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This beatmap was submitted using in-game submission on Friday, October 6, 2017 at 9:47:15 PM

Artist: Qrispy Joybox feat.Chata
Title: Yuuki no Pendant
Source: REFLEC BEAT 悠久のリフレシア
Tags: Avena Priti tatsuya iyama the eternity of reflesia yuukyu no
BPM: 218
Filesize: 3421kb
Play Time: 01:40
Difficulties Available:

Download: Qrispy Joybox feat.Chata - Yuuki no Pendant
Information: Scores/Beatmap Listing
---------------
Chata ♥ Qrispy Joybox









bg and mp3 taken from https://osu.ppy.sh/s/608271 which were apparently taken from https://osu.ppy.sh/b/1236968 lol
Saw the mania ver qualified and I had a spark. Here we go~


ah, ye, edgy stuff again because why not. hope you like 1/6 218 BPM streams
now with 100% more hitsounds (since there were none at first)
firetruck, I need a Light Insane great, Avena saved me
I guess we're ready
Last edited by MrSergio on , edited 14 times in total.
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Rhythm Incarnate
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go go go! >w<)b
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M4M


Easy
Nice


Normal
00:33:306 (2,3) - distance?
00:43:215 (2,3) - overlap makes them look crowd
01:39:360 (2,3) - 1.2x distance maybe better I think


Hard
Object's end is not snapped! 00:16:378
Object's end is not snapped! 00:36:211
Object's end is not snapped! 00:39:789
Object's end is not snapped! 00:40:339
Object's end is not snapped! 00:40:614
Idk if I feeling right but I think you may need a advanced...


Avena's Light Insane
01:31:376 - Object's end is not snapped
00:46:517 (4,5,6) - move down litter bit, I feel 00:46:104 (2,3) - already touch 00:46:517 (4) -
01:00:004 (1,2,3) - weird rhythm....I cant find out which rhythm you are following...


Insane
Object isn't snapped! 01:32:202
Object isn't snapped! 01:32:477
Object isn't snapped! 01:33:303
Object isn't snapped! 01:33:578
00:09:361 (1,2) - adjust overlap?
01:25:048 (2,3) - move down litter bit so no touching between 1 and 2
01:25:598 (1,2,3,4) - I feel too close for those object even I know you try to stress them..


Expert
Object isn't snapped! 01:32:202
Object isn't snapped! 01:32:477
Object isn't snapped! 01:33:303
Object isn't snapped! 01:33:578

That's all from me, GL!
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a

Expert
00:17:205 (4) - hmm I know that the pattern on right decrease on the spacing, but the gap between 00:16:930 (2,4) - is quite big why not move (4) up a bit
00:58:903 (1) - some more spacing emphasis? you can move it to partially overlap with 00:58:352 (1) -

01:03:305 (1) - I think it's better to cut this slider a bit shorter and make the white tick clickable.
01:03:717 - also has quite an audible sound, why not put a note here

01:20:094 (1,2,3) - The sound is definitely faster than just 1/2 notes. maybe try using kick sliders or map them with 1/4 rhythms. Like these at 01:13:488 (1,2,3,4,5,6) -


Insane
00:28:627 (6) - why is this different from 00:30:279 (7) - ? Sounds very similar to me and you mapped it the same on Extra
00:58:903 (5) - you NC on Extra, so why not here?

01:05:782 (1,2) - this one is a weirdo in the bunch here, stacking this breaks the constant movement from the other patterns before and make it much harder to play and read in my opinion.

01:20:230 (3) - the partial overlap here is so close to complete stack, why not just stack it?


Avena's Light Insane
00:06:884 (1,2) - I think having the final sound end on a sliderend is anti climatic. You can try 1/2 slider + arrow plus a circle or just map the (2) slider as 2 circles

01:05:782 (1,2,3) - you're undermapping the 01:06:058 (2) - slider compared to the other 2 of the same combo, the (2) slider has 2 audible sounds on both white and red tick and I believe mapping it as 2 circles would be cooler

01:21:470 (7) - sliderending on a 1/1 gap is quite hard for the player to acc (at least from my experience) Why not change this to a 1/2 slider and a circle? So that the 1/1 gap is easier to hit (cuz the start of the gap is clickable) Not to mention the sliderend ends on quite a strong sound


Hard
00:43:215 (5,6) - I think here making a slider would be better, the vocal is dragging her voice. Either 1/2 slider or just 1/1 slider ( removing the 6 circle) would do

00:58:903 (5) - NC? you did on Extra
01:09:497 (3) - The slider extends past a quite audible white tick. Why not just 1/2 slider with a reverse?


