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This beatmap was submitted using in-game submission on Wednesday, February 07, 2018 at 12:02:31 AM

Artist: SYNC.ART'S
Title: Welcome to Hell
Source: 東方紺珠伝 ~ Legacy of Lunatic Kingdom.
Tags: ヘカーティア・ラピスラズリ Hecatia Lapislazuli パンデモニックプラネッ pandemonic planet Misty 美里 Misato touhou 五条下位 Gojou Kai MIND CONNECTION ZUN 上海アリス幻樂団 Team Shanghai Alice C90
BPM: 170
Filesize: 5445kb
Play Time: 03:36
Difficulties Available:
  • Easy (1.54 stars, 260 notes)
  • Hard (3.18 stars, 526 notes)
  • Insane (4.61 stars, 934 notes)
  • Normal (2.07 stars, 364 notes)

Download: SYNC.ART'S - Welcome to Hell
Information: Scores/Beatmap Listing
---------------
Dec 18th - change mp3 plz re-DL
Last edited by pyrowar56 on , edited 39 times in total.
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helo random nm here,

Insane
add more pp


not gona mod the rest because too much time, thank u kd pls
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Spinner Sage
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Rhythm Incarnate
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random mod, I only point out something that's risky for ranking process

    General



  • Source:東方紺珠伝 ~ Legacy of Lunatic Kingdom or 東方Project
    both are fine to go, but I suggest the first one, it's more detailed

    Easy


  • stacks like 00:05:719 (2,3) - 00:08:542 (3,4) - is not recommended in Easy levels. as you could see, for 00:04:307 (1,2,3) - they have the same time spacing between each other, it's no reason that make a stack to get new players confused about. don't stack unless the time spacing changed or this sound is special enough(if you do this, better add a new combo to remind ppl of this.)
  • 00:46:660 (1) - this one too, don't stack. please make the slider track more clear to read.
  • 00:53:719 (3) - out of play zone (the standard for play zone limit is 4:3. not 16:9)
  • 00:59:366 (1) - out of play zone
  • 01:31:836 (2) - out of play zone
  • 01:37:483 (2) - out of play zone
  • 02:11:366 (1) - this one is a bit close to the edge... better move it left a bit.
  • 02:30:424 (3) - don't stack

    normal


  • 01:35:366 (6) - close to the edge

other thing is fine, good luck
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Spinner Sage
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fixed all, thx Frey!! \o/
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Hi +V+

From my Modding Queue
General

Insane


This is one of the few times that playing a low difficulty map seems fun to me, the patterns and the gameplay is varied and do not bore, keep it up!
Aesthetic level is normal, could be better c:


Specifically

00:56:542 (1) - to 01:19:130 (1) - This is a kiai time: Add kiai time from the timing panel

02:05:719 (1) - to 02:28:307 (1) - Same here

00:03:602 (1,2,3,4,5,6,7,8,1) - Try this: Rounded Stream Pattern l https://osu.ppy.sh/ss/9396000

Press ctrl + shift + D to configure and create this type of stream, this is to make the stream out of the mundane and be more fun, since the stacked streams are already heavily used and tend to be more boring

00:43:130 (1,2,3,4,5,6,7,8) - Same here, Try this l https://osu.ppy.sh/ss/9396093

01:23:366 (1,2,3,4,5,6,7,8) - And here

00:55:130 (1,1,1,1) - Here the music sounds increasingly, but you put the sliders as if the music sounds linearly and does not represent the song as it should, the solution to this would be to place the sliders increasingly separated from the previous (Being 00:55:836 (1,2,3,4) - the most separated from all before reaching the 1/8 slider)

Basic representation of increasing spacing l https://osu.ppy.sh/ss/9395931


02:04:307 (1,2,3,4,5,6,7,8,1,1) - Considering 00:55:130 (1,1,1,1,1,2,3,4,1) - , didn't you make this pattern very easy?

Well, that's all I'm found, Sorry for short mod xD but I like most of the current map settings, Good Luck!

