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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Thursday, August 03, 2017 at 8:49:25 AM

Artist: MIN
Title: TAKE ME AWAY
Tags: pop vietnamese vpop st319 Khac Hung cut
BPM: 150
Filesize: 3953kb
Play Time: 01:29
Difficulties Available:

Download: MIN - TAKE ME AWAY
Information: Scores/Beatmap Listing
---------------
#8 hype
It's been a while since the last time a Vietnamese song is ranked. I'm really glad that finally I can take Vietnamese song to the world again. If you're playing this, you know that I'm very appreciated! Please enjoy the song and the map \o/ love ya~




Metadata source: https://www.youtube.com/watch?v=VafCaKa7J6U
Last edited by Yamicchi on , edited 25 times in total.
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Beat Clicker
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Euphoria

01:00:658 (1,2,1) - I don't understand what was your intention to stack the first two notes of the stream?
01:19:258 (6) - NC here maybe because of the drum sound on this note?
01:27:258 (1,2,1,2) - You might want to increase the spacing of the jumps a bit since it is the most intense part of the song.
01:28:758 (8) - Why did you NC here? I can't hear a dominant sound here.
01:29:258 (5) - This note is supported with the vocals 'hey'. You might want to NC here instead.

I really didn't find many issues, the map is already well done and the points above are mainly
things you could change but you don't necessarily have to !
Good luck with this map ! :)
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Combo Commander
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hi

No need for widescreen support if you aren't going to use a sb

01:28:058 - overlapping green lines

Hitsound files:
Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav

Hitsound file is not 100 ms length:
soft-hitclap2.wav 76.67ms



Normal

Unused green lines:
00:49:758 - This part
01:03:458 - and 01:03:658 -
01:06:858 - and 01:07:258 -
01:19:658 - and 01:20:058 -

01:29:558 - The other diffs end here so it makes sense to end the spinner here as well.
Also end the kiai here 01:29:558 - if you are going to do that.

00:38:858 (2,3,4) - Don't think this linear pattern plays well with the reverse sliders placement.
00:43:058 (3,4) - ^
00:46:258 (3,4) - This is a better way to do it

01:05:658 - This patterns entry is kinda weird. Makes more sense to make (2,3,4) into a different pattern because of the different sound, and put (1) to slider ends curve.


Hard

Unused green lines:
00:49:758 - This part
01:03:458 - and 01:03:658 -
01:06:858 - and 01:07:258 -
01:19:658 - and 01:20:058 -

01:29:558 - End kiai here

00:31:258 (5) - Too close to (3), makes more sense to space it from that because of the new vocal sentence.

00:49:658 (1,2,3,4) - This manual stack is very similar to 1/4 stacks like here 00:57:458 -

01:28:058 - Makes more sense to put reverse sliders at the start because of the buildup, not sure if it would be harder though.


Euphoria

01:29:558 - End kiai here

00:54:458 (1,2) - I don't like this stack because the nc is on (1) instead of (2) but nc doesn't fit (2) so not stacking is probably better.

01:00:258 (1,2) - Jump needs to be bigger than the last one, this is a later part of the build up. Currently the last jump is a bit bigger than this.

01:00:658 (1,2,1,2,3,4) - This part needs more curve into (5), also there's nothing to emphasize on (5) this much.

01:24:058 - This could be a double with 1/2 slider as well, missing a note here 01:24:158 -

01:27:658 (1,2) - This jump could be bigger than the previous one as well.

01:28:958 (2,3,4,5,6,7,1) - Again, this part needs more curve, not much to emphasize on (5) but should be more curved than the other parts because of the buildup.
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Rhythm Incarnate
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Kyu96 wrote:

Euphoria

01:00:658 (1,2,1) - I don't understand what was your intention to stack the first two notes of the stream? imo the 2 notes feels like the odd one out, so I stack them to make sure players know that they're starting on the right beat, which is the 3rd circle
01:19:258 (6) - NC here maybe because of the drum sound on this note? hmm idk it doesn't seem like necessary to me
01:27:258 (1,2,1,2) - You might want to increase the spacing of the jumps a bit since it is the most intense part of the song. ok
01:28:758 (8) - Why did you NC here? I can't hear a dominant sound here. hm? When did I NC?
01:29:258 (5) - This note is supported with the vocals 'hey'. You might want to NC here instead. nah I don't usually NC on stuff like that because my stream is usually based on the drum, not others

I really didn't find many issues, the map is already well done and the points above are mainly
things you could change but you don't necessarily have to !
Good luck with this map ! :)


Fursum wrote:
hi

No need for widescreen support if you aren't going to use a sb

01:28:058 - overlapping green lines

Hitsound files:
Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav got the file from ranked set, but I might check on it again

