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Various Artists - Otona Break Out

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Topic Starter
Shiratori
This beatmap was submitted using in-game submission on 2020年4月16日 at 22:00:09

Artist: Various Artists
Title: Otona Break Out
Source: BROTHERS CONFLICT
Tags: 興津和幸 平川大輔 諏訪部順一 岡本信彦 鈴村健一 鳥海浩輔 前野智昭 Okitsu Kazuyuki Hirakawa Daisuke Suwabe Junichi Nobuhiko Okamoto Suzumura Kenichi Toriumi Kohsuke Maeno Tomoaki Sandrew Suzuki_1112 1112deng Sun Rainbow
BPM: 147
Filesize: 7685kb
Play Time: 01:22
Difficulties Available:
  1. 1112's Insane (4.1 stars, 309 notes)
  2. Hard (3.17 stars, 202 notes)
  3. Sandrew's Normal (2.35 stars, 157 notes)
Download: Various Artists - Otona Break Out
Information: Scores/Beatmap Listing
---------------
彩虹哥哥牛逼!
Special thanks Sun Rainbow's StoryBoard!
Kanade's Normal
Sandrew's Advanced
Kanade's Hard
1112's Insane
Special thanks IamKwaN about mediadata check
mediadata
Unicode Title: オ・ト・ナ BREAKOUT
Romanised Title: Otona BREAKOUT
Unicode Artist: 興津和幸、平川大輔、諏訪部順一、岡本信彦、鈴村健一、鳥海浩輔、前野智昭
Romanised Artist: Okitsu Kazuyuki, Hirakawa Daisuke, Suwabe Junichi, Nobuhiko Okamoto, Suzumura Kenichi, Toriumi Kohsuke, Maeno Tomoaki
Source: BROTHERS CONFLICT

References:
http://www.bc-anime.com/contents/hp0007/index00280000.html
http://www.kekke.co.jp/talent/okitsu.html
http://ameblo.jp/daisuke-hirakawa/
http://www.lantis.jp/special/hirakawa/dice/
https://twitter.com/MY_MURMUR
http://www.pro-fit.co.jp/talent_okamoto.html
http://intention-k.com/
http://www.artsvision.co.jp/talent/779/
不加tag了,日 根本塞不下
Lobelia
负责给你们喊加油!
Topic Starter
Shiratori

[ Abhor ] wrote:

负责给你们喊加油!
你成功的打扰到我午睡了
ProgressiveStar
来自游戏内的M4M,请多指教的说

这图做的超熟练了2333
尽快完成音效部分啊

Adv
00:05:912 (5) - 这个5可以放在4尾巴的下面,然后
00:06:116 (1) - 这里的转盘头推荐有个点来表现鼓声,就放在原先5的位置
00:12:647 (1) - 同理这个转盘头处也是个点比较好
00:11:831 (4) - 这个滑条的弧度跟前面的滑条有点断流
00:15:504 (4) - 推荐用00:15:096 (3) - 的对称滑条,不要用平的
00:26:321 (1) - 转盘头加点,不然听起来会少一个声音,后面也差不多
00:39:586 (3) - 头尾反过来试试看?(如果很在意Distance Snap,当我没说)
00:45:096 - 想在这里加点233

HD
瑕疵真的不多呢
00:01:219 (1) - 感觉这个条尾巴翘高了
00:01:219 (1) - 这两个条缩的好小,可以展开一点
00:20:606 - 这个地方的音拉长了,希望有所表现
00:25:300 (1) - 弧度大一点可能会好看些
00:40:810 - 有个明显鼓点,希望有所表现
00:44:892 (2,1) - 上下略近
01:09:791 (2) - 这个可以往右下移动一点
00:58:770 (3) - 这个滑条我会放在外侧,后面的也是,看你的决定了

中文摸图超爽233
Topic Starter
Shiratori

ProgressiveStar wrote:

来自游戏内的M4M,请多指教的说

这图做的超熟练了2333
尽快完成音效部分啊音效在做了

HD
瑕疵真的不多呢噫 谢夸
00:01:219 (1) - 感觉这个条尾巴翘高了其实并没有 不过看起来确实很奇怪 可能以后会改
00:01:219 (1) - 这两个条缩的好小,可以展开一点ctrl c错了啊喂【】 以后会改
00:20:606 - 这个地方的音拉长了,希望有所表现如果跟vocal的话 确实会有拉长 但是vocal的滑条太拖沓所以我就换跟那个钢琴轨了
00:25:300 (1) - 弧度大一点可能会好看些emm 干脆去掉弧度了
00:40:810 - 有个明显鼓点,希望有所表现改了
00:44:892 (2,1) - 上下略近改了
01:09:791 (2) - 这个可以往右下移动一点改了
00:58:770 (3) - 这个滑条我会放在外侧,后面的也是,看你的决定了还是想这样因为我懒得改

中文摸图超爽233
谢谢摸图 :)
Sandrew

ProgressiveStar wrote:

来自游戏内的M4M,请多指教的说

这图做的超熟练了2333
尽快完成音效部分啊

Adv
00:05:912 (5) - 这个5可以放在4尾巴的下面,然后
00:06:116 (1) - 这里的转盘头推荐有个点来表现鼓声,就放在原先5的位置改了,不过没叠,这里还是走ds
00:12:647 (1) - 同理这个转盘头处也是个点比较好改了
00:11:831 (4) - 这个滑条的弧度跟前面的滑条有点断流改了
00:15:504 (4) - 推荐用00:15:096 (3) - 的对称滑条,不要用平的改了
00:26:321 (1) - 转盘头加点,不然听起来会少一个声音,后面也差不多后面的改了,这里起点没有鼓听起来比较弱,就不加了
00:39:586 (3) - 头尾反过来试试看?(如果很在意Distance Snap,当我没说)全程走ds,就不改了
00:45:096 - 想在这里加点233虽然还有vocal不过比较轻,不太想加因为已经和hard塞得差不多满了,如果有更多人建议加的话会改
Thanks for modding :)
@Kanade 请你快一点把nm做完,我已经可以摸出好几条了嘻嘻
改完摸顺便修了一下nc和一个碰血条的滑条
osu file format v14

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[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Otona Break Out
TitleUnicode:オ・ト・ナ BREAKOUT
Artist:Various Artists
ArtistUnicode:Various Artists
Creator:Amamiya Kanade
Version:Sandrew's Advanced
Source:BROTHERS CONFLICT
Tags:興津和幸 平川大輔 諏訪部順一 岡本信彦 鈴村健一 鳥海浩輔 前野智昭 Okitsu Kazuyuki Hirakawa Daisuke Suwabe Junichi Nobuhiko Okamoto Suzumura Kenichi Toriumi Kohsuke Maeno Tomoaki
BeatmapID:1371368
BeatmapSetID:646943

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zhuizhui
你有开ds吗。。
Topic Starter
Shiratori

PineApplePine wrote:

你有开ds吗。。
开了 一些地方是跳【笑】
gary00737
超級水的摸


Normal

WIP但找摸 揍你一拳!


有一個小提點 滑條對圓 對齊一點 給人印象會加分
細節多做 自然很快進步 ((經驗!`


Hard
00:01:219 (1) - 醜.. 試試讓頭尾不要這麼彎 :o
如果你這個是最後難度我覺得 漏好多音!!!
00:39:994 - 好明顯的MISS NOTE
如果住跟人聲你不覺得下音效好難嗎? ((教你一個小技巧
這叫24Clap
只要他有明顯的聲音 請放一個NOTE 好讓你下音效 也讓節奏好一點
別用在EASY上喔.. >_>" 等下星跑上去別說我教你

好..水摸完畢 :roll:
- titan
hi, lazy mod from my queue.

why are the combo colors default in all diffs? you should change them.
Hard

SPOILER
00:01:219 (1) - this slider doesn't look very good. move the anchors more to the center.
00:09:382 (5) - nc?
00:40:810 (6,1) - imperfect blanket
00:57:137 (3,5) - ^
00:59:994 (2,3) - ^
01:00:402 (3,4) - ^
01:00:810 (4,5) - ^
01:02:239 (3,4) - ^
01:12:852 (1,2,3,4,5) - since this is basically the same pattern it has the same imperfect blankets
01:15:301 (3,4) - ^
01:18:770 (4,5,6) - imperfect blanket
01:19:688 (1,1) - it's better to end spinners on white ticks because that's when their hitsound plays, so move this over a bit.
Advanced

SPOILER
this has the same od as the hard diff, so you might want to lower it or something.
00:01:219 (1,2,3) - in all places where you use patterns like these, stagger the objects more instead of keeping some of them in a straight line.
00:28:565 (1) - putting this at the very edge of the screen might make it difficult to hit, mainly because its only 1 beat after a spinner
Normal

SPOILER
hp5 seems a bit high
00:53:463 (1) - there is only 1 beat in between the spinner and the next object. i'm pretty sure that isn't allowed on normal diffs, so you should instead make the spinner end at 00:55:096
that's all i have. good luck!
Rossi
Hi! From Team Frontline Modding Queue

Little modding :
Sandrew's Advanced diff
Looking good. Just set object placement to looking better
00:10:096 (3) - and 00:11:729 (3) - I think to remove this object, because triplet is not good at advanced diff


00:30:402 (1) - ; 00:37:138 (1) - ; 00:40:198 (1) - ; 00:43:667 (1) - ; 00:46:933 (1) - ; 00:58:361 (1) - ; 01:01:831 (1) - ; 01:08:157 (1) - ; 01:11:423 (1) - ; 01:14:893 (1) - remove NC

Hard diff :
Looking good. Just set object placement to looking better
00:12:443 - add circle
00:12:647 (1) - change to reverse slider
00:21:014 (1) - remove NC
00:21:627 (9) - NC
00:25:300 (1) - remove NC
00:30:402 (1) - remove NC
00:33:667 (6) - move to 00:33:872 -
00:33:463 (5) - change to 1/2 slider
00:34:076 (1) - remove NC
00:34:688 (10) - NC
00:36:933 (1) - remove NC
00:41:014 (1) - remove NC
00:42:035 (9) - NC
00:44:280 (1) - remove NC
00:47:545 (1) - remove NC
00:48:565 (7) - NC

still learning in modding too xD
pm me if you need more input :)
Sandrew
sv1.2 ver
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Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 4280,53259,82851
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Otona Break Out
TitleUnicode:オ・ト・ナ BREAKOUT
Artist:Various Artists
ArtistUnicode:Various Artists
Creator:Amamiya Kanade
Version:Sandrew's Advanced
Source:BROTHERS CONFLICT
Tags:興津和幸 平川大輔 諏訪部順一 岡本信彦 鈴村健一 鳥海浩輔 前野智昭 Okitsu Kazuyuki Hirakawa Daisuke Suwabe Junichi Nobuhiko Okamoto Suzumura Kenichi Toriumi Kohsuke Maeno Tomoaki Sandrew Suzuki_1112 1112deng
BeatmapID:1371368
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"7e5feb1b9d16fdfa42475723b58f8c5495ee7b01.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1219,408.163265306122,4,2,0,100,1,0
1219,-133.333333333333,4,2,0,100,0,0
7749,-100,4,2,0,100,0,0
56729,-100,4,2,0,100,0,1
69178,-100,4,2,0,100,0,0
69790,-100,4,2,0,100,0,1
82851,-100,4,2,0,100,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

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- titan wrote:

Advanced

SPOILER
this has the same od as the hard diff, so you might want to lower it or something.fixed
00:01:219 (1,2,3) - in all places where you use patterns like these, stagger the objects more instead of keeping some of them in a straight line.changed sth in new map
00:28:565 (1) - putting this at the very edge of the screen might make it difficult to hit, mainly because its only 1 beat after a spinnerdeleted this pattern
that's all i have. good luck!

Franklin_DeJavu wrote:

Sandrew's Advanced diff
Looking good. Just set object placement to looking better
00:10:096 (3) - and 00:11:729 (3) - I think to remove this object, because triplet is not good at advanced diffI think it's not too hard for 147 bpm, but I change one triplet into a slider


00:30:402 (1) - ; 00:37:138 (1) - ; 00:40:198 (1) - ; 00:43:667 (1) - ; 00:46:933 (1) - ; 00:58:361 (1) - ; 01:01:831 (1) - ; 01:08:157 (1) - ; 01:11:423 (1) - ; 01:14:893 (1) - remove NCactually I don't understand the way you put nc, maybe on the vocal? I think on the big white line on time section is ok, but I fixed some of them as you advised

kanor wrote:

