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Rhythm Incarnate
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This beatmap was submitted using in-game submission on domingo, 30 de julio de 2017 at 3:29:42 p.m.

Artist: Riko (CV: Tomita Miyu), Regu (CV: Mariya Ise)
Title: Deep in Abyss
Source: メイドインアビス
Tags: opening made in abyss meido in abisu tv size
BPM: 135
Filesize: 19921kb
Play Time: 01:27
Difficulties Available:
  • Hard (2.69 stars, 216 notes)
  • Insane (3.75 stars, 348 notes)
  • Normal (1.67 stars, 125 notes)

Download: Riko (CV: Tomita Miyu), Regu (CV: Mariya Ise) - Deep in Abyss
Download: Riko (CV: Tomita Miyu), Regu (CV: Mariya Ise) - Deep in Abyss (no video)
Information: Scores/Beatmap Listing
---------------
totally not a pg-rated anime~

re-dl 7/24, metadata change
mp3 and video by Shad0w1and
cute | im agree

quick note for metadata
if you plan to map this song, romanize "Regu" as "Reg", I used "Regu" because no official romanization was available before official website noted "Regu" as "Reg" instead, "Riko" should stay as it is
Last edited by Underforest on , edited 40 times in total.
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Combo Commander
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Earned 1 kudosu.
:) m4m from ur q

dont forget to mod my map: https://osu.ppy.sh/s/639167

normal

00:01:824 (2,3) - avoid overlap?

00:19:380 (3,4,5) - line up better?

00:22:269 (2,3,4) - ^

00:39:158 (1) - maybe go with this shape?: https://puu.sh/wJRG6/384714310f.png

01:04:046 (1,2) - line up better?

hard

00:44:269 (1,2) - players have associated stacks with either 1/2 or 1/4 rhythyms, wouldnt this be really weird since its the only 1/1 stack?

insane

00:02:491 (2,3,4) - the triplet is pretty ugly, repeats a few times in the map, so it is intended but i would consider changing it

00:07:602 (2,3,4) - line up better?

00:50:935 (5,6,7) - this is pretty uncomfortable movement, maybe make it sharper?

01:15:380 (3,1) - i dont think you should use the same slider for different sounds

01:15:380 (3,3) - stack better?

thats it

sorry for bad mod :S
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Rhythm Incarnate
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CraEZy wrote:
:) m4m from ur q

dont forget to mod my map: https://osu.ppy.sh/s/639167

normal

00:01:824 (2,3) - avoid overlap? fixed

00:19:380 (3,4,5) - line up better? done

00:22:269 (2,3,4) - ^

00:39:158 (1) - maybe go with this shape?: https://puu.sh/wJRG6/384714310f.png did something similar

01:04:046 (1,2) - line up better? fixed

hard

00:44:269 (1,2) - players have associated stacks with either 1/2 or 1/4 rhythyms, wouldnt this be really weird since its the only 1/1 stack?nah, it's actually readable

insane

00:02:491 (2,3,4) - the triplet is pretty ugly, repeats a few times in the map, so it is intended but i would consider changing it I don't know,
probably considering


00:07:602 (2,3,4) - line up better? prefer to keep like it

00:50:935 (5,6,7) - this is pretty uncomfortable movement, maybe make it sharper? it's a rhombus movement

01:15:380 (3,1) - i dont think you should use the same slider for different sounds it's consistency with the sliders from before

01:15:380 (3,3) - stack better? whoops

thats it

sorry for bad mod :S

thanks
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Beat Clicker
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Earned 1 kudosu.
Very good song choice, I am satisfied listening to it.

Mod
I N S A N E


Comments:
Pretty well mapped for the first try, I loved it! It's awfully slow, but it makes a great Insane difficulty for its speed (and some nice DT pp). The flow was very nice and there weren't too many objective issues to point out. There was one section that I noted could have a subjectively better design, and I went ahead and showed you what design I would've used via the code in the box below. I also highlighted which section it was for you to easily delete, paste, and erase in case you either wanted to keep your pattern or use the one I listed. All-in-all, very nicely done! Keep up the good mapping.