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Spinner Sage
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Miutrex wrote:
Hi +V+

From my Modding Queue
General

Insane


This is one of the few times that playing a low difficulty map seems fun to me, the patterns and the gameplay is varied and do not bore, keep it up!
Aesthetic level is normal, could be better c:


Specifically

00:56:542 (1) - to 01:19:130 (1) - This is a kiai time: Add kiai time from the timing panel

02:05:719 (1) - to 02:28:307 (1) - Same here

00:03:602 (1,2,3,4,5,6,7,8,1) - Try this: Rounded Stream Pattern l https://osu.ppy.sh/ss/9396000

Press ctrl + shift + D to configure and create this type of stream, this is to make the stream out of the mundane and be more fun, since the stacked streams are already heavily used and tend to be more boring

00:43:130 (1,2,3,4,5,6,7,8) - Same here, Try this l https://osu.ppy.sh/ss/9396093 ok, changed shape here

01:23:366 (1,2,3,4,5,6,7,8) - And here

00:55:130 (1,1,1,1) - Here the music sounds increasingly, but you put the sliders as if the music sounds linearly and does not represent the song as it should, the solution to this would be to place the sliders increasingly separated from the previous (Being 00:55:836 (1,2,3,4) - the most separated from all before reaching the 1/8 slider)

Basic representation of increasing spacing l https://osu.ppy.sh/ss/9395931


02:04:307 (1,2,3,4,5,6,7,8,1,1) - Considering 00:55:130 (1,1,1,1,1,2,3,4,1) - , didn't you make this pattern very easy?

Well, that's all I'm found, Sorry for short mod xD but I like most of the current map settings, Good Luck!


thanks for checking! ^^/
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from mod q, sry for kinda late reply lol

did a quick run through

Insane


00:10:660 (3) - strong beat on sliderend, make it clickable

00:12:071 (3) - ^

00:16:307 (3) - ^ especially this one, slider ends on a downbeat lol

00:48:601 (5) - ^

01:03:248 (5,1) - (5) has nearly equal spacing than (1) when (1) has stronger beat, decrease spacing of slider

01:26:895 (4) - strong beat on sliderend

01:41:719 (1) - no beat in the music that qualifies for the usage of a different slider, make it simple

02:05:189 (1,1) - whats with the nc spam? i think thats not needed there

02:57:424 (1,1) - ^

03:31:571 (1,1,1,1) - ^

03:31:836 (1) - consider removing the spinner and ending it here cuz the spinner doesn't seem needed with that kind of beat in the end plus, it looks neater
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Alfarai wrote:
from mod q, sry for kinda late reply lol

did a quick run through

Insane


00:10:660 (3) - strong beat on sliderend, make it clickable i dont think kick sound is that strong zz

00:12:071 (3) - ^

00:16:307 (3) - ^ especially this one, slider ends on a downbeat lol

00:48:601 (5) - ^

01:03:248 (5,1) - (5) has nearly equal spacing than (1) when (1) has stronger beat, decrease spacing of slider intentional

01:26:895 (4) - strong beat on sliderend

01:41:719 (1) - no beat in the music that qualifies for the usage of a different slider, make it simple keep

02:05:189 (1,1) - whats with the nc spam? i think thats not needed there maybe remove in the future x.x

02:57:424 (1,1) - ^ ^

03:31:571 (1,1,1,1) - ^ keep

03:31:836 (1) - consider removing the spinner and ending it here cuz the spinner doesn't seem needed with that kind of beat in the end plus, it looks neater keep
thnx!
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yo, i found this map in somebody else's modding q

