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Combo Commander
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This beatmap was submitted using in-game submission on Saturday, September 16, 2017 at 11:13:25 PM

Artist: Mars Argo
Title: Using You
Tags: Corey Mixter Brittany Sheets Linden Place EP alternative rock dream pop grocerybag indie titanic sinclair trynna wajinshu ascendance
BPM: 107
Filesize: 26465kb
Play Time: 03:33
Difficulties Available:

Download: Mars Argo - Using You
Download: Mars Argo - Using You (no video)
Information: Scores/Beatmap Listing
---------------
you're the only one who's making me cum
to my sinful senses
Last edited by Komore on , edited 31 times in total.
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Combo Commander
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song is godlike i need to agree with u
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Combo Commander
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Rhythm Incarnate
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Elite Mapper
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ffffffffffffffffffffffffffffff
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Combo Commander
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Combo Commander
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Earned 2 kudosu.
your bg size xd
add trynna to tags
also fix video name in trynnas diff

Obsession
hp seems low to me lol, i'd really make it somewhere near 7, considering jumps it has
00:35:823 (1,2) - don't know why aren't you ncing for vocals
00:41:431 (2,3) - hey hey drum and normal hitclaps and 00:42:272 (4) - prob whistle at the head, same goes 00:43:674 (2,3,4,5) -
00:55:730 (4) - since it has strong beat it might be cool and nice to move it closer to the next pattern to create a jump, try something like https://i.imgur.com/8Uokudo.png
01:02:459 (4) - normal clap
01:02:739 (5) - soft whistle
01:25:730 (1) - normal claps on reverse arrow and tail
01:28:253 (2) - it needs more spacing, it'd be more fun that way https://i.imgur.com/AyF8fF1.png
01:40:589 (4,5) - normal clap
01:41:150 (1) - tail needs to be claped normally
01:43:393 (1) - snap your slider
02:03:580 (1,2,3,4,5) - you can form a star pattern
02:24:468 (2) - is it for perhaps emphasizing things? to me its just an unnecessary movement that doesn't provide any feedback that it intends to be giving
02:32:739 (1,2,3,4,5) - same with the star pattern, or at least somewhat similar to a star would be nice
02:36:664 (4) - place it closer to the previous slider, now it looks like it doesn't belong to its pattern https://i.imgur.com/IKnldAX.png

Trynna
00:37:786 (4) - you really should hit normal on tails of this, head of 00:32:739 (3) - and this 00:33:580 (4) - and others like that
00:39:468 (3) - and such thing could be drum whistled
00:52:645 (2) - ok sliders here are slow and players probably will move them till the end, so flow on this circle seem not very comfortable to me, placing it like this https://i.imgur.com/x1NK0ux.png will help, but yeah.. xd
01:00:776 (1) - drum finish on head
01:05:262 (1) - change reverse arrow hitsound additions to drum? sounds better i guess
01:14:234 (1) - something needs to be placed on its head, like soft finish would fit
01:15:075 (2,3,4) - yo hs it like 01:15:916 (6,7) - wtf O.oOO O_O ok you prob have some idea i don't get

Collab normal
00:43:393 (4) - try placing it like this https://i.imgur.com/Lj5PKlx.jpg movements seem nicer that way
01:10:870 (6) - pretty sure its offscreen, yeah
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Combo Commander
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general

aimoddddxdxdxd
where's kiai in normal and obbbsesesesion
unused files : soft-sliderslide2

normal


widescreen support

00:34:982 - please map this strong beat, u are follow them in all song
01:10:870 (6) - offscreen
01:29:935 (1,2,3) - rly random notes unlike 01:34:982 (2) - (here u following vocals), i think slider will work better 01:30:776 -
01:45:636 (1,2,3,4,5) - i understand what did u follow here, 01:45:916 - and 01:46:197 - is ingored, think rhytmdfsmf like this is much better http://puu.sh/xpENS/8e3b83bce3.jpg , 02:41:711 (1,2,3,4) - same
01:59:935 (5) - i want to see here (02:00:216 - ) a slider to emphasize vocal like note + slider (Never Feel"
02:47:318 (6,7) - u can come up with rhythmmfdasd , this sliders is very passive like marvollo, can u add some notes for this powerful claps?

