forum

DM DOKURO - Scourge of The Universe

posted
Total Posts
6
Topic Starter
MetaBee
This beatmap was submitted using in-game submission on maandag 28 augustus 2017 at 21:14:25

Artist: DM DOKURO
Title: Scourge of The Universe
Source: Terraria
Tags: Calamity Mod 8Bit
BPM: 190
Filesize: 10290kb
Play Time: 04:50
Difficulties Available:
  1. Interdimensional Terror (6,41 stars, 1359 notes)
Download: DM DOKURO - Scourge of The Universe
Information: Scores/Beatmap Listing
---------------
peaceGiant
[TERRARIA]

TIMING
[TimingPoints]
165,315.789473684211,4,1,0,100,1,0
Pittigbaasje
Hey o/

in-game mod
2017-07-19 22:27 Pittigbaasje: 01:24:796 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) -
2017-07-19 22:27 Pittigbaasje: look at this
2017-07-19 22:27 Ulygold: ok, that looks weird
2017-07-19 22:27 Pittigbaasje: naaah it not only looks weird
2017-07-19 22:27 Pittigbaasje: but
2017-07-19 22:27 Pittigbaasje: explain to me
2017-07-19 22:28 Pittigbaasje: why is the spacing between 01:27:480 (2,3) - so much bigger than the spacing between 01:25:743 (7,8) -
2017-07-19 22:28 Ulygold: why? because of the tune
2017-07-19 22:28 Ulygold: stronger sounds
2017-07-19 22:29 Ulygold: tbh, i feel like the second part is way better mapped than the first, so i'm busy refining the first one
2017-07-19 22:29 Pittigbaasje: I hear the same synth in the stacked 01:26:217 (2,3,4,5,6,7,8) - as in the big jumps 01:27:322 (1,2,3,4,5,6,7) -
2017-07-19 22:30 Pittigbaasje: 03:27:954 (4,5) - not really tbh
2017-07-19 22:30 Pittigbaasje: you realize that that's a 1/4th jump
2017-07-19 22:31 Ulygold: mhhh...
2017-07-19 22:31 Ulygold: so basically, i'm overdoing things
2017-07-19 22:31 Ulygold: and yeh, i'm talking 'bout the big jumps
2017-07-19 22:31 Pittigbaasje: you missed an important sound here 03:31:428 -
2017-07-19 22:32 Pittigbaasje: tbh you should never stack a stream under a kickslider
2017-07-19 22:32 Pittigbaasje: like you did here 03:34:586 (7,8,9,10) -
2017-07-19 22:33 Ulygold: so, remove the kickslider?
2017-07-19 22:33 Ulygold: or place it after
2017-07-19 22:33 Pittigbaasje: sec
2017-07-19 22:37 Pittigbaasje: answer this question
2017-07-19 22:37 Pittigbaasje: why are these spread out 03:33:954 (1,2,3,4,5) - while these are stacked? 03:34:743 (8,9,10) -
2017-07-19 22:39 Pittigbaasje: you lack a lot of consistancy
2017-07-19 22:39 Ulygold: i don't know tbh :/
2017-07-19 22:39 Ulygold: i guess i need a lot of practice x-x
2017-07-19 22:39 Pittigbaasje: yes, a lot of practice always helps
2017-07-19 22:39 Ulygold: what about the kiai parts
2017-07-19 22:39 Ulygold: :?
2017-07-19 22:40 Pittigbaasje: but more importantly, be conscious about every note you place
2017-07-19 22:40 Pittigbaasje: ask yourself the same questions I'm asking you now
2017-07-19 22:40 Pittigbaasje: the spacing differences in here are absurt as well 04:03:322 (3,4) - 04:03:954 (1,2) -
2017-07-19 22:41 Pittigbaasje: 04:12:480 (7,8,1) - you should avoid overlaps like these
2017-07-19 22:41 Ulygold: mhhh...