Hitsound file is not 100 ms length:
soft-hitclap2.wav 76.67ms will ask others about this too xd I collected it lately



Normal

Unused green lines:
00:49:758 - This part
01:03:458 - and 01:03:658 -
01:06:858 - and 01:07:258 -
01:19:658 - and 01:20:058 - clean

01:29:558 - The other diffs end here so it makes sense to end the spinner here as well. oops, fixed
Also end the kiai here 01:29:558 - if you are going to do that. ok

00:38:858 (2,3,4) - Don't think this linear pattern plays well with the reverse sliders placement. it's fine imo, but I'll keep that in mind in case someone mention it again
00:43:058 (3,4) - ^
00:46:258 (3,4) - This is a better way to do it

01:05:658 - This patterns entry is kinda weird. Makes more sense to make (2,3,4) into a different pattern because of the different sound, and put (1) to slider ends curve. actually it's 2,3 the same, 1, 4 has their own sound, and I feel like it's a bit complicated to seperate them, so I made this pattern.
It also support the drum well



Hard

Unused green lines:
00:49:758 - This part
01:03:458 - and 01:03:658 -
01:06:858 - and 01:07:258 -
01:19:658 - and 01:20:058 -

01:29:558 - End kiai here all done

00:31:258 (5) - Too close to (3), makes more sense to space it from that because of the new vocal sentence. what does it relate to 3 I dont understand? It's not even overlap so I think there's no problem putting it there

00:49:658 (1,2,3,4) - This manual stack is very similar to 1/4 stacks like here 00:57:458 - increased spacing a bit

01:28:058 - Makes more sense to put reverse sliders at the start because of the buildup, not sure if it would be harder though. I rarely see they put 5-note after reverse in hard diff tho xd I think it's fine this way


Euphoria

01:29:558 - End kiai here fixed

00:54:458 (1,2) - I don't like this stack because the nc is on (1) instead of (2) but nc doesn't fit (2) so not stacking is probably better. wew I'll keep it here because I don't like it too, I just made it for consistent.

01:00:258 (1,2) - Jump needs to be bigger than the last one, this is a later part of the build up. Currently the last jump is a bit bigger than this. fixed a bit, can't make it bigger as it might ruin the pattern up.

01:00:658 (1,2,1,2,3,4) - This part needs more curve into (5), also there's nothing to emphasize on (5) this much. I noticed this, lemme ask for more opinion, see if it's really bad

01:24:058 - This could be a double with 1/2 slider as well, missing a note here 01:24:158 - it'd be too much of 1/4 tho.

01:27:658 (1,2) - This jump could be bigger than the previous one as well. fixed a bit

01:28:958 (2,3,4,5,6,7,1) - Again, this part needs more curve, not much to emphasize on (5) but should be more curved than the other parts because of the buildup.


Thanks for the mod guys :3~
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Star Shooter
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2!
collapsed text
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Image
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Nói chung là tôi thấy Hard và Insane cách nhau xa quá, nhận xét cá nhân thôi.
Good luck on reading :)
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Rhythm Incarnate
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noz1995 wrote:
2!
collapsed text
Image
Image
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Nói chung là tôi thấy Hard và Insane cách nhau xa quá, nhận xét cá nhân thôi. tui hoi BN roi, thi ong noi la khong sao, tui cung cha biet nua
Good luck on reading :)


Thanks~
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Star Shooter
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Đầu tao đau quá man
Still think you need an Easy diff but whateve,
fking hate this song
collapsed text
not jk


4.62

3.36
k
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Rhythm Incarnate
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Kirylln wrote:
Đầu tao đau quá man
Still think you need an Easy diff but whateve,
fking hate you
collapsed text
not jk


4.62

3.36
  • 00:59:858 (4) –something should change here, cause vocal and stuff i don't feel like there's anything major changed.
  • 01:25:258 (2,3) –maybe not stack here? In the kial stack like this is only used for 1 sound lik 01:22:458 (4,5) – so may as well keep it that way eh k
    i
k