Hard

01:10:870 (3,1) - , 01:19:842 (3,1) - , and other stacks in ur diff not stacked well, please make the spacing identical with other (x0.35 or x0.4)
01:24:047 (3,4) - it isn't hitsounded for any reasons? 01:24:047 (3) - whistle , 01:24:047 (3) - , and 01:24:328 (4) - would be good
03:00:496 (4,5,1,2,3) - ^ think this hsounding will be better

Insane

01:02:459 (4) - normal clap?
01:25:449 (7,1) - , 02:26:010 (3) - and 02:25:730 (1) - maybe swap nc
02:10:589 (1) - random nc?
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Combo Commander
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Mirash wrote:
Obsession
hp seems low to me lol, i'd really make it somewhere near 7, considering jumps it has i think its fine
00:35:823 (1,2) - don't know why aren't you ncing for vocals done
00:41:431 (2,3) - hey hey drum and normal hitclaps and 00:42:272 (4) - prob whistle at the head, same goes 00:43:674 (2,3,4,5) - yes
00:55:730 (4) - since it has strong beat it might be cool and nice to move it closer to the next pattern to create a jump, try something like https://i.imgur.com/8Uokudo.png did smth
01:02:459 (4) - normal clap o
01:02:739 (5) - soft whistle doesnt fit tbh..
01:25:730 (1) - normal claps on reverse arrow and tail on tail yes
01:28:253 (2) - it needs more spacing, it'd be more fun that way https://i.imgur.com/AyF8fF1.png tried smth
01:40:589 (4,5) - normal clap drum instead
01:41:150 (1) - tail needs to be claped normally i guess
01:43:393 (1) - snap your slider 1/6
02:03:580 (1,2,3,4,5) - you can form a star pattern did a triangle instead
02:24:468 (2) - is it for perhaps emphasizing things? to me its just an unnecessary movement that doesn't provide any feedback that it intends to be giving i think its fine
02:32:739 (1,2,3,4,5) - same with the star pattern, or at least somewhat similar to a star would be nice i like the current one
02:36:664 (4) - place it closer to the previous slider, now it looks like it doesn't belong to its pattern https://i.imgur.com/IKnldAX.png yeah

Collab normal
00:43:393 (4) - try placing it like this https://i.imgur.com/Lj5PKlx.jpg movements seem nicer that way sure
01:10:870 (6) - pretty sure its offscreen, yeah yeah


vanucik wrote:
general


normal


widescreen support

00:34:982 - please map this strong beat, u are follow them in all song vocals zz
01:10:870 (6) - offscreen ye
01:29:935 (1,2,3) - rly random notes unlike 01:34:982 (2) - (here u following vocals), i think slider will work better 01:30:776 - ok
01:45:636 (1,2,3,4,5) - i understand what did u follow here, 01:45:916 - and 01:46:197 - is ingored, think rhytmdfsmf like this is much better http://puu.sh/xpENS/8e3b83bce3.jpg , 02:41:711 (1,2,3,4) - same i think the current one is better since i need to do smth "hard" for this moment and your thing will be too easy
01:59:935 (5) - i want to see here (02:00:216 - ) a slider to emphasize vocal like note + slider (Never Feel" idk
02:47:318 (6,7) - u can come up with rhythmmfdasd , this sliders is very passive like marvollo, can u add some notes for this powerful claps? maybe

Insane

01:02:459 (4) - normal clap? yes
01:25:449 (7,1) - , 02:26:010 (3) - and 02:25:730 (1) - maybe swap nc prefer mine
02:10:589 (1) - random nc? yeah


thanks for mods
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Rhythm Incarnate
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I steal Wafu's modding style

Red = Not allowed/potentionaly causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different


General
  • Tags are conflicting between diffs, must be fixed due RC.