2017-07-19 22:42 Pittigbaasje: I don't hear anything why the spacing between (3) and (4) should be smaller than (4) and (5)
2017-07-19 22:42 Ulygold: as of but for 04:03:954 (1,2) -
2017-07-19 22:42 Pittigbaasje: 04:18:322 (3,4,5) -
2017-07-19 22:42 Ulygold: it's because the general sound's stronger
2017-07-19 22:42 Pittigbaasje: it's not stronger oO
2017-07-19 22:43 Pittigbaasje: if anything, these are the strong ones 04:00:165 (1,2,3,4,1,2,3,4,1,2,3,4,1) -
2017-07-19 22:43 Pittigbaasje: 04:03:007 (2,3,4,1,2,1,2,1,2,1,2) - and this repeats the strong part as some sort of background choir
2017-07-19 22:43 Pittigbaasje: and even if what you said was true, the difference in spacing is still not justified
2017-07-19 22:44 Pittigbaasje: it's still too big
2017-07-19 22:44 Ulygold: i guess you're right
2017-07-19 22:44 Ulygold: mhhh.. what about the first part?
2017-07-19 22:44 Pittigbaasje: which part?
2017-07-19 22:44 Pittigbaasje: the first kiai?
2017-07-19 22:44 Ulygold: no
2017-07-19 22:44 Ulygold: before it
2017-07-19 22:44 Pittigbaasje: before the first kiai?
2017-07-19 22:44 Ulygold: and the star from the kiai part
2017-07-19 22:45 Ulygold: yep
2017-07-19 22:45 Ulygold: like, the slow part
2017-07-19 22:45 Pittigbaasje: this part felt good to play 00:12:007 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8) -
2017-07-19 22:45 Pittigbaasje: because you kept distance snap on
2017-07-19 22:46 Pittigbaasje: 00:23:375 (1,2,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - this is kinda meh, it lacks structure and proper patterns
2017-07-19 22:46 Ulygold: mhhh... idk how to place it there though
2017-07-19 22:46 Pittigbaasje: check the spacing between 00:29:533 (3,4) - and 00:29:217 (2) -
2017-07-19 22:47 Pittigbaasje: compare it to 00:28:270 (5,6) - and 00:27:954 (4) -
2017-07-19 22:47 Ulygold: huge difference
2017-07-19 22:47 Pittigbaasje: right
2017-07-19 22:47 Ulygold: so, anything wrong with timing?
2017-07-19 22:48 Pittigbaasje: I think the offset is off
2017-07-19 22:48 Pittigbaasje: hmm
2017-07-19 22:49 Ulygold: rly?
2017-07-19 22:49 Pittigbaasje: hmm
2017-07-19 22:49 Ulygold: hmmm...
2017-07-19 22:49 Pittigbaasje: maybe just slightly
2017-07-19 22:49 Ulygold: might be
2017-07-19 22:49 Ulygold: i do hear it sometimes
2017-07-19 22:49 Ulygold: but i'm not sure if it's because my bpm is wrong
2017-07-19 22:49 Ulygold: or just the offet
2017-07-19 22:49 Ulygold: offset*
2017-07-19 22:50 Pittigbaasje: bpm is correct
2017-07-19 22:50 Ulygold: then idk
2017-07-19 22:50 Pittigbaasje: 169 sounds a little better
2017-07-19 22:51 Pittigbaasje: still not sure if it's the right one though
2017-07-19 22:51 Ulygold: maybe
2017-07-19 22:51 Ulygold: so, resnap everything now i suppose
2017-07-19 22:51 Pittigbaasje: yeah
2017-07-19 22:52 Ulygold: i wonder though
2017-07-19 22:52 Pittigbaasje: hmm?
2017-07-19 22:52 Ulygold: will it resnap to the closest tick?
2017-07-19 22:52 Pittigbaasje: yeah
2017-07-19 22:52 Pittigbaasje: so you might find that a few objects have been snapped to the wrong tick
2017-07-19 22:52 Pittigbaasje: it happens occasionally
2017-07-19 22:53 Ulygold: also, what about this part?
2017-07-19 22:53 Ulygold: 01:03:326 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) -
2017-07-19 22:53 Ulygold: was this part good?
