[General]
In "Insane" and "Deus Lo Vult" There's this slider here 00:17:231 (1) - (Deus Lo Vult) 00:17:231 (1) - (Insane)
I think it looks very cool, but the problem I have with it in those two difficulties is that the cursor is moving very fast both because of spacing and SV, therefor the sudden switch to very low SV can make it incredibly easy to sliderbreak if the player continues the cursors fast movement. Personally, the first time I test played both these difficulties I slider broke on those two, the second time around test playing it wasn't so bad because I knew what to expect.
00:16:654 (4,5,6,1) - (Hard) This diff's slider is the same as above, but I think this is done in a much better way because the circles 00:16:654 (4,5,6) - slows down cursor movement before the slider, which intuitively makes it easier to then follow the low SV slider.
Also cool sound effect on C6, just wanted to point it out!
[Deus Lo Vult]
While it is undeniably, very high quality. I think you're pushing the limits of what a 130 BPM map can do a little too far. For example: 00:20:462 (7,8,9,1) - parts like these can feel like an unreadable mess when you're already busy reading where all the other things on the map are. Alot of quick alternating maps like this one usually use more consistent spacing in order to avoid this issue while still using spacing to some extent to emphasize sounds.
Now, too be fair, most sliders do use consistant spacing and so this could just be my general inexperience as an osu! player talking (Since I'm only rank 120k) So feel free to ignore this if you want.
00:27:962 (8) - Overmapped imo, no important sound on blue tick. You could remove the circle entirely or replace 00:27:846 (7) - with a 1/4 slider.
00:31:077 (5) - Because the repeat slider's repeat arrow is inside 00:30:615 (3) 's slider end I found it to be incredibly hard to read that it was a repeat slider during playthroughs, so I got 100 on it every tim
00:42:038 (5) - No sound on blue tick here either, overmapped.
00:48:154 (1,2,1,2) - I think this square pattern doesn't fit with the theme you've mapped the song in up until that point, but your call.
00:53:231 (3) - Not sure if this goes outside of map? Didn't really notice it during playthroughs it was first when I opened the editor I noticed. Once again your call ^^
01:04:423 - Blue tick noise, would recommend doing like you did here 01:02:462 (3,4)
01:26:231 (4,5) - I find this an uncomfortable snap (obviously that's the point of it lol) but still since it's a quick song I'd recommend changing up the angles or curve the sliders to make it a little more obvious since it's only a 1/4 time gap.
Sidenote: Amazing difficulty <3 I hope to see this ranked so I can smash my tablet after sliderbreaking 5 times and never getting FC!
[Insane]
00:20:923 (1,4,6) - Small overlaps that make it look aesthetically unnappealing (It's nothing significant but I've been traumatized by modders on my maps ;_;)
00:26:231 (8,3) - ^^ I'll not point this out anymore after this one I promise
00:42:038 (5) - Same as last difficulty ^^ no sound on blue tick so overmapped imo
Oh, oh my. You've forgotten to check AiMod on this diff!
(If only AIMod could get kudos)Couldn't notice much else, pretty much flawless!
[Hard]
00:02:462 (1,2,3) - Alot of sliders should have distance that are at least equivalent of the SV, it feels much better to play if you can drag your cursor to the next slider in the same speed the SV was of the previous slider, and not have to stop with the curosr on every new slider. This is a repeated mistake throughout "Hard" but it could also be something deliberate in order to lower SR so feel free to ignore if that's the case!
I would rotate 00:09:846 (1,2) so that this 00:10:308 (2) slider end is a little further away from 00:09:269 (4,5,2) - these guys.
01:03:385 (1,2,3) - Same as above, have the slider end a little further away, damn the circles are getting intimate over here
ohh babay ~01:12:615 (1,2,3) - Same as above but this is overlapping even more
circle relationships ~00:43:884 (4) - Same mistake as two diffs above ^^
[Summary]
Sorry I'm not modding your full mapspread! It's just the lower the SR the fewer things I generally notice, and since you're a really good mapper I doubt I can say anything helpful on the lower diffs. Regardless I hope this helped!
Good luck getting it to rank! You will definetly not need it!
(Get it? So funny! Please laugh...)