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This beatmap was submitted using in-game submission on Sonntag, 29. Oktober 2017 at 01:07:41

Artist: Alan Walker
Title: Alone
Tags: Electro House ECHO Bror DJ Walkzz Olav Noonie Bao
BPM: 97,3
Filesize: 5061kb
Play Time: 02:32
Difficulties Available:

Download: Alan Walker - Alone
Information: Scores/Beatmap Listing
---------------
{Banner here maybe}

Image Easy 100% by me | Hitsound 100%
Image Normal 100% by me | Hitsound 100%
Image Hard 100% by me | Hitsound 100%


Background Source | Meta
Last edited by Feerum on , edited 12 times in total.
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NM
1|2|3|4

BG: While I love Kimi no Nawa I don't know if it really fits to the song. It's suitable and if it got ranked like this I'd be ok with it but I do think there are better options. Here are some suggestions in an album http://imgur.com/a/FNtxa

obligatory hitsound and lower HS volume comment


Hard
00:10:247 (10247|0,10247|3) - I'm conflicted about this being a double as the sound is equal to if not less than the intensity of the previous singles. I don't think the pattern of 1SN + 1LN on each measure is worth keeping over changing this. A bonus is it places emphasis on the stair to the next LN which feels nice.

00:20:113 (20113|3,20113|2) - This one is even more interesting than the last one because the LN should technically start on this SN 00:19:805 (19805|1) and not on the measure. Up to you if you want to do anything about it though

00:27:513 (27513|0) - this feels good to play but its a ghost note. Probably because it's on the downbeat

00:34:605 (34605|2,34913|2) - this jack takes away emphasis/effect from other jacks like 00:36:763 (36763|3,36968|3) - which actually fit really well

01:23:937 (83937|2,84039|1,84091|0,84142|2,84245|0,84245|1) - This is a serious difficulty spike and comes out of no where tbh. 01:24:039 (84039|1) - this isnt mapped to anything so removing this and changing 01:24:091 (84091|0) - to a SN should be sufficient

That's it for this diff. Plays super well, especially the chorus (and im known for hating LNs so that makes it extra special!)


Normal
00:27:513 (27513|0) - same as before, ghost note. (wink wink make these allowed in the o!m ranking criteria pls)

01:14:378 (74378|0,74687|3,74995|2,74995|1) - I like the step up in difficulty here but I think you should make the sections ascend in difficulty. 01:11:912 (71912|2,71912|1,72220|3,72528|2,72837|3) - these sections are easier to me than 01:09:445 (69445|2,69445|3,69754|0,70062|2,70370|0) - these ones due to low level players' tendency to drop LNs if they have to hit something with the same hand. So I think it'd be a good idea to lead off with the one hand LN + one hand alternating SNs sections then follow with the one hand LN and SN + one hand SN section. This leads well into the claps which is a combination of both sections.

01:22:395 (82395|3,82703|3) - cant hear the significance of this jack in the music


Easy
Nothing to say other than the break in the middle is unneeded imo. Could easily get rid of it by placing notes on the measure lines for the strong vocal


Cool map and song, starrederino
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Litharrale wrote:
NM
1|2|3|4

BG: While I love Kimi no Nawa I don't know if it really fits to the song. It's suitable and if it got ranked like this I'd be ok with it but I do think there are better options. Here are some suggestions in an album http://imgur.com/a/FNtxa // I am not 100% happy with this BG, your suggestions aren't bad either but.. not the perfect one. I will continue looking for them. Always open for suggestions

obligatory hitsound and lower HS volume comment Haha no.


Hard
00:10:247 (10247|0,10247|3) - I'm conflicted about this being a double as the sound is equal to if not less than the intensity of the previous singles. I don't think the pattern of 1SN + 1LN on each measure is worth keeping over changing this. A bonus is it places emphasis on the stair to the next LN which feels nice.

00:20:113 (20113|3,20113|2) - This one is even more interesting than the last one because the LN should technically start on this SN 00:19:805 (19805|1) and not on the measure. Up to you if you want to do anything about it though I get what you mean, i would think that too. But the LNs follow the bass in the background. Not this sound like 00:19:805 (19805|1) - .

