Hey! M4M as agreed!
General - Rank Criteria states that your lowest difficulty must be 2* or lower, you'll need to either add a new difficulty or make the spread lower.
Malison Cleaner 00:00:110 (1,2,3,1,2,3,4) - Here the idea is fine I guess (although I am a bit iffy on the directional flow of the slider you used as well as the shape but its just preference). For 00:00:857 (3,1,4,1) this part, the spacing isn't consistent in the jumps, there is a significant difference here whilst the music is pretty much a repeat of itself. I would maybe consider making the distance snapping here equal just for consistency.
00:03:101 (2,3,4) - There are overlaps here that make the sliderwork look a bit unprofessional here, just spacing out these areas in general by being more liberal with the distance snapping will probably fix this though!
00:04:596 (2) - Moving this somewhere like X:256 Y:272 would work wonders on making more effective use of the mapping area as a whole so its not just constricted to the middle part as much.
00:05:344 (4) - X:88 Y:272 just for consistency if you agree with the above!
00:04:783 (3,1) - Overlap plays really weirdly, makes the note hard to interpret because it's still partly hidden under the slider before, consider rearranging the slider to make it stand out more and better readable.
00:06:278 (2) - Move this above a little so the slider border isn't touching the previous one.
00:07:120 (1) - Move this to the blue tick because the note hits there better.
00:08:724 (1) - Flow in general at this area just doesn't feel natural. Kind of hard to articulate this one because flow is really subjective but it just doesn't feel right due to positioning of the sliderends. An example would be with 00:08:724 (1,2,3,4) - This group of sliders. The first slider is fine but then the flow of direction goes back into slider 2, which is pointed upward, making the cursor movement snappy and rough. Maybe consider keeping one angle for each set of notes just so the user can better predict how to approach each set of notes especially with the high velocity and bpm.
00:11:172 (1,3) - Overlap here, I mentioned above about these.
00:12:397 (1,3) - ^
00:13:315 (4) - This doesn't have any real structure to it and just feels like a lot of red anchors placed with no real reason, I would limit the amount of red anchors or at least make it more consistent like here:
00:14:387 (3,1) - Overlap again
00:18:366 (1) - Kinda gimmicky because it's so fast and sudden. I would consider nerfing this a little bit just to be safe though.
00:19:744 (3) - I would make this more distinct other than a rotate just to give it more independence from the previous two notes. Just to work better with the progression in the verse. Also small overlap on the sliderend.
00:20:203 (4) - Imperfect blanket, moving the middle anchor out more would achieve something like this which envelops the sliderend much better.
00:20:203 (4,5,6,1) - Spacing plays weirdly here, I would avoid sudden changes in distance snap like this as it's more clear you're doing this. If you want to do this make it last longer and be more progressive ^^
00:21:581 (3,4,1) - Placements just feel random, they don't really feel intuitive with eachother and they aren't working well with eachother. I am unsure if I just fail to see it but they don't have any synergy together. Idk if its just me tho >.<
00:24:030 (3,4,5) - Slider 5 is a bit more further away than the other two notes, moving it closer will fix though!
00:26:019 (1) - Curve is too sharp so it makes the slider "pull" out in a pre-2012-esque fashion, I prefer using these types of waves because they're easier to make blankets/work with in general.
00:28:162 (1) - Same as before about nerfing
00:28:468 (1,2,3) - Overlaps!
00:29:999 (4,5,6) - Spacing is the same here but it starts 1/2 and ends 1/1 with no angular curve to show otherwise, this will probably be confusing for players to hit successfully.
00:33:366 (1,2,3) - Same as: 00:24:030 (3,4,5)
00:34:438 (6,6) - Maybe stack these with their respective notes (00:33:825 (4,4) ).
00:37:652 - Maybe add a note here, I can hear a percussion getting introduced around here.
00:38:264 (1,6) - Maybe make the red anchor on this work better with this note so they can work nicer together, it would make an even more valid reason for the red anchor and play better.
00:40:560 (1) - X:392 Y:264 just to make this diamond-ish shape more consistent and better looking.
00:43:162 (1,2,3,4,1,2,3,4) - Spacing is just random here? I don't understand why it changes multiple times within this area because the music isn't really giving much variation. I would keep this the same for the matter of consistency.
00:52:652 (3) - X:232 Y:280 just so it's consistent with the triangle shape before. Also if you do this make sure this 00:52:805 (4) isn't overlapping it when you're done!
Continue this later, hmu if you don't hear from me by tomorrow.Alright, lets continue!00:07:120 (1) - Resnap this! ^^
00:26:019 (1) - Move this to x:312 y:144 maybe so you can make a blanket more distinct in gameplay?
00:56:479 (1) - Perhaps rotating this by 30 degrees or so would make it have my synergy with the previous slider, something like a prolonged curve.
00:57:244 (5) - If they're going to overlap like this (I think these overlaps are more tasteful) I would have it be consistent with the sliderstart and sliderend in this instance, or otherwise we can just unoverlap them. Maybe something like this perchance?
00:57:703 (1,2,3) - Make it so the visual distance between the head of slider 1 and the end of slider 3 are consistent with the placement of the 2nd note in this grouping.
00:59:846 (6) - Stack this maybe so the user has a better understanding on where the jump notes will be in a cleaner way.
01:00:458 (2) - Moving this to x:336 y:260 would create a nice anti-blanket effect because it'd be at the center of the apex, also without an overlap too
01:02:142 (4) - Mild stacking issue here.
01:03:366 - The 1/4 in the music doesn't start until here so I'd remove the 1/4 notes up until here.
01:05:968 (6) - I don't understand this slider? Would it not just be better to keep it as a normal three point curved blanket?
01:07:499 (1) - Move the end anchor on this slider to x:184 y:288 so the blanket is more prominent and consistent throughout.
01:09:183 (2) - Making this curve more shallow will allow for it to the blanket the side of the slider more effective, making it look more 'cozy' throughout. Same for 01:09:489 (3) too.
01:10:101 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - Keep the distance on your 1/4's consistent here, there is no reason for every one to have its own independance distance snap due to how the song doesn't change pitch or tempo. Also make sure each triplet/doublet also is evenly spaced just so it looks more appealing and consistent.
01:11:937 (7,8) - Overlap!
01:12:856 (3) - I would overlap this one under the slider personally because it makes it less obstructed by the sliders path.
01:12:703 (2,3,4,5,6,7,8) - Also, keep the spacing on these consistent, this is important since the shape is really prominent through play on these parts in particular.
01:13:774 (1,1) - Unsure on the rankability of this since the sliders are near-perfect in shape consistency and players might not be able to see that there is another slider under this, coupled with the insane speed of them too this could throw a lot of players off.
01:14:693 (4,5,4,5) - Stack these for better symmetry in this shape maybe?
01:16:070 (1,2,3) - Make the sliderends have even spacing on the note in the middle for better aesthetics.
01:21:734 (4) - Center the red anchor a little more so its consistent with the slider type before.
01:24:795 (1,2,3) - Spacing is jarring here because there is no indication you're swapping from 1/2 to 1/1 in this part which plays odd.
01:25:509 (4,5) - Why are these snapped on 1/12? x.x
01:25:713 (6,7,8,9,10,11,12) - Overmap, it just sounds way too overpowering here. First I would lower the hitsound volume here, and secondly I wouldn't use a sliderstream. I would keep with 1/4 notes here just so its cleaner and makes a little bit more sense.
Hny's Insane Hard Normal