Normal
00:11:013 (3) - I think removing the reverse and add a circle here would be better. The sliderend is stronger than its head
01:16:516 (2) - I think a 1/1 slider would fit better here

01:30:552 (2) - why is this slider shape different from 01:29:451 (1) - every patterns in this section use the same shape in the same combo


Easy
01:18:993 (3,4) - this can be combined into one long slider because the vocal is holding her voice here, just a suggestion though!

Good luck with your mapset!
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no placeholder kek

Easy
  • 00:15:141 (3,1) - Looks too short for a gap from a note to a spinner, especially for a high bpm song in an Easy diff. Move them apart from the timeline?
  • 00:49:820 (3) - Make this a repeat slider? Newbies tend to rely on vocal more than the background music


Normal
  • CS4, pretty unusual. But as long it doesn't break the RC i guess it's fine (or the guideline itself)
  • 00:05:233 (1,1) - That's a long pause. No break?
  • 00:27:251 (3,1) - I'm not sure stacking the circle on an NCed note is a good idea. The emphasis on the downbeat would be less effective if it's stacked. (would suggest 00:27:251 (3) - to move above 00:27:527 (1) - .)
  • 00:34:132 (1,1) - Not mirroring these two sliders?
  • 00:37:160 (4) - Stack this on 00:37:435 (1) - ? It seems you're stacking it consistently on that section
  • 00:46:517 (4) - The placement looked pretty awkward in terms of flow. Even if it's a downbeat, I think the movement should still be intuitive as the note is a 1/1 pause before 00:47:343 (1) -
  • 01:25:598 (1) - I think this would make it look more intuitive.
  • 01:40:185 (3) - Maybe NC this. This note's rhythm started earlier and I don't think reducing the spacing would tell that the note is different from the section.


Hard
  • Well, nothing wrong really in this diff. Great work as always


Avena's Insane
  • 00:01:105 (1) - I'm not sure if having fast slider on a calm start is a good idea. But it's an Insane so whatever
  • 00:16:793 (1,2,3,4,1,2,3,4) - I think how you increase the spacing here is not enough. The visual spacing felt like it's not reflected enough, Can you increase spacing? (Preferably don't stack 00:17:343 (1,2,3,4) - as the piano's note goes higher each click)
  • 00:39:499 (2) - Flows too bland, move it a bit to the right.


Insane
  • 00:19:270 (1,2,3,4,5,6) - From the looks of it. It sounded louder, but the visual shown here looks the same, which is kind of boring. Increase the circle's spacing based on the music's volume?


checked the expert diff. Nothing needs to be changed, although I'm questioned with your usage of 1/8 notes. Very solid mapset from you, as always.

This is a m4m from your queue. So here's the link to my map : https://osu.ppy.sh/s/635399

thanks
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M4M

Easy

Normal

Hard

Avena's Light Insane

Insane

Expert

Good luck!
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General

check aimod in all diff"'s

Expert

00:36:884 (2) - u can emphasize this vocal with another slidershape
00:58:903 (1) - increase spacing because nc and finish?
01:04:130 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - difference in spacing is very low imo, green notes is very louder than last notes
01:20:506 - i understand you, but it's better to put a note here

Insane

00:29:453 (2,3,4,5,6) - i think this pattern can be more oven
00:38:949 (7,1,2) - this 1\2 spacing similar to 1\4 ( 00:39:912 (5,6,7,1) - )
00:55:325 (8,1) - it's easy to missread it, just unstacking it will be better