2017-07-19 22:53 Ulygold: i think that's the part i've had to redo the most
2017-07-19 22:55 Pittigbaasje: well, it's the cleanest part probably
2017-07-19 22:56 Pittigbaasje: but everything in that part is still unconsistant
2017-07-19 22:56 Ulygold: whatya mean
2017-07-19 22:56 Pittigbaasje: like, the way you choose to express the sounds
2017-07-19 22:57 Pittigbaasje: 01:03:642 (3,4,5) - more spaced than 01:03:326 (1,2,3) -
2017-07-19 22:57 Ulygold: yeh
2017-07-19 22:57 Ulygold: wasn't supposed to be
2017-07-19 22:57 Ulygold: going to distance snap them now
2017-07-19 22:57 Pittigbaasje: if you wanted to emphasize by using spacing, between these two should be more spacing 01:03:484 (2,3) -
2017-07-19 22:58 Pittigbaasje: looks intentional
2017-07-19 22:58 Pittigbaasje: 01:04:274 (7,8,1) -
2017-07-19 22:58 Pittigbaasje: also, having 50 singletaps without a slider feels kinda weird perhaps
2017-07-19 23:00 Ulygold: maybe
2017-07-19 23:00 Ulygold: but there's song that don't even have sliders
2017-07-19 23:00 Ulygold: so i thought i could bypass the requirement
2017-07-19 23:00 Pittigbaasje: those are very old maps
2017-07-19 23:00 Pittigbaasje: either that
2017-07-19 23:00 Pittigbaasje: or
2017-07-19 23:01 Pittigbaasje: they manage to express the music in such a way that sliders are not needed
2017-07-19 23:01 Pittigbaasje: tbh for the part you just linked
2017-07-19 23:01 Pittigbaasje: I'd still follow the trumpet
2017-07-19 23:01 Pittigbaasje: trumpet-ish synth*
2017-07-19 23:01 Pittigbaasje: or whatever kind of synth it is
Arphimigon
irc
17:48 Arphimigon: general opinion
17:48 Arphimigon: The map was generally too lacking in spacing
17:48 Arphimigon: *cri*
17:48 Ulygold: ;-;
17:48 Ulygold: more spacing?
17:49 Arphimigon: But I like how the epic parts were mapped
17:49 Arphimigon: Not hard enough to read yet but getting there *RUN*
17:49 Arphimigon: Or well
17:49 Arphimigon: Not really lacking spacing
17:49 Arphimigon: But just... a lack of things going on
17:49 Arphimigon: Ofc this is purposeful in parts
17:50 Arphimigon: But lots of the time there seems to be a lack of anything happening on some parts with more sounds to actually do stuff with
17:50 Ulygold: wait
17:50 Ulygold: u want me to make the epic part harder?
17:50 Arphimigon: nononon
17:50 Ulygold: :^)
17:50 Arphimigon: I just want more stuff to be happening on the normal parts c:
17:50 Arphimigon: 01:13:747 (1,2,3,4,5,6,1,2,3,4,5) - etc
17:50 Ulygold: lemme guess
17:50 Ulygold: yeh
17:50 Arphimigon: This seems kiiiiiiiiiiiiiiiinda dull to me
17:50 Ulygold: was going to mention that
17:50 Arphimigon: That stuff
17:51 Ulygold: what about the part with the continues singletapping
17:51 Arphimigon: That is nice, but I think the difference in spacing between the jumps and the notes close to each other isnt really justified
17:51 Arphimigon: 01:31:116 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -
17:51 Arphimigon: Seems a bit much of a difference mmm?
