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This beatmap was submitted using in-game submission on Thursday, August 17, 2017 at 9:54:29 AM

Artist: PinocchioP
Title: I'm glad you're evil too
Tags: hatsune miku 初音ミク vocaloid ボーカロイド yuma saito kimi mo warui hito de yokatta HUMAN
BPM: 88
Filesize: 11029kb
Play Time: 06:17
Difficulties Available:

Download: PinocchioP - I'm glad you're evil too
Information: Scores/Beatmap Listing
---------------
hi
Image

thx bae yami for bg and asa-nee for combo color <3
Last edited by Kirylln on , edited 57 times in total.
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Star Shooter
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"romanised" means latinizing from the original title, shouldn't it be Kimi Mo Warui Hito De Yokatta instead?

dif
00:21:874 (1,2,3,4,5) - can have a better stack but who know what is your intention https://puu.sh/wPw65/490849b2d0.png
00:29:885 (6,2,4) - 1/4 reverse? To fill up the piano 00:57:840 (3,5) -
00:39:772 (4) - nc?
00:43:692 (1,2,3,4) - make it smoother, the current one looks gay
01:14:374 (1,2,3) - blanket would look nice here
01:18:124 (1) - circle is enough imo, sounds overmapped at tail
01:20:851 (4,1) - swap nc?
01:30:738 (1,2,3) - spacing is odd
01:37:556 (1,3) - try ctrl g them, flow would be funner, although gay
01:47:101 (3) - nc? doesnt work well with followpoint at 01:47:101 (3,4) -
01:56:988 (1,2,3) - rearrange to a better triangle, also 01:58:010 (4) - nc to differentiate the previous pattern maybe, it would be even more better if you placed it in the triangle center or else
01:58:181 - 02:00:397 - spinner?
02:10:880 - dragging breaktime here for what? seems uneccessary
02:25:794 (3,4,5,6,7,1) - better turning a couple 60 degrees repetitively to make a perfect hexagon? >_>
02:55:027 - map
03:08:238 (2,3,1,2) - these different patterns look unconnected, try another pattern or rearrange them to a better place
03:21:192 (1,2,1,2,1,2) - https://puu.sh/wPxhE/cb4e6140c8.png , reverse slider would work
03:34:828 (2) - nc
04:28:692 (1) - end it on yellow tick to make it more unexpected idk
04:32:442 (3,1) - swap nc for pattern since you nc for pattern
04:33:124 (2) - nc would be nice 04:41:647 (3) - 04:44:374 (3) - , yea I find no reason to not nc them 04:49:147 (3) - 04:49:828 (5) - 05:00:738 (3) - 05:06:192 (3) -
too long I stop modding kds ples bai


I am a good modder :^)
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Hikan wrote:
"romanised" means latinizing from the original title, shouldn't it be Kimi Mo Warui Hito De Yokatta instead?
No since the official title on PinocchioP's youtube's channel is written in English so it should stay the same here reference

dif
00:21:874 (1,2,3,4,5) - can have a better stack but who know what is your intention https://puu.sh/wPw65/490849b2d0.png i like how your puush is broken :>, but ye did sth to it
00:29:885 (6,2,4) - 1/4 reverse? To fill up the piano 00:57:840 (3,5) - nic
00:39:772 (4) - nc? f
00:43:692 (1,2,3,4) - make it smoother, the current one looks gay f
01:14:374 (1,2,3) - blanket would look nice here i'd prefer to keep it, since all the slider shapes are copy and patse lol
01:18:124 (1) - circle is enough imo, sounds overmapped at tail i wanted to create a lead-in kinda movement to represent the hold vocal there better, but i do agree that the slidertail is a bit overmapped so muted it instead
01:20:851 (4,1) - swap nc? f
01:30:738 (1,2,3) - spacing is odd i think its fine 01:31:419 (3) - vocal here is less intense so it should have lower spacing than the rest
01:37:556 (1,3) - try ctrl g them, flow would be funner, although gay flow is not the goal here, since i want to emphasize those heavy piano notes
01:47:101 (3) - nc? doesnt work well with followpoint at 01:47:101 (3,4) - nah,its a whole vocal line
01:56:988 (1,2,3) - rearrange to a better triangle, also 01:58:010 (4) - nc to differentiate the previous pattern maybe, it would be even more better if you placed it in the triangle center or else f
01:58:181 - 02:00:397 - spinner?
02:10:880 - dragging breaktime here for what? seems uneccessary dont want to map instrument ><
02:25:794 (3,4,5,6,7,1) - better turning a couple 60 degrees repetitively to make a perfect hexagon? >_> nope,im good
02:55:027 - map cool