[Genal]
Sandrew's Advanced的countdown没关,统一一下改了
00:01:219 - 除了1112的diff所有的diff这里的音效线下错了,红线N绿线S不统一ok了应该
然后combo color又没下...开了
[Advanced]
00:26:321 (1) - 这个转盘让我突然萎了改了,向你的丁丁表示歉意
01:01:014 (4,1) - 我可能更秦翔宇这样的节奏,因为01:01:423 - 这里是个重音,用滑条尾去压效果可能没那么好改了
01:08:157 (1) - 这个NC没什么意义吧,去掉吧按照我现在的排列我想应该有意义了
Thanks to all modders :)
Topic Starter
Shiratori
差点手抖给kd
pleasehold to reply mod
@titan
Hard
00:09:382 (5) - no need
01:19:688 (1,1) -no need
other all fixed
@Franklin_DeJavu
00:12:647 (2) - i like this,
00:21:014 (1) - 8combo is too long
00:25:300 (1) - vocal stop
00:33:667 (6) - no
00:36:933 (1) - vocal stop
00:36:933 (1) - vocal leader change
00:44:280 (1) - ^
00:47:545 (1) - ^
kanor
[Genal]
Sandrew's Advanced的countdown没关,统一一下
00:01:219 - 除了1112的diff所有的diff这里的音效线下错了,红线N绿线S不统一
然后combo color又没下...
[Normal]
00:15:096 (2) - 推荐改成两个1/2滑条,因为整个diff你就用了这么一次,而其他的都是折返三次的
00:33:872 (3,1) - 这种会让人觉得你想blanket,要么好好地包要么再放开点
00:39:586 (4,5) - 这里的ds?????
01:16:321 (1,1,1) - 这里没有变SV我觉得没必要每个都NC把...
01:04:892 (1,2,3,1,2) - 这一段开了堆叠效果之后发现有overlap,要不你最好再自己改改?

[Advanced]
00:26:321 (1) - 这个转盘让我突然萎了
01:01:014 (4,1) - 我可能更秦翔宇这样的节奏,因为01:01:423 - 这里是个重音,用滑条尾去压效果可能没那么好
01:08:157 (1) - 这个NC没什么意义吧,去掉吧

[Hard]
00:01:831 (2,3) - 节奏ctrl+g一下
00:09:994 (1) - 这个NC我觉得应该在00:09:382 (5) - 吧
00:25:300 (1,2) -
说不出哪里有什么大问题,但是却了点整齐和结构,建议再多re几次(破阵)

[Insane]
00:04:790 - 这个地方漏了吧
00:31:831 (5) - 社情滑条,硬了
00:56:525 (6,1) - 这里不包强迫症要死了
01:20:300 (4,1,2,3,4,5,6,7,8) - 这个跟整个难度有点脱节吧.....感觉前面都能for dt,这里怕死要坠毁....嘛 建议吧

本来想做GD,看了看Insane塞得挺满了,感觉不需要了
GL
Topic Starter
Shiratori

kanor wrote:

[Genal]
Sandrew's Advanced的countdown没关,统一一下
00:01:219 - 除了1112的diff所有的diff这里的音效线下错了,红线N绿线S不统一 fixed
然后combo color又没下...
[Normal]
00:15:096 (2) - 推荐改成两个1/2滑条,因为整个diff你就用了这么一次,而其他的都是折返三次的fixed
00:33:872 (3,1) - 这种会让人觉得你想blanket,要么好好地包要么再放开点fixed
00:39:586 (4,5) - 这里的ds?????fixed
01:16:321 (1,1,1) - 这里没有变SV我觉得没必要每个都NC把...fixed
01:04:892 (1,2,3,1,2) - 这一段开了堆叠效果之后发现有overlap,要不你最好再自己改改?fixed

[Advanced]
00:26:321 (1) - 这个转盘让我突然萎了
01:01:014 (4,1) - 我可能更秦翔宇这样的节奏,因为01:01:423 - 这里是个重音,用滑条尾去压效果可能没那么好
01:08:157 (1) - 这个NC没什么意义吧,去掉吧

[Hard]
00:01:831 (2,3) - 节奏ctrl+g一下fixed
00:09:994 (1) - 这个NC我觉得应该在00:09:382 (5) - 吧fixed
00:25:300 (1,2) -
说不出哪里有什么大问题,但是却了点整齐和结构,建议再多re几次(破阵).....喵喵喵喵喵?