17:52 Arphimigon: You can buff the smaller spacing or nerf the bigger ones
17:52 Arphimigon: Either works really
17:52 Ulygold: mhhh
17:52 Ulygold: buff the smaller ones
17:52 Arphimigon: Coolio
17:52 Ulygold: whatya think of the first part btw
17:52 Ulygold: the slow part
17:53 Arphimigon: timestamp pls
17:53 Arphimigon: 00:22:905 (1,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) -
17:53 Arphimigon: This? If so this is awesome
17:55 Ulygold: yeh
17:55 Ulygold: that part
17:55 Ulygold: and the very first part
17:55 Ulygold: the slow sliders
17:55 Arphimigon: That is s1ck
17:56 Ulygold: :D
17:56 Ulygold: i tried to spell DOG with it
17:57 Arphimigon: ye on THAT NOTE
17:57 Arphimigon: I'mma send you some images with
17:57 Arphimigon: Nicer points
17:57 Arphimigon: For nicer letters
17:58 Ulygold: LOL
17:58 Ulygold: can't beat my own song
17:58 Ulygold: cause i lack stamina
17:58 Arphimigon: That uh
17:58 Arphimigon: 00:05:221 (2) -
17:58 Arphimigon: You can just make
17:58 Arphimigon: a 3 point slider
17:58 Arphimigon: :thinking:
17:58 Arphimigon: This isnt 2009 anymore
17:58 Arphimigon: c:
17:59 Ulygold: how
17:59 Ulygold: o-o
17:59 Arphimigon: https://osu.ppy.sh/ss/8639400
17:59 Arphimigon: Delete the slider and make a new one
17:59 Arphimigon: Then just use 3 points only
17:59 Arphimigon: ez
18:00 Ulygold: like this?
18:00 Ulygold: http://puu.sh/wOADE/50450212d9.jpg
18:00 Ulygold: btw, what about the kiai parts
18:01 Ulygold: buff them?
18:01 Arphimigon: ya that O works
18:01 Arphimigon: Buff the smaller jumps just a little
18:01 Arphimigon: But I like the first kiai
18:01 Arphimigon: And the second one too
18:02 Arphimigon: Just make the small jumps not so small since they should be more generally powerful than the rest of the map
18:03 Arphimigon: http://osu.ppy.sh/ss/8639416 D
18:03 Arphimigon: I've made G shapes in a few maps so imma just see if I can find one from there
18:04 Arphimigon: http://osu.ppy.sh/ss/8639445 or just use image material
18:06 Ulygold: ok
18:06 Ulygold: so basically
18:07 Ulygold: buff spacing in a whole
18:07 Ulygold: got it
18:07 Arphimigon: For the reallllly small jumps
18:07 Arphimigon: Like the notes that are nearly touching
18:07 Arphimigon: Make 'em have some space, some p e r s o n a l i t y
18:08 Ulygold: got it
18:09 Arphimigon: Then fix them nice sliders I hooked ya up with
18:09 Arphimigon: And if possible, during some of the parts with more sounds to be used, try and have more stuff going on
18:09 Arphimigon: That's my shit I can say pretty much
18:10 Ulygold: gotya
18:14 Ulygold: whatya think
18:14 Ulygold: http://puu.sh/wOBdh/73299ebb59.jpg
18:15 Arphimigon: Move the starting point a little to the right
18:15 Arphimigon: Ya basically want the outside body to blanket the middle
18:16 Ulygold: http://puu.sh/wOBh8/6f2b94c8a0.jpg
18:16 Arphimigon: ye
18:16 Arphimigon: there are tiny minor changes but that'll work for now
18:17 Ulygold: like?
