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Scenarioart - Sayonara Moon Town

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Topic Starter
toybot
This beatmap was submitted using in-game submission on Tuesday, October 10, 2017 at 5:55:46 PM

Artist: Scenarioart
Title: Sayonara Moon Town
Source: BORUTO-ボルト- NARUTO NEXT GENERATIONS
Tags: naruto-ナルト- 疾風伝 ボルト:新世代ナルト shippuden opening
BPM: 196
Filesize: 23022kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.65 stars, 93 notes)
  2. Goodbye (4.78 stars, 328 notes)
  3. Hard (3.49 stars, 264 notes)
  4. Insane (4.43 stars, 310 notes)
  5. Normal (2.35 stars, 195 notes)
Download: Scenarioart - Sayonara Moon Town
Download: Scenarioart - Sayonara Moon Town (no video)
Information: Scores/Beatmap Listing
---------------
i love anime :3
Mint
is this elvis
Haruto
<3
-Sh1n1-
:'( I was planning to map this, f... my life
Kyouren
This song <3
Kalibe
i know u could find better bg for this :c

https://wall.alphacoders.com/big.php?i=820590

try this? w
DeletedUser_423548
M4M

Easy
  1. 00:05:691 (1,1) - Can not avoid this overlap?
  2. 00:09:059 (2) - 00:05:691 (1) - I think I can stack
  3. 00:28:957 (1,2) - Why not make patterns the same?
    00:14:263 (1,1,1) -
  4. 00:42:426 (3) - Ctrl+G is better
    00:43:651 (4) - X:248 Y:352
  5. 01:09:365 (1,2,3,4) - 00:59:569 (1,2,3,4,5) - Why not do the same?
  6. 01:13:038 (4,1) - overlap
Normal
  1. 00:09:365 - Why do you ignore this sound?
    I think you picked up all the sounds similar to this
  2. 00:30:640 (5,5) - stack miss?
  3. 00:33:855 (3) - Add NC
    just like Hard
  4. 00:58:957 (6,7) - I think that it is good at slider reverse
  5. 01:01:100 (4,5,6,1) - Many overlap are very confusing
  6. 01:20:232 (2,4) - This overlap is avoided
Hard
  1. 00:12:732 - I think it's okay to pick up this sound if it's Hard.
  2. 01:18:549 (6,7,8) - You should pick up the sound here in 1/3
Insane
  1. 00:12:732 - Same as Hard
  2. 00:15:028 (3,1) - Is this blanket?
  3. 00:42:885 (3,4) - Why pick up less sound than Hard?
  4. 01:02:477 (2,3) - Ctrl+G is better
  5. 01:13:880 - I feel a sense of incongruity not picking up this sound
  6. 01:18:549 (3,4,5,6) - Same as Hard
Goodbye
  1. Difficulty Good bye is better
  2. 01:10:283 (4,2) - overlap
  3. 01:18:549 (1,2,1,2) - Same as Hard and Insane
first mod :)
good luck!
ReFaller
M4M from my queue.
[General]
On Easy and Normal from 00:13:651 to 00:14:186 and 00:54:365 are unused green lines, you can remove them.
[Easy]
Good.
[Normal]
00:25:283 (4,5) - Almost not missed here. This rhythm is safer to play.
00:34:926 (4,1) - Maybe switch NCs? I noticed that you are following all vocal notes now.
[Hard]
00:12:120 (7) - Because it's place a bit too high i always miss on it wieh every attempt. You have two options: move this note around x/y 430/190, or place 00:12:273 (8,9,1) a little higher.
[Insane]
01:24:059 (1) - what about to add more spacing to have bigger than Hard difficulty.

I' enjoyed this mapset because Insane is an insane in comparison of other insanes with lots pp jumps.

