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Camellia - Lunatic Rough Party!!

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Total Posts
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Topic Starter
Kawashiro
This beatmap was submitted using in-game submission on 2017년 12월 15일 금요일 at 오전 5:28:42

Artist: Camellia
Title: Lunatic Rough Party!!
Source: 東方紅魔郷~the Embodiment of Scarlet Devil
Tags: Lunate Elf ルーネイトエルフ SOUND VOLTEX -infinite infection- 2nd ULTIMATE TRACKS - 東方紅魔郷REMIX - album 東方紅魔郷~the Embodiment of Scarlet Devil 東方Project Touhou ZUN (Team Shanghai Alice) Dubstep sdvx Mentai Asagi Akitoshi
BPM: 120
Filesize: 9046kb
Play Time: 01:57
Difficulties Available:
  1. Akitoshi's Infinite (5.42 stars, 602 notes)
  2. Asagi's Advanced (3.1 stars, 274 notes)
  3. Exhaust (4.44 stars, 415 notes)
  4. Mentai's Novice (1.96 stars, 142 notes)
  5. Party (6.34 stars, 644 notes)
Download: Camellia - Lunatic Rough Party!!
Information: Scores/Beatmap Listing
---------------
Let's Go!!

Novice : Mentai
Advanced : Asagi
Exhaust : Kawashiro
Infinite : Akitoshi
Party : Kawashiro

You MUST play Mel's Special Diff

Hitsound : Kawashiro

Thank you GD mappers <3333

Metadata
https://osu.ppy.sh/s/286262 this will be fine.
Luel Roseline
누가 해주길 기다렸다...
Akitoshi
placeholder for gd lole
Topic Starter
Kawashiro

Luel Roseline wrote:

누가 해주길 기다렸다...
아뉘 나 구독햇냐 어케 이리 빨리 알아챔 ㄷㄷ
Enon
ㅋㅋ
Topic Starter
Kawashiro

Enon wrote:

ㅋㅋ
??? : 카멜리아 실헝함
Enon
넵 정말 싫어합니다~
milr_
^^
Beomsan
@Mel
01:28:928 - 01:31:328 - 01:33:728 - etc etc there are no sounds there i guess
it's quite curious to me
btw good slider shapes b

@alstn
00:56:221 (4) - 이전 노트랑 시각적으로 보나 실질적 커서 이동 거리로 보나 디스턴스가 작기 때문에 강조를 해줘야 하는 부분이라고도 할 수 있는데 그 속도감이 너무 떨어짐 https://imgur-archive.ppy.sh/pODFUMk.jpg 이 정도 띄워보면 어떤 의미인지 알 것 같음
01:28:628 (1) - 뒤에 다른 보기 좋은 슬라아트들이랑 비교하면 그 처음을 장식하는 슬라치곤 상당히

심심해서 몇 자 찍싸고감 ㅅㄱ
ailv
Akitoshi's Infinite
00:18:471 (8,1) - match slider angle

00:55:137 (2,3) - start stream like you do here 01:03:387 (3,4,5) -

01:11:220 (2,3,4,5,6,7,8) - Using high ds from here and before, makes to change to 01:13:182 (2,3,4,5,6,7,8) - very abrupt and sudden, it feels unintutive



Infinite
Technical stuff
00:02:721 (1,1,2) - Move circles to the right to blanket them http://puu.sh/wWYzV/4a14504db7.jpg

00:03:554 (3,4) - check blanket here

00:08:721 (1) - consider moving head so it doesn't touch the body

00:54:137 (3,5) - move this up a little bit please so it doesn't touch
00:59:387 (4,5) - ^
01:42:128 (1,2,3) - ^

01:28:628 (1,1) - touching here

01:35:828 (1,2,3) - Try and get even spacing between sliders here http://puu.sh/wWYPy/54f2d567e5.jpg

