Normal seems kinda confusing ;) I'll remap normal and add a hard diff.
[Koi]
  1. 00:05:467 (6,7,1) - This triple should have consistent spacing, just like at 00:00:896 (1,2,3) and 00:10:039 (5,6,1). The piano note 00:05:753 (1) isn't strong enough to have emphasizement with such a large spacing, especially at the calm beginning of song. I was going to explain why im doing this,
    but I just realized that im a degen. Changed it!
  2. 00:26:896 (2,3,4) - I'd suggest to remove these overlaps, you avoid them in this map so they look kinda inconsistent. Oook, reworked that pattern.
  3. 01:16:039 - There's no reason to put NC here. Oops, fixed it!
  4. 01:27:753 (8) - Put NC for better emphasizement of the slowdown? Nice one! Ok.
Nice map :D Thanks for modding! <3
Seolv
Easy

  1. 00:04:039 (3) - Previous two sliders were following the piano, but this slider ends on a piano sound, make it clickable (you can use this rhythm instead
  2. 00:05:753 (1,2,3) - Same as the point above
  3. 00:41:753 (4) - This slider is ending on a strong sound, maybe put a circle on the head and a 1/2 slider on the tail and delete this circle 00:42:896 (1) -
  4. 00:49:181 (5) - NC here
  5. 00:58:610 (1) - This is unrankable, because the spinners on easy shouldn't have a 1/2 beat gap between the end of the spinner and the next object, maybe delete the spinner and put a long slider instead?
  6. 01:28:039 (5) - NC here
Overall, this diff is pretty clean except the stuff I mentioned, nice work

Normal

  1. 00:00:896 (1,2) - This first slider can be confusing and easily misread by new players, maybe change it to a circle on 00:00:896 -
  2. 00:01:182 (2,3) - There is many ways that you can improve this rhythm a lot, for example, you could put a 1/2 reverse slider on 00:01:182 - and a 1/2 slider on 00:02:039 -
  3. 00:01:182 (2) - NC
  4. 00:03:467 (1,2) - same as the 2nd point
  5. 00:04:896 (3) - Put a circle on 00:04:896 - and a 1/2 slider on 00:05:181 - for better rhyhtm and delete 00:05:467 (4) -
  6. 00:25:610 (4) - Slider is ending on a strong sound
  7. 01:04:039 (3,4) - This should be the same as 01:01:753 (3,4,5) - since it's the same sound
  8. 01:28:039 (5) - NC
I think this Normal is too hard for new players because of sliders that are too short

Hard

  1. 00:05:753 (1) - Spacing too big
  2. 00:20:610 (3,4) - Flow is pretty weird here
  3. 00:28:610 (1,2,3,4,5) - Spacing here varies and I don't know why, there's no emphasizing in the song so you shouldn't raise the spacing too much
  4. 00:30:896 (1,2,3,4,5) - 00:33:753 (3,4,5,6) - Same as above
This feels a little bit like normal but with higher spacing, why don't you make a difference in the diff density by putting in some more 1/4 notes? That would make it more dense than Normal, this way it's just like if you put notes on every 1/2 beat which is like a normal diff, other than that it's good.

Map for M4M: https://osu.ppy.sh/s/629374 (mod Normal, Hard and Light Insane)
PoNo
Hey, M4M from my queue

Easy
00:14:896 (1) - That could be cool if the red point of this slider is placed on the "clap" like that https://imgur-archive.ppy.sh/MAfHMyz.jpg

01:00:610 (1) - What do you think about increasing the DS a bit for the kiai ?

Clean diff, Don't think that need lot of changes

Normal
00:04:039 (2) - Something like that should be better imo https://imgur-archive.ppy.sh/T9syPiP.png cause the actual placement looks a bit messy :(

00:06:324 (2) - is slider point really needed ? lol

00:37:181 (5,1) - visually this pattern look kinda off to the rest of the map, use that pattern 00:04:039 (2) - once again can be better for consistency !

01:01:753 (3,4) - why that rhythm is different to 01:04:039 (3) - ? :?