Light Insane

00:25:325 (5,6) - too big spacing w\o any reason
01:00:004 (1,2,3) - idk why u mapped it in 1\2 rhythm when he is 1\3, it isn't fit with vocals, i think 1\3 reverse sliders or one big slider will work better
01:20:644 (1,2,3,4,5,6,7) - , 01:22:295 (1,2,3,4,5,6,7) -, 01:23:947 (1,2,3,4) - - this parts is indentical but u mapped it in different rhythms, u are following vocals (make it clickable) , but this is ingored : , in second 01:22:433 - , 01:22:708 - , in third 01:24:360 - 01:24:635 - , notes will be better than sliders in this places

Hard

01:15:690 (1,2,3,4,5,6) - this flow is hard for 3* hard

Normal

00:11:563 - u made this sound clickable in 00:09:361 - , and 00:10:187 - , but here is no
00:23:398 (2) -, 01:16:516 (2,3) - , 00:43:765 (3) - spacing

12312
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Hi~
From your Q
General

  • Check the Aimod, please. Each diff shows a few error.
  • Remove widescreen support of each diff.

Expert


Insane


Avena's Light Insane


Hard

    fine

Normal


GL ;)
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hi m4m (i actually read the rules hehe)

top diff
considering the high bpm, i think a slightly higher ar (maybe like 9.4) would help readability
since rn 00:15:692 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - these are kinda a pain to sightread (at least for me they were lel)
00:17:343 (5,6,7,8) - why is the distance descreasing on these? the sounds are getting stronger and higher pitched so itd make sense to progressively increase the spacing rather than lower it (also in insane you do increase them so better to stay consistent between diffs imo)
00:31:242 (2) - would look cleaner imo if this and the slider had the same sized overlap as 00:31:380 (3) and the slider do
00:36:609 (1) - i feel like this slider shouldnt be the exact same as 00:36:884 (2,3) - since it's vocal is a lot weaker than the other 2. consider using a different slider shape for it to make the other 2 sliders stand out more, maybe just a straight one?
00:58:903 (1) - shouldn't this circle be slightly below 00:58:627 (3) ? thats how u mapped every other square pattern in this part of the song (like 00:46:793 (6,7,8,9,1) - for example)
01:26:424 (4) - would make sense if you mapped the sounds after this note since you mapped 00:59:728 which are the same sounds basically
rest seems fine from what i can tell

insane
00:28:627 (6) - shouldn't you have one of those 1/8 reverse sliders here? i hear the same sound u followed with the other 1/8 sliders tho even its a little weaker its still there (move away 00:28:627 (6) and listen closely)
also in the insane u used 1/8 sliders to represent these 00:40:187 (6) - but in the extra u used 1/6 streams & sliders. is there a reason u used different time signatures?
01:19:405 (3,3) - stack these? looks cleaner imo

avena light insane
00:03:719 - add a note here? sounds like a triple to me
00:11:013 (1,2,3) - i think the equal distancing between these notes doesnt really fit the song well since 3 is a lot stronger than 2 it'd make sense to have a bigger spacing
01:00:004 (1,2,3) - rhythm here is off, the vocals dont really land on any notes. i think you should either follow the high pitched 1/3 sound or not map anything and leave a gap or put in a spinner like the insane since the current rhythm just doesnt really fit and sounds awkward

hard
check AI mod, unsnapped objects
the difficulty gap between normal and hard seems a bit too large, idk the hard is quite difficult due to half of the stacks being 1/2 and the other half 1/1 which makes the diff quite difficult to read. idk an advanced diff could smooth over the transition between the 2 diffs

cant really find anything in the normal and easy sorry, hope this is enough
good luck!
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Hi there, M4M from your queue: p/6229681#p6229681

Normal
00:09:361 (1,2) - These curves are different. For style purposes I reckon you should make them have the same curve.
00:36:884 (3,4) - These notes here imo kill the flow in this map by forcing the player to suddenly stop at this stack.


Hard
00:05:233 (1,2) - Shift 2 a bit further down as the blanket is a bit off.
00:31:380 (3,4) - Don't stack these as it kills the comfortable flow. Maybe put 00:31:655 (5) under the stack?
00:34:407 (2,3,4) - ^
00:36:334 (3,4,5) - ^
(This is repeated like 60 billion times and I don't really understand why you mapped it like that (especailly in a hard diff)... :?)


Light Insane
01:39:360 (2,3) - I'm just worried about how people can miss 3 just because they thought 2 repeated twice...


