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ClariS - border

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Topic Starter
tsundereSam
This beatmap was submitted using in-game submission on Friday, June 1, 2018 at 9:00:34 PM

Artist: ClariS
Title: border
Source: Tsukimonogatari
Tags: Monogatari
BPM: 178
Filesize: 6064kb
Play Time: 04:21
Difficulties Available:
  1. Tsukimonogatari Chapter 1 (4.99 stars, 893 notes)
  2. Tsukimonogatari Chapter 2 (5.55 stars, 943 notes)
  3. Yellow's Final Chapter (6.51 stars, 1073 notes)
Download: ClariS - border
Information: Scores/Beatmap Listing
---------------
Going to give this all I've got. Maybe :) I would like to try and get this ranked, but it probably won't happen. Mods???? maybe a gd?

"Final Chapter" by AYellowPerson
rockstarrzz
sup

Tsukimonogatari Part 2
Song info - it's not bad or wrong as it is, but maybe AR9.2/9.3 CS4.2 would work a little better?
00:11:892 (1,2,3,4) - make sure these are all the same angle - just copy and paste
00:13:240 (1,2,3,4) - maybe curve these for variety?
00:15:937 (1,2) - blanket https://osu.ppy.sh/ss/8862040
00:21:330 (1,2) - rotate (2) by 180 degrees
00:22:173 (4,1) - stack 1 on 4 ?
00:24:870 (3) - extend so theres no gap, its awk
00:30:768 (1) - make it look a bit nicer https://osu.ppy.sh/ss/8862055
00:35:656 (2,1) - stack 1 on 2
00:36:162 (1,3,4) - curve
00:38:858 (1) - curve more
00:42:735 (6) - blanket with 00:42:229 (3) -
00:44:252 (1) - change that up a bit, looks ugly
00:44:926 (3,6) - blanket again. these patterns repeat alot and when u encounter a part like this blanket is cos it makes it look neat and nice and stuff :)
00:47:622 (3,4) - copy and paste 3 and rotate by 180
00:48:971 (3,4) - ^
00:50:150 (2,3,4,5) - awk movement, rotate the triple so 2 flows into it better
00:51:836 (8,1) - stack, stack large gaps in the timeline, stops flow nicely and does confuse distance snap
01:00:431 (1,2,3,4) - make all these parellel - theres other parts like this, just copy and paste and make it look all neat
01:03:128 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - boring, too much of the same, maybe add some singles or at least change up slider shape
01:11:218 (5,1) - map this part, no need for break
01:13:914 (1,2,3,4,1,2,3,4) - same again, just make it more interesting
01:34:982 (4,1) - stack
01:48:128 (4,5,6,7,8) - doesnt flow very well, bigger jumps then small to the stream
01:48:633 (9,1) - stack
01:48:971 (1,3) - gross overlap, dont do this
01:55:375 (5,6) - blanket properly, u almost got it
02:04:645 (8,1) - stack
02:47:959 (6,1) - u know the drill
02:51:667 (3,1) - ew overlap
02:52:847 (3,5) - ^
03:03:971 (8,1) - spinner inbetween https://osu.ppy.sh/ss/8862127 drum hitsound for the end of the spinner and the same for the next note over
03:07:173 (1) - lots of ew overlaps in this section, just either make sure they dont overlap or overlap the tails/heads nicely, looks too random atm
04:17:285 (1,2,3,4,5,6,7,8) - ok calm it a little bit
dont think spinner at end is needed?

Ok so basically, map is okay. It's playable for the most part, applying my mod will help fix a few of the bigger issues, but overall the placement is too random to fix with mods, just a thing to work on over time, don't think there's need in remapping it, but for future maps, take into consideration flow and cursor movement, alot of the jumps and movement is random, circular flow into sharp movement, clockwise into counter-clockwise ect. Remember to stack notes thats are equal or more than 1/1 apart, and if you have 2 sliders representing the same sound after one another, copy paste rotate is good practice, simple but effective. Use lots of blanketing, especially in this map. Just playtest alot really, and look and see is this comfortable to play, do these objects represent the sounds and the song. Decent though, gl with future maps :D
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