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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Saturday, August 26, 2017 at 9:02:31 PM

Artist: Kanemoto Hisako & Iwami Manaka & Ookubo Rumi
Title: GAMERS!
Source: ゲーマーズ!
Tags: Gemazu TV Size Opening Mafumafu まふまふ 天道花憐 星ノ守千秋 亜玖璃 Tendou Karen Aguri Chiaki Hoshinomori
BPM: 186
Filesize: 20029kb
Play Time: 01:28
Difficulties Available:
  • Easy (1.66 stars, 121 notes)
  • Extra (5.28 stars, 428 notes)
  • Hard (3.45 stars, 276 notes)
  • Insane (4.57 stars, 349 notes)
  • Normal (2.24 stars, 181 notes)

Download: Kanemoto Hisako & Iwami Manaka & Ookubo Rumi - GAMERS!
Download: Kanemoto Hisako & Iwami Manaka & Ookubo Rumi - GAMERS! (no video)
Information: Scores/Beatmap Listing
---------------
Image


~Mapset~
Easy - by Ohwow
Normal - by Ohwow
Hard - by Ohwow
Insane - by Ohwow
Extra - by Ohwow


~ Video & Audio taken from Underforest's set (with permission) ~

~ Background Source~

Image Monstrata Image
Image Battle Image

lol this bg
Update: Yo get your end cards here!: https://imgur.com/a/WJXPM
Last edited by Ohwow on , edited 28 times in total.
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Rhythm Incarnate
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Just Modding Insane

00:04:159 (1) - why is this slider on a yellow tick on 1/8 ? as far as I see this is the only slider like this so I think it just an mistake rather than intentional

streams starts here 00:52:627 -

Notice something here -
Hard and Normal doesn't have a break here 00:09:482 - but I see that the Easy have 1 - you should at least put the break in the Normal difficulty

- Can't find much sorry -
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Rhythm Incarnate
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DJ Lucky wrote:
Just Modding Insane

00:04:159 (1) - why is this slider on a yellow tick on 1/8 ? as far as I see this is the only slider like this so I think it just an mistake rather than intentional fixed

streams starts here 00:52:627 - I decided to put a slider instead to map more of the vocal and less of the drums. Cause the drums actually start 00:52:385 and end at 00:53:030 - which is 9 1/4 notes long, which i don't want to do. Thanks for pointing that out anyway

Notice something here -
Hard and Normal doesn't have a break here 00:09:482 - but I see that the Easy have 1 - you should at least put the break in the Normal difficulty woops gonna put break on all of em (except extra diff of course)

- Can't find much sorry -


Thanks!
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Rhythm Incarnate
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Heyo~

m4m from my Q

    General
  • Maybe going to Pending?


    Normal
  • CS should be 3.5 or 3.3 to be consistent with hard diff
  • open aimod for DS
  • 01:12:062 (3) - a slider renserve should be better to follow vocals
  • 01:14:804 (4) - maybe curved?


Clean set, nice~

gl!
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Rhythm Incarnate
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ShogunMoon wrote:
Heyo~

m4m from my Q

    General
  • Maybe going to Pending? ahh yes

    Easy
  • remove widescreen support k
  • open aimod for DS
  • 00:45:288 - this sound need to be mapped i think i decided that this sound is unimportant for me to map.
  • 01:27:224 (4) - make it straight for a better transition between these notes 01:26:740 (3,4) hm ok

    Normal
  • CS should be 3.5 or 3.3 to be consistent with hard diff made it 3.5
  • open aimod for DS
  • 01:12:062 (3) - a slider renserve should be better to follow vocals the background music (drums, claps, etc) slowed down, so I want to slow down the beats as well. The current slider should good enough for the vocal.
  • 01:14:804 (4) - maybe curved? hm nah, i want to keep it straight.

    Hard
  • 00:51:659 - need a note for emphasize the music I initially mapped that part, but it created too big of a spike in diff for a non-kiai part of the song, so i got rid of it.
  • 00:52:949 - ^ ^

Clean set, nice~ Thanks for modding! gonna mod ur map soon.

gl!
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Spinner Sage
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Insane:
00:19:159 (3,4,5) and 00:16:579 (3) - different but playing same sound
00:24:804 (1) - remove nc - nc makes it look like it should stand out but it's a tiny sound
00:27:546 (1) - y different from 00:24:966 (1,2)?
00:32:708 (1) - ^
00:37:546 (5,6,7) - different from 00:39:643 (3) and 00:42:224 (3) but y
00:42:546 (4,5,6) - have the same spacing but 4 is a weaker sound
00:43:675 (3,4) - 4 circles represent vocals better
00:51:417 (4,5,6,7) - different but same sound 00:52:708 (4,5,6)
01:00:691 (6) - nothing on this beat
01:22:385 (3,4,5) - same as first section

ik ure changing it up because mapping the same section over and over can get boring, but to the player it doesn't get boring at all and doesn't need to be changed so often. i think ppl only change it if the same rhythm is apparent throughout majority of the map

