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Rhythm Incarnate
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@Sotarks Changed some stuff
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Rhythm Incarnate
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yo m4m


general
noething


easy
00:39:812 (2) - its kinda weird if you put 3/2 reverse slider here since you always put 2/1 slider to represent the calm part.even though you emphasized the drum bass/vocal here but still its unbalanced for me


normal
00:56:727 (1) - it seems you tried to emphasize the vocal break here but it makes the rhythm a bit awkward imo.what about put 3/2 slider here? for the vocal breaks here


hard
00:33:429 (3,4,5) - maybe increase the ds? so people can really tell that you emphasize the drum here (you used this kind of pattern for the vocal,like you did at 00:05:344 (4,5) - etc)
00:38:056 (2) - better if you stack this with 00:37:578 (1) - on the head for represent the vocal more
00:41:567 (5) - ^ (but this one on the tail slider (3) )
01:05:982 (1,2,1,2) - its kinda wrong if you used this kind of pattern to emphasize the drum since you always used this pattern to the vocal


insane
00:11:727 (4,5) - maybe just make the shape same each other? for better pattern i guess
00:54:971 (5,8) - idk about this,its kinda unblanace imo.i know you tried to emphasize the vocal but its too far (i mean the ds) so maybe just stack this circle with (8)?
01:05:982 (1,1,1) - i rather making a big jump pattern here instead cuz the drum ~
01:06:780 (2,3,4) - its quite confusing if you emphasize the lil sound (idk what is that sound tho) with these pattern,ehh i just feel wrong abou this ~ (maybe stack it would solve the problem i guess)
01:12:205 (5) - 74,358? for the guitar?? cuz stack its not quite enough ~


extra
00:08:056 (1,2) - 351,211? the guitar's sound is not really strong tho so why you have to make a big ds here? (not the stronger one as 00:06:461 (2,3) - )

ok thats it ~ (sorry for terrible english xd)
GL! (about my map's you just had to mod the top diff ~ )
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Rhythm Incarnate
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Damn at 5:23am I’m still trying to sleep here replies will be posted when I wake up
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Rhythm Incarnate
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-NanoRIPE- wrote:
yo m4m


general
noething


normal
00:56:727 (1) - it seems you tried to emphasize the vocal break here but it makes the rhythm a bit awkward imo.what about put 3/2 slider here? for the vocal breaks here I'll keep as is, matches a lot with 01:00:716 (3,4) - but I do understand. Just wanted to make them stronger by having them as single notes.


insane
00:11:727 (4,5) - maybe just make the shape same each other? for better pattern i guess I see what you mean but I was trying to balance out 00:11:088 (1) - more than the curved slider
00:54:971 (5,8) - idk about this,its kinda unbalance imo.i know you tried to emphasize the vocal but its too far (i mean the ds) so maybe just stack this circle with (8)? If that spacing is far same can be said for 00:54:971 (4) - 00:56:088 (3) - I'll keep them for now, I was very precise when making these jumps but this is kiai so I wanted to do something more.
01:05:982 (1,1,1) - i rather making a big jump pattern here instead cuz the drum ~ See that's what everyone would expect that's why I wanted to add a twist instead and just make them shorter distance. I've done this is my other GDs on Nishino Kana map
01:06:780 (2,3,4) - its quite confusing if you emphasize the lil sound (idk what is that sound tho) with these pattern,ehh i just feel wrong abou this ~ (maybe stack it would solve the problem i guess) The drum sounds are very clear here. They don't resemble 00:48:588 (4,5,6) - one bit because this one doesn't have much sound but adds more to play. So I'm not sure what you mean here
01:12:205 (5) - 74,358? for the guitar?? cuz stack its not quite enough ~ Had to keep them consistent with 01:15:716 (3,4,1,2) -

ok thats it ~ (sorry for terrible english xd)
GL! (about my map's you just had to mod the top diff ~ )
Thanks for the mod sorry I didn't change anything, but I feel they weren't quite necessary for me. I'll definitely keep them in mind if asked again.
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late m4m (gomenasai T_T)
Doormat uwu
00:04:546 (3,1) - Is there any way to make it not overlap?
00:05:982 (1,1) - i think for those 2, cymbals are not needed

Normal
00:05:982 (1,1) - same case as doormat's, maybe you're copying hitsound to his diff? my problem is the cymbal sound is quite annoying tho

Lasse owo
so many anti-stacks that makes me want to cut myself .-.
00:23:854 (1) - cymbal?
00:47:790 (3,1) - not stack?