Hard
00:03:467 (1,3) - that looks better if both slider are perfectly symetric with a size of a circle https://imgur-archive.ppy.sh/uRJjn5c.png

00:58:324 (1) - wait.. what is that ? loool blanket 2.0, looks a bit not consistent with the map but looks good sooo I dunno ahah

Insane
00:59:753 (2,3,4) - Aesthetics are kinda random right there

01:05:039 (8,1) - Flow is kinda strange too right there

Very clean mapset ! If you want a small SB with it poke me
- Frontier -
q

[General]
  1. The difficulty spread between Hard and Koi is pretty high compared to the others. Consider adding a diff around 3.1* to fill the gap.
  2. Why don't you instead changing your image background's file type from .png to .jpg to save more space?
  3. 00:09:753 - This sound is pretty audible, why don't you add a note here? Like you did on 00:05:181 -.
[Timing]
  1. 00:00:896 - This timing point is kinda unnecessary. It could make the rhythm plays incorrectly when it comes to nightcore mode.
[Easy]
  1. tick out widescreen support since no storyboard
  2. 00:24:039 (1,2) - Maybe you could make better blanket if you care
  3. 00:25:181 (2) - This slider touched the hp-bar. Consider lowering the slider sown.
  4. 00:26:896 (4) - There is no significant sound or vocal to make this slider be 2/1-beat slider. Will be better if you make it 1/1-beat slider.
  5. 00:41:753 (4) - This slider touched the hp-bar. Consider lowering the slider sown.
  6. 00:44:610 (1) - It might be too frequent to use new combo after two notes. Maybe adding nc at 00:46:896 (3) - would be better.
  7. 00:58:610 (1) - As Lukas told you, there should be 4/1 beats break between the end of the spinner and next note to give players recovery time to readjust their cursor for next notes.
  8. 01:12:039 (3,4) - This has the same rhythm as 01:02:896 (3,4,5) - but why they mapped differently? Consider making them the same to give consistency in the diff.
  9. 01:14:324 (1,2,3,4) - As same as above but with 01:05:181 (1,2,3,4) -.
GL~ looks like my mod is kinda unnecessary for you. good luck then
Cheri
From Queue - M4M - Choose either of the 2 maps in the thread! (I only mod a little so if u don't have to mod much either)

- Nothing much to point out since this look good so far

Koi
  1. 00:09:753 - this claps sound here I feel that should have a note
  2. 00:16:181 (4) - I think it be better if it point to the next circle here 00:16:610 (5) - so Ctrl - H - move it back then - slight adjustments may be needed
  3. You may disagree but I think this here 00:16:181 (4) - should go on the next red tick since the piano sound is pretty important to be on the end of this slider so I say move the slider and add a note to the blue tick but up to U
  4. 00:21:181 (5,2) - slider adjustments to this blanket here
Hard
  1. 00:25:467 (3,1) - this blanket can be adjusted
  2. 00:40:039 (1,2) - same for here
  3. 01:02:896 (1,2,3,4,5,6) - for here - stack (6) under (1) - because the overlap with them looks off
  4. 01:05:753 (3,4,5) - I this would look better if (3) was touching (4)(5)
Did check other difficulties but didn't find much issues since this is pretty clean

- I hope I help even just a little :)
Topic Starter
Lorkee

[ L u k a s ] wrote:

Easy

  1. 00:04:039 (3) - Previous two sliders were following the piano, but this slider ends on a piano sound, make it clickable (you can use this rhythm instead
  2. 00:05:753 (1,2,3) - Same as the point above Good one, but I want to emphasize the flow of the music by these 00:04:039 (3,3) - sliders,
    that the piano plays fluently and then takes a break. I hope it makes sense lol
  3. 00:41:753 (4) - This slider is ending on a strong sound, maybe put a circle on the head and a 1/2 slider on the tail and delete this circle 00:42:896 (1) -
    I did it that way the emphasize 00:42:896 (1) - and I think it's good as it follows the singer.
  4. 00:49:181 (5) - NC hereOkkk!
  5. 00:58:610 (1) - This is unrankable, because the spinners on easy shouldn't have a 1/2 beat gap between the end of the spinner and the next object, maybe delete the spinner and put a long slider instead? :( Ok, reworking that.
  6. 01:28:039 (5) - NC here Ok!
Overall, this diff is pretty clean except the stuff I mentioned, nice work

