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Rhythm Incarnate
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This beatmap was submitted using in-game submission on sábado, 22 de julio de 2017 at 12:29:50 a.m.

Artist: FREDERIC
Title: Kanashii Ureshii
Source: 恋と嘘
Tags: koi to uso love and lies opening tv size liden films a-sketch
BPM: 142
Filesize: 11778kb
Play Time: 01:27
Difficulties Available:
  • Easy (1.44 stars, 104 notes)
  • Hard (3.02 stars, 239 notes)
  • Love (4 stars, 330 notes)
  • Normal (1.97 stars, 136 notes)

Download: FREDERIC - Kanashii Ureshii
Download: FREDERIC - Kanashii Ureshii (no video)
Information: Scores/Beatmap Listing
---------------
koi to uso op
well... I tried

video/mp3 stuff from Meyrink
Last edited by Underforest on , edited 59 times in total.
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Rhythm Incarnate
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m4m from ur queue

General
-why is Easy the only diff without glaring copypaste
since that isn't copypasted like the other diffs, it makes me think that the copypaste isn't done for some sort of meaningful purpose, so please fix the other diffs

Love
00:01:130 (2,3,4) - 4 sounds like the same pitch as 3 but slightly weaker (also missing the kick drum). I think that the DS of 2-3 should be larger than 3-4
00:07:468 (1,4) - blanket?
00:10:426 (6,7,1,2) - 7 sounds weaker than 2 so i would expect the DS of 6-7 to be smaller than 1-2
00:12:538 (1,3) - fix blanket
00:14:229 (1,2) - could use a little more spacing imo
00:07:468 - 00:15:919 - is this entire section supposed to be copy-pasted over here 00:20:989 - 00:29:440 =w= i really dont agree with this because the vocal rhythms change in some places, the guitar does some more stuff, etc.
00:37:046 (4,1) - fix blanket
00:38:736 (3,4) - ^
01:01:553 (1,2,3) - ^ blankets
01:04:827 - sounds overmapped to me
01:07:046 (2,7) - spacing is pretty close, but timing might be far enough. you can space them out further if you want i guess
01:07:151 - this should be mapped not this 01:07:362
01:07:891 (7,1) - could increase DS here imo (for more emphasis on "ka" and NC and background vocals)
00:09:158 - 00:12:538 - more copypaste, these arent really similar at all 01:08:313 - 01:11:693
01:21:834 - 01:25:215 - im more ok with this being copypasted from 01:08:313 - 01:11:693 because it sounds similar to the "kanashii" line. copying from the intro still doesnt make sense though.
hitsounding
im assuming you arent gonna apply any of these since ur hitsounding pattern sounds fine and seems consistent, but heres some stuff based on what i hear in the music. if you want me to hitsound mod further then let me know.

00:10:637 (7) - add whistle
00:11:905 (4) - remove whistle
00:13:595 (4) - remove whistle
00:15:708 (7) - add whistle
00:17:398 - ^
00:18:665 - remove whistle
00:19:088 (7) - add whistle
00:20:461 (8) - ^
00:20:884 (11) - remove whistle
00:22:046 - ^
00:22:468 (7) - add whistle
00:23:736 (4) - remove whistle
00:56:060 - add clap


Easy
00:14:229 (1,2) - fix blanket
00:15:919 (2,1) - blanket the reverse side of 2 with 1?
00:27:750 (1,2) - is this supposed to make a straight line lol
00:48:031 (1,2,3) - would look better as a straight line (flow of 1->2->3) imo
00:51:412 (1,2,3) - ^
01:14:229 (4,1) - fix blanket

Normal
00:01:553 (3,4) - overlap doesnt look good
00:12:115 (4,5) - fix blanket (or dump the blanket and rotate by 60 degrees or something)
00:18:031 (2,3) - fix blanket
00:07:468 - 00:20:989 - copypaste thing again
01:01:553 - 01:15:074 - the entire second half of the kiai is copypasted from the first half of the kiai

Hard
00:18:031 (2,3) - fix blanket
00:07:468 - 00:20:989 - copypaste thing again
00:38:736 (2,3) - fix blanket
00:40:426 (5,1) - very slight overlap here doesnt look good imo
01:00:708 (4,5) - the jump here caught me off guard, the DS is pretty high and i thought the timing was 1 beat away. compared to other places, this is DS 2.0x, and the other jumps you put in the kiai are only 1.6x (with the exception of 01:26:905 (1,2) which is 1.8x).
01:01:553 - 01:15:074 - the entire second half of the kiai is copypasted from the first half of the kiai

Good luck
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Rhythm Incarnate
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Yahuri wrote:
m4m from ur queue

General
ignoring, just check my FAQ in userpage

Love
00:01:130 (2,3,4) - 4 sounds like the same pitch as 3 but slightly weaker (also missing the kick drum). I think that the DS of 2-3 should be larger than 3-4 fixed
00:07:468 (1,4) - blanket? fixed
00:10:426 (6,7,1,2) - 7 sounds weaker than 2 so i would expect the DS of 6-7 to be smaller than 1-2 that would break the triangle
00:12:538 (1,3) - fix blanket not trying to blank
00:14:229 (1,2) - could use a little more spacing imo hmm
00:07:468 - 00:15:919 - is this entire section supposed to be copy-pasted over here 00:20:989 - 00:29:440 =w= i really dont agree with this because the vocal rhythms change in some places, the guitar does some more stuff, etc. re-hmm
00:37:046 (4,1) - fix blanket ok
00:38:736 (3,4) - ^ ok
01:01:553 (1,2,3) - ^ blankets ok
01:04:827 - sounds overmapped to me vocal technically changes a bit
01:07:046 (2,7) - spacing is pretty close, but timing might be far enough. you can space them out further if you want i guess fixed
01:07:151 - this should be mapped not this 01:07:362 fixed
01:07:891 (7,1) - could increase DS here imo (for more emphasis on "ka" and NC and background vocals) fixed
00:09:158 - 00:12:538 - more copypaste, these arent really similar at all 01:08:313 - 01:11:693 changed those parts a bit
01:21:834 - 01:25:215 - im more ok with this being copypasted from 01:08:313 - 01:11:693 because it sounds similar to the "kanashii" line. copying from the intro still doesnt make sense though. ^
hitsounding
im assuming you arent gonna apply any of these since ur hitsounding pattern sounds fine and seems consistent, but heres some stuff based on what i hear in the music. if you want me to hitsound mod further then let me know. I don't think there's a need to fix them

00:10:637 (7) - add whistle
00:11:905 (4) - remove whistle
00:13:595 (4) - remove whistle
00:15:708