00:27:513 (27513|0) - this feels good to play but its a ghost note. Probably because it's on the downbeat I am not 100% sure. It simply feels like there is this sound like at 01:02:045 - . I will keep it for now //but will definitely keep an Eye on this. Should more modder point this out i will consider to remove it! (Or justify it with vocal note LUL)

00:34:605 (34605|2,34913|2) - this jack takes away emphasis/effect from other jacks like 00:36:763 (36763|3,36968|3) - which actually fit really well Arranged the notes!

01:23:937 (83937|2,84039|1,84091|0,84142|2,84245|0,84245|1) - This is a serious difficulty spike and comes out of no where tbh. 01:24:039 (84039|1) - this isnt mapped to anything so removing this and changing 01:24:091 (84091|0) - to a SN should be sufficient After listen to it several times i realized this is actually 1/8 snap. I have no clue why i used

That's it for this diff. Plays super well, especially the chorus (and im known for hating LNs so that makes it extra special!) // woooh!


Normal
00:27:513 (27513|0) - same as before, ghost note. (wink wink make these allowed in the o!m ranking criteria pls) See above

01:14:378 (74378|0,74687|3,74995|2,74995|1) - I like the step up in difficulty here but I think you should make the sections ascend in difficulty. 01:11:912 (71912|2,71912|1,72220|3,72528|2,72837|3) - these sections are easier to me than 01:09:445 (69445|2,69445|3,69754|0,70062|2,70370|0) - these ones due to low level players' tendency to drop LNs if they have to hit something with the same hand. So I think it'd be a good idea to lead off with the one hand LN + one hand alternating SNs sections then follow with the one hand LN and SN + one hand SN section. This leads well into the claps which is a combination of both sections. I get what you mean here and i always try to do this like you said. But i do this in Easy. In the Easy i really watch out to not have LN hold and Notes at the same hand. This one, the Normal is already for a bit more experienced played. While i can understand that this will be probably pretty challenging for them, it's also a good way to practice this!
I will try to get some testplayer for this and see how they play it


01:22:395 (82395|3,82703|3) - cant hear the significance of this jack in the music And i don't know why i did set it. Oooops. Hah. Removed


Easy
Nothing to say other than the break in the middle is unneeded imo. Could easily get rid of it by placing notes on the measure lines for the strong vocal // This break is intended in the Easy. For some it might be unneeded but before i start to place weird pattern i just add a break. \:D/


Cool map and song, starrederino //Thanks <3
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Earned 1 kudosu.
|1|2|3|4|

make first red line hitsound to 30% or lower

Easy
00:27:513 (27513|0,27821|3,28438|3,29055|3,29671|3,30288|0,30905|0,31521|0,32138|0,32446|3,32446|2) -
I feel that this pattern ^ should be ctrl+h so that 00:27:513 - from here it goes downwards because of PR and what the song rly suggests (high to low)
00:58:037 (58037|1,58654|0) - ctrl+j this so the pattern feels like it's going inwards






YEEEEEE BOI get this ranked :D
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No kudosu yet.
Ayy, this map is gud.

General Comments:
-I really quite like the BG. It adds a nice atmosphere which suits the song. The story line of Kimi No Nawa fits the song (Sorry Litharrale!!!!!!)
-Both maps were timed very well minus a few snapping issues.
-The patterns on both maps flowed nicely and was comfortable. No columns were over emphasized and used.

Hard
Good use of columns. No emphasis on a specific column, which is good.

Timing:
Overall the timing was really good. There were just a few little issues in the timing where you put notes in 1/12 where they should have been in 1/16. Very slight, not very noticable, but definitely there. Other than that, the timing is very good!

00:27:102 (27102|0) - This note is a tad late. Note that where you have placed it puts it in the middle of the note. It should be here: 00:27:089 (27089|0) -
00:27:410 (27410|3) - This note is also a tad off and is the same problem as above. Should be here: 00:27:397 (27397|3) -
00:32:035 (32035|2) - Again, this is in the middle of that note. Move it here: 00:32:022 (32022|2) -
00:32:344 (32344|1) - Same problem. Should be here: 00:32:331 (32331|1) -
00:36:968 (36968|3) - Same problem. Should be here: 00:36:956 (36956|3) -
00:37:277 (37277|1) - Same problem. Should be here: 00:37:264 (37264|1) -
01:38:633 (98633|0) - Same problem. Should be here: 01:38:620 (98620|0) -
01:38:942 (98942|3) - Same problem. Should be here: 01:38:929 (98929|3) -
01:43:567 (103567|3) - Same problem. Should be here: 01:43:554 (103554|3) -
01:43:875 (103875|0) - Same problem. Should be here: 01:43:862 (103862|0) -
01:48:500 (108500|1) - Same problem. Should be here: 01:48:487 (108487|1) -
01:48:808 (108808|2) - Same problem. Should be here: 01:48:795 (108795|2) -


Pattern:
Overall, the pattern is very nice. I like the progression from easier beginning to a harder start. The LN's were a real nice touch (even though they always destroy my acc haha). The transitions from each note are comfortable. No real problems found here!



