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uma x Morimori Atsushi - Kill me Sweets [OsuMania]

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Topic Starter
Kaito-kun
This beatmap was submitted using in-game submission on 21 April 2023 at 21:03:33

Artist: uma x Morimori Atsushi
Title: Kill me Sweets
Tags: Re:End of a Dream K-Shoot Mania Protastic101 Antalf KSM KmS
BPM: 130
Filesize: 12499kb
Play Time: 01:57
Difficulties Available:
  1. Antalf's Hard - 4Key (3.13 stars, 969 notes)
  2. Insane - 4Key (3.89 stars, 1241 notes)
  3. Normal - 4Key (2.38 stars, 656 notes)
  4. Prot's Easy - 4Key (1.5 stars, 443 notes)
  5. Sweet Death - 4Key (4.46 stars, 1411 notes)
Download: uma x Morimori Atsushi - Kill me Sweets
Information: Scores/Beatmap Listing
---------------
Oh well, here we go again.

"Son 30 en Najayo" -Silver
"Kaito, que lo que tu 'ta haciendo?" -Antalf


Special Thanks to:
Tatatat for the best BG for Prot's Easy :^)
Protastic101 for dealing with the Hitsounds for me :^)
Antalf for the GD and forcing me to work this for ranked :^)
Lenfried for giving me an idea on how to fix the shitty 1/3 section :^)
Protastic101
delet dis :^)
Topic Starter
Kaito-kun

Protastic101 wrote:

delet dis :^)
no change :^)
Antalf
Te vine a dar un mod porque una "Normal" con el icono de H no es normal (pun intended) :v.

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.


No need to add candy since its sweet already
General

Aimod

-Tags que no estan correctos que intervienen con mi dificultad.

Timing

-Todavia creo que sigue un poco fuera de tiempo, usa Arrow Vortex y prueba con los diferentes timings a ver cual es el offset.

Patrones

-A toda sinceridad, usas patrones faciles pero la densidad y la distribucion de las notas crea el spike que esta siendo que sea una Hard.

Hitsounds

-Cuando prot los aplique vuelvo y reviso.

Metadata

-Todo en orden.


[Normal]

Priority | • 00:11:679 (11679|2) - Este shield 1/2 es muy necesario? No lo usaste en el principio cuando podias y creo que seria mejor que no lo pongas a menos que lo hagas con todas las notas ya que puede influir en el tirmo y como se juega el mapa en si.

Priority | • 00:25:756 (25756|2) - Lo mismo que repeti en la sugerencia de hace un momento.

Priority | • 00:33:141 (33141|0,33141|3,33372|0,33372|3,33603|0,33603|3,33833|0,33833|3) - Creo que podrias hacer algo mejor que ponerlas en solo stack, intenta otro patron en ves de eso.

Priority | • 00:37:064 (37064|1,37179|2,37295|1,37410|2) - En ves de ese trill porque no pones una LN 1/1 empezando en 00:37:064 (37064|1) - que creo que representaria el 1/4 mejor y seria mas facil.

Priority | • 00:39:922 (39922|0,40072|1,40372|0,40522|1,40972|1,41122|0,41272|1,41572|0,41722|1) - Yo imagino que ves el problema en esto no? Es demasiado fuerte en la mano izquierda y apenas usas las columnas [34]. Mueve alguna de esas notas para que se le facilite al jugador y no sienta cansancio en una mano ya que el BPM aumento.

Priority | • 00:47:722 (47722|0,48322|3,49522|0,50122|0,50422|1,50722|3) - Te recomiendo que estas simeples y las demas que estan en esta seccion que las elimines ya que nisiquiera en la Hard estan presente y crean un spike, mi otro razonamiento para que hagas algun cambio es que tienen el mismo sonido al igual que lo cual en mi opinion creo que dejar las notas largas representando las trompetas y el kick es mas que suficeinte. Dicho eso diria que lo apliques con todo.

Priority | • 01:07:222 (67222|2,68422|1,69622|2,70822|0) - Suficiente ya es que tengas los jumps al principio de cada stream, diria que si eliminas estas notas te seria mas facil reducir la densidad y dificultad por igual.

Priority | • Desde 01:45:922 - hasta 01:52:522 - Si quieres reducir la dificultad te recomiendo que en ves de jumps uses simples

Priority | • 01:55:822 (115822|2,115822|1,115822|0) - No te recomiendo para nada que uses una triple nisiquiera aunque sea el final del mapa.

Ni te lo voy a decir, dame kudosu :^).
Topic Starter
Kaito-kun
Como aplicar un mod de hace un mes :^)

Antalf wrote:

Te vine a dar un mod porque una "Normal" con el icono de H no es normal (pun intended) :v.

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.


No need to add candy since its sweet already
General

Aimod

-Tags que no estan correctos que intervienen con mi dificultad.

Timing

-Todavia creo que sigue un poco fuera de tiempo, usa Arrow Vortex y prueba con los diferentes timings a ver cual es el offset.

Patrones

-A toda sinceridad, usas patrones faciles pero la densidad y la distribucion de las notas crea el spike que esta siendo que sea una Hard.

Hitsounds

-Cuando prot los aplique vuelvo y reviso.

Metadata

-Todo en orden.


[Normal]

Priority | • 00:11:679 (11679|2) - Este shield 1/2 es muy necesario? No lo usaste en el principio cuando podias y creo que seria mejor que no lo pongas a menos que lo hagas con todas las notas ya que puede influir en el tirmo y como se juega el mapa en si. Touche,
movi la nota a la 1ra columna


Priority | • 00:25:756 (25756|2) - Lo mismo que repeti en la sugerencia de hace un momento. +1 Lince

Priority | • 00:33:141 (33141|0,33141|3,33372|0,33372|3,33603|0,33603|3,33833|0,33833|3) - Creo que podrias hacer algo mejor que ponerlas en solo stack, intenta otro patron en ves de eso. Lo volvi mas simple

Priority | • 00:37:064 (37064|1,37179|2,37295|1,37410|2) - En ves de ese trill porque no pones una LN 1/1 empezando en 00:37:064 (37064|1) - que creo que representaria el 1/4 mejor y seria mas facil. Aunque sean las unicas notas de 1/4 en este mapa, no creo que sea muy problematico considerando que es 130BPM

Priority | • 00:39:922 (39922|0,40072|1,40372|0,40522|1,40972|1,41122|0,41272|1,41572|0,41722|1) - Yo imagino que ves el problema en esto no? Es demasiado fuerte en la mano izquierda y apenas usas las columnas [34]. Mueve alguna de esas notas para que se le facilite al jugador y no sienta cansancio en una mano ya que el BPM aumento.Me quede con el patron tipo escalera, pero lo hice mas balanceado para ambas manos

Priority | • 00:47:722 (47722|0,48322|3,49522|0,50122|0,50422|1,50722|3) - Te recomiendo que estas simeples y las demas que estan en esta seccion que las elimines ya que nisiquiera en la Hard estan presente y crean un spike, mi otro razonamiento para que hagas algun cambio es que tienen el mismo sonido al igual que lo cual en mi opinion creo que dejar las notas largas representando las trompetas y el kick es mas que suficeinte. Dicho eso diria que lo apliques con todo. La seccion fuera muy vacia sin ellas, no le veo el problema, en teoria, es simplemente un par de dobles cada 1/1 minimo, asi que no noto el problema la verdad

Priority | • 01:07:222 (67222|2,68422|1,69622|2,70822|0) - Suficiente ya es que tengas los jumps al principio de cada stream, diria que si eliminas estas notas te seria mas facil reducir la densidad y dificultad por igual. Nel :v. Tenerla o no tenerla no considero que incremente la dificultad de una manera que requiera que se remueva, asi que me quedare con el

Priority | • Desde 01:45:922 - hasta 01:52:522 - Si quieres reducir la dificultad te recomiendo que en ves de jumps uses simples Seria muy simple y vacio para la intensidad de la seccion

Priority | • 01:55:822 (115822|2,115822|1,115822|0) - No te recomiendo para nada que uses una triple nisiquiera aunque sea el final del mapa. No le veo el gran problema a tener una triple al final de la cancion en un mapa de esta dificultad ?_?

Ni te lo voy a decir, dame kudosu :^).
EDIT: When tu post #400 es tu rechazando todas las sugerencias de tu kouhai :zenthink:
FadillSan
Hello~
NM req from my queue~
| 1 | 2 | 3 | 4 |

Easy
This diff is too hard for "Easy" diff owo
00:07:987 (7987|2,7987|1) - delete one
00:09:833 (9833|3,9833|1) - ^
00:13:526 (13526|1,13526|3) - ^
00:16:756 (16756|1) - move to 1
00:20:910 (20910|1,20910|3) - delete one
00:30:372 (30372|1) - move to 1
00:33:833 (33833|3,34064|2,34295|0,34526|3,34756|1,34756|2,34987|0,35218|3,35449|2,35679|1,35679|0,35910|3,36141|2,36372|1,36603|0,36833|3,37064|1,37295|2) - Too hard owo, solution : https://puu.sh/xIpd7/77f5789af9.jpg
01:10:972 (70972|1) - delete this, too hard
01:25:822 (85822|1) - delete
01:28:972 (88972|2) - move to 4
01:33:922 (93922|3,93922|1) - delete one
01:38:422 (98422|1) - change this to single note at 01:38:422 -
Normal
00:03:833 - add note
00:05:679 - ^
00:40:822 (40822|3) - change this to LN, end at 00:41:122 -
00:40:972 (40972|1) - delete this
00:41:272 (41272|2,41422|3) - move to 2 & 3
Hard
00:01:295 - add note
00:03:141 - ^
00:03:833 - ^
00:05:218 - ^
00:07:064 - ^
repeat on the same pattern~
00:14:333 - add note
00:14:449 - ^
repeat on the same pattern~
00:19:295 - add note
00:19:756 - ^
00:20:218 - ^

There are much missing notes, play with 25% and hear it becareful :3
Free reject okay~
Good luck~
Topic Starter
Kaito-kun

FadillSan wrote:

Hello~
NM req from my queue~
| 1 | 2 | 3 | 4 |

Normal
00:03:833 - add note I wanna avoid the sudden 1/4 that goes with adding the note there, so I think it's better to ignore the sound
00:05:679 - ^ ^^^
00:40:822 (40822|3) - change this to LN, end at 00:41:122 - Seems fine by me, applied
00:40:972 (40972|1) - delete this It isn't really hard to hit, and it would mean ignoring the main sound I'm following for no real reason,
so I'll keep it

00:41:272 (41272|2,41422|3) - move to 2 & 3 Made it 3 & 2 instead

Free reject okay~
Good luck~
Thanks for mod
Umo-
NM req from some random modding queue
1|2|3|4
hitsounds are loud af
Sweet Death
00:43:522 (43522|2,43522|1,43522|0) - is triple really needed? I think double in enough
00:56:272 - I think this would work better click
01:03:622 - I think it would be nice if you mapped snares here click
sheep
I will mostly go over patterns and some shit because I think this diff is to hard for new players
00:07:064 (7064|2,7295|3) - ctrl+g I think it follows music better
00:29:910 (29910|1) - move to 1, imo its too complex for new players
00:33:833 - I think this is too much for easy tbh
01:10:972 (70972|1) - you could remove this, it can mess up new players because this is probably too complex for them to play 01:10:522 (70522|1,70972|1) - 01:19:372 (79372|2) - move to 1, feels better
01:26:422 (86422|3) - I think this note sounds louder from 01:26:122 (86122|3) - so if you want move 01:26:422 (86422|3) - to 3
normal
01:17:722 (77722|1,77872|2,78022|0) - ctrl+j works better imo
01:34:522 (94522|2) - you could end the LN at 01:35:122 -
Nice map
Good Luck!
Antalf

FadillSan wrote:

Hello~

Hard
00:01:295 - add note
00:03:141 - ^
00:03:833 - ^
00:05:218 - ^
00:07:064 - ^
repeat on the same pattern~
00:14:333 - add note
00:14:449 - ^
repeat on the same pattern~
00:19:295 - add note
00:19:756 - ^
00:20:218 - ^

There are much missing notes, play with 25% and hear it becareful :3

Sorry but im going to reject all of this suggestions since im not going for density but mostly for comfort, and i chose not to represent those notes, thanks for the mod anyways!
Free reject okay~
Good luck~
Topic Starter
Kaito-kun
Tad bit late because I have been busy these past 3 days, will answer mod once I get home
Topic Starter
Kaito-kun

Umo- wrote:

NM req from some random modding queue
1|2|3|4
hitsounds are loud af Blame Sheep, because I do agree they are a bit too loud (I'll talk to her about it when she's free)
Sweet Death
00:43:522 (43522|2,43522|1,43522|0) - is triple really needed? I think double in enough Well, it does play better with a double on [12], so I'll apply
00:56:272 - I think this would work better click Indeed it does, applied
01:03:622 - I think it would be nice if you mapped snares here click At the start, I had the snares mapped in that section, but I chose to remove them since they were a bit uncomfortable to play there. I'll keep for now, but if modders keep pointing it out, I'll see around how to make them comfortable to play

normal
01:17:722 (77722|1,77872|2,78022|0) - ctrl+j works better imo I find no problem with it, applied
01:34:522 (94522|2) - you could end the LN at 01:35:122 - Did as you said, but extended this LN instead 01:35:122 (95122|0) -
Nice map Thanks owob
Good Luck!
Thanks for mod

Prot is currently unable to reply to your mods because of irl stuff, but she'll check everything once she has time, so please be patient for her reply

EDIT Fucking hell, accidentally double posted YAY!
Mentholzzz
why "KmS" is in tags, that make me want to kms a lot
Preview is a trap D:
Prot's Easy
00:12:603 (12603|2,12833|2,13064|2) - move to col.2 for hand balance ? , also idk but 3 1/2 hammer in Easy might be too hard idk. nvm 00:32:910 (32910|0,33141|0,33372|0,33603|0) - these thing exists >_>
00:51:622 - remove one here and double at 00:51:922 -
01:01:222 - ^
01:19:222 (79222|3,79372|2) - why this is the only part using LN in 1/2 drum ? like 01:28:822 (88822|1,88972|2) - or 01:21:922 (81922|2,82072|1) - use normal notes there

Normal
00:29:679 - remove 00:29:679 (29679|0) - ?, this place shouldn't be double
00:36:833 - double here

Antalf's Hard
00:09:603 - only double here should be enough imo
00:12:910 (12910|0) - snaps >_>
00:49:372 (49372|0) - the LN should start at 00:49:522 - and they shouldn't be double here from what i see .
00:50:272 (50272|1) - move this to 1 or 4 to avoid 1/2 jack

Sweet Death
00:14:333 - double here
00:56:572 (56572|3) - 00:56:572 -
01:03:772 - and so on.. , add note for snare here ?
01:11:422 - start from here until the end of jack part ,add a note on every white line like https://osu.ppy.sh/ss/9231746 , i test it and this still much easier than the js >_>
01:30:922 (90922|2,91072|2,91222|2,91522|2,91672|2,91822|2) - this is very painful to play , maybe ctrl-h 01:30:847 (90847|3,90922|2,90997|3,91072|2) -
01:50:422 - the drum here is actually in 1/3
01:51:922 - all the jack is on the left hand , https://osu.ppy.sh/ss/9231764
Protastic101
stuff i mentioned in discord about offset

FadillSan wrote:

Hello~
NM req from my queue~
| 1 | 2 | 3 | 4 |

Easy
This diff is too hard for "Easy" diff owo Ill try and do something about that after applying all mods
00:07:987 (7987|2,7987|1) - delete one I want to emphasize the start of a new musical phrase there. I don't think it'd be very interesting to have the same chord layering for every sound be the same.
00:09:833 (9833|3,9833|1) - ^ ^
00:13:526 (13526|1,13526|3) - ^ ^
00:16:756 (16756|1) - move to 1 Done
00:20:910 (20910|1,20910|3) - delete one see first reason
00:30:372 (30372|1) - move to 1 What I did here was instead of using jumps for the snares which I thought would be a bit too hard in a 1/2 stream is I put all the snares in col 1, and the rest of the bells in col 2, 3, and 4. In this way, it's a bit like a scratch but for the snare and only for a short portion of the map.
00:33:833 (33833|3,34064|2,34295|0,34526|3,34756|1,34756|2,34987|0,35218|3,35449|2,35679|1,35679|0,35910|3,36141|2,36372|1,36603|0,36833|3,37064|1,37295|2) - Too hard owo, solution : https://puu.sh/xIpd7/77f5789af9.jpg I personally think it's fine. It would be awkward to jump from a 1/2 stream from 00:26:449 - to 00:33:833 - , only to go to 1/1 despite the music becoming denser. This is why I used LNs as it clutters the playing field more and gives it the feeling of being very dense despite the rhythm being the same.
01:10:972 (70972|1) - delete this, too hard I don't really know how else to represent the 1/8 roll there aside from a 1/2 LN, so Ill keep the LN for the time being, but I moved it to col 1 so the player has a bit more time in between presses to hit the LN.
01:25:822 (85822|1) - delete done
01:28:972 (88972|2) - move to 4 Rearranged slightly to be a bit more spaced out across both hands.
01:33:922 (93922|3,93922|1) - delete one The crash there is really loud and I feel like I'd be undermapping it if I ignored it.
01:38:422 (98422|1) - change this to single note at 01:38:422 - It's supposed to represent the 1/4 synth roll there which is why it's held for an entire beat. 01:38:572 (98572|2) - is an LN simply to be consistent with the overlaps already used in the diff.

Free reject okay~
Good luck~

Umo- wrote:

NM req from some random modding queue
1|2|3|4
hitsounds are loud af Probs keysounds. It's a bit hard to hear them on anything higher than 90%, but for the most part, I think it should be fine. I'll most likely reduce the volume of the A6 cause that's a bit too sharp at 100% vol
sheep
I will mostly go over patterns and some shit because I think this diff is to hard for new players
00:07:064 (7064|2,7295|3) - ctrl+g I think it follows music better I'm not too much a fan of the repeated 4-3 1-2 4-3 movement. I'd prefer to have a little variation in the note arrangement unless it's a higher bpm roll.
00:29:910 (29910|1) - move to 1, imo its too complex for new players At this point, I reserved col 1 for the snare only to be able to give it more emphasis without having to use larger chords.
00:33:833 - I think this is too much for easy tbh I think it's a fair introduction to the later parts of the map where it's 200 BPM 1/1 overlapped LNs. Even though this is 130 BPM 1/2, I think it's slow enough that players will be able to get the holds down fairly quickly as they all end in the same place which makes the release easy to time.
01:10:972 (70972|1) - you could remove this, it can mess up new players because this is probably too complex for them to play Second complaint about it, guess I will orz. Reduced to a short note.
01:10:522 (70522|1,70972|1) - 01:19:372 (79372|2) - move to 1, feels better I personally think it's easier to play when it's connected on the same hand with 01:19:222 (79222|3) - rather than forcing a larger hand movement with a 4 to 1 distance.
01:26:422 (86422|3) - I think this note sounds louder from 01:26:122 (86122|3) - so if you want move 01:26:422 (86422|3) - to 3 I feel like I lose a bit of the emphasis the stack gives when I move it to a different column because there will be less of a focused strain on one particular hand, so the pattern simply blends in with the rest of the section's balanced structure.
Nice map
Good Luck!

Mentholzzz wrote:

why "KmS" is in tags, that make me want to kms a lot rip
Preview is a trap D:
Prot's Easy
00:12:603 (12603|2,12833|2,13064|2) - move to col.2 for hand balance ? , also idk but 3 1/2 hammer in Easy might be too hard idk. nvm 00:32:910 (32910|0,33141|0,33372|0,33603|0) - these thing exists >_> Lul. It's 130 BPM so I think it should be fine. Stacks are used quite a bit in the introduction so I think the three note stack is a nice way to first show it off to the player. If they can hit the 3 note stack, they'll be able to nail every ministack following after it.
00:51:622 - remove one here and double at 00:51:922 - or I add jump at 00:51:922 - too and have two doubles huehuehue
01:01:222 - ^ ^
01:19:222 (79222|3,79372|2) - why this is the only part using LN in 1/2 drum ? like 01:28:822 (88822|1,88972|2) - or 01:21:922 (81922|2,82072|1) - use normal notes there Cause consistency is a social construct
Thanks for the mods you guys =w=)/

update
Topic Starter
Kaito-kun

Mentholzzz wrote:

why "KmS" is in tags, that make me want to kms a lot Because I gotta make sure people know what they getting into when they play the map :^)
Preview is a trap D:
Normal
00:29:679 - remove 00:29:679 (29679|0) - ?, this place shouldn't be double Good thing my existence is only a single :^)
00:36:833 - double here So, double KmS?

Sweet Death
00:14:333 - double here Double KmS it is
00:56:572 (56572|3) - 00:56:572 - ??? Don't understand what u trying to tell me
01:03:772 - and so on.. , add note for snare here ? Already suggested enough times, but unless anyone gives me a pattern that isn't cancer to hit here, I'll keep the pattern as it is. So I'll keep for now
01:11:422 - start from here until the end of jack part ,add a note on every white line like https://osu.ppy.sh/ss/9231746 , i test it and this still much easier than the js >_> Tried it and it's definitely not easier than the JS (reminder that u are a jack fuk thx u very much), it spikes the map too much, which is contrary to the idea I want to have in this section
01:30:922 (90922|2,91072|2,91222|2,91522|2,91672|2,91822|2) - this is very painful to play , maybe ctrl-h 01:30:847 (90847|3,90922|2,90997|3,91072|2) - Changed that section's patterning, it should be easier to read and play
01:50:422 - the drum here is actually in 1/3 I'm not following the drums, but the main rhythm (the sound that the whole section has been following), which is 1/4
01:51:922 - all the jack is on the left hand , https://osu.ppy.sh/ss/9231764 Used a very similar pattern, but fixed the problem
I blame.......fuck, I can't blame anyone for the preview trap :^(
FAMoss
Insane

00:19:064 (19064|1) - this note not double because sound is not equal with 00:19:526 -

01:14:722 - here i think better change to LN

===============================================

Hard

00:12:910 (12910|0) - this wrong, put in 00:12:949 -

00:45:772 (45772|3) - change to col 2

01:09:922 - this part you can use this (suggestion)

00:45:922 (45922|1) - this note change to col 4
Topic Starter
Kaito-kun

FAMoss wrote:

Insane

00:19:064 (19064|1) - this note not double because sound is not equal with 00:19:526 - There's a crash sound here, that is not present on the other timestamp, so it's intended

01:14:722 - here i think better change to LN I don't see the problem with there being the same type of silence 00:37:410 - has, so I'll keep because having an LN there would be as bland as having it unmapped, but at least having it unmapped can leave the player with the option to re-position themselves in case they are in an uncomfortable position
Thanks for mod
tatatat
hi
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