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Rhythm Incarnate
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This beatmap was submitted using in-game submission on mercredi 27 septembre 2017 at 12:50:23

Artist: sana
Title: Senpai.
Source: 好きになるその瞬間を。~告白実行委員会~
Tags: The Moment You Fall in Love suki ni naru sono shunkan wo kokuhaku jikkou iinkai opening honeyworks meets trysail litoluna yaleufeu umi lasse
BPM: 162
Filesize: 26736kb
Play Time: 03:40
Difficulties Available:

Download: sana - Senpai.
Download: sana - Senpai. (no video)
Information: Scores/Beatmap Listing
---------------
Kyuumi's Easy by Me & Umi
Umi's Normal by Umi
Advanced by Me
Hard by Me
Lasse's Insane by Lasse
Umi's Insane by Umi
litoluna's Insane by litoluna

log
Image: -Mo-
Image: -Mo-
Image : pishifat
Image: -Mo-
Image: pishifat
Image: Okorin
Image: -Mo-
Image: pishifat


Why is this mapset the same as Umi's mapset ?
Here's the message he sent me (french)
Image
Translation : "Hi, so I'm really sorry I thought I had the time for it but I was wrong... Too much traveling and other stuff so do what you want with the set ! litoluna did not replied to my message but if he told you he was okay for you (about taking his mapset) then I think it's still on. Good luck my time on Osu is definitely over, if you can rank this map it will be the last mark I leave haha"
Last edited by Kyuukai on , edited 47 times in total.
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Slider Savant
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short mod owo

Hard

00:02:657 (5) - Blanket
00:09:694 (1,2) - ^
00:12:472 (5) - Why would you stack this strong beat ?
00:21:920 (8) - ^
00:23:401 (3) - x:320 y:96
00:28:957 (3) - maybe blanket this ?
02:47:476 (1) - ^ fix
02:51:735 (4) - ^
02:57:105 (3) - ^
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Rhythm Incarnate
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ok


advanced



hard
ok
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Rhythm Incarnate
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cc twa



gl!~
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Rhythm Incarnate
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no reply = fixed
Owens wrote:
short mod owo

Hard

00:02:657 (5) - Blanket
00:09:694 (1,2) - ^
00:12:472 (5) - Why would you stack this strong beat ?
00:21:920 (8) - ^
00:23:401 (3) - x:320 y:96 00:22:290 (1,2,3) - triangle stuff
00:28:957 (3) - maybe blanket this ?
02:47:476 (1) - ^ fix
02:51:735 (4) - ^
02:57:105 (3) - ^


Linada wrote:
ok


advancedtou é fixé



hard
ok


ShogunMoon wrote:
cc twa



gl!~


Merci pour les mods !
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Rhythm Incarnate
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m4m



Good luck! :)
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Rhythm Incarnate
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mod:

2017 mapping.

hope it will help :)
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Rhythm Incarnate
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Pachiru wrote:
mod:

2017 mapping.

hope it will help :)

baise ta mère xDDXDXDDdXdDd
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Rhythm Incarnate
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from queue, sorry for delay, stuff came up.

Also, something with the timing. Timing should be 782, vocals are off on the current timing.

litoluna's Insane:
  • 00:08:583 (2,3,4,1) - Looks really awkward. Just make one slider and rotate it 90 degrees in a square orientation. Should help aesthetic wise.
  • 00:41:457 - Wouldnt there be a note here, since theres one 00:38:494 (6) - here? For the snare, since there was one 00:38:494 (6) - here.
  • 00:45:624 (1) - Really don't think you should end on a big white tick, since a vocal is also there including the instrument.
  • 01:13:957 (1,2) - I see no real reason to not make it a slider, nothing much changes other than a change of measure.
  • 02:07:846 - missed snare.
  • 02:08:587 (3) - again, I strongly suggest you don't end a slider on a big white tick in this case. It ruins the instrument's momentum from the beginning of the section.
  • 02:10:253 (1,2) - Guitar doesn't change much, so I don't know why the pattern should. Make it a slider with the rest?
  • 02:16:920 (3) - The slider ends on the guitar's note point, which makes it sound very awkward when you play it. I suggest you make 02:17:105 - where the slider starts or at least make it distinct so the guitar is properly emphasized here.
  • 02:42:290 (5) - why the extra snare here?
  • 03:22:661 (8) - Again, a slider ends on another vocal and instrument point. Avoid these.