Normal
Again, good use of columns, with no emphasis on any columns.

Timing:
Again, the timing is a little off in the exact same sections as it is in the "Hard" difficulty. Be careful when using multiple snappings!
00:27:102 (27102|0) - This note is a tad late. Note that where you have placed it puts it in the middle of the note. It should be here: 00:27:089 (27089|0) -
00:27:410 (27410|2) - This note is also a tad off and is the same problem as above. Should be here: 00:27:397 (27397|2) -
00:32:035 (32035|2) - Again, this is in the middle of that note. Move it here: 00:32:022 (32022|2) -
00:32:344 (32344|1) - Same problem. Should be here: 00:32:331 (32331|1) -
00:36:968 (36968|3) - Same problem. Should be here: 00:36:956 (36956|3) -
00:37:277 (37277|1) - Same problem. Should be here: 00:37:264 (37264|1) -
01:38:633 (98633|0) - Same problem. Should be here: 01:38:620 (98620|0) -
01:38:942 (98942|2) - Same problem. Should be here: 01:38:929 (98929|2) -
01:43:567 (103567|2) - Same problem. Should be here: 01:43:554 (103554|2) -
01:43:875 (103875|3) - Same problem. Should be here: 01:43:862 (103862|3) -
01:48:500 (108500|3) - Same problem. Should be here: 01:48:487 (108487|3) -
01:48:808 (108808|0) - Same problem. Should be here: 01:48:795 (108795|0) -


Pattern:
The pattern was quite nice. Again, no real issues here!



Overall, this is a really nice map. Good song, and I really enjoyed playing it! Hope to see it get ranked!!! :) :P : ;)
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Raveille wrote:
|1|2|3|4|

make first red line hitsound to 30% or lower // i played a bit with the volume and added several green lines for calmer parts with lower volume

Easy
00:27:513 (27513|0,27821|3,28438|3,29055|3,29671|3,30288|0,30905|0,31521|0,32138|0,32446|3,32446|2) -
I feel that this pattern ^ should be ctrl+h so that 00:27:513 - from here it goes downwards because of PR and what the song rly suggests (high to low)
00:58:037 (58037|1,58654|0) - ctrl+j this so the pattern feels like it's going inwards Accepted all


Normal
00:27:410 (27410|2,27513|0,27821|3,28438|3,29055|3,29671|3,30288|0,30905|0,31521|0,32035|2,32138|0,32344|1,32446|2,32446|3) -
once again, ctrl+h this so theres a downwards PR (00:27:821 - especially here) Done
01:31:645 (91645|0) - maybe make an LN to 01:31:953 - Mh.. nah. Don't like that




YEEEEEE BOI get this ranked :D

Thanks for mod rave!

Tectre wrote:
Ayy, this map is gud.

General Comments:
-I really quite like the BG. It adds a nice atmosphere which suits the song. The story line of Kimi No Nawa fits the song (Sorry Litharrale!!!!!!)
-Both maps were timed very well minus a few snapping issues.
-The patterns on both maps flowed nicely and was comfortable. No columns were over emphasized and used.

Hard
Good use of columns. No emphasis on a specific column, which is good.

Timing:
Overall the timing was really good. There were just a few little issues in the timing where you put notes in 1/12 where they should have been in 1/16. Very slight, not very noticable, but definitely there. Other than that, the timing is very good!

