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Star Shooter
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This beatmap was submitted using in-game submission on Saturday, 21 October 2017 at 2:58:10 PM

Artist: Ekcle
Title: The Impulsive State
Tags: powered by inspected 2 deshoda ep experimental abstract downtempo glitch
BPM: 166
Filesize: 10659kb
Play Time: 05:34
Difficulties Available:

Download: Ekcle - The Impulsive State
Information: Scores/Beatmap Listing
---------------
31.68557% L_N | H_eav//vy SV / Ma r a_ t .h� _- .n
Image

*Wel/�ome to the spi.ri&tual su��essor_ of Finger ΛIP. 28671.03888888 Prepa:re� yoursǝlf for five555-and---a-½ -half -half min;�tes of polʎrhʎthms�, comple_X LN, tecɥnical pa��erning, � and SΛ's.... . ..
three three three three 74 68 72 65 65 three threeee3

4f 6e 6c 79 20 65 6e 74 72 6f 70 79 20 63 6f 6d 65 73 20 65 61 73 79 2e

Here's some mi|dly interesti#ng fac____ts:
- Around 000000.3168557536426 6 76 6 7766 7% of all of the n01100tes are l_ng �otes====
- There are šest set šed�esát devět SV changes?� Or are we truly 736¿
- Co mplet ing th e map won 't pu t you ba ck toge the r.

T H � N k S • T 0 :
Arzenvald

| MOD | STAR |

Abraxos

| MOD |

ChochoaLatte-

| MOD | STAR x2 |

CrumpetFiddler

| MOD | STAR |

dkingo

| MOD |

Envory

| MOD |

eyes

| MOD x2 |

genkicho

| MOD | STAR x3 |

Litharrale

| MOD | STAR x6 |

Pope Gadget

| HELP | STAR |

Protastic101

| MOD x2 | BUBBLE |

Raveille

| MOD |

riunosk

| MOD |

Ryzen

| STAR x2 |

TheNewBungping

| MOD |

Todestrieb

| STAR |

Unpredictable

| MOD | STAR |

Wonki

| STAR |

M % D • S T a t � S
Image ENTROPY_ -=- FIFTEEN -=-
Last edited by Parachor on , edited 32 times in total.
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Rhythm Incarnate
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dank

00:11:647 (11647|1) - i'd stop this LN at 00:14:290 - (around there)

01:03:966 (63966|1,64056|2) - no 1/8? 166 bpm is fairly slow

01:37:671 (97671|3,97784|1,97874|3,97964|1) - sv would looking good in here

01:58:544 - missing a thing?

02:35:909 - i dunno how to be precise but this would more 'accurate'? https://puu.sh/wStTz/6d804635aa.png because 02:35:909 - should be start at 02:35:931 -


the snapping is definitely.. wild.. expecting wilder SV though..
also OD 6.6 and hp 9 is too forgiving tbh, A'd this and yet barely got my hp bar decreased that contrast even i mash some unreadable sv at the beginning

gl!
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Combo Commander
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As requested in Crumpey's Mod Queue! (it wasn't)

Whew long song XD

Entropy_
00:30:442 (30442|3,30502|2,30562|3,30623|2,30683|3,30773|2,30863|3,30954|2,31074|3) - personally i would spread these across the cols not being used up by the ln something like (https://osu.ppy.sh/forum/t/620962) maybe

00:35:502 (35502|3,35562|2,35623|3,35683|2,35743|3,35833|2,35924|3,36014|2,36135|3,37189|2,37189|3) - same here, spread some notes on the second col

00:50:321 (50321|2) - start this ln here 00:50:683 - (you can hear a different sound come in at that point)

00:53:363 (53363|3,53845|3,54327|3) - i dont like these, especially in a map thats 3.5*, they make sense but eeeh i dunno

00:58:725 (58725|3) - make a short ln

00:59:448 (59448|3) - make a short ln

01:00:171 (60171|3) - make a short ln

01:00:894 (60894|3) - make a short ln

01:01:617 (61617|3) - make a short ln

01:04:357 (64357|2,64418|3) - move these one col to the left imo

01:09:568 (69568|3,70291|3,71737|3,73183|1) - make short lns

01:24:839 (84839|0) - i dont think this is mapped to anything, might wanna check it over

01:29:719 (89719|0,89719|1) - probably just one ln would make more sense

01:29:719 (89719|0,89719|1,95592|3,96315|3,97038|3) - make short lns

01:39:546 (99546|2) - move one col to the left

01:59:832 (119832|3) - not sure if this note makes sense or not. id say delete it but check it over

02:25:291 - put a note here

02:25:653 (145653|2) - delete this?