<3
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Combo Commander
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i demand extra or i nuke the map >:C
Code:
22:28 Yamicchi: I need mod uwu
22:28 Einja: lemme see
22:28 *Yamicchi is listening to [http://osu.ppy.sh/b/1365382 MIN - Take Me Away]
22:28 Einja: ay
22:28 Yamicchi: vpop owo
22:29 Einja: euphoria ( ͡° ͜ʖ ͡°)
22:29 Yamicchi: the calling :^)
22:34 Einja: neato
22:34 Yamicchi: hehe
22:34 Einja: normal: 
22:34 Einja: 00:17:458 (3,1) - stack pls
22:34 Yamicchi: oh oops
22:34 Yamicchi: fixed
22:34 Einja: 00:16:058 (1) - the white nodes don't line up properly with the red anchors
22:35 Yamicchi: oops
22:35 Yamicchi: fixed
22:35 Einja: not sure if a yt vid counts as the metadata
22:35 Einja: https://www.youtube.com/watch?v=VafCaKa7J6U
22:35 Yamicchi: ye it is
22:35 Yamicchi: because
22:35 Einja: here it is 
22:36 Einja: more tags
22:36 Yamicchi: what tags
22:36 Einja: look in desc
22:36 Einja: the credits ;w;
22:36 Yamicchi: oh I have to add them all? ok
22:36 Einja: (idk how metadata works)
22:37 Yamicchi: i'd just add composer in
22:37 Einja: works
22:37 Einja: 00:33:658 (3,4) - kind of a sharp angle turn here
22:37 Yamicchi: ok
22:38 Einja: http://prntscr.com/fzvmw8 this looks cooler imo
22:39 Yamicchi: ok
22:39 Einja: 00:54:458 (1) - ctrl j 
22:39 Einja: 00:56:058 (2) - ^ (if you're gonna flip slider 1)
22:39 Yamicchi: tried, flow is worse tho
22:40 Yamicchi: a bit harsh to seperate 2 pairs of sliders was what I intend to do
22:40 Einja: that's why i wanted to ctrl j both sliders
22:40 Einja: not just 1
22:41 Einja: 00:57:658 (1,2) - also i'm not a big fan of these sharp angle turns ;w;
22:41 Yamicchi: I know I know, what I mean is I want the flow of 00:52:858 (2,1) - these a bit sharp
22:41 Yamicchi: hue I like that flow
22:41 Yamicchi: no prob
22:41 Einja: o
22:41 Einja: actually lower diffs are so slow angle turns don't even matter like that xd
22:42 Einja: it's just aestheic wise
22:42 Einja: ok moving onto insane diff because i hate hards
22:42 Yamicchi: oops I forgot to hitsound the second kiai lol
22:42 Yamicchi: just a sec
22:42 Einja: rip
22:43 Yamicchi: ok
22:43 Yamicchi: go
22:44 Einja: eupharia
22:44 Einja: rip spelling
22:44 Yamicchi: ok
22:44 Einja: ar9 feels high for a 150bpm song
22:44 Yamicchi: what
22:44 Einja: yes
22:44 Yamicchi: 8.8?
22:44 Einja: it feels high
22:44 Einja: sure
22:44 Yamicchi: ok
22:45 Einja: why is the drum hitsound so soft xd
22:45 Yamicchi: and the normal hitsound sounds like drum
22:45 Yamicchi: while the soft sounds like normal
22:45 Yamicchi: aaaaaaaaaa
22:45 Yamicchi: don't blame me
22:46 Einja: if someone chooses to ignore hitsounds
22:46 Einja: rip
22:46 Yamicchi: dw it'd sounds fine
22:46 Einja: you should just tell them not to ignore hitsounds in desc
22:46 Einja: rip
22:46 Yamicchi: a bit weird but it sounds fine
22:46 Yamicchi: I tried
22:46 Einja: lol
22:46 Einja: gg
22:46 Yamicchi: uwu
22:47 Einja: 01:06:858 (1) - subjective incoming
22:47 Einja: add more sv
22:47 Einja: so the sound stands out more xd
22:47 Yamicchi: more?
22:47 Einja: moar
22:47 Einja: 1.7 sounds good
22:47 Yamicchi: eh...I don't think more is a good idea tho
22:47 Yamicchi: I'll keep that in mind
22:47 Einja: lol
22:48 Einja: neat map
22:49 Yamicchi: yay
22:49 Einja: i wish i could kickin an extra tho
22:49 Einja: ; :
22:49 Yamicchi: nahhh I don't need harder diffs xd
22:50 Einja: rip
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Whistle Blower
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Earned 1 kudosu.
little in-game mod
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Code:
12:04 Ampiduxmoe: Hi Yamicchi
12:04 Ampiduxmoe: do you have a minute?
12:24 Yamicchi: oh sorry I was going out for a while, whatsup
12:25 Ampiduxmoe: its fine
12:25 Ampiduxmoe: just wanted to point out some imperfections in map you wanted to be modded
12:25 Yamicchi: ah ok that would be great
12:25 Ampiduxmoe: but i don't even know if it worth mentioning at all
12:25 Ampiduxmoe: ;d
12:26 Yamicchi: any help is appreciated :3
12:26 Ampiduxmoe: first 00:38:858 (2,3,4) - 
12:27 Ampiduxmoe: it's not perfect straight line
12:27 Ampiduxmoe: http://puu.sh/wSrkU/14b79bb1a7.jpg
12:27 Yamicchi: ah ok
12:27 Yamicchi: fixed
12:27 Ampiduxmoe: other is copypasted i guess
12:28 Ampiduxmoe: 00:42:058 (2,3,4) - you already fixed it probably
12:29 Ampiduxmoe: 01:20:858 (3,1) - isn't movement here a bit strange and uncomfortable?
12:30 Ampiduxmoe: maybe ctrl+j can help
12:30 Yamicchi: ye you're right
12:31 Ampiduxmoe: 01:22:458 (3,4) - straight line looks better here?
12:31 Ampiduxmoe: i know you used this before
12:31 Ampiduxmoe: but for blanket
12:31 Ampiduxmoe: (01:09:658 (3,4) - )
12:31 Yamicchi: hmm it's a bit minor, as I don't really like to make them straight ther
12:32 Yamicchi: can I go with it :d
12:32 Ampiduxmoe: your map has only minor imperfections
12:32 Ampiduxmoe: that's why ;d
12:33 Yamicchi: lol
12:33 *Ampiduxmoe is editing [https://osu.ppy.sh/b/1365433 MIN - Take Me Away [Hard]]
12:33 Ampiduxmoe: many blankets in hard are imperfect
12:33 Ampiduxmoe: i REALLY don't know if it worth to mention
12:33 Yamicchi: oh go ahead :3
12:34 Yamicchi: as not many people just point out blanket issues
12:34 Yamicchi: so I cannot find them all out
12:34 Ampiduxmoe: 00:14:458 (5) - this one
12:35 Ampiduxmoe: http://puu.sh/wStvK/f8d62bffcf.jpg
12:35 Yamicchi: fixed
12:36 Ampiduxmoe: 00:33:658 (3) - just few pixels
12:36 Ampiduxmoe: http://puu.sh/wStyK/acad7b6cc8.jpg
12:37 Ampiduxmoe: 00:44:658 (3,1) - even less here
12:37 Ampiduxmoe: http://puu.sh/wStA3/b271a9eb5d.jpg
12:38 Yamicchi: ok
12:38 Ampiduxmoe: 01:24:058 (3,4) - 
12:38 Ampiduxmoe: http://puu.sh/wStCK/d6441c1e94.jpg
12:39 Ampiduxmoe: i guess i can skip few when it's about one pixel
12:39 Yamicchi: all fixed
12:40 *Ampiduxmoe is editing [https://osu.ppy.sh/b/1365382 MIN - Take Me Away [Euphoria]]
12:41 Ampiduxmoe: 00:16:058 (1) - this slider doesn't look so nice if you take into account other sliders inclines
12:41 Ampiduxmoe: i think rotate it 10 degree would be better
12:42 Ampiduxmoe: since meking it more curved isn't the best solution
12:42 Ampiduxmoe: because it represent another sound, right?
12:43 Yamicchi: I think it's oh I see what you mean
12:43 Yamicchi: I fixed the pattern a bit
12:45 Ampiduxmoe: i don't know much about hitsounding but i expected finish sound here
12:45 Ampiduxmoe: 00:35:258 (1) - 
12:45 Yamicchi: oh ya I forgot about it
12:45 Yamicchi: thanks for mentioning
12:46 Ampiduxmoe: oh
12:46 Ampiduxmoe: 01:08:458 (7,8,1) - and this blanket need a little fix too
12:47 Yamicchi: idk that looks good enough for me
12:49 Ampiduxmoe: yeah it's fine
12:49 Ampiduxmoe: probably i moved it unintentionaly a bit
12:50 Ampiduxmoe: that's all i wanted to mention
12:50 Ampiduxmoe: though there was not much
12:51 Yamicchi: I appreciated it owo
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Rhythm Incarnate
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Earned 1 kudosu.
I delay mods
This is damn clean


General
  • Tbh, the soft-hitfinish +drum-hitnormal makes it that the hitsounding on the sliders in this part 00:25:658 - sounds a bit awkward with the default and possible other skins' soft-hitnormal imo. I can tell that it might have been used for the guitar strums, but the alternating between the really soft sound (soft-hitfinish + drum-hitnormal) and the soft-hitnormals sounds kinda weird imo, idk. Sth that felt weird to me when I played it (with my skin at least)
  • 00:49:658 - Just an idea, but what about increasing volume gradually here since the "Take me" gets louder with every half-beat?



Normal
  • 00:22:458 (1) - I get that you wanted a wave slider that's edgy but this is the only edgy slider in this whole part which makes the note unnecessarily stand out imo. Could stick to the curvy wave slider imo
  • 00:35:258 (1) - Could extend this to two more white ticks as this is allowed, sounds cooler imo but up to you
  • 01:26:458 (1) - Obvious ending because the last sound is on there, but could profit from ending 01:29:658 - since that's when the fade out stops and it feels more natural



Hard
  • 00:12:858 (1,2,3,4) - Well, it is with x1 DS but there are so many 1/2 hitcircles later that look similar (if not bigger) that players could be confused, even with the NCs since this is the first pattern they encounter
  • 00:14:058 (4,5) - Idk, but spacing emphasis because it's on a downbeat? Even if it's 1/1 it looks kinda inconsistent
  • 00:49:658 (1,2,3,4,1,2,3,4) - Hmm, this contrast in spacing is so extreme that players are bound to break in some way imo, if you want contrast, you could replace these 00:49:658 (1,2,3,4) - with 1/2 sliders
  • 01:20:858 (3,4) - Might be for variety or contrast, but there is nothing really different here 01:17:658 (3) - 01:24:058 (3) - so I don't see why this is the only time in both kiais that you use 1/2 hitcircles



Euphoria


That's it lol
Nice set, GL!!
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Rhythm Incarnate
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_DT3 wrote:
I delay mods
This is damn clean


General
  • Tbh, the soft-hitfinish +drum-hitnormal makes it that the hitsounding on the sliders in this part 00:25:658 - sounds a bit awkward with the default and possible other skins' soft-hitnormal imo. I can tell that it might have been used for the guitar strums, but the alternating between the really soft sound (soft-hitfinish + drum-hitnormal) and the soft-hitnormals sounds kinda weird imo, idk. Sth that felt weird to me when I played it (with my skin at least) um yea I didn't notice that. Made drum-hitnormal -> soft-hitwhistle. It sounds better now
  • 00:49:658 - Just an idea, but what about increasing volume gradually here since the "Take me" gets louder with every half-beat?oo good idea



Normal
  • 00:22:458 (1) - I get that you wanted a wave slider that's edgy but this is the only edgy slider in this whole part which makes the note unnecessarily stand out imo. Could stick to the curvy wave slider imo good one :3
  • 00:35:258 (1) - Could extend this to two more white ticks as this is allowed, sounds cooler imo but up to you hmm idk, let's see if anyone complain about it. Fixed
  • 01:26:458 (1) - Obvious ending because the last sound is on there, but could profit from ending 01:29:658 - since that's when the fade out stops and it feels more natural previous mod told me not to xd



Hard
  • 00:12:858 (1,2,3,4) - Well, it is with x1 DS but there are so many 1/2 hitcircles later that look similar (if not bigger) that players could be confused, even with the NCs since this is the first pattern they encounter well I think it's ok, as they all know it's not an exciting part to have such spacing for 1/2. Besides it's the intro, so they can retry it, more play counts owo
  • 00:14:058 (4,5) - Idk, but spacing emphasis because it's on a downbeat? Even if it's 1/1 it looks kinda inconsistent ok, didn't notice
  • 00:49:658 (1,2,3,4,1,2,3,4) - Hmm, this contrast in spacing is so extreme that players are bound to break in some way imo, if you want contrast, you could replace these 00:49:658 (1,2,3,4) - with 1/2 sliders hmm I might get more opinions on this
  • 01:20:858 (3,4) - Might be for variety or contrast, but there is nothing really different here 01:17:658 (3) - 01:24:058 (3) - so I don't see why this is the only time in both kiais that you use 1/2 hitcircles



Euphoria
  • 00:40:858 (1,2,3) - 00:44:058 (1,2,3) - What bothers me is while there is a different pitch at (2), it gets mapped in a linear pattern, which imo doesn't emphasize the (2) while playing appropriately. 00:47:258 (1,2,3) - This pattern was honestly good for me, but since it is supposed to be different, it's up to you it's not bad to try something new, fixed
  • 01:02:458 (1,2,1) - Stupid stacking mechanics lol actually, lol Image
  • 01:06:058 (3,4,5,6) - Up to you but could be separated from 01:06:458 (7,8,9,10) - imo since the rhythm of the drums is different for both timestamps as someone mentioned this before, fixed


That's it lol
Nice set, GL!!