Insane looks good in my opinion. seriously.

Expert
00:53:398 (1,4,6) - Why not let these sliders have the same curve?


This is a very well made mapset. There really wasn't much for me to point out because I want to make sure you can maintain the same mapping style you have applied in this mapset. GET IT RANKED! :)
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m4m for q?


Easy

00:20:921 - Why don't you up the hitsound volume like in the other diffs (also applies to Normal)


Normal

00:33:306 (2,3) - 00:43:215 (2,3) - tiny shadow overlaps
00:43:765 (3) - Why map this sound but not here 00:42:114 -


Hard

check aimod
wow those stacks
00:11:013 (3,4) - I don't recommend stacking these because it could be easily confused as being 1/2 gap bc of your previous usages of stacks
01:18:167 (4) - could you put some spacing emphasis on this because i think this deserves more than 3
00:45:692 (1) - try this rythm, so that 00:46:793 - this vocal is clickable
a
Image

I have a problem with the really confusing stacks


Avena's Light Insane

aimod
00:46:517 (4,5,6) - a vocal is on the end of 4 so i think it should be clickable
00:55:325 (6) - move this closer to 5 to get more spacing emphasis on 1
01:02:892 (2,3) - stack these so it fits better with this stuff 01:01:240 (2,3,4,5,6) -
01:18:580 (5,6) - ^


Insane

aimod
00:32:205 (7,1) - could be confused as 1/2, maybe move 1 a little closer
00:48:994 (5,1) - swap nc
00:55:049 (6,7,8,1) - I thought you were done with this stuff in this diff :p this one is extra confusing bc its not expected
01:24:772 (1,2,3) - tiny shadow overlap there


Expert

aimod
00:25:049 (1,2) - Hard to play bc of the flow and distance 00:26:701 (1,2) - I like this better
00:42:389 (1,2) - looks like 1/4
00:44:453 (2,3) - spacing should be larger like here 00:45:279 (5,6) -

gl
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M4M? XD Vabbè già ti devo una mod quindi può essere anche free :3 Ma preferisco M4M, ovviamente. Ahah ♥
Da quanto non scrivevo una mod in italiano.

Easy


Normal

  • 00:47:343 (1) - Stessa cosa dell'easy, vabbe vale anche per tutte le altre diff suppongo (copy hitsounder xd) quindi non lo menzionerò più)
  • 00:48:444 (3) - Fossi in te lo mapperei quel tick bianco in mezzo allo slider perchè è un suono abbastanza forte da skippare rispetto a quello in mezzo a 00:49:820 (3) - e 00:51:471 (3) - (c'è una bella differenza tbh)
  • 01:11:561 (2,3) - Se fossi in te qui scambierei il ritmo, nel senso che userei prima lo slider che si adatta moooolto meglio al vocal rispetto a se posizionato dopo il circle e poi subito dopo posizionerei sulla time line il circle
  • 01:27:250 (1) - Stessa cosa della easy e stessa cosa che lo skipperò per le prossime diff :3

