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TRUSTRICK - Innocent Promise

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Total Posts
8
Topic Starter
Tiff
This beatmap was submitted using in-game submission on August 22, 2017 at 8:47:46 PM

Artist: TRUSTRICK
Title: Innocent Promise
Source: 少年メイド
Tags: shounenmaid shounen maid anime op opening
BPM: 168
Filesize: 11233kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.58 stars, 76 notes)
  2. Hard (3.29 stars, 230 notes)
  3. Insane (4.08 stars, 288 notes)
  4. Normal (1.9 stars, 113 notes)
  5. Pok0555's Light Insane (2.86 stars, 214 notes)
Download: TRUSTRICK - Innocent Promise
Download: TRUSTRICK - Innocent Promise (no video)
Information: Scores/Beatmap Listing
---------------
SPECIAL THANKS TO Seto Kousuke
Pok0555 for making a GD
REMAKE
NOT DONE

KAWAII BOY
when u know u are too noob
Welcome NM and M4M
and GD as well
I'll correct insane again
LightKIngdom
Hey, mate , my eng is bad actually , but I think you'll understand me .

Easy

1 Timing is good
2 All objects in ez diff must be on a white ticks - Don't place ur objects on a red ticks, because new players can't play it , so change please here 00:26:225 (2) etc .
3 00:42:118 (1) - It must end on white tick .
4 00:44:261 (2) - Check distance :0 - too hard for rockies .
5 00:53:904 (2) - etc - Your objects shouldnt be placed over each other .

Normal

1 It's more better than your ez diff , but here you still cant use triples - change here 00:29:975 (4,5,6) - etc.


Hard

I am not good in a hard diffs, but I think here is all correct!


Closing Words
It's not bad mapset, although to get better at mapping, you still have a long ways to go.

GL&HF
Topic Starter
Tiff

LightKIngdom wrote:

Hey, mate , my eng is bad actually , but I think you'll understand me .

Easy

1 Timing is good
2 All objects in ez diff must be on a white ticks - Don't place ur objects on a red ticks, because new players can't play it , so change please here 00:26:225 (2) etc . There is a beat on it, it will be better putting there 00:26:225 (2)
3 00:42:118 (1) - It must end on white tick .Oops, changed!
4 00:44:261 (2) - Check distance :0 - too hard for rockies . Changed
5 00:53:904 (2) - etc - Your objects shouldnt be placed over each other . Changed

Normal

1 It's more better than your ez diff , but here you still cant use triples - change here 00:29:975 (4,5,6) - etc. changed!


Hard

I am not good in a hard diffs, but I think here is all correct!


Closing Words
It's not bad mapset, although to get better at mapping, you still have a long ways to go.