Extra:
01:19:804 (5) - stack on 6
+pretty much my insane mod


if u disagree with me for consistency stuff then sorry for useless mod lol
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Rhythm Incarnate
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hey im that placeholder guy from your m4m queue
https://osu.ppy.sh/s/582254 my map


Easy
00:02:385 (4) - is there a reason why 4 is so clusterd to 00:01:095 (2) - ?
00:00:450 (1,2,3,4,1,2) - you could make a hexagon with this 6 instead you make some jump kindish pattern which doesnt fit in an easy diff imo
00:17:062 (1) - missing a finish? any other downbeat had one
00:27:546 (1) - 00:30:127 (1) - 00:32:708 (1) - why dont give them a whistle too?
00:37:869 (1) - is also missing a finish? same here


Normal
i honestly think the whistle spam throughout the kiai is a bit overdone

no major problems in this diff well done!


Hard
00:37:869 (1,3) - fix stack
00:38:675 (3,4,1) - symmetric triangle?
00:43:675 (3) - 00:28:030 (2,1) - why did you stack here when you didnt do it before? 00:04:643 (2,1) - 00:07:385 (4,1) - 00:32:062 (3,1) -
rest looks fine


Insane
00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - hexagon shape memes or 2 triangles? or anything besides random placement?
00:13:837 (1,2,3,4) - 4 is definitly not the same as 1/2/3 why dont also make it stand out visually?
00:15:288 (3,4,5) - here you use x1,5 as spacing and the increased spacing of 00:15:933 (1) - is to emphasize the downbeat i guess,so why doesnt have
00:17:869 (3,4,5) - the same properties?
00:18:837 (2,3,4,5,6) - ^
00:33:514 (3) - make this a 1/2 slider + note because fast vocal starts at 00:33:837 - and you remover that slow>fast>slow feeling you created with 1/1 into 1/2 into 1/1 slider it felt like waiting at a traffic light maybe set it up like this

00:37:062 (3) - visually this looks off in comparise to the rest because everything else seems close together and actually look like a thing but this just stands out
00:46:901 (3,4,5,6,1,2,3,4) - why space them so much in such a calm part?
00:58:030 (1,1) - why is there a sv change?
00:58:353 (1,1,2) - this pattern gives a different vibe off than 01:08:675 (1,1,2) - most likely because the spacing and flow is completly different
the spacing in this diff seems inconsistant in some parts dunno tbh


Extra
00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - HOYL SHIT THE ABSOLUTE MADMAN ACTUALLY DID IT
00:10:611 - you can clearly here that theres still a sound going on maybe try a 3/4 slider?
00:14:320 (4) - same here as i said in insane emphasize the difference visually too?
00:27:546 (1,2) - small spacing for what reason?
00:43:353 (2,1) - making the player stop here and wait for the kickslider to start is not really good because you made a fast movement with 00:42:869 (7,1,2) - and then suddenly stop and THEN its super fast again,which is more counter productive
00:45:611 (1,2,3,4,1,2,3,4,1,2,3,4,1) - still no reason for such a big spacing for a calm part,it just looks like any other part of this map lol
00:51:739 (9,1) - same as i mentioned above. this is the build up for the drop and is supposed to be ''building up'' tension and you remove that tension with making the player stop and wait on the slider
00:53:675 (1,1,1) - no need for nc here tbh
00:54:804 (1,2,3) - this is visually looking like a 1/4 slider 1/4 note followed by a 1/4 slider but actually is a 1/4 slider>note pause and then slider on red tick again.make it look visually different too please
00:58:675 (1) - you can nc here since you made that pattern already but dont forget to nc the same pattern later on too! 01:08:998 (1) -
01:27:062 (1,2,3,4,5,6,7) - insane diff pattern of this part is harder than extra diff pattern?

