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This beatmap was submitted using in-game submission on 2017年8月29日 at 23:29:23

Artist: DAOKO x Kenshi Yonezu
Title: Uchiage Hanabi
Source: 打ち上げ花火、下から見るか?横から見るか?
Tags: Shita kara Miru ka? Yoko kara Miru ka? Movie hachi ハチ summer shaft 岩井俊二 Iwai Shunji Fireworks Cut Short Version
BPM: 96
Filesize: 18383kb
Play Time: 01:20
Difficulties Available:
  • Aquamarin (3.76 stars, 189 notes)
  • Easy (1.27 stars, 69 notes)
  • Hard (2.42 stars, 144 notes)
  • Insane (2.75 stars, 160 notes)
  • Normal (2.13 stars, 114 notes)

Download: DAOKO x Kenshi Yonezu - Uchiage Hanabi
Download: DAOKO x Kenshi Yonezu - Uchiage Hanabi (no video)
Information: Scores/Beatmap Listing
---------------


映画『打ち上げ花火、下から見るか?横から見るか?』主題歌
DAOKO × 米津玄師『打上花火』

Full version by Monstrata
https://osu.ppy.sh/s/654473
Last edited by alacat on , edited 10 times in total.
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Rhythm Incarnate
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うぉおおおああああ!
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Whistle Blower
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Rhythm Incarnate
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感動しましたあああああああああああああああああ
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Rhythm Incarnate
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Awesome Song!

Do you mind if I wanna make a GD for this mapset?
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Rhythm Incarnate
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Enon wrote:
Awesome Song!

Do you mind if I wanna make a GD for this mapset?
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If i need GD for my mapset, i will ask a mapper by myself.
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Rhythm Incarnate
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Short maps like these I approve
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Rhythm Incarnate
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こんにちは 。modリクエストありがとうございます :)


Tags
  • 原作者の岩井俊二を追加してみはいかがでしょう。


Easy


Normal


Hard
  • looks nice!


Aquamarine
  • 01:19:521 (7) - ラストジャンプの踏み切りをしやすくするために強めの音を付けてみては。+finish or S:C1 whistleなど

岩井俊二監督のリリィシュシュという映画も面白いので皆さん是非!
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Combo Commander
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from q

maybe add a spinner in the end

easy
00:21:309 (2,3) - blanket x
00:37:559 (4) - maybe ctrl+j for better flow?
00:54:590 - extend the break till 00:55:059 - to catch the vocals?
01:13:809 (5) - idk but straight slider works much better for me here :o

normal
00:08:809 (5,6) - idk, but a circle + 1/2 slider work better here
00:37:559 (1,2) - not really parallel :(
00:46:309 (3,4,5) - not sure if a 3-note stack is a good decision for a normal diff
00:55:059 - same about break?
00:59:434 (1,2,1) - are you sure that such sudden sv changes are fine for a normal diff?

hard
00:36:309 (2,3,4) - a bit nazi, but spacing is inconsistent
00:55:059 - same thing about break
01:01:152 (3) - maybe try smth like this http://osu.ppy.sh/ss/8902796 ? just straight works too.. just a suggestion tho
too good

insane
00:18:809 (4,5,6) - spacing here is a bit strange tbh
01:07:090 (5,6) - this spacing is too huge lol
01:19:434 (6,7) - make a jump here? sounds are really strong + its the end of the map, would look cool imo

god map, sorry for a bad mod
my map is still wip so ill poke when ill need the mod (if you still will want to do it)

good luck :D
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m4m

Easy
  • 00:47:559 (3,4) - Probably make these parallel ,looks better
  • 00:54:746 - I think its much better to have a circle here since the vocal is really strong, even though its an easy difficulty, you do have 1/2 circles earlier such as 00:51:309 (3,4) - so it should be fine to add one here since it goes really well with the song
  • 01:03:184 (4,5) - Ctrl+g the rhythm to emphasize vocal at 01:04:434 - because right now you are emphasizing 01:03:809 - which has much weaker vocal
    Hint: same for 01:13:184 (4,5) -

Normal

Hard
  • 00:28:496 (3,4) - Why do you have so much extra spacing for 4 here? theres no sound that needs extra movement or something
  • 01:04:434 (6,7,1) - This might a bit too hard for a hard difficulty? You don't have a pattern like this anywhere else so this could confuse players
  • 01:19:434 (5) - Change to two circles for stronger snares maybe

Insane
gl!
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Rhythm Incarnate
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General
  • 00:55:059 - you can make the start of the break consist (now there are 1/2-1/4 error)


Easy


Hard


Insane

There aren't too much to say, you can take this as a nm.
GL
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Hello :)


General


Insane
  • 01:07:090 (5,6) - This jump is too wide, you literally have to cross the whole screen to click it. It rather inappropriate for this difficulty in my opinion since it is the only huge jump there is. In fact, you don't even have such a large jump in the Aquamarin difficulty.

That's it, the map is pretty clean overall. You can call me back for a bubble once you have enough SP if you want!
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offsetは +8がno modでちょうどよかったです

譜面の半分は大分簡単で、更にサビもサークルの数を考慮してもそこまで難しくはないと思うので、ARは8.5かそれ以下ぐらいがちょうどいいかも!
00:00:059 - 少しボリュームが大きいかも・・・?ピアノだけのパートで、音取りは他のパートより密度が濃いので10 - 15%ぐらい下げるとちょうどいいかも。
00:11:309 (3,4) - 00:13:809 (3) - 00:16:309 (3) - 00:18:809 (3,4) - whistleが全部逆な気がします!ギターの音よりかは以前と変わらずに音を付けた方が違和感は少ないので。
00:36:309 (2) - 個人的にはスライダーの下にスタックさせた方が分かりやすいのです
01:01:309 (6) - サビから1/4メインの、かつ1/4ジャンプが多様されているので、bpmは変わりませんがnew comboを半分に別けた方がncのコンセプト的には合うのかな?と思いました。01:03:809 (5) - とか。
01:09:590 (7,8) - どうやら音取りは基本的にメロディー/ドラム依存みたいなので、ここだけドラムを無視してボーカルに対して音取りされているので、リズムだけctrl+gしたら合うかもしれません。
01:16:934 (7) - 01:16:621 (6) - から1/2で斜め左下の所謂通常の流れを用いた配置をしてしまうと、少しだけ1/4のリズムと分別するのが難しくなると思うのでリズムの変化に合わせて流れを少し変え、より分かり易い配置にしてみてはいかがでしょう。https://osu.ppy.sh/ss/8947876 こんな感じで。
01:18:965 - 01:19:277 - 01:19:590 (6) - ボリュームがkiaiから更に低いのもあって、すべてにdrum finishをつけてもさほどうるさくならず、かつ曲にマッチするのでアリかと。

???「花火大会・・・行こうと思ってる人はぜひとも行ってください で行こうかな~と思ってる人は行ってください 絶対後悔すると思います・・・」
This is a BSS beatmap submission. Click here to view full beatmap information.
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