Insane
00:32:790 - 00:33:748 - maybe this place is a better place for jumps, cause the sound is quite loud here
00:54:493 (1,2,3,4,5,6,7,8) - this part is quite confusing ._.
00:57:365 (1,2,3) - triplets is not needed here, it sounds awkward tbh
01:04:386 (8) - clap and delete 01:04:546 (9) - for better rhythm

Kibbooooooo~
00:05:024 (2) - blank hs?
00:34:705 (2,1) - spacing bruh :v
00:37:258 (2,1) - ^
00:39:812 (2,1) - and this too
00:43:003 (1,2,1,2,1,2) - why jumps when there is no loud music sound
00:59:599 (1) - cymbal?
01:08:854 (2) - blank hs?
01:13:961 (2) - ^
01:16:514 (3) - ^ ._.


Good luck :)
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mod replies
kunka wrote:
Doormat's Easy

  • Inherited points is in some places with by same settings. Is it by Hitsounds copy? If so, I can understand it. yeah hitsound copier lol, fixed
  • 00:37:897 (3) - Because it's not parallel, I feel sense of incongruity. made it parallel

Good Luck!


-NanoRIPE- wrote:

easy
00:39:812 (2) - its kinda weird if you put 3/2 reverse slider here since you always put 2/1 slider to represent the calm part.even though you emphasized the drum bass/vocal here but still its unbalanced for me did a thing to 00:34:067 (1,2,3) - , should be more balanced now


-Kazuto wrote:

Doormat uwu00:04:546 (3,1) - Is there any way to make it not overlap? flipped the shape i guess
00:05:982 (1,1) - i think for those 2, cymbals are not needed i'll leave this to kocari since i just copied hitsounds


thanks- https://drmt.s-ul.eu/yYReYjhm
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Rhythm Incarnate
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Fixed some stuff besides the jumps thats it
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Sotarks
Sotarks wrote:

Lasse
00:03:110 (3,1) - stack like that feels unconfortable for hards how so, 1/4 -> 1/1 is easy
00:12:844 (3,4) - you're kinda doing harsh overlaps for hards, try maybe smth like this ? it's fine to read
00:33:748 (5,1,3) - unconfortable rhythm here, this can be fixed by making 00:34:227 (2,3) - those 1/1 slider prefer following the song
00:35:024 (5,1) - maybe try rhythm like this ? weird with vocals


NanoRIPE
-NanoRIPE- wrote:


hard
00:33:429 (3,4,5) - maybe increase the ds? so people can really tell that you emphasize the drum here (you used this kind of pattern for the vocal,like you did at 00:05:344 (4,5) - etc) don't think that matters, rather keep the overlap spacing structure
00:38:056 (2) - better if you stack this with 00:37:578 (1) - on the head for represent the vocal more
00:41:567 (5) - ^ (but this one on the tail slider (3) )
why would I put big jumps in a calm part lol. antijumps work similar but fit much better
01:05:982 (1,2,1,2) - its kinda wrong if you used this kind of pattern to emphasize the drum since you always used this pattern to the vocal how,
I don't think that matters it's in a different part anyways



@Kazuto: fixed the hitsound, other thing is consistent with my 1/1 stack concept

thanks!

also fixed some other things https://0paste.com/15165.txt
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Easy
finish your insane -_ -
00:37:897 (3) - lol how sharp this slider is really doesn't fit with any of the aesthetics of the map
00:50:024 (2,3) - tbh you following the vocals here just doesn't sound right cuz you have 0 hitsounding to really support a whole lot of feedback while the strong guitar in the bg is being ignored, I get that you would want some variance but you kinda really need some hitsounding to support it better if you wanted to go this route. In any case though no other rhythm does this so you might as well just make it a 3/2 repeat
hitsounding wise you really should add some things for sections 00:03:429 - and 01:07:258 - for the guitar for some more feedback (i.e. a soft whistle sample that isn't on S:C1)


Normal
01:06:939 (6,1) - idk, if possible try to move 6, a lot of your previous stacks like this indicate that it was 1/2, but here is a 1/1 gap


Hard
00:16:195 (1,2) - swapping ncs to 2 for these would look a lot less awkward visually tbh, i kinda get if you wanted to keep them for the sake of the follow points though, just saying its an option