well done map! gl
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Rhythm Incarnate
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cococolaco wrote:
Insane:
00:19:159 (3,4,5) and 00:16:579 (3) - different but playing same sound 1/4 drums
00:24:804 (1) - remove nc - nc makes it look like it should stand out but it's a tiny sound k
00:27:546 (1) - y different from 00:24:966 (1,2)? fixed
00:32:708 (1) - ^ fixed
00:37:546 (5,6,7) - different from 00:39:643 (3) and 00:42:224 (3) but y ? the triple doesn't have any vocals, and the other two you listed does?
00:42:546 (4,5,6) - have the same spacing but 4 is a weaker sound 4 is a weaker sound, yes, that's why 00:42:224 (3,4) - has small spacing.The jump from 4 to 5 emphasizes 5, and the jump from 5 to 6 emphasizez 6. Likewise, the jump from 3 to 4 emphasizes 4. therefore the spacing between 3-4 is small since 4 is weak.
00:43:675 (3,4) - 4 circles represent vocals better i don't want to have a density spike here. Also, putting 4 circles there would lessen the emphasis on 00:44:320 (1,2,1,2,1,2) - , which i don't want.
00:51:417 (4,5,6,7) - different but same sound 00:52:708 (4,5,6) drums are a bit different
01:00:691 (6) - nothing on this beat drums
01:22:385 (3,4,5) - same as first section drums

ik ure changing it up because mapping the same section over and over can get boring, but to the player it doesn't get boring at all and doesn't need to be changed so often. i think ppl only change it if the same rhythm is apparent throughout majority of the map I changed up the part u mentioned from 00:24:966 to 00:35:288 cuz i wuz drunk and didn't pay attention lul, but the rest I didn't change because there was a change in music so i mapped accordingly.

Extra:
01:19:804 (5) - stack on 6 :/ why, that would be the only stack throughout the whole electric melody section
+pretty much my insane mod changed some stuff, kept some stuff.


if u disagree with me for consistency stuff then sorry for useless mod lol


Thanks for modding!~
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Mazziv wrote:
hey im that placeholder guy from your m4m queue
https://osu.ppy.sh/s/582254 my map


Easy
00:02:385 (4) - is there a reason why 4 is so clusterd to 00:01:095 (2) - ? fixed
00:00:450 (1,2,3,4,1,2) - you could make a hexagon with this 6 instead you make some jump kindish pattern which doesnt fit in an easy diff imo ehh will look into it
00:17:062 (1) - missing a finish? any other downbeat had one music doesn't have a finish there
00:27:546 (1) - 00:30:127 (1) - 00:32:708 (1) - why dont give them a whistle too? Mmm nah i'd rather leave them out since the music is less intense than the next section
00:37:869 (1) - is also missing a finish? same here Music doesn't have cymbal there


Normal
i honestly think the whistle spam throughout the kiai is a bit overdone I don't think it's a problem imo, kiai is pretty intense. Also I copied hitsounds throughout the diffs so xD

no major problems in this diff well done!


Hard
00:37:869 (1,3) - fix stack k
00:38:675 (3,4,1) - symmetric triangle? I wanted spacing emphasis on 00:38:998 (4,1) -
00:43:675 (3) - 00:28:030 (2,1) - why did you stack here when you didnt do it before? 00:04:643 (2,1) - 00:07:385 (4,1) - 00:32:062 (3,1) -
ahh i didn't stack them cause i wanted spacing emphasis, but i changed it so it stacks and still has spacing emphasis
rest looks fine


Insane
00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - hexagon shape memes or 2 triangles? or anything besides random placement? nah i think it's fine.
not everything has to be a shape C:

00:13:837 (1,2,3,4) - 4 is definitly not the same as 1/2/3 why dont also make it stand out visually? not really different imo. maybe it is a bit different, but not so much that it needs to stand out.
00:15:288 (3,4,5) - here you use x1,5 as spacing and the increased spacing of 00:15:933 (1) - is to emphasize the downbeat i guess,so why doesnt have
00:17:869 (3,4,5) - the same properties? fixed
00:18:837 (2,3,4,5,6) - ^ not the same
00:33:514 (3) - make this a 1/2 slider + note because fast vocal starts at 00:33:837 - and you remover that slow>fast>slow feeling you created with 1/1 into 1/2 into 1/1 slider it felt like waiting at a traffic light maybe set it up like this k good suggestion

00:37:062 (3) - visually this looks off in comparise to the rest because everything else seems close together and actually look like a thing but this just stands out I think it's fine
00:46:901 (3,4,5,6,1,2,3,4) - why space them so much in such a calm part? made them closer
00:58:030 (1,1) - why is there a sv change? ehh was trying to go for something, but i'm just gonna change it
00:58:353 (1,1,2) - this pattern gives a different vibe off than 01:08:675 (1,1,2) - most likely because the spacing and flow is completly different
the spacing in this diff seems inconsistant in some parts dunno tbh Should have the same vibe now xD


Extra
00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - HOYL SHIT THE ABSOLUTE MADMAN ACTUALLY DID IT time to remap :^)
00:10:611 - you can clearly here that theres still a sound going on maybe try a 3/4 slider? naw, only circles
00:14:320 (4) - same here as i said in insane emphasize the difference visually too? same
00:27:546 (1,2) - small spacing for what reason? made them farther
00:43:353 (2,1) - making the player stop here and wait for the kickslider to start is not really good because you made a fast movement with 00:42:869 (7,1,2) - and then suddenly stop and THEN its super fast again,which is more counter productive fixed
00:45:611 (1,2,3,4,1,2,3,4,1,2,3,4,1) - still no reason for such a big spacing for a calm part,it just looks like any other part of this map lol made them closer
00:51:739 (9,1) - same as i mentioned above. this is the build up for the drop and is supposed to be ''building up'' tension and you remove that tension with making the player stop and wait on the slider Yes, this time it's intentional because there's a pause in the music between the stream and the slider.
00:53:675 (1,1,1) - no need for nc here tbh I personally like the NC here
00:54:804 (1,2,3) - this is visually looking like a 1/4 slider 1/4 note followed by a 1/4 slider but actually is a 1/4 slider>note pause and then slider on red tick again.make it look visually different too please i don't think they are going to read that as a 1/4 beat between the circle and the slider, but i'll just make them farther
00:58:675 (1) - you can nc here since you made that pattern already but dont forget to nc the same pattern later on too! 01:08:998 (1) - Nah i don't think i need to.
01:27:062 (1,2,3,4,5,6,7) - insane diff pattern of this part is harder than extra diff pattern? will change

well done map! gl

Thanks for mod, was suppose to wait for me to accept the m4m but whatever, i'm in desperate need of mods so i'll mod ur map soon xD
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Rhythm Incarnate
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oh well i thought i had to mod first lmao haha
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Combo Commander
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hi M4M

Extra
00:13:191 (1,2) - i think it is too fast and player maybe can t adapt(?) it
00:28:030 (2) - maybe make it farther than 00:27:224 (5) - is better
00:30:127 (1,3) - bad overlap (i think)
00:51:417 (5,6,7,8,9,1) - how about make them become ↓
Image

00:52:708 (5,6,7,8,9,1) - ^
01:06:901 (4,1) - fix blanket
01:07:062 (5,4) - how about ds same as 01:07:224 (6,3) -


Insane
00:16:255 (2) - 00:16:740 (4) - touch HP value unrankable
00:21:901 (4,3) - make ds same as 00:21:095 (1,3) -
00:39:159 (1,5) - fix stack
01:03:998 (3,5) - i think it s a not good overlap
01:22:869 (1,4) - ^^


sorry for short mod :o

gl!

(I LOVE THIS ANIME!!!)
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Rhythm Incarnate
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Yugu wrote:
hi M4M

Extra
00:13:191 (1,2) - i think it is too fast and player maybe can t adapt(?) it I think it's fine
00:28:030 (2) - maybe make it farther than 00:27:224 (5) - is better I think it's fine
00:30:127 (1,3) - bad overlap (i think) Ehh I think it's fine, but i might change.
00:51:417 (5,6,7,8,9,1) - how about make them become ↓ That would make it more confusing, people will misread that as a 6 note stream,
but it's a 5 note stream with a pause, so I stacked them to make it different.

Image

00:52:708 (5,6,7,8,9,1) - ^ ^
01:06:901 (4,1) - fix blanket k
01:07:062 (5,4) - how about ds same as 01:07:224 (6,3) - I think it's fine (btw you're talking about visual spacing, not distance snapping)


Insane
00:16:255 (2) - 00:16:740 (4) - touch HP value unrankable fixed
00:21:901 (4,3) - make ds same as 00:21:095 (1,3) - k
00:39:159 (1,5) - fix stack k
01:03:998 (3,5) - i think it s a not good overlap it's fine
01:22:869 (1,4) - ^^ k


sorry for short mod :o

gl!

(I LOVE THIS ANIME!!!)


Thanks! Will return mod soon
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Combo Commander
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Earned 1 kudosu.
sry for late owo

General

  • why does the girl wear bikini in a classroom? maybe it's undies not bikini... oh well... jk off
  • i noticed the difference of NC pattern per diffs(H,I,Ex). for example 00:57:062 - 00:59:482 - and 01:08:353 - 01:11:256 - do you have particular reasons? i feel kinda weird for them. i seem top diff is the best neat about NC pattern imo. then i recommend you recheck NC pattern at all

Easy


Normal


Hard


Insane


Extra



overall the mapset is very neat and fun to play on the whole.
i really hope to rank it! Good Luck☆
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Rhythm Incarnate
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joker- wrote:
sry for late owo

General

  • why does the girl wear bikini in a classroom? maybe it's undies not bikini... oh well... jk off cuz anime
  • i noticed the difference of NC pattern per diffs(H,I,Ex). for example 00:57:062 - 00:59:482 - and 01:08:353 - 01:11:256 - do you have particular reasons? i feel kinda weird for them. i seem top diff is the best neat about NC pattern imo. then i recommend you recheck NC pattern at all aaa fixed some

Easy


Normal


Hard


Insane


Extra



overall the mapset is very neat and fun to play on the whole.
i really hope to rank it! Good Luck☆ Thank you!!! will return mod soon!
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Rhythm Incarnate
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Denied kudosu.
Lab Aesthetic MOD

Easy
Object at 00:57:385 - should be placed at: [66, 329] currently at: [65, 330] to move in line with slider at time 00:57:708 -
Object at 01:22:385 - should be placed at: [475, 288] currently at: [474, 289] to move in line with slider at time 01:21:740 -


Extra
Object at 00:37:546 - should be placed at: [225, 325] currently at: [226, 326] to move in line with slider at time 00:37:869 -
Object at 00:37:708 - should be placed at: [355, 317] currently at: [356, 318] to move in line with slider at time 00:37:546 -
Object at 00:39:482 - should be placed at: [26, 184] currently at: [27, 185] to move in line with slider at time 00:39:159 -
Object at 00:40:772 - should be placed at: [148, 291] currently at: [149, 290] to move in line with slider at time 00:40:449 -
Object at 00:54:966 - should be placed at: [168, 187] currently at: [167, 188] to move in line with slider at time 00:54:804 -
Object at 01:03:998 - should be placed at: [47, 195] currently at: [46, 200] to blanket slider body at time 01:03:514 -
Object at 01:17:224 - should be placed at: [112, 9] currently at: [111, 10] to move in line with slider at time 01:17:546 -
Object at 01:18:676 - should be placed at: [386, 364] currently at: [387, 365] to move in line with slider at time 01:18:514 -
Object at 01:23:514 - should be placed at: [410, 213] currently at: [409, 212] to move in line with slider at time 01:23:353 -


Hard
Object at 00:17:546 - should be placed at: [408, 104] currently at: [407, 107] to blanket slider body at time 00:17:869 -
Object at 00:31:901 - should be placed at: [132, 174] currently at: [131, 175] to move in line with slider at time 00:32:062 -
Object at 00:43:030 - should be placed at: [342, 289] currently at: [343, 290] to move in line with slider at time 00:42:385 -
Object at 00:48:030 - should be placed at: [182, 365] currently at: [181, 366] to move in line with slider at time 00:48:514 -
Object at 00:58:675 - should be placed at: [233, 256] currently at: [234, 257] to move in line with slider at time 00:58:353 -
Object at 01:06:579 - should be placed at: [123, 350] currently at: [124, 349] to move in line with slider at time 01:06:095 -


Insane
Object at 00:13:191 - should be placed at: [307, 257] currently at: [308, 258] to move in line with slider at time 00:13:514 -
Object at 00:14:159 - should be placed at: [293, 347] currently at: [294, 348] to move in line with slider at time 00:14:320 -
Object at 00:14:320 - should be placed at: [404, 342] currently at: [405, 343] to move in line with slider at time 00:13:998 -
Object at 00:24:320 - should be placed at: [135, 102] currently at: [136, 101] to move in line with slider at time 00:23:837 -
Object at 00:39:482 - should be placed at: [103, 167] currently at: [104, 168] to move in line with slider at time 00:39:159 -
Object at 00:41:579 - should be placed at: [288, 261] currently at: [289, 260] to move in line with slider at time 00:41:256 -
Object at 00:51:417 - should be placed at: [376, 183] currently at: [376, 187] to blanket slider body at time 00:51:901 -
Object at 00:56:740 - should be placed at: [0, 252] currently at: [0, 247] to blanket slider body at time 00:57:062 -
Object at 00:58:675 - should be placed at: [506, 36] currently at: [507, 37] to move in line with slider at time 00:58:353 -
Object at 01:27:546 - should be placed at: [405, 54] currently at: [406, 55] to move in line with slider at time 01:27:385 -


Normal
Object at 00:56:256 - should be placed at: [16, 178] currently at: [15, 179] to move in line with slider at time 00:55:772 -
Object at 00:59:643 - should be placed at: [202, 312] currently at: [203, 311] to move in line with slider at time 00:59:320 -

I hope I didn't malfunction!


The result was so long that I had to lower some settings so it wouldnt post a massive log SORRY
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