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This beatmap was submitted using in-game submission on Sunday, October 8, 2017 at 12:12:10 AM

Artist: toby fox
Title: Hate You
Source: Homestuck
Tags: Feferi Meenah Peixes Her Imperious Condescension Vol. Volume 9 Soundtrack OST andrew hussie radiation
BPM: 123
Filesize: 3613kb
Play Time: 01:43
Difficulties Available:

Download: toby fox - Hate You
Information: Scores/Beatmap Listing
---------------
homosuck
Last edited by Weber on , edited 6 times in total.
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Rhythm Incarnate
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M4M req from Umo-'s modding queue
1|2|3|4
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HD
00:02:704 (2704|1,2704|2) - I dont think that sound is strong enough for a double
00:03:923 (3923|1,4045|3) - you could make those jacks
00:04:858 - could add a note here for a piano
00:06:606 (6606|2) - isn't this supposed to be double like 00:06:728 (6728|0,6728|1) - ? they sound the same to me
00:07:826 (7826|2,7948|0) - could make those jacks
00:08:761 - add a note?
00:16:565 - ^
00:21:728 (21728|1,21850|0) - ctrl+j, I think it follows music better
00:24:899 (24899|0) - should be double like 00:17:094 - 00:17:094 -
00:26:850 (26850|1,26850|2,26850|0) - kinda random triple because you didn't place it anywhere on the same sounds on the map 00:19:045 -
00:56:118 (56118|0,56118|1) - should be triple
01:17:744 (77744|1,77907|1,78069|1) - anchor?
01:21:565 (81565|1) - ghost note
01:35:143 - triple would be nice here
01:40:021 (100021|0) - I have a feeling that the LN ends at here 01:43:679 -

NM
00:18:679 (18679|1,18801|0) - ctrl+j
00:22:582 (22582|2,22704|3) - ^
00:46:362 (46362|3) - kinda weird that all previous LN's were in column 1 and 2 and that LN is the only one that is on 4

Good Luck
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hi u req'd m4m
red = unrankables

General
  • Lower volume or my ears will explode
  • 00:00:022 (22|3) - Timing point here isn't needed (unless there's something specific about mania I haven't heard of)
  • Check AI mod
  • 01:22:460 (82460|0) - This section is in 1/6 but you mapped it as 1/4 lmao

HD
GeneralOthers
NM
These two seem mostly fine

EZ
There's plenty of room to add some doubles, else it gets really boring eg 00:03:435 (3435|2) - 00:07:338 (7338|1) -
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Spinner Sage
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sup, NM req from my q