18:17 Arphimigon: second to last point move up a tiny bit
18:17 Arphimigon: etc
18:18 Ulygold: http://puu.sh/wOBlS/ea65d2bf18.jpg
18:18 Ulygold: this is the best i could come up with
18:18 Arphimigon: ya thats finefine
18:18 Arphimigon: It's much nicer than the previous G lol
18:20 Ulygold: http://puu.sh/wOBsb/7222088dde.jpg
18:20 Ulygold: this is the D
18:20 Arphimigon: ya das nicc
18:26 Ulygold: ok
Sylas
hey so u asked for honest koala
ok so general stuff first
you don't really use spacing emphasis to emphasize stronger sounds in your 1/2 spam sections. you use distance snap for most of your objects in these sections (im talking about parts like 00:12:011 (1) - 00:33:011 (1) - 04:00:169 (1) - etc.) which tbh isn't really good at representing the song. Firstly, it feels monotonous to play even tho the song is exciting and changes pitch and intensity for pretty much every sound. The map should represent this and the simplest way of doing it is using the concept of spacing emphasis: basically, the spacing between objects should be determined by the strength of the second. So a strong/high pitch sound=bigger spacing and a weaker/low pitch sound=smaller spacing. usually the strong sounds are on the white ticks, but thats not always the case. ok so for example 00:15:800 (2) - is a strong sound compared to 00:15:958 (3) - which is a weak sound, therefore objects 1 and 2 should have a bigger spacing compared to objects 2 and 3. Of course, there are other ways of making an object stand out (such as stacking, increasing SV, using an antijump which is basically having a section of jumps with big spacing and then suddenly using small spacing for an object-that makes it stand out, etc.) but spacing emphasis is fundamental and is important to understand. thats only one example but it can be applied anywhere on the map. having equal spacings for objects is something very old maps do and mapping has evolved a lot since then, using distance snap for an extra is considered outdated.
Ok next thing is rhythm: as an example I'll analyze 00:33:011 (1,2,3,4,1,2,3,4) - you mapped this using 1/2 slider spam but the dominant layer is doing a lot more interesting things than just that. listen to the high pitched sound, its usually on every 1/2 tick but sometimes skips one like at 00:33:642 (3) -. the sounds also change intensity and pitch on every object. like i said earlier u could represent this with spacing emphasis.
00:02:695 (1,2,3) - having all these sliders in the center feels rly clumped and messy. why don't u move 1 to the left and 3 to the right to spell out DOG properly lol. tho you should reduce the SV and scale them all down so that theres no messy overlaps between them. also consider ending them all on the previous red tick instead of blue to make the hitwindow more playable/to give ppl more time to react. also currently the G overlaps most of the O which is unreadable and unrankable.
ok thats enough concepts I don't wanna overwhelm you. now i'll talk about more specific stuff
00:12:011 (1) - from here to the chorus u didn't use any clap hitsounds but theres actually some pretty strong drum sounds in the song and it feels empty not to hitsound them
00:15:169 (5) - slider shouldn't have a stronger sound on its end compared to the one on its head, make the downbeat clickable
00:18:958 (1) - ^ also this slider start feels off since a slider start usually gives a sound more emphasis than a circle but the sounds u started it on is weak
00:21:721 (1) - its better if u map this part instead of having a spinner, a stream could fit starting from the second white tick (00:22:274 )
04:40:590 (1) - i like your stream section
04:50:695 (1) - tho this stream jump doesn't really fit since 04:50:695 (1) is actually kinda a weak sound compared to the stuff before. u didn't do it anywhere else either so it feels outta place
05:08:379 (1,3) - in the ranking criteria it says when perfectly overlapping sliders the first one should fully fade out by the time the second has fully faded in so this doesn't work
ok well overall the map is fun to play and is okay but it's got quite a lot of issues that need working on. honestly, since the song is so long, I think u'd be better off leaving this in the graveyard for now until you gain more mapping experience. you're gonna have to remap everything lots of times and remapping a long song is a pain. it's way better to just map a shorter song that you won't spend a long time remapping if you're inexperienced. also watch pishifat's mapping videos if u haven't yet, they're great and will help a loooot. so yeah imo you should map a shorter song or cut the mp3 in half or smthing for a song so the song is shorter (you don't have to make a full set until you're experienced enough to actually push something to ranked, focus on one difficulty for now)
if u've got anymore questions feel free to pm me
anyway good luck!