Obsession
  • 00:55:169 (3) - this one seems to be too spaced, not as you really wanted. Watch here 00:59:655 (3) - (3) is spaced on the same level as (4) and this spacing isn't very high, then this sound 01:04:141 (3) - it's spaced even smaller. I noticed from the start of the map that the drums on 1/2 have more spacing than these downbeats and I would agree with it, it's fine because they are stronger, but the fact that this one 00:55:169 (3) - is spaced for a very big distance confuses me.
  • 00:45:075 (1) - 01:13:954 (1) - 02:03:300 (5) - 02:09:188 (5) - 02:12:552 (8) - etc, there is actually a lot of such shit - Avoid these from touching the UI on 4:3. Actually, there cannot be any reason why UI would overlap gameplay objects.
  • Why don't you want to emphasis this sound 00:48:860 - ? It actually sounds the same as 00:53:907 (6) - 01:02:879 (6) - and other 1/4 sounds you emphasised.
  • 01:20:963 (1,2) - this blanket needs a lot of polishing: https://puu.sh/xpJvC/eff09d0d6a.jpg
  • 01:12:832 (2) - shouldn't this be spaced a bit more? As I told before, in the whole map 1/2 drums have more emphasising than downbeats do, but here the downbeat is more emphasised and I feel it wrong. Though, I would suggest to space them at the same level because the sounds are very similar
  • 01:37:505 (2) - actually the same thing as above
  • 01:45:636 (1) - I don't feel the reason why these beats should be emphasized by slider, 01:45:916 - is strong enough to be emphasized by a circle and even more, the similar sounds here are emphasized by circles: 01:46:477 (3) - 01:47:038 (1) - 01:47:599 (3) - Consider replacing it by two circles.
  • 02:05:823 (1) - this is the only 1/1 slider which ignores drums on 1/2, since all such sliders don't ignore them I don't think that this one can do so, for example this one 02:19:281 (1) - it fits the music and it doesn't ignore anything. Consider replacing 02:05:823 (1) - by a slider+circle or anything else, ups to you.
  • 02:24:188 (3,1,2) - uncomfortable for playing tbh :V
  • 03:22:926 (2) - all such places (for example these 01:15:075 (3,4,5) - and - 01:15:916 (7) - were like triplet+smth+repeat 1/4 slider, so consider doing the same thing here


Hard
  • Consider using the same hitsounding as Komore's diffs do because it feels much better, though it's just my opinion.
  • 00:45:075 (1,1) - these two sliders have different spacing from the other same ones: 00:33:860 (1) - 00:36:103 (1) - 00:40:589 (1) - 00:42:832 (1) - The ones I pointed at the start of the issue are spaced to ~1.7 while the all others are spaced to ~1.75 what is actually huge difference. Also, consider moving this one 00:38:346 (1) - because it breaking the whole system
  • 00:50:683 (3) - This one breaks the system as well, the other things have ~1.5 while this one is smth around ~1.6. Consider moving it a bit.
  • 01:00:776 (1,2,3,4) - did you actually want to make DS lower here? I don't really see any valid reason to do so, but if you can address it, might become more understandable. It feels wrong right now because I didn't find any such lowering in the whole diff.
  • 01:07:505 (1) - consider moving to 395;184 for better blanketing with 01:06:945 (3) -
  • The whole kiai part has DS 1.4 with changes sometimes when it's necessary, except the part from 01:07:505 - till 01:10:870 - This part has DS 1.3 what doesn't make any sense. Consider replacing objects in this part to the right DS.


    Well, actually the whole diff has got a lot of unnecessary DS changes and I don't see any reasons to point them all out, consider check your diff and try to find all such thing, though maybe you can address them properly, idk.

Actually better than ranked version tbh. Best of luck~
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osu! Alumni
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That's my girl, Mars Argo! Mapped in a pretty good way and with the video!

