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This beatmap was submitted using in-game submission on Sonntag, 8. Oktober 2017 at 15:09:07

Artist: Draw the Emotional
Title: Endless cycle of rebirth & We cannot get out of here forever
Source: 東方神霊廟 ~ Ten Desires.
Tags: 東方Project Touhou ZUN Team Shanghai Alice Can't Cant ゆよゆっぺ Yuyoyuppe DtE TH13 TH 13 Shinreibyou Divine Spirit Mausoleum TD 聖徳伝説 Shoutoku Legend ~ True Administrator Stage 6 Boss Toyosatomimi no Miko Ghost and your heart カドチ Kadochi YYYP-0007 Comiket 81 C81 Merami Teto Meramipop めらみぽっぷ Foreground Eclipse FE Seated with Liquor YPFE-0001 C83 83 Ayyri Noffy
BPM: 180
Filesize: 13235kb
Play Time: 05:01
Difficulties Available:

Download: Draw the Emotional - Endless cycle of rebirth & We cannot get out of here forever
Information: Scores/Beatmap Listing
---------------
PLAY STANDARD AND TAIKO MODE WITH STORYBOARD

Both modes contain player-activated events! (Seriously play it)


1st Ranked!

Standard by Ayyri!!!!
Taiko by Nepuri!!!!
Storyboard by Noffy and ideas by Ayyri.

Timing drafted by Nepuri/Ayyri; refined by GoldenWolf! <3

<3 For everyone contributing to this set!
Last edited by Nepuri on , edited 27 times in total.
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Rhythm Incarnate
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mod for mom


quite short as expected, if i could play i'd probably have found more but welp
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Combo Commander
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hey I'm here

Taiko


⬦ Uncheck widescreen support, doesn't do anything.
00:06:816 (8,9) - Not timed correctly, both notes are late.
01:04:149 - This sv is quite overlapped, change it so the 4 notes before it ease into the change.
01:48:132 (138,141) - Why don't these also have finishers? Same cymbal noise as before.
02:47:632 (61) - Consider making this d just to avoid using kdkdkdk xd
03:49:965 - Although it may sound like the same thing over and over, you can put a little variety in section like these. Instead of kkd kkd kkd kkdkk it can be kkd k ddkkd kkdkk, or something of the like (personally I think the repetition is annoying and boring but that's just me).
04:54:799 (455,456,457) - These 3 notes are almost 1/8th early, the ddk after is fine though (only about 1/16th).
03:58:799 (210) - Change to d to break the kkd cycle, if you're following the vocal loosely, they still change enough to change the note.
03:53:465 - Make the volume quieter here, 100% is way too loud for a sparse, quiet area.


That's all I saw ^^
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Rhythm Incarnate
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Alheak wrote:
mod for mom


i think there's a little delay on soft-hitclap, i removed it
you should probably enable epilepsy warning since there are a few flashes throughout the map and especially because of 03:14:799 -

00:20:149 (5,6,1) - i feel like you could've spaced these a bit more to go with the higher pitch, especially the red slider
00:29:233 - aren't you missing a note here? a circle here could add some emphasis to 00:29:316 (4) -
01:02:816 (1,2,1,2) - can you space these out to differentiate those from 00:40:816 (1,2,1,2,1,2) - ?
01:21:483 (2,3) - NC those since you seem to NC every downbeat here
01:40:132 (1,2,3) - weird to have those stacked when they're just as intense as 01:41:132 (1,2,3,4) - for example
01:52:132 (1) - i think a slider would fit the guitar better here
01:52:632 - missing a circle?
02:08:799 (3,4) - i know these are placed like that for patterning but they're REALLY far apart
02:27:799 - it feels pretty awkward to have a 1/1 pause here so soon after the last one considering the previous rhythms in the kiai, you could add a circle here since there's still a piano note on this tick
02:35:965 (1,3) - i suggest you swap those NCs to show more relation between 02:36:132 (3,4) - 02:36:632 (1,2) -
02:38:965 (1,2,3) -02:45:632 (1,2,3) - i don't understand why these are more spaced, the instruments don't seem to be any stronger here?
02:51:299 (2,3,4) - i think this rhythm could fit the vocals at 02:51:465 - better
02:52:882 - aren't you missing a guitar note here?
03:09:632 (1) - it wouldn't hurt to start this 1/4 beat earlier since the vocals start on 03:09:465 (5) -
03:22:799 (7,2) - i really don't think that overlap fits here because you have no overlaps in that section also i really dislike this kind of overlaps ):<
04:28:132 (1,2,1,2,3,4,1,2,1,2) - looks familiar :eyes:
04:53:465 (1) - why not place a circle on the downbeat and start the spinner 1/4 beat later? there's a pretty strong crash cymbal on it