Good luck, your turn
Sharkie
m4m for baebot


wtf I can't find anything
stop being so good

[Normal]
  1. 01:01:712 (6,1) - I think this overlaps too much (As in, the slider body of 6 partially covers the slider tail of 1
  2. 01:13:038 (3,4) - same thing here www
[Hard]
  1. 01:15:181 (3,4,5) - I feel bad cuz its such a cool pattern but it felt weird to play www
  2. 01:22:834 (4,5) - pls make this a jump, that bass guitar is so strong!
[Insane]
  1. 00:23:906 (5,6) - I would actually put claps here but really soft, since its a snare buzz roll.
[Goodbye]
  1. 00:23:982 - pls map this like what you did in your insane :?
12/10 map needs more sharkie sliders
Chewin
Hello toybot. M4M from my queue

General

  1. Original artist name is サヨナラムーンタウン http://www.lyrical-nonsense.com/lyrics/ ... moon-town/
  2. I would add Sarada and Mitsuki to tags as well being showed on BG you are using
Easy

  1. 00:06:916 (2) - Decrease this slider by 1/2 and add a circle on 00:07:834 so that you keep the same rhythm structure during this part (it appeared so weird and empty with the unmapped red tick at 00:07:375 plus the missing element on the white tick at 00:07:834)
  2. 00:11:814 (3,4) - Considering that the spacing you used between 00:12:426 (4,1) is wrong (the (1) should not be there so close to the previous (4) but further to warn players about the unmapped section) and the rhythm you used at 00:11:814 (3,4) is unconsistent with previous parts plus the missing unmapped red tick at 00:12:273 (4) I would highly suggest you to use this rhythm so you can keep consistency with previous parts and fix the spacing between (4) and (1):
  3. 00:33:855 (1) - I do not understand why you decided to use custom hitsounding here and at the same time to reduce its volume. This shouldn't have any sense tbh. Increase these whistles at least till 50%+ (consider to apply this to other diffs as well)
  4. 01:01:712 (4) - Add NC here for new vocal, combo is even too long compared to others
Normal

  1. 00:08:600 (2) - The long sound in the music starts here and not at 00:08:753 (3) so the slider (3) should actually start here and circle placed at 00:09:059 (3). To be clearer it's the entire section that doesn't fill to the way you mapped this part of the music. I mean, the correct rhythm should be this one according to your logic:
  2. 00:12:120 (5) - I would say the same here tho because the instrumental sound starts on the red tick here as well
  3. 00:20:845 (5) - Reduce this slider by 1/2 (and remove clap on its tail) and add a circle on 00:21:304 with a clap hitsound. I fits better with the vocal and custom hitsounding you are using
  4. 00:53:447 (4,1) - This kind of stack after a break is confusing for a Normal diff, especially when the player knows from the song's intensity that the kiai time is gonna to start and so they are puushed to click it fastly and missing after
  5. 01:20:998 (4) - Just a tip, I would move this slider some grid below because it's covered by HP bar's shadow
  6. 01:23:447 (5) - NC? It would be nice because of the new vocal
Hard

  1. 00:04:773 (5,6) - Is this variation of spacing intentional? I would just use 1.05x for consistency
  2. 00:10:436 - This part starts so bad with this slider because the downbeat should be clickable like you did for all other parts
  3. 01:13:038 (6) - NC here to warn about the jump and to avoid this 11 long combo pattern
Insane

  1. 00:09:059 (1,2,3,4) - How dare you decided to suddenly change rhythm with using only circles here? I would keep the same logic here using some 1/1 sliders instead, this looks a bit placed there randomly :\
  2. 00:11:814 (1,2,3,4,5,6) - If you fixed above I would bring some changes here as well
  3. 00:16:253 (3,4,1) - The cursor movement during gameplay you have during this kind of jumping is kinda unconfortable to play tbh. I would stack the (4) with 00:15:487 (1) to make a fun triangle to play instead
  4. 00:28:957 (1) - I really would have expected to come back with cursor on the left part of the pattern here honestly xD This just made me feel sad TwT What about doing something like this instead? https://osu.ppy.sh/ss/8968421 it makes the pattern much more fun to play actually. I know you have a blanket with next slider (2) too but if I had to choice I would decide to apply this because this pattern is actually cool to play if set in this way
  5. 00:50:385 (5) - Stack it with 00:49:467 (4)'s tail so you can make a polygon? Even because this antijump was pretty unfun D;
Goodbye