Hard

  • Da Aibat, controlla lo snap di questi elementi: https://puu.sh/xpNRj.png
  • 00:16:241 (3) - Giusto un'opinione personale: a me non piace questo stack. Se potessi modificare un po' la posizione di tutti gli altri slider successivi senza distruggere il pattern ti consiglierei di farlo così che tu riesca ad evitare questo overlap
  • 00:17:756 (5) - Non è perfettamente stackato con la coda del 00:17:068 (2). Più che altro ti consiglierei di stackarlo con la testa invece come hai fatto per 00:17:618 (4) che l'hai stackato con la testa dell'(1)
  • 00:18:857 (2) - Dai a questo slider lo stesso spacing con il precedente e il successivo elemento per evitare di confondere i players visto che è il primo improvviso 1/4 repeating slider che usi :\
  • 00:21:747 (4,5) - Penso che questo stack possa confondere facilmente visto che ce n'è stato uno subito prima a 00:21:334 (2,3) - con la grossa differenza che questo è 1/2 e l'altro 1/1 e quindi i players tenderebbero a cliccare subito per consistenza con il precedente come se fosse un 1/2. Opterei per unstackare uno dei due, meglio il (5) come hai fatto con 00:23:398 (4,5). Lo so che è difficile fixare in questo caso visto che è tutto strutturato, ma se non riesci proprio allora unstackerei il (2) invece dallo slider. Il problema l'ho trovato solo qui nella lettura visto che tutti i successivi stack sono più o meno costanti nelle varie porzioni oppure sono due 1/2 stacked circles che non creano problemi rispetto ad uno stack circle/slider (perchè lo slider compare sempre un po' prima e quindi in questi casi può confondere come ti ho detto)
  • 00:49:820 (4) - Ci sono due opzioni qui che ti suggerirei di applicare: 1) Rendere lo slider perfettamente orizzontale come i primi due per consistenza o curvare leggermente gli altri due per rendere il pattern più scorrevole durante il gameplay: https://puu.sh/xpNOU.png quindi il primo diretto leggermente in alto, il secondo in basso e lasciare il (4) com'è in alto
  • 01:10:185 (6) - Renderei l'ultimo tick cliccabile se fossi in te: riducilo di un repeat e aggiungi un circle sul bianco
  • 01:15:965 (2,3,4,5) - Non saprei.. E' un bel pattern senza ombra di dubbio ma per una Hard mi sembra troppo confusionario :\
  • 01:23:121 (4,5) - Questo unstack dal (2) è volontario? Se lo è fatto di proposito opterei per il full stack
  • 01:25:598 (1) - Non dare lo stesso spacing a questo circle che è 1/1 dal precedente slider dal precedente 01:24:497 (3) 's tail - 01:24:772 (4) 's head che sono 1/2. E' un grave errore di spacing a mio avviso
  • 01:38:259 (1) - Questo slider e quest'altro 01:39:360 (1) - dovrebbero essere posizionati più lontano dai precedenti elementi a causa dell'intonazione più alta del piano proprio come hai fatto con i precedenti patterns
  • La mappa è ben fatta solo che non sono un amante di tutti questi stacks per una diff Hard

Avena's Light Insane

  • 00:01:105 (1) - Being this a Light Insane consider to add x0.50 green line to be consistent with all the other diffs of the mapset. Moreover using an higher SV than the one used on the harder insane is kinda a contradiction
  • 00:25:738 (6) - Considering the whole pattern 00:24:224 (1,2,3,4,5) this sudden change of spacing kinda confused me @.@ I would reduce it for consistency because I do not see any reason to place this like that
  • 00:32:068 (6,7) - Same above. You could unstack (6) or place these 2 to make the spacing equivalent between the previous and next elements
  • 01:04:956 (5) - (Just a personal taste) since I dislike this long combo being the only one in the map I would set NC on this
  • Beautiful flowing map Priti!

Insane

  • Sempre da Aibat: https://puu.sh/xpOo2.png
  • 00:10:187 (2) - (very nazi) Controlla gli stack che non sono perfetti xD Stessa cosa per 00:14:316 (2) -
  • 00:16:793 (1,2,3,4,5,6,7,8) - Bel pattern. Per renderlo visivamente più bello che ne dici di mettere una NC su ogni doppia?
  • 00:21:471 (3) - In tutte le successive parti questo circle è distanziato allo stesso modo rispetto al precedente e al successivo circle. Farei lo stesso anche qui per consistenza e migliore giocabilità (questo discorso è diverso per 00:26:288 (2) - perchè c'è un break dopo ed è buono per "rompere" la consecutività del ritmo)
  • 00:39:499 (2,3,4,5) - Trovo che questi due circle 00:39:637 (3,4) - sono un po' scomodi da giocare visto come hai posizionato gli altri 2 elementi. Beh, solo una mia opinione, ma proverei a fare qualcosa di diverso per migliorarne la giocabilità
  • 00:53:123 (4) - Gli darei la stessa direzione dello slider di prima o lo direzionerei verso destra per un miglior flow: https://puu.sh/xpODx.png
  • 01:14:039 (1,2,3) - Amo il modo in cui hai mappato tutti questi sliders xD