cute
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Star Shooter
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ajsjipasf

ayyri's

00:22:983 (1) - It'd be nice to have a clickable note there to emphasize the beat, rather than map it with a slider end
00:23:483 (3,4) - Move 4 somewhere near x:219 y:115, this way it's a smoother transition and puts emphasis on the next combo
00:25:316 (6,7) - A bit nit-picky, but 7 is slightly overlapping 4. I think it's be better to stack 7 on the slider end of 6 so it's cleaner. Also, you get more emphasis going into 00:26:816 (1) -
00:31:815 (7,1) - Slight overlap (I know, nitpicky)
00:33:149 (4,5) - I really liked what you did here, it brings out the sudden stop in the music. Unfortunately, you did not keep this pattern going and mapped this sound different ways previously. I think it'd be much better for you to map the rhythms for this consistently rather than with variations!
00:42:816 (1,2,3) - Not only does this seem like a really awkward movement, it clutters a bit with previous sliders
00:43:816 (1) - ALSO, why place this slider here when you have literally an entire empty grid quadrant below it to use?! Don't let all your notes clutter into one space, encourage movement through all the grid space!
01:02:816 (1,2,3,4) - Nice symmetry c:

Just a smol mod, the rest seems fine. I didn't really dig too deep into the map contents since I know NOTHING about storyboarding, just the mapping. Some smol parts are a bit messy and lack structure but it's nothing that self checking can't fix! oko bye
Last edited by Thievley on , edited 1 time in total.
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Tempo Trainee
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hi, some suggestions here, hope they aren't that crappy

d=don k=kat D=Big Don K=Big Kat

reincarnation
01:04:149 (170) - change to k? You can hear that the sound is higher, so I don't really think d is fitting
01:48:132 (138) - change to D? Here's a drumsound, so I don't know why you put a kat there
01:49:465 (141) - ^ same as above
03:49:715 (180) - k here? The drum sounds, that you're trying to emphasize already starts at 03:49:632 (179) -
04:13:465 (237,239,240,241,242) - change all to D? You can hear, that the drums are "heavier" (geez I can't express myself lol) than the cymbals, so I think it would be good to emphasize them, instead of the cymbals
04:14:132 (238) - change to k? I don't hear a sound that could be emphasized with a don
05:00:132 (1) - change to D? As I mentioned earlier, I think it would be a good idea to emphasize the drum instead of the cymbal here


Overall, I really like this map, I wish you good luck :D
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C G


Taiko
00:07:649 (10,11,12) - (10) ist imo definitiv tiefer als 00:07:177 (9) - und sollte don sein. (11,12) sind ziemlich inaudible und nicht gut zum Followen, würde diese dann entfernen.
00:09:038 (13,14) - (13) sollte auf 00:09:066 - stehen und (14) entfernen aus dem selben wie zuvor.
01:05:483 (156) - ist wie 01:08:149 (158) - von der Tonhöhe her und sollte ebenfalls don sein.
01:10:816 (161) - ^
01:14:816 (164) - Wenn du es von hier aus umdrehst, sollte dann die Note aber auch don sein - so wie es 01:17:483 (166) - eben ist. Allgemein fände ich es besser 01:16:149 (165,166) - einfach umzudrehen, ist nur meine Meinung.
01:35:882 (66) - Würde ich eher mit don unterstützen, da kkdkk für den Klang her seltsamer klingt imo.
01:41:966 (110) - Die Note könnte anstelle eines einfachen don zu einer großen Note werden. Entweder das oder auch K. Je nach dem, was du für besser hälst.
01:44:632 (122) - ^
03:07:965 (47) - sollte zu pattern besser passen und don stattdessen werden. 03:06:799 (40,41,42,43) - ist sound-wise genau so wie 03:07:466 (44,45,46,47) - in der Musik.
03:35:466 (112,113,114,115,116,117) - anstatt es auf zwei kurze Triplets zu belassen, würde ich nach 03:34:799 (106,107,108,109,110,111) - etwas Längeres hinpacken wie zum Beispiel ein fivelet (kkddk d in dem Fall).
03:40:799 (148) - Wahrscheinlich spricht da einfach der DDKK Spieler aus mir heraus, aber K D D K D D K hört sich imo weitaus sicker an und würde dem Rhythmus eine weitaus interessantere Note geben.
03:56:132 (206) - würde die Note zu don wechseln - scheint mir eher tiefer zu sein als 03:56:799 (207) - .


