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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Wednesday, 11 October 2017 at 8:19:57 PM

Artist: An
Title: ExaVid
Tags: 191 acuticnotes an-fillnote sukima studio
BPM: 191
Filesize: 10120kb
Play Time: 06:02
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Download: An - ExaVid
Information: Scores/Beatmap Listing
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ææææææææ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ææææ ͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇|͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇|͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇ ͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇|͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇|͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|

Code:
RECORD OF DECISION - OVERSEER COUNCIL ACTION #16-47 ("CON-5")

MOTION AS FOLLOWS: PROCEED WITH CONTINGENCY PLAN 2798-5, TO DISTRIBUTE MEANS OF EFFECTIVE SUICIDE TO GLOBAL POPULATION IN ORDER TO SPARE ALL INTERESTED CIVILIANS FROM SCP-001

YEA: O5-3, O5-4, O5-7, O5-9, O5-10, O5-11

NAY: O5-2, O5-5, O5-8, O5-13

ABSTAIN: O5-1, O5-6, O5-12

RESULT: MOTION FAILS

c̢̮̗̠̫̯͇͉̦̲͓̘̮͍͍̙̪̩̾̅͆ͥͯ͘ŏ̴̸̙̦̟̜̥͓͚̟̥͎̼̊ͫ̈ͤ̾͗ͣ̍ͯ͐̆̋͋̆͛̇̀͡͠ḻ̷͓̼͚̖͙̣̗̙͚̟̞͇͙͚͙̃̅̉͌ͯ̎̒͛̓ͤͯ̍̓̃ͨ́́ͅở̶̧̡̪̰̟͙̤̮̫̩̈́̾̔͗̌͗̒̽ͬͮr͛͗ͩ͐̓͏̝̝̬͉̯̦̦͍̤̰̖͕̱͇͚=̧͐̎͆ͣ̔̏͗̈̃ͩ͊͒̋ͮ͊ͣ̂ͫ͞͏̹͇͖͇T̶̨͈̦̬̱̠͇̙̃͌̓͆̌̈́̆̇̋̏̚r͕̦͙̥̹̮̗̫̘̺̘ͬ͛͆͆̀͜͡a̵̵̛̖͖͓̦̝͔̹̙̐̍̓ͥ̉̈ͅnͪ͊̇͆̃͒͐̾ͯ̆ͧͫ͋͊͊̐̇̌҉̱̣͎͓̱̥͍͍̀̀̕ͅͅs͒ͩ͋͐ͧ̒̉ͤ҉̶̨̫̖͓͙̳̮̮͝ͅp̷̷̝̼͖̙ͪ̃̒ͪ̒͋ͣ͐̔̓͂́͑̾͗ͦ̕͠ͅȃ̵̛̬̲̣̞͔̣̺̟͍͓͔̌̍ͩ̽̈ͭ͑ͪ͐́̐ͩ͂͊ͅr̸̢̻̘̖̟̜̠̩̺͇͎̠̘ͯ̊ͯ͗ͮ̚̕͠é̢͙̞̯͕͚̙͙̝͉͍̥̜̠͇̼̐ͨͣ̌ͣ̔̃ͥ͋̑͊̽̐͌͑ͫ̊̐̕͝n̡̖͕̮̙̭͍͚͎̥̦̱̼̪̻͚̟̬̹̫͒ͥ͆̑ͧ́͗ͣ́̏ͦͤ͗̃ͮ͊̆̚̚̕͡ţ͊̈ͦ̐̓̿̾͊̐̚̚͝҉̠̤̭̲́ͅ]̷̤̗̫̱͈̣̂ͨ̓ͦͪ̈̑ͫ͊̏͌̃̋͐̊̌̀̚͝͡[̸̼̘̖͈͔͙͐ͮ̈́̑͘ͅc̴̖̖̬͉̗͙̟̝̜̱̼̪͚̰̜̳͍̈́̂̂ͩ̄͒͋͌͑̄͂͗̓́ę̸͍̣̳̦̞͈̻̰̠͚̺̪̰͚͂̔ͪ̇͐ͤ͒ͥͧͤ̔̋̀͘͜n̴̨͔̭̻̻̪̰̥̅̄̈̄ͫ̓ͤ̀́́ͅẗ̵̶̴̹̩̺̼̲̦̾̊̅̽ͩ̌ͬͯ̔̒ͦ͡͞ḛ̸̪͚̘̤͇̅͋̓͋ͦ̍̔̊̚͠͞r̶̷̗͓̬̳̙̮͖̬͎̭̥̈̇͐ͅ]̢̆͛̆̐̏ͪ̏ͫ̒̿͂ͮͫͪ̾ͧ̚̚҉̢̙̬͕̪͚̠͚̯͇̺̺̗́͡ ͎̯̣͔͓̳̭̟̮͖̬̰̺̣͕̞͊̂ͥ̾ͥ̔ͥ̇͒̄́ͭ̚͡͡|̶͔̳̰̘͍̗̺̩̪̼͔̭̪̳͔͇̮̹̯̆̀͒͒̎͛́͛ͭͦ͂̊̿͑̃͘͟͝|͉̜̥̭̪͔̩̠̞̟̦̺̀ͥͩ̽ͪͫ̊͛̈́͢͢|̼̣͚̰̱͔ͨͬ̒ͦ́ͤͧ̌̐ͬ͜͝|̴̡̥̲͙͙͖̲̣͈̹̥ͣͭ͊͐̚æ̡̱͐̄æ͕͕̼̟͉̝͔please come homeæ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩æ|̶͔̳̰̘͍̗̺̩̪̼͔̭̪̳͔͇̮̹̯̆̀͒͒̎͛́͛ͭͦ͂̊̿͑̃͘͟͝|͉̜̥̭̪͔̩̠̞̟̦̺̀ͥͩ̽ͪͫ̊͛̈́͢͢|̼̣͚̰̱͔ͨͬ̒ͦ́ͤͧ̌̐ͬ͜͝|̴̡̥̲͙͙͖̲̣͈̹̥ͣͭ͊͐̚æ̝̘̙̖̟̋͑̓̈̊ͮ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿͡ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿æ͙̪̪͒̈́̾̏̽ͅæ̳̍̍ͭ̓̓ͮͅæ̬̹̩͖ͪ́̾͝æͣͦ͂̌̈́͏̠̻̝æ̳͎͚̱̭͞|̶͔̳̰̘͍̗̺̩̪̼͔̭̪̳͔͇̮̹̯̆̀͒͒̎͛́͛ͭͦ͂̊̿͑̃͘͟͝|͉̜̥̭̪͔̩̠̞̟̦̺̀ͥͩ̽ͪͫ̊͛̈́͢͢|̼̣͚̰̱͔ͨͬ̒ͦ́ͤͧ̌̐ͬ͜͝|̴̡̥̲͙͙͖̲̣͈̹̥ͣͭ͊͐̚æ̛̰͙͓ͬͦ̆̇̈ͩæ̈́͑̋̓ͩ̎æ̵̤͔͔ͪ̉ͭæ̒̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿æ̭̰͔̝̳̟͙ͪ̅̈̓̂ͨ̽æ̝̠̬̰̈́̓ͣ̉̚æ͓̖̮̱̗̊̿ͧ͆ͅæ̡̱͐̄æ͕͕̼̟͉̝͔ æ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩ææ̝̘̙̖̟̋͑̓̈̊ͮ͡æ͙̪̪͒̈́̾̏̽ͅæ̳̍̍ͭ̓̓ͮͅæ̬̹̩͖ͪ́̾͝æͣͦ͂̌̈́͏̠̻̝̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿æ̳͎͚̱̭͞æ̛̰͙͓ͬͦ̆̇̈ͩæ̈́͑̋̓ͩ̎æ̵̤͔͔ͪ̉ͭæ̒æ̭̰͔̝̳̟͙ͪ̅̈̓̂ͨ̽æ̝̠̬̰̈́̓ͣ̉̚æ͓̖̮̱̗̊̿ͧ͆ͅæ̡̱͐̄æ͕͕̼̟͉̝͔ please come home æ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩ææ̝̘̙̖̟̋͑̓̈̊ͮ͡æ͙̪̪͒̈́̾̏̽̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ͅ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿æ̳̍̍ͭ̓̓ͮͅæ̬̹̩͖ͪ́̾͝æͣͦ͂̌̈́͏̠̻̝æ̳͎͚̱̭͞æ̛̰͙͓ͬͦ̆̇̈ͩæ̈́͑̋̓ͩ̎æ̵̤͔͔ͪ̉ͭæ̒|̶͔̳̰̘͍̗̺̩̪̼͔̭̪̳͔͇̮̹̯̆̀͒͒̎͛́͛ͭͦ͂̊̿͑̃͘͟͝|͉̜̥̭̪͔̩̠̞̟̦̺̀ͥͩ̽ͪͫ̊͛̈́͢͢|̼̣͚̰̱͔ͨͬ̒ͦ́ͤͧ̌̐ͬ͜͝|̴̡̥̲͙͙͖̲̣͈̹̥ͣͭ͊͐̚æ̭̰͔̝̳̟͙ͪ̅̈̓̂ͨ̽æ̝̠̬̰̈́̓ͣ̉̚æ͓̖̮̱̗̊̿ͧ͆ͅæ̡̱͐̄æ͕͕̼̟͉̝͔ æ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩ææ̝̘̙̖̟̋͑̓̈̊ͮ͡æ͙̪̪͒̈́̾̏̽ͅ|̶͔̳̰̘͍̗̺̩̪̼͔̭̪̳͔͇̮̹̯̆̀͒͒̎͛́͛ͭͦ͂̊̿͑̃͘͟͝|͉̜̥̭̪͔̩̠̞̟̦̺̀ͥͩ̽ͪͫ̊͛̈́͢͢|̼̣͚̰̱͔ͨͬ̒ͦ́ͤͧ̌̐ͬ͜͝|̴̡̥̲͙͙͖̲̣͈̹̥ͣͭ͊͐̚æ̳̍̍ͭ̓̓ͮͅæ̬̹̩͖ͪ́̾͝æͣͦ͂̌̈́͏̠̻̝æ̳͎͚̱̭͞æ̛̰͙͓ͬͦ̆̇̈ͩæ̈́͑̋̓ͩ̎æ̵̤͔͔ͪ̉ͭæ̒̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿æ̭̰͔̝̳̟͙ͪ̅̈̓̂ͨ̽æ̝̠̬̰̈́̓ͣ̉̚æ͓̖̮̱̗̊̿ͧ͆ͅæ̡̱͐̄æ͕͕̼̟͉̝͔ please come home æ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩ææ̝̘̙̖̟̋͑̓̈̊ͮ͡æ͙̪̪͒̈́̾̏̽ͅæ̳̍̍ͭ̓̓ͮͅæ̬̹̩͖ͪ́̾͝æͣͦ͂̌̈́͏̠̻̝æ̳͎͚̱̭͞ ͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇|͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇|͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇ ͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇|͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇|͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|æ̛̰͙͓ͬͦ̆̇̈ͩæ̈́͑̋̓ͩ̎æ̵̤͔͔ͪ̉ͭæ̒æ̭̰͔̝̳̟͙ͪ̅̈̓̂ͨ̽æ̝̠̬̰̈́̓ͣ̉̚æ͓̖̮̱̗̊̿ͧ͆ͅæ̡̱͐̄æ͕͕̼̟͉̝͔æ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩ææ̝̘̙̖̟̋͑̓̈̊ͮ͡æ͙̪̪͒̈́̾̏̽ͅæ̳̍̍ͭ̓̓ͮͅæ̬̹̩͖ͪ́̾͝æͣͦ͂̌̈́͏̠̻̝æ̳͎͚̱̭͞æ̛̰͙͓ͬͦ̆̇̈ͩæ̈́͑̋̓ͩ̎æ̵̤͔͔ͪ̉ͭæ̒æ̭̰͔̝̳̟͙ͪ̅̈̓̂ͨ̽ ͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇|͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇|͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇ ͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇|͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇|͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|æ̝̠̬̰̈́̓ͣ̉̚æ͓̖̮̱̗̊̿ͧ͆ͅæ̡̱͐̄æ͕͕̼̟͉̝͔ please come home æ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩æ|̶͔̳̰̘͍̗̺̩̪̼͔̭̪̳͔͇̮̹̯̆̀͒͒̎͛́͛ͭͦ͂̊̿͑̃͘͟͝|͉̜̥̭̪͔̩̠̞̟̦̺̀ͥͩ̽ͪͫ̊͛̈́͢͢|̼̣͚̰̱͔ͨͬ̒ͦ́ͤͧ̌̐ͬ͜͝|̴̡̥̲͙͙͖̲̣͈̹̥ͣͭ͊͐̚æ̝̘̙̖̟̋͑̓̈̊ͮ͡æ͙̪̪͒̈́̾̏̽ͅ|̶͔̳̰̘͍̗̺̩̪̼͔̭̪̳͔͇̮̹̯̆̀͒͒̎͛́͛ͭͦ͂̊̿͑̃͘͟͝|͉̜̥̭̪͔̩̠̞̟̦̺̀ͥͩ̽ͪͫ̊͛̈́͢͢|̼̣͚̰̱͔ͨͬ̒ͦ́ͤͧ̌̐ͬ͜͝|̴̡̥̲͙͙͖̲̣͈̹̥ͣͭ͊͐̚æ̳̍̍ͭ̓̓ͮͅæ̬̹̩͖ͪ́̾͝æͣͦ͂̌̈́͏̠̻̝æ̳͎͚̱̭͞æ̛̰͙͓ͬͦ̆̇̈ͩæ̈́͑̋̓ͩ̎æ̵̤͔͔ͪ̉ͭæ̒æ̭̰͔̝̳̟͙ͪ̅̈̓̂ͨ̽æ̝̠̬̰̈́̓ͣ̉̚æ͓̖̮̱̗̊̿ͧ͆ͅæ̡̱͐̄æ͕͕̼̟͉̝͔ æ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩ææ̝̘̙̖̟̋͑̓̈̊ͮ͡æ͙̪̪͒̈́̾̏̽ͅæ̳̍̍ͭ̓̓ͮ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ͅ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿æ̬̹̩͖ͪ́̾͝æͣͦ͂̌̈́͏̠̻̝æ̳͎͚̱̭͞æ̛̰͙͓ͬͦ̆̇̈ͩæ̈́͑̋̓ͩ̎æ̵̤͔͔ͪ̉ͭæ̒æ̭̰͔̝̳̟͙ͪ̅̈̓̂ͨ̽æ̝̠̬̰̈́̓ͣ̉̚æ͓̖̮̱̗̊̿ͧ͆ͅæ̡̱͐̄æ͕͕̼̟͉̝͔ please come home æ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩ææ̝̘̙̖̟̋͑̓̈̊ͮ͡æ͙̪̪͒̈́̾̏̽ͅæ̳̍̍ͭ̓̓ͮͅæ̬̹̩͖ͪ́̾͝æͣͦ͂̌̈́͏̠̻̝æ̳͎͚̱̭͞æ̛̰͙͓ͬͦ̆̇̈ͩæ̈́͑̋̓ͩ̎æ̵̤͔͔ͪ̉ͭæ̒æ̭̰͔̝̳̟͙ͪ̅̈̓̂ͨ̽æ̝̠̬̰̈́̓ͣ̉̚æ͓̖̮̱̗̊̿ͧ͆ͅæ̡̱͐̄|̶͔̳̰̘͍̗̺̩̪̼͔̭̪̳͔͇̮̹̯̆̀͒͒̎͛́͛ͭͦ͂̊̿͑̃͘͟͝|͉̜̥̭̪͔̩̠̞̟̦̺̀ͥͩ̽ͪͫ̊͛̈́͢͢|̼̣͚̰̱͔ͨͬ̒ͦ́ͤͧ̌̐ͬ͜͝|̴̡̥̲͙͙͖̲̣͈̹̥ͣͭ͊͐̚æ͕͕̼̟͉̝͔æ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩ææ̝̘̙̖̟̋͑̓̈̊ͮ͡æ͙̪̪͒̈́̾̏̽ͅæ̳̍̍ͭ̓̓ͮͅæ̬̹̩͖ͪ́̾͝æͣͦ͂̌̈́͏̠̻̝æ̳͎͚̱̭͞æ̛̰͙͓ͬͦ̆̇̈ͩæ̈́͑̋̓ͩ̎æ̵̤͔͔ͪ̉ͭæ̒æ̭̰͔̝̳̟͙ͪ̅̈̓̂ͨ̽æ̝̠̬̰̈́̓ͣ̉̚æ͓̖̮̱̗̊̿ͧ͆ͅæ̡̱͐̄æ͕͕̼̟͉̝͔ please come home æ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩ææ̝̘̙̖̟̋͑̓̈̊ͮ͡æ͙̪̪͒̈́̾̏̽ͅæ̳̍̍ͭ̓̓ͮͅæ̬̹̩͖ͪ́̾͝æͣͦ͂̌̈́͏̠̻̝æ̳͎͚̱̭͞æ̛̰͙͓ͬͦ̆̇̈ͩæ̈́͑̋̓ͩ̎æ̵̤͔͔ͪ̉ͭ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿æ̒æ̭̰͔̝̳̟͙ͪ̅̈̓̂ͨ̽æ̝̠̬̰̈́̓ͣ̉̚|̶͔̳̰̘͍̗̺̩̪̼͔̭̪̳͔͇̮̹̯̆̀͒͒̎͛́͛ͭͦ͂̊̿͑̃͘͟͝|͉̜̥̭̪͔̩̠̞̟̦̺̀ͥͩ̽ͪͫ̊͛̈́͢͢|̼̣͚̰̱͔ͨͬ̒ͦ́ͤͧ̌̐ͬ͜͝|̴̡̥̲͙͙͖̲̣͈̹̥ͣͭ͊͐̚æ͓̖̮̱̗̊̿ͧ͆ͅæ̡̱͐̄æ͕͕̼̟͉̝͔æ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩ææ̝̘̙̖̟̋͑̓̈̊ͮ͡æ͙̪̪͒̈́̾̏̽ͅæ̳̍̍ͭ̓̓ͮͅæ̬̹̩͖ͪ́̾͝æͣͦ͂̌̈́͏̠̻̝æ̳͎͚̱̭͞æ̛̰͙͓ͬͦ̆̇̈ͩæ̈́͑̋̓ͩ̎æ̵̤͔͔ͪ̉ͭ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿æ̒æ̭̰͔̝̳̟͙ͪ̅̈̓̂ͨ̽æ̝̠̬̰̈́̓ͣ̉̚æ͓̖̮̱̗̊̿ͧ͆ͅæ̡̱͐̄æ͕͕̼̟͉̝͔ please come home æ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩ææ̝̘̙̖̟̋͑̓̈̊ͮ͡æ͙̪̪͒̈́̾̏̽ͅæ̳̍̍ͭ̓̓ͮͅæ̬̹̩͖ͪ́̾͝|̶͔̳̰̘͍̗̺̩̪̼͔̭̪̳͔͇̮̹̯̆̀͒͒̎͛́͛ͭͦ͂̊̿͑̃͘͟͝|͉̜̥̭̪͔̩̠̞̟̦̺̀ͥͩ̽ͪͫ̊͛̈́͢͢|̼̣͚̰̱͔ͨͬ̒ͦ́ͤͧ̌̐ͬ͜͝|̴̡̥̲͙͙͖̲̣͈̹̥ͣͭ͊͐̚æͣͦ͂̌̈́͏̠̻̝æ̳͎͚̱̭͞æ̛̰͙͓ͬͦ̆̇̈ͩæ̈́͑̋̓ͩ̎æ̵̤͔͔ͪ̉ͭ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ 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̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿æ̵̤͔͔ͪ̉ͭæ̒|̶͔̳̰̘͍̗̺̩̪̼͔̭̪̳͔͇̮̹̯̆̀͒͒̎͛́͛ͭͦ͂̊̿͑̃͘͟͝|͉̜̥̭̪͔̩̠̞̟̦̺̀ͥͩ̽ͪͫ̊͛̈́͢͢|̼̣͚̰̱͔ͨͬ̒ͦ́ͤͧ̌̐ͬ͜͝|̴̡̥̲͙͙͖̲̣͈̹̥ͣͭ͊͐̚æ̭̰͔̝̳̟͙ͪ̅̈̓̂ͨ̽æ̝̠̬̰̈́̓ͣ̉̚æ͓̖̮̱̗̊̿ͧ͆ͅæ̡̱͐̄æ͕͕̼̟͉̝͔ please come home æ̤̪̪̊̎̉ͥ̀æ̌͏̬̪̬͎̘͚̩ææ̝̘̙̖̟̋͑̓̈̊ͮ͡æ͙̪̪͒̈́̾̏̽ͅæ̳̍̍ͭ̓̓ͮͅæ̬̹̩͖ͪ́̾͝æͣͦ͂̌̈́͏̠̻̝̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿|̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ 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ADJUNCT RECORDS ̶͡͏#҉͘͏#̢̛̛́#̴͠#̴́#̸̧͢͟#̢͘͠#̷͘#̸̀#̶͘͢͡#̀͘͏#͟͝͞͝҉#̴̧͡#͜͢͏͝#͝#̡̛͘͝#̀́͏͏#̕͟#̸̀̀͜#͘҉̢̢͜#̧̀͞#͏҉̛#̢͜҉#̧̨͘͢͢#͏̢̨͢#̴#́́͠#҉̵͜͟#̡͟͡͡@͏̸͠@͘͘͟͝9̷̷̢̨́2͏̴́͞$͜͡

BEGIN TRANSCRIPT


things from gn-'s ranked set

chart focuses mainly on the essence of the music itself rather than giving it even more  character than what it already has 
very slight dumpy stuff with my own personal touch on js patterning i guess
1/4 runs, (somewhat) awkward structure. focuses predominantly on making you feel s̵̸̨͢͞l͟͝i̡̡̛͢͞g̸͞͝h̢̕͟͡t̛̀͝͏l̕͠y̸̶͢͞͏ uneasy throughout 
might push for rank, we'll see



if you dont understand whats going on here then its best if you [[[[[[overwrite of data please contact system administrator for moreeeeeeeeeeeeeee32@#%@%@^#763456&$_: http://www.scp-wiki.net/kalinins-proposal]]]]]]


END TRANSCRIPT ̧̀͘͘͞#̶̴͢#̷̨͘͝#̸̕#͘͜͏#̸̴͞͝#̡͏̸̛#̶̢̕҉#̷̶͜͜#̶͏͘҉#̧́͘̕#̸̴͘҉̕#̡́#̶̡́͘͘#̵͡͏͏́#҉̷̧̢͞#̴̡̢́͘#͠#̴̀̕͡҉#͟͜#̷͘͡#͢͡#̴͢͞#̴̢̨͟#̧̨̀͝͝#̵͠#̵̛#̡̡̀҉#̨̧͘͡



waiting for bn
Last edited by Abraxos on , edited 37 times in total.
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Earned 2 kudosu.
let me icon this if you get enough mod and kds stars ajskdaskljdjs
Code:
23:04 Abraxos: yo dude
23:04 Maxus: hei dude o/
23:04 Abraxos: wanna try something
23:06 Maxus: if it's testplay, sure 
23:08 Abraxos: ye
23:08 *Abraxos is listening to [https://osu.ppy.sh/b/1375655 An - ExaVid]
23:08 Abraxos: star rating is wrong but whtv
23:09 Maxus: is this like that descent map gimmick again 
23:09 Abraxos: nah
23:09 Abraxos: it's for rank actually
23:09 Abraxos: you'll see
23:10 *Maxus is listening to [https://osu.ppy.sh/b/1375655 An - ExaVid]
23:16 Maxus: damn this map is actually really fun
23:17 Abraxos: oh shit
23:17 Abraxos: thanks
23:17 Abraxos: took about 3 weeks or so
23:17 Maxus: rare feeling i play bout 6 minutes and suddenly "oh, it's already over? so fast"
23:17 Abraxos: wwwww
23:17 Maxus: damn dude i wanna rank this uwu
23:17 Abraxos: was worried it'd be a bit boring
23:17 Abraxos: uw u
23:18 Abraxos: i need to find HS first thoughhhh
23:18 Maxus: HS is the hardest part of rank mapping tbh
23:18 Abraxos: think the patterns are generally fine, i haven't thoroughly combed the layering though
23:18 Abraxos: yea same
23:18 Abraxos: anything odd you wanna point out
23:19 Abraxos: will give kds and pretend it's an irc '_>'
23:20 Maxus: will be hard to point anything uncomfort but seem unintentional '_>'
23:21 Abraxos: tru '<_'
23:21 Maxus: probably some of the snap that's quite dangerous though :x
23:22 Abraxos: the graces?
23:23 Maxus: well i mean to figure the exact snap at some place 
23:24 Abraxos: o ic
23:26 Maxus: 06:01:492 - probably only me but kinda out of places LN although it seem to suit the abstract nature of song
23:27 Abraxos: https://osu.ppy.sh/ss/9094773 edited to this
23:29 Maxus: think you can make one more LN to put at col 4 till blue line, and move the note at col 4 to col 3
23:29 Maxus: it will sort of connect the jack
23:30 Abraxos: suppose you mean like https://osu.ppy.sh/ss/9094801
23:31 Maxus: originally i mean https://osu.ppy.sh/ss/9094809 , since it seems you still wanna the final touch to be interesting
23:32 Maxus: 00:29:528 - https://osu.ppy.sh/ss/9094793 purely suggestion here, i think it gives more wub wub fub feeling in it
23:32 Maxus: but yours is also work
23:32 Abraxos: o ic
23:33 Abraxos: did something similar but i moved the LN to 3
23:34 Abraxos: 00:29:528 - the doubles would be a bit overkill tho
23:35 Maxus: really? i kinda find that LN to be quite easy imo
23:35 Abraxos: ya kinda
23:35 Maxus: 00:59:842 - since you kinda do this LN trick
23:35 Maxus: i figure you can add more at other place imo
23:35 Abraxos: but like at 00:29:685 - 00:29:999 - there'd be too much impact u get what i mean
23:36 Abraxos: o icc
23:36 Abraxos: at 59 the wub is much more suppressed
23:36 Abraxos: so i did a little bit of LN stuff there
23:36 Maxus: well since i thought theres 2 sound there (major one and softer one)
23:37 Maxus: but okay, it's not major, just suggestion
23:37 Abraxos: www
23:38 Maxus: 00:51:047 - make grace here is fun tbh 
23:38 Abraxos: donez
23:39 Abraxos: i missed the note woops
23:39 Abraxos: did the same for the next section
23:41 Maxus: 01:01:256 - is this inspired from dreamless wanderer :p
23:41 Abraxos: it came from a lot of places actually
23:41 Abraxos: doppelganger dreamless pupa
23:42 Abraxos: i tend to subconsciously use similar patterns because i keep looking at their maps
23:42 Maxus: love how you handle those ln though, i just keep wanna wubwub that
23:42 Abraxos: ww me too tbh
23:43 Maxus: 01:10:523 - i know you intentionally don't want to map 1/2, but i felt the mini ln at 01:11:308 - kinda lose impact because the part before kinda empty imo
23:44 Abraxos: hmm
23:45 Abraxos: it kinda feels like it's somewhat empty because it's riding up into the next section which is about the same as before but with increased intensity
23:45 Abraxos: you have a valid point though
23:45 Abraxos: ssssssss
23:46 Maxus: well up to you there uwu 
23:47 Abraxos: will keep empty 4 now but i changed the second to a chord ln thing
23:49 Maxus: 01:45:157 - kinda personal, but even for technical thing the col 2 stack is dat train long with the oh trill and LN grace it makes me doki2
23:49 Abraxos: ya i noticed this
23:49 Abraxos: OWO>?!@
23:50 Abraxos: alright hold on
23:51 Abraxos: https://osu.ppy.sh/ss/9094996 edited
23:53 Maxus: owo)b nice neat structure you got
23:53 Abraxos: thankss
23:55 Maxus: 03:22:146 - prefer you have same LN as 03:11:937 - does but if you want variation its fine
23:55 Abraxos: oops my bas
23:55 Abraxos: d
23:56 Abraxos: edited
23:57 Maxus: 03:40:994 - this reminds me of that insane techniques kors-k LN section a bit
23:58 Abraxos: heheh
23:58 Maxus: 04:00:314 - prefer you still continue with mini ln thing, it actually give nice touch in the empty section
23:59 Abraxos: fair enough
23:59 Abraxos: donez
00:01 Abraxos: it's hard finding mods for this map ;;
00:01 Maxus: 04:20:418 - prefer having trill here, although you wanna connect the stair into next jack, seem trill give more kachakacha thing
00:02 Maxus: its actually hard mod this without touching things thats kinda "personal" for the mapper uwu
00:02 Abraxos: tru dat
00:02 Maxus: need to think couple times
00:02 Abraxos: still need mods for rank though :::(
00:02 Abraxos: also i edited that to https://osu.ppy.sh/ss/9095072
00:03 Maxus: nice one owo)b
00:03 Abraxos: owo)b
00:03 Maxus: 1 page mod enough i think? well asherz also do it i guess
00:03 Abraxos: fair point
00:04 Abraxos: still need to find people though ugh
00:04 Maxus: 04:43:036 (283036|0) - my ocd pitch appearing x.x , col 4? :<
00:05 Maxus: not that sure how u structure the ln pattern
00:05 Abraxos: i'll edit the whole section
00:06 Abraxos: made these 04:50:575 (290575|0) - things follow the pitch, edited all other parts accordingly
00:06 Abraxos: should be better
00:11 Maxus: 05:01:884 - well i dont wanna sound bad x.x, just wanna be sure, you intend to copas some places?
00:11 Maxus: kinda notice it with 05:11:937 - 
00:11 Abraxos: not quite sure what you mean
00:11 Abraxos: oh yeah
00:11 Abraxos: i did
00:12 Abraxos: quite a lot actually
00:12 Abraxos: the song itself repeats a lot at the end
00:12 Abraxos: i intend to start the same because well the music starts the same basically
00:13 Abraxos: hold on
00:13 Maxus: dem its not that noticeable until end part naisu owo)b
00:13 Abraxos: owo)bb
00:14 Abraxos: placed a short LN for each of the section to indicate it a bit more obviously
00:14 Maxus: 05:36:282 - 05:36:439 - 05:36:753 -  this has the mini LN violin sound you placed before
00:15 Abraxos: done
00:16 Maxus: yeah don't have many thing to mod i rip /fly away


gl '_>'
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Rhythm Incarnate
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wtf is this avant garde stuff lol

I recommend to not map the opening 10 seconds. You almost never follow piano in rest of song, so it's a bit deceptive. Player is conditioned to follow piano at the start, but it's ignored for other unclear background sounds elsewhere

00:09:267 (9267|0) - lane 1? alternate between lane 1/4 would give more emphasis

00:20:837 (20837|1) - I think this sounds more like 1/4 than 1/8,
00:21:204 (21204|1,21204|3) - 1/4 LN for wubs? Plays pretty similar but is pretty interesting part.
00:23:481 (23481|0,23560|3) - Seems inconsistent with 00:18:534 (18534|2) - which had a double here
00:23:795 (23795|1) - Pretty clear sound here to follow
Most of these repeat ~5-10 seconds later if you apply any, this probably goes for the whole map

00:29:842 (29842|2) - Lane 2 for PR? Sound is lower here
00:31:256 (31256|2,31282|1) - Is different to 00:26:230 (26230|0,26230|2) - unless that's intentional pattern progression
00:31:884 (31884|0,32041|3) - ctrl-h? There are sounds on the red ticks, doing this makes it so there's a small jump to each sound
copy paste smh

00:41:623 (41623|0) - Add jack? Sound here

In the general section of 40, it's really unclear what is being followed. I'd prefer if the clearer part of the song was followed but I'll let someone else point it out if it needs to be changed

01:01:256 (61256|0) - <3
01:02:434 (62434|2) - 01:02:591 (62591|2) - Unmapped sounds here but might be too dense
01:03:691 (63691|1) - Two notes might be too much, this is fairly quiet so one would be enough imo

01:14:371 (74371|0) - Rolls here kinda imply crescendo sound but there's none of that, possible ctrl-g on 01:14:685 (74685|2,74764|1) - to avoid?

01:29:921 (89921|1) - Usage of 1/4 is probably overmapping, can't really hear anything in the first 1/1 + decreases emphasis on the 1/4 violins in 01:30:157 (90157|2) -

01:33:141 (93141|2) - Would delete so it has more contrast with 01:31:884 (91884|1) - , they're mapped similarly with different sounds on that
01:34:554 (94554|3) - 4x anchor here, doesn't have kicks like 01:31:727 (91727|0) -
01:39:895 (99895|0) - ^
01:36:282 (96282|1,96361|0) - Roll isn't too fitting, especially after 01:35:026 (95026|0) - since that had a nice roll sound. Ctrl-g 01:36:282 (96282|1,96361|0) - ?
01:42:094 (102094|1) - Possible to move to lane 3 to avoid same chord as 01:41:780 (101780|1) - since this one is a snare?
01:46:492 (106492|3) - kinda silly to suggest but you rarely map piano so could delete to highlight odd pause with 3/4

02:01:256 (121256|3,121413|3,121570|3) - Mapped identical to 02:01:727 (121727|0,121884|0,122041|0) - but last note on each is very different. Move to different lane on first since different pitch
02:02:670 (122670|1) - This one has two piano keys played, could highlight with chord

02:30:706 (150706|2) - Move back by 1/8, weird vocal timing + the tech sound is so minute you might as well ignore to follow dominant sound

seems to become a bit more meta here (relative to the first part)
03:19:162 (199162|3,199319|0) - ctrl-h pr?

04:46:806 (286806|2,286963|2) - could move to different lane since it's a minor sound, doesn't need 'jack' for emphasis

I tried modding stuff after 3:00 on a different day but couldn't pick up flow again D: this is too hard for me
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Rhythm Incarnate
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Sinnoh wrote:
wtf is this avant garde stuff lol '_>'

I recommend to not map the opening 10 seconds. You almost never follow piano in rest of song, so it's a bit deceptive. Player is conditioned to follow piano at the start, but it's ignored for other unclear background sounds elsewhere you have a fair point, but i personally feel that the conditioning is pretty easily cleared up because of background synth that rises in volume starting from somewhere around 00:07:068 -

that rising feeling kinda signals to the player that there's something coming; whether or not it might mislead the player into thinking that the next section is a build-up of the previous one or a build-on from the previous one is something that's inherently part of most music, no?


00:09:267 (9267|0) - lane 1? alternate between lane 1/4 would give more emphasis 00:08:795 (8795|1,9267|1,9738|1) - are placed in the same columns because they follow the deeper beep sounds in the music, 00:09:267 - is distinctly different in how it looks to lend some emphasis to the awkwardly higher pitched piano - but thing is i didn't really want it to be anything more than that so

00:20:837 (20837|1) - I think this sounds more like 1/4 than 1/8, o it's 1/3 actually, i kinda get what you mean in any case - for this part i intend to follow where the peak of the sound is if you get what i mean, the sound kinda? starts at 1/4 but really only peaks when it reaches 1/3

00:21:204 (21204|1,21204|3) - 1/4 LN for wubs? Plays pretty similar but is pretty interesting part.fair point, but i kinda didn't really want to detract tooo much from the percussion at this point
00:23:481 (23481|0,23560|3) - Seems inconsistent with 00:18:534 (18534|2) - which had a double here oooo fixed all parts
00:23:795 (23795|1) - Pretty clear sound here to follow not quite sure what this one points to or is about
Most of these repeat ~5-10 seconds later if you apply any, this probably goes for the whole map

00:29:842 (29842|2) - Lane 2 for PR? Sound is lower here i kinda debated about this for a while, i wanted to keep the progression of notes from 00:29:057 (29057|2,29214|2,29371|2,29528|2) - for this part though you have a point; maybe i'll see who else points this out
00:31:256 (31256|2,31282|1) - Is different to 00:26:230 (26230|0,26230|2) - unless that's intentional pattern progression yup
00:31:884 (31884|0,32041|3) - ctrl-h? There are sounds on the red ticks, doing this makes it so there's a small jump to each sound done
copy paste smh the whole chart is built around that concept sadly

00:41:623 (41623|0) - Add jack? Sound here would be cool but i'd think BNs would be angery

In the general section of 40, it's really unclear what is being followed. I'd prefer if the clearer part of the song was followed but I'll let someone else point it out if it needs to be changed i can't comment the same because i feel the sounds are pretty defined here, i followed the ethereal souding synth here with some minor glitches for the vocals; maybe i'll wait to see who else has the same issue

01:01:256 (61256|0) - <3 same fam
01:02:434 (62434|2) - 01:02:591 (62591|2) - Unmapped sounds here but might be too dense yeah, also i want the focus to be on 01:02:356 (62356|3,62513|3,62670|3) -
01:03:691 (63691|1) - Two notes might be too much, this is fairly quiet so one would be enough imo hhhhhmmmmmm i think it's pretty alright on 100% rate, might see what other people think first

01:14:371 (74371|0) - Rolls here kinda imply crescendo sound but there's none of that, possible ctrl-g on 01:14:685 (74685|2,74764|1) - to avoid? edited parts

01:29:921 (89921|1) - Usage of 1/4 is probably overmapping, can't really hear anything in the first 1/1 + decreases emphasis on the 1/4 violins in 01:30:157 (90157|2) - damn what a pity removed

01:33:141 (93141|2) - Would delete so it has more contrast with 01:31:884 (91884|1) - , they're mapped similarly with different sounds on that all edited

01:34:554 (94554|3) - 4x anchor here, doesn't have kicks like 01:31:727 (91727|0) - ye
01:39:895 (99895|0) - ^ donez

01:36:282 (96282|1,96361|0) - Roll isn't too fitting, especially after 01:35:026 (95026|0) - since that had a nice roll sound. Ctrl-g 01:36:282 (96282|1,96361|0) - ? i did some similar stand in for the section

01:42:094 (102094|1) - Possible to move to lane 3 to avoid same chord as 01:41:780 (101780|1) - since this one is a snare? ye sure
01:46:492 (106492|3) - kinda silly to suggest but you rarely map piano so could delete to highlight odd pause with 3/4 fair point, tried it was a bit weird sooo

02:01:256 (121256|3,121413|3,121570|3) - Mapped identical to 02:01:727 (121727|0,121884|0,122041|0) - but last note on each is very different. Move to different lane on first since different pitch donez
02:02:670 (122670|1) - This one has two piano keys played, could highlight with chord double here would be a bit overkill tho ;;

02:30:706 (150706|2) - Move back by 1/8, weird vocal timing + the tech sound is so minute you might as well ignore to follow dominant sound edited part

seems to become a bit more meta here (relative to the first part) there are three distinct parts to the song if you noticed, if i did things correctly the song should become much more systematic the further you play
03:19:162 (199162|3,199319|0) - ctrl-h pr? tru

04:46:806 (286806|2,286963|2) - could move to different lane since it's a minor sound, doesn't need 'jack' for emphasis edited part

I tried modding stuff after 3:00 on a different day but couldn't pick up flow again D: this is too hard for me its a goooood mod either way thankz


updated

edit: woo thanks maxus for the 3 stars
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Rhythm Incarnate
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hi can you plz use english in your desc so google translate doesnt prompt me to FUGGIN TRANSLATE ITIO HAUIOHYASHDU QWIRQWE

ExaVid but in a different language
00:32:198 - think this is better if it was a 34 double than a 14 cause 14 is mostly used for emphasis and this beat isn't rly emphasizing STUF for e.g. 00:34:083 - this could be a 14 but its up to you cause theres a lot of the same beat so it may be best not to use 14 for all these kind of beats (nvm you did it 00:36:596 - anyways xd)
00:37:225 - ^ but 12
02:12:408 - this can be a double tbh (if you do apply this then check this section for stuff like this)
FINALLY THERES VOCALS FUC
03:19:895 (199895|0) - this could be a short LN to 03:19:973 -

this is not a fix but 04:20:732 (260732|2,260811|2,260890|3,260968|3,261047|1,261125|1,261204|0,261282|0) - this part gave me chills, good shit

04:55:287 (295287|3,295287|1,295445|1,295445|3,295602|1,295602|0,295680|2,295759|0,295837|2,295916|0,295994|2,296073|1,296073|3) - this pattern can be ctrl+h so theres some symmetry with 04:54:031 (294031|0,294188|2,294188|1,294345|3,294345|1,294424|2,294502|0,294581|2,294659|0,294738|2,294816|0,294816|3,294895|1,294973|2,294973|3) -
05:08:638 (308638|0,308638|3,308795|1,308795|0,308952|3,308952|0) - you got this in reverse, should be a 12 then 14 then 12: this
05:13:664 (313664|3,313664|0,313821|2,313821|3,313979|0,313979|3) - same here
05:15:392 (315392|0,315549|0,315706|1) - this can be flipped with ctrl+h, then move it so that it occupies columns 1 and 2 since 05:15:706 - is the emphasis
05:17:905 (317905|0,318062|0,318219|1) - same with these
05:18:691 (318691|3,318691|0,318848|0,318848|1,319005|0,319005|3) - another reverse order


get runked BIC
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Rhythm Incarnate
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Raveille wrote:
hi can you plz use english in your desc so google translate doesnt prompt me to FUGGIN TRANSLATE ITIO HAUIOHYASHDU QWIRQWE use firefox

ExaVid but in a different language
00:32:198 - think this is better if it was a 34 double than a 14 cause 14 is mostly used for emphasis and this beat isn't rly emphasizing STUF for e.g. 00:34:083 - this could be a 14 but its up to you cause theres a lot of the same beat so it may be best not to use 14 for all these kind of beats (nvm you did it 00:36:596 - anyways xd)
00:37:225 - ^ but 12 i did a compromise
02:12:408 - this can be a double tbh (if you do apply this then check this section for stuff like this) too light to be doubled imo
FINALLY THERES VOCALS FUC they don't mean anything actually
03:19:895 (199895|0) - this could be a short LN to 03:19:973 - vocal no ln pls

this is not a fix but 04:20:732 (260732|2,260811|2,260890|3,260968|3,261047|1,261125|1,261204|0,261282|0) - this part gave me chills, good shit hey same

04:55:287 (295287|3,295287|1,295445|1,295445|3,295602|1,295602|0,295680|2,295759|0,295837|2,295916|0,295994|2,296073|1,296073|3) - this pattern can be ctrl+h so theres some symmetry with 04:54:031 (294031|0,294188|2,294188|1,294345|3,294345|1,294424|2,294502|0,294581|2,294659|0,294738|2,294816|0,294816|3,294895|1,294973|2,294973|3) - interesting how i never noticed this
05:08:638 (308638|0,308638|3,308795|1,308795|0,308952|3,308952|0) - you got this in reverse, should be a 12 then 14 then 12: this
05:13:664 (313664|3,313664|0,313821|2,313821|3,313979|0,313979|3) - same here it's about this time where the orders actually flip
05:15:392 (315392|0,315549|0,315706|1) - this can be flipped with ctrl+h, then move it so that it occupies columns 1 and 2 since 05:15:706 - is the emphasis edited this one
05:17:905 (317905|0,318062|0,318219|1) - same with these ^
05:18:691 (318691|3,318691|0,318848|0,318848|1,319005|0,319005|3) - another reverse order ye


get runked BIC soontm


thanks for the mod and 2 stars will finish the m4m by today i think
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But this song and the vocal inside is quite impressive. Star for you first. Idk if i can give it a mod but lemme sincerely wish it rank soon owob
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Tofu1222 wrote:
But this song and the vocal inside is quite impressive. Star for you first. Idk if i can give it a mod but lemme sincerely wish it rank soon owob


thanks for the stars dowo
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sup, NM req from my q

Sorry for the late mod, was busier than I thought this week : (

at_the_threshold
00:02:984 (2984|0) - LN? Sounds like the other LN notes.
00:09:267 (9267|1) - Why is this LN shorter than the others? Sounds the same to me /shrug
00:10:994 (10994|2,10994|3) - This is pretty low in comparison to the other jumps, maybe make it a single LN to represent the sound better?
00:13:507 (13507|1,13507|0) - ^ (applies to the ones further into the song as well)
00:32:513 (32513|1,32670|1,32827|1,32984|1,33141|1) - Anchor maybe a bit too long. Would prolly change one of the jumps to make it <5.
00:37:539 (37539|2,37696|2,37853|2,38010|2,38167|2) - ^(guessing its intentional /shrug)
00:33:612 (33612|1) - Shouldn't this be on the same hand as the mini-jacks? Or are you mapping the guitar here mb.
00:38:638 (38638|2,38638|3) - Why double? Same sound as before.
00:44:764 (44764|2,45078|2) - Think these LNs would work better with the music if they were extended to 1/2 LNs instead.
00:49:790 (49790|2,50104|2) - ^
00:54:816 (54816|2,55130|2) - ^
00:51:675 - Add note for the "screeching piano sound". Think that's what you mapped here 00:51:361 (51361|2,51518|2)
00:53:403 (53403|2,53560|0) - What are these following? If it's the piano i think they need to be extended to 1/2 LNs.
00:58:429 (58429|2,58586|0) - ^
00:54:973 (54973|3) - Remove? Doesn't sound equally intense as the previous pattern, or maybe just make it a normal note.
01:00:314 (60314|2,60353|3,61570|1,61570|1,61609|0) - Think making these grace notes are a bit overkill, especially since you're not mapping each instance of the bass sound as grace notes.
01:06:596 (66596|2,66636|3) - ^
01:11:623 (71623|0,71662|1) - ^ (and prolly similar graces further ahead)
01:02:513 (62513|3) - Move to 2 as it's not the same sound a 01:02:356 (62356|3,62670|3)?
01:07:539 (67539|0) - ^ (but to 1)
01:05:026 (65026|3,65026|1) - Maybe make it a single, since it's less intense than the others.
01:14:973 (74973|2) - Ghost note?
01:17:670 - Add note?
01:20:052 (80052|1,80104|0) - Think these are wrongly snapped (might just be me that's hearing it wrong /shrug). Think 01:20:104 (80104|0) should be here; 01:20:130 and 01:20:052 (80052|1) should be here; 01:20:078.
01:22:146 (82146|1) - Can't hear anything for this, ghost note?
01:25:916 (85916|2) - Think the LN ends here; 01:26:073
01:27:748 - Add note for guitar?
01:30:628 - Double?
01:31:727 (91727|0,91884|0,92041|0,92198|0) - Anchor, mb change 01:31:884 (91884|1,91884|0) to [12] note instead?
01:41:780 (101780|0,101937|0,102094|0,102251|0) - ^ (Probably intentional though)
01:35:235 (95235|0) - Should this really be snapped like this? Don't know what it's following but it looks kinda weird.
01:40:261 (100261|3) - ^ (guessing it's intentional)
01:51:047 (111047|1) - Maybe make these kinds of sounds mini-LNs to emphasize them better, like you did here; 01:50:575 (110575|2)
02:30:667 (150667|2) - This feels a bit delayed, think it would work better if it was placed here; 02:30:628
02:44:921 (164921|2,164921|0) - Think this is a different sound from 02:44:607 (164607|2,164607|0). Maybe make it a [03] note?
02:50:418 (170418|1) - Shouldn't this be on column 3? Like you did previously for this sound?
02:54:424 (174424|1) - Ghost note.
02:59:450 (179450|1) - ^
03:01:963 (181963|1) - ^ (thought some of these had a vocal sound as the note hit, but think everyone of these are ghost notes, probably wrong though /shrug Won't comment on the rest of them)
02:59:842 (179842|0,179842|1) - Think this would work better as a [12]
03:12:251 (192251|0,192290|1) - Believe this is a 1/12 grace and not a 1/8 grace.
03:22:408 - Note for vocals? Maybe move the grace note to here?
03:24:659 (204659|2,204738|3) - Maybe make this a jack since the vocals are the same tone here?
03:26:335 (206335|0) - Think this is supposed to start at 03:26:308
03:31:361 (211361|3) - ^ 03:31:335
03:27:434 (207434|0) - Think this starts 1/12th of a note later.
03:32:198 (212198|3) - Shouldn't this be a LN like you did for this sounds previously in the song?
03:38:089 - Missed sound? (probably intentional but wanted to post just in case)
03:45:549 (225549|2) - Think it's supposed to be here; 03:45:589
03:51:047 (231047|3,231047|1) - Grace note?
04:06:832 (246832|2) - Ghost note?
04:16:884 (256884|1) - ^
04:24:581 (264581|2) - ^
04:33:141 - Mb add LNs for the piano here + a note here to emphasize the piano sound.
04:35:497 (275497|3,275654|3) - Same here + note at 04:35:654 (275654|3)
04:38:167 (278167|2,278324|3) - ^
05:20:732 (320732|0) - Think this starts here; 05:20:759
05:32:041 (332041|0) - ^ 05:32:067 (might have skipped over a few since i played this section at 1.0x speed)
05:34:554 (334554|0) - ^ 05:34:580 (Don't know if my game has a bad offset or something so won't point these out further ahead)

Didn't look at anything besides the patterning + played the map w/o HS so have no idea the HS are good or not /shrug


osu needs technical maps tbh. pls rank.

Also hope some of my suggestions are of help, GL ranking it!
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Rhythm Incarnate
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Couil wrote:
sup, NM req from my q

Sorry for the late mod, was busier than I thought this week : ( yo that's fine

at_the_threshold
00:02:984 (2984|0) - LN? Sounds like the other LN notes. doesn't really have that accentuated bass line piano

00:09:267 (9267|1) - Why is this LN shorter than the others? Sounds the same to me /shrug higher pitch than the pattern before

00:10:994 (10994|2,10994|3) - This is pretty low in comparison to the other jumps, maybe make it a single LN to represent the sound better? the LN thing is technically correct, but i didn't want to overuse it to the point of saturation, since it loses emphasis - i instead opted for a double
00:13:507 (13507|1,13507|0) - ^ (applies to the ones further into the song as well)

00:32:513 (32513|1,32670|1,32827|1,32984|1,33141|1) - Anchor maybe a bit too long. Would prolly change one of the jumps to make it <5.
00:37:539 (37539|2,37696|2,37853|2,38010|2,38167|2) - ^(guessing its intentional /shrug) shifted, not sure why they're the same doubles lmao

00:33:612 (33612|1) - Shouldn't this be on the same hand as the mini-jacks? Or are you mapping the guitar here mb. supposed to be doubled at the end, but general rule of thumb here is jacks on one jump on other

00:38:638 (38638|2,38638|3) - Why double? Same sound as before. was supposed to be doubled oops

00:44:764 (44764|2,45078|2) - Think these LNs would work better with the music if they were extended to 1/2 LNs instead.
00:49:790 (49790|2,50104|2) - ^
00:54:816 (54816|2,55130|2) - ^ damn this is cool

00:51:675 - Add note for the "screeching piano sound". Think that's what you mapped here 00:51:361 (51361|2,51518|2) edited

00:53:403 (53403|2,53560|0) - What are these following? If it's the piano i think they need to be extended to 1/2 LNs.
00:58:429 (58429|2,58586|0) - ^ there's this syncopated guitar strum that i did not want to touch on any further than just LNs

00:54:973 (54973|3) - Remove? Doesn't sound equally intense as the previous pattern, or maybe just make it a normal note. made them staccato LNs

01:00:314 (60314|2,60353|3,61570|1,61570|1,61609|0) - Think making these grace notes are a bit overkill, especially since you're not mapping each instance of the bass sound as grace notes.
01:06:596 (66596|2,66636|3) - ^
01:11:623 (71623|0,71662|1) - ^ (and prolly similar graces further ahead) it's supposed to be a flam for the beeop sound, not the bassline

01:02:513 (62513|3) - Move to 2 as it's not the same sound a 01:02:356 (62356|3,62670|3)?
01:07:539 (67539|0) - ^ (but to 1) if i do so emphasis on the synth pitches is lost imo (though this might trigger those PR enthusiasts)

01:05:026 (65026|3,65026|1) - Maybe make it a single, since it's less intense than the others. done

01:14:973 (74973|2) - Ghost note? very light violin on 1/6, i hid the 1/6 with the LNs

01:17:670 - Add note? would be out of place in this scenario

01:20:052 (80052|1,80104|0) - Think these are wrongly snapped (might just be me that's hearing it wrong /shrug). Think 01:20:104 (80104|0) should be here; 01:20:130 and 01:20:052 (80052|1) should be here; 01:20:078. think for the sake of playability i'll stick to 1/6 approx. for now

01:22:146 (82146|1) - Can't hear anything for this, ghost note? background piano which is pretty much the same as the beginning '>_'

01:25:916 (85916|2) - Think the LN ends here; 01:26:073 done

01:27:748 - Add note for guitar? added and re-arranged to make them more obvious

01:30:628 - Double? for beats like this i thought the second bass was a bit soften than the normal one, so i kept it as a single instead

01:31:727 (91727|0,91884|0,92041|0,92198|0) - Anchor, mb change 01:31:884 (91884|1,91884|0) to [12] note instead?
01:41:780 (101780|0,101937|0,102094|0,102251|0) - ^ (Probably intentional though) edited this one, was pretty left biased woops

01:35:235 (95235|0) - Should this really be snapped like this? Don't know what it's following but it looks kinda weird.
01:40:261 (100261|3) - ^ (guessing it's intentional) i'm kinda playing with the RC at this point, i personally believe there's a 1/6 synth overlayed by a 1/4 one at this point, so i kinda took care of both with this LN

01:51:047 (111047|1) - Maybe make these kinds of sounds mini-LNs to emphasize them better, like you did here; 01:50:575 (110575|2) had the LN only be at the start gives each section subtly more distinction between each other

02:30:667 (150667|2) - This feels a bit delayed, think it would work better if it was placed here; 02:30:628 i compromised a little at ultimately snapped it to 1/12 ok no more changes

02:44:921 (164921|2,164921|0) - Think this is a different sound from 02:44:607 (164607|2,164607|0). Maybe make it a [03] note? the difference is a bit too subtle for me

02:50:418 (170418|1) - Shouldn't this be on column 3? Like you did previously for this sound? edited

02:54:424 (174424|1) - Ghost note.
02:59:450 (179450|1) - ^
03:01:963 (181963|1) - ^ (thought some of these had a vocal sound as the note hit, but think everyone of these are ghost notes, probably wrong though /shrug Won't comment on the rest of them) the ones without the vocals are gone

02:59:842 (179842|0,179842|1) - Think this would work better as a [12] all parts edited seems cool

03:12:251 (192251|0,192290|1) - Believe this is a 1/12 grace and not a 1/8 grace. for the beep sound thing ye

03:22:408 - Note for vocals? Maybe move the grace note to here? might seem out of place in play actually, there isn't a strong syllable being pronounced there

03:24:659 (204659|2,204738|3) - Maybe make this a jack since the vocals are the same tone here? jack would be out of place sadly, i reserved that for the first part of the song

03:26:335 (206335|0) - Think this is supposed to start at 03:26:308
03:31:361 (211361|3) - ^ 03:31:335 sound peaks on 1/6

03:27:434 (207434|0) - Think this starts 1/12th of a note later. FUCK YOU AN

03:32:198 (212198|3) - Shouldn't this be a LN like you did for this sounds previously in the song? missed a spot

03:38:089 - Missed sound? (probably intentional but wanted to post just in case) not intentional whop

03:45:549 (225549|2) - Think it's supposed to be here; 03:45:589 the fuck an

03:51:047 (231047|3,231047|1) - Grace note? doesn't have a glissando

04:06:832 (246832|2) - Ghost note?
04:16:884 (256884|1) - ^ all exist to me, though a bit muffled
04:24:581 (264581|2) - ^ edited this one though

04:33:141 - Mb add LNs for the piano here + a note here to emphasize the piano sound.
04:35:497 (275497|3,275654|3) - Same here + note at 04:35:654 (275654|3)
04:38:167 (278167|2,278324|3) - ^ may consider, but i think it might overload the section a bit

05:20:732 (320732|0) - Think this starts here; 05:20:759 nice one an now i can't have LNs with the same length

05:32:041 (332041|0) - ^ 05:32:067 (might have skipped over a few since i played this section at 1.0x speed)
05:34:554 (334554|0) - ^ 05:34:580 (Don't know if my game has a bad offset or something so won't point these out further ahead) i think the LNs work fine in compensating for the somewhat late beat, but i'll keep a lookout for this part

Didn't look at anything besides the patterning + played the map w/o HS so have no idea the HS are good or not /shrug they're probably bad i hate hitsounds so much


osu needs technical maps tbh. pls rank. trying : )))

Also hope some of my suggestions are of help, GL ranking it! mod was useful, thank you


updated hope no HS was affected (if anything i can just copy paste the diff again)

edit: damn thanks for the 3 stars too
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hello , sorry for the delay , my lazyness is just to stronkk :'

1|2|3|4
aT_tHe_ThResHoLd


Yes, the hardest map I've ever mod so far, you put so much effort for those snapping, and i cant even give pattern suggestions because i see all the notes you put is intended to be there. Can't wait to see this ranked! Good luck!
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Alsty- wrote:
hello , sorry for the delay , my lazyness is just to stronkk :' that's fine so as long as you got back

1|2|3|4
aT_tHe_ThResHoLd
  • 00:02:984 (2984|0) - 00:08:010 (8010|0) - its mini LN i guess? its kinda strong for me placed 1/8 ln
  • 00:29:685 (29685|3) - move to 2 pattern is supposed to progress here so i'm keeping the similarity
  • 00:31:256 - i'm just not like this for personal reason tho , its better to make it mini LN. sorry for my selfishness , you can keep it , its reasonable too =3= oh no, it's fine; i'd rather maintain this because otherwise there'd be no doing the flam of the synth justice really
  • 00:34:162 - add on col 2?
  • 00:39:188 - ^ 3 done both
  • 01:01:570 - double? intentional, double would make the layering functionally a triple
  • 01:06:596 - same , i dont think you should make it same like 01:00:314 - here. second case points to a double tho, also see above
  • 03:58:291 (238291|2) - make this mini LN and move to 03:58:429 (238429|2) - to 2 it's meant to trip people up sorry
  • 05:20:261 (320261|0,320759|0,321204|0) - any reason why the length is different? impossible to make them the same you can try but i changed the snaps again tho so they're the same now


Yes, the hardest map I've ever mod so far, you put so much effort for those snapping, and i cant even give pattern suggestions because i see all the notes you put is intended to be there. Can't wait to see this ranked! Good luck! thanks for the mod dude, also thanks for the 3 starss


updated
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Litharrale wrote:
dibs bubble


That's where you're wrong kiddo. 8-)

Limitation.
00:02:984 (2984|0) - I feel like if this (and others) is a short LN than 00:02:827 (2827|2) - that should follow suit due to coming from the same instrument in the same measure

00:10:052 - onwards - interesting decision to ignore the piano during this section, intentional? i feel like piano notes throughout (00:11:151 - 00:12:879 - 00:13:664 - etc) wouldn't hurt the map

00:20:994 - i want to say the ethereal vocal line is here rather than 00:20:968 - (same here 00:26:020 - )

00:21:675 (21675|0,21910|2) - maybe make these wailing noises stand out a bit more with a 1/4 LN? (same 00:26:701 (26701|3,26937|1) - )

move 00:35:340 (35340|0,35340|2) - to [24] and move 00:35:418 (35418|1) - to 1 for PR

00:42:041 - wailing sounds like it starts here

00:53:403 (53403|2) - there's two guitar sounds here represented by 1 LN (same 00:58:429 (58429|2) - )

00:54:188 (54188|0,54345|2,54502|1,54502|0) - this sounds like it should be all 1/4 notes

01:27:068 (87068|3) - if that's following what i think it is then it's on the 1/8 earlier

01:27:801 (87801|1) - 1/6 later

01:51:047 (111047|1) - 01:51:518 (111518|3) - 01:51:989 (111989|0) - etc. - couldn't these all be small LNs to reflect the main melody playing in this slow section
also, MUH PR

02:30:785 - 02:40:837 -
1. I can barely make out what these notes are actually following in the music
2. Untouched vocals that could be used (but might be hard idk how unsnapped they are)
3. 02:32:120 - 02:32:454 - 02:32:787 - 02:33:121 - sounds here that are ignored

02:42:643 (162643|1,162643|0) - need justification for this double

05:31:570 - if these LNs are focusing on the really quiet instrument in the back then some more should exist at 05:32:905 - 05:33:298 - 05:33:769 - 05:34:083 - 05:38:324 - 05:38:638 - 05:38:795 - etc. unless these were purposefully ignored

05:46:492 (346492|1,346570|0,346649|2,346649|3,346727|1) - should prob also be replicated in 05:46:178 - as well

06:01:884 - i would've mapped more of the outro but your choice

overall: interesting instrument selection throughout the map, definitely with the solo instrument focus in some of the slow sections, alongside making less noticable instruments stand out with LNs. Not a design I would go with myself, but it's good to see it being used anyhow, i just think it needs refining in a few places (letting more notable sounds be noticed throughout the map over the quietness).
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Hydria wrote:
Litharrale wrote:
dibs bubble


That's where you're wrong kiddo. 8-) 8 - )

Limitation.
00:02:984 (2984|0) - I feel like if this (and others) is a short LN than 00:02:827 (2827|2) - that should follow suit due to coming from the same instrument in the same measure i had my qualms about placing an LN there in general actually, removed it entirely because i didn't want to overdo it since i already have 00:09:267 (9267|1) - this thing

00:10:052 - onwards - interesting decision to ignore the piano during this section, intentional? i feel like piano notes throughout (00:11:151 - 00:12:879 - 00:13:664 - etc) wouldn't hurt the map it certainly wouldn't, but i didn't quite want to make the map a crockpot of everything in general; i get what you mean in any case, but i feel it's better if i focused on the percussion for the more percussion-oriented parts, and the piano/synth for the less percussion-oriented parts (at the beginning anyway)

00:20:994 - i want to say the ethereal vocal line is here rather than 00:20:968 - (same here 00:26:020 - ) i want to believe otherwise, will check with others

00:21:675 (21675|0,21910|2) - maybe make these wailing noises stand out a bit more with a 1/4 LN? (same 00:26:701 (26701|3,26937|1) - ) get what you mean, but again i didn't really want to oversaturate the part - if you notice there's a bit of progression from this part to 00:31:256 - for example too, and having those LNs would break the flow imo

move 00:35:340 (35340|0,35340|2) - to [24] and move 00:35:418 (35418|1) - to 1 for PR done

00:42:041 - wailing sounds like it starts here an has an issue

00:53:403 (53403|2) - there's two guitar sounds here represented by 1 LN (same 00:58:429 (58429|2) - ) didn't want to touch on the guitar too much, changed to 1 LN tho

00:54:188 (54188|0,54345|2,54502|1,54502|0) - this sounds like it should be all 1/4 notes did something

01:27:068 (87068|3) - if that's following what i think it is then it's on the 1/8 earlier ye

01:27:801 (87801|1) - 1/6 later this note's for the 1/4 violin

01:51:047 (111047|1) - 01:51:518 (111518|3) - 01:51:989 (111989|0) - etc. - couldn't these all be small LNs to reflect the main melody playing in this slow section only placed an LN at the start to kinda chop up the sections into pieces
also, MUH PR : ) pr is overrated tbh

02:30:785 - 02:40:837 -
1. I can barely make out what these notes are actually following in the music that's the cool thing about this part imo, i only followed the minute shifts in the synths here because i wanted the player to just hear the vocals for what they are first, 02:30:785 (150785|3,150785|0,150785|1,150785|2) - i think the quad is enough to shock them into listening the song
2. Untouched vocals that could be used (but might be hard idk how unsnapped they are) aaaa
3. 02:32:120 - 02:32:454 - 02:32:787 - 02:33:121 - sounds here that are ignored same deal as above, would break the immersion

02:42:643 (162643|1,162643|0) - need justification for this double all removed

05:31:570 - if these LNs are focusing on the really quiet instrument in the back then some more should exist at 05:32:905 - 05:33:298 - 05:33:769 - 05:34:083 - 05:38:324 - 05:38:638 - 05:38:795 - etc. unless these were purposefully ignored LNs were for the double bass (or some really deep sounding string instrument)

05:46:492 (346492|1,346570|0,346649|2,346649|3,346727|1) - should prob also be replicated in 05:46:178 - as well they are, feel free to check closer

06:01:884 - i would've mapped more of the outro but your choice beep boop

overall: interesting instrument selection throughout the map, definitely with the solo instrument focus in some of the slow sections, alongside making less noticable instruments stand out with LNs. Not a design I would go with myself, but it's good to see it being used anyhow, i just think it needs refining in a few places (letting more notable sounds be noticed throughout the map over the quietness). i went into the chart wanting to make it at least somewhat able to become more systematic as the song progresses, so i had to prioritize some instruments over others - it is nice to see that most of it actually works


thanks for the mod dude

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