-------------------------------------------------------

01:03:471 (3,4) - I think this works better as a triple, there is a short arp

01:23:261 (1) - Nothing to fix here, just want to say this part is very good :D

01:28:028 (1,2) - maybe consider mapping to the drums a little more here, it feels like 01:28:178 - should be clickable, or maybe slider-end

01:34:028 (1,2,3,4,5,6,7,8) - you map this with a stream, but use 1/4 sliders 01:38:828 (1,2,3,4,5,6) - then you use a stream again 01:43:628
(1,2,3,4,5,6,7,8) - , it feels inconsistent

01:44:528 (2) - maybe map as two 1/4? the pitch slide feels like it should be held

Mel's Deluxe
any specific reason to name it "Deluxe"

Technical stuff
00:47:721 (7) - Consider not having the slider end overlap with the head

-------------------------------------------------------

00:23:471 (1) - this is higher sv than 00:22:721 (1,2) - but it's lower pitch-wise, change the sv to match 00:30:721 (1,2) - and 00:31:471 (1,2) -

00:56:221 (3,4,5) - Consider mapping the full rhythm here, you used 00:55:721 (1,2) -

01:47:453 (8,1,2) - Center http://puu.sh/wWZg6/73a1db4a31.jpg

Good luck!
Topic Starter
Kawashiro

Beomsan wrote:

@alstn
00:56:221 (4) - 이전 노트랑 시각적으로 보나 실질적 커서 이동 거리로 보나 디스턴스가 작기 때문에 강조를 해줘야 하는 부분이라고도 할 수 있는데 그 속도감이 너무 떨어짐 https://imgur-archive.ppy.sh/pODFUMk.jpg 이 정도 띄워보면 어떤 의미인지 알 것 같음
01:28:628 (1) - 뒤에 다른 보기 좋은 슬라아트들이랑 비교하면 그 처음을 장식하는 슬라치곤 상당히 - 내 미적 기준에서는 이뻐보이니 패스

심심해서 몇 자 찍싸고감 ㅅㄱ

ailv wrote:

Infinite
Technical stuff
00:02:721 (1,1,2) - Move circles to the right to blanket them http://puu.sh/wWYzV/4a14504db7.jpg

00:03:554 (3,4) - check blanket here - it seems fine

00:08:721 (1) - consider moving head so it doesn't touch the body

00:54:137 (3,5) - move this up a little bit please so it doesn't touch
00:59:387 (4,5) - ^
01:42:128 (1,2,3) - ^

01:28:628 (1,1) - touching here

01:35:828 (1,2,3) - Try and get even spacing between sliders here http://puu.sh/wWYPy/54f2d567e5.jpg

-------------------------------------------------------

01:03:471 (3,4) - I think this works better as a triple, there is a short arp - It seems no problem. but i fixed others

01:23:261 (1) - Nothing to fix here, just want to say this part is very good :D - PAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRTYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

01:28:028 (1,2) - maybe consider mapping to the drums a little more here, it feels like 01:28:178 - should be clickable, or maybe slider-end - No, this undermapping is for emphasis 01:28:328 (2) - this "Go!" voice sample sound.

01:34:028 (1,2,3,4,5,6,7,8) - you map this with a stream, but use 1/4 sliders 01:38:828 (1,2,3,4,5,6) - then you use a stream again 01:43:628
(1,2,3,4,5,6,7,8) - , it feels inconsistent - hmm, that stream is for pattern variety. i think keep using "4 circle+2 1/4 slider" will not funny to play. I hope you respect this changing. and consistensy is in 01:28:628 (1) - ~ 01:37:928 (2) - and 01:38:228 (1) - ~ 01:47:828 (1) -

01:44:528 (2) - maybe map as two 1/4? the pitch slide feels like it should be held

Good luck!
no comment = fix

Thanks! XD
Topic Starter
Kawashiro
Waiting gd now. still alive
Kondou-Shinichi
no more GDs? D: im late
Topic Starter
Kawashiro