Thanks for the mod :3~~
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Spinner Sage
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hi yamicchi
Code:
19:26 Yamicchi: no prob :3
19:35 Yamicchi: hey Waku can you help me with a quick mod for Take Me Away?
19:35 Waku: oh sure
19:35 Waku: forum or irc?
19:35 Yamicchi: both are good
19:35 Yamicchi: depends on you
19:36 Waku: irc would be nice
19:36 Waku: but it all depends on if i can even find anything D: gonna dl
19:36 Yamicchi: k :3
19:37 Yamicchi: redl because I changed hitsound a bit
19:37 Waku: what source did you get the metadata from
19:38 Yamicchi: https://www.youtube.com/watch?v=VafCaKa7J6U
19:39 Waku: alright 
19:39 Yamicchi: the only source I gues xd
19:39 Yamicchi: we don't use soundcloud so
19:40 Waku: alright i will testplay each diff then look at them
19:40 Yamicchi: okay :3
19:44 Waku: the way you mapped the stream on 01:00:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and the way the vocals and instrument go
19:45 Waku: i think a nc of 1-4 would be better than an nc of 1-8
19:45 Waku: in euphoria
19:45 Waku: especially since you change direction after ever 4 
19:45 Yamicchi: ok that sounds good too
19:46 Waku: you skipped the sound on 01:03:458 - 
19:46 Waku: the same as 01:03:558 (2) - so i dont see a reason why you did that
19:46 Waku: the same sound as 01:03:558 (2) - i mean
19:46 Yamicchi: huh?
19:46 Yamicchi: ah
19:47 Yamicchi: because idk where to end the slider so it sounds good, besides having just 2 clickable objects would be a way to introduce the doubles coming up
19:47 Waku: 01:03:658 (1,2) - maybe lower ds here would create a stronger blast into 01:04:058 (1) - but since you raised sv it might not matter
19:47 Waku: hm
19:48 Yamicchi: spacing is big enough dont worry
19:49 Waku: just wondering what you were ncing to for 01:04:058 (1,2,3,4,5,6,7,8,1) - 
19:49 Waku: since it would be better imo if you nced 01:04:858 (5) -  then the stream on 01:06:058 (3) - can have its own nc
19:49 Yamicchi: I nc for every measure
19:49 Yamicchi: because there's no specific strong sound to NC for
19:49 Waku: 01:06:458 (7) - nc here
19:49 Waku: mm
19:50 Yamicchi: I can NC the stream dw
19:50 Waku: 01:13:958 (2,3,4,5) - this ds compared to 01:10:758 (2,3,4) - 
19:50 Waku: ignore the 5 beat on the first one
19:51 Yamicchi: oops
19:51 Waku: 01:19:258 (7) - nc
19:51 Yamicchi: done
19:52 Waku: 01:28:458 (5) - nc 01:29:258 (5) - nc ?
19:52 Yamicchi: I dont think it's necessary because the drum goes rapidly 1/4 here
19:52 Yamicchi: instead of other stream I made
19:52 Waku: that stream if you did 1-4 would follow instrument but 1-8 follows vocals too :/
19:53 Waku: but it gets louder after every 4
19:53 Waku: if you dont change that maybe raise volume for hitsounds after each 4?
19:55 Yamicchi: hmm ok
19:56 Waku: i guess thats it for this diff
19:56 Yamicchi: okay :3
19:58 Waku: 01:03:458 (2,3,4) - is their a reason why you placed this triple here
19:58 Waku: it really doesnt play that nicely imo
19:58 Waku: i dont see a reason why you had to do that
19:59 Yamicchi: uh, the same sound as you said before in Euphoria diff?
19:59 Yamicchi: I mean why not
19:59 Waku: i see
20:00 Waku: 01:16:458 (5) - why did you skip stream
20:01 Yamicchi: I wanna emphasize more on vocal
20:02 Waku: then why did you not want to emphasize the vocal 01:28:058 (1,2,3,4,5) - 
20:02 Waku: here
20:02 Yamicchi: because the drum is stronger
20:02 Waku: ok
20:04 Waku: tbh i would lower the ar to like
20:04 Waku: 7.5 at the highest
20:04 Waku: considering the insane is only 8.8
20:04 Waku: 7.8 at the highest i mean
20:04 Yamicchi: of Hard?
20:05 Waku: yes
20:05 Yamicchi: oh right
20:05 Yamicchi: ok done
20:05 Waku: ok on to normal
20:06 Yamicchi: owo7
20:06 Waku: not going to lie, i know you probably have a reason but following the vocal on 00:39:858 (3,4) - was pretty confusing to play imo
20:06 Waku: because i was expected to be going to the instruments
20:06 Waku: and the way it starts on the vocal is weird
20:07 Waku: but idk that was just me
20:07 Yamicchi: idk I don't feel like having a problem with it
20:08 Waku: thats it i guess
20:08 Waku: sorry for the bad mod i havent modded in a while so im rusty xd
20:08 Yamicchi: that's ok your mod helped :3
20:08 Waku: btw why did the metadata change
20:08 Yamicchi: post the chatlog on thread please \o/
20:08 Waku: from the puushed version you sent me
20:09 Yamicchi: ah
20:09 Yamicchi: because she used to use the name MIN from ST.319
20:09 Yamicchi: but it's just MIN when it comes to official metadata
20:09 Waku: maybe put that in tags?
20:09 Yamicchi: yea I did
20:09 Waku: oh sorry lol
20:09 Yamicchi: I put ST319 in tags already
20:09 Yamicchi: lol
20:09 Yamicchi: that's ok
20:10 Waku: but yeah maybe still put the offical metadata source in the desc just so others wont think it should be the old name
20:10 Yamicchi: ok I will, once this is pushed further
20:10 Waku: alright
20:10 Yamicchi: now it'll just be a shitty desc xd
20:10 Waku: gonna post :p 
20:10 Waku: lol
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Star Shooter
184 posts
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stuff
Code:
15:31 Yamicchi: hihi irc mod cho em voi
15:31 LeKhanhHoa: Ban đầu t tưởng cái bài này là quảng cáo kem đánh răng cơ
15:31 Yamicchi: concac gi vay man >:C
15:32 LeKhanhHoa: Nghe phần intro giống
15:32 Yamicchi: dcm
15:32 Yamicchi: ferk u
15:33 LeKhanhHoa: Normal tốt vc
15:34 Yamicchi: tao đào tạo m mà, phải tốt chứ
15:35 Yamicchi: lúc đầu t còn chả biết map cái kiai như nào
15:36 LeKhanhHoa: Ờ hớ
15:37 Yamicchi: xong t thử 3 4 kiểu gì á, đi hỏi lum la mới ra được cái rhythm như bây giờ
15:37 LeKhanhHoa: Hard
15:37 LeKhanhHoa: 00:50:458 (1,2,3,4,1) - Hơi khó quá ko?
15:38 Yamicchi: t nghĩ 150bpm thì không khó
15:38 LeKhanhHoa: T nghĩ nên nerf nhẹ thì hơn
15:39 Yamicchi: hmm
15:39 Yamicchi: ok tao sẽ cho mày ăn kudos
15:39 LeKhanhHoa: 01:09:658 (4,5,6,7,8) - Why stack và why overmap?
15:40 Yamicchi: overmap when? :d
15:40 LeKhanhHoa: 01:10:058 (6,7,8) - 
15:40 LeKhanhHoa: 7 ko có sound mà
15:40 Yamicchi: ù uôi tai nghe bên phải m bị hư hả
15:41 LeKhanhHoa: Uhm
15:41 LeKhanhHoa: Đứt dây rồi, mà chưa sửa
15:41 Yamicchi: có đủ 3 âm, đừng lo :))
15:41 LeKhanhHoa: Uhm
15:41 LeKhanhHoa: 01:09:658 (4,5) - Why stack>
15:41 Yamicchi: tại cái triple đó chỉ có tiếng bên phải thôi
15:41 Yamicchi: blame min
15:41 Yamicchi: represent different sound
15:42 Yamicchi: which is bên phải too
15:42 LeKhanhHoa: DDm bài hát quần què j bên phải suốt
15:43 Yamicchi: có 2 chỗ đó nha mày :))))
15:43 LeKhanhHoa: End khác chỗ giữa Normal với Hard
15:43 Yamicchi: đúng òi
15:43 LeKhanhHoa: Why?
15:43 LeKhanhHoa: Fix pls
15:43 LeKhanhHoa: Literally unplayable
15:44 Yamicchi: ok
15:45 Yamicchi: fix luôn bên Euphoria rồi nha
15:45 Yamicchi: :v
15:45 LeKhanhHoa: Uhm
15:45 LeKhanhHoa: 00:44:258 (2,3) - Anti-jump vô duyên vc
15:46 Yamicchi: hihi thích
15:46 Yamicchi: support pitch tốt mà
15:46 LeKhanhHoa: Strong sound âm 3, tự nhiên ngắt jump vc
15:46 LeKhanhHoa: Mà kệ
15:46 Yamicchi: pitch
15:48 LeKhanhHoa: 01:06:058 (1,2,3,4,1,2,3,4) - What is this?
15:48 Yamicchi: stream? :d
15:48 LeKhanhHoa: http://i.imgur.com/UXQhS8v.png
15:48 LeKhanhHoa: ^^
15:49 Yamicchi: :))))))))))))))
15:49 LeKhanhHoa: 01:09:858 (2) - Sao chỗ này ko để 1/4 luôn