Mod:
00:00:047 (1) - Delete the bend in the slider. It's inconsistent to the sliders following it and applies an unappealing aesthetic.
00:01:824 (1,1) - Blanket the second slider a bit better with the first one. A sliderend overlap of the second slider with the beginning of 00:01:380 (5) - would be the best approach.
00:05:380 (1) - Delete New Combo, 00:06:046 (2) - New Combo this.
00:08:935 (1) - Delete New Combo, 00:09:602 (3) - New Combo this, 00:09:824 (1) - Delete New Combo. I get what you were trying to do, but the listed change would give a better aesthetic to the map.
00:08:491 (6,1) - Fix these slider shapes; try to center the middle joint a bit more.
00:12:491 (1,2,3,4,5,1) - Inconsistent shape; try to lower the triplet slightly closer to the (1).
00:36:935 (6,1) - Blanket is slightly off; use grid size tiny and move (1) to (x394 y119).
00:37:380 (1,2) - Same here; move (2) to (x440 y276) then adjust the distance of the following notes. (You will need to temporarily turn off distance snap for this and the above change).
00:48:046 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Below I have linked a better aesthetic design for this combo. Whether you use it or not is up to your discretion, though it's rankable either way.


H A R D


Comments:
Nothing objectively wrong with this difficulty. A few subjective aesthetic fixes, though nothing major. It's well mapped in its current state!

Mod:
00:13:158 (2) - Center and stretch the middle joint a tad more so that it has a consistent shape as the rest of the curved sliders.
00:40:046 (4) - Use tiny grid, move slider to (x132 y244) to blanket better, then readjust the circles back on top of the slider accordingly.
01:05:380 (4,1) - Either remove the overlap or fix the blanket; I leave that up to your discretion.


N O R M A L


Comments:
Nothing worth noting in this difficulty. It's rankable as it is! Great job! :3

Mod:


Better Design Code
C O D E

As mentioned in the Insane difficulty mod, here is the combo that I would have used.
If you decide to use it, simply delete 48380-51380 in the notepad and paste this in its place, then save the file. However, be very careful not to upload it like this unless you are certain you want to use this combo.

Code:
171,207,48046,6,0,L|160:319,1,90,2|0,0:0|0:0,0:0:0:0:
217,351,48380,1,2,0:0:0:0:
217,351,48491,2,0,P|264:356|319:325,1,90,8|0,0:0|0:0,0:0:0:0:
288,196,48935,1,2,0:0:0:0:
288,196,49046,1,0,0:0:0:0:
288,196,49158,1,2,0:0:0:0:
388,304,49380,2,0,L|390:212,1,90,8|0,0:0|0:0,0:0:0:0:
440,139,49713,1,0,0:0:0:0:
440,139,49824,6,0,P|382:128|344:139,1,90,2|2,0:0|0:0,0:0:0:0:
112,232,50269,2,0,P|156:239|199:228,1,90,8|2,0:0|0:0,0:0:0:0:
152,116,50713,1,2,0:0:0:0:
152,116,50824,1,0,0:0:0:0:
152,116,50935,1,2,0:0:0:0:
24,204,51158,1,10,0:0:0:0:
81,355,51380,1,0,0:0:0:0:
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Rhythm Incarnate
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-[ Prxzm ]- wrote:
Very good song choice, I am satisfied listening to it.

Mod
I N S A N E


Comments:
Pretty well mapped for the first try, I loved it! It's awfully slow, but it makes a great Insane difficulty for its speed (and some nice DT pp). The flow was very nice and there weren't too many objective issues to point out. There was one section that I noted could have a subjectively better design, and I went ahead and showed you what design I would've used via the code in the box below. I also highlighted which section it was for you to easily delete, paste, and erase in case you either wanted to keep your pattern or use the one I listed. All-in-all, very nicely done! Keep up the good mapping. it's not my first time mapping insane but yeah, thank you for your feeback ^^