Normal

  1. 00:00:896 (1,2) - This first slider can be confusing and easily misread by new players, maybe change it to a circle on 00:00:896 -
    The map has plenty of these sliders, I think it's ok.
  2. 00:01:182 (2,3) - There is many ways that you can improve this rhythm a lot, for example, you could put a 1/2 reverse slider on 00:01:182 - and a 1/2 slider on 00:02:039 - Ok! I like the idea!
  3. 00:01:182 (2) - NC K!
  4. 00:03:467 (1,2) - same as the 2nd point Kk!
  5. 00:04:896 (3) - Put a circle on 00:04:896 - and a 1/2 slider on 00:05:181 - for better rhyhtm and delete 00:05:467 (4) - Ok! Good one.
  6. 00:25:610 (4) - Slider is ending on a strong sound replaced it with a circle on 00:25:753 -
  7. 01:04:039 (3,4) - This should be the same as 01:01:753 (3,4,5) - since it's the same sound Remapped with 1/2 slider on 01:01:753 -
  8. 01:28:039 (5) - NC I love it! Changed.
I think this Normal is too hard for new players because of sliders that are too short

Hard

  1. 00:05:753 (1) - Spacing too big It's ok.
  2. 00:20:610 (3,4) - Flow is pretty weird here I know, but it's cool.
  3. 00:28:610 (1,2,3,4,5) - Spacing here varies and I don't know why, there's no emphasizing in the song so you shouldn't raise the spacing too much
  4. 00:30:896 (1,2,3,4,5) - 00:33:753 (3,4,5,6) - Same as above So I wanted to group the sliders, and to emphasize 00:29:181 - and 00:29:753 - Same for all these patterns.
This feels a little bit like normal but with higher spacing, why don't you make a difference in the diff density by putting in some more 1/4 notes? That would make it more dense than Normal, this way it's just like if you put notes on every 1/2 beat which is like a normal diff, other than that it's good.

Map for M4M: https://osu.ppy.sh/s/629374 (mod Normal, Hard and Light Insane)
Topic Starter
Lorkee

PoNo wrote:

Hey, M4M from my queue

Easy
00:14:896 (1) - That could be cool if the red point of this slider is placed on the "clap" like that https://imgur-archive.ppy.sh/MAfHMyz.jpg Good idea!

01:00:610 (1) - What do you think about increasing the DS a bit for the kiai ? I love my 0,81 it allows me to use blankets comfortably.

Clean diff, Don't think that need lot of changes

Normal
00:04:039 (2) - Something like that should be better imo https://imgur-archive.ppy.sh/T9syPiP.png cause the actual placement looks a bit messy :( Reworked that part from the prev. mod!

00:06:324 (2) - is slider point really needed ? lol Yes :D

00:37:181 (5,1) - visually this pattern look kinda off to the rest of the map, use that pattern 00:04:039 (2) - once again can be better for consistency ! It's good.

01:01:753 (3,4) - why that rhythm is different to 01:04:039 (3) - ? :? Changed from prev. mod, he said exactly the same.

Hard
00:03:467 (1,3) - that looks better if both slider are perfectly symetric with a size of a circle https://imgur-archive.ppy.sh/uRJjn5c.png I think it's good.

00:58:324 (1) - wait.. what is that ? loool blanket 2.0, looks a bit not consistent with the map but looks good sooo I dunno ahah lol ty :oops:

Insane
00:59:753 (2,3,4) - Aesthetics are kinda random right there Yes, I tried to be as random as possible, while keeping the good looking patterns and playability.

01:05:039 (8,1) - Flow is kinda strange too right there Thanks jk

Very clean mapset ! If you want a small SB with it poke me Thanks <3
Topic Starter
Lorkee

DJ Lucky wrote:

From Queue - M4M - Choose either of the 2 maps in the thread! (I only mod a little so if u don't have to mod much either)

- Nothing much to point out since this look good so far

Koi
  1. 00:09:753 - this claps sound here I feel that should have a note Mhmmhmhm no.
  2. 00:16:181 (4) - I think it be better if it point to the next circle here 00:16:610 (5) - so Ctrl - H - move it back then - slight adjustments may be needed Nice!
  3. You may disagree but I think this here 00:16:181 (4) - should go on the next red tick since the piano sound is pretty important to be on the end of this slider so I say move the slider and add a note to the blue tick but up to U I understand what are you saying, but I think it's better this way.
  4. 00:21:181 (5,2) - slider adjustments to this blanket here Ok! Fixed it!
Hard
  1. 00:25:467 (3,1) - this blanket can be adjusted Fixed!
  2. 00:40:039 (1,2) - same for here Ok!
  3. 01:02:896 (1,2,3,4,5,6) - for here - stack (6) under (1) - because the overlap with them looks off Fixed!
  4. 01:05:753 (3,4,5) - I this would look better if (3) was touching (4)(5) What why?
Did check other difficulties but didn't find much issues since this is pretty clean Thank you!