00:27:102 (27102|0) - This note is a tad late. Note that where you have placed it puts it in the middle of the note. It should be here: 00:27:089 (27089|0) -
00:27:410 (27410|3) - This note is also a tad off and is the same problem as above. Should be here: 00:27:397 (27397|3) -
00:32:035 (32035|2) - Again, this is in the middle of that note. Move it here: 00:32:022 (32022|2) -
00:32:344 (32344|1) - Same problem. Should be here: 00:32:331 (32331|1) -
00:36:968 (36968|3) - Same problem. Should be here: 00:36:956 (36956|3) -
00:37:277 (37277|1) - Same problem. Should be here: 00:37:264 (37264|1) -
01:38:633 (98633|0) - Same problem. Should be here: 01:38:620 (98620|0) -
01:38:942 (98942|3) - Same problem. Should be here: 01:38:929 (98929|3) -
01:43:567 (103567|3) - Same problem. Should be here: 01:43:554 (103554|3) -
01:43:875 (103875|0) - Same problem. Should be here: 01:43:862 (103862|0) -
01:48:500 (108500|1) - Same problem. Should be here: 01:48:487 (108487|1) -
01:48:808 (108808|2) - Same problem. Should be here: 01:48:795 (108795|2) -


Pattern:
Overall, the pattern is very nice. I like the progression from easier beginning to a harder start. The LN's were a real nice touch (even though they always destroy my acc haha). The transitions from each note are comfortable. No real problems found here!



Normal
Again, good use of columns, with no emphasis on any columns.

Timing:
Again, the timing is a little off in the exact same sections as it is in the "Hard" difficulty. Be careful when using multiple snappings!
00:27:102 (27102|0) - This note is a tad late. Note that where you have placed it puts it in the middle of the note. It should be here: 00:27:089 (27089|0) -
00:27:410 (27410|2) - This note is also a tad off and is the same problem as above. Should be here: 00:27:397 (27397|2) -
00:32:035 (32035|2) - Again, this is in the middle of that note. Move it here: 00:32:022 (32022|2) -
00:32:344 (32344|1) - Same problem. Should be here: 00:32:331 (32331|1) -
00:36:968 (36968|3) - Same problem. Should be here: 00:36:956 (36956|3) -
00:37:277 (37277|1) - Same problem. Should be here: 00:37:264 (37264|1) -
01:38:633 (98633|0) - Same problem. Should be here: 01:38:620 (98620|0) -
01:38:942 (98942|2) - Same problem. Should be here: 01:38:929 (98929|2) -
01:43:567 (103567|2) - Same problem. Should be here: 01:43:554 (103554|2) -
01:43:875 (103875|3) - Same problem. Should be here: 01:43:862 (103862|3) -
01:48:500 (108500|3) - Same problem. Should be here: 01:48:487 (108487|3) -
01:48:808 (108808|0) - Same problem. Should be here: 01:48:795 (108795|0) -


Pattern:
The pattern was quite nice. Again, no real issues here!



Overall, this is a really nice map. Good song, and I really enjoyed playing it! Hope to see it get ranked!!! :) :P : ;)


Uhhhhh i am to 99,95% sure that all these notes are correctly snapped at 1/6. It simply sounds too weird for me when i place them on a 1/16 beat.
But to be 100% sure i will talk with some other about it and see what they think
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Ayy something easy :thinking:

Easy
00:27:205 - i'm not too sure about this but. it feels like playing it would be harder than it is. maybe make it a LN? to add some spice to the patterns? so smt like thisImage (or if you want the more correct snap it's 00:27:102 (27102|2) - (1/6th) but i don't know why you would ever do that in a easy diff)
00:31:984 - ^ about the same just that the ln is now on 4 and you don't add another one
00:37:071 - Maybe map this? because i felt like 00:32:446 - ~ 00:42:313 - was a snooze fest pretty much everything is the same pattern over and over bar from the start, and i can't say it helped that you already played "jacks" on the same lane for like 10 sec before this. But then again i might just be talking out my ass because i can play this with half closed eyes haha
00:42:313 - Picking up speed Image
00:51:254 - i know what you're doing here but i why not keep the flow going?
01:01:120 - The parts feels so empty Image it's like you took the one thing that made that kaiai worth playing and just waved it in front of our faces (half serious on this one)
01:14:378 - ~ 01:24:245 - maybe change the pattern up every other instead of every second jump? also i think starting out with a pattern like this 01:16:228 (76228|1,76845|1) - makes me expect them throughout the part (so maybe if you're doing it like this keep the patterns like they are right now but make it a "jack" for every transition? cause you've done it again here 01:21:162 (81162|0,81778|0) - )
01:24:245 (84245|1) - Not a double? Image
01:24:245 - ~ 01:33:495 - i'm sure you can map something here. https://osu.ppy.sh/ss/8908422 For example (the preview got f'ed if i had it as a img thingie so i just put it as a link sorry )
01:34:111 - ~ 01:43:978 - same thing goes for this section with the LN stuffs
01:53:844 - and on wards from here is the same thing with the lonely notes
02:16:043 (136043|3) - i feel like this could use another friend.