02:47:791 (167791|0,167791|1,167791|2,167791|3,168153|0,168153|1,168153|3,168153|2) - id say use triples instead of quads here

03:22:641 (202641|2,202761|2,202882|2,203002|2,203123|2) - make this like https://osu.ppy.sh/ss/8677293

04:05:442 (245442|2,245562|1) - move these one col to the right

04:17:008 (257008|2,257129|1) - same with this, but move the single not over so that notes arnt overlapping

04:50:321 (290321|1,290321|2,290321|3) - make a double note imo

04:55:020 (295020|2,295020|1,295020|3) - make a double note

04:56:104 (296104|1,296104|0,296104|2) - make a double note

05:01:888 (301888|2,301888|1,301888|3) - make a double note

05:26:195 (326195|1,326195|2) - this would sound better as 2 seperate notes, but how it is makes sense


Ho shit so many svs.
I didnt comment about any of the svs because i dont really understand how svs work with mapping i just made my opinions about what i already know
Hard song but hell fun, Gj ma man.
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Rhythm Incarnate
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from queue 1234
euphoric sv
01:16:888 - this part feels uncomfortable to play considering the focus on col 1 and 4 with "unnatural snapping" (if you could call them those) and differing snaps in general, may want to simplify this somewhat?
01:18:153 (78153|1,78153|0,78333|2) - is the LN end snapping intended?
01:24:478 (84478|1,84568|1) - this minijack seems to come out of nowhere, inconsistent with patterns
01:28:273 (88273|1,88273|0,88273|2) - if i can hear correctly (probably not with my budget earbuds), im only hearing a strong kick which doesnt accomodate a triple
01:49:508 (109508|3,109508|2) - this is slightly lower pitched than 01:49:629 (109629|2,109629|3,109749|2,109749|3,109870|3,109870|2) -
01:51:406 (111406|3,111406|2,111406|0,111406|1) - i dont think i hear any sound strong enough to warrant a quad here
01:58:273 (118273|3,118363|3,118454|3) - im assuming this pattern is to emphasize the repeating triple sound?
02:14:357 - to 02:15:623 - col 2 and 4 seems more emptier than the other columns, may want to rearrange some notes?
02:25:653 (145653|2,145743|2) - refer to above minijack thing
(unrelated) 02:35:909 - wot xd
02:40:080 (160080|1,160201|1,160321|1) - i'll assume this is intended?
04:02:972 (242972|1,242972|2) - why not continue this pattern from before? 03:58:273 (238273|0,241526|0,241526|2) -
05:23:996 (323996|0,324056|2,324086|3) - are these for the soft piano sounds? they're pretty soft in normal gameplay though
Great chart ! Beautiful SV

sorry if my mods aren't helpful, not very experienced in this kind of unconventional charting :b
gud luk for renk !
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Star Shooter
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Arzenvald wrote:
dank

00:11:647 (11647|1) - i'd stop this LN at 00:14:290 - (around there) Sound still continues, just grows in volume a bit.

01:03:966 (63966|1,64056|2) - no 1/8? 166 bpm is fairly slow Matches the sound.

01:37:671 (97671|3,97784|1,97874|3,97964|1) - sv would looking good in here I'll mess around with some stuff and see if I find anything I like.

01:58:544 - missing a thing? Added.

02:35:909 - i dunno how to be precise but this would more 'accurate'? https://puu.sh/wStTz/6d804635aa.png because 02:35:909 - should be start at 02:35:931 - This is great! Though I snapped your suggestion to 1/12 instead of 1/16. Same effect, easier to hit.


the snapping is definitely.. wild.. expecting wilder SV though..
also OD 6.6 and hp 9 is too forgiving tbh, A'd this and yet barely got my hp bar decreased that contrast even i mash some unreadable sv at the beginning I might take a look at increasing the values.

gl!


Thanks for the mod and star!

--------------------------------------------------------------------------------------------------------------------------------

CrumpetFiddler wrote:
As requested in Crumpey's Mod Queue! (it wasn't)

Whew long song XD

Entropy_
00:30:442 (30442|3,30502|2,30562|3,30623|2,30683|3,30773|2,30863|3,30954|2,31074|3) - personally i would spread these across the cols not being used up by the ln something like (https://osu.ppy.sh/forum/t/620962) maybe Nah the one handed trill is what I'm after. It's a repeated motif throughout the map.

00:35:502 (35502|3,35562|2,35623|3,35683|2,35743|3,35833|2,35924|3,36014|2,36135|3,37189|2,37189|3) - same here, spread some notes on the second col ^

00:50:321 (50321|2) - start this ln here 00:50:683 - (you can hear a different sound come in at that point) Ooo nicely spotted.

00:53:363 (53363|3,53845|3,54327|3) - i dont like these, especially in a map thats 3.5*, they make sense but eeeh i dunno The SR is a terrible indicator of the map's difficulty in the first place. This map has inverses all over the place, so it's not unjustified here.

00:58:725 (58725|3) - make a short ln Originally there were all short LN. After a while I actually ended up enjoying the disjointed rhythm that came with the long-short-long pattern. The second noise in each is considerably shorter (and quieter), and though I could make them extremely short LN to compensate, this would result in the section being unreasonably hard to acc. I think this is fine how it is.