GL&HF
Thank you, i'll mod yours soon :)
Seto Kousuke
irc mod yo
2017-07-26 20:00 Seto Kousuke: hey hey, u busy?
2017-07-26 20:01 tiffany yu tyu: ??
2017-07-26 20:01 tiffany yu tyu: why?
2017-07-26 20:01 Seto Kousuke: i saw your queue, and something about being a newbie modder
2017-07-26 20:01 Seto Kousuke: then I decided to take a look at your map and check it
2017-07-26 20:02 Seto Kousuke: i'd thought you would want to receive feedback and blablabla
2017-07-26 20:02 Seto Kousuke: and some modding tips, aswell as mapping advices
2017-07-26 20:02 tiffany yu tyu: ohhh
2017-07-26 20:02 tiffany yu tyu: that will be great
2017-07-26 20:02 tiffany yu tyu: :))
2017-07-26 20:03 Seto Kousuke: hai hai ^^
2017-07-26 20:03 Seto Kousuke: ACTION is listening to [https://osu.ppy.sh/b/1365874 TRUSTRICK - Innocent Promise]
2017-07-26 20:03 Seto Kousuke: that's the map, correct ?
2017-07-26 20:03 Seto Kousuke: oh new bg, lemme re-dl
2017-07-26 20:03 tiffany yu tyu: yea
2017-07-26 20:04 tiffany yu tyu: waitt
2017-07-26 20:04 tiffany yu tyu: i am fixing someting
2017-07-26 20:04 tiffany yu tyu: something*
2017-07-26 20:04 Seto Kousuke: oh ok, no worries
2017-07-26 20:04 Seto Kousuke: poke me when all cool o:
2017-07-26 20:04 tiffany yu tyu: so... maybe u have to re dl again XD
2017-07-26 20:04 Seto Kousuke: oks xD
2017-07-26 20:06 tiffany yu tyu: ok now i'm done XD
2017-07-26 20:06 Seto Kousuke: righty righty, re-dling
2017-07-26 20:06 tiffany yu tyu: :)
2017-07-26 20:07 tiffany yu tyu: are u gonna play onece first?
2017-07-26 20:07 tiffany yu tyu: once*
2017-07-26 20:07 tiffany yu tyu: always typo XD
2017-07-26 20:07 Seto Kousuke: i wasn't planning to, but i can do it if you want xD
2017-07-26 20:08 Seto Kousuke: ACTION is playing [https://osu.ppy.sh/b/1367716 TRUSTRICK - Innocent Promise [Insane]] +Hidden +DoubleTime
2017-07-26 20:08 tiffany yu tyu: XD
2017-07-26 20:08 Seto Kousuke: I don't touch my tablet for quite a while but no problems i guess
2017-07-26 20:08 tiffany yu tyu: wait
2017-07-26 20:08 tiffany yu tyu: DT???!!
2017-07-26 20:09 Seto Kousuke: hm that hp
2017-07-26 20:09 tiffany yu tyu: rip
2017-07-26 20:10 tiffany yu tyu: is it too high? xd
2017-07-26 20:10 Seto Kousuke: y4* a 36t
2017-07-26 20:10 Seto Kousuke: yup a lot*
2017-07-26 20:10 tiffany yu tyu: rip
2017-07-26 20:10 Seto Kousuke: also rusty since i don't play for quite a while but wtver xD
2017-07-26 20:10 tiffany yu tyu: i should change it
2017-07-26 20:10 Seto Kousuke: let's talk about what's important
2017-07-26 20:10 tiffany yu tyu: XD
2017-07-26 20:10 tiffany yu tyu: ok
2017-07-26 20:10 Seto Kousuke: so, about the settings
2017-07-26 20:10 Seto Kousuke: ACTION is editing [https://osu.ppy.sh/b/1367716 TRUSTRICK - Innocent Promise [Insane]]
2017-07-26 20:10 Seto Kousuke: on the insane first
2017-07-26 20:10 Seto Kousuke: 2 major issues
2017-07-26 20:10 Seto Kousuke: first, as you noticed, hp is too high
2017-07-26 20:11 Seto Kousuke: a lot
2017-07-26 20:11 Seto Kousuke: xD
2017-07-26 20:11 tiffany yu tyu: mhm
2017-07-26 20:11 tiffany yu tyu: XD
2017-07-26 20:11 Seto Kousuke: for 3ish
2017-07-26 20:11 tiffany yu tyu: i should change it to 7.5?
2017-07-26 20:11 Seto Kousuke: or 4stars ish
2017-07-26 20:11 Seto Kousuke: you would 7 at maximum
2017-07-26 20:11 Seto Kousuke: 7 is overkill already
2017-07-26 20:11 Seto Kousuke: but ''ok'' depending on concept
2017-07-26 20:11 tiffany yu tyu: oh
2017-07-26 20:11 tiffany yu tyu: ok
2017-07-26 20:11 Seto Kousuke: second major issue OD
2017-07-26 20:12 Seto Kousuke: od 9 for a 3.91 stars is really a problem
2017-07-26 20:12 tiffany yu tyu: welp
2017-07-26 20:12 Seto Kousuke: you would want to use od9 only for extras and above
2017-07-26 20:12 tiffany yu tyu: i forgot what is od
2017-07-26 20:12 Seto Kousuke: overall difficulty
2017-07-26 20:12 Seto Kousuke: is basically the difficulty to hit 300s
2017-07-26 20:12 tiffany yu tyu: ohh
2017-07-26 20:12 Seto Kousuke: higher OD = more difficulty to hit 300s
2017-07-26 20:12 tiffany yu tyu: i didn't know that (noobie)
2017-07-26 20:13 Seto Kousuke: hahaha no worries, we all start somewhere
2017-07-26 20:13 Seto Kousuke: so, these are major setting errors, easy to fix, easy to learn with few practices
2017-07-26 20:13 tiffany yu tyu: :)
2017-07-26 20:13 Seto Kousuke: now we gotta talk about the map
2017-07-26 20:13 tiffany yu tyu: so OD should be 7?
2017-07-26 20:13 tiffany yu tyu: ish
2017-07-26 20:13 Seto Kousuke: hmmm, od6 is ok
2017-07-26 20:13 tiffany yu tyu: kk
2017-07-26 20:13 Seto Kousuke: even 7
2017-07-26 20:14 Seto Kousuke: yah yah 7 is ok
2017-07-26 20:14 tiffany yu tyu: XD
2017-07-26 20:14 Seto Kousuke: so
2017-07-26 20:14 Seto Kousuke: looking at your whole map
2017-07-26 20:14 tiffany yu tyu: hmm and yea about the map
2017-07-26 20:14 tiffany yu tyu: mhm
2017-07-26 20:14 Seto Kousuke: you have quite common beginners issues
2017-07-26 20:14 tiffany yu tyu: rip xd
2017-07-26 20:14 Seto Kousuke: basically, summarized i would say
2017-07-26 20:14 Seto Kousuke: DS inconsistencies
2017-07-26 20:14 Seto Kousuke: Flow issues
2017-07-26 20:15 Seto Kousuke: and structure
2017-07-26 20:15 Seto Kousuke: let's go 1 step at a time
2017-07-26 20:15 tiffany yu tyu: ahhh
2017-07-26 20:15 tiffany yu tyu: ok
2017-07-26 20:15 Seto Kousuke: which one you want first? :P
2017-07-26 20:15 tiffany yu tyu: hmm DS inconsistencies
2017-07-26 20:15 Seto Kousuke: ok
2017-07-26 20:16 Seto Kousuke: so, do you know what 1/2 , 1/1, 1/4 means ?
2017-07-26 20:16 tiffany yu tyu: yes
2017-07-26 20:16 tiffany yu tyu: i guess...
2017-07-26 20:16 Seto Kousuke: great