Normal
Dear feerum PLEASE i beg of you map the vocals in the start <3 - Best regards Laughingcomet
i would either make them like this Image orImage (this might be a bit vague so feel free to ask me in game or poke me somewhere else if you wonder over this )
00:22:580 - Image
Other than that from what i could see Normal is a pretty solid diff
Hard
00:02:847 - same as in normal (plz map vocals)
01:34:111 - Maybe map this section will LN's? so start here 01:36:578 - new one here 01:39:044 - new here 01:41:511 - new... 01:43:978 - no more after this tho
02:18:510 (138510|3,138510|0,138510|1,138818|1) - i didn't like how these patterns played. i thought they were kinda clunky. maybe just flip the first note to the other lane? (same goes for the whole kaiai for example i think this 02:23:443 (143443|1,143443|0,143443|2,143752|3) - plays better than that pattern)


Gl with the map, other than that nice choice of song Image (Edit: forgot to say check AImod tehe Image)
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laughingcomet wrote:
Ayy something easy :thinking:

Easy
00:27:205 - i'm not too sure about this but. it feels like playing it would be harder than it is. maybe make it a LN? to add some spice to the patterns? so smt like thisImage (or if you want the more correct snap it's 00:27:102 (27102|2) - (1/6th) but i don't know why you would ever do that in a easy diff)
00:31:984 - ^ about the same just that the ln is now on 4 and you don't add another one It would ruin the style i did build up here. pmuch just 1/1 notes for the loud 1/1 sounds here with some 1/2 at the transitions
00:37:071 - Maybe map this? because i felt like 00:32:446 - ~ 00:42:313 - was a snooze fest pretty much everything is the same pattern over and over bar from the start, and i can't say it helped that you already played "jacks" on the same lane for like 10 sec before this. But then again i might just be talking out my ass because i can play this with half closed eyes haha Okay i give it a try!
00:42:313 - Picking up speed Image
00:51:254 - i know what you're doing here but i why not keep the flow going? This is for the emphasize of the vocal and variety. Also some break after, for an easy, complicated pattern.
01:01:120 - The parts feels so empty Image it's like you took the one thing that made that kaiai worth playing and just waved it in front of our faces (half serious on this one) see above
01:14:378 - ~ 01:24:245 - maybe change the pattern up every other instead of every second jump? also i think starting out with a pattern like this 01:16:228 (76228|1,76845|1) - makes me expect them throughout the part (so maybe if you're doing it like this keep the patterns like they are right now but make it a "jack" for every transition? cause you've done it again here 01:21:162 (81162|0,81778|0) - ) The pattern change every Measuer. I find this actually pretty cool than to change it every jump because the music in the background changes his pitch also every measure :D
01:24:245 (84245|1) - Not a double? Image Added note at 1
01:24:245 - ~ 01:33:495 - i'm sure you can map something here. https://osu.ppy.sh/ss/8908422 For example (the preview got f'ed if i had it as a img thingie so i just put it as a link sorry ) This break here is intentionally
01:34:111 - ~ 01:43:978 - same thing goes for this section with the LN stuffs
01:53:844 - and on wards from here is the same thing with the lonely notes But i don't have a double here 00:42:313 - either
02:16:043 (136043|3) - i feel like this could use another friend. Mh.. the notes are here pretty dense that's why i want to avoid a jump here.

Normal
Dear feerum PLEASE i beg of you map the vocals in the start <3 - Best regards Laughingcomet //i consider it later, because right now when i write the reply i am very unsure about it. Maybe in the Hard
i would either make them like this Image orImage (this might be a bit vague so feel free to ask me in game or poke me somewhere else if you wonder over this )
00:22:580 - Image
Other than that from what i could see Normal is a pretty solid diff
Hard
00:02:847 - same as in normal (plz map vocals) // see above
01:34:111 - Maybe map this section will LN's? so start here 01:36:578 - new one here 01:39:044 - new here 01:41:511 - new... 01:43:978 - no more after this tho Mh.. i find this a bit weird to play :/
02:18:510 (138510|3,138510|0,138510|1,138818|1) - i didn't like how these patterns played. i thought they were kinda clunky. maybe just flip the first note to the other lane? (same goes for the whole kaiai for example i think this 02:23:443 (143443|1,143443|0,143443|2,143752|3) - plays better than that pattern) Sure, arranged pattern a bit!