sorry for the late mod, some stuff came up that i had to tend to : (

HD
00:02:704 (2704|1,2704|2) - This should be a single. Less intense than the next note which is a single.
00:03:069 (3069|1,3069|2,3191|3) - ^
00:03:313 - Missed note?
00:07:216 - ^ (guessing this is intentional so won't post it anymore)
00:08:801 - Could make this a grace note that starts here; 00:08:761
00:12:541 (12541|0,12541|3) - Pretty sure these start here; 00:12:582
00:12:866 (12866|1,12866|3) - ^ ; 00:12:907
Also all the "LN sounds" end earlier than you've mapped them, but i guess it's intentional so won't comment on them.
00:16:606 (16606|3,16606|2) - Could add grace note 1/12 before this.
00:18:679 (18679|1,18679|3) - Why is this a double? Think 00:18:801 (18801|2) would be more suited for a double.
00:19:533 (19533|1,19533|2) - Should be a single? Think 00:19:777 (19777|2) would be more suited for a double, though though it would probably be best not to use a double here, to stay consistent with the rest of the map.
00:20:508 - Again could be a grace note (seems intentional, won't comment further)
00:24:899 - Double? For the intense snare sound.
00:27:338 - You mapped this as a triple before, think this also should be that if you want to stay consistent.
00:29:777 - Double? For piano sound.
00:30:265 (30265|0,30265|1,30508|2) - These sound equally intense to me, maybe map them both as singles or doubles?
00:30:752 (30752|2,30752|3,30996|0,30996|1) - Think these would fit better as singles.
00:32:053 (32053|1,32053|0,32378|3,32378|2) - As previously, think these should be moved up 1/12th of a note.
00:35:956 (35956|2,35956|3,36281|1,36281|0) - ^
00:39:045 - 00:39:533 Nothing in this gap?
00:54:045 (54045|2) - Think this should be removed. Even though there is a sound there, it feels weird because you didn't map 00:53:313.
01:05:549 - Missed note?
01:06:362 (66362|0,66362|3) - This is so low, you sure you wanna use a double here?
01:09:045 (69045|1,69045|2,69167|3,69411|1,69411|2,69533|3) - Like before, think 01:09:045 (69045|1,69045|2,69411|1,69411|2) should be singles and maybe 01:09:167 (69167|3,69533|3) doubles.
01:16:911 - Missed note? Think you should map this because you've mapped the 2 other drum noises.
01:21:565 (81565|1) - Ghost note.
01:22:826 (82826|1) - Should be moved to 01:22:887
01:23:354 - Add note?
01:23:557 (83557|2) - Move to 01:23:598
01:23:801 (83801|1) - Ghost note.
01:24:777 (84777|0) - Move to 01:24:817
01:25:265 (85265|0) - Move to 01:25:305
01:25:508 (85508|2) - Move to 01:25:549
01:30:630 (90630|1) - Move to 01:30:691
01:31:159 - Add note?
01:31:322 (91322|0,91322|1,91403|2,91403|3) - If you're mapping the piano here, they should be 1/8s and not 1/6s.


NM
00:00:996 - Missed double.
00:04:411 (4411|2) - ^
00:11:240 (11240|2,11240|3) - This should probably be a triple as you mapped it here; 00:26:850 (26850|2,26850|1,26850|0)
00:59:045 - Double for consistency?
01:07:338 - Missed double.
01:10:752 - ^
01:22:826 (82826|1) - Should be moved to; 01:22:887
01:24:777 (84777|0) - Should be moved to; 01:24:817
01:30:630 (90630|1) - Should be moved to; 01:30:691


EZ
00:03:435 (3435|1) - Could add a double for these sounds to make it more interesting to play. (the snare sounds)
00:11:240 - Missed note?
01:03:923 (63923|1,64167|0,64411|3,64655|2) - Should probably continue the trill pattern here to make it feel like you're actually playing a drum (if you're mapping the drums).


Hope something is of use, GL ranking this!
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i kinda lost track of the mod responses since so much wall and also self-modding at the same time, most (or in some cases, all) mods were applied/changed by me in my self-modding.

thank you all so much for modding

updated
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Rhythm Incarnate
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I can't mod the song, but I really like it, so good luck with it for ranking :)
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Spinner Sage
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Spinner Sage
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I like this mapset,
and I think this mapset could had a MX diff if it's possible. :)
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Star Shooter
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Hi Frog I mean Weber

1|2|3|4

EZ
Reason to change: Flow
00:05:874 move note on 4 to 3
00:22:948 move note on 2 to 4
00:23:923 move note on 1 to 2
00:54:167 move note on 2 to 1 and 3 to 4

Suggestion
01:17:582 - 01:18:557 https://osu.ppy.sh/ss/9194112
01:23:923 - 01:24:411 https://osu.ppy.sh/ss/9194124 represents more on the pitch


NM
00:49:533 add a note on 2, if there's no note here it would miss a sound and feel weird when play
01:05:508 ^

01:31:728 - 01:32:216 https://osu.ppy.sh/ss/9194175 like this so player won't be confused with the snap on the stair that happens before (01:31:240)


HD
Fun map

00:49:289 add a note on 2 cuz of heaviness
01:36:118 ^

01:16:850 - 01:17:338 https://osu.ppy.sh/ss/9194228 like this (added more sounds and better flow)