Expert

  • Da Aibat (ci sono sempre gli stessi unsnapped elements)
  • 00:17:068 (3,4,5,6,7,8) - Non dovrebbe aumentare qui lo spacing invece di diminuire? La melodia aumenta di intensità e le note sono più alte.. Puoi fare un pattern con lo stesso spacing di 00:15:692 (1,2,3,4,5,6,7,8) o diminuirlo gradualmente fino all'ultimo circle (opterei per la prima scelta visto che dovrebbe aumentare in relazione all'intensità della melodia)
  • 00:22:022 (1,2,3,4,5,6,7) - OH WOW WTF ADORO
  • 00:51:471 (4,5,6,7,8,9,1) - Onestamente parlando come player ti direi di usare un 1/8 slider qui invece dello stream perchè essendo la parte più lenta è cancerosissimo cercare di prendere il circle a 00:51:884 (2) dopo quel killing stream
  • 00:56:013 (2) - Muovilo più lontano dallo slider? Mi risulta facilmente confondibile come un 1/4 invece di un 1/2 anche se lo spacing è leggermente più ampo rispetto ai precedenti 1/4. Still ti consiglio di muoverlo più distante per consistenza
  • 01:00:646 (3) - Questo slider lo vedo troppo spinto sulla destra senza ragione e potrebbe causare facilmente uno slider break. Lo muovere più o meno sulla stessa traiettoria del (1) invece per renderlo molto più giocabile e scorrevole
  • 01:01:653 (1,2,3) - Io amo questo tipo di pattern, ma lo trovo scomodo da giocare fatto in questo modo quando lo slider è curvato dalla stessa direzione da cui arriva il cursore e la SV è alta (actually x1.3). Più precisamente diciamo che si connette in maniera molto "spinta" e comoda da giocare dopo il jump tra 01:01:516 (4,1) e il modo in cui lo slider è curvato a destra rende ancora il pattern molto più difficile da giocare dopo il jump
  • 01:04:543 (4,5) - Non so forse è un problema solo mio ma ho confuso per ben due volte il (5) con il (4), cioè mi sembravano apparire in modo inverso.. Forse aggiungere un NC al (5) potrebbe aiutare, anche se mi sembra un po' inutile aggiungerlo visto che sarebbe inconsistente con il resto di questa parte. In tal caso non so, lascialo così o cambialo, ma lo trovo un po' difficile da leggere per il motivo detto prima (cioè che sembra compaiano all'inverso)
  • 01:08:809 (3) - Perchè hai ridotto lo spacing qui? Farei un triangolo perfetto insieme ai precedenti due circle e con lo stesso spacing invece

Appena ho tempo e voglia testerò la Insane e la Extreme e se trovo qualche altra cosa da suggerirti te lo dirò.
Buona fortuna Sergiooooh!
Last edited by Chewin on , edited 1 time in total.
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hey, m4m from ur q strike]if I havn't been outmodded by 5 others lol[/strike]

General
  • Change bg file to .jpg to save on some space?
  • Check AIMod for unsnapped stuff



ImageEasy

  • 00:14:316 (2) - move y to 83/84 to keep a straight line (sorry, its pretty small, but i noticed on my first pass through the map)
  • 00:19:270 - Move end of break to start here maybe?
  • 00:34:958 (2) - missing whistle like the one on 00:26:701 (3) -
  • 00:47:343 (1) - For the big drum beat you've hitsounded with normal sampleset and soft whistle (I might be misinterpreting the whistle use tbh). However, this has neither of those



ImageNormal

  • CS 4 for a normal seems a bit high to me
  • 00:33:306 (2) - move away from 3 to avoid the overlap, and it should be ~1.05x right? Same for 00:43:215 (2) -
  • 00:46:793 - What about adding a 1/1 slider here for vocals like this? Object density/clicking would still be fine for a normal imo
  • 00:51:471 (3,2) - broken stack
  • 01:17:066 (3) - DS is pretty high compared to everything else
  • 01:23:396 (5) - Add finish for cymbal in the song?
  • 01:40:185 (3) - space slightly further away to avoid that tiny amt of overlap?