Gl with the map, other than that nice choice of song Image (Edit: forgot to say check AImod tehe Image)
// And this is what happens when you copy timings via .osu. Thanks lol


Thanks for the Mod, really appreciated :)
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hai feru owo
First mod as BN goes to QAT :thinking:

tfw procrastination makes modding much longer than it should be

So uh request of some description?


General
Nice bg res =w=)b (1980*1080 lul)

Forced defaults w e w (objectively nothing wrong with it, just like... at least the hs coulda been renamed to not have 2 hitnormals and save me some pain...)

Remove "Not Anime" from tags you muppet xd

"This mapset needs at least 1 Easy/Normal diff." :^)

Still reckon you'd be able to go with a linear odhp progression, since the hitwindow changes by a large amount between Easy and Normal, yet essentially no change between Normal and Hard. Personally, I'd go for something like...

Easy: od7 hp7
Normal: od7.5 hp8
Hard: od8 hp9 (That said, there's nothing really mash-y in this diff so I don't get why hp is that high.)

1|2|3|4

Easy


Normal
idk whether there's a minor concern of spread between this and Hard. Like, this diff has barely any LNs, yet Hard is more or less 1/3 LNs. Might need a few more LNs here perhaps?



Noodles
(it's 12am and am super tired so soz in advance if I say something silly)

I don't really think it would be a good idea to have od too high for this diff, particularly with the accurate snaps meaning that there are 1/6 breaks all over the place.



So yeah not really any objective issues tbh except bg res fix plz

Hope this helps.
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Asherz007 wrote:
hai feru owo
First mod as BN goes to QAT :thinking:

tfw procrastination makes modding much longer than it should be

So uh request of some description?


General
Nice bg res =w=)b (1980*1080 lul) oops, changed

Forced defaults w e w (objectively nothing wrong with it, just like... at least the hs coulda been renamed to not have 2 hitnormals and save me some pain...)

Remove "Not Anime" from tags you muppet xd // But, it's not anime :( | JK, ofc i remove it

"This mapset needs at least 1 Easy/Normal diff." :^) //meme

Still reckon you'd be able to go with a linear odhp progression, since the hitwindow changes by a large amount between Easy and Normal, yet essentially no change between Normal and Hard. Personally, I'd go for something like...

Easy: od7 hp7
Normal: od7.5 hp8
Hard: od8 hp9 (That said, there's nothing really mash-y in this diff so I don't get why hp is that high.)

1|2|3|4

Easy
  • 00:27:513 (27513|3) - I know you're saying that you wanted there to be 1/2 transitions, but musically I feel like this is super awkward since this note doesn't really follow the same sound as on the 1/2s, since there's just vocals at this point. Keep it or delete it, just pointing this out. I really like how this note plays. I mean i know it's for the vocal at this point and it might look a bit awkward but it plays actually really cool-
    That's why i want to keep it here
  • 00:32:446 (32446|1,33063|1) - just pointing this out. There's a 1/1 stack here, but not at 01:43:978 (103978|0,104594|1), which is essentially the same thing. This intentional? Good point. I mirrored the previous pattern to make the jump different
  • 00:42:313 (42313|1) - Surely this should be a double for the finish? (and to mark start of kiai maybe) Mhh.. i actually wanted to keep it simple because the next note is 3/4 buuut added for emphasis
  • 00:50:946 (50946|2,51562|3) - My guess is you're mapping vocals here? If so, may I suggest mapping the notes on the 1/2s as well? With the significant pitch change, it might be a good idea. Alternatively, you could have the first note as an LN instead. Yes. I Mapped the vocals here but i really don't want to add here 1/2 notes. The 1/1 singles emphasize the vocals really well and this is want i don't want to loose by adding more notes between
  • 01:24:245 (84245|0) - Missing drum-hitfinish? Ooops. And i actually re-checked the hitsounds over and over
  • 01:24:245 aka the break - Idk man... I think you could achieve the same effect as a break by having 4/1 notes here if you wanted just to represent the chord changes. Mh.. added some 1/1 and 1/2 notes.
  • 01:39:044 (99044|0) - like 00:27:513, esssentially. See above
  • 02:12:344 (132344|3,132960|0) - same as 00:50:946? See again above
  • 02:15:427 (135427|1,135735|0) - Would probably ctrl + j this for a little PR and to differentiate snapping between this and 02:13:577 (133577|2,134039|1,134502|0), being 1/2 instead of 3/4. changed
  • 02:24:676 (144676|3,144985|2,145293|3) - How come this is seemingly randomly OH? Um.. what? xD
  • 02:32:076 (152076|0,152693|2) - I think the idea I mentioned at 00:50:946 (LN bit at least) would work quite nicely here for following vocals. Mh, since i didn't add vocal LNs at all, i won't do it here either