01:43:557 still has sound here so add note on 3


GL :) :) :) :) :) :)
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Combo Commander
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As requested in Crumpey's Mod Queue! (it wasnt)


HD
00:00:935 - probably justify putting a note here, especially it being the hardest diff

00:04:838 - Same reason as above

00:06:118 (6118|1) - move to col 1

00:06:240 (6240|3) - move to col 2

00:06:362 (6362|1) - move to col 3

the moves above setup better pitch relevency imo

00:08:740 - Sound here, map it plz

00:09:777 (9777|3,9899|2,10021|1,10143|2,10265|1,10265|0) - i spy copypaste, modify it a little so its not the exact same

00:12:521 (12521|3,12887|3) - avoidable shield (ik you like them but they arnt fun >:( )

00:14:655 (14655|1,14899|1) -

00:16:545 - beat here

00:20:448 -

00:24:350 -

00:30:082 - missing a beat here?

00:31:728 (31728|1,32094|1,32399|2,32704|2) - shields plz

00:39:533 (39533|1,39899|1,40265|2,40508|2) - OMG

00:42:460 (42460|2,42826|2,42826|1,43191|1,44167|3,44411|3) - AaaAAAaAAa

00:46:240 - this sound seems to be mapped a bit prior to this, feels wrong that its not mapped here

01:07:277 - note here

01:11:179 - note here

01:15:082 - note here

01:23:842 (83842|1) - ghost note

01:37:419 (97419|2,97419|1,97419|3,97744|2,97744|1,97744|0) - Make doubles, not really loud enough to dignify the use of triples


One thing i want to get absolutely clear so read this before anything

00:00:935 - every area like this, i say to put a beat here is for consistancies sake, as over here 01:22:866 (82866|1,82948|3,82948|2) - you do map it, yes its more apparent here but i think it still means you should map every other instance of that, if you know what i mean
ps - ew shields ily <3
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TheNewBungping wrote:
Hi Frog I mean Weber

1|2|3|4

EZ
Reason to change: Flow
00:05:874 move note on 4 to 3
00:22:948 move note on 2 to 4
00:23:923 move note on 1 to 2
00:54:167 move note on 2 to 1 and 3 to 4 moved 3 to 4

Suggestion
01:17:582 - 01:18:557 https://osu.ppy.sh/ss/9194112 sure
01:23:923 - 01:24:411 https://osu.ppy.sh/ss/9194124 represents more on the pitch sure


NM
00:49:533 add a note on 2, if there's no note here it would miss a sound and feel weird when play
01:05:508 ^

01:31:728 - 01:32:216 https://osu.ppy.sh/ss/9194175 like this so player won't be confused with the snap on the stair that happens before (01:31:240) yes


HD
Fun map

00:49:289 add a note on 2 cuz of heaviness yes
01:36:118 ^ yes

01:16:850 - 01:17:338 https://osu.ppy.sh/ss/9194228 like this (added more sounds and better flow) yes

01:43:557 still has sound here so add note on 3 yes


GL :) :) :) :) :) :)


CrumpetFiddler wrote:
As requested in Crumpey's Mod Queue! (it wasnt)


HD
00:00:935 - probably justify putting a note here, especially it being the hardest diff

00:04:838 - Same reason as above

00:06:118 (6118|1) - move to col 1 00:06:118 (6118|1,6362|0) - These need to be different, pitch goes lower on second note

00:06:240 (6240|3) - move to col 2

00:06:362 (6362|1) - move to col 3

the moves above setup better pitch relevency imo

00:08:740 - Sound here, map it plz

00:09:777 (9777|3,9899|2,10021|1,10143|2,10265|1,10265|0) - i spy copypaste, modify it a little so its not the exact same

00:12:521 (12521|3,12887|3) - avoidable shield (ik you like them but they arnt fun >:( )

00:14:655 (14655|1,14899|1) -

00:16:545 - beat here

00:20:448 -

00:24:350 -

00:30:082 - missing a beat here?

00:31:728 (31728|1,32094|1,32399|2,32704|2) - shields plz

00:39:533 (39533|1,39899|1,40265|2,40508|2) - OMG

00:42:460 (42460|2,42826|2,42826|1,43191|1,44167|3,44411|3) - AaaAAAaAAa

00:46:240 - this sound seems to be mapped a bit prior to this, feels wrong that its not mapped here

01:07:277 - note here

01:11:179 - note here

01:15:082 - note here

01:23:842 (83842|1) - ghost note

01:37:419 (97419|2,97419|1,97419|3,97744|2,97744|1,97744|0) - Make doubles, not really loud enough to dignify the use of triplesi think its fine


One thing i want to get absolutely clear so read this before anything

00:00:935 - every area like this, i say to put a beat here is for consistancies sake, as over here 01:22:866 (82866|1,82948|3,82948|2) - you do map it, yes its more apparent here but i think it still means you should map every other instance of that, if you know what i mean
ps - ew shields ily <3

shields are fine

thanks you both for the mods!

UPDATED
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Spinner Sage
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From some random modding queue

General
There are 2 backgrounds in the folder and both of them are the same,remove one of them

EZ
00:00:022 (22|2) - Unsnapped object
00:01:972 (1972|2) - 00:05:874 (5874|3) - 00:09:777 (9777|2) and so on: You could put a LN at these parts since you can hear multiple piano sounds. (The LN should end at the next white line)
00:13:191 (13191|2) - 00:15:143 (15143|0)You should add a double note at these parts since there's a stronger beat. Also,you should put a LN as well since you put a LN later on at the same beat
00:34:655 - 00:38:557 - 00:42:460 and so on: Make this part a double just like 00:03:435
00:47:338 - 01:04:899This section seems kinda confusing,you put doubles at 00:50:265 but you don't put them at 00:48:313 (48313|0). Adding more doubles would make it harder so just change the doubles
01:18:557 (78557|2)Remove this LN
01:20:021 (80021|3)Move this note to 01:19:899
01:27:094 - 01:28:069 - 01:29:045 and so on: You should probably add a note here
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newbandpro wrote:
From some random modding queue

General
There are 2 backgrounds in the folder and both of them are the same,remove one of them

EZ
00:00:022 (22|2) - Unsnapped object
00:01:972 (1972|2) - 00:05:874 (5874|3) - 00:09:777 (9777|2) and so on: You could put a LN at these parts since you can hear multiple piano sounds. (The LN should end at the next white line)
00:13:191 (13191|2) - 00:15:143 (15143|0)You should add a double note at these parts since there's a stronger beat. Also,you should put a LN as well since you put a LN later on at the same beat
00:34:655 - 00:38:557 - 00:42:460 and so on: Make this part a double just like 00:03:435
00:47:338 - 01:04:899This section seems kinda confusing,you put doubles at 00:50:265 but you don't put them at 00:48:313 (48313|0). Adding more doubles would make it harder so just change the doubles section is already pretty dense compared to the rest of the map, I choose slight inconsistency to make certain patterns more distinct.
01:18:557 (78557|2)Remove this LN
01:20:021 (80021|3)Move this note to 01:19:899
01:27:094 - 01:28:069 - 01:29:045 and so on: You should probably add a note here removed to make the section easier

Thanks for the mod, updated!
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Star Shooter
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hi

from my mod q

1\2\3\4

ez
00:32:704 - add note
01:39:777 - could make this a 1\2ln


nm
00:00:022 (22|2) - object isnt snapped
00:12:216 (12216|1,12541|0,12866|3) - wat is this? end first ln on blue tick, start second on blue and and at red, 3rd start at red
00:13:191 - add a note
00:15:143 - ^


hd
Object isn't snapped! 00:00:022 lol


soz im bad at modding! but thank you : )

best of luck with map xoxox
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Combo Commander
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Hello~

NM req from my queue~


NM

HD
01:05:508 (65508|2) - ghost note ?


Sorry if that's too short qwq
Good luck~
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