Insane
00:43:322 (2,3,4) - i think you could space out 2,3 and maybe 4 if u wanted to, contrary to the building intensity of the song, this is kinda just what you would see in a normal section lol
00:47:471 (2,3) - ya this is way to easy to misread as a triplet, u should probs moves 3
00:53:854 (5,6,7) - it'd be really cool if you incorporated a back and forth motion like you did for 00:53:216 (1,2,3) - just to draw parallels to similar kind of things going on in the song
00:54:493 (1,2,3,4,5,6,7,8) - feels a little exaggerated in comparison to all your other jumps, maybe tone the 3,4,5 part down a bit
01:03:429 (4) - really should make the red tick on this clickable tbh, a lot of time for slow sections, it's the drums that feel the most satisfying if they're the most focused on instrument to hit in game
01:05:982 (1,1,1,1) - even though it's nc'd it's kinda weird to have them as anti-jumps considering you didn't really use antijumps for emphasis for the most part


Extra
00:35:024 (1,2) - tbh like literally all of these felt really awkward to play since the pause yeah create that emphasis that leaves you hanging but, idk it felt like it was such an abrupt stop to me in gameplay lmao, if anything change 00:37:258 (2,1) - 's spacing because you really can't tell that that's a 3/4 into a 1/2 (pauses can still be there if you change this mostly cuz this just throws people off from the whole pause thing you're doing)
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cute suggestion, remade nc for that part
https://0paste.com/15188.txt

also added a few finishes and increased volume of some parts
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Rhythm Incarnate
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Changed/Updated for Lasse going to do mine today.
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Rhythm Incarnate
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Battle wrote:


Normal
01:06:939 (6,1) - idk, if possible try to move 6, a lot of your previous stacks like this indicate that it was 1/2, but here is a 1/1 gap Alright did some tweaks


Insane
00:43:322 (2,3,4) - i think you could space out 2,3 and maybe 4 if u wanted to, contrary to the building intensity of the song, this is kinda just what you would see in a normal section lol Did some stuff
00:47:471 (2,3) - ya this is way to easy to misread as a triplet, u should probs moves 3 Aight Ctrl+G stuff here
00:53:854 (5,6,7) - it'd be really cool if you incorporated a back and forth motion like you did for 00:53:216 (1,2,3) - just to draw parallels to similar kind of things going on in the song For whatever I did rhythm didn't feel right if I tried to make it parallel. With the triplet being in there it's not identical to the previous back and forth which makes things awkward for me.
00:54:493 (1,2,3,4,5,6,7,8) - feels a little exaggerated in comparison to all your other jumps, maybe tone the 3,4,5 part down a bit Smoothed this part out made things more consistent but PP
01:03:429 (4) - really should make the red tick on this clickable tbh, a lot of time for slow sections, it's the drums that feel the most satisfying if they're the most focused on instrument to hit in game Only part of the music that really dies down and rhythmically sounds like this compared to the rest of the song. If I tried notes it'll really kill the subtleness of the sliders in this section. I think this is the only time it's passable in the song imo
01:05:982 (1,1,1,1) - even though it's nc'd it's kinda weird to have them as anti-jumps considering you didn't really use antijumps for emphasis for the most part Probably true but I like this one more than other patterns that I do https://puu.sh/xxbwv/d26f732c9f.jpg So I'll keep this as is just for my preferences. I don't see anything wrong with playability as well as misreading this so I believe it should be ok. People may not like it because music freaks but I like it.


Waiting for other Cucks then full update
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change spacing as u said

collapsed text
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44200
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 44280,67259
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Soul Release short ver.
TitleUnicode:Soul Release short ver.
Artist:Marika
ArtistUnicode:真里歌
Creator:Kocari
Version:Kibb's Extra
Source:ハロー・レディ!
Tags:Hello Lady Eroge Visual Novel Kibbleru Lasse Doormat
BeatmapID:1389686
BeatmapSetID:655770

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,169,251
Combo3 : 255,119,255
Combo4 : 255,149,98

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Beatmap Nominator
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No kudosu yet.
Battle wrote:

Easy
finish your insane -_ - CRAP I KEEP FORGETTING ABOUT THIS LOL
00:37:897 (3) - lol how sharp this slider is really doesn't fit with any of the aesthetics of the map i made it into a wave slider
00:50:024 (2,3) - tbh you following the vocals here just doesn't sound right cuz you have 0 hitsounding to really support a whole lot of feedback while the strong guitar in the bg is being ignored, I get that you would want some variance but you kinda really need some hitsounding to support it better if you wanted to go this route. In any case though no other rhythm does this so you might as well just make it a 3/2 repeat
hitsounding wise you really should add some things for sections 00:03:429 - and 01:07:258 - for the guitar for some more feedback (i.e. a soft whistle sample that isn't on S:C1) changed it to a 3/2 repeat


thanks battle ww
https://drmt.s-ul.eu/eiWYNTqA
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Rhythm Incarnate
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Everything updated @Battle 8-)
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