03:08:238 (2,3,1,2) - these different patterns look unconnected, try another pattern or rearrange them to a better place the 2 represent 2 completely different vocal lines with the latter being much more intense, so there should be more emphasis put into it, hence the patterns
03:21:192 (1,2,1,2,1,2) - https://puu.sh/wPxhE/cb4e6140c8.png , reverse slider would work i want to express the piano in a more interesting way here but i'll wait for more opinions maybe :thinking:
03:34:828 (2) - nc yes
04:28:692 (1) - end it on yellow tick to make it more unexpected idk yes
04:32:442 (3,1) - swap nc for pattern since you nc for pattern f
04:33:124 (2) - nc would be nice 04:41:647 (3) - 04:44:374 (3) - f , yea I find no reason to not nc them 04:49:147 (3) - 04:48:806 (1,2,3) - want to keep this 04:49:828 (5) - 05:00:738 (3) - 05:06:192 (3) - f
too long I stop modding kds ples bai ahh you miss the best part


I am a good modder :^) the goodest

thx.>>>>>>>
Last edited by Kirylln on , edited 1 time in total.
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Rhythm Incarnate
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Rhythm Incarnate
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Some nonsensical general stuff that might be helpful for the mapper discussed via irc:

collapsed text
Code:
17:36 Kirylln: hey hey
17:37 Pho: yo
17:38 Kirylln: can i have your opinion about sth
17:40 Pho: sure, what is it
17:40 *Kirylln is listening to [https://osu.ppy.sh/b/1363245 PinocchioP - I'm glad you're evil too]
17:41 Kirylln: this
17:49 Pho: dont mind the many misses, i got really bad at playing this game
17:49 Kirylln: lul
17:50 Kirylln: its ok dw
17:50 Pho: i can say that you did a nice job for a cs5 map
17:50 Kirylln: owo thx so much
17:50 Pho: it's just.. not too overwhelming to play
17:50 Pho: but that's mostly because of the music
17:51 Kirylln: the music is more a progressive style i suppose
17:53 Pho: ye
17:53 Pho: it's just that the final part
17:53 Pho: at 04:30:056 - 
17:53 Pho: feels heaviliy spiked in comparison to the previous stuff
17:54 Pho: since the player is already 4min in, and you mostly used small and intermediate spacing only
17:54 Kirylln: i feel like thats where all of the stuff are thrown in
17:55 Kirylln: ye but i think the rlly soft section right b4 that already signal what is going to happen
17:55 Pho: true, you certainly should increase spacing here for better emphasis
17:55 Kirylln: where?
17:55 Pho: the thing is that the difference between the first 70% and the upcoming 30%
17:55 Pho: from the timestamp i linked above
17:55 Pho: is a bit overdone
17:56 Kirylln: im abit confused
17:56 Pho: 04:30:056 - the way you mapped before this timestamp
17:56 Pho: feels like a hard difficulty
17:57 Pho: 04:30:056 - everything afterwards like a harder insane
17:57 Kirylln: oh
17:57 Pho: it's like jumping from 3.5* -> 5* 
17:57 Pho: within the map
17:57 Kirylln: hmm
17:57 Pho: and it's a 6 minute long marathon map
17:58 Pho: that's a huge turndown for many players
17:59 Kirylln: and here i am thinking that the kial is a bit too underwhelming
17:59 Kirylln: i have strange stuff
17:59 Kirylln: maybe i'll buff the previous part
17:59 Pho: could do that, or nerf down the kiai part a bit
18:00 Kirylln: ok
18:00 Kirylln: i'd be easier anw
18:00 Kirylln: it*
18:00 Pho: btw i can see many of your patterns are still unrefined
18:01 Kirylln: oh
18:01 Pho: like 04:38:238 (1,2,3,4,5) - and stuff
18:01 Pho: not saying it's bad at all
18:02 Kirylln: they're heavily copy and pasted
18:02 Pho: it's just the kind of patterns that i usually find in maps of people that are at the beginning of their mapping stage
18:02 Pho: yes
18:02 Pho: but it works most of the time
18:03 Pho: just sth you might want to consider in the future
18:03 Kirylln: ok
18:03 Kirylln: alot of stuff from this map is inspired from monstrata's map
18:03 Kirylln: so..
18:04 Pho: yea, i had that feeling of his style a bit in this map lol
18:05 Pho: one last thing: 00:11:988 - the rhythms in this first part where the music is still pretty quiet
18:05 Kirylln: i tried to utilize all of his editor tricks
18:05 Pho: feel pretty choppy with the 1/1 breaks
18:05 Pho: you should try to utilize 1/1 sliders more to bridge those gaps with little musical presence
18:06 Kirylln: ok
18:07 Pho: that's all for now i suppose