Mod:
00:00:047 (1) - Delete the bend in the slider. It's inconsistent to the sliders following it and applies an unappealing aesthetic. fixed
00:01:824 (1,1) - Blanket the second slider a bit better with the first one. A sliderend overlap of the second slider with the beginning of 00:01:380 (5) - would be the best approach. fixed
00:05:380 (1) - Delete New Combo, 00:06:046 (2) - New Combo this. new combo is in every big white line so will keep to avoid a pattern break
00:08:935 (1) - Delete New Combo, 00:09:602 (3) - New Combo this, 00:09:824 (1) - Delete New Combo. I get what you were trying to do, but the listed change would give a better aesthetic to the map. ^
00:08:491 (6,1) - Fix these slider shapes; try to center the middle joint a bit more. those are a bit curved sliders
00:12:491 (1,2,3,4,5,1) - Inconsistent shape; try to lower the triplet slightly closer to the (1). it's not intended to be consistent anyway
00:36:935 (6,1) - Blanket is slightly off; use grid size tiny and move (1) to (x394 y119). fixed
00:37:380 (1,2) - Same here; move (2) to (x440 y276) then adjust the distance of the following notes. (You will need to temporarily turn off distance snap for this and the above change). ^
00:48:046 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Below I have linked a better aesthetic design for this combo. Whether you use it or not is up to your discretion, though it's rankable either way. will use with some edits


H A R D


Comments:
Nothing objectively wrong with this difficulty. A few subjective aesthetic fixes, though nothing major. It's well mapped in its current state!

Mod:
00:13:158 (2) - Center and stretch the middle joint a tad more so that it has a consistent shape as the rest of the curved sliders. I'll think about it
00:40:046 (4) - Use tiny grid, move slider to (x132 y244) to blanket better, then readjust the circles back on top of the slider accordingly. I don't want to break the blanket
01:05:380 (4,1) - Either remove the overlap or fix the blanket; I leave that up to your discretion. overlap does not affect for this diff afaik


N O R M A L


Comments:
Nothing worth noting in this difficulty. It's rankable as it is! Great job! :3

Mod:


Better Design Code
C O D E

As mentioned in the Insane difficulty mod, here is the combo that I would have used.
If you decide to use it, simply delete 48380-51380 in the notepad and paste this in its place, then save the file. However, be very careful not to upload it like this unless you are certain you want to use this combo.

Code:
171,207,48046,6,0,L|160:319,1,90,2|0,0:0|0:0,0:0:0:0:
217,351,48380,1,2,0:0:0:0:
217,351,48491,2,0,P|264:356|319:325,1,90,8|0,0:0|0:0,0:0:0:0:
288,196,48935,1,2,0:0:0:0:
288,196,49046,1,0,0:0:0:0:
288,196,49158,1,2,0:0:0:0:
388,304,49380,2,0,L|390:212,1,90,8|0,0:0|0:0,0:0:0:0:
440,139,49713,1,0,0:0:0:0:
440,139,49824,6,0,P|382:128|344:139,1,90,2|2,0:0|0:0,0:0:0:0:
112,232,50269,2,0,P|156:239|199:228,1,90,8|2,0:0|0:0,0:0:0:0:
152,116,50713,1,2,0:0:0:0:
152,116,50824,1,0,0:0:0:0:
152,116,50935,1,2,0:0:0:0:
24,204,51158,1,10,0:0:0:0:
81,355,51380,1,0,0:0:0:0:

thank you
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Slider Savant
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M4M request from modreqs:

M4M with this map: https://osu.ppy.sh/s/638443

Normal
00:04:040 (3) - maybe move this to the left a bit more so it follows the previous slider end in terms of movement

00:25:151 (6,1) - slight nitpick but these don't follow the slider end perfectly, not sure if that's something bad or not tbh

00:25:818 (2) - extending this to the next white tick gives the next slider better readability and also fits the song better imo

00:27:818 (4) - again with the slightly off cursor movement because it doesn't flow perfectly from the previous slider

01:18:707 (1,2,3,4,1) - make this combo a perfect curve

01:26:929 (5) - extending this out to the white tick makes this sound a lot better


Hard
00:08:040 (2,3) - counter intuitive flow

00:16:040 (4,1) - maybe space these a bit more to emphasise the NC?