insane
00:13:483 (5,6) - space these out a bit more, just for some visual cleaniness
00:35:366 (1,4) - 00:38:189 (1,4) - ^
00:36:071 (4,6) - ^
01:08:542 (4,1) - ^
02:36:777 (1,2) - 02:41:719 (3,4) - ^
02:57:424 (1,1) - 03:09:248 (1,4,6) - 03:11:895 (7,1) - ^
-
00:19:836 (1,2) - 00:20:189 (1,2) - 00:20:542 (1,2) - 00:20:895 (1,2) - honestly these could use a bit more spacing just imo
01:21:866 (1,2) - ehh why do people do this NCing thing ewe
01:29:013 (1,2,1) - if you care, i think this motion is a bit awkward playing, it would be better to ctrl g these 01:29:013 (1,2) - individually
03:30:424 (1,2,1) - ^
01:44:189 (5,6) - this is a bit uncalled for, no real reason for having the kick sliders here
02:46:307 (5,6) - ^
01:45:601 (5,1,2,3,4,5,1,2,3,4,5) - why don't you do something similar to what you did before 00:36:777 (1,2,3,1,2,3,1,2,3,4) - ? i think that was really cool
01:49:483 (4,5,6) - white tick triple a bit unecessary here? maybe a 1/4 repeat would be better if you're intent on this rhythm


hard
00:33:248 (3) - totes offscreen dude
01:29:366 (2,1) - this is a bit.. big for a hard diff
03:30:777 (2,1) - ^
00:55:836 (2,1) - ahh u could probably have more space here
02:36:071 (2,3) - why the spacing so small lol
02:46:660 (1,2,3) - spacing could probably be reduced a bit
03:23:277 (1,2) - :S


normal
01:54:424 (2,1) - hmm dunno about this
03:00:071 (7) - offscreen i think, mov it down
u don't need tickrate 2 for a normal diff

easy
tickrate 1 is enough
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Kibbleru wrote:
yo, i found this map in somebody else's modding q o7

insane
00:13:483 (5,6) - space these out a bit more, just for some visual cleaniness
00:35:366 (1,4) - 00:38:189 (1,4) - ^
00:36:071 (4,6) - ^
01:08:542 (4,1) - ^
02:36:777 (1,2) - 02:41:719 (3,4) - ^
02:57:424 (1,1) - 03:09:248 (1,4,6) - 03:11:895 (7,1) - ^ tried to fix all here qaq
-
00:19:836 (1,2) - 00:20:189 (1,2) - 00:20:542 (1,2) - 00:20:895 (1,2) - honestly these could use a bit more spacing just imo i want to keep big spacing difference
01:21:866 (1,2) - ehh why do people do this NCing thing ewe
01:29:013 (1,2,1) - if you care, i think this motion is a bit awkward playing, it would be better to ctrl g these 01:29:013 (1,2) - individually i wanted it a little hard ><
03:30:424 (1,2,1) - ^
01:44:189 (5,6) - this is a bit uncalled for, no real reason for having the kick sliders here i lowered the spacing
02:46:307 (5,6) - ^ ^
01:45:601 (5,1,2,3,4,5,1,2,3,4,5) - why don't you do something similar to what you did before 00:36:777 (1,2,3,1,2,3,1,2,3,4) - ? i think that was really cool i tried some variety
01:49:483 (4,5,6) - white tick triple a bit unecessary here? maybe a 1/4 repeat would be better if you're intent on this rhythm i think il keep for now


hard
00:33:248 (3) - totes offscreen dude fixed
01:29:366 (2,1) - this is a bit.. big for a hard diff its very intense part i think
03:30:777 (2,1) - ^
00:55:836 (2,1) - ahh u could probably have more space here
02:36:071 (2,3) - why the spacing so small lol
02:46:660 (1,2,3) - spacing could probably be reduced a bit fixed these three ^^
03:23:277 (1,2) - :S


normal
01:54:424 (2,1) - hmm dunno about this fixed
03:00:071 (7) - offscreen i think, mov it down fixed
u don't need tickrate 2 for a normal diff i need it for some hitsounds

easy
tickrate 1 is enough

thank you for mod! o3o
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uh btw u can call me back for this once u get enough sp for it
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Spinner Sage
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ooo okay, i'll try ^^;
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Rhythm Incarnate
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Hey thanks a lot for testing my maps back then, let me help you out ^^
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Spinner Sage
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waa so many stars o-o; thanks!!
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