00:59:448 (59448|3) - make a short ln ^

01:00:171 (60171|3) - make a short ln ^

01:00:894 (60894|3) - make a short ln ^

01:01:617 (61617|3) - make a short ln ^

01:04:357 (64357|2,64418|3) - move these one col to the left imo That "clash" kinda sound is always played on one hand (unless forced not to), as they're both somewhat merged into the same sound.

01:09:568 (69568|3,70291|3,71737|3,73183|1) - make short lns As above.

01:24:839 (84839|0) - i dont think this is mapped to anything, might wanna check it over The tsss you can hear on the left side. It's the same sound as the notes in front of it.

01:29:719 (89719|0,89719|1) - probably just one ln would make more sense That sound is mapped to 2 everywhere. It's a powerful hit.

01:29:719 (89719|0,89719|1,95592|3,96315|3,97038|3) - make short lns Errr, might have linked the wrong thing here. I'm guessing it's the same as before though. Same explanation applies.

01:39:546 (99546|2) - move one col to the left This column is more accurate PR.

01:59:832 (119832|3) - not sure if this note makes sense or not. id say delete it but check it over At this point the sound I was mapping this this section has faded out a lot. You should still be able to hear it on the left side. I don't entirely mind if this is deleted or not though, so we'll see if someone else takes issue with it.

02:25:291 - put a note here Done.

02:25:653 (145653|2) - delete this? Voice sample.

02:47:791 (167791|0,167791|1,167791|2,167791|3,168153|0,168153|1,168153|3,168153|2) - id say use triples instead of quads here Not powerful enough. Also the previous time this sound came in it was a quad. One less note adds nothing of value.

03:22:641 (202641|2,202761|2,202882|2,203002|2,203123|2) - make this like https://osu.ppy.sh/ss/8677293 Repeating sound, repeating column. Also a motif in this section.

04:05:442 (245442|2,245562|1) - move these one col to the right no?

04:17:008 (257008|2,257129|1) - same with this, but move the single not over so that notes arnt overlapping not sure why these would be moved at all.

04:50:321 (290321|1,290321|2,290321|3) - make a double note imo It follows the layering. Plus, this section is easy enough as it is.

04:55:020 (295020|2,295020|1,295020|3) - make a double note ^

04:56:104 (296104|1,296104|0,296104|2) - make a double note ^

05:01:888 (301888|2,301888|1,301888|3) - make a double note ^

05:26:195 (326195|1,326195|2) - this would sound better as 2 seperate notes, but how it is makes sense Not sure how it would sound better?


Ho shit so many svs. Ye boiiii
I didnt comment about any of the svs because i dont really understand how svs work with mapping i just made my opinions about what i already know No problem
Hard song but hell fun, Gj ma man.


Thanks for your mod ^^ and star : o

--------------------------------------------------------------------------------------------------------------------------------

riunosk wrote:
from queue 1234
euphoric sv
01:16:888 - this part feels uncomfortable to play considering the focus on col 1 and 4 with "unnatural snapping" (if you could call them those) and differing snaps in general, may want to simplify this somewhat? Yeah this part is definitely unnatural on purpose. Surprisingly though, you'd find that this layout is easier than if it was on other columns. Column 1 and 4 kind of play off each other here (one is only lagging a little behind the other), so it's not too hard to get used to. I understand the concern though!
01:18:153 (78153|1,78153|0,78333|2) - is the LN end snapping intended? Only to match the length in the other times this is used. Later you can see it stops early as there's usually a double right after it.
01:24:478 (84478|1,84568|1) - this minijack seems to come out of nowhere, inconsistent with patterns Happens elsewhere. Even a little bit earlier in column 1. The BPM is slow enough that this is viable.
01:28:273 (88273|1,88273|0,88273|2) - if i can hear correctly (probably not with my budget earbuds), im only hearing a strong kick which doesnt accomodate a triple I'd say that the fact that it's a strong kick after a brief period of quiet (and at the start of a new section) deserves this much emphasis.
01:49:508 (109508|3,109508|2) - this is slightly lower pitched than 01:49:629 (109629|2,109629|3,109749|2,109749|3,109870|3,109870|2) - Ooo yeah it's more interesting if it's one column to the left. Fixed.
01:51:406 (111406|3,111406|2,111406|0,111406|1) - i dont think i hear any sound strong enough to warrant a quad here Same reason as my triple explanation above, though this time there's that small LN which is not part of the kick, resulting in the quad. Helps that there's an especially long quiet part before this.
01:58:273 (118273|3,118363|3,118454|3) - im assuming this pattern is to emphasize the repeating triple sound? Yes.
02:14:357 - to 02:15:623 - col 2 and 4 seems more emptier than the other columns, may want to rearrange some notes? This is likely the result of having the fit the minijacks around the pitch relevant LN. This area was shuffled many times before coming to this pattern as I found it to be the most comfortable.
02:25:653 (145653|2,145743|2) - refer to above minijack thing Definitely intentional here. It's imitating the voice.
(unrelated) 02:35:909 - wot xd Lmao. I ended up changing this pattern because of the mod before yours if you're wondering about that also.
02:40:080 (160080|1,160201|1,160321|1) - i'll assume this is intended? Yup.
04:02:972 (242972|1,242972|2) - why not continue this pattern from before? 03:58:273 (238273|0,241526|0,241526|2) - Not sure what the problem is here :X
05:23:996 (323996|0,324056|2,324086|3) - are these for the soft piano sounds? they're pretty soft in normal gameplay though Yeah. I find them pretty noticeable. Especially in such a quiet section.
Great chart ! Beautiful SV Thanks so much c:

sorry if my mods aren't helpful, not very experienced in this kind of unconventional charting :b Haha that's okay. It's really cool that you gave this kind of chart a go anyway.
gud luk for renk !


Thanks for your mod C:
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Rhythm Incarnate
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Parachor wrote:
riunosk wrote:
from queue 1234
euphoric sv
04:02:972 (242972|1,242972|2) - why not continue this pattern from before? 03:58:273 (238273|0,241526|0,241526|2) -Not sure what the problem is here :X


Thanks for your mod C:

the one at 03:58:273 (238273|0,241526|0,241526|2) - refers to the example for 04:02:972 (242972|1,242972|2) - iirc what i was doing
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Combo Commander
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Hi NM from my queue, dam this map stumped me...

>.<
EntropyThis really made me headache... But I like it :)

Good luck with rank!
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Spinner Sage
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such very controversial mapping

i dont rlly know what to say, i mean its clear that youre mapping like this on purpose ehghg sorry..
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KcHecKa wrote:
such very controversial mapping

i dont rlly know what to say, i mean its clear that youre mapping like this on purpose ehghg sorry..


tengaku
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m4m

1|2|3|4

sweet song

audio is unrankable, if you need help making it rankable just hmu on discord. Set size is too big as well but this would probably be fixed by fixing the audio

my god this bg is orgasmic

Hitsound it already smDh

Image
kappa

I do think OD6.6 is a little low. Even my sub 1.5 star maps aren't that low.

Remove the genre tags. I mean they wont harm being there but it'll be added in when it's ranked anyway so a BN will probably mention it anyway

Image FUARK

00:17:309 (17309|0,17430|0) - In the interests of playability, I'd remove this reverse shield. move the SN to 4 and 00:17:490 (17490|3) - to 1

00:18:062 (18062|0,18333|0) - I think these two notes should be shifted back 1/12

00:26:104 (26104|0,26165|3,26285|0,26376|3,26526|0,26624|3,26767|0,26873|3,27008|0) - Seems this 1-4 alternating theme is used a lot from 00:17:490 (17490|3) to 00:27:430 (27430|0). Maybe mix it up and change the 1-4 to a 2-3 or some other two hand combo?

00:30:442 (30442|3,30502|2,30562|3,30623|2,30683|3,30773|2,30863|3,30954|2,31074|3) - my god does this play weird with SVs. Without any other reference it's impossible to tell how far apart these notes are. I'm not saying remove it because that'd be even weirder but maybe try to smooth out the SVs a bit more to make it super obvious how to play these notes.

00:49:237 (49237|1) - I think this should start here 00:48:876 . It gradually increases in intensity and so starting it anyway but the very beginning feels a bit arbitrary.

00:54:267 (54267|1) - pre loud sound. definitely as intense as the other doubles in this bit, make it a double ploxerino


Image
The only map in history where I can say "this is ok"

01:10:924 (70924|1,70924|2) - if this is mapping the bass sound then it's very mistimed, should be placed slightly later (i can confidently say this one yay)

01:19:915 (79915|1,79915|0) - if dis and 01:21:586 (81586|0,81586|1) - dis double then 01:21:044 (81044|0) - dis a double too

01:21:737 (81737|2) - super strong long lasting sound, i'd double this too (I really think you should do this but if you do there's like 1650 other instances of this sound only being a single so if you do change it then you should probably do all those other ones too)

01:23:936 (83936|2) - Image look at the relative densities. col 3 empty as fuck yo

02:05:141 (125141|1) - ghost note?

02:24:659 (144659|1) - I mean, kiai could be good for this section

02:31:165 (151165|2,151165|0,151165|1) - some snares are tripled and some are doubled, 02:32:610 (152610|0,152610|1) - is there a pattern/reason for this? (this continues for a while but other than that this 'chorus' section is fucking incredible)

02:35:954 (155954|0,155984|1,156014|2,156044|3) - ok LOL

03:42:008 (222008|3) - this note is very questionable. I dont hear any distinct sound here

03:48:695 (228695|1,228755|3,228876|2,228996|1,229056|3) - All the SNs in this section feel off but ill use these as an example. I dont see what you're mapping here, there's a clear instrument playing but they're not mapping to that, the irregular notes kind of match to the piano so are you mapping both? either way it feels weird as hell and doesnt play smoothly at all. I would just go for the piano if i was mapping this, half measures ruin any form of rhythm

03:58:273 (238273|0) - FUCK THIS SECTION IN THE SONG IS SO GOOD UGNN. When you hitsound this, you should keysound this section for extra impact.

04:26:104 (266104|1) - Not gonna map the clear arpeggio here? makes no sense to not map it

04:28:996 (268996|1) - here too (etc)

04:46:586 (286586|0,286767|0,286948|0,287129|0,287279|0,287430|0) - What's this anchor mapping and why is it alone in this section? I'm all for theme mapping and if you wanna use anchors for a specific sound (like you did before) that's great but this is the only anchor here and I cant hear anything distinct about this one little bit that warrants it. If it's mapping what i think it is, I think you should continue it further on but in different columns. I see what you're doing now, you already have done it but it doesn't feel clear. I'd make these strong kicks 04:54:237 (294237|3) - doubles to separate them a bit more


Fantastic map, if you dont keysound the piano ill be very disappointed.
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Spinner Sage
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6 AM and I'm wide awake lets go >:]


Entropy_
- One thing starting off the bat with map that strikes me first is the HP and OD. Maybe you've gotten suggestions (unsure) but let me tell you what I think about it. To start it off, ima just say that this map is a seriously nice change of pace we see in the mania mapping today. It's challenging for sure. It challenges even the top players who wish to get a good score with these unexpected SVs. It's amazingly good, yet I feel it's too challenging towards the HP (we can get to the OD in a sec). The HP is problem I have with the map to begin with. It's too devastating. Even though I want this to be challenge, I want it to be for everyone. Especially people who have just got a feel for mania and want to give this map a try. It's extremely hard I feel from the beginning, having LNs come at you at high rapid speeds or points it feels as though map stopped for a split second. And even though the map towards the end does seem to tone down on the difficulty, I don't think it's good enough to want to give it a 9. One map that sorta comes to mind of this sort of situation is sakuraburst - skyshifter vip (for reference: https://osu.ppy.sh/s/529155 ). The map is heavily SV'd, more than this one but in a way I guess you could say they're different from what we see today. The map has a nice 8 which imo this map should somewhat have, somewhere in the 8 area. The map Evening has is challenging but yet passable for people who struggle and understand the SVs. Moving onto the OD, I think this should definitely be above the HP for sure. This map with no doubt WILL be hard to acc and giving it something like and 8.2-8.5 will do. It gives the implication to the player that this map will harder than the typical TV Size map and shouldn't be taken too lightly as the may have a harder chance at accing the map. I hope you see my reasoning and holy shit I didn't think it be this long. If you're unsure, PM me and I guess we can hash things out :P

Ok onto the actual map LOL
- 00:40:562 (40562|1) - I really think that moving it to 00:40:653 and ending it at 00:40:833 should be how the sound is played here using the LN.
- 00:43:604 (43604|2) - I think that this LN should start at 00:43:574 instead of 00:43:604 .
- 00:52:882 (52882|1) - I believe that the LN start 00:52:851 here instead of what you have right now


Honestly, this is all I could find. I was trying to keep my mind to every detail the map had and like a lot of things you had in the map. Take a star~ Enjoy!
Last edited by Unpredictable on , edited 1 time in total.
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Rhythm Incarnate
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lets do some things

|1|2|3|4|

box of odsfhisdou
00:49:538 - 00:49:779 - 00:50:020 - 00:50:382 - dk if these click sounds need to be mapped but I can hear them significantly
01:06:473 - think theres one more sound on col 4 but you shd go check in case I got the snap wrong
05:09:455 - YES I FOUND A WRONG SNAP HA SUK IT AUSSIE GUY (jk the snap is legit here tho 1/16)
05:15:735 - here too
05:16:210 - ^
05:22:648 - ^
05:33:537 - ^
05:34:260 - ^
funny how the end of the mod was just snap fixing :P


good luck dude :3
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Okay time for some mass mod applying, done in reverse chronological order because yeah.

-=+=------------------------------------------------------------------------------------------------------------------------------=+=-

Raveille wrote:
lets do some things

|1|2|3|4|

box of odsfhisdou
00:49:538 - 00:49:779 - 00:50:020 - 00:50:382 - dk if these click sounds need to be mapped but I can hear them significantly Yeah I'm note sure about this one. I've mapped that click sound earlier, but it also feels a bit weak compared to everything going on around it.
I'll consider it.

01:06:473 - think theres one more sound on col 4 but you shd go check in case I got the snap wrong Yeah this annoyed the crap out of me when mapping this part. I'm just going to chalk it up to the fact that it's not the same sound that was mapped before it (less of a klok and more of a faint tick),
because mapping another sound in column 4 there would make even harder to hit properly.

05:09:455 - YES I FOUND A WRONG SNAP HA SUK IT AUSSIE GUY (jk the snap is legit here tho 1/16) Nice catch.
05:15:735 - here too This one is fine.
05:16:210 - ^ yep
05:22:648 - ^ yeah I think this is right
05:33:537 - ^ fixed
05:34:260 - ^ fixed
funny how the end of the mod was just snap fixing :P


good luck dude :3


Thanks rave.

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Litharrale wrote:
m4m

1|2|3|4

sweet song indeed.

audio is unrankable, if you need help making it rankable just hmu on discord. Set size is too big as well but this would probably be fixed by fixing the audio Ah right, forgot about this. I'll fix this soon.

my god this bg is orgasmic ty C:

Hitsound it already smDh But moooom.

Image
kappa I think Widescreen needs a bit of support once in a while. Gotta encourage him to do his best.

I do think OD6.6 is a little low. Even my sub 1.5 star maps aren't that low. sub 1.5 star maps don't tend to have this much technical mapping and LN/SV trickery, so it's set that low to compensate for the fact that this map is very hard to acc. I am thinking of raising the OD/HP though, I just have to work out how high I'm going to take it. Stay tuned.

Remove the genre tags. I mean they wont harm being there but it'll be added in when it's ranked anyway so a BN will probably mention it anyway I mean, I can remove 'electronic' but the rest are fine.

Image FUARK Can't be a Parachor map without having to switch between 1/12 and 1/16 constantly!

00:17:309 (17309|0,17430|0) - In the interests of playability, I'd remove this reverse shield. move the SN to 4 and 00:17:490 (17490|3) - to 1 For a map absolutely filled with LN lifts like these, I think this is going to be the least of the player's worries. The SN is in column 4 because it's mapped to a sound that always resides in column 4 for this pattern, otherwise this would be an easy fix.

00:18:062 (18062|0,18333|0) - I think these two notes should be shifted back 1/12 (I think one of the notes you linked doesn't exist.) The notes in column one tend to sound earlier than they actually are, because there's a weird kind of fake hit beforehand. Inspecting it really closely though, you can tell that it definitely doesn't hit that early.

00:26:104 (26104|0,26165|3,26285|0,26376|3,26526|0,26624|3,26767|0,26873|3,27008|0) - Seems this 1-4 alternating theme is used a lot from 00:17:490 (17490|3) to 00:27:430 (27430|0). Maybe mix it up and change the 1-4 to a 2-3 or some other two hand combo? Super intentional.

00:30:442 (30442|3,30502|2,30562|3,30623|2,30683|3,30773|2,30863|3,30954|2,31074|3) - my god does this play weird with SVs. Without any other reference it's impossible to tell how far apart these notes are. I'm not saying remove it because that'd be even weirder but maybe try to smooth out the SVs a bit more to make it super obvious how to play these notes. The SV's in this section are actually normalized to 1.0x (I did this very intentionally for the very reason you stated). So the distance is exactly what is shown. The stutters can be weakened a little, but the distance is still normalized regardless.

00:49:237 (49237|1) - I think this should start here 00:48:876 . It gradually increases in intensity and so starting it anyway but the very beginning feels a bit arbitrary. Oh yeah, that was part of a change that came from a previous mod. I agree with what you're saying though so I'm changing that note back.

00:54:267 (54267|1) - pre loud sound. definitely as intense as the other doubles in this bit, make it a double ploxerino Oh this is a weird one actually. It's technically a double, but staggered slightly because of the delayed sound. You can see this done a lot in the first half of the song when this sound appears. If I changed it here, I would need to do that everywhere else (and there's a lot), which would cause problems. Though something you did make me realise, is that this staggered double is meant to be on the same hand, like it is elsewhere, so I fixed that!


Image
The only map in history where I can say "this is ok" Ehuehueheue

01:10:924 (70924|1,70924|2) - if this is mapping the bass sound then it's very mistimed, should be placed slightly later (i can confidently say this one yay) Oh I missed this one. Ty.

01:19:915 (79915|1,79915|0) - if dis and 01:21:586 (81586|0,81586|1) - dis double then 01:21:044 (81044|0) - dis a double too Agreed!

01:21:737 (81737|2) - super strong long lasting sound, i'd double this too (I really think you should do this but if you do there's like 1650 other instances of this sound only being a single so if you do change it then you should probably do all those other ones too) Yeah see my last explanation about the staggered doubles. At least I remembered to put this one on the same hand this time lol.

01:23:936 (83936|2) - Image look at the relative densities. col 3 empty as fuck yo Yeah, comes from a weird mix of PR and just being a col1|4 heavy map in general.

02:05:141 (125141|1) - ghost note? Nah there's a sound there. Left side.

02:24:659 (144659|1) - I mean, kiai could be good for this section Completely forgot about kiai. Am I even allowed to have a kiai section that short? If I am, I'm totally doing that.

02:31:165 (151165|2,151165|0,151165|1) - some snares are tripled and some are doubled, 02:32:610 (152610|0,152610|1) - is there a pattern/reason for this? (this continues for a while but other than that this 'chorus' section is fucking incredible) Ah I see. Looks like all of the layering problems regarding the snare are in the first small part, as I was probably still trying to work out my layering system. The snare is meant to be a double, though it is turned into a triple if there is another sound playing with the snare, which explains the triples later on. But yeah the first 2 or so snares are wrongly mapped to triples. (Though I liked the emphasis for those few notes in particular so I'm sad to see them go lol)

02:35:954 (155954|0,155984|1,156014|2,156044|3) - ok LOL heh

03:42:008 (222008|3) - this note is very questionable. I dont hear any distinct sound here Piano.

03:48:695 (228695|1,228755|3,228876|2,228996|1,229056|3) - All the SNs in this section feel off but ill use these as an example. I dont see what you're mapping here, there's a clear instrument playing but they're not mapping to that, the irregular notes kind of match to the piano so are you mapping both? either way it feels weird as hell and doesnt play smoothly at all. I would just go for the piano if i was mapping this, half measures ruin any form of rhythm It's simply a polyrhythm. You have the piano playing at 1/3 and the other sound playing at 1/2, so they're going to create some weird timings.
Removing the piano seems weird to me because I won't avoid a polyrhythm just for the sake of having it make sense or whatever. The rest of this song has very similar polyrhythms, usually when the piano is involved, so it's not like this is out of place. It probably just sounds weird because of the default hitsounds or something.


03:58:273 (238273|0) - FUCK THIS SECTION IN THE SONG IS SO GOOD UGNN. When you hitsound this, you should keysound this section for extra impact. Yeah maybe. I'm only apprehensive about piano keysounding this because I don't like the idea of overlaying the lovely atmospheric piano in the song that blends in perfectly, with some terrible piano sample with no nuance whatsoever. Might just be from my piano background but I hate sound of midi-like piano samples lol.

04:26:104 (266104|1) - Not gonna map the clear arpeggio here? makes no sense to not map it Yes I noticed this earlier when I was playtesting!
I'm going to go through this section and map all of those piano chords accurately. It'll definitely make this section a bit more interesting.


04:28:996 (268996|1) - here too (etc) Yeah.

04:46:586 (286586|0,286767|0,286948|0,287129|0,287279|0,287430|0) - What's this anchor mapping and why is it alone in this section? I'm all for theme mapping and if you wanna use anchors for a specific sound (like you did before) that's great but this is the only anchor here and I cant hear anything distinct about this one little bit that warrants it. If it's mapping what i think it is, I think you should continue it further on but in different columns. I see what you're doing now, you already have done it but it doesn't feel clear. Yeah this is intentional. The reasoning behind it is probably more clear after really closely looking at how that particular sound is mapped in this section (it's a really odd one to map). It has these staggering moments before it resets,
and those I've mapped around the same column (every two groups of 3 or so share the same column regardless).


I'd make these strong kicks 04:54:237 (294237|3) - doubles to separate them a bit more Maybe...? I'll take a look at it more, but in general it's mapped to a single because the actual kick is mapped to a double, and it's a lighter sound. Also it's to fit it around all the polyrhythms and anchors in this section.
I'll double check the consistency though.



Fantastic map, if you dont keysound the piano ill be very disappointed.


Thanks for your mod! Lots of great changes here; very comprehensive. Also thanks for all those stars (even if most of them were unintentional lmao)!


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KcHecKa wrote:
such very controversial mapping

i dont rlly know what to say, i mean its clear that youre mapping like this on purpose ehghg sorry..


...okay?

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dkingo wrote:
Hi NM from my queue, dam this map stumped me... understandable haha