01:09:596 (1,2,3) - feels a bit weird to play

01:27:373 (5) - again extending this to the white tick sounds better


Insane
maybe rename this to light insane? doesn't feel nearly hard enough for an insane

00:19:818 (1,2,3,4,5) - maybe also change direction here to emphasise the NC? idk

00:28:373 (2) - nooope 1/12 is way too much here, probably use 1/6 instead

01:18:040 (4,5,6,1) - not changing direction for this whole combo makes this play jarringly

01:22:596 (2,3) - small nitpick: doesn't follow the slider end

01:26:596 (2) - make this start at the white tick with a triple leading into it, the double here is way to unexpected

01:27:484 (5) - maybe make this a 1/4 slider to the next white tick, ending there is still some sound up till the white tick


Cute map uwu
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Rhythm Incarnate
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DeviousPanda wrote:
M4M request from modreqs:

M4M with this map: https://osu.ppy.sh/s/638443

Normal
00:04:040 (3) - maybe move this to the left a bit more so it follows the previous slider end in terms of movement ok

00:25:151 (6,1) - slight nitpick but these don't follow the slider end perfectly, not sure if that's something bad or not tbh i don't find it wrong so keeping for now

00:25:818 (2) - extending this to the next white tick gives the next slider better readability and also fits the song better imo following vocal

00:27:818 (4) - again with the slightly off cursor movement because it doesn't flow perfectly from the previous slider fixed in another way

01:18:707 (1,2,3,4,1) - make this combo a perfect curve rectar flow doesn't affect imo

01:26:929 (5) - extending this out to the white tick makes this sound a lot better following violin, plus there's no sound in white tick


Hard
00:08:040 (2,3) - counter intuitive flow fixed

00:16:040 (4,1) - maybe space these a bit more to emphasise the NC? i won't do a jump because music is still chilling

01:09:596 (1,2,3) - feels a bit weird to play it's a triangular jump

01:27:373 (5) - again extending this to the white tick sounds better same thing as easy


Insane
maybe rename this to light insane? doesn't feel nearly hard enough for an insane song is low bpm, that's why is pretty slow,
no need


00:19:818 (1,2,3,4,5) - maybe also change direction here to emphasise the NC? idk it breaks blanket of an slider

00:28:373 (2) - nooope 1/12 is way too much here, probably use 1/6 instead using 1/12 is better according to music, specially if you hear carefully in 25% playback, I can change if bns say so but I'll keep it for now

01:18:040 (4,5,6,1) - not changing direction for this whole combo makes this play jarringly it will break symmetry and sense

01:22:596 (2,3) - small nitpick: doesn't follow the slider end it does, but shouldn't do it in rectal flow due to music

01:26:596 (2) - make this start at the white tick with a triple leading into it, the double here is way to unexpected following a music which is 1/4

01:27:484 (5) - maybe make this a 1/4 slider to the next white tick, ending there is still some sound up till the white tick there's literally no sound in white tick, music ends there but i can't hear a main beat which can be represented so not applying


Cute map uwu

ty
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Rhythm Incarnate
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hei
Image General
  • El gap entre la Normal diff y la Hard diff es muy malo lol principalmente por la Normal diff, usas muy poco 1/2, mientras que en la Hard mucho 1/2, y además mucho 1/4, lo cual crea mucha diferencia entre las diffs a pesar del SR, lo único que se me ocurre para arreglarlo es crear una Advanced :/
  • "abyss" borralo de los tags porque está en el title.
  • Lo mismo para "in", que además de estar 2 veces en los tags está en el title xdd


Image Normal


Image Hard


Image Insane
  • 00:07:151 (8) - Silencia el final del slider, ya que no hay sonido ahí.
  • 00:32:929 (2) - El repeat hace que pierdas sonidos, en algunos casos está bien cuando sigue ciertos sonidos como 00:41:818 (2) - que sigue las voces, pero en este caso solo te hace perder sonidos xd
  • 00:35:707 (9) - Esto está overmapped xd
    Está bonito xd lo único que no me gusta es el final del kiai, los saltos se sienten muy exagerados y con los stacks pierdes la intensidad de algunos sonidos. (principalmente los stacks en NC)


ya xd
GL~
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Rhythm Incarnate
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reposicione algunas partes de la normal añadiendo 1/2.
para la hard y la insane arregle algunos puntos

gracias~
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Combo Commander
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NM

Image Normal




Image Insane
Podrias renombrar esta diff a algo relacionado con el anime imo
  • 00:15:929 (5) - No se si sea buena idea colocar un slider en un tic azul


GL~
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Rhythm Incarnate
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Cris_1 wrote:
NM

Image Normal
  • 00:16:040 (2) - Este circle no esta ajustado correctamente a la cola de 00:13:818 (6) ok
  • 00:25:818 (2) - Talvez podrias terminar este slider en 00:26:262 y agregar uno al medio, suena y enfatiza mejor imo ok
  • 00:32:484 (1) - Podrias cambiar esto, imo un reverse aqui no suena muy bien, o tal vez no debas dejarlo en el tic rojo arreglado en el mod de hazu
  • 00:40:262 - Circle aqui? lo voy a pensar
  • 00:56:484 (4,1) - Talvez podrias dejar esto mas lineal en vez de diagonal, se siente un poco cerrado ^


Image Hard


Image Insane
Podrias renombrar esta diff a algo relacionado con el anime imo
  • 00:15:929 (5) - No se si sea buena idea colocar un slider en un tic azul el piano men


GL~

gracias~
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Rhythm Incarnate
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irc
Code:
2017-07-17 12:25 CookieBite: ACTION is editing [https://osu.ppy.sh/b/1356686 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Normal]]
2017-07-17 12:25 CookieBite: 00:10:262 (5,1) - improve blanket
2017-07-17 12:27 CookieBite: 00:12:929 (5,6) - i prefer something like this because it can improve the flow?https://puu.sh/wLzk9/4c629a389e.png
2017-07-17 12:31 Underforest: ok fixed both
2017-07-17 12:34 CookieBite: 00:54:707 (3) - ctrl+h?
2017-07-17 12:35 Underforest: done
2017-07-17 12:35 CookieBite: not much problem on normal
2017-07-17 12:37 CookieBite: hard too
2017-07-17 12:37 Underforest: kk
2017-07-17 12:37 CookieBite: ACTION is editing [https://osu.ppy.sh/b/1356687 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Insane]]
2017-07-17 12:37 CookieBite: 00:18:929 (2,3,4) - why the distance here is not equal
2017-07-17 12:38 Underforest: it is lol
2017-07-17 12:39 Underforest: technicall
2017-07-17 12:39 Underforest: technically*
2017-07-17 12:39 CookieBite: well by the visual it doesn't
2017-07-17 12:39 CookieBite: better adjust that lol
2017-07-17 12:42 Underforest: hmm
2017-07-17 12:42 Underforest: will think about it
2017-07-17 12:42 CookieBite: ok lol
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Rhythm Incarnate
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my last mod before 2 month modding hiatus
Code:
17:30 Rizen: irc ok?
17:30 Underforest: sure
17:31 *Rizen is editing [https://osu.ppy.sh/b/1356686 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Normal]]
17:31 Rizen: 00:04:040 (3) - missing NC perhaps
17:31 Rizen: cos u usually combo per 2 measures
17:31 Underforest: fixed
17:33 Rizen: 01:09:596 (3,4,5) - mmmm
17:34 Rizen: u follow vocals first 2 objects but then undermap the 2nd vocal point in obj5
17:35 Underforest: fixed in another way
17:36 Rizen: in general
17:36 Rizen: i feel as though the kiai was less dense than non-kiai
17:36 Rizen: that's the impression i'm kinda getting at a glance
17:37 Rizen: which should be the other way round tbh
17:37 Rizen: also
17:37 Rizen: 00:28:929 (1,2,3,4,5) -  vs 00:36:040 (1,2,3) - 
17:37 Rizen: first is more calmer but is higher density than the comparatively more intense part
17:38 Underforest: fixed
17:38 Rizen: but yeah seems mostly fine, but i'm kinda concerned with non-kiai vs kiai rhythm density
17:38 *Rizen is editing [https://osu.ppy.sh/b/1356757 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Hard]]
17:40 Rizen: 00:06:484 (2,3,4) - tiny bit concerned with how hidden the arrow is
17:40 Rizen: if it was positioned a little differently like [https://puu.sh/wLBEF/b2c6c30a3d.png this], then i think it'll help with readability
17:40 Rizen: though that will require u to shift stuff around :L
17:42 Rizen: same at 00:31:596 (6) - 
17:42 Underforest: fixed
17:42 Underforest: ok
17:42 Rizen: compared  to 00:38:707 (4) - , 00:38:707 (4) - is fine because the arrow isn't hidden behind the circlestack
17:45 Rizen: well
17:46 Rizen: the diff seems fine too
17:46 Rizen: if there was one thing i can nitpick
17:46 Rizen: 00:52:707 (2,3) - typically when u had 2 straight sliders, u would rearrange like 00:56:484 (3,4) - 
17:47 Rizen: or 01:14:707 (4,1) - 
17:47 Rizen: this is a nitpick by me tho so u can ignore
17:48 *Rizen is editing [https://osu.ppy.sh/b/1356687 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Insane]]
17:48 Rizen: 00:03:151 (4,5) - grrrrrr
17:48 Rizen: make the blue clickable instead
17:48 Rizen: the piano sound there way more noticeable
17:50 Underforest: hmm will think
17:51 Rizen: 00:18:929 (2,3,4,5,6,7,8,1,2,3,4,5) - doesn't look very pretty
17:52 Rizen: along with that, i think it would be better if u didn't map those 1/4 sounds at 00:19:818 (1,2,3,4,5) - and map to the guitar isntead since guitar is more noticeable here
17:52 Rizen: those 1/4 sounds are barely noticeable whereas 00:18:929 (2,3,4,5,6,7,8) - has clear 1/4 piano sounds
17:52 Rizen: u can only really hear the 1/4 sounds at 00:19:818 (1,2,3,4,5) - at 25% speed imo
17:53 Rizen: also because u then switch to guitar at 00:20:484 (6,7) - 
17:53 Rizen: 00:26:596 (6) - overmapped i think
17:54 Underforest: i hear a bit here, might think too
17:54 Underforest: guitar thing's fixed
17:55 Rizen: 00:35:151 (4) - NC? combo here a bit long
17:56 Rizen: similar to 00:10:262 (1) - 
17:56 Rizen: 00:39:151 (6) - NC for readability perhaps
17:56 Rizen: 00:44:040 (3,4,5,6,1) - don't know how much u care for aesthetics, but this isn't a square
17:57 Underforest: didn't notice i formed a square lol
17:59 Underforest: fixed anyway
17:59 Rizen: 01:05:596 (4,5) - ctrl+g rhythm so circle comes first. slider could be used to emphasise vocals and makes percussion clickable
17:59 Rizen: snare*
18:02 Rizen: 01:25:262 (3) - may be overmapped
18:02 Rizen: 01:26:151 (3) - same
18:02 Underforest: there are beats there
18:03 Rizen: >iblamemyshitheadphones
18:03 Underforest: i do too
18:03 Underforest: are $5 dll ones lol
18:03 Rizen: o
18:03 Rizen: ending times are different
18:03 Underforest: yes
18:03 Rizen: but should be fine
18:04 Underforest: yep
18:04 Underforest: happens a lot with blue tick ending maps
18:04 Rizen: ya
18:04 Rizen: ok that's all
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Rhythm Incarnate
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thanks everyone~
oh, also...

metadata


ready to go for bn now~

edit aug/9: just a note, "伊瀬茉莉也" is romanized as "Mariya Ise" instead of "Ise Mariya" due to her romanization preferences according to website and twitter
Last edited by Underforest on , edited 1 time in total.
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Hola xDD

Antes de leer tu mod, voy a escribir este para que de pronto no vaya a hacer yo algún comentario parcializado o algo así :P



Insane



Hard
Está chevere, aunque el espacio entre 00:07:373 - no me gustó xD. También extrañé que no hubiera algo para presionar en 00:35:373 - :P


Normal


8-)
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