Umi's Insane:


Hard:

Advanced:

Normal:

There you go. Hard needs a bit of work, Advanced seemed pretty okay. Umi need's to work on a bit of consistency, also some hitsounds are missing on a few diffs. litoluna needs to work on not ending those sliders on big white ticks. In some cases, its fine, but in this case I ask you avoid it.
(I modded the other diffs because they had some stuff that were questionable, so take a look into that. If you don't, thats completely fine, but I suggest you do it anyways. It totally wasnt because I forgot to only mod advanced and hard)

Now I get why you wanted me to only mod the Advanced and Hard. orz
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Rhythm Incarnate
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Ongaku wrote:
from queue, sorry for delay, stuff came up. np

Also, something with the timing. Timing should be 782, vocals are off on the current timing. It's really late with your timing lol, the timing is okay atm

Umi's Insane:
  • 00:10:991 (1) - Curve to blanket 00:09:694 (1) - ? if I do that, it will point the slider's way down, wouldn't flow really well with 00:11:361 (2) -
  • 00:19:235 (8) - you should stack it over 00:19:327 (1) - , would be a bit cleaner would be weird to play imo
  • 00:23:401 (1) - I really don't think you should end on the big white tick here. Just make it a 3/4 slider and add a note 00:23:772 - . Would be a bit smoother. the big white tick doesn't have a really intense sound so it's okay to keep it like this
  • 00:42:198 - Dunno about this, I understand the pause here, but you're still missing the taps here. I suggest a double or triple, really up to you if you consider this. Will keep it that way, breaks are cool
  • 00:58:216 (3) - Missed snare already hitsounded
  • 01:03:772 - Please add a note here, the instruments played here. If it were just the vocals, that'd be fine. But in this case, a note is necessary. the spinner starts at the sound and it follows the sound, why would I add a note here xd
  • 01:03:772 (1) - I feel like spinner should end 01:04:883 - here. 01:05:068 - Has too big of an impact to just end a spinner on. it would end on nothing if I do that lol
  • 01:09:698 (1,2) - Should be a slider if we're going to follow the pattern you've been following. follows the vocals lol
  • 01:20:439 (3,4,5) - Slider starts too early on the vocal part, which made it sound weird. I suggest you rearrange the pattern to make it follow the vocal better. mapping the instrumentals for the triples here
  • 01:21:179 (7) - Should this slider start on 01:20:994 - because of the vocals? reason above
  • 01:35:253 (3,4,5) - A similar situation as above. ^
  • 02:00:994 (4,5,6) - The transition to instruments here start too early. I suggest you make 02:00:994 (4) - a slider, removing 02:01:179 (5) - . This should smooth out the transition from vocal to instruments in the build up. I really hope you consider this. sound on 02:01:179 (5) - is stronger than 02:00:994 (4) - it would be weird to make a slider end on such a strong sound getting stronger after
  • 02:03:309 - Guitar here, Don't know if you intentionally missed it, but I suggest you try your best to include this one. nearly inaudible, better not mapping it
  • 02:08:587 (7) - Make it a 3/4 slider? Just to get that guitar strum. there's a very few sliders ending on a 1/4 tick, better not doing it for consistancy
  • 02:09:883 (4,5) - Why not make it a slider? Nothing changes, there aren't two guitar notes here. emphasizing 02:10:253 (1) - with the 2 notes with a flowbreak + higher distance
  • 02:13:957 (5,6,7,8,9) - Sits in an awkward position in terms of pattern and focus wise, since you mapped 02:11:920 (1,2,3,4) - 's guitar, which is transitioning onto the next section, but completely ignored it 02:13:401 (1,2,3,4,5,6,7,8,9) - here. You didn't map the drums 02:11:920 (1,2,3,4) - here, so why start now? to prepare the rhythm change here 02:14:883 (1) - and the guitar sounds different, explaining the change
  • 02:17:105 (4,5) - I think there should be a slider here following the guitar, or at least 02:17:476 (6) - here. 02:17:105 (4,5,6,7) - theses jumps follows the guitar
  • 02:44:513 (1,2,3,4) - You should start off with sliders like you did earlier, would make more sense. changed
  • 02:57:476 (6,7) - I think these should be a slider instead. emphasizing the 02:57:476 (6) - sound, and 02:57:661 (7) - sounds too strong to make it end on a sliderend
  • 03:14:698 - This part feels severely under mapped since you missed a ton of instruments you were mapping along with earlier. I don't think you should do this, since the transition should start 03:15:624 - . unmapped sounds are not really audible, and it become really stronger at 03:15:809 (1) -
  • 03:31:550 - missed snare. hitsounded
  • 03:36:364 (1,2,3,4,5) - Weird transition, I suggest you keep going with what you had before, but this one is up to you. It's alright this way
  • 03:37:661 - Drums here. main sound ends here 03:37:476 (5) -
  • 03:40:068 (4) - NC? did not NC before, don't think I will NC here