[Insane]
00:04:790 - 这个地方漏了吧
00:31:831 (5) - 社情滑条,硬了
00:56:525 (6,1) - 这里不包强迫症要死了
01:20:300 (4,1,2,3,4,5,6,7,8) - 这个跟整个难度有点脱节吧.....感觉前面都能for dt,这里怕死要坠毁....嘛 建议吧

本来想做GD,看了看Insane塞得挺满了,感觉不需要了
GL
Shad0w1and
m4m 等我有图再说
1112
00:06:218 - 漏音
00:07:749 (1,2,3,4) - crtl+g
00:14:280 (1,2,1,2,3,4) - 全都是1/4
00:18:974 - 漏音
00:20:810 - 这个也漏?
00:41:423 (5) - nc
00:47:239 - 漏
00:48:157 - 5连打
00:52:137 (2,3) - 间距太误导。至少弄成顺flow
00:52:647 (1,2,1) - 间距误导太过分
00:56:116 (4) - nc
01:07:137 (4) - 过分了,nc或者改flow
01:09:382 (10) - 建议切成两个1/4跟vocal
01:12:035 (3,4) - 没理解怎么跟轨能塞1/4滑条。直接3连都更有道理
01:12:851 (5) - 同理
01:19:907 - 01:21:218 - 通常kiai再你跟轨的最后一个音之前结束,vocal的最后一个音就是这里。kiai在这里结束才正常
=====================================
hard
00:04:484 (2) - 这里才是nc
00:06:116 (1) - 跟鼓的话,跟琴的话
00:12:647 - nc全部老实跟downbeat,后略
00:22:035 - 这种一般不略。。看得有点头痛。这曲子要跟vocal至少到normal才能。。你这hard丢的鼓点太多了。。我感觉你自己75%听一遍把该补的鼓点都补上吧,后面不想摸了
Otosaka-Yu

kanor wrote:

[Insane]
00:04:790 - 这个地方漏了吧 fixed
00:31:831 (5) - 社情滑条,硬了 old driver
00:56:525 (6,1) - 这里不包强迫症要死了 fixed
01:20:300 (4,1,2,3,4,5,6,7,8) - 这个跟整个难度有点脱节吧.....感觉前面都能for dt,这里怕死要坠毁....嘛 建议吧 改了

本来想做GD,看了看Insane塞得挺满了,感觉不需要了
GL

Shad0w1and wrote:

m4m 等我有图再说
1112
00:06:218 - 漏音 跟鼓的啊
00:07:749 (1,2,3,4) - crtl+g 不了
00:14:280 (1,2,1,2,3,4) - 全都是1/4
00:18:974 - 漏音
00:20:810 - 这个也漏?
00:41:423 (5) - nc
00:47:239 - 漏
00:48:157 - 5连打 不了
00:52:137 (2,3) - 间距太误导。至少弄成顺flow
00:52:647 (1,2,1) - 间距误导太过分 这里应该没有很过分的样子
00:56:116 (4) - nc
01:07:137 (4) - 过分了,nc或者改flow
01:09:382 (10) - 建议切成两个1/4跟vocal
01:12:035 (3,4) - 没理解怎么跟轨能塞1/4滑条。直接3连都更有道理 这里没什么毛病
01:12:851 (5) - 同理 ^
01:19:907 - 后面那个1/2我就不改了
01:21:218 - 通常kiai再你跟轨的最后一个音之前结束,vocal的最后一个音就是这里。kiai在这里结束才正常
no reply = fixed
谢谢卡农和虾抖~
Topic Starter
Shiratori

Shad0w1and wrote:

m4m 等我有图再说
1112
00:06:218 - 漏音
00:07:749 (1,2,3,4) - crtl+g
00:14:280 (1,2,1,2,3,4) - 全都是1/4
00:18:974 - 漏音
00:20:810 - 这个也漏?
00:41:423 (5) - nc
00:47:239 - 漏
00:48:157 - 5连打
00:52:137 (2,3) - 间距太误导。至少弄成顺flow
00:52:647 (1,2,1) - 间距误导太过分
00:56:116 (4) - nc
01:07:137 (4) - 过分了,nc或者改flow
01:09:382 (10) - 建议切成两个1/4跟vocal
01:12:035 (3,4) - 没理解怎么跟轨能塞1/4滑条。直接3连都更有道理
01:12:851 (5) - 同理
01:19:907 - 01:21:218 - 通常kiai再你跟轨的最后一个音之前结束,vocal的最后一个音就是这里。kiai在这里结束才正常
=====================================
hard
00:04:484 (2) - 这里才是nc
00:06:116 (1) - 跟鼓的话,跟琴的话
00:12:647 - nc全部老实跟downbeat,后略
00:22:035 - 这种一般不略。。看得有点头痛。这曲子要跟vocal至少到normal才能。。你这hard丢的鼓点太多了。。我感觉你自己75%听一遍把该补的鼓点都补上吧,后面不想摸了
re了 不回摸
Otosaka-Yu
来update了
http://puu.sh/x5533/af2aba0e02.osz
我的diff还有音效啥的全在里面了,上传之前千万千万不要按更新按钮
edit:把你re了的diff给我看看我之后帮你再copy一次音效
gary00737
2017-08-17 16:27 gary00737: ACTION is playing [https://osu.ppy.sh/b/1370586 Various Artists - Otona Break Out [Hard Insane]]
2017-08-17 16:29 gary00737: 有幾個位要注意
2017-08-17 16:29 gary00737: 00:34:688 (1,2,3,4,5) -
2017-08-17 16:29 Amamiya Kanade: ACTION is editing [https://osu.ppy.sh/b/1370586 Various Artists - Otona Break Out [Hard Insane]]
2017-08-17 16:30 Amamiya Kanade: 这个...
2017-08-17 16:30 Amamiya Kanade: 没想好怎么改 就这么放着了
2017-08-17 16:30 gary00737: 滑條跟中間3連打讓人以為是1/2暗距
2017-08-17 16:30 gary00737: 試試這樣
2017-08-17 16:30 gary00737: https://osu.ppy.sh/ss/8865232
2017-08-17 16:31 gary00737: FLOW 蠻好 又能突出6的聲音
2017-08-17 16:31 Amamiya Kanade: 好像可以
2017-08-17 16:31 gary00737: 00:43:463 (8,9,10,11,1) - 一樣 試試別的方法
2017-08-17 16:32 gary00737: https://osu.ppy.sh/ss/8865238 這樣也可
2017-08-17 16:32 gary00737: 不過要把2移遠一點
2017-08-17 16:32 gary00737: 00:45:912 (2,3,4,5,6) - ^
2017-08-17 16:32 Amamiya Kanade: 嗯
2017-08-17 16:33 gary00737: 01:03:259 (1,2,3,4) - 這個考慮把3連打轉折返
2017-08-17 16:33 gary00737: 不然這樣切指有點奇怪
2017-08-17 16:34 gary00737: 01:04:076 (5,6) - 之後這個前面一樣但被簡化 感到十分奇怪2 @@
2017-08-17 16:34 Amamiya Kanade: 嗯
2017-08-17 16:34 gary00737: 等等 !!!!!!!!!!!!!!
2017-08-17 16:34 gary00737: 01:03:259 (1) - 這開始 先轉 01:04:892 (7) - 這個
2017-08-17 16:34 gary00737: 之後
2017-08-17 16:35 gary00737: 01:04:892 (7,8) - 才轉滑條+折返 有漸強感覺
2017-08-17 16:35 Amamiya Kanade: 嗯
2017-08-17 16:36 gary00737: 01:15:097 (2,3) - 考慮把2轉滑條 之後到紅線結束
2017-08-17 16:37 gary00737: 之後白線滑條去到4前的藍線結束
2017-08-17 16:37 gary00737: 因為 藍線有音
2017-08-17 16:37 Amamiya Kanade: 好
2017-08-17 16:37 gary00737: 好. 之後就注意NC
2017-08-17 16:37 gary00737: - _-
2017-08-17 16:38 Amamiya Kanade: -.-
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