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Brave Girls - Outro (Rollin')

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Topic Starter
Ora
This beatmap was submitted using in-game submission on Friday, August 25, 2017 at 1:10:20 AM

Artist: Brave Girls
Title: Outro (Rollin')
Tags: kpop k-pop edm Brave Brothers Chakun 용감한형제 투챔프 차쿤 Kim Minyoung 김민영 Yujeong 남유정 Hong Eunji 홍은지 Lee Yuna 이유나 Lee Hayun 이하윤
BPM: 120
Filesize: 2019kb
Play Time: 01:06
Difficulties Available:
  1. Hard (2.52 stars, 132 notes)
  2. Normal (1.84 stars, 96 notes)
  3. Rollin' (3 stars, 172 notes)
Download: Brave Girls - Outro (Rollin')
Information: Scores/Beatmap Listing
---------------


LULin

metadata
Juiceys
Hey hey! Mod coming from my queue

Normal:

00:35:375 (3) - There is an important drum sound missed on the white tick right after the reverse, I think you should change the mapping here to follow the prominent drum sound over the keyboard like you do in 00:39:375 (3) - Either that or cut this one to follow keyboard, for consistency.

00:39:375 (3,1,2,3) - I don't really like the flow here. In all the parts around this, Flow is smooth, But here its not. I don't really think there's any reason to change up the flow pattern in this section. It sounds similar to everything else to the song, so the flow should be consistent imo.

Just a personal thing, You used a lot of overlaps in the beginning, but later in the song we can't find any. I think its kinda weird how you introduce players to a concept early in the song, but don't follow through with that concept throughout the whole song. Just a personal thing I would do but I'm not 100% on this.

Good song!, I would love to make an Easy GD if you'd let me?
Topic Starter
Ora

Juiceys wrote:

Good song!, I would love to make an Easy GD if you'd let me?
I'm sorry! Firetruck just asked me a few hours ago to make easy. You could try advanced maybe? Or you could collab with her if she accepts (I'll ask her if you're interested)
Affirmation
Q

[Rollin]
00:18:875 (2,3,4,5,6) - How about set pentagon for better pattern?
00:47:625 (6,7,8,9,10,11,1) - DS looks weird?

GL!
J1_
Hey, from my mod queue

I tried to mod this and I really can't find anything noticeable, so all I can say is GL!
Topic Starter
Ora

Neoskylove wrote:

Q

[Rollin]
00:18:875 (2,3,4,5,6) - How about set pentagon for better pattern? remappp
00:47:625 (6,7,8,9,10,11,1) - DS looks weird? intentional because of drums

GL!
Topic Starter
Ora

Juiceys wrote:

Hey hey! Mod coming from my queue

Normal:

00:35:375 (3) - There is an important drum sound missed on the white tick right after the reverse, I think you should change the mapping here to follow the prominent drum sound over the keyboard like you do in 00:39:375 (3) - Either that or cut this one to follow keyboard, for consistency. I see your concern but I did stay pretty consistent with these as well as mapping the "rollin' rollin'" vocals. I think it's good

00:39:375 (3,1,2,3) - I don't really like the flow here. In all the parts around this, Flow is smooth, But here its not. I don't really think there's any reason to change up the flow pattern in this section. It sounds similar to everything else to the song, so the flow should be consistent imo. yeee I just went ahead and remapped a lot

Just a personal thing, You used a lot of overlaps in the beginning, but later in the song we can't find any. I think its kinda weird how you introduce players to a concept early in the song, but don't follow through with that concept throughout the whole song. Just a personal thing I would do but I'm not 100% on this. remapppp

Thanks Juiceys!!
Renumi
LULin LULin LULin (hope this gets qualified!)
ShinodaYuu
Hi, from my queue

[Normal]

00:37:125 (2) - Convert it into 1/2
00:47:625 - Here appears a drum sound so think of placing here a 1/2 slider + 2 circles instead of 00:47:375 (2) :D

[/Notes]

I have nothing to say about second diff, good job and I hope to see it qualified :)
Fursum
hi

[Normal]

00:14:375 (1) - Spinner doesn't really fit. Its only filling the gap also the gap between the next note is too short.

Also what are those double greenlines just before the slider ends for? They don't mute any sound.

[Hard]

00:37:750 (6,7,1) - I don't think they should stack because different time gaps.

00:47:625 (6,7,8,9,10,11) - This streams spacing shouldn't vary. Also its a bit too long.


thats all i guess lol
Topic Starter
Ora

Milar001 wrote:

Hi, from my queue

[Normal]

00:37:125 (2) - Convert it into 1/2 hm I see why but I'll keep for now. I think its more comfortable to play as it is
00:47:625 - Here appears a drum sound so think of placing here a 1/2 slider + 2 circles instead of 00:47:375 (2) :D yup! remapped

[Notes]

I have nothing to say about second diff, good job and I hope to see it qualified :) Thanks!!

Fursum wrote:

hi

[Normal]

00:14:375 (1) - Spinner doesn't really fit. Its only filling the gap also the gap between the next note is too short. hm I think it's fine for how low the bpm is. Keeping it like Rollin' diff has it

Also what are those double greenlines just before the slider ends for? They don't mute any sound. they were from the higher diff. I guess I can clean them up but they don't affect anything. should be fine

[Hard]

00:37:750 (6,7,1) - I don't think they should stack because different time gaps. hmm the gap is the same as all the other stacks. This one just ends with 1/4 beats. I think it's fine

00:47:625 (6,7,8,9,10,11) - This streams spacing shouldn't vary. Also its a bit too long.I will probably change this stream i guess but for now I keep. The different spacing represents the change is drum sounds


thats all i guess lol Thanks for the mod!
josh1024
From the queue:

Just a section in Hard diff I found a bit weird.