It's a pleasure to see a different take on this song, take a bunch of stars because why not!
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Combo Commander
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Combo Commander
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No kudosu yet.
ok now i'm using namki's hs
rip most of my mods we cry open

@Mirash changed that weird flow on 00:51:804 (1,2,3) - ty for pointing out i love you
@vanucik now every of those "stacks" such as 01:10:870 (3,1) - are equal although some are 0.35x or 0.38x the majority ends up being 0.37 and that difference is meh tbh thank you
@marvollo ok changed hs, fixed some of the spacing issues and now 00:49:561 - and 01:25:449 - have the same spacing (as i'm retard and did it 0.10x smaller on the second one loool), as the kiai was using the same spacing as the common parts i buffed it's spacing a bit too and fixed some follow point stuff on calm parts tytyty

fixed the volume settings that were all the same and lower compared to the other diffs
also we lost the log but Kalindraz helped me with that pattern 00:33:860 (1,2,3,4) - cuz the previous one was like retardly nonsense and covers nothing. Also he told me to stack 01:06:664 (2,3) - cuz intensity stuff and zzz stacks are so boring (we also anime fight cuz he hates overlapping that was fun)



haha i buffed my diff am i pp mapper yet
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 107739
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13674,31617,49561,65262,65823,66664,66945,67505,76477,85449,103393,105636,106758,107879,125823,134795,146010,161711,162832,163954,181617,181898,199842,204328,208814,211057
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Using You
TitleUnicode:Using You
Artist:Mars Argo
ArtistUnicode:Mars Argo
Creator:Komore
Version:Trynna's Hard
Source:
Tags:Corey Mixter Brittany Sheets Linden Place EP alternative rock dream pop grocerybag indie titanic sinclair  trynna wajinshu
BeatmapID:1370940
BeatmapSetID:643518

[Difficulty]
HPDrainRate:4.3
CircleSize:4.1
OverallDifficulty:5.5
ApproachRate:6.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sakura.jpg",0,0
Video,0,"Mars Argo best girl i agree.avi"
//Break Periods
2,146210,160736
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
13674,560.747663551402,4,2,1,80,1,0
31617,-111.111111111111,4,2,1,80,0,0
65262,-133.333333333333,4,2,1,80,0,0
67505,-100,4,2,1,90,0,1
85449,-111.111111111111,4,2,1,90,0,0
85730,-111.111111111111,4,2,1,80,0,0
105636,-111.111111111111,4,2,1,90,0,0
107879,-100,4,2,1,90,0,1
125823,-100,4,2,1,80,0,0
146010,-100,4,2,1,55,0,0
161711,-111.111111111111,4,2,1,80,0,0
163954,-100,4,2,1,90,0,1
181617,-100,4,2,1,90,0,0
181898,-100,4,2,1,90,0,1
208814,-100,4,2,1,90,0,0
209094,-100,4,2,1,80,0,0


[Colours]
Combo1 : 252,182,184
Combo2 : 170,213,255
Combo3 : 252,207,239
Combo4 : 223,189,176

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362,132,199842,6,0,P|377:67|339:11,1,130,4|8,0:1|0:1,0:0:0:0:
293,82,200683,1,0,0:0:0:0:
281,103,200963,2,0,L|281:246,1,130,8|8,0:3|0:1,0:0:0:0:
327,317,201804,5,8,0:3:0:0:
314,334,202085,2,0,L|247:334,1,65,8|0,0:3|0:0,0:0:0:0:
176,280,202645,1,8,0:1:0:0:
130,355,202926,1,0,0:0:0:0:
117,359,203066,1,0,0:0:0:0:
104,364,203206,1,8,0:1:0:0:
29,309,203487,5,4,0:0:0:0:
8,217,203767,2,0,P|24:216|42:217,1,32.5,8|8,0:3|0:3,0:0:0:0:
121,192,204047,1,8,0:3:0:0:
188,95,204328,6,0,L|50:99,1,130,4|8,0:1|0:1,0:0:0:0:
75,11,205169,1,0,0:0:0:0:
96,11,205449,2,0,L|235:15,1,130,8|8,0:3|0:1,0:0:0:0:
306,66,206290,5,8,0:3:0:0:
318,87,206571,2,0,P|314:120|318:154,2,65,8|0|8,0:3|0:0|0:1,0:0:0:0:
402,120,207412,1,8,0:1:0:0:
423,208,207692,1,8,0:3:0:0:
499,292,207973,5,8,0:3:0:0:
423,238,208253,1,8,0:3:0:0:
327,254,208533,1,8,0:3:0:0:
268,347,208814,5,4,0:1:0:0:
256,192,208954,12,0,211057,0:0:0:0:
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osu! Alumni
3,648 posts
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Earned 1 kudosu.
hi M4M~


General
  • Please check Tags in Obsession diff.