Nice start, good luck with the set :)
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Hello, m4m

theonlydiff:
Cool song, decent map. Good luck with this one!
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h4d0uk3n1 wrote:
Hello, m4m

theonlydiff:
  • 00:02:612 (5,1) - 00:09:430 (5,1) - the only places where you did such stacks i dont see much wrong with it :thinking:
  • 00:14:885 (4) - are you sure about this offscreen? pretty sure
  • 00:33:465 (1,2,3,4) - maybe dont stack these? i feel like the stack should represent the reduce in intensity of the piano pretty well
  • 00:38:238 (1,2) - pretty hard to read imo so far nobody has had problem with this, so i'll keep it for now
  • 00:40:453 (3,4) - i think this flow doesn't fit there did sth
  • 00:53:919 (1,2) - this gap is pretty weird i want to emphasize the vocal there, hence the gap
  • 00:56:988 (6,1) - keep ds consistent? vocal emphasis
  • 01:08:578 - im pretty sure there should be click nah, i just want to follow the piano here
  • 02:16:760 (1,2,3,1) - wrong rhythm (listen on 25-50% speed) (same for future instances) fixed
  • 02:32:783 (3,4,5,6) - i suggest using short sliders 1/8 instead since these sounds stand out this nice enough imo
  • 02:33:465 - i think you should map weird sounds in this section, it would be much cooler i actually want to make the whole section in a more progressive style (as you can see from the bookmark), so the density just go up, thats why its just slider in this section, the weird sound is mapped in the next section
  • 03:01:760 (4,1) - don't ignore sound between these it would be a bit too intense for the song imo
  • 03:21:192 - i suggest mapping those 1/6 sounds here that would be a bit too much, the rhythm here is actually simplified so that it is more playable but still being able to represent the heavy piano
  • 03:57:669 (1,2) - make those like previous 1,2 since its the same piano notes technically the same thing c:
  • 04:00:397 (1,2) - don't make gap between these so small less intense piano note, smaller spacing
  • 04:08:919 - you started mapping drum sounds here all of a sudden, but ignored them previously, feels unnatural the drum here is signal by the slider, also the drum in the previous part is much quieter than in this section, so its fairly suitable imo
  • 04:30:056 - this sv change is very unexpected, i think you should prepare player somehow for it (with combo colours for example) yes
  • 04:55:453 - are you sure your whistle should be here? pretty sure
Cool song, decent map. Good luck with this one!

thx!!
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Hello mod from my queue~
Our evil little love story
  • From AiMod: objects' ends not snapped at 00:31:248 (4) - 01:31:759 (4) - 02:31:248 (7) -
  • 00:31:930 (6) - I'd break this into circle so that you get the piano like you've done before (00:15:738 (1,2,3,4) - and so on).
  • 00:38:238 (1,2,1) - stacking looks fucked up (same at 00:40:624 (4,1,2) - 00:45:226 (4,1,2) - and so on) I think you should find some slightly different alternative, since these don't look good. You could either make them clearly "not stacked" patterns or change leniency so that they actually stack (which could possibly fuck up some things tho), but anyways the way they currently look is more like they'd just be randomly somewhat on top of each other but not really
  • 00:51:363 (7,1) - connecting these 2 as slider would be cool here imo, it'd also express that prolonged vocal between them
  • 00:55:794 (3,4,1,2,3,4,5,6) - would look and play better if it continued in that cyclic manner, like now there is this random linear part 00:56:135 (1,2,3,4) -
  • 00:59:204 (7) - same as earlier somewhere (and same for the following ones tbh if there are such ¯\_(ツ)_/¯)
  • 01:08:749 (1) - NC the slider instead of this. During this low density part here, always NC the ones on the emphasised (white) ticks, since that's how it's read (so this can be read as if 01:08:749 (1) - would be on the white tick, which it isn't) Same for the following ones
  • 01:23:238 (1,2,1,2,1,2) - is it necessary that this pattern overlaps itself? I don't really mind it but I think it'd look better without
  • 01:30:397 (7,1) - fix blanket
  • 01:40:624 (7,1) - same (01:41:306 (1) - is way too close to 01:40:624 (7) - due the very slight curve of 01:40:624 (7) - )
  • 02:22:215 (3,4,1) - I guess it's fine either way, but why are you ignoring these sounds? They are pretty clear (there was similar stuff couple secs ago too)
  • 02:35:510 (4,1) - these could be easily blanketed tbh
  • 03:00:738 - lot of ignored sounds here and there from now on as well, but I guess since there are so many of them (and probably more to come on the more dense sections later) it's intentional so whatever ¯\_(ツ)_/¯
  • 03:10:283 (1,2,1) - this is not really the correct rhythms here, you hear that prolonged first one? So basically 03:10:453 (2) - should be at 03:10:539 - instead
  • 03:11:306 (1,2,3) - 1/12 instead of 1/8. Could map with either 3 kicksliders of 2 notes, burst of 3 + kickslider of 3 or just one/two kicksliders. But preferably don't use wrong rhythms
  • 03:21:192 (1,2,1,2,1,2,1,2,3) - identical stuff here lol. Seems like this might repeat more times, so just the same drill
  • 03:44:885 (1,2,3) - you have almost all the screen free, so don't put these so that they overlap crudely the only pattern that is on the screen lul
  • 03:46:249 (1,4) - overlap due the stack, just change the direction of the stack and it's fine
  • 04:54:431 (1,1) - not really necessary overlap either
  • 05:53:919 (3,5,1) - perhaps position these better in comparison to each other (so that the circles for example blanket the slider or are perfectly on it's body and so on)
  • 06:05:510 (1) - tune the ending little, it doesn't look good how it looks like it's eating into itself (basically it's probably enough if you just open the last curve little)

Good luck!
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TheKingHenry wrote:
Hello mod from my queue~
Our evil little love story
  • From AiMod: objects' ends not snapped at 00:31:248 (4) - 01:31:759 (4) - 02:31:248 (7) - fixed
  • 00:31:930 (6) - I'd break this into circle so that you get the piano like you've done before (00:15:738 (1,2,3,4) - and so on). ok
  • 00:38:238 (1,2,1) - stacking looks fucked up (same at 00:40:624 (4,1,2) - 00:45:226 (4,1,2) - and so on) I think you should find some slightly different alternative, since these don't look good. You could either make them clearly "not stacked" patterns or change leniency so that they actually stack (which could possibly fuck up some things tho), but anyways the way they currently look is more like they'd just be randomly somewhat on top of each other but not really fixed everything except 00:40:624 (4,1,2) - this since it looks fine to me
  • 00:51:363 (7,1) - connecting these 2 as slider would be cool here imo, it'd also express that prolonged vocal between them cool
  • 00:55:794 (3,4,1,2,3,4,5,6) - would look and play better if it continued in that cyclic manner, like now there is this random linear part 00:56:135 (1,2,3,4) - the random linear part is to emphasize the vocal at that point, if continued in a cyclic manner then the vocal there wouldn't be properly emphasiszed
  • 00:59:204 (7) - same as earlier somewhere (and same for the following ones tbh if there are such ¯\_(ツ)_/¯) yep
  • 01:08:749 (1) - NC the slider instead of this. During this low density part here, always NC the ones on the emphasised (white) ticks, since that's how it's read (so this can be read as if 01:08:749 (1) - would be on the white tick, which it isn't) Same for the following ones sure
  • 01:23:238 (1,2,1,2,1,2) - is it necessary that this pattern overlaps itself? I don't really mind it but I think it'd look better without im fine with this one
  • 01:30:397 (7,1) - fix blanket ye
  • 01:40:624 (7,1) - same (01:41:306 (1) - is way too close to 01:40:624 (7) - due the very slight curve of 01:40:624 (7) - ) a little bit better now
  • 02:22:215 (3,4,1) - I guess it's fine either way, but why are you ignoring these sounds? They are pretty clear (there was similar stuff couple secs ago too) they are a bit too dense for the section, also following the piano would be nicer imo
  • 02:35:510 (4,1) - these could be easily blanketed tbh not even remotely intentional in any sense
  • 03:00:738 - lot of ignored sounds here and there from now on as well, but I guess since there are so many of them (and probably more to come on the more dense sections later) it's intentional so whatever ¯\_(ツ)_/¯ exactly, thats why the vocal is always the main priority
  • 03:10:283 (1,2,1) - this is not really the correct rhythms here, you hear that prolonged first one? So basically 03:10:453 (2) - should be at 03:10:539 - instead since the rhythm is kinda weird here, i tried to simplified it and use pattern to represent it instead, but i'll ask around and see how it goes
  • 03:11:306 (1,2,3) - 1/12 instead of 1/8. Could map with either 3 kicksliders of 2 notes, burst of 3 + kickslider of 3 or just one/two kicksliders. But preferably don't use wrong rhythms changed it into one reverse slider instead
  • 03:21:192 (1,2,1,2,1,2,1,2,3) - identical stuff here lol. Seems like this might repeat more times, so just the same drill same
  • 03:44:885 (1,2,3) - you have almost all the screen free, so don't put these so that they overlap crudely the only pattern that is on the screen lul oops
  • 03:46:249 (1,4) - overlap due the stack, just change the direction of the stack and it's fine fixed
  • 04:54:431 (1,1) - not really necessary overlap either im fine with this one
  • 05:53:919 (3,5,1) - perhaps position these better in comparison to each other (so that the circles for example blanket the slider or are perfectly on it's body and so on) yes
  • 06:05:510 (1) - tune the ending little, it doesn't look good how it looks like it's eating into itself (basically it's probably enough if you just open the last curve little) fixed

Good luck!

thx!!!
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Beat Clicker
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Hi from my mod q ~

I couldn't find lot's of issues, though I still have some things to point out.

00:33:465 (1,2,3,4) - It would be more appropriate to replace this 4 notes with 1 reverse slider. It's not really important but, since vocal stops I think it's a good idea to represent a new section of the map this way.

00:40:624 (4) - this slider represents vocal right ? You should do the same here 00:46:249 (4).

00:45:226 (4) - mb replace this note with a slider ?

00:49:147 (1,2,3) - notes placed like this aren't really comfortable while playing.

00:56:306 (2,3,4) - ^

01:23:238 (1,2,1,2,1,2) - it would be more appropriate to replece this moment with 1/2 sliders because piano here is quiet.

01:26:647 (1,2) - I also have a bit concerns about this moment, but I can't think of anything better right now, sry.

01:34:147 (5,6) - I think it'll be a bit better to place this 2 sliders like this, https://osu.ppy.sh/ss/8677315 . I just feel like this section 01:33:124 - 01:34:828 - should have a circular flow. Btw you don't need to place them exactly like I did. Just make circular flow in this part, that's all

01:40:113 (4,5,6) - This also should have circular flow ( example > https://osu.ppy.sh/ss/8677347 )

01:49:488 (1,2,3,4) - this pattern rotates to the left and making a good circular flow. However this part breaks this 01:50:851 (1,2,3). It's easily fixed by placeng objects like this > https://osu.ppy.sh/ss/8677360.

01:51:874 (4,5,1,2,3,4) - This part looks messy.

Also 01:53:238 (3) - you probably should turn this 1/4 slider into 1/2 slider.

02:11:647 - 02:33:465 - This whole section looks messy. + It's also have a bad flow. And by bad I mean it constantly keeps changing making an unpleasent feeling while playing. Patterns aren't the best either. So far the most unpolished section of the map.

02:41:476 (1) - this slider is 70% random, When I played this map I didn't even unterstand why is it here. Though now I know what sound it represents. However, it's better to focus on vocal, this little bg sound will only distarct you, making player feel uneasy with all this 1/8 sliders.

02:43:522 (1) - ^ you could simply replace this with a circle.

Btw 02:43:522 (1,2,3) - messy pattern

02:55:283 (1) - remove NC

02:55:965 (2) - start NC

02:55:965 (2,3,1,2,1,2) - replace this moment with 1/2 sliders. ( same as here 01:23:238 (1,2,1,2,1,2) )

02:59:374 (1) - Lmao is this Monstrata easter egg ? > https://osu.ppy.sh/ss/8677420. Messy pattern tbh, just make some jumps.

---------------------------------------------------------------------------------------------------------------------------------------------

03:00:738 - 03:33:465 - Amazing circular and linear flow, feels insanly comfortable while playing. still looks a bit unpolished , but you've made a really gj on this one ~ !

04:30:056 - 05:54:601 - ^ same, this last 2 sections of them map were my greatest pleasure.

--------------------------------------------------------------------------------------------------------------------------------------------

Overall really good map, though I'm not sure if it's ready for rank yet. There're still things to be fixed.
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Star Shooter
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871 wrote:
Hi from my mod q ~

I couldn't find lot's of issues, though I still have some things to point out.

00:33:465 (1,2,3,4) - It would be more appropriate to replace this 4 notes with 1 reverse slider. It's not really important but, since vocal stops I think it's a good idea to represent a new section of the map this way. imo a reverse slider wouldn't emphasize the piano transition here as well as 4 circles do

00:40:624 (4) - this slider represents vocal right ? You should do the same here 00:46:249 (4). the slider represent a more dragged out vocal while the second uses circle because the vocal there stop quite abruptly, so the circle should do a better job

00:45:226 (4) - mb replace this note with a slider ? ok

00:49:147 (1,2,3) - notes placed like this aren't really comfortable while playing. i believe they do a pretty a good job emphasizing the piano there

00:56:306 (2,3,4) - ^ same but for vocal this time

01:23:238 (1,2,1,2,1,2) - it would be more appropriate to replece this moment with 1/2 sliders because piano here is quiet. nah 1/2 sliders wouldn't feel as well imo

01:26:647 (1,2) - I also have a bit concerns about this moment, but I can't think of anything better right now, sry. same,so i fixed the blanket :D

01:34:147 (5,6) - I think it'll be a bit better to place this 2 sliders like this, https://osu.ppy.sh/ss/8677315 . I just feel like this section 01:33:124 - 01:34:828 - should have a circular flow. Btw you don't need to place them exactly like I did. Just make circular flow in this part, that's all i just feel that this kind of flow is much more fitting for the vocal,

01:40:113 (4,5,6) - This also should have circular flow ( example > https://osu.ppy.sh/ss/8677347 ) vocal emphasis, circular flow would be too comfortable

01:49:488 (1,2,3,4) - this pattern rotates to the left and making a good circular flow. However this part breaks this 01:50:851 (1,2,3). It's easily fixed by placeng objects like this > https://osu.ppy.sh/ss/8677360. nic

01:51:874 (4,5,1,2,3,4) - This part looks messy. looks fine to me lel

Also 01:53:238 (3) - you probably should turn this 1/4 slider into 1/2 slider. that would make the rhythm a bit awkward imo

02:11:647 - 02:33:465 - This whole section looks messy. + It's also have a bad flow. And by bad I mean it constantly keeps changing making an unpleasent feeling while playing. Patterns aren't the best either. So far the most unpolished section of the map. so far nobody has complain about this so its good?Flow and aesthetics is ok for me too

02:41:476 (1) - this slider is 70% random, When I played this map I didn't even unterstand why is it here. Though now I know what sound it represents. However, it's better to focus on vocal, this little bg sound will only distarct you, making player feel uneasy with all this 1/8 sliders. idk, it seems fine to me but i'll think about it

02:43:522 (1) - ^ you could simply replace this with a circle. same

Btw 02:43:522 (1,2,3) - messy pattern :thinking: the whole thing looks pretty okayish for me

02:55:283 (1) - remove NC ok

02:55:965 (2) - start NC ^

02:55:965 (2,3,1,2,1,2) - replace this moment with 1/2 sliders. ( same as here 01:23:238 (1,2,1,2,1,2) ) ^

02:59:374 (1) - Lmao is this Monstrata easter egg ? > https://osu.ppy.sh/ss/8677420. Messy pattern tbh, just make some jumps. i think its fine the way it is

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03:00:738 - 03:33:465 - Amazing circular and linear flow, feels insanly comfortable while playing. still looks a bit unpolished , but you've made a really gj on this one ~ !

04:30:056 - 05:54:601 - ^ same, this last 2 sections of them map were my greatest pleasure.
Thx!!!

--------------------------------------------------------------------------------------------------------------------------------------------

Overall really good map, though I'm not sure if it's ready for rank yet. There're still things to be fixed.

Thx for the mod!!
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Spinner Sage
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Earned 1 kudosu.
Đc.


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Star Shooter
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LeKhanhHoa wrote:
Đc. NGon



<3
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Spinner Sage
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yo, from my queue

mod

good song, gl
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Rhythm Incarnate
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fk u u ruined the song

General
00:00:738 - 2 timing point khác volume này con
• Chắc tao chết =))))) Image

Tên diff như cc
00:01:590 (1) - 00:02:953 (1) - 00:04:317 (1) - 00:07:044 (1) - ... mấy cái object chỗ này mày nên giãn spacing ra gấp đôi hoặc gấp 3 gì đó, để dễ đọc hơn. Chứ chỗ thì m stack với cục cũ, chỗ m tăng tí xíu, inconsistent và khó read vl
00:11:306 (1,1) - Cục này m có thể bố trí cho nó đẹp đẹp tí hơm, nhìn nó kì cục vl
• Tao cảm thấy mod tiếng Việt tao kh có chuyên nghiệp, để đổi
00:16:760 (3,4,1,2) - As you're going into a different pattern of both instrument and vocal on 00:17:101 (1,2) - I think you should have some kind of flow break to emphasize that
00:17:101 (1) - You NCed here but not 00:22:556 (5) - here?
00:32:612 (1,2) - Should swap NC here
00:34:317 (5,5) - inconsistent because 1 is stacked, other is not
00:37:556 (4,1) - I think this might be a better solution tho http://puu.sh/wU5KT/4c0b711d77.jpg
00:49:147 (1,2,3,4) - Right it's a nice pattern aesthetically, but why do you have such a flow break on 3>4?
00:56:647 (4) - For stronger beat like this in a circle train, why didn't you turn the flow somewhere instead of a linear from 2>3>4?
01:23:238 (1,1,1) - Overlapping? Seriously? :d
01:26:647 (1) - Might wanna remove the sliderwhistle on sliderbody. Also stacking it to 01:26:817 (2) - might be better because the piano isn't strong enough to have such spacing
01:26:817 (2) - Also why doesn't this end on 01:27:669 - ?
01:28:010 (1,2) - You need more spacing to emphasize the beat tho
01:33:465 (3,4) - Break flow, and I think you understand why now
01:37:556 (1) - at least it should have spacing like this imo. http://puu.sh/wU5Yx/fea7e7625f.jpg
01:48:465 (1) - same, because comparing to 01:50:510 (4) - you used the same concept and same spacing for 2 different thing, which is kinda weird.
01:58:010 (1) - higher spacingggg, stacking it to 01:55:283 (1) - maybe?
02:22:897 (2,3,4,5,6,7) - pattern như cc, nhìn dơ vãi man, polish lại đi
02:28:010 (1) - Again, small spacing for strong beat. You know what, you should go check them all out again
03:07:897 (1) - you didn't NC this before tho
03:16:760 (1,2,3,1,2,3,1,2,3,1,2,3) - ngon
03:21:192 (1,2,3) - unexpected concept, how about NC them all to warn players?
03:36:192- ok giờ tới cái section này, tao nói thẳng luôn là mấy cái kick slider m có thể tạo shape khác nhau các kiểu thay vì cứ 1 đường thẳng mà quơ, nó rất là khó chịu. Vài kiểu mà t nghĩ ra là http://puu.sh/wU6eI/e7676d6d6f.jpg http://puu.sh/wU6gY/9dad903962.jpg chẳng hạn, chỉ là m cần phải thêm 1 ít sự đa dạng vào cái section này, vì nhìn nó rất là chán.
04:23:919 (1) - a bit tricky in flow of the slider. Everyone will see as it will going to go downward, but then it goes upward instead. I think you shoud adjust it a bit. Also the sliderend is pointing too much into the sliderbody, as it might look bad in other skin tho
04:51:874 (1) - tbh the flow of 04:51:533 (5,6,1) - is kinda tricky af. To make it easier to understand, ctrl+g would create a better flow, but it's up to you on how to change it
05:02:783 (1) - Sao spacing nhỏ bất chợt :v
05:17:442 (4) - 2 circles maybe
05:30:056 (1,2,3,4) - ugly vl
06:05:510 (1) - ferk this http://puu.sh/wU6uy/468afb9fac.jpg nhin nhu cai dau khac
06:17:783 (1) - nghe tới đây tao mới thấy m cần phải có 1 cái file sliderslide câm, chứ m tăng volume cho tick ở đây mà sliderslide thì ồn vãi má.

Remap kudos please
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