>.<
Entropy
  • 00:17:610 (17610|0,17851|0,18092|0,18333|0,18559|2,18830|1) - I think there are some timing issues on these notes, or maybe the other notes in this section as well, most of them are a bit later than the sounds Sounds on time to me. Even playing at 25% speed, and with louder hitsound volumes.
  • 00:18:936 (18936|3) - It should be an 1/8 note I think perhaps you're hearing a different sound there. That note is for the small click in your left earphone. Though I realise I didn't map the hi hat just before the note (maybe this is what you were taking about?), so I fixed that!
  • 00:20:020 (20020|2) - at 00:19:990 - , well there are more similar issues so I'll stop pointing them out Fixed! I also found some other slightly off-time and missing notes in this section too, so those have been fixed. Though I still think the notes in column 1 feel fine.
  • 00:58:544 (58544|0) - I guess it's better to be on the white line It's... on the white line?
  • 00:59:448 (59448|3) - 1/6 note The sound starts earlier than that, so 1/8 works. It's the same timing as the rest of the notes of this kind in this section too., and 00:59:629 - is another sound Thanks!
  • 01:12:912 - Add a note for the drum? No idea how I missed this. Well spotted.
  • 02:08:755 (128755|3) - A suggestion, this LN can start with the previous LN at 02:08:574 - For some reason it seems like that second LN starts there. You can hear the kind of dip in volume where I placed it (likely due to the attack of the sound), suggesting that there's a slight change in pitch.
  • 03:23:213 (203213|0,203213|3) - should be at 03:23:153 - Okay, I see what you mean here. That sound could potentially be places 1/12 earlier. I tested this out and it works fine, so I tried it everywhere else that noise appeared, and realised that elsewhere, it is actually snapped to that original point. I'm going to leave this how it is for consistency, because I think the confusion around where that sound starts probably comes from the fact that the actual start of the sound is a little vague, given that it builds up to the hit instead of just starting with the hit.
  • 04:33:333 - Remove a note, that sound isn't strong enough for double Oh that's a good point.
This really made me headache... But I like it :)

Good luck with rank!


Some really nice fixes in there, very helpful. Thank you!
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Unpredictable wrote:
6 AM and I'm wide awake lets go >:]


Entropy_
- One thing starting off the bat with map that strikes me first is the HP and OD. Maybe you've gotten suggestions (unsure) but let me tell you what I think about it. To start it off, ima just say that this map is a seriously nice change of pace we see in the mania mapping today. It's challenging for sure. It challenges even the top players who wish to get a good score with these unexpected SVs. It's amazingly good, yet I feel it's too challenging towards the HP (we can get to the OD in a sec). The HP is problem I have with the map to begin with. It's too devastating. Even though I want this to be challenge, I want it to be for everyone. Especially people who have just got a feel for mania and want to give this map a try. It's extremely hard I feel from the beginning, having LNs come at you at high rapid speeds or points it feels as though map stopped for a split second. And even though the map towards the end does seem to tone down on the difficulty, I don't think it's good enough to want to give it a 9. One map that sorta comes to mind of this sort of situation is sakuraburst - skyshifter vip (for reference: https://osu.ppy.sh/s/529155 ). The map is heavily SV'd, more than this one but in a way I guess you could say they're different from what we see today. The map has a nice 8 which imo this map should somewhat have, somewhere in the 8 area. The map Evening has is challenging but yet passable for people who struggle and understand the SVs. Moving onto the OD, I think this should definitely be above the HP for sure. This map with no doubt WILL be hard to acc and giving it something like and 8.2-8.5 will do. It gives the implication to the player that this map will harder than the typical TV Size map and shouldn't be taken too lightly as the may have a harder chance at accing the map. I hope you see my reasoning and holy shit I didn't think it be this long. If you're unsure, PM me and I guess we can hash things out :P Talked through this in irc and decided with the compromise of OD 7 HP 8.8 for now. These values will likely be tweaked more over time.

Ok onto the actual map LOL
- 00:40:562 (40562|1) - I really think that moving it to 00:40:653 and ending it at 00:40:833 should be how the sound is played here using the LN. I know it sounds like it starts there, but likely what's going on is that the attack is delayed due to some kind of sidechaining. I think the ending of the LN is kind of arbitrary to begin with given the way the sound fades out. It's mainly to match the length of the LN a bit later in this column.
- 00:43:604 (43604|2) - I think that this LN should start at 00:43:574 instead of 00:43:604 . Oh yeah I see what you mean. It would make the gaps between the notes equal. Though the 'shhhhhh' noise that that LN is mapped to actually does start where I mapped it (as far as I can hear).
- 00:52:882 (52882|1) - I believe that the LN start 00:52:851 here instead of what you have right now Nah it definitely starts where it does now, it stays consistent with the timing of the rest of those noises as well.


Honestly, this is all I could find. I was trying to keep my mind to every detail the map had and like a lot of things you had in the map. Take a star~ Enjoy!


Thanks for the mod and star!
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Hi Parachor '-')/

NM Req from Chochoa's Queue

Feel Free to Reject My Mods

1|2|3|4

Entropy_____
00:32:701 - add ln because it has a same sound like 00:33:243 (33243|0) -
00:51:315 (51315|0) - delete and add note here 00:51:345 - for that sound like 00:50:592 (50592|0,51044|3) -
00:59:990 (59990|3,59990|1,60050|2) - ctrl+h
02:49:960 - & 02:51:406 - & 02:52:851 - & 02:57:189 - & 02:58:635 - etc, maybe make it double for a better impact xd
this ln 03:34:418 (214418|0) - i think start from 03:34:508 -
this ln 04:10:924 (250924|1) - end it here 04:11:104 -
04:11:345 (251345|1,252370|2) - etc, ghost note? i dn't hear any sound there
05:36:135 - ln finish


good map wow
rip my score , FUN!!!!!!!!! sv lol


GL :D
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