Normal
idk whether there's a minor concern of spread between this and Hard. Like, this diff has barely any LNs, yet Hard is more or less 1/3 LNs. Might need a few more LNs here perhaps?



Noodles
(it's 12am and am super tired so soz in advance if I say something silly)

I don't really think it would be a good idea to have od too high for this diff, particularly with the accurate snaps meaning that there are 1/6 breaks all over the place.

  • 00:02:230 - lovely copypasta <3 could map sounds like at 00:13:947? I decided to map the vocals. A previous mod gave me this suggestions. Tell me how it is :D
  • 00:36:763 (36763|3,36968|3) - Any particular reason for this 1/3 stack? Not at all, but changing would make the pattern to something i don't like to i rather keep the stack here
  • 00:42:313 (42313|2,42313|3) - No triple for finish? Nope. The triples come later with the very last kiak
  • 01:24:168 (84168|0,84245|1) - This movement feels a tiny bit odd to me. I mean, it works, but I'd ctrl + j this. I must say this is personal preference. I really like 4312 pattern and i want to keep em
  • 01:28:870 (88870|2) - So I assume the LNs are for the vocals and SNs are for percussion, right? Well... there's a slight rhythm difference between the two, so I think that this should be 1/4 earlier. I don't see a problem here o.o
  • 01:33:495 (93495|0,93495|1,93700|0,93700|1,93906|0,93906|1,94111|3,94111|0,94111|2) - The jumps were in LH earlier so maybe ctrl + h this? oke
  • 01:36:578 - Could have a note here for the piano on the 1/1 for a little bit of variety from earlier and in comparison to Normal. I find that weird to play :c
  • 01:51:686 (111686|3,111840|3) - Could the minijack thing be moved to LH since it was RH last time? arranged pattern and moved to left hand
  • 02:13:577 (133577|0,133731|3) - Like I said in the Normal diff, I'd've thought this would work better as just one 1/2 LN. ok done


So yeah not really any objective issues tbh except bg res fix plz

Hope this helps.


Thanks for the mod <3
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Not much more to say then I guess.

Stuffs, mainly to do with Easy I guess
Totally terribly formatted but I'm lazy tonight lol

Change preview point to before a kiai or nah?

Easy:

Idk what you wanna do about the layering of the double for Easy, single for Normal thing going on. If you want to change it, by all means (though I guess it's fine?)


Normal be like aaaaaaaaaaaah can't find anything hue

Hard:

So yeah the vocal mapping at the start actually works pretty well. Shouldn't be too much to say here.

  • 01:14:378 - your stack theory is weird lol. I mean it is consistent, just it doesn't look like it when viewing it zoomed in in the editor xd
  • 01:28:870 (88870|2) - damn I mentioned the wrong snap last time I looked I meant 1/8 (god this song has super low bpm lmao)
  • 02:15:427 (135427|0,135427|1) - (totally random comment) I can really see people hating you for doing this lul


So yeah lemme know when these are sorted and we should be good going forward I reckon.
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Asherz007 wrote:
tfw firewall blocks everything

also banner when

Not much more to say then I guess.

Stuffs, mainly to do with Easy I guess
Totally terribly formatted but I'm lazy tonight lol

Change preview point to before a kiai or nah?

Easy:

Idk what you wanna do about the layering of the double for Easy, single for Normal thing going on. If you want to change it, by all means (though I guess it's fine?) // It shouldn't be too much of a problem. In the Normal the Jumps would get then too dense in my eyes


Normal be like aaaaaaaaaaaah can't find anything hue

Hard:

So yeah the vocal mapping at the start actually works pretty well. Shouldn't be too much to say here.