ImageHard




ImageAvena's Light Insane

  • 00:01:105 - to 00:14:866 - SV feels really high for this section, since the intensity of the music is not that high
  • 00:29:178 (1,2) - stack these? 2 doesn't feel like a very important beat to me
  • 00:46:104 (2,3) - 00:46:929 (5,6) - if you make these perfect triangles with the slider tails it will get rid of the overlap from the residual approach circle. 00:46:104 (2,3) - to [153], [172] and 00:46:929 (5,6) - to [191], [301]
  • 01:14:864 (4) - Fix the middle nodes on this slider, looks kinda ugly right now
  • 01:27:250 (1) - what about making all these sliders repeat only once and then having the last part be a circle like so? Threw me off a bit when it repeated more than once, and I think the last note is prevalent in terms of pitch/volume so should be clickable to reflect that
  • 01:30:551 (2) - Add a hitsound to the head of this slider to represent the guitar strum? Same for 01:33:855 (1) -



ImageInsane

  • 00:10:187 (2) - fix stack on 1's tail, same for 00:14:316 (2) -
  • 00:23:260 (4) - Seems like an unnecessary overlap. What about if you changed to [503], [142]? Will only increase DS by 0.1x
  • 00:48:444 (1,2,3,4,5) - What about something like this to maintain the DS concept but also make it more visually appealing? Looks kinda gross with the asymmetry right now
  • 01:27:250 - For this section, I think the decreasing intensity should have the DS of each NC'd pattern decrease to reflect that
  • 01:39:910 (3,4) - Space these further away? 4 has been emphasized in easy, normal, and hard. I feel like that trend should continue. (same for top diff)



ImageExpert



Damn, sorry for there being some pretty small stuff, but this looks really good already. Good luck!
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haha gl to reply on all mods! xD
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Rhythm Incarnate
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lets see if i can help a little bit :)


General
  • i checked some diff i and AiMod says if some object isn't snapped correctly
  • add to tags "tatsuya iyama the eternity of reflesia yuukyu no" jst like my ranked map https://osu.ppy.sh/s/608271
  • chata is love
  • chata is life



Easy
  • 00:15:554 (1) - uhh, this spinner is not fits with the piano sound i guess, the spinner only use for a fast sound just you did in 00:57:389 (1) - the melody is fast and the drum make it consisten but its different with 00:15:554 (1) - there's only piano sound without anything make it fast, i still prefer make a slider in here.
  • 00:47:343 (1) - eh, actually the vocal is end in 00:48:719 - make it keep flow with the circle in 00:48:994 (2) -
  • 01:02:479 (3) - hmm, i still prefer to end this slider in 01:03:029 - and make a circle in 01:03:305 - to make it consisten with a slider in here 01:01:653 (2) -
  • if i make the standard set for this songs, i will end the easy diff only in 01:27:250 - why? because the end of this diff only a circle and doesnt make a sense.
  • well at least, its really solid diff! good job!



Normal
  • seriously, CS 4 ??!! im not understand why :(
  • 00:06:059 - there's no break? like you do in easy diff?
  • 01:16:516 (2,3) - the circle is just too far, so hard for catch it by the normal player.
  • 00:15:692 (1) - a same thing just like a say in easy diff, but maybe you can make it something different.
  • 01:02:480 (1) - uhh, should be end in the white tick for make it consistent with a slider in 01:01:240 (2,3) - cmiiw
  • nah a same thing in easy diff too i still prefer to end this diff in 01:27:250 - with reason with easy



Hard



Avena's Light Insane
  • AR 8.5 ? 8 is kinda slow
  • 00:47:412 (1) - uhh, seems this spinner is not fit with the vocal, maybe you can try to make a 1/1 slider with reverseor something good.
  • 00:54:499 (3) - ctrl + g ?



Insane



Extra, but hey its should be a random diff name tbh
  • uhh, you can use a random diff name here, i suggest to use Journey see the lyric in here https://remywiki.com/Yuuki_no_pendant and try to translate it to english, and you know why i suggest that name.
  • for all to the stream like this 00:22:022 (1,2,3,4,5,6) - or a slider like this 00:26:976 (2) - is unsnapped, its should be 1/8 / 1/4.
    ok so the basic formula is like this 1/16 - 1/8 - 1/4 - 1/2 and 1/12 1/6 - 1/3


really solid mapset, i have no word to say. best of luck!! :)
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