Kondou-Shinichi wrote:

no more GDs? D: im late
rip boy.... :3
Luel Roseline
토이봇은 항상 느긋한 편인가 아니면 바쁜가...허
Azinlen
General
There Hyper : toybot?
Mentai's Novice
01:56:594 - I think about spinner ends here.
Asagi's Advanced
COOOOOOOL DIFFICULTY!
Akitoshi's Exhaust
This is Akitoshi!
GRATS!
Mel's Deluxe
Ah,very doog!
I think about its for Loved?
kunka
Hi
From my Q
Mel's Deluxe

  1. 00:43:221 (1) - I don't think this NC is necessary. Reference 00:44:221 (3) - 00:45:221 (3) - etc.
  2. 00:56:721 (1) - This sound is long sound. Would you change it to the slider? For example https://puu.sh/xn9xw.jpg / https://puu.sh/xn9yq.jpg
  3. 01:13:182 (1) - I don't think this NC is necessary. Reference 01:14:995 (2) - 01:16:656 (2) -
  4. 01:47:228 (5) - nc?
Infinite

  1. 00:00:721 (1) - In the case of the default normal sounds, the hit sound of the slider tail remains unnatural. It is recommended to make the sound smaller by inherited points or switching to soft sounds.
  2. 00:09:221 (2) - I think I need NC according to consistency.
  3. 00:56:887 (1) - Because the slider tail is a strong sound, I recommend the change of the snap. https://puu.sh/xnaid.jpg
  4. 01:28:178 - Because there is a clear sound, I do not think the blank is necessary. if you think you need break time here, it's a good idea to change the 01:28:028 (1) - to 1/1slider.
Akitoshi's Exhaust

  1. 01:20:859 (5) - nc忘れてんでー
Asagi's Advanced

  1. Please widescreen support remove.
  2. 00:56:721 (1) - Because the slider tail is a strong sound, I recommend the change of the snap. https://puu.sh/xnb7J.jpg
Mentai's Novice

  1. I recommend changing OD to 4. Improves balance with hard diff imo
  2. Distance of ds is uneven. I recommend that you fix it to 1.10x as much as possible.
  3. 01:54:594 (1) - Spinner start is a 01:53:844 - is good.

TBH, I can't play more than star 6. So I couldn't have a good suggestion, sorry. Good Luck!!
Topic Starter
Kawashiro

kunka wrote:

Infinite

  1. 00:00:721 (1) - In the case of the default normal sounds, the hit sound of the slider tail remains unnatural. It is recommended to make the sound smaller by inherited points or switching to soft sounds. - I'll do hitsounding after get toybot's diff
  2. 00:09:221 (2) - I think I need NC according to consistency.
  3. 00:56:887 (1) - Because the slider tail is a strong sound, I recommend the change of the snap. https://puu.sh/xnaid.jpg - that is wrong beat but i got 00:56:971 - here is strong. i fixed here myself
  4. 01:28:178 - Because there is a clear sound, I do not think the blank is necessary. if you think you need break time here, it's a good idea to change the 01:28:028 (1) - to 1/1slider. - Nah. this sound sample "Let's Go!" is in 01:28:028 (1,2) - here and I know 01:28:178 - this point has small drum sound but i skipped for emphasize voice sample

TBH, I can't play more than star 6. So I couldn't have a good suggestion, sorry. Good Luck!!
Mentai

YashaPlay wrote:

Mentai's Novice
01:56:594 - I think about spinner ends here. k

kunka wrote:

Mentai's Novice

  1. I recommend changing OD to 4. Improves balance with hard diff imo diff is messing with some weird 1/6 timings and whatnot,
    best keep this as low as we can
  2. Distance of ds is uneven. I recommend that you fix it to 1.10x as much as possible. ds is 1.15x with .05 variation when needed
  3. 01:54:594 (1) - Spinner start is a 01:53:844 - is good. k
fixed first kiai blankets

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48716
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16716,32716,40716,48716,64715,88623
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.200005