  1. 00:12:885 (2) - This circle would be played better if placed at x:308 y:52 to create a triangle with 00:12:273 (2,3,4,5). It even plays better because after moved the cursor for playing this pattern 00:12:273 (2,3,4,5) on the up-left, you come back down with 00:12:732 (1) and fastly go up again but on the right this time: https://osu.ppy.sh/ss/8968470
  2. 00:13:038 (1,1,2,3) - Cool stuff
  3. 00:22:222 (5,6) - I didn't like how this pattern flows after have played 00:21:610 (3,4) this honestly. I would flip the previous pattern on the left instead, to make it looks like this: http://osu.ppy.sh/ss/8968489 If you apply this you don't need to fix next elements as well because they are already well connected
  4. 00:25:742 (3) - I hear a drum sound on the middle of the slider. I would reduce this by 1/2 by adding a circle on 00:26:049 where the slider actually ends. I know you are mapping this slider filling the vocal but it would be the best if you filled both instead
  5. 00:42:885 (2) - Try to move this slider some grid below because it's covered by HP bar
  6. 00:55:589 (4) - I am not 100% sure about this stack but I think it's unreadable and it would be better to avoid this kind of issues
  7. 01:08:753 (4,5) - This is not fun to play, it's unflowing and unconfortable. I would stack it with slider's tail so you can do a down-up back movement to play the next slider at 01:09:059 (6). To be short I mean this: https://osu.ppy.sh/ss/8968529
  8. 01:14:263 (1,2) - How is this part of the song related to this antijump while you didn't do it at 01:16:712 (3,4) with the same rhythm? I would make something else here instead xP
I see you do not respond to mod posts but I would appreciate if you did it for me so I can know what you fix and what not and why.
I hope this mod will help you. Good luck my friend!
Topic Starter
toybot
Yasaija 714

Yasaija 714 wrote:

M4M

Easy
  1. 00:05:691 (1,1) - Can not avoid this overlap? // not rly
  2. 00:09:059 (2) - 00:05:691 (1) - I think I can stack // no point
  3. 00:28:957 (1,2) - Why not make patterns the same?
    00:14:263 (1,1,1) -
  4. 00:42:426 (3) - Ctrl+G is better // looks worse
    00:43:651 (4) - X:248 Y:352
  5. 01:09:365 (1,2,3,4) - 00:59:569 (1,2,3,4,5) - Why not do the same?
  6. 01:13:038 (4,1) - overlap
Normal
  1. 00:09:365 - Why do you ignore this sound? // focusing on guitar
    I think you picked up all the sounds similar to this
  2. 00:30:640 (5,5) - stack miss?
  3. 00:33:855 (3) - Add NC
    just like Hard
  4. 00:58:957 (6,7) - I think that it is good at slider reverse
  5. 01:01:100 (4,5,6,1) - Many overlap are very confusing
  6. 01:20:232 (2,4) - This overlap is avoided
Hard
  1. 00:12:732 - I think it's okay to pick up this sound if it's Hard.
  2. 01:18:549 (6,7,8) - You should pick up the sound here in 1/3
Insane
  1. 00:12:732 - Same as Hard
  2. 00:15:028 (3,1) - Is this blanket?
  3. 00:42:885 (3,4) - Why pick up less sound than Hard? // fits nice imo
  4. 01:02:477 (2,3) - Ctrl+G is better
  5. 01:13:880 - I feel a sense of incongruity not picking up this sound // wanted to simplify
  6. 01:18:549 (3,4,5,6) - Same as Hard
Goodbye
  1. Difficulty Good bye is better // ...no?
  2. 01:10:283 (4,2) - overlap // intentional
  3. 01:18:549 (1,2,1,2) - Same as Hard and Insane
first mod :)
good luck!

ReFaller

ReFaller wrote:

M4M from my queue.
[General]
On Easy and Normal from 00:13:651 to 00:14:186 and 00:54:365 are unused green lines, you can remove them.
[Easy]
Good.
[Normal]
00:25:283 (4,5) - Almost not missed here. This rhythm is safer to play.
00:34:926 (4,1) - Maybe switch NCs? I noticed that you are following all vocal notes now.
[Hard]
00:12:120 (7) - Because it's place a bit too high i always miss on it wieh every attempt. You have two options: move this note around x/y 430/190, or place 00:12:273 (8,9,1) a little higher.
[Insane]
01:24:059 (1) - what about to add more spacing to have bigger than Hard difficulty.

I' enjoyed this mapset because Insane is an insane in comparison of other insanes with lots pp jumps.

Good luck, your turn // fix all

Sharkie

Sharkie wrote:

m4m for baebot


wtf I can't find anything
stop being so good

[Normal]
  1. 01:01:712 (6,1) - I think this overlaps too much (As in, the slider body of 6 partially covers the slider tail of 1
  2. 01:13:038 (3,4) - same thing here www
[Hard]
  1. 01:15:181 (3,4,5) - I feel bad cuz its such a cool pattern but it felt weird to play www // i think it's not that bad to play
  2. 01:22:834 (4,5) - pls make this a jump, that bass guitar is so strong!


[Insane]
  1. 00:23:906 (5,6) - I would actually put claps here but really soft, since its a snare buzz roll.
[Goodbye]
  1. 00:23:982 - pls map this like what you did in your insane :?
12/10 map needs more sharkie sliders

Chewin

Chewin wrote:

Hello toybot. M4M from my queue

General

  1. Original artist name is サヨナラムーンタウン http://www.lyrical-nonsense.com/lyrics/ ... moon-town/ // thats the japanese title
  2. I would add Sarada and Mitsuki to tags as well being showed on BG you are using // i dont put characters in tags tbh lol
Easy

  1. 00:06:916 (2) - Decrease this slider by 1/2 and add a circle on 00:07:834 so that you keep the same rhythm structure during this part (it appeared so weird and empty with the unmapped red tick at 00:07:375 plus the missing element on the white tick at 00:07:834)
  2. 00:11:814 (3,4) - Considering that the spacing you used between 00:12:426 (4,1) is wrong (the (1) should not be there so close to the previous (4) but further to warn players about the unmapped section) and the rhythm you used at 00:11:814 (3,4) is unconsistent with previous parts plus the missing unmapped red tick at 00:12:273 (4) I would highly suggest you to use this rhythm so you can keep consistency with previous parts and fix the spacing between (4) and (1): // decided to just place it further instead
  3. 00:33:855 (1) - I do not understand why you decided to use custom hitsounding here and at the same time to reduce its volume. This shouldn't have any sense tbh. Increase these whistles at least till 50%+ (consider to apply this to other diffs as well) // because the second pitch is at a lower volume than the first one?
  4. 01:01:712 (4) - Add NC here for new vocal, combo is even too long compared to others // its not that large, only 2-3 objects more and i'd rather keep 4 measure structure
Normal

  1. 00:08:600 (2) - The long sound in the music starts here and not at 00:08:753 (3) so the slider (3) should actually start here and circle placed at 00:09:059 (3). To be clearer it's the entire section that doesn't fill to the way you mapped this part of the music. I mean, the correct rhythm should be this one according to your logic: // i wanted to map the guitar here instead and this follows it
  2. 00:12:120 (5) - I would say the same here tho because the instrumental sound starts on the red tick here as well
  3. 00:20:845 (5) - Reduce this slider by 1/2 (and remove clap on its tail) and add a circle on 00:21:304 with a clap hitsound. I fits better with the vocal and custom hitsounding you are using // staying consistent with 00:30:181 (4,5) -
  4. 00:53:447 (4,1) - This kind of stack after a break is confusing for a Normal diff, especially when the player knows from the song's intensity that the kiai time is gonna to start and so they are puushed to click it fastly and missing after
  5. 01:20:998 (4) - Just a tip, I would move this slider some grid below because it's covered by HP bar's shadow
  6. 01:23:447 (5) - NC? It would be nice because of the new vocal // eh not necessary
Hard

  1. 00:04:773 (5,6) - Is this variation of spacing intentional? I would just use 1.05x for consistency // yes
  2. 00:10:436 - This part starts so bad with this slider because the downbeat should be clickable like you did for all other parts
  3. 01:13:038 (6) - NC here to warn about the jump and to avoid this 11 long combo pattern
Insane

  1. 00:09:059 (1,2,3,4) - How dare you decided to suddenly change rhythm with using only circles here? I would keep the same logic here using some 1/1 sliders instead, this looks a bit placed there randomly :\ // elvis comboing; i think the circles are fine since i'd rather not spam sliders too much
  2. 00:11:814 (1,2,3,4,5,6) - If you fixed above I would bring some changes here as well // ^
  3. 00:16:253 (3,4,1) - The cursor movement during gameplay you have during this kind of jumping is kinda unconfortable to play tbh. I would stack the (4) with 00:15:487 (1) to make a fun triangle to play instead
  4. 00:28:957 (1) - I really would have expected to come back with cursor on the left part of the pattern here honestly xD This just made me feel sad TwT What about doing something like this instead? https://osu.ppy.sh/ss/8968421 it makes the pattern much more fun to play actually. I know you have a blanket with next slider (2) too but if I had to choice I would decide to apply this because this pattern is actually cool to play if set in this way
  5. 00:50:385 (5) - Stack it with 00:49:467 (4)'s tail so you can make a polygon? Even because this antijump was pretty unfun D;
Goodbye

  1. 00:12:885 (2) - This circle would be played better if placed at x:308 y:52 to create a triangle with 00:12:273 (2,3,4,5). It even plays better because after moved the cursor for playing this pattern 00:12:273 (2,3,4,5) on the up-left, you come back down with 00:12:732 (1) and fastly go up again but on the right this time: https://osu.ppy.sh/ss/8968470
  2. 00:13:038 (1,1,2,3) - Cool stuff
  3. 00:22:222 (5,6) - I didn't like how this pattern flows after have played 00:21:610 (3,4) this honestly. I would flip the previous pattern on the left instead, to make it looks like this: http://osu.ppy.sh/ss/8968489 If you apply this you don't need to fix next elements as well because they are already well connected
  4. 00:25:742 (3) - I hear a drum sound on the middle of the slider. I would reduce this by 1/2 by adding a circle on 00:26:049 where the slider actually ends. I know you are mapping this slider filling the vocal but it would be the best if you filled both instead // i like how this slider looks int he pattern, would rather keep it
  5. 00:42:885 (2) - Try to move this slider some grid below because it's covered by HP bar
  6. 00:55:589 (4) - I am not 100% sure about this stack but I think it's unreadable and it would be better to avoid this kind of issues // its not unreadable for all playtests ive had
  7. 01:08:753 (4,5) - This is not fun to play, it's unflowing and unconfortable. I would stack it with slider's tail so you can do a down-up back movement to play the next slider at 01:09:059 (6). To be short I mean this: https://osu.ppy.sh/ss/8968529 // tbh uncomfortable movement is the point of this diff
  8. 01:14:263 (1,2) - How is this part of the song related to this antijump while you didn't do it at 01:16:712 (3,4) with the same rhythm? I would make something else here instead xP // its just a continuation of the similar sliders theme
I see you do not respond to mod posts but I would appreciate if you did it for me so I can know what you fix and what not and why.
I hope this mod will help you. Good luck my friend!

thanks all for the mods :d
pimp
mostly my own prefference

General

TV size without video? anyone who does not wants to watch the video can disable it or simply download the no-video version.
If you just don't know how to get the video file let us know.