Hard:

Advanced:

Normal:

There you go. Hard needs a bit of work, Advanced seemed pretty okay. Umi need's to work on a bit of consistency, also some hitsounds are missing on a few diffs. litoluna needs to work on not ending those sliders on big white ticks. In some cases, its fine, but in this case I ask you avoid it.
(I modded the other diffs because they had some stuff that were questionable, so take a look into that. If you don't, thats completely fine, but I suggest you do it anyways. It totally wasnt because I forgot to only mod advanced and hard)

Now I get why you wanted me to only mod the Advanced and Hard. orz

Thanks for modding
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Whistle Blower
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Advanced

01:03:401 (7,8) - Je chipote un peu mais je trouve que le spacing un peu perturbant, vu qu'il y en a pas eu ce genre de spacing avant, du coup j'ai l'impression que ça peu rendre le joueur confus.

Bon bah voilà c'est tout ce que j'ai trouvé désolé, c'pas du modding de qualité x)
Mais la map est sympa :)
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Star Shooter
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hi from q
Hard
00:05:991 (6,7) - stack 7 under 6
00:13:402 (1,2) - ugly imo
01:59:142 (6) - if u dont want slider cuz the vocals cut off at least stack it
02:01:550 (5,6,7,8) - new players might mess up idk
02:35:068 (1) - sliderend on downbeat

Advanced
00:02:657 (5) - y not do slider circle to emphasize last note
00:08:583 (5) - ^
01:02:661 (5) - ^
00:35:439 (4) - NC?
00:51:179 (7,8) - ^
00:54:142 (6,7) - ^
00:57:105 (6,7) - ^ and they're curved now? used to be straight
01:00:068 (6,7) - ^
01:03:772 (8) - shouldnt be stacked under something since it makes it seem weaker
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Rhythm Incarnate
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Sir Idea wrote:

Advanced

01:03:401 (7,8) - Je chipote un peu mais je trouve que le spacing un peu perturbant, vu qu'il y en a pas eu ce genre de spacing avant, du coup j'ai l'impression que ça peu rendre le joueur confus. J'ai séparé les deux notes

Bon bah voilà c'est tout ce que j'ai trouvé désolé, c'pas du modding de qualité x)
Mais la map est sympa :)

no reply = fixed
cococolaco wrote:
hi from q
Hard
00:05:991 (6,7) - stack 7 under 6 both are stronger than the others so making notes instead of a slider is fine
00:13:402 (1,2) - ugly imo rip
01:59:142 (6) - if u dont want slider cuz the vocals cut off at least stack it I did not stacked before, so I won't do it here xd
02:01:550 (5,6,7,8) - new players might mess up idk guess it's okay like this, it introduces the insane with jumps
02:35:068 (1) - sliderend on downbeat following the guitar thing

Advanced
00:02:657 (5) - y not do slider circle to emphasize last note no need to, no intensity change, same goes for the 2 things below
00:08:583 (5) - ^
01:02:661 (5) - ^
00:35:439 (4) - NC?
00:51:179 (7,8) - ^
00:54:142 (6,7) - ^
00:57:105 (6,7) - ^ and they're curved now? used to be straight It's better to diversify the sliders sometimes xd
01:00:068 (6,7) - ^
01:03:772 (8) - shouldnt be stacked under something since it makes it seem weaker


Thanks for modding !
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Beatmap Nominator
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I thought this was ranked for some reason.

But I'll check this, I love this song.
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Rhythm Incarnate
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-Mo- wrote:
I thought this was ranked for some reason.

But I'll check this, I love this song.


oh nice, thank you !
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