[Metadata]
Title:Lunatic Rough Party!!
TitleUnicode:Lunatic Rough Party!!
Artist:Camellia
ArtistUnicode:かめりあ
Creator:Kawashiro
Version:Mentai's Novice
Source:東方紅魔郷~the Embodiment of Scarlet Devil
Tags:Lunate Elf ルーネイトエルフ SOUND VOLTEX -infinite infection- 2nd ULTIMATE TRACKS - 東方紅魔郷REMIX - album 東方紅魔郷~the Embodiment of Scarlet Devil 東方Project Touhou ZUN (Team Shanghai Alice) Dubstep sdvx
BeatmapID:1363659
BeatmapSetID:641319

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:1.39999990463257
SliderTickRate:1

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434,243,64054,2,0,B|400:205|404:155|404:155|352:162|311:132,1,186.666653951009
125,343,72721,5,0,0:0:0:0:
396,332,74567,1,0,0:0:0:0:
142,212,76281,5,0,0:0:0:0:
395,201,77781,1,0,0:0:0:0:
151,109,79114,5,0,0:0:0:0:
151,109,79714,1,0,0:0:0:0:
380,145,80314,5,0,0:0:0:0:
380,145,80859,1,0,0:0:0:0:
295,273,81404,5,0,0:0:0:0:
295,273,81904,1,0,0:0:0:0:
181,234,82404,5,0,0:0:0:0:
181,234,82832,1,0,0:0:0:0:
256,192,83261,12,0,88028,0:0:0:0:
68,40,88628,6,0,P|8:128|76:240,1,235.199976800538
156,302,89528,1,0,0:0:0:0:
258,244,89828,2,0,L|383:257,2,117.599988400269
189,147,90728,2,0,L|113:138,1,58.7999942001345
73,127,91028,6,0,B|118:71|80:20|80:20|142:50|220:21,1,235.199976800538
312,18,91928,1,0,0:0:0:0:
372,118,92228,2,0,B|421:118|421:118|461:107,2,88.1999913002018
313,123,92828,2,0,P|289:183|315:248,1,117.599988400269
383,317,93428,6,0,P|326:351|164:325,1,235.199976800538
69,258,94328,1,0,0:0:0:0:
171,200,94628,2,0,L|167:79,2,117.599988400269
272,259,95528,2,0,L|275:343,1,58.7999942001345
310,364,95828,6,0,B|359:364|359:364|399:353,2,88.1999913002018
251,370,96428,1,0,0:0:0:0:
150,309,96728,1,0,0:0:0:0:
228,213,97028,2,0,B|265:202|265:202|314:202,2,88.1999913002018
169,222,97628,1,0,0:0:0:0:
74,152,97928,1,0,0:0:0:0:
143,57,98228,6,0,B|209:52|209:52|257:75|303:52|303:52|376:58,1,235.199976800538
483,102,99128,1,0,0:0:0:0:
421,202,99428,2,0,L|432:322,2,117.599988400269
307,170,100328,2,0,L|301:105,1,58.7999942001345
293,52,100628,6,0,B|224:42|178:67|178:67|116:43|39:58,1,235.199976800538
1,154,101528,1,0,0:0:0:0:
99,218,101828,2,0,B|95:283|95:283|104:325,2,88.1999913002018
105,159,102428,2,0,P|165:144|224:161,1,117.599988400269
302,239,103028,6,0,B|348:153|302:77|302:77|338:62|359:34,1,235.199976800538
466,4,103928,1,0,0:0:0:0:
454,121,104228,2,0,L|466:245,2,117.599988400269
336,115,105128,2,0,L|331:49,1,58.7999942001345
302,5,105428,6,0,P|259:2|227:10,2,58.7999942001345
336,115,106028,1,0,0:0:0:0:
219,96,106328,1,0,0:0:0:0:
264,204,106628,2,0,P|261:247|269:279,2,58.7999942001345
336,115,107228,2,0,P|397:105|457:118,1,117.599988400269
510,215,107828,5,0,0:0:0:0:
256,357,109028,1,0,0:0:0:0:
422,108,110291,5,0,0:0:0:0:
115,279,111737,1,0,0:0:0:0:
301,19,113594,5,0,0:0:0:0:
256,192,113844,12,0,116594,0:0:0:0:
Chewin
Hello! Mod from my M4M Queue!