Standard
wait a second, Standard modding?! 🤔

Okay, actually I can't bring myself to mod Standard for now because I am just tooooooooo out of it. The only things I've noticed are..
01:05:483 (1) - Shouldn't the note have the same hitsound like 01:08:149 (1) - or 01:16:149 (1) - ?
04:34:798 - unsnapped green line, should be at :799.

And unless something pooped on my computer, you guys maybe want to change this inconsistency here:
Image

bla
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Stefan wrote:
C G


Taiko
00:07:649 (10,11,12) - (10) ist imo definitiv tiefer als 00:07:177 (9) - und sollte don sein. (11,12) sind ziemlich inaudible und nicht gut zum Followen, würde diese dann entfernen.
00:09:038 (13,14) - (13) sollte auf 00:09:066 - stehen und (14) entfernen aus dem selben wie zuvor.
01:05:483 (156) - ist wie 01:08:149 (158) - von der Tonhöhe her und sollte ebenfalls don sein.
01:10:816 (161) - ^ Alles obenstehe hab ich nichts einzuwenden, changed
01:14:816 (164) - Wenn du es von hier aus umdrehst, sollte dann die Note aber auch don sein - so wie es 01:17:483 (166) - eben ist. Allgemein fände ich es besser 01:16:149 (165,166) - einfach umzudrehen, ist nur meine Meinung. Reiner zufall dass es umgedreht ist, hab es nur nach pitch gemappt
01:35:882 (66) - Würde ich eher mit don unterstützen, da kkdkk für den Klang her seltsamer klingt imo. Klaro
01:41:966 (110) - Die Note könnte anstelle eines einfachen don zu einer großen Note werden. Entweder das oder auch K. Je nach dem, was du für besser hälst. Erst einmal auf ein D belassen, ausserdem ähnliche auftritte des sounds auch D gemacht
01:44:632 (122) - ^ Das ist für wieder schon zu leise um einen finisher zu bewerkstelligen. Da wird das Becken ja eigentlich nur stillgestellt,
wenn man hinhört.

03:07:965 (47) - sollte zu pattern besser passen und don stattdessen werden. 03:06:799 (40,41,42,43) - ist sound-wise genau so wie 03:07:466 (44,45,46,47) - in der Musik. Da habe ich zu wiedersprechen, der unterschied zwischen 03:07:299 - und 03:07:965 - besteht allein in der stärke, pitch wie auch immer des beckens was hier knallt. Daher der unterschied von don zu kat.
03:35:466 (112,113,114,115,116,117) - anstatt es auf zwei kurze Triplets zu belassen, würde ich nach 03:34:799 (106,107,108,109,110,111) - etwas Längeres hinpacken wie zum Beispiel ein fivelet (kkddk d in dem Fall). Ich würde es lieber dabei belassen, Es representiert das lied bereits akkurat wie hier 1/4 drums einsetzen, und die snare drum wird hier auch passend als kkd anders als die anderen kdd hervorgehoben. Würde ich es nun zu einem 5let machen, ginge die hervorhebung der 1/4 drums im hintergrund verloren und würde dadurch auch an variation verlieren.
03:40:799 (148) - Wahrscheinlich spricht da einfach der DDKK Spieler aus mir heraus, aber K D D K D D K hört sich imo weitaus sicker an und würde dem Rhythmus eine weitaus interessantere Note geben. Das ignorieren der pitches ist absichtlich um dem recht starken 03:41:465 - mit dem eche noch extra knall zu geben. Würde ich sehr genau nach pitches arbeiten wäre es auch kein K D D K D D K mehr, also belasse ich es erstmal wie es ist.
03:56:132 (206) - würde die Note zu don wechseln - scheint mir eher tiefer zu sein als 03:56:799 (207) - . Danke ich bin scheisse was sowas angeht xD, Changed.

