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Shawn Wasabi - Otter Pop

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Topic Starter
EbenFlow
This beatmap was submitted using in-game submission on Tuesday, July 23, 2019 at 8:02:18 PM

Artist: Shawn Wasabi
Title: Otter Pop
Tags: Electronic Shawn Wasabi Trap Otter Pop
BPM: 186
Filesize: 5057kb
Play Time: 02:55
Difficulties Available:
  1. Eben's Otter (6.02 stars, 549 notes)
Download: Shawn Wasabi - Otter Pop
Information: Scores/Beatmap Listing
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First time mapping. Enjoy!
Cable
General/Metadata

Looks good to me, song title and artist are correct and the mp3 is fine as far as i can tell.
Needs a background.

Eben's Extra

Slider velocity seems really high, consider mixing it up more and lowering it for more calm sections of the map.
Comboing is very odd, especially 00:09:246 (1,2), around 00:16:341 (7,8,9,10), and 00:22:138 (7,8,9,10,11,12,13). Consider lengthening or shortening combos to be more consistent overall

00:09:895 (1,2,3,4) - These stacks are very weird and I don't think they fit very well. Consider changing up the positioning instead of stacking them.
00:12:490 (2,3) - Jump feels awkward next to the much larger but slower 00:12:125 (1,2) jump. Since this is still the build up, why not make this a stack or a smaller set of jumps?
00:15:044 (3,4,5,6,7,8,9) - These jumps don't really follow a set distance or pattern despite being the same rhythm and incredibly similar sounds. Try to standardize the distance or placement more.
00:19:544 (3) - Looks a bit weird next to 00:19:868 (5), perhaps something like this would look better.
00:21:976 (6) - This whole set of jumps (1-13) are like 00:15:044 (3,4,5,6,7,8,9), they really feel like there's no rhyme or reason to their placement. Try to make it more consistent.
00:25:027 (5) - Slider velocity is high and awkward, may lead to lost combos for no reason. Consider shortening it by lowering slider velocity so players can hold their mouse where they clicked on the head.
00:27:652 (5) - Same as above.
00:29:233 (2,3,1) - Yikes. Placement here is awkward. Consider changing it so that all of them stack or none of them stack (you could do something interesting with a tight, but not stacking triangle placement).
00:29:719 (2,3,4,5) - Jumps are odd distances for the same strength sounds, and placement is all over the place. Consistency is key.
00:30:530 (6,7,8) - Why are (6,7) stacked, but (8) is a large jump away? I could see an argument for emphasizing the crash, but this seems a bit too large for the sound.
00:32:152 (1,2,3,4,5) - The triangle is uneven and doesn't match the jump distance from (1,2). Consider more consistency.
00:32:963 (6) - Slider velocity is way high here. I think lowering the overall slider vel for the map will be good, you can alter them with inherited timing points on sounds you really want to emphasize. Also, the slider end doesn't seem to be snapped to a sound.
00:36:530 (1,2,3,4,5,6,7,8) - Consistency, consistency, consistency. Jump distance is odd and placement is just kinda "plop them wherever and see what sticks"
00:39:733 (3,1) - Kinda odd not to stack these. Just looks a bit off to me.
00:40:341 (2,3) - Same emphasis as the above, but cross screen jump. Why?
00:43:787 (5,6,7,8) - This seems like the most energetic portion of this section (and it namedrops the title), but it's stacked on itself. If anything, reduce the jump size of the earlier notes in this combo and turn this section into the emphasized jumps.
00:46:341 (1,2,3,1) - Again, this is where they sing the title. Emphasize this part and reduce the magnitude of the jumps beforehand.
00:50:679 (2,3) - Magnitude of the jump doesn't match the intensity of the song.
00:51:368 (4,5,6,7) - These jumps are placed in a weird pattern. (5,6) are so close, but the jumps in and out are humongous.
00:54:530 (1) - This slider shouldn't have any ticks. Hearing the tick hitsound may throw a player off.
00:56:679 (5,6,7) - Don't stack the "otter pop" part! Emphasize it! This is where players should be making big jumps.
01:09:125 (1,2,3) - Should this be a triplet? It sounds like there should only be 2 notes here to me.
01:21:165 (1) - Remove the tick here, it's confusing.

From 01:09:125 (1) onwards, consider tightening up the jump patterns to be more in line with each other. All the sounds have similar emphasis, so jump distances should stay fairly consistent.
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