2017-07-26 20:16 Seto Kousuke: so, just to be sure
2017-07-26 20:16 Seto Kousuke: 00:13:011 (6) -
2017-07-26 20:16 Seto Kousuke: this is a 1/2 slider
2017-07-26 20:16 Seto Kousuke: because it lasts half of a beat
2017-07-26 20:16 Seto Kousuke: from the red tick to the white
2017-07-26 20:16 Seto Kousuke: the lenght is half of a beat
2017-07-26 20:16 Seto Kousuke: hence 1/2
2017-07-26 20:17 Seto Kousuke: 1/2 is basically the ''lenght'' of HALF a beat
2017-07-26 20:17 tiffany yu tyu: yep
2017-07-26 20:17 Seto Kousuke: ok
2017-07-26 20:17 Seto Kousuke: the problem with your map, aswell as other beginners
2017-07-26 20:17 Seto Kousuke: is the lack of DS logic
2017-07-26 20:17 Seto Kousuke: which causes a lot of inconsistencies, for example
2017-07-26 20:17 tiffany yu tyu: DS?
2017-07-26 20:17 Seto Kousuke: 00:12:118 (1,2,3,4,5) -
2017-07-26 20:17 Seto Kousuke: yes, DS is distance snap
2017-07-26 20:17 Seto Kousuke: but you can read it as ''distance''
2017-07-26 20:17 tiffany yu tyu: kk
2017-07-26 20:17 Seto Kousuke: look at those notes i've send you
2017-07-26 20:18 tiffany yu tyu: i am :)
2017-07-26 20:18 Seto Kousuke: they're all single notes placed on a 1/2 rythm
2017-07-26 20:18 tiffany yu tyu: yee
2017-07-26 20:18 Seto Kousuke: you've used a constant DS on them, good job
2017-07-26 20:18 Seto Kousuke: alone, they're ok
2017-07-26 20:18 tiffany yu tyu: :)))
2017-07-26 20:18 Seto Kousuke: but when you look the whole figure
2017-07-26 20:18 Seto Kousuke: 00:12:832 (5,6) -
2017-07-26 20:18 Seto Kousuke: they suddenly get smaller in the last note
2017-07-26 20:18 Seto Kousuke: last notes of a transition are usually stronger
2017-07-26 20:18 Seto Kousuke: so you'll want a higher DS
2017-07-26 20:18 Seto Kousuke: not smaller
2017-07-26 20:18 Seto Kousuke: specially on this angle
2017-07-26 20:18 tiffany yu tyu: 6 is a bit too closer right
2017-07-26 20:19 Seto Kousuke: not only that
2017-07-26 20:19 tiffany yu tyu: close*
2017-07-26 20:19 Seto Kousuke: but when you compare to the same sounds
2017-07-26 20:19 Seto Kousuke: but in different sections of the song
2017-07-26 20:19 Seto Kousuke: for example here 00:03:547 (1,2,3,4,5) -
2017-07-26 20:19 Seto Kousuke: it's the same sound
2017-07-26 20:19 Seto Kousuke: the same piano
2017-07-26 20:19 Seto Kousuke: yet, look the difference of patterns
2017-07-26 20:19 Seto Kousuke: it's a huge difference
2017-07-26 20:19 tiffany yu tyu: mhmh
2017-07-26 20:19 Seto Kousuke: and the same keeps happening over and over in different segments of the song
2017-07-26 20:19 Seto Kousuke: either calm or stronger, you're not following a DS logic you provided
2017-07-26 20:19 tiffany yu tyu: so
2017-07-26 20:20 Seto Kousuke: so, you need to create a DS logic
2017-07-26 20:20 Seto Kousuke: for example
2017-07-26 20:20 Seto Kousuke: ''ok, for all 1/2 I'll use X as DS''
2017-07-26 20:20 tiffany yu tyu: mhm
2017-07-26 20:20 Seto Kousuke: ''I'll only make it higher if it's a jump/transition/whatever the song pulls me''
2017-07-26 20:20 tiffany yu tyu: so i should make DS rules for my map
2017-07-26 20:20 Seto Kousuke: ''Since I'll use X for all the 1/2 notes....1/1 notes should have a higher DS, never less or the same''
2017-07-26 20:21 Seto Kousuke: exactly
2017-07-26 20:21 tiffany yu tyu: mhm
2017-07-26 20:21 Seto Kousuke: of course, there are exceptions, based on the song, concepts of mapping chosen...etc...but as a beginner
2017-07-26 20:21 tiffany yu tyu: i get it
2017-07-26 20:21 Seto Kousuke: do not try to focus on that
2017-07-26 20:21 Seto Kousuke: learn the basics
2017-07-26 20:21 Seto Kousuke: :)
2017-07-26 20:21 tiffany yu tyu: :)
2017-07-26 20:21 tiffany yu tyu: i'll try learning them as well
2017-07-26 20:22 Seto Kousuke: okay, about DS, that's the most important you need to pay attention
2017-07-26 20:22 Seto Kousuke: DS consistencies
2017-07-26 20:22 Seto Kousuke: jumps use X...calm sections use Y..etc..respect rules and you'll do fine
2017-07-26 20:22 Seto Kousuke: any questions about it?
2017-07-26 20:22 tiffany yu tyu: no
2017-07-26 20:22 Seto Kousuke: ok, next one...structure issues or flow issues ?
2017-07-26 20:23 Seto Kousuke: give the call champ
2017-07-26 20:23 Seto Kousuke: xD
2017-07-26 20:23 tiffany yu tyu: hmm maybe structure issues
2017-07-26 20:23 tiffany yu tyu: XD
2017-07-26 20:23 Seto Kousuke: oks
2017-07-26 20:24 Seto Kousuke: so, one big issue that happens a lot with beginners
2017-07-26 20:24 Seto Kousuke: is something I call Dirt
2017-07-26 20:24 tiffany yu tyu: dirt xd
2017-07-26 20:24 Seto Kousuke: yup
2017-07-26 20:24 Seto Kousuke: think about this:
2017-07-26 20:24 Seto Kousuke: you have the editor playfield
2017-07-26 20:24 Seto Kousuke: so, you have that little space to place your notes and make your map
2017-07-26 20:24 tiffany yu tyu: mhm
2017-07-26 20:24 Seto Kousuke: with that, you utilize some places, and this place gets marked
2017-07-26 20:25 Seto Kousuke: that's why when a note is ''clicked'' it still appears in the editor for some seconds
2017-07-26 20:25 Seto Kousuke: right?
2017-07-26 20:25 Seto Kousuke: like ''you had a note HERE''
2017-07-26 20:25 tiffany yu tyu: mhm
2017-07-26 20:25 Seto Kousuke: I call Dirt those places that are marked, yet you placed notes there again without a good visual reason
2017-07-26 20:25 Seto Kousuke: for example
2017-07-26 20:25 Seto Kousuke: 00:08:725 (11) - this note here has Dirt
2017-07-26 20:25 Seto Kousuke: 00:07:654 (8,9) - those 2 sliders are still there in the editor
2017-07-26 20:26 Seto Kousuke: yet, you overlaped your 11 with the dirt of them
2017-07-26 20:26 Seto Kousuke: it's not an intended and nice overlap