00:16:375 (1) - this whole combo implies a counterclockwise rotation (no rotation change)...
00:18:375 (1) - ...while this goes cw then ccw (rotation change)...
00:20:375 (1,2) - ...and again these sliders implies ccw but then cw comes up (rotation change).

I would make them either all switch rotation or just don't.
Ohwow
m4m

[Normal]
00:18:375 (1) - 00:22:375 (1) - 00:26:375 (1) - Not liking how these 3 repeating sliders are missing the loud clap sound.

[Rollin']

00:01:125 (2,3) - I feel like you should make it larger spacing. The loud finger snap sound would support the bigger spacing. Applies to all other instances.

00:24:375 (1,4) - these 2 are kinda too close to each other. It'd look better if they are spaced farther apart, consistently with other (visual) object spacing

00:47:625 (6) - NC? It make's the combos look nicer, and it makes sense too.

00:24:375 (1,2) - 00:28:375 (1,2) - 00:35:375 (5,6) - 00:58:375 (1,2,3) - Not a fan of these patterns. Hard to explain, but it visually doesn't have good flow (even though it plays well). It uses slider leniency to allow players to not follow the slider fully to the very end, and instead just jump to the next note. I'd personally like to see the use of better slider flow mechanics so it'd be more fun to play. You do see these kinds of patterns in ranked maps (big black is the well known one i could think of) but imo in a mapper's perspective, I'd like to see better something better.

Well short slow songs with only 2 diffs, couldn't really find much problems. mostly subjective opinions so yah gl man
Xiaolin

Tags is also like that xc
Topic Starter
Ora

Xiaolin wrote:


Tags is also like that xc
oop
Voli
LOLYLOLYLOLE

[General]
  1. Turn widescreen supp off in Normal
  2. Your metadata in the top diff seems fucked
  3. I suggest mapping an additional difficulty in between to bridge the gap. Normal uses very basic rhythms while Rollin' uses multiple streams/larger jump patterns, stacks, sliderjumps etc.
[Normal]
  1. Do these timing points at 00:01:750 - 00:03:750 - 00:05:750 - 00:18:875 - etc. serve any purpose? If not, please remove them, go over the map because there's quite a few of these.
  2. 00:03:125 (2) - Shape seems rather out of place here, perhaps use something smoother.
  3. 00:18:375 (1) - What does this follow? I can understand it 00:22:375 (1) - here because of the vocals, but this seems to follow nothing. This strong beat is also skipped as a result 00:18:875 - . Perhaps just do something like you did here 00:16:375 (1) - .
  4. 00:26:375 (1) - Same goes for this

[Rollin']
  1. 00:00:875 - you might want to lower the volume of this sliderend since 00:01:750 - is lowered as well, it sounds a bit off because of that. Same goes for other intro sliders.
  2. Diff seems good to me!
As I said before, I strongly suggest mapping a diff in between to better the spread of this set and to introduce some elements such as stacks and 1/4 sliders. You can call me back after that, might you agree.
Topic Starter
Ora
Hi Voli and thanks for the mod ^^ all should be applied!

I am going to make an advanced diff with Firetruck and look for a few mods. After that I'll call you back :) !

regarding 00:00:875 - , I tried adding it in but it just doesn't sound right for some reason. The reason I have it for the second slider is because it ends on 1/4 and I want to drown out the sound for the strong beat at 00:01:875 (3) - . For the first slider there is no strong beat and I mapped it 1/2 but I do understand your concern. Maybe I should map the first slider to end on 1/8 like the second? Idk,,, :?
Crushforty
OraTruck's Advanced Difficulty

Imo, the spinner at 00:14:375 (1) - should end at 00:16:375 . Not only is this 2 seconds exactly but the music emphasizes the hit well.

Normal Difficulty

The return slider at 00:18:375 (1) - should be reduced to a 4/4 beat instead of a 6/4 beat.
The slider at 00:47:875 (4) - feels like it should be reduced to a 1/4 return slider repeated 3 times. It's direction is still facing out to the next note, and it would help build the kiai drop.

Rollin' Difficulty

Due to my lack of experience, I can't really say anything about this, so its Clean for me.

Have a good one,
-Crushforty.
Topic Starter
Ora

Crushforty wrote:

OraTruck's Advanced Difficulty

Imo, the spinner at 00:14:375 (1) - should end at 00:16:375 . Not only is this 2 seconds exactly but the music emphasizes the hit well. 00:16:375 is the start of the next section and I'll be using objects for this part. The diff isn't mapped 100% yet :p

Normal Difficulty

The return slider at 00:18:375 (1) - should be reduced to a 4/4 beat instead of a 6/4 beat. Yup! fixed, saw this in Voli's mod too
The slider at 00:47:875 (4) - feels like it should be reduced to a 1/4 return slider repeated 3 times. It's direction is still facing out to the next note, and it would help build the kiai drop. I see your idea, but since it's the lowest diff, the rhythm needs to be as simplified as possible

Rollin' Difficulty

Due to my lack of experience, I can't really say anything about this, so its Clean for me.

Have a good one,
-Crushforty.
Thanks for the mod Crushforty! :)
Topic Starter
Ora

IamKwaN wrote:

Unicode Title: Outro (Rollin')
Unicode Artist: 브레이브걸스
Romanised Artist: Brave Girls

References:
+ http://www.bravesound.com/sub/artist/di ... n=1&idx=16
+ http://www.bravesound.com/sub/artist/bi ... n=1&idx=16
+ https://twitter.com/BRAVEGIRLS_
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