easy

00:02:936 - why no note here while you mapped all of the beats until 00:13:038 -?
00:13:038 - i think the default normal-finish sounds better here
00:41:814 - use a custom slider tick here with the clap sound please.
01:08:140 (4,5) - this part sounds a bit boring compared to 00:58:345 (4) - because it don't have the clap sound there.
01:14:263 (1) - slider end in the previous white tick with a clap (and maybe a finish too) please
01:16:712 (1) - ^
01:19:161 (1) - ^

normal

00:01:253 (2) - slider end at the red tick just like 00:03:702 (3) - 00:06:151 (2) - 00:11:049 (2) -
01:10:589 - slider tick with finish sound maybe

hard

00:08:140 (1) - all of sudden you decided to not map the red tick? you mapped them at 00:00:794 (1,2) - 00:03:242 (1) - 00:05:691 (1) -
00:10:513 (2) - barely noticeable sound to map. i think you don't need it in this difficulty (also you don't have a triple here in your insane)
00:16:559 - please remove this note because the sound is barely noticeable.
00:18:855 (7) - same as above, actually there is no relevant sound at all in the red tick
00:23:753 (8) - same as 00:16:559 -
00:53:447 (4) - add another repeat and make the next circle(s) closer to this slider. kinda confusing to play rn if you ask me.
00:59:569 (1,2) - this slow down is kinda unintuitive, especially because you have a lot of similar "stacks" with different rhythm, check those for exemple 00:33:396 (2,1) - 00:34:926 (2,1) - 00:36:304 (5,6) -
01:09:365 (1,2) - ^


insane

00:12:579 (7) - because the white tick has a very noticeable sound, i think you should shorten this slider and add a note at 00:12:885 -
00:23:829 (4) - no relevant sound here, remove this note imo.
00:53:829 - add a circle with clap

goodbye

a bit above my playing skill level but it looks okay rn. i struggled with readability in some parts but no big deal

GL
Topic Starter
toybot

pimpG wrote:

mostly my own prefference

General

TV size without video? anyone who does not wants to watch the video can disable it or simply download the no-video version.
If you just don't know how to get the video file let us know.

easy

00:02:936 - why no note here while you mapped all of the beats until 00:13:038 -?
00:13:038 - i think the default normal-finish sounds better here // i prefer this whistle sound
00:41:814 - use a custom slider tick here with the clap sound please.
01:08:140 (4,5) - this part sounds a bit boring compared to 00:58:345 (4) - because it don't have the clap sound there.
01:14:263 (1) - slider end in the previous white tick with a clap (and maybe a finish too) please
01:16:712 (1) - ^
01:19:161 (1) - ^

normal

00:01:253 (2) - slider end at the red tick just like 00:03:702 (3) - 00:06:151 (2) - 00:11:049 (2) -
01:10:589 - slider tick with finish sound maybe

hard

00:08:140 (1) - all of sudden you decided to not map the red tick? you mapped them at 00:00:794 (1,2) - 00:03:242 (1) - 00:05:691 (1) - // following guitar mostly

00:10:513 (2) - barely noticeable sound to map. i think you don't need it in this difficulty (also you don't have a triple here in your insane)
00:16:559 - please remove this note because the sound is barely noticeable. // keeping it for flow
00:18:855 (7) - same as above, actually there is no relevant sound at all in the red tick // ???????
00:23:753 (8) - same as 00:16:559 - // it's sliders, it doesnt really make much difference and making it circles only would make it a little offputting
00:53:447 (4) - add another repeat and make the next circle(s) closer to this slider. kinda confusing to play rn if you ask me.
00:59:569 (1,2) - this slow down is kinda unintuitive, especially because you have a lot of similar "stacks" with different rhythm, check those for exemple 00:33:396 (2,1) - 00:34:926 (2,1) - 00:36:304 (5,6) - // i like it since it helps emphasize that upbeat vocal more
01:09:365 (1,2) - ^


insane

00:12:579 (7) - because the white tick has a very noticeable sound, i think you should shorten this slider and add a note at 00:12:885 -
00:23:829 (4) - no relevant sound here, remove this note imo. // clear drums here
00:53:829 - add a circle with clap // and ruin the pattern

goodbye

a bit above my playing skill level but it looks okay rn. i struggled with readability in some parts but no big deal

