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Nico & Vinz - Am I Wrong?

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Topic Starter
- Lunasa -
This beatmap was submitted using in-game submission on Sonntag, 23. Juli 2017 at 21:04:08

Artist: Nico & Vinz
Title: Am I Wrong?
BPM: 120
Filesize: 4028kb
Play Time: 04:00
Difficulties Available:
  1. Hard (4,06 stars, 630 notes)
Download: Nico & Vinz - Am I Wrong?
Information: Scores/Beatmap Listing
---------------
Background: [T Y L O R]
CS: [T Y L O R]
AR: [T Y L O R]
[T Y L O R]
Your map is overall pretty solid but something need to change.


:idea: Some less important changes
:!: Important changes
:shock: Things you could change, but aren't important. Only if you want to


:idea: Change your difficulty name to hard insted of Teardrop if you want to make some more diffuculties.
:idea: 02:24:221 Change the first pause to and delete the second pause 02:56:471
:!: Change AR 8 to AR 7.5
:!: Change CS 4 to CS 3.7
:shock: Use some hitsounds and/or a skin extra for this map



Sussurous
Met you during a multiplayer lobby, where we played one of your maps and you asked for some criticism. Since i'm a terrible player I couldn't mod that one, so I played one of your easier ones. Take this all with a grain of salt, first time modder.

Change difficulty from hard to insane, this is not even close to the difficulty of a hard level map.

00:06:221 (1) - End the slider on the red tick at 00:06:471, this will make the slider end on a note.

00:24:221 (3) - Shouldn't this just be a normal slider?

00:32:721 (2) - Maybe turn these jumps into a pattern, the first three follow an inverted triangle.
I would suggest moving 5 to 224,272 6 to 328,128 and 7 to 448,280 to make another triangle to compliment the first one.

01:12:221 (1) - to 01:13:721 (6) - I fe-ee-el like this doesn't follow the rhythm at all. I can understand overmapping the word into jumps to increase difficulty, so perhaps remove 01:13:471 (5) and extend the slider(4) so it ends where the note use to be, so it follows a little closer to the rhythm.

01:30:221 (1) - Again add a pattern to these jumps, I think a back and forth pattern would be appropriate here.

01:36:221 (1) - Since this note is emphasized with its own combo, I would recommend adding a hitsound, either clap or finish.

01:42:471 (3) - move this note to 400,192. to make a triangle and inverted triangle jump.

01:57:971 (4) - Shorten this slider so it matches the others, also (3) and (4) in the combo aren't symmetrical like (1) and (2) is, just fix their positioning a little, so that all sliders rotate around the center.

01:58:471 (1,2,3,4) - I don't think this follows the rhythm well, either change 01:57:971 (4) - extend that slider so it matches the words, or change the jumps so it matches the claps.

During the middle kiai section I noticed a serious lack of hitsounds, maybe add some finishes at the last note of stacks? like 02:01:471 (6) - for example.

02:01:471 (6) - Same changes as I suggested at 01:57:221 (1,2,3,4)

02:12:221 (1,2) - Remove the second note and extend the slider so the slider ends on the note instead, I think it would feel better to play similar to 00:06:221 (1)

02:19:221 (1,2,3,4,5) - I had a little troubles with this section, might just be my terrible skills, but maybe lower the fourth note slightly.

02:47:221 (4) - During this section of the song, this is the only "rii-iight" emphasized with the slider bending, either emphasize the other sliders or straighten this one out.

03:24:221 (1,2,3,4,5,6) - The symmetry during this section is a mess, it makes it hard to read and look bad, these all need to be re-positioned.

03:41:096 (1,2,3,4) - THIS is what I mean, make the other "yeah,yeah,yeah,yeah" parts follow THIS pattern.

In general I would recommend more hitsounds, especially at the end of stacked notes.
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