- I hope I help even just a little :) Yes it helps!
Topic Starter
Lorkee

- Frontier - wrote:

q

[General]
  1. The difficulty spread between Hard and Koi is pretty high compared to the others. Consider adding a diff around 3.1* to fill the gap.
    The Koi it's only 3,7* because of the 1/4 sliders. The spread it's actually good. E N H I
  2. Why don't you instead changing your image background's file type from .png to .jpg to save more space? Ok!
  3. 00:09:753 - This sound is pretty audible, why don't you add a note here? Like you did on 00:05:181 -. Because it's following the piano.
[Timing]
  1. 00:00:896 - This timing point is kinda unnecessary. It could make the rhythm plays incorrectly when it comes to nightcore mode. Ok!
    I will delete it.
[Easy]
  1. tick out widescreen support since no storyboard not yet 8-)
  2. 00:24:039 (1,2) - Maybe you could make better blanket if you care It has a blanket.
  3. 00:25:181 (2) - This slider touched the hp-bar. Consider lowering the slider sown. Maybe it's not a problem, i'll keep it for now.
  4. 00:26:896 (4) - There is no significant sound or vocal to make this slider be 2/1-beat slider. Will be better if you make it 1/1-beat slider. I like it this way, and I did the same thing in the normal diff.
  5. 00:41:753 (4) - This slider touched the hp-bar. Consider lowering the slider sown. Same
  6. 00:44:610 (1) - It might be too frequent to use new combo after two notes. Maybe adding nc at 00:46:896 (3) - would be better. Kk!
  7. 00:58:610 (1) - As Lukas told you, there should be 4/1 beats break between the end of the spinner and next note to give players recovery time to readjust their cursor for next notes. Yes, it's reworked now.
  8. 01:12:039 (3,4) - This has the same rhythm as 01:02:896 (3,4,5) - but why they mapped differently? Consider making them the same to give consistency in the diff. They are not really the same, I want to emphasize the singer in the second one.
  9. 01:14:324 (1,2,3,4) - As same as above but with 01:05:181 (1,2,3,4) -.I think it's pretty good, and I'll leave it like that.
will have more. GL~ Thanks!
yShadowXOP_
my m4m XD


M4M

yShadowXOP_ wrote:

General


  1. 00:01:182 - here you can add an inherited point with volume between 50% - 60% to soften the sound of circles and sliders
Koi:


  1. 00:08:324 (2,3,4) - iou can reduce the distance between these circles because there is no change in the song to leave the larger spacing in this part
  2. 00:09:753 - add circle
  3. 00:29:467 (4,5) - this is a bit weird, why do not you try doing something like that? 00:31:753 (4,5) -
  4. 00:39:467 (4,1) - i think you could give a little more distance between these sliders
  5. 00:42:753 - a circle here maybe to continue the vocal?
  6. 00:49:181 (1,2) - this could be interesting in this part https://osu.ppy.sh/ss/8905066 (example)
  7. 01:06:610 (5) - leave at x:220 y:320, to stay the right distance
  8. 01:11:181 (6,7) - why did not it continue the same flow?
Hard:


  1. 00:09:753 - have sound ;-
  2. 00:17:181 (1,3) - maybe stack the end of the sliders?
  3. 01:06:181 (4,5) - just a little further away?
  4. 01:12:039 (1,4,5) - ^ ?
Normal:


  1. try to use the maximum snap in 1/2 and try to make the map more continuous

  2. 00:13:610 (3,4) - never use blue tick near another tick in the normal
  3. 00:15:467 (2,3) - ^
  4. 00:20:610 (3,4,5) - ^
  5. 00:23:753 (5,1) - ^
  6. 00:28:324 (4,1) - ^
  7. 00:46:610 (4,1) - ^ can you understand? XD
  8. 00:25:753 (4) - add clap

Easy:


  1. it's good

Good luck ~ :)