General

  1. You forgot to add names of your guest diffs' mappers
  2. I have to say this: you complained about my diff spread on my mapset, what about yours? xD

    Consider to add Beginner and Insane diff to the mapset
  3. No reason to miss kiai time on Advanced diff I guess? Because it is actually missing
  4. (In all diffs) 01:53:677 (1) - Consider to mute this spinner's end because the song ends with a lower volume and it's too loud now
Mentai's Novice
  1. 00:26:721 (1) - This slider is covered by HP bar and it's ugly and bad to see. Consider to move it some grid down or change its shape to fix this
  2. 00:27:721 (3,4,1) - Making them symmetric would be cool
  3. 00:38:721 (1) - Consider to curve this slider's tail a bit upward so it won't be covered by accuracy bar anymore
  4. 00:56:971 (2) - This part is inconsistent with previous ones because the slider is forcing you to skip the tick on 00:57:137 (3) - where the slider should actually starts for consistency. I would use a circle here 00:56:971 and start the slider on that 1/6 tick
  5. 01:42:428 (4,1) - (just a personal taste) make this blanket better?
Asagi's Advanced

  1. 00:01:221 (2,3,4) - What is this sudden change of spacing? just make it consistent like you did with all other parts like 00:02:721 (1,2,3,4,5) and emphasize this 00:02:221 (4) instead with an increased spacing like you did for 00:04:221 (5) and 00:08:221 (6)
  2. 00:06:221 (5) - I know this is an intentional stack but this should be moved further from previous slider for the same reason said above
  3. 00:16:221 (1,1) - I would unstack them honestly because on all next parts with the same sound you didn't use any kind of stack. If you just want to keep it (i do not suggest it anyways) improve the stack at least, it's not perfecly stacked actually
  4. 01:06:221 (4) - This should be moved further for the same reason above
  5. Very good map
Akitoshi's Exhaust

  1. First of all resnap these unsnapped elements:
  2. Comment: consider to decrease volume on sliders' tail on first part like 00:00:721 (1) 00:02:721 (1) - and so on because it totally destroy the sound on next elements that should be emphasized instead. This applies to the same melody like 01:12:721 (1) and so on
  3. 00:26:387 - The should be mapped a circle here if you listen song properly
  4. 00:54:721 (1) - This slider covers all the sounds that should be mapped at 00:54:887 and 00:54:971. You should use this rhythm instead that fits this part much better compared with other patterns and rhythm you used on this section:
  5. 01:52:594 (1,2,3,4,5,6,7,8) - This won't be fun to play because everyone will get all 100s xD I would use some sliders instead here
Mel's Deluxe