2017-07-26 20:26 Seto Kousuke: neither a stack
2017-07-26 20:26 Seto Kousuke: they're simply dirting each other
2017-07-26 20:26 tiffany yu tyu: wait
2017-07-26 20:26 tiffany yu tyu: why 8,9 are dirt
2017-07-26 20:26 Seto Kousuke: because of this :
2017-07-26 20:26 Seto Kousuke: https://osu.ppy.sh/ss/8690364
2017-07-26 20:26 Seto Kousuke: they were clicked already
2017-07-26 20:26 Seto Kousuke: so they are ''disappearing slowly''
2017-07-26 20:27 Seto Kousuke: but those are places that you've used already
2017-07-26 20:27 tiffany yu tyu: oh
2017-07-26 20:27 Seto Kousuke: you have a whoooole big space to place notes
2017-07-26 20:27 Seto Kousuke: yet you've chosen there
2017-07-26 20:27 Seto Kousuke: in middle of those 2 notes
2017-07-26 20:27 tiffany yu tyu: so i shouldn't put them on there
2017-07-26 20:27 Seto Kousuke: yeah because, look, without changing too much your map
2017-07-26 20:27 Seto Kousuke: i could do this:
2017-07-26 20:27 Seto Kousuke: https://osu.ppy.sh/ss/8690374
2017-07-26 20:27 Seto Kousuke: see, i slightly moved it to the right
2017-07-26 20:28 Seto Kousuke: it will play the same
2017-07-26 20:28 Seto Kousuke: will have almost the exact same DS
2017-07-26 20:28 tiffany yu tyu: ahh
2017-07-26 20:28 Seto Kousuke: yet, now it's a clean pattern
2017-07-26 20:28 Seto Kousuke: i didn't put any dirt on it from previous placements
2017-07-26 20:28 tiffany yu tyu: mhm
2017-07-26 20:28 Seto Kousuke: of course, sometimes you'll get trapped in the flow and can't avoid dirt
2017-07-26 20:28 Seto Kousuke: 1 or 2 times is ok, it happens
2017-07-26 20:28 Seto Kousuke: but beginners do that all of the time
2017-07-26 20:28 Seto Kousuke: if you look your map
2017-07-26 20:28 Seto Kousuke: every 2 or 3 seconds
2017-07-26 20:28 Seto Kousuke: there'll be lots of dirt
2017-07-26 20:29 Seto Kousuke: although at small pieces is ok
2017-07-26 20:29 Seto Kousuke: with more and more you get to notice how unpolished the map is
2017-07-26 20:29 Seto Kousuke: and how clustered it will play
2017-07-26 20:29 tiffany yu tyu: yea
2017-07-26 20:29 Seto Kousuke: so this is something you should avoid
2017-07-26 20:29 Seto Kousuke: for example
2017-07-26 20:29 Seto Kousuke: look at any monstrata map
2017-07-26 20:29 tiffany yu tyu: tru
2017-07-26 20:29 Seto Kousuke: the amount of dirt is almost zero
2017-07-26 20:29 Seto Kousuke: every dirt he has, isn't dirt, because it's an intentional and good looking overlap
2017-07-26 20:29 tiffany yu tyu: lemme check xd
2017-07-26 20:30 Seto Kousuke: or a stack
2017-07-26 20:30 Seto Kousuke: (ofc, with few exceptions tht as mentioned, can happen)
2017-07-26 20:30 tiffany yu tyu: what if
2017-07-26 20:30 tiffany yu tyu: i wanna do a hidden effect
2017-07-26 20:31 Seto Kousuke: a.k.a. overlaps
2017-07-26 20:31 tiffany yu tyu: mhmh
2017-07-26 20:31 Seto Kousuke: ?xD
2017-07-26 20:31 tiffany yu tyu: are they dirt
2017-07-26 20:31 Seto Kousuke: nope, if done properly
2017-07-26 20:31 Seto Kousuke: also, it's not like ''dirt'' is something unrankable
2017-07-26 20:31 Seto Kousuke: ''pls fix ''
2017-07-26 20:31 Seto Kousuke: but for beginners, you need to try not do this
2017-07-26 20:32 Seto Kousuke: to get better at structure
2017-07-26 20:32 tiffany yu tyu: ok
2017-07-26 20:32 Seto Kousuke: and you'll also improve your flow with this
2017-07-26 20:32 Seto Kousuke: so, to summarize the dirt issue
2017-07-26 20:32 Seto Kousuke: try to always make clean patterns
2017-07-26 20:32 Seto Kousuke: try not to come back all the time to previous placements
2017-07-26 20:32 tiffany yu tyu: ok
2017-07-26 20:33 Seto Kousuke: ok, now, about flow
2017-07-26 20:33 tiffany yu tyu: yea
2017-07-26 20:33 Seto Kousuke: let's use this as a first example
2017-07-26 20:33 Seto Kousuke: 00:13:547 (1,2,3) -
2017-07-26 20:33 Seto Kousuke: flow is directly related to angles
2017-07-26 20:34 Seto Kousuke: and as a rule of thumb, there are angles that play well
2017-07-26 20:34 Seto Kousuke: and angles that play harsh and tense
2017-07-26 20:34 Seto Kousuke: look at this 1->2->3 for example
2017-07-26 20:34 Seto Kousuke: the player's motion will be near 180° , right?
2017-07-26 20:34 tiffany yu tyu: mhm
2017-07-26 20:34 Seto Kousuke: almost a straight line
2017-07-26 20:34 tiffany yu tyu: yea
2017-07-26 20:34 Seto Kousuke: angles near 180° usually are bad to play
2017-07-26 20:34 Seto Kousuke: not because they're ''bad''
2017-07-26 20:34 Seto Kousuke: but because they're harsh
2017-07-26 20:35 Seto Kousuke: the player need to keep a constant speed and apply difference tensions to his aim to get it
2017-07-26 20:35 tiffany yu tyu: oh
2017-07-26 20:35 Seto Kousuke: you can use 180°, but on the right situation, with the right structure
2017-07-26 20:35 tiffany yu tyu: kk
2017-07-26 20:35 Seto Kousuke: it's not something to randomly pop up, all the time
2017-07-26 20:35 tiffany yu tyu: like?
2017-07-26 20:35 Seto Kousuke: like...hmm
2017-07-26 20:35 Seto Kousuke: ACTION is listening to [https://osu.ppy.sh/b/557980 Meramipop - Rakujitsu Romance]
2017-07-26 20:35 Seto Kousuke: download this
2017-07-26 20:35 Seto Kousuke: in case you don't have
2017-07-26 20:36 tiffany yu tyu: dling
2017-07-26 20:37 tiffany yu tyu: done
2017-07-26 20:37 Seto Kousuke: ok, so
2017-07-26 20:37 Seto Kousuke: this map is one of my favorites
2017-07-26 20:37 Seto Kousuke: both as a player
2017-07-26 20:37 Seto Kousuke: and mapper
2017-07-26 20:37 Seto Kousuke: 01:34:624 (4) - as you can see here
2017-07-26 20:37 Seto Kousuke: (watch few seconds)
2017-07-26 20:37 Seto Kousuke: it's a really flow heavy map