15:50 LeKhanhHoa: Cũng đc mà, đuôi cũng có âm nhỏ
15:50 Yamicchi: um thi cung được nhưng mà t để 1 circles để cho nó tách biệt cái âm ra
15:50 Yamicchi: bên phải
15:50 LeKhanhHoa: Nuke map pls
15:51 Yamicchi: kudos pls
15:51 LeKhanhHoa: 01:11:458 - Should this sound be skipped?
15:52 Yamicchi: ye
15:53 LeKhanhHoa: Done
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Rhythm Incarnate
562 posts
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Shitty IRC mod
15:55 Yamicchi: eh eh
15:55 Yamicchi: dẹp cái map qua 1 bên
15:55 Yamicchi: irc cho tao nào
15:55 Hokichi: Take Me Away?
15:55 Yamicchi: ừa
15:55 Yamicchi: chứ còn cái nào nữa h
15:55 Hokichi: Tao biết tao nói đéo mày sẽ chửi tao sml và tao không mean như vậy nên ọ
15:55 Hokichi: ok
15:55 Hokichi: send map
15:56 Yamicchi: :)))
15:56 *Yamicchi is listening to [http://osu.ppy.sh/b/1365382 MIN - Take Me Away]
15:56 Hokichi: Má tự dưng có ý des 1 đống thứ supporter-only skin element thì os hết hạn
15:56 Hokichi: vccccccccccccc
15:56 Yamicchi: :)))))
15:57 Hokichi: 00:24:058 (4) - Tao sẽ để ở white tick
15:57 Hokichi: Ở red tick có gì để map đâu man
15:57 Yamicchi: diff nào :v
15:57 *Hokichi is editing [https://osu.ppy.sh/b/1365477 MIN - Take Me Away [Normal]]
15:58 Yamicchi: để ở white tick ý m là sliderend?
15:58 Hokichi: 00:25:658 (1,2,3,4) - Cái đống này về red tick hết đi man
15:58 Hokichi: YE
15:58 Yamicchi: đống đó nô red tick
15:58 Hokichi: Wae?
15:59 Hokichi: 00:35:258 (1) - Cái này nhắm đủ recover không đó?
15:59 Yamicchi: cái đầu tiên t thấy để v được rồi
15:59 Yamicchi: vì end white nó hơi kì
15:59 Hokichi: Rút ngắn cái spinner về 1 white tick thì sao?
15:59 Yamicchi: red cũng có âm mà
15:59 Yamicchi: lúc đầu t lùi về 2 white tick lận á
16:00 Yamicchi: là dt3 bảo ổn
16:00 Yamicchi: nên t để thử
16:00 Yamicchi: kh đc thì đổi, lẹ mà :v
16:00 Yamicchi: còn cái đống mà m đòi về red tick hết thì nô, tao thích ignore vocal :v
16:00 Hokichi: Ok man
16:00 Hokichi: 01:07:258 (1) - Cong tí sẽ đẹp hơn?
16:00 Hokichi: 01:13:658 (1) - Same
16:00 Yamicchi: ok
16:01 Hokichi: Biết nghe lời tao giảm âm lượng của tiếng hey là tốt =)))
16:01 Hokichi: Nghe ok rồi
16:01 Yamicchi: tao đổi file luôn rồi á
16:02 Hokichi: Ok qua hard đi
16:03 Hokichi: 00:35:258 (1) - Cái này lùi về big white tick đi, xong map vocal có vẻ ok hơn
16:03 Yamicchi: àm ré đí, ám mư re i đi
16:03 Yamicchi: thôi để vậy, vào thì vào mẹ section mới :v chứ nửa mùa tao thấy kh hợp
16:03 Hokichi: 00:49:658 (1,2,3,4) - Not recommended
16:04 Yamicchi: tao nghe phàn nàn nhiều rồi
16:04 Yamicchi: có gợi ý nào hk
16:04 Hokichi: 00:59:258 (1,1) - Stack đi man
16:04 Hokichi: Unoverlap
16:04 Yamicchi: sound's gud? http://puu.sh/wTruu/add63d5610.jpg
16:04 Hokichi: 01:06:058 (2,3,4,5,6) - Giảm bớt object nè
16:05 Yamicchi: emphasis, visual, no stack
16:05 Yamicchi: Mir bảo thêm vào
16:05 Hokichi: K
16:05 Yamicchi: vì 150bpm
16:05 Yamicchi: có thể để vậy
16:05 Yamicchi: và tại vì
16:05 Yamicchi: Insane cũng 1/4heavy quá
16:05 Yamicchi: nên để v cho cân bằng gap
16:05 Hokichi: 00:49:658 (1,2,3,4) - Cái đống này nè, tăng ds lên
16:05 Hokichi: Nói chung là đừng overlap, cái này Gaia bị nói rồi nên tao nhớ mãi :v
16:05 Yamicchi: thằng lồn Hòa lại vừa bảo khó quá xong
16:06 Yamicchi: dẹppppppp
16:06 Hokichi: 01:09:658 (4,5) - Why stack?
16:06 Yamicchi: âm khác
16:06 Yamicchi: cái âm đó chỉ vang lên ở tai nghe bên phải thôi :v
16:07 Hokichi: Ok diff cuối
16:07 Hokichi: 00:22:458 (1,2) - Cái này aesthetic hơi kỳ
16:08 Yamicchi: tao thấy dth :v
16:08 Yamicchi: bọn tàu hay xài
16:08 Yamicchi: hihi
16:09 Hokichi: Xong rồi đó
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