  1. First of all check these unsnapped elements:
  2. Second: On lines I will say "comment" I refer to a portion of the map that doesn't fill the music properly and I explain how it should be fixed in my opinion so I don't have to mention every time the same concept on the same elements where the idea should be applied
  3. 00:00:721 (1) - 00:02:721 (1) - 00:04:721 (1) - Cool sliders but no. I mean, the SV is actually too high and being the begin of the beatmap they appear too suddenly. I would use, instead, a crescendo SV everytime a new slider starts, it would be cool. Moreover, apply the same I mentioned on previous diff I modded: consider to reduce sliders' tails volume and also, why are these sliders' tail snapped like that? Snap them at 1/6 like all other diffs
  4. Comment about wrong confusing spacing: I like the way you mapped it. There are some mistakes tho on your 1/6 triples: 00:18:471 (4,5,6) - 00:19:721 (2,3,4) - and so on, you used the same spacing of 1/4 triples like 00:19:033 (1,2,3) and 00:21:033 (2,3,4,1) while you should have used the same spacing of your other 1/6 patterns like 00:18:137 (2,3,4) - with jumps. I mean all 1/6 triples are mapping like that and it's wrong because this should be the spacing of 1/4s for consistency. I won't mention them anymore, I think you have to fix them by yourself
  5. 00:34:221 (3,4,5) - These sliders with this SV appears so suddenly imo and it may cause confusion and sliderbreaks
  6. 00:41:971 (2) - This slider should not have the reverse arrow so the tick at 00:42:304 should be clickable together with 00:42:387 (3,4,5,6) - imo
  7. 00:47:721 (7) - There should be set NC here for consistency (the stream will have both 6 elements on their combo in this way)
  8. (Kiai time) Comment about streams: 00:49:387 (5,6,7,8) - 00:50:387 (4,5,6,7) - and so on they are cool and I got your intention here to make the kiai time a bit different and hard to play but from my point of view I think these streams are a bit overmapped since you can map them with some sliders that fills the sounds in the music more appropriately
  9. (Kiai time) Comment about sliders: I like the logic but.. again, a better option exists actually. Instead to use sliders like 00:50:221 (3) and 00:51:221 (4) and so on, on white ticks, I would use some on 1/6 ones where you can hear higher pitches that can be filled greatly with sliders' head instead of tails, I mean for example the sliders like this: 00:49:971 (2) - if you hear properly the tick on it's tail at 00:50:137 (3) should be clickable with a slider's head instead because if fill these pitches MUCH way better. Well, mine are just personal opinions and comment that would mean to remap the full kiai, I understand. But just consider this, if you like, it would be more natural to play with sliders that fills the higher pitches in the music in that way.
  10. 01:28:628 (1,2) - If you are aiming for the rank, don't you think this is kinda exagerated? xD This applies to the next ones as well
Infinite

  1. First of all, check these unsnapped elements:
  2. Second: read the comment on Akitoshi's diff about sliders' tails volume and consider to apply it on this diff as well
  3. 00:15:221 (8) - Consider to add NC so you avoid this long combo with 13 elements
  4. 00:20:721 (1) - Make the curve symmetric with the grid vertical line since you are using a straight slider on the second part of its body
  5. 00:22:387 (6,7) - Improve stack?
  6. 00:35:137 (1) - Mh.. The change of spacing should start here since the new pitches are starting on this slider instead than 00:35:304 (2) this one
  7. 00:36:137 (9,10) - Consider to move this pattern some grid upward since the stack makes the slider be covered by accuracy bar
  8. 00:37:221 (1,2) - Improve stack?
  9. 00:37:720 (5) - I would start stream here instead than 00:37:971 (7) because the sound you mapped with stream starts here and not on (7). Also, for this reason, there should be set a NC on this
  10. 00:48:137 (1,2,3,4,5,6,7) - Try to make it a perfect circle?
  11. 01:02:387 (4,5) - Improve stack? Well, recheck all stacks please xD
  12. 01:21:737 (3) - 01:22:237 (3) - 01:22:689 (3) - 01:23:118 (3) - How come you suddenly decided to change the triple pattern from here? I do not see any reason honestly. I would keep the same triples on these parts with same melody of previous triples
  13. 01:28:628 (1) - 01:31:028 (1) - and so on: Same of previous diff. Sliders like this will never be ranked
  14. 01:40:628 (1) - Improve the curves? I think that the red point is not even needed because if you don't see its presence in the editor this doesn't mean that you won't see it while playing the map instead and it looks ugly atm
Mapset can still be improved. I would like to add something: I personally think that the way you decided to map the hardest diffs is kinda weird because of all those 1/6 rhythm (I mean there are too much elements snapped 1/6 after sliders' tail) that makes the map a bit overmapped in my opinion. I mean, they look like the same of those maps full of patterns with this rhythm: https://puu.sh/xnFeG.png

This is all by me. It took a while but well.. I hope it will help you and will make you think about the "weird" rhythm you used (I do not know how to define it properly so I use the word weird xD). Good luck my friend!
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