Topic Starter
MetaBee

TheKoala wrote:

hey so u asked for honest koala
ok so general stuff first
you don't really use spacing emphasis to emphasize stronger sounds in your 1/2 spam sections. you use distance snap for most of your objects in these sections (im talking about parts like 00:12:011 (1) - 00:33:011 (1) - 04:00:169 (1) - etc.) which tbh isn't really good at representing the song. Firstly, it feels monotonous to play even tho the song is exciting and changes pitch and intensity for pretty much every sound. The map should represent this and the simplest way of doing it is using the concept of spacing emphasis: basically, the spacing between objects should be determined by the strength of the second. So a strong/high pitch sound=bigger spacing and a weaker/low pitch sound=smaller spacing. usually the strong sounds are on the white ticks, but thats not always the case. ok so for example 00:15:800 (2) - is a strong sound compared to 00:15:958 (3) - which is a weak sound, therefore objects 1 and 2 should have a bigger spacing compared to objects 2 and 3. Of course, there are other ways of making an object stand out (such as stacking, increasing SV, using an antijump which is basically having a section of jumps with big spacing and then suddenly using small spacing for an object-that makes it stand out, etc.) but spacing emphasis is fundamental and is important to understand. thats only one example but it can be applied anywhere on the map. having equal spacings for objects is something very old maps do and mapping has evolved a lot since then, using distance snap for an extra is considered outdated.
Ok next thing is rhythm: as an example I'll analyze 00:33:011 (1,2,3,4,1,2,3,4) - you mapped this using 1/2 slider spam but the dominant layer is doing a lot more interesting things than just that. listen to the high pitched sound, its usually on every 1/2 tick but sometimes skips one like at 00:33:642 (3) -. the sounds also change intensity and pitch on every object. like i said earlier u could represent this with spacing emphasis.
00:02:695 (1,2,3) - having all these sliders in the center feels rly clumped and messy. why don't u move 1 to the left and 3 to the right to spell out DOG properly lol. tho you should reduce the SV and scale them all down so that theres no messy overlaps between them. also consider ending them all on the previous red tick instead of blue to make the hitwindow more playable/to give ppl more time to react. also currently the G overlaps most of the O which is unreadable and unrankable.
ok thats enough concepts I don't wanna overwhelm you. now i'll talk about more specific stuff
00:12:011 (1) - from here to the chorus u didn't use any clap hitsounds but theres actually some pretty strong drum sounds in the song and it feels empty not to hitsound them
00:15:169 (5) - slider shouldn't have a stronger sound on its end compared to the one on its head, make the downbeat clickable
00:18:958 (1) - ^ also this slider start feels off since a slider start usually gives a sound more emphasis than a circle but the sounds u started it on is weak
00:21:721 (1) - its better if u map this part instead of having a spinner, a stream could fit starting from the second white tick (00:22:274 )
04:40:590 (1) - i like your stream section
04:50:695 (1) - tho this stream jump doesn't really fit since 04:50:695 (1) is actually kinda a weak sound compared to the stuff before. u didn't do it anywhere else either so it feels outta place
05:08:379 (1,3) - in the ranking criteria it says when perfectly overlapping sliders the first one should fully fade out by the time the second has fully faded in so this doesn't work
ok well overall the map is fun to play and is okay but it's got quite a lot of issues that need working on. honestly, since the song is so long, I think u'd be better off leaving this in the graveyard for now until you gain more mapping experience. you're gonna have to remap everything lots of times and remapping a long song is a pain. it's way better to just map a shorter song that you won't spend a long time remapping if you're inexperienced. also watch pishifat's mapping videos if u haven't yet, they're great and will help a loooot. so yeah imo you should map a shorter song or cut the mp3 in half or smthing for a song so the song is shorter (you don't have to make a full set until you're experienced enough to actually push something to ranked, focus on one difficulty for now)
if u've got anymore questions feel free to pm me
anyway good luck!
Thanks for the feedback, i'm sure to come back to this many times, i've watched pishifat's videos but sadly i didn't quite understand most of them because of how much information there was to take in at the same time :o
as for graveyarding my song? I'll definitely do it for now seeing as my experience through mapping is really bad. And that stream part u find cool was actually an idea from jodehh, he thought it would be nice to have a stream section there. Thanks again for the feedback, i'm happy you enjoyed playing the map a bit. I wonder if the stream parts weren't too hard though :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply