forum

Vektor - Outer Isolation

posted
Total Posts
8
Topic Starter
Fenza
This beatmap was submitted using in-game submission on den 16 maj 2021 at 21:13:51

Artist: Vektor
Title: Outer Isolation
Tags: Featured artist Outer Isolation sci-fi space blackened progressive technical thrash metal marathon deathstream rsi english
BPM: 134
Filesize: 13754kb
Play Time: 08:07
Difficulties Available:
  1. Desolation (7,08 stars, 2780 notes)
Download: Vektor - Outer Isolation
Information: Scores/Beatmap Listing
---------------
Redownload: Changed mp3, changed metadata and made a bunch of minor improvements.
pushing for ranked "only" a few years after submission 8D
HML
Moob
00:18:167 (2,3) - Space these a bit more like 00:08:987 (1,2) -
00:41:822 (3,4) - The drums here are almost silent, so I wouldn't map them as notes, maybe not even at all.
00:48:501 (2) - This is overmapped, no drum sound here.
00:48:725 (3) - ^ Ditto
00:49:844 (6,8) - ^ Same dealio
01:57:079 (2,1) - I think these are spaced too closely together. 01:56:490 (2,1) - Is a lot bigger DS along with 01:57:667 (2,1) - . Not a big enough change in the music to have such drastic change in spacing imo.

02:09:211 - There's a sound here, so maybe make 02:09:137 (3) - a 1/4th slider?
02:30:166 (1) - This would look nice if it was the same shape as 02:30:670 (1) - Example, or maybe even this
02:30:418 (1) - blanket the end of slider with 02:30:670 (1) - https://osu.ppy.sh/ss/9658235
03:16:855 (4,1) - 03:21:267 (4,1) - 03:22:737 (4,1) - 03:24:208 (4,1) - Why do these have higher spacing than the rest of patterns like this? The DS on these patterns feel really inconsistent throughout the entire map.

03:41:340 (1,2,3,4) - make this angular like 03:06:048 (1,2,3,4) - to contrast the wavy form of 03:40:457 (1) - and to fit in with the rest of the section.
03:51:045 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - This stream is stellar dawg
04:14:575 (1,2,3,4,5,6,7) - Make this a stream with the 1/4 slider starting at 04:15:016 (6) - to keep consistency with having them on the strong notes which you do before and after (ex 01:51:049 (7) - , 01:52:814 (1) - , 04:15:457 (12,13) - , 04:39:722 (7) - ). Do that 04:16:045 (5,6) - , 04:16:486 (10,11) - , 04:19:575 (5,6) - , 04:20:016 (10,11) - .

Why did you map 04:31:045 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - so differently from 01:58:696 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1) - ? They're the same thing, but mapped so differently. Also, the doubles are weird to read because of the spacing, so if you decide to keep them, I propose something like this spacing wise.

04:40:457 (1,2,3,4,5,1,2) - Make the slider start 04:40:898 (1) - because of reasons I stated previously.
06:08:147 (1,2,3,1,2,3,1,2,3,1,2,3) - Can you make the progression even here? Why is the distance between 06:08:147 (1,1) - so much bigger than 06:08:809 (1,1) - And 06:09:471 (1,1) - ?

06:18:867 - There's a sound here
06:19:024 (2,3,4) - This is all 1/4. Would be cool if you mapped to it
06:25:951 - Sound here
06:26:159 - ^


06:31:419 (1,2) - 06:32:669 (1,2) - 06:33:919 (1,2) - 06:36:419 (1,2) - 06:37:669 (1,2) - 06:38:919 (1,2) - 06:46:419 (1,2) - 06:47:669 (1,2) - 06:55:169 (1,2) - 06:56:419 (1,2) - Do something like 05:43:992 (6,1,2,1) - here. I think it would look cool and convey the same message without being mega gay to read.

06:44:805 - Sound here
06:45:013 - ^
07:03:086 - Move the break thing to 07:04:336 - . Think it would be cooler. https://osu.ppy.sh/ss/9658534
07:36:750 (4,1) - 07:41:161 (4,1) - Dong this just in case you change the thingies
08:07:375 (1) - It would be sick if you did slider art here like Mazzerin did at the end of Recharging the Void.

Sick map dawg, gl
Topic Starter
Fenza

HML wrote:

Moob
00:18:167 (2,3) - Space these a bit more like 00:08:987 (1,2) - sure i guess
00:41:822 (3,4) - The drums here are almost silent, so I wouldn't map them as notes, maybe not even at all. made into 1/2
00:48:501 (2) - This is overmapped, no drum sound here.
00:48:725 (3) - ^ Ditto
00:49:844 (6,8) - ^ Same dealio
01:57:079 (2,1) - I think these are spaced too closely together. 01:56:490 (2,1) - Is a lot bigger DS along with 01:57:667 (2,1) - . Not a big enough change in the music to have such drastic change in spacing imo. made spacing look more like the other sliders

02:09:211 - There's a sound here, so maybe make 02:09:137 (3) - a 1/4th slider? its basicly inaudible and i think a circle fits better
02:30:166 (1) - This would look nice if it was the same shape as 02:30:670 (1) - Example, or maybe even this the second option was cool
02:30:418 (1) - blanket the end of slider with 02:30:670 (1) - https://osu.ppy.sh/ss/9658235
03:16:855 (4,1) - 03:21:267 (4,1) - 03:22:737 (4,1) - 03:24:208 (4,1) - Why do these have higher spacing than the rest of patterns like this? The DS on these patterns feel really inconsistent throughout the entire map. they are basicly the same so i dont think its a problem

03:41:340 (1,2,3,4) - make this angular like 03:06:048 (1,2,3,4) - to contrast the wavy form of 03:40:457 (1) - and to fit in with the rest of the section. i think it fits with the rest of the map too
03:51:045 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - This stream is stellar dawg <3
04:14:575 (1,2,3,4,5,6,7) - Make this a stream with the 1/4 slider starting at 04:15:016 (6) - to keep consistency with having them on the strong notes which you do before and after (ex 01:51:049 (7) - , 01:52:814 (1) - , 04:15:457 (12,13) - , 04:39:722 (7) - ). Do that 04:16:045 (5,6) - , 04:16:486 (10,11) - , 04:19:575 (5,6) - , 04:20:016 (10,11) - .i think its confusing to do it that way, id prefer it was a circle as the start of a section

Why did you map 04:31:045 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - so differently from 01:58:696 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1) - ? They're the same thing, but mapped so differently. Also, the doubles are weird to read because of the spacing, so if you decide to keep them, I propose something like this spacing wise. the sounds arent that different but i think the "atmosphere" and feeling that you get from the later section is much different from the first. It feels darker and i wanted to emphasize that by making the players click more and aim in a different way. (Maybe this sounds muddy but it was the way i interpreted the song lol

04:40:457 (1,2,3,4,5,1,2) - Make the slider start 04:40:898 (1) - because of reasons I stated previously. this one is a mistake
06:08:147 (1,2,3,1,2,3,1,2,3,1,2,3) - Can you make the progression even here? Why is the distance between 06:08:147 (1,1) - so much bigger than 06:08:809 (1,1) - And 06:09:471 (1,1) - ? i think it looks cool

06:18:867 - There's a sound here
06:19:024 (2,3,4) - This is all 1/4. Would be cool if you mapped to it i dont think its audible enough and that the sliders fit better
06:25:951 - Sound here
06:26:159 - ^


06:31:419 (1,2) - 06:32:669 (1,2) - 06:33:919 (1,2) - 06:36:419 (1,2) - 06:37:669 (1,2) - 06:38:919 (1,2) - 06:46:419 (1,2) - 06:47:669 (1,2) - 06:55:169 (1,2) - 06:56:419 (1,2) - Do something like 05:43:992 (6,1,2,1) - here. I think it would look cool and convey the same message without being mega gay to read.

06:44:805 - Sound here i dont hear this one. It would be really annoying to have in there anyway
06:45:013 - ^
07:03:086 - Move the break thing to 07:04:336 - . Think it would be cooler. https://osu.ppy.sh/ss/9658534 yea
07:36:750 (4,1) - 07:41:161 (4,1) - Dong this just in case you change the thingies i didn't but thanks
08:07:375 (1) - It would be sick if you did slider art here like Mazzerin did at the end of Recharging the Void. Yeah i'll try to make something nice

Sick map dawg, gl thanks <3
CrazyrabbitKGE
modding v1 thing lol

[Desolation]
00:12:570 (1) - circle in the center feels too strong when there's no sound in the song imo, maybe deleting the circle and extending the slider up to here with lower sv could work
00:19:734 (1) 00:26:898 (1) - ^ saem
00:36:524 (4,5,1) - rhythm felt off, i think this is a 1/6 quadruple like 00:54:435 (1,2) so check it out.
00:39:099 - this drum beat is crying cuz it doesnt have a circle
00:49:845 (6,8) - overmapped?
00:54:658 (2) - jump here is probably too strong for a 1/6 gap
00:56:897 (3,4,5,6,1) etc. - sounds identical to 01:07:643 (3,4,5,1) - which is a much better representation of the drums imo but maybe this is a variation thing
01:23:089 (3,4,1) - from the guitar sounds these three should be grouped together instead of these 01:23:537 (1,1,2,3) - imo, felt kind of awkward
02:42:739 (6) - 02:49:798 (6) - 02:54:062 (10) - 02:56:415 (11) - 03:36:413 (9) - 07:50:571 (6) - etc. overmapped? 02:58:401 (7,8,9,10,1) - probably should be consistent to this instead
03:33:840 (10,11) - shouldn't this be a triple tho
03:34:134 (1,2,3,4,5) - 4 seems to be overmapped, i think this alone is too different from the way this has been mapped so far
03:52:663 (1) - probably should be a sharp turn same as 03:51:486 (1) -
04:16:634 (11,12,13,14) - shouldn't this be two 1/4 sliders tho
04:33:251 (9,1,2) - this is the only place with an uncomfortable linear flow so probably better change it like other identically sounding places
04:43:545 (6,7,8) - sounds like this should be a jump like others
05:50:280 (3,4,5,6,1,2) - the rhythm doesn't seem right here, the guitar sounds something like this, the combo color should probably be red too
06:54:544 (1,2,3,4,5,6,1,2) - drums sound like 06:54:544 (1,2,3,4) - and 06:54:960 (5,6,1,2) - should be grouped together imo
08:07:375 (1) - LIT

gl uwu
LMT
Not much to say, map is consistent. Just gonna talk about some rhythm stuff which I think could be improved

  1. 00:24:211 (3) - can't hear this note, better to have the sliderend of 00:23:764 (2) - here?
  2. 00:41:748 (2,1) - for complex rhythm it's better to avoid overmapping sliderends i think.
  3. 00:49:844 (6,8) - those notes don't exist i think, the drums play 1/2
  4. 00:50:853 (2,3) - drums play a triple -> a single. The way you laid out the rhythm here is misleading.
  5. 00:56:897 (3,4,5,6) - make this consistent with 01:04:956 (3,4) - ? 01:02:270 (3,4,5,6) - same here
  6. 01:54:726 - snare is here so the sliderhead should be here. https://osu.ppy.sh/ss/9733037 not sure how well this works but worth a try.
  7. 05:50:280 (3,4,5,6) - snapping should be https://osu.ppy.sh/ss/9733104 . Also 05:50:831 (2) - this note doesn't exist in the song.
  8. 06:19:024 (2) - should be closer for equal spacing stuff.
  9. 04:43:545 (6,7,8) - can't hear a triple here.
  10. 00:59:136 (1,2,3) - kinda questionable. I can't hear 00:59:527 (3) - this note. The 1/8 extended seems overkill too. How about just 2 1/4 sliders here?
  11. 03:11:489 (4) - 1/2 slider to follow vocals like in previous measures?
  12. 06:54:960 (5) - snare is here so the pattern should be split like this https://osu.ppy.sh/ss/9733256
  13. 07:19:138 (1,2,1,2) - kinda awkward to follow and too unique compared to the rest? https://osu.ppy.sh/ss/9733276 try this
I would also think that the amount of overmapped sliderends in the calmer parts could be an issue since they don't give good feedback and cause some extra reading strain. Not sure how much you should reduce it by tho.

gl
Topic Starter
Fenza

CrazyrabbitKGE wrote:

modding v1 thing lol

[Desolation]
00:12:570 (1) - circle in the center feels too strong when there's no sound in the song imo, maybe deleting the circle and extending the slider up to here with lower sv could work
00:19:734 (1) 00:26:898 (1) - ^ saem removed circle(s)
00:36:524 (4,5,1) - rhythm felt off, i think this is a 1/6 quadruple like 00:54:435 (1,2) so check it out. yea its 1/6
00:39:099 - this drum beat is crying cuz it doesnt have a circle yea
00:49:845 (6,8) - overmapped? yep
00:54:658 (2) - jump here is probably too strong for a 1/6 gap idk if i agree but i changed anyway cause it doesnt really matter
00:56:897 (3,4,5,6,1) etc. - sounds identical to 01:07:643 (3,4,5,1) - which is a much better representation of the drums imo but maybe this is a variation thing yeah
01:23:089 (3,4,1) - from the guitar sounds these three should be grouped together instead of these 01:23:537 (1,1,2,3) - imo, felt kind of awkward https://osu.ppy.sh/ss/9748511 did this
02:42:739 (6) - 02:49:798 (6) - 02:54:062 (10) - 02:56:415 (11) - 03:36:413 (9) - 07:50:571 (6) - etc. overmapped? 02:58:401 (7,8,9,10,1) - probably should be consistent to this instead 02:54:062 (10) - this one is overmapped, and 02:56:415 (11) - and 07:50:571 (6) - . The rest aren't
03:33:840 (10,11) - shouldn't this be a triple tho yeah it should
03:34:134 (1,2,3,4,5) - 4 seems to be overmapped, i think this alone is too different from the way this has been mapped so far its not,
its following the guitar, inconsistent rhythms smh

03:52:663 (1) - probably should be a sharp turn same as 03:51:486 (1) - this emphasizes it just fine since it breaks the circular flow there
04:16:634 (11,12,13,14) - shouldn't this be two 1/4 sliders tho no, i don't think the difference is significant enough and they are all dum beats (i did hitsound 04:16:781 (13) - with a whistle cause i missed that)
04:33:251 (9,1,2) - this is the only place with an uncomfortable linear flow so probably better change it like other identically sounding places I chose to emphasize using spacing difference for variety, i would argue 04:35:604 (9,1) - this is more uncomfortable to play due to linear flow. But both are equally emphasizing imo
04:43:545 (6,7,8) - sounds like this should be a jump like others yeah
05:50:280 (3,4,5,6,1,2) - the rhythm doesn't seem right here, the guitar sounds something like this, the combo color should probably be red too this is (to my enterpretation a human error that isnt noticeable until you slow down the song and i think it would just be awkward to map it in the strange rhythm that it is. This is especially true since it applies to guitar, if it were to be about drumbeats i would reconsider but i think this is the best option
06:54:544 (1,2,3,4,5,6,1,2) - drums sound like 06:54:544 (1,2,3,4) - and 06:54:960 (5,6,1,2) - should be grouped together imo i think the spacing im using is fine, 06:54:960 (1) - but i NC'd this to make it stand out a bit more since it is a bit stronger than the other beats
08:07:375 (1) - LIT :fire:

gl uwu
Thanks :D
Topic Starter
Fenza

LMT wrote:

Not much to say, map is consistent. Just gonna talk about some rhythm stuff which I think could be improved

  1. 00:24:211 (3) - can't hear this note, better to have the sliderend of 00:23:764 (2) - here?yeah
  2. 00:41:748 (2,1) - for complex rhythm it's better to avoid overmapping sliderends i think. i think it makes it more readable
  3. 00:49:844 (6,8) - those notes don't exist i think, the drums play 1/2 yep
  4. 00:50:853 (2,3) - drums play a triple -> a single. The way you laid out the rhythm here is misleading.yea
  5. 00:56:897 (3,4,5,6) - make this consistent with 01:04:956 (3,4) - ? 01:02:270 (3,4,5,6) - same here fixed
  6. 01:54:726 - snare is here so the sliderhead should be here. https://osu.ppy.sh/ss/9733037 not sure how well this works but worth a try. i like that
  7. 05:50:280 (3,4,5,6) - snapping should be https://osu.ppy.sh/ss/9733104 . Also 05:50:831 (2) - this note doesn't exist in the song. enlugh people complained about it so i changed it.
  8. 06:19:024 (2) - should be closer for equal spacing stuff. kk
  9. 04:43:545 (6,7,8) - can't hear a triple here. fixed
  10. 00:59:136 (1,2,3) - kinda questionable. I can't hear 00:59:527 (3) - this note. The 1/8 extended seems overkill too. How about just 2 1/4 sliders here? no, the rhythm is correct and its not that hard to play
  11. 03:11:489 (4) - 1/2 slider to follow vocals like in previous measures? kk
  12. 06:54:960 (5) - snare is here so the pattern should be split like this https://osu.ppy.sh/ss/9733256 yeah i already fixed that before applying this mod
  13. 07:19:138 (1,2,1,2) - kinda awkward to follow and too unique compared to the rest? https://osu.ppy.sh/ss/9733276 try this did this https://osu.ppy.sh/ss/9748733

I would also think that the amount of overmapped sliderends in the calmer parts could be an issue since they don't give good feedback and cause some extra reading strain. Not sure how much you should reduce it by tho. i don't think so, i think they make reading easier in many circumstances

gl
Deramok
from modreq.. i think? not sure anymore

  1. 00:11:002 (2,3) - from how i hear it, these are on straight up 1/1 sounds. so rather than having them end on the whites i'd have them last a tick longer even if it's just to have them be different from 00:08:987 (1) - and to make them more obviously paired with these 00:11:898 (4) -
  2. 00:42:569 - could add a note there as it would be supported by the drum and as long as the spacing isn't large the low volume of it won't be overemphasised either with the 1/1 gaps
  3. 01:09:882 (2) - a shame you didn't hit those faster drums that intermingle here https://puu.sh/yXzCH/19c6ffa2e9.png as i think it can be done without disrupting the other focus
  4. 01:21:747 (2) - would move this one closer to the previous note. simply because it doesn't have that snare on it which 01:20:404 (2) - has. instead 01:21:971 (3) - feels like it should have more impact, which the spacing change would reflect through contrast
  5. 01:41:671 (1,2) - seem pretty large in spacing considering they're so much weaker than 01:42:567 (1,2) -. in playing the difference will hardly noticable
  6. 01:47:940 (1) - also odd to have that note have the highest spacing in the pattern
  7. 01:50:902 (5,6) - couold use sliders for the two snare hits to have them play more like 01:50:461 (1,2) - https://puu.sh/yXzXc/54cd8ebf82.png
  8. 01:58:108 (5) - not sure why you go with a 1/2 here while guitar as well as drum 1/4s continue just having a triple rather than a double on 01:58:329 (7,8) - would suit the drums better too i feel
  9. 02:24:284 (1,2,3,4) - because the pitches go up in this burst instead of down as before and there is another drum playing in on it, just swapping up the direction might be a fun idea https://puu.sh/yXAef/75811b05bf.png . one way or the other, it would makes sense to do something differently on that one.
  10. 02:42:739 (6) - i think that one is overmapped
  11. 03:51:928 (1,2,3,4) - would be cool visually if you made a small split in the middle of this for the drum hits
  12. 03:52:663 (1) - this bit just seems out of place to me because it maintains the same shape, doesn't have any hard turns like every other note from the melody
  13. 04:33:398 (1) - not sure if it's on purpose or not. ths note conflicts with the other instances in that none of them have a low spacing note like this in them. don't really see why you'd have it either unless you made the whole pattern with decreasing spacing
  14. 04:35:457 (8,9,1) - considering how these have those cyllables on them which the other instances don't i'd increase the spacing or change up the pattern for something more standout.
  15. 04:42:810 (1,2,3,4) - feels like 3&4 are supposed to be the ones with larger spacing. actually i find the whole part following that guitar too random spacing wise. i get that's suppposed to be chaotic, but i think that's caught well enough by the angles and the pairings. the second iteration actually does this a lot better too, though still has some objects i'd complain about in my nitpickyness personally
  16. 05:10:554 (1) - i'd suggest making these repeats into regular sliders + note. the guitar in the foreground has that 4/6-2/6 beat going or however the notation for that is. would be cool to have those clickable (with the exception of 05:12:609 (1) - 05:13:639 (1) - and after those it's fine again)
  17. 06:03:515 (3) - you usually map the high pitched guitar with a focus whenever it does something. so making that slider two probably closely spaced singles might work better than having a note of it on a slider tail
  18. 06:12:878 (2) - seems too close to the previous slider, therefore combined with how smooth the curve from the slider is it just lacks impact. the easy suggestion would be to just go with a ctrl g approach for the forced direction change or a 72/144° rotation for just a sharper angle
  19. 06:15:065 (6,1,2,1,2,1,2) - to me it sounds like the sounds condensing with the transition into bass drums, giving each note less of an individual impact and building up for a more explosive one on the next meassure. so having the last two notes use larger spacing seems counterintuitive. i'd either have all at the same spacing or use something with a decrease like https://puu.sh/yXBqK/c878a99dfa.png
  20. 06:17:565 (1,2,3,4,5,6,7) - works fine, but i'd put them at sharp angles from each other to give each of them more importance since they all have that strong snare hit, having them play individually rather than as part of a single curve
  21. 07:52:042 (6) - one too many.. or if it's to simulate the held vocal, i'd refrain since i don't recall it being done that way in other parts of the map. i might have just missed it though
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply