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no reply = fixedSinnoh wrote:
screw gridsnap who uses that
>no hitsounds will be fixed asap
Platter
00:00:326 (1,2) - 00:14:040 (1,2) - I'll assume you tried to make these walkable, so just decrease distance a bit. Platter everything should still be either a hyper, a clear dash, or a walk for simplicity with distances nooo it's a clead dash imo, also wasn't trying to make this walkable
00:07:183 (2,3) - ua but this is a hard dash so idk what you want to do tbh it's not that hard considering 140ppm
00:01:397 (4,1) - Reduce spacing on this hyper, larger than it really needs to be to emphasise.
ya that applies to basically the whole intro well imo not all hdashes in the intro deserve a decrease uwu
00:10:611 (2,3,4,1) - imo no dash needed, just use a normal dash for less emphasis, but keeping importance I'll keep this one for consistency
00:24:326 (3,4) - rhythm works better as two 1/2 sliders to map strong sounds on slider heads but w/ever meh no, (4) is emphasizing this strong sound quite well just by being single note, so I'll keep that
most of the hypers felt pretty forced in the intro, imo not even using any for the first section would follow the music better. I got what you mean, but still I think they're fine and also do some consistency stuff. In the kiai sections hdashes are combined with normal dashes quite a lot, while in the intro these hdashes just emphasize high pitch sounds, while being really easy to catch
00:26:683 (2,3) - just keep this walkable/small spacing, new sound but really quiet
00:34:826 (8) - 00:48:540 (4) - this one really doesn't need hyper, piano on last triple was way stronger, so having hyper here decreases emphasis on 00:34:397 (5) - .
00:58:397 (4) - 01:05:254 (7) - would like snare mapped but your choice ye, this one is tottaly mappers choise and I'll leave how it is for now
01:08:897 (7) - object density is high so would nc like 00:48:111 (1) -
01:01:611 (1) - nc patterns are weird here
life becomes 1000x easier to manage ncs and are really consistent if you just nc on the downbeat/large white tick every time. nc really doesn't affect gameplay much like std. aaa you're right, I'll rearrange them so can't comment your last two suggestion since I'll change them just like you suggested in the last one - make them on downbeats
Salad
00:00:969 (4,5) - Increase spacing a bit, else it's just a weird really light tap dash
00:28:183 (7) - idk why this is unmapped, because now it's a 3/4 dash which is really weird. map and it's a 1/2 dash which is more consistent to the song/timeline
00:34:504 (3,4) - same thing about spacing on platter I see your point, but this time I'd prefer both of these being emphasized with a dash
00:40:611 (2) - not unrankable here but hitting the wall on a dash is just as noticable
00:47:254 (5) - nc
00:52:397 (1,2,3,4) - spacing too large for walks, and if they are dash there's too many ...yeeah, fair enough, changed and also changed 00:38:683 (1,2,1,2,3) -.
00:55:826 (1) - all ncs in this section go above 10 objects which is maximum suggest for salad.
after kiai seems fine
Cup
00:00:326 (1) - um can you reduce timeline density, just replace this pattern with two 1/1 sliders. applies for whole opening. things that are different like 00:10:611 (1,2,3,4) - can stay as is I understand your point, but I think it will be pretty boring to play with a low timeline denisty... still I'll change that if someone thinks in the same way as you do
00:28:076 (6,1) - underspaced here
00:29:040 (2) - again, you could reduce timeline density. even though there's fewer fruits, there's tonnes of droplets that players follow, which makes it play the same. You could change stuff so 2,4 are just circles Hm, this one seems pretty good idea! Changed, so I will ignore next suggestion since there's just no circles on them and, well, count it as applied :p
00:38:683 (1,2,3) - 00:53:040 (2,3,4) - too little movement here. if you want a gameplay change just use a different timeline, eg just only fruits instead
01:05:469 (4,5,6,7,8,1,2,3,1,2,3,4) - there's no 1/1 gaps here, maybe just make 01:07:826 (1) - circle
everything after kiai i feel there's too many circles going on/too dense. Changing stuff like 00:56:469 (2) - to circles would descrease density enough
Спасибо за мод~Goddess Aqua wrote:
Привет, все же напишу на русском, чтобы ты потом не пытался кое как меня понимать на английском. ;w;
[Cup]
00:48:540 (6) - x:300 Можно слегка увеличить расстояния от 5 ноты, так как довольно сильный звук
01:10:183 (2) - x:423 ^ окей, но как и предыдущее предложение - немного по-другому сделал
01:11:897 (3) - x:473 ^ тогда трипл будет некрасиво смотреться
01:15:326 (3) - Я бы предложил еще тут слегка удалить слайдер, но как мне кажется это сделать невозможно, ибо он слишком последовательный с ноатми. Опять же сильный звук потому можно было бы слегка удалить. Да слайдер то всегда можно подкорректировать, но опять трипл будет смотреться не очень
01:17:469 (3,4,5) - Можно увеличить расстояния на 01:17:469 (3) , предлагаю сдвинуть все три ноты на x:100
01:18:540 (2,3) - Мне кажется на 01:18:754 (3) - нужен небольшой джамп, так как сильный бит, можно слегка передвинуть влево. (Для примера, как сделал я у себя - click) 01:20:469 (2) - x:400 и 01:21:111 (3,4,5) - x:192 Опять же, тогда трипл будет смотреться плохо uwu
На этом про кап все, как по мне как я уже говорил он идеален. c: аригато~
[Salad]
00:36:540 (3) - x:438 Сильный звук, можно сделать джамп. Нарушит всю идею паттеринга в дифе, так что нет
00:55:826 (1) - x:333 не такой уж и сильный звук, чтобы давать такое расстояние, можно уменьшить (пример дал)
Это слишком идеально для меня, я просто не знаю к чему придраться, все хорошо, на этом с саладом все. Вначале хотел спросить почему пропускал белые тики, но понял, что это твоя маперская задумка
[Platter]
Черт, я просто не знаю, что написать, нашел, конечно, пару мест, где можно было бы вставить Гдаш, но уверен на 100% ты это отказал бы, потому и не написал, В целом платтер идеальный, вообще не знаю к чему придраться.