I LOVE KOI TO USO <3333
Winnie
Hello from modding queue for M4M



[Koi]
Widescreen Support Off
00:02:610 (6) - Way too early Here as well 00:03:181 (8,1) - I'd suggest asking for the timing to fix these.
00:10:896 (2,3) - Spacing is too far compared to 00:06:324 (2,3) - Feels awkward to hit that
00:15:467 (2,3) - Better
00:18:039 (4,5,6,7) - Skipped over the slider beats you had previous. I know you're doing the piano but staying consistent in mapping is a good thing. So you have to choose what to sacrifice
00:24:324 (2) - Could've been a slider to match with pianos on 00:24:896 (4,5) -
00:29:467 (4) - I'd make this to 2 notes to help out with vocals
00:31:753 (4) - If you did above same can be done here 00:31:753 (4) -
00:33:467 (2) - Same as previously with slider here
00:37:467 (8,1) - Flow here is strange. It's forcing too much, not a natural movement. Look how sharp it is and you can play it like that too https://puu.sh/xi9tZ/db7d2d7bc2.png Compare it to https://puu.sh/xi9uH/8bdd96d44f.png
00:38:324 (2) - Could be 2 notes to play out that strong guitar sound on sliderend
00:42:896 (2) - Same as ^
00:45:182 (2) - Same as ^ for piano sound
00:49:753 (2) - ^ Only saying this because if you don't it'll just be a bunch of 1/1 slider spam on an Insane diff
00:56:610 (1,1,1) - Not sure about why these SV changes
00:58:324 (1) - Already map slow song but this slider doesn't correlate with 00:56:610 (1) - Looks the same plays at drastic different SV
01:05:039 (8,1) - Not smooth rotation/flow
01:16:610 (1,2,3,4) - Very awkward angles
01:18:324 (4) - 2 notes to play off her strong vocals

As for other diffs, I'd advise asking about it more. I would say to use Distance Snap a lot more and to check overlaps and distinguish between good ones and bad ones. Not much of help but I would say to double check on them.
Topic Starter
Lorkee

yShadowXOP_ wrote:

my m4m XD
XDDDDDDDD

M4M

yShadowXOP_ wrote:

General


  1. 00:01:182 - here you can add an inherited point with volume between 50% - 60% to soften the sound of circles and sliders I think it's good if you can clearly hear the hitsounds.
Koi:


  1. 00:08:324 (2,3,4) - iou can reduce the distance between these circles because there is no change in the song to leave the larger spacing in this part Piano :P
  2. 00:09:753 - add circle no
  3. 00:29:467 (4,5) - this is a bit weird, why do not you try doing something like that? 00:31:753 (4,5) - no space XD
  4. 00:39:467 (4,1) - i think you could give a little more distance between these sliders It's good, the sliders equally represent the slow part of music.
  5. 00:42:753 - a circle here maybe to continue the vocal? ^Same
  6. 00:49:181 (1,2) - this could be interesting in this part https://osu.ppy.sh/ss/8905066 (example) It's good, I'll leave it like that.
  7. 01:06:610 (5) - leave at x:220 y:320, to stay the right distance Ok lol
  8. 01:11:181 (6,7) - why did not it continue the same flow? I wanted to emphasize 01:11:467 (7) -
Hard:


  1. 00:09:753 - have sound ;- no
  2. 00:17:181 (1,3) - maybe stack the end of the sliders? I want to emphasize the smaller intensity by changing the slider shapes and lowering the spacing.
  3. 01:06:181 (4,5) - just a little further away? Ok! It was too close :S
  4. 01:12:039 (1,4,5) - ^ ? Fixed.
Normal:


  1. try to use the maximum snap in 1/2 and try to make the map more continuous
    So.. The idea is that there are these 00:10:896 (2,3,4) - structures where you have to click on the blue ticks and they have these red anchor slider shapes. Other than that (example 00:20:610 (3,4) - ) you don't have to "click" the blue ticks, they are just slider ends. In my opinion this song can't be mapped otherwise.
  2. 00:13:610 (3,4) - never use blue tick near another tick in the normal
  3. 00:15:467 (2,3) - ^
  4. 00:20:610 (3,4,5) - ^
  5. 00:23:753 (5,1) - ^
  6. 00:28:324 (4,1) - ^
  7. 00:46:610 (4,1) - ^ can you understand? XD I am mad scientisto
  8. 00:25:753 (4) - add clap Oh shit, fixed!

Easy:


  1. it's good <3

Good luck ~ :) Thank you!

I LOVE KOI TO USO <3333
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