2017-07-26 20:37 Seto Kousuke: with many complex rythm and motions
2017-07-26 20:37 Seto Kousuke: but he teaches the player how to do them and is always friendly
2017-07-26 20:38 tiffany yu tyu: mhm
2017-07-26 20:38 Seto Kousuke: so the player already understood the ''complex mapping'' and is ready to harsh and complex stuff
2017-07-26 20:38 Seto Kousuke: but all notes have a good flow
2017-07-26 20:38 Seto Kousuke: 01:42:543 (1,2,3,4,5,6,1) - and then this happens
2017-07-26 20:38 Seto Kousuke: an impactfull moment of the song
2017-07-26 20:38 Seto Kousuke: on a transition right before the kiai
2017-07-26 20:38 tiffany yu tyu: yea
2017-07-26 20:38 Seto Kousuke: so he used this 100% straight flow to give proper intensity
2017-07-26 20:39 Seto Kousuke: it's something that works, but in the right moment
2017-07-26 20:39 Seto Kousuke: you shouldn't use this all the time and stuff
2017-07-26 20:39 Seto Kousuke: xD
2017-07-26 20:39 tiffany yu tyu: ohh
2017-07-26 20:39 tiffany yu tyu: xD
2017-07-26 20:39 Seto Kousuke: now coming back to your map
2017-07-26 20:39 Seto Kousuke: as you can notice, this harsh angle happens all the time
2017-07-26 20:39 Seto Kousuke: 00:15:332 (8,9,10) -
2017-07-26 20:40 tiffany yu tyu: yea
2017-07-26 20:40 Seto Kousuke: 00:29:975 (11,12,13) -
2017-07-26 20:40 Seto Kousuke: etc etc
2017-07-26 20:40 tiffany yu tyu: i didn't even notice that
2017-07-26 20:40 tiffany yu tyu: mhm
2017-07-26 20:40 Seto Kousuke: so, you'll always want to give impacts on jumps and stuff
2017-07-26 20:40 Seto Kousuke: with good angles
2017-07-26 20:40 Seto Kousuke: ''what are good angles?''
2017-07-26 20:40 tiffany yu tyu: xd
2017-07-26 20:40 Seto Kousuke: anything below 90°
2017-07-26 20:41 Seto Kousuke: and higher than 20°
2017-07-26 20:41 tiffany yu tyu: kk
2017-07-26 20:41 Seto Kousuke: which means, anything comfortable
2017-07-26 20:41 Seto Kousuke: example
2017-07-26 20:41 Seto Kousuke: 00:37:297 (4,5,6) -
2017-07-26 20:41 Seto Kousuke: this is a good angle
2017-07-26 20:41 Seto Kousuke: kinda messy flow, but good angle
2017-07-26 20:42 Seto Kousuke: 00:37:832 (5,6,7) - this is a kinda bad angle...but the 4->5->6 is good
2017-07-26 20:42 Seto Kousuke: so you need to start paying attention to angles
2017-07-26 20:42 Seto Kousuke: 00:39:618 (1,2,3) - this is good
2017-07-26 20:42 tiffany yu tyu: kk
2017-07-26 20:42 Seto Kousuke: 00:39:797 (2,3,4) - this is not xD
2017-07-26 20:42 tiffany yu tyu: xd
2017-07-26 20:42 Seto Kousuke: for example, how to fix it?
2017-07-26 20:43 tiffany yu tyu: move it
2017-07-26 20:43 tiffany yu tyu: done xd
2017-07-26 20:43 tiffany yu tyu: jk
2017-07-26 20:43 Seto Kousuke: https://osu.ppy.sh/ss/8690461
2017-07-26 20:43 Seto Kousuke: lol hahahah xD
2017-07-26 20:43 Seto Kousuke: yeah, this would be a ''good jump flow''
2017-07-26 20:43 Seto Kousuke: you have a good angle, friendly of 1,2,3
2017-07-26 20:43 tiffany yu tyu: wait here is it
2017-07-26 20:43 Seto Kousuke: and the momentum of 3->4 also have a good angle
2017-07-26 20:43 Seto Kousuke: 00:40:154 (4) -
2017-07-26 20:43 tiffany yu tyu: where*
2017-07-26 20:44 Seto Kousuke: i've taken this slider and moved it from that top right corner to this left bottom
2017-07-26 20:44 tiffany yu tyu: oh ic
2017-07-26 20:44 Seto Kousuke: making good angles for all 4 notes
2017-07-26 20:44 Seto Kousuke: not of them is higher than 90°
2017-07-26 20:44 Seto Kousuke: so they all play friendly and good
2017-07-26 20:44 tiffany yu tyu: and thats a good one
2017-07-26 20:44 tiffany yu tyu: ahh
2017-07-26 20:44 tiffany yu tyu: i get it now
2017-07-26 20:44 tiffany yu tyu: btw
2017-07-26 20:44 tiffany yu tyu: its there a function called save chat log xd
2017-07-26 20:45 Seto Kousuke: yes
2017-07-26 20:45 tiffany yu tyu: is*
2017-07-26 20:45 Seto Kousuke: and there's also a function called
2017-07-26 20:45 tiffany yu tyu: i want to save this
2017-07-26 20:45 Seto Kousuke: automatic save chat log
2017-07-26 20:45 Seto Kousuke: xD
2017-07-26 20:45 tiffany yu tyu: XD
2017-07-26 20:45 tiffany yu tyu: wau
2017-07-26 20:45 tiffany yu tyu: wait
2017-07-26 20:45 tiffany yu tyu: how
2017-07-26 20:45 tiffany yu tyu: idl xdddd
2017-07-26 20:45 Seto Kousuke: go to options
2017-07-26 20:45 tiffany yu tyu: idk*
2017-07-26 20:45 tiffany yu tyu: and then?
2017-07-26 20:45 Seto Kousuke: https://osu.ppy.sh/ss/8690478
2017-07-26 20:46 tiffany yu tyu: kk
2017-07-26 20:46 Seto Kousuke: it will save all your chats into a folder called ''chats''
2017-07-26 20:46 Seto Kousuke: inside your osu folder
2017-07-26 20:46 Seto Kousuke: people who map usually leave this on because of irc mods like this
2017-07-26 20:46 Seto Kousuke: :P
2017-07-26 20:46 tiffany yu tyu: yea :)
2017-07-26 20:47 Seto Kousuke: i'll post this chat on the thread anyway, you can copy from there
2017-07-26 20:47 Seto Kousuke: i forgot the command to save manually
2017-07-26 20:47 Seto Kousuke: /savelog i guess
2017-07-26 20:47 Seto Kousuke: idk
2017-07-26 20:47 tiffany yu tyu: waitt
2017-07-26 20:47 tiffany yu tyu: where? thread
2017-07-26 20:47 tiffany yu tyu: i forgot what is that
2017-07-26 20:47 Seto Kousuke: your map's thread xD
2017-07-26 20:47 Seto Kousuke: https://osu.ppy.sh/forum/t/621505
2017-07-26 20:47 Seto Kousuke: here
2017-07-26 20:47 tiffany yu tyu: ohh
2017-07-26 20:47 tiffany yu tyu: oh yeah
2017-07-26 20:48 tiffany yu tyu: why would i forget
2017-07-26 20:48 Seto Kousuke: no idea
2017-07-26 20:48 tiffany yu tyu: xd
2017-07-26 20:48 Seto Kousuke: ACTION pokes your nose*
2017-07-26 20:48 Seto Kousuke: HAHA
2017-07-26 20:48 Seto Kousuke: xD
2017-07-26 20:48 Seto Kousuke: so, that's it i guess

*pokes again*

:roll:
Pok0555
Hi, from ur M4M q
sorry I couldn't mod u earlier, my computer broke a few days ago
anyway, let's begin
General
1. Turn off countdowns, in song_setup/design, ur map starts too early to use this
2. Turn off widescreen support, also in song_setup, since your map doesn't have any storyboards
3. Your uninherited time point's offset should be on 702 instead
4. Your hitsounds are a bit too loud, don't make them 100% all the time, make them quieter (around 40-60%) in slow parts and make them louder in Kiai time
5. Use sample sets in your map, don't just use 1 hitsound, your sample sets have to replicate the instruments
6. Tags
- You spelled shounen wrong (it's not shonen)
- You already have 少年メイド in the sauce, consider removing it from the tags
- Also remove innocent promise from the tags, it's already in the title
- I recommend adding stuffs like "anime, op, opening, etc..."
7. I think it's better if your preview point's offset is on 52666 instead
Overall, your map needs improvement on aesthetics, overmapping/undermapping, hitsounds, jumps and flow
Easy
I highly recommend not to manipulate slider velocity so much in easy diffs, especially if these slider velocities's transition is a massive contrast compare to the initial one, what I mean is that if we assume your original sv is x, the slider velocity changes should be either x+0.5 or x-0.5, for example, in your map, your original sv is 1.00, so if you want to increase it, the maximum number I would recommend is 1.05, and if you want to decrease it, the lowest number would be 0.95, this is because new players can't handle sv changes, I personally think it's much better if no sv changes were to exist in the first place
00:10:332 (1) - You shouldn't make such short spinners like this, it's hard for new players to react to it, and therefore they would miss the spinner or get a bad score, try to make them at least 7-10 beats long
00:44:975 (1) - ^
00:50:689 (1) - ^
00:16:047 (5) - It seems, you missed a beat here, just map every white ticks where beat exist in easy diffs, but some of them could be on red beats if it's a very strong one, note that you can still use sliders to pass through some white ticks with small beats, like on 00:18:189 (3) is ok, very simple. Scan through your map again to fix similar mistakes
00:06:404 (1) - This should end on the red tick 00:06:939 instead, it's a very strong beat, there's little or almost no beats on the white tick
00:09:261 (3) - ^ (at 00:09:797)
00:17:118 (2) - ^ (also the red tick before da white tick)
00:19:618 (2) - ^ (^)
There's more, but there's no point of listing them here, it's better that you find them and fix those mistakes similar to those ^ yourself
k, done
Normal
Also the sv manipulations, 00:36:404 should be minimum 0.85 and 00:53:547 should be maximum 1.10 (my suggestions)
00:01:582 - Missed a beat
00:04:439 - ^
00:03:547 (1) - Ends on red tick (before white ticks)
00:22:832 (1) - This should end on 00:23:368 instead, I also suggest removing 00:23:547 (1) and make 00:22:832 (1) a reverse slider after you changed it
00:26:047 (3) - Ends on 00:26:582 (4)
There's similar mistakes, mostly missing beats (especially on red ticks), try finding them yourself again, it'll helps improving your mapping skills and I'm also lazy xd
Hard
There's seems to be a lot of wrong jumps in this map, what I mean is that you constructed jumps that aren't supposed to exist like at 00:07:832 (6) where there's pretty much no beats at all (like really small) I highly recommend not making this a jump, jumps are only meant to be used on strong beats like at 00:01:047 (3) of course, not all jumps are similar, the stronger the beat, the longer the jump, if the beat is very small, I don't recommend making jumps on that beat, especially in hard, you should only make small jumps on strong beats on hard, long jumps on smaller beats are only meant to be used in Extra or sometime Insane
00:17:922 (6) - Overmapped
00:27:029 (8) - ^
00:31:136 (3) - ^
00:36:493 (2,3) - ^ (but the third circle is optional, if you also want to map the vocals, keep it)
00:37:118 (5) - ^
00:43:279 (5,6) - ^
00:54:350 (5) - ^
And more, find more overmapped circles and remove them, especially on those 1/4 beats
00:23:368 - Undermapped
00:32:832 - ^
00:33:189 - ^
00:35:689 to 00:36:225 - ^
and some more like dat ^
Insane
tbh, the mistakes in Insane are very similar to Hard, wrong jumps, overmapped, undermapped, yeah...
Welp, Good Luck! ;)
Pok0555
btw, I made a GD 4 u since u said GD was open
feel free to do anything with it, if you don't like it, fix the diff or don't put it in (i don't really care), I did this cuz I was bored so it might not be the best, if it's good, then... cool
I-It's not like I did it for u or anything, baka! It's because the song was good! oh and I also need kudosu thx
Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 17580,38239,56247,59622
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Innocent Promise
TitleUnicode:Innocent Promise
Artist:TRUSTRICK
ArtistUnicode:TRUSTRICK
Creator:tiffany yu tyu
Version:Pok0555's Light Insane
Source:少年メイド
Tags:shounenmaid shounen maid
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:7.4
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PicsArt_07-24-12.28.27.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 234,238,72
Combo3 : 85,244,137
Combo4 : 0,255,255

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Topic Starter
Tiff

Pok0555 wrote:

Hi, from ur M4M q
sorry I couldn't mod u earlier, my computer broke a few days ago
anyway, let's begin
General
1. Turn off countdowns, in song_setup/design, ur map starts too early to use this Yes, I totally forgot about that, thanks for reminding!
2. Turn off widescreen support, also in song_setup, since your map doesn't have any storyboards Done
3. Your uninherited time point's offset should be on 702 instead yes I agree, changed
4. Your hitsounds are a bit too loud, don't make them 100% all the time, make them quieter (around 40-60%) in slow parts and make them louder in Kiai time Done!
5. Use sample sets in your map, don't just use 1 hitsound, your sample sets have to replicate the instruments Done
6. Tags
- You spelled shounen wrong (it's not shonen)
- You already have 少年メイド in the sauce, consider removing it from the tags Done
- Also remove innocent promise from the tags, it's already in the title Done
- I recommend adding stuffs like "anime, op, opening, etc..." mhm
7. I think it's better if your preview point's offset is on 52666 instead well sure, I don't see much big of difference ;)
Overall, your map needs improvement on aesthetics, overmapping/undermapping, hitsounds, jumps and flow yea... I need to improve them, I'll try my best
Easy
I highly recommend not to manipulate slider velocity so much in easy diffs, especially if these slider velocities's transition is a massive contrast compare to the initial one, what I mean is that if we assume your original sv is x, the slider velocity changes should be either x+0.5 or x-0.5, for example, in your map, your original sv is 1.00, so if you want to increase it, the maximum number I would recommend is 1.05, and if you want to decrease it, the lowest number would be 0.95, this is because new players can't handle sv changes, I personally think it's much better if no sv changes were to exist in the first place mhm, you got your point
00:10:332 (1) - You shouldn't make such short spinners like this, it's hard for new players to react to it, and therefore they would miss the spinner or get a bad score, try to make them at least 7-10 beats long ok, I make the spinner longer
00:44:975 (1) - ^ ^
00:50:689 (1) - ^ ^
00:16:047 (5) - It seems, you missed a beat here, just map every white ticks where beat exist in easy diffs, but some of them could be on red beats if it's a very strong one, note that you can still use sliders to pass through some white ticks with small beats, like on 00:18:189 (3) is ok, very simple. Scan through your map again to fix similar mistakes ok, I'll skip some of the white ticks because there are no beats there
00:06:404 (1) - This should end on the red tick 00:06:939 instead, it's a very strong beat, there's little or almost no beats on the white tick done
00:09:261 (3) - ^ (at 00:09:797) ^
00:17:118 (2) - ^ (also the red tick before da white tick) ^
00:19:618 (2) - ^ (^) ^
There's more, but there's no point of listing them here, it's better that you find them and fix those mistakes similar to those ^ yourself
k, done ok, I'll do it I know you are lazy XD
Normal
Also the sv manipulations, 00:36:404 should be minimum 0.85 and 00:53:547 should be maximum 1.10 (my suggestions) I don't really know these..so yeah
00:01:582 - Missed a beat done
00:04:439 - ^ done
00:03:547 (1) - Ends on red tick (before white ticks) Done
00:22:832 (1) - This should end on 00:23:368 instead, I also suggest removing 00:23:547 (1) and make 00:22:832 (1) a reverse slider after you changed it ok, sure, done
00:26:047 (3) - Ends on 00:26:582 (4) I end it on 00:26:773 instead, there is a beat
There's similar mistakes, mostly missing beats (especially on red ticks), try finding them yourself again, it'll helps improving your mapping skills and I'm also lazy xd IK XD
Hard
There's seems to be a lot of wrong jumps in this map, what I mean is that you constructed jumps that aren't supposed to exist like at 00:07:832 (6) where there's pretty much no beats at all (like really small) I highly recommend not making this a jump, jumps are only meant to be used on strong beats like at 00:01:047 (3) of course, not all jumps are similar, the stronger the beat, the longer the jump, if the beat is very small, I don't recommend making jumps on that beat, especially in hard, you should only make small jumps on strong beats on hard, long jumps on smaller beats are only meant to be used in Extra or sometime Insane yes, true
00:17:922 (6) - Overmapped
00:27:029 (8) - ^
00:31:136 (3) - ^
00:36:493 (2,3) - ^ (but the third circle is optional, if you also want to map the vocals, keep it)
00:37:118 (5) - ^
00:43:279 (5,6) - ^
00:54:350 (5) - ^ I corrected some of them, some didn't cause they sound pretty good on it
And more, find more overmapped circles and remove them, especially on those 1/4 beats Ok
00:23:368 - Undermapped
00:32:832 - ^
00:33:189 - ^
00:35:689 to 00:36:225 - ^
and some more like dat ^ ok, I'll try
Insane
tbh, the mistakes in Insane are very similar to Hard, wrong jumps, overmapped, undermapped, yeah...
Welp, Good Luck! ;)
thanks for your mod! It helps a lot :)
Topic Starter
Tiff

Pok0555 wrote:

btw, I made a GD 4 u since u said GD was open
feel free to do anything with it, if you don't like it, fix the diff or don't put it in (i don't really care), I did this cuz I was bored so it might not be the best, if it's good, then... cool
I-It's not like I did it for u or anything, baka! It's because the song was good! oh and I also need kudosu thx
Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 17580,38239,56247,59622
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Innocent Promise
TitleUnicode:Innocent Promise
Artist:TRUSTRICK
ArtistUnicode:TRUSTRICK
Creator:tiffany yu tyu
Version:Pok0555's Light Insane
Source:少年メイド
Tags:shounenmaid shounen maid
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:7.4
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PicsArt_07-24-12.28.27.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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176,208,41059,2,2,L|64:164,1,112.500004291535
176,208,41773,1,6,0:1:0:0:
28,264,42130,5,0,0:0:0:0:
28,264,42309,2,0,L|180:248,2,150
200,176,43201,2,0,P|252:224|232:300,1,150
352,196,43916,6,2,L|432:180,1,75,2|2,3:0|3:0,3:0:0:0:
284,144,44273,2,2,L|252:64,1,75
274,220,44630,2,2,L|216:268,2,75
344,192,45166,5,8,3:0:0:0:
344,192,45523,1,8,3:0:0:0:
344,192,45880,2,8,L|340:268,1,75,8|8,3:0|3:0,3:0:0:0:
380,180,46416,6,0,L|228:148,2,150,0|0|0,3:0|3:0|3:0,3:0:0:0:
152,144,47309,1,2,3:0:0:0:
196,76,47487,1,2,0:0:0:0:
296,156,47844,6,0,P|228:172|156:144,1,150
284,64,48559,2,0,L|372:56,1,75
442,124,48916,2,0,L|368:132,1,75
332,202,49273,6,0,P|292:142|320:76,1,150
396,76,49809,1,0,0:0:0:0:
360,140,49987,2,0,L|286:152,1,75
216,124,50344,2,0,P|268:64|348:76,1,150
324,300,51059,6,0,L|175:276,1,150
172,220,51550,1,0,0:0:0:0:
172,220,51639,1,0,0:0:0:0:
172,220,51728,2,0,P|260:200|284:120,1,168.75
208,148,52309,1,2,0:0:0:0:
216,280,52844,6,0,L|264:280,7,37.5
300,276,53559,6,0,P|272:192|324:108,1,179.999994506836
372,184,54094,2,0,P|288:212|188:176,1,179.999994506836
132,132,54630,2,0,L|132:36,1,89.9999972534181
220,48,54987,5,0,0:0:0:0:
220,48,55166,1,0,0:0:0:0:
220,48,55344,2,0,P|264:64|308:84,1,89.9999972534181,0|0,3:0|3:0,3:0:0:0:
204,156,55701,2,0,P|248:152|303:153,1,89.9999972534181
228,272,56059,2,0,P|264:244|316:216,1,89.9999972534181,0|0,3:0|3:0,3:0:0:0:
380,172,56416,6,0,P|420:208|392:324,1,179.999994506836
344,248,56951,2,0,P|292:200|324:92,1,179.999994506836,0|0,3:0|3:0,3:0:0:0:
400,88,57487,2,0,P|340:32|244:56,1,179.999994506836,0|0,3:0|3:0,3:0:0:0:
228,136,58023,2,0,L|316:104,1,89.9999972534181,0|0,3:0|3:0,3:0:0:0:
164,10,58380,6,2,L|168:100,1,89.9999972534181
95,153,58737,2,2,L|92:64,1,89.9999972534181
228,48,59273,6,0,P|316:52|408:60,1,179.999994506836
336,116,59809,2,0,P|248:132|144:144,1,179.999994506836,0|0,3:0|3:0,3:0:0:0:
164,88,60344,2,0,B|72:52,1,89.9999972534181,0|0,3:0|3:0,3:0:0:0:
16,24,60701,6,0,B|8:64|8:64|24:112,1,89.9999972534181,0|0,3:0|3:0,3:0:0:0:
104,160,61059,2,2,L|86:248,1,89.9999972534181,2|2,3:0|3:0,3:0:0:0:
152,312,61416,2,2,L|171:224,1,89.9999972534181
200,140,61773,1,2,3:0:0:0:
260,204,61951,1,2,0:0:0:0:
172,220,62130,6,2,L|82:220,1,89.9999972534181
182,132,62487,2,2,L|92:132,1,89.9999972534181
180,40,62844,2,2,L|90:40,1,89.9999972534181
92,132,63201,2,2,L|182:132,1,89.9999972534181
272,132,63559,5,0,0:0:0:0:
272,132,63737,2,0,B|144:96|108:188|108:188|96:144|32:156,1,269.999991760254
36,228,64451,2,8,P|62:255|99:261,1,75,8|8,3:0|3:0,3:0:0:0:
124,188,64809,5,8,3:0:0:0:
124,188,64898,1,8,3:0:0:0:
124,188,64987,2,2,L|304:156,1,179.999994506836
272,244,65523,1,0,0:0:0:0:
188,276,65701,6,0,P|156:244|153:200,1,89.9999972534181
244,196,66059,2,0,P|252:144|292:116,1,89.9999972534181
328,192,66416,2,0,P|356:172|416:184,1,89.9999972534181
320,176,66773,2,0,P|332:132|376:104,1,89.9999972534181
488,88,67130,5,2,0:0:0:0:
468,156,67309,1,2,3:0:0:0:
408,116,67487,1,2,0:0:0:0:
416,44,67666,1,2,0:0:0:0:
488,88,67844,6,0,P|464:120|464:172,1,89.9999972534181
392,224,68201,2,0,P|348:220|320:186,1,89.9999972534181
268,128,68559,1,2,0:0:0:0:
276,56,68737,1,2,0:0:0:0:
344,32,68916,1,2,0:0:0:0:
340,104,69094,1,2,0:0:0:0:
268,128,69273,6,0,L|168:124,1,89.9999972534181
84,108,69630,2,0,B|100:72|100:72|148:44,1,89.9999972534181
232,44,69987,2,0,L|324:32,1,89.9999972534181
408,48,70344,2,0,B|396:96|396:96|416:148,1,89.9999972534181
392,204,70701,6,2,B|352:192|352:192|308:264|272:268|260:244|244:208|256:192|300:208,1,225
208,212,71416,2,2,B|168:168|168:168|204:136|204:136|204:92,1,150
280,92,71951,2,2,B|280:160|280:160|340:144|336:200|336:200|412:184,1,225
472,177,72666,1,2,0:0:0:0:
432,104,72844,6,8,L|408:32,1,75,8|8,3:0|3:0,3:0:0:0:
352,104,73201,2,8,L|376:176,1,75,8|8,3:0|3:0,3:0:0:0:
280,120,73559,2,8,L|264:36,1,75,8|8,3:0|3:0,3:0:0:0:
204,132,73916,2,8,L|224:212,1,75,8|8,3:0|3:0,3:0:0:0:
276,256,74273,6,8,P|248:276|208:276,1,75,8|8,3:0|3:0,3:0:0:0:
132,268,74630,2,8,B|144:232|144:232|140:188,1,75,8|8,3:0|3:0,3:0:0:0:
140,120,74987,2,8,B|180:120|180:120|208:99,1,75,8|8,3:0|3:0,3:0:0:0:
272,140,75344,2,8,L|404:68,2,150,8|8|8,3:0|3:0|3:0,3:0:0:0:
244,164,76148,1,8,3:0:0:0:
212,184,76237,1,8,3:0:0:0:
180,204,76326,1,8,3:0:0:0:
256,192,76416,12,0,78916,0:0:0:0:
256,192,79273,12,0,81416,0:0:0:0:
164,160,82130,5,12,3:3:0:0:
164,160,82264,1,12,3:3:0:0:
88,228,82666,2,12,P|160:264|224:232,1,150,12|12,3:3|3:3,3:3:0:0:
292,264,83201,2,12,P|300:200|228:152,1,150,12|12,3:3|3:3,3:3:0:0:
224,228,83737,5,2,0:0:0:0:
224,228,83916,1,2,3:0:0:0:
148,228,84094,1,2,0:0:0:0:
148,228,84273,1,2,0:0:0:0:
188,292,84451,2,0,P|144:300|72:220,1,150
256,192,84987,12,0,87844,0:0:0:0:
thanks for your GD!! IKR the music is AMAZING
BanchoBot
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