GL
thanks!
pimp

toybot wrote:

pimpG wrote:

hard

00:10:513 (2) - barely noticeable sound to map. i think you don't need it in this difficulty (also you don't have a triple here in your insane)
00:16:559 - please remove this note because the sound is barely noticeable. // keeping it for flow
00:18:855 (7) - same as above, actually there is no relevant sound at all in the red tick // ??????? i mean same as 00:10:513 (2) -

insane

00:23:829 (4) - no relevant sound here, remove this note imo. // clear drums here there is no relevant sound starting on that blue tick, what's really going on is the sound starting at 00:23:753 - ends on 00:23:906 (4) - so that's like overmapping. and again, your more challenging insane is not even using that note.
00:53:829 - add a circle with clap // and ruin the pattern but you "ruined" the pattern in the other insane. at least it's following the drums accurately there
my main concern is the video ofc, hope you actually add one (or explain why not)

following the music is very important but a hard don't need to be a long 1/2 stream when some of the sounds are barely noticeable, especially because you have two insanes. the goodbye difficulty is definely not an expert.

i'm kinda against overmapping and because both insanes are mapped by you i had to complain about consistency.

see ya
Topic Starter
toybot

toybot wrote:

pimpG wrote:

hard

00:10:513 (2) - barely noticeable sound to map. i think you don't need it in this difficulty (also you don't have a triple here in your insane)
00:16:559 - please remove this note because the sound is barely noticeable. // keeping it for flow
00:18:855 (7) - same as above, actually there is no relevant sound at all in the red tick // ??????? i mean same as 00:10:513 (2) - // then basically same as 00:16:559 - , keeping since it would be jarring otherwise

insane

00:23:829 (4) - no relevant sound here, remove this note imo. // clear drums here there is no relevant sound starting on that blue tick, what's really going on is the sound starting at 00:23:753 - ends on 00:23:906 (4) - so that's like overmapping. and again, your more challenging insane is not even using that note.
00:53:829 - add a circle with clap // and ruin the pattern but you "ruined" the pattern in the other insane. at least it's following the drums accurately there // going to use kickslider instead
my main concern is the video ofc, hope you actually add one (or explain why not) // im probably going to ask someone to do it

following the music is very important but a hard don't need to be a long 1/2 stream when some of the sounds are barely noticeable, especially because you have two insanes. the goodbye difficulty is definely not an expert.

i'm kinda against overmapping and because both insanes are mapped by you i had to complain about consistency.

see ya
Delis
Hokaage sotarks no jutsuuuo

[general]
offset +5 feels more comfortable to me
also i tried to find out every missing hitsound that went through the hitsound copier in every diff so the points may need to be applied in other diffs as well
[goodbye]
00:04:932 (3) - I think you could've made it blanketing the (2) by not ruining the flow here, as you usually stick to use a plenty of blankets in this map.
00:09:218 - missing drum?
00:12:432 (1,2,3,4) - rather than just a cross I would expect more natural pattern which fits to introduce the VEry slow slider more, by making something triangle-ish with 00:12:738 (3,4,1) - ? in this case I'm just pushing you "what I would do here" https://delisha.s-ul.eu/56nhWkLt
00:44:881 (1) - you can do something with hitsound like 00:39:983 (1) - or 00:35:085 (1) - i prefer a clap btw
00:53:912 (7) - I would decrease the volume by 10 - 20 to make the hitsound more fairly comparable in the volume. in the song the drum doesn't really sound that loud lol
01:16:259 - drum sample can fit imo
i just noticed the offset i used here is after i tried to correct it so the links might not work properly
[insane]
oh lol lower circle size I kinda prefer your mapping on 4 but thats still not a big deal
00:01:406 - drum samplo
00:08:753 - same here
00:11:202 - missing drum
00:16:100 - drum
00:32:018 (3) - drum and soft whistle prob
00:33:855 (1) - the sliderslide sound is pretty meh for this part like it bothers me a lot listen to how the melody sounds in the song
00:48:549 (1) - you could put this farther from 00:48:242 (4) - like the spacing currently they have doesn't really approach to how 1/1 ideally can be played. https://delisha.s-ul.eu/PgpV0HyC not rly sure equivalent spacing on each other seems to be the finest here
00:58:957 - drum sample?
01:00:334 (3) - same
01:02:783 (4) - yes
[hard]
00:30:334 - drum i guess
01:07:528 - sample druom
[normal]
00:12:120 (5,6) - a circle at here instead of the slider 00:12:273 (6) - feels more reasonable because there's actually a piano, but the rhythm you built up here has somehow priority that's like the guitar > the drum > the piano idk if im wrong but therefore focusing on the important drum at 00:12:426 - might work nicer here. (the drum at 00:12:350 - isn't as strong as 00:12:426 - ) https://delisha.s-ul.eu/9W3O7cqT

call me back
Topic Starter
toybot

Delis wrote:

Hokaage sotarks no jutsuuuo

[general]
offset +5 feels more comfortable to me
also i tried to find out every missing hitsound that went through the hitsound copier in every diff so the points may need to be applied in other diffs as well
[goodbye]
00:04:932 (3) - I think you could've made it blanketing the (2) by not ruining the flow here, as you usually stick to use a plenty of blankets in this map. // i guess i got what you meant
00:09:218 - missing drum?
00:12:432 (1,2,3,4) - rather than just a cross I would expect more natural pattern which fits to introduce the VEry slow slider more, by making something triangle-ish with 00:12:738 (3,4,1) - ? in this case I'm just pushing you "what I would do here" https://delisha.s-ul.eu/56nhWkLt // gonna keep, i like the way it looks rn and it being unnatural isnt that big of an issue
00:44:881 (1) - you can do something with hitsound like 00:39:983 (1) - or 00:35:085 (1) - i prefer a clap btw
00:53:912 (7) - I would decrease the volume by 10 - 20 to make the hitsound more fairly comparable in the volume. in the song the drum doesn't really sound that loud lol
01:16:259 - drum sample can fit imo
i just noticed the offset i used here is after i tried to correct it so the links might not work properly
[insane]
oh lol lower circle size I kinda prefer your mapping on 4 but thats still not a big deal // eh i just wanted a little contrast btwn the top diff w/ cs 4.5
00:01:406 - drum samplo
00:08:753 - same here
00:11:202 - missing drum
00:16:100 - drum
00:32:018 (3) - drum and soft whistle prob
00:33:855 (1) - the sliderslide sound is pretty meh for this part like it bothers me a lot listen to how the melody sounds in the song
00:48:549 (1) - you could put this farther from 00:48:242 (4) - like the spacing currently they have doesn't really approach to how 1/1 ideally can be played. https://delisha.s-ul.eu/PgpV0HyC not rly sure equivalent spacing on each other seems to be the finest here
00:58:957 - drum sample?
01:00:334 (3) - same
01:02:783 (4) - yes
[hard]
00:30:334 - drum i guess
01:07:528 - sample druom
[normal]
00:12:120 (5,6) - a circle at here instead of the slider 00:12:273 (6) - feels more reasonable because there's actually a piano, but the rhythm you built up here has somehow priority that's like the guitar > the drum > the piano idk if im wrong but therefore focusing on the important drum at 00:12:426 - might work nicer here. (the drum at 00:12:350 - isn't as strong as 00:12:426 - ) https://delisha.s-ul.eu/9W3O7cqT

call me back
no reply = fix
thanks!!
Delis
sorry I know it's really nazi but the point where I suggest to have drum sample at 01:16:259 - the drum sample should've been in insane hard normal too zz

that's it

you may wanna resnap the preview point in every diff as well because I already have 2 bubbles got popped for nothing
Topic Starter
toybot
lol fixed all
Delis
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