And unless something pooped on my computer, you guys maybe want to change this inconsistency here:
Image
Sieht bei mir nicht so aus, sollte bei Redl wieder normal sein ^^"

bla


Danke für den mod ^^
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Spinner Sage
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Hello there, quick mod coming through

things in bold are my main concerns / strong suggestions

anything else is a normal suggestion

REEEEEEEincarnation
piano snapping :joy: :gun:

00:00:150 (1) - kat here? Differenciating between the pitches of this note and 00:05:483 (7) - would be pretty neat

00:01:149 (2) - why kat? The piano has definitely a very similar pitch to 00:02:038 (4) - which is mapped as don, also don would give 00:01:566 (3) - a much nicer constrast

00:45:316 (94) - and 00:50:649 (111) - either both don or both kat I'd say, the same drum thing is played here and representing them differently is kinda odd

01:29:549 - there's definitely a snare played, consider adding a note here?

01:38:632 (85) - kat seems out of place drum- and guitar wise, consider changing it to don? Also flows nicely into the upcoming finisher

01:41:966 (110) - why is this not a finish?

01:49:465 (141,142) - same here

02:10:716 (266) - consider deleting this note and adding a finish on 02:10:799 (267) - to keep cymbal / finish emphasis consistent?

02:16:132 (292,293,294,295,296,297,298,299,300,301,302,303,304) - dunno if the similar buildup with 01:34:799 (56,57,58,59,60,61,62,63,64,65,66,67,68) - is intentional or not, but I'd suggest to make them the same as the same sounds are played here (with somewhat equal intensity)

03:06:632 (39,40,41,42,43,44,45,46,47) - this sounds super awkward and I have honestly no idea what you're following here, if it's the vocals I'd reconsider that cause that goes against any other emphasis you did so far in the map

03:30:799 - to 03:41:465 - consider adding Kiai here? imo this part really stands out from the rest in what it is and its intensity (and it looks cool lel)

04:05:466 (222,223,224) - I'd do abekobe on all these notes, current pattern sounds off to me

04:21:799 (257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274) - I've mentioned the buildup part already above regarding consistency; this one is kinda boring compared to the others and feels much weaker apart from being practically the same or even stronger than the other in the song.

04:37:466 (361,362,363) - what is this supposed to emphasize, I can't tell lol

I suck at modding /runs


good luck fam
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Greenshell wrote:
Hello there, quick mod coming through

things in bold are my main concerns / strong suggestions

anything else is a normal suggestion

REEEEEEEincarnation
piano snapping :joy: :gun:

00:00:150 (1) - kat here? Differenciating between the pitches of this note and 00:05:483 (7) - would be pretty neat

00:01:149 (2) - why kat? The piano has definitely a very similar pitch to 00:02:038 (4) - which is mapped as don, also don would give 00:01:566 (3) - a much nicer constrast

00:45:316 (94) - and 00:50:649 (111) - either both don or both kat I'd say, the same drum thing is played here and representing them differently is kinda odd

01:29:549 - there's definitely a snare played, consider adding a note here?

01:38:632 (85) - kat seems out of place drum- and guitar wise, consider changing it to don? Also flows nicely into the upcoming finisher

01:41:966 (110) - why is this not a finish?

01:49:465 (141,142) - same here

02:10:716 (266) - consider deleting this note and adding a finish on 02:10:799 (267) - to keep cymbal / finish emphasis consistent?

02:16:132 (292,293,294,295,296,297,298,299,300,301,302,303,304) - dunno if the similar buildup with 01:34:799 (56,57,58,59,60,61,62,63,64,65,66,67,68) - is intentional or not, but I'd suggest to make them the same as the same sounds are played here (with somewhat equal intensity)

03:06:632 (39,40,41,42,43,44,45,46,47) - this sounds super awkward and I have honestly no idea what you're following here, if it's the vocals I'd reconsider that cause that goes against any other emphasis you did so far in the map Made what im following hopefully clear snare +
cymbals


03:30:799 - to 03:41:465 - consider adding Kiai here? imo this part really stands out from the rest in what it is and its intensity (and it looks cool lel)

04:05:466 (222,223,224) - I'd do abekobe on all these notes, current pattern sounds off to me

04:21:799 (257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274) - I've mentioned the buildup part already above regarding consistency; this one is kinda boring compared to the others and feels much weaker apart from being practically the same or even stronger than the other in the song. Now its the strongest buildup in the song, given its length.

04:37:466 (361,362,363) - what is this supposed to emphasize, I can't tell lol

I suck at modding /runs


good luck fam


P much everything applied in a way or another

Thanks a lot!
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Beatmap Nominator
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placeholder Hello Nepuri, here's a very short mod

get more stars 12 for rankability, 20 for my policy

ok

call me back
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Combo Commander
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Jonawaga wrote:

ok

call me back
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looks real nice
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osu! Alumni
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No kudosu yet.
You could still bubble it though.
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