  • 01:14:378 - your stack theory is weird lol. I mean it is consistent, just it doesn't look like it when viewing it zoomed in in the editor xd But it plays nice, doesn't it? Sometimes the imperfect plays better than the perfect
  • 01:28:870 (88870|2) - damn I mentioned the wrong snap last time I looked I meant 1/8 (god this song has super low bpm lmao) Ahhh i get what you mean. Yeah there is an 1/8 sound. 4 even, but i don't want to add here polyrhythm. I even had it like this before but simplified it because it simply played like cancer xD
  • 02:15:427 (135427|0,135427|1) - (totally random comment) I can really see people hating you for doing this lul // They see me rankin' they hatin'


So yeah lemme know when these are sorted and we should be good going forward I reckon.


Thanks again :D
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Who needs custom hitsounds anyway? *runs*
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hi

Hard
00:36:968 (36968|3,37071|0,37277|1) - For this I would ctrl+h and then put 00:37:379 (37379|3) - that on 2. Keeps up with the previous movement of going left-right then right-left (always one and then the other I mean) which in the way the pattern was initially it had both from the same directions. That plus the 1/6 pseudo jack created on column 4 is a bit questionable for me at least.

00:42:159 (42159|0,42313|3,42313|2,42621|1) - That I would ctrl+h too and then move 00:42:159 (42159|3) - that to 3 perhapos even 00:42:313 (42313|0) - that to 4. Reason is that I feel the drums are demanding something more trill motion oriented here. This might need a bit more work if you want to make it fit since the idea of the next section is more into LN pitch so I imagine there is a better way to sort this one out if you think its worth.

00:50:637 (50637|1,50946|0,51151|1) - For this one I feel ctrl+h and then 00:51:460 (51460|2) - move this one to 2 is rather important so the right hand doesnt get anihilated by the LN releases.

01:48:500 (108500|1,108602|3,108808|2) - Same as before, probably works as 4-1-2


Normal
You sure about having the one handed trills while holding the LNs? 01:04:512 - . I was thinking about making it 01:05:745 - 4-1-4-1 for this and here 01:06:979 - 2-3-2-3-2-3. Something like that, splitting a bit the trills. I mean, the BPM is like ultra slow but I guess its up to you and it was probably mentioned before at some point so not going to put much time on it :p


Easy
Mmmmh, I dont like the idea of doing 01:11:295 (71295|3,71912|3) - this kind of things in an Easy. I feel that the LN shouldnt jack with the previous notes because it would be hard to hold after keeping up with that movement.


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juankristal wrote:
hi

Hard
00:36:968 (36968|3,37071|0,37277|1) - For this I would ctrl+h and then put 00:37:379 (37379|3) - that on 2. Keeps up with the previous movement of going left-right then right-left (always one and then the other I mean) which in the way the pattern was initially it had both from the same directions. That plus the 1/6 pseudo jack created on column 4 is a bit questionable for me at least. Sure, changed!

00:42:159 (42159|0,42313|3,42313|2,42621|1) - That I would ctrl+h too and then move 00:42:159 (42159|3) - that to 3 perhapos even 00:42:313 (42313|0) - that to 4. Reason is that I feel the drums are demanding something more trill motion oriented here. This might need a bit more work if you want to make it fit since the idea of the next section is more into LN pitch so I imagine there is a better way to sort this one out if you think its worth. changed these here

00:50:637 (50637|1,50946|0,51151|1) - For this one I feel ctrl+h and then 00:51:460 (51460|2) - move this one to 2 is rather important so the right hand doesnt get anihilated by the LN releases. Accepted

01:48:500 (108500|1,108602|3,108808|2) - Same as before, probably works as 4-1-2 Yup, changed!


Normal
You sure about having the one handed trills while holding the LNs? 01:04:512 - . I was thinking about making it 01:05:745 - 4-1-4-1 for this and here 01:06:979 - 2-3-2-3-2-3. Something like that, splitting a bit the trills. I mean, the BPM is like ultra slow but I guess its up to you and it was probably mentioned before at some point so not going to put much time on it :p I really really want to keep the long trills till the next LN change .
I don't think it's too much of a problem since it's like really slow bpm. If this would be over 160bpm i would probably remove it but i really like this here so i want to keep it :)


Easy
Mmmmh, I dont like the idea of doing 01:11:295 (71295|3,71912|3) - this kind of things in an Easy. I feel that the LN shouldnt jack with the previous notes because it would be hard to hold after keeping up with that movement. I don't think that's toooooo much of a problem tbh since it's just 1/1 buuut i arranged the notes in a way so that it doesn't jack but keeps my style :3


beep


Thanks juan c:
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