Collab Normal



Trynna's Hard



Obsession
  • 01:05:262 - Please turn down the volume around 60% since it's calm part.
  • 01:25:449 (7) - prefer to use more spacing for making a jump to here. It would be better for follow the background sound.
  • 01:43:393 - Same as 01:05:262 -
  • 01:46:477 (3,4) - This part looks crowded when playing jump part. You should consider using more spacing.
  • 02:07:786 (4) - I feel the spacing is not fit the music. Because the next note has strong sound 02:08:066 (1) - . so try to decrease spacing and make more jump on here 02:08:066 (1) -

cool mapset, good luck ;)
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Combo Commander
319 posts
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alacat wrote:
hi M4M~


Obsession
  • 01:25:449 (7) - prefer to use more spacing for making a jump to here. It would be better for follow the background sound. i map vocals,
    so should be fine
  • 01:46:477 (3,4) - This part looks crowded when playing jump part. You should consider using more spacing. increased a bit, no need in more spacing since its another pitch

cool mapset, good luck ;)


thanks alacat!

M a r v o l l o wrote:
I steal Wafu's modding style

Red = Not allowed/potentionaly causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different


General
  • Tags are conflicting between diffs, must be fixed due RC.


Obsession
  • 00:55:169 (3) - this one seems to be too spaced, not as you really wanted. Watch here 00:59:655 (3) - (3) is spaced on the same level as (4) and this spacing isn't very high, then this sound 01:04:141 (3) - it's spaced even smaller. I noticed from the start of the map that the drums on 1/2 have more spacing than these downbeats and I would agree with it, it's fine because they are stronger, but the fact that this one 00:55:169 (3) - is spaced for a very big distance confuses me. decreased a bit, though its fine
  • 00:45:075 (1) - 01:13:954 (1) - 02:03:300 (5) - 02:09:188 (5) - 02:12:552 (8) - etc, there is actually a lot of such shit - Avoid these from touching the UI on 4:3. Actually, there cannot be any reason why UI would overlap gameplay objects. they're fine
  • Why don't you want to emphasis this sound 00:48:860 - ? It actually sounds the same as 00:53:907 (6) - 01:02:879 (6) - and other 1/4 sounds you emphasised. i only map 1/4s in the next part if they are in the end of the tact. here i prefer to ignore them
  • 01:20:963 (1,2) - this blanket needs a lot of polishing: https://puu.sh/xpJvC/eff09d0d6a.jpg true
  • 01:12:832 (2) - shouldn't this be spaced a bit more? As I told before, in the whole map 1/2 drums have more emphasising than downbeats do, but here the downbeat is more emphasised and I feel it wrong. Though, I would suggest to space them at the same level because the sounds are very similar increased a bit
  • 01:37:505 (2) - actually the same thing as above ok stacked with 01:38:346 (4) -
  • 01:45:636 (1) - I don't feel the reason why these beats should be emphasized by slider, 01:45:916 - is strong enough to be emphasized by a circle and even more, the similar sounds here are emphasized by circles: 01:46:477 (3) - 01:47:038 (1) - 01:47:599 (3) - Consider replacing it by two circles. no
  • 02:05:823 (1) - this is the only 1/1 slider which ignores drums on 1/2, since all such sliders don't ignore them I don't think that this one can do so, for example this one 02:19:281 (1) - it fits the music and it doesn't ignore anything. Consider replacing 02:05:823 (1) - by a slider+circle or anything else, ups to you. 02:59:655 (1) - ;)
  • 02:24:188 (3,1,2) - uncomfortable for playing tbh :V sorry
  • 03:22:926 (2) - all such places (for example these 01:15:075 (3,4,5) - and - 01:15:916 (7) - were like triplet+smth+repeat 1/4 slider, so consider doing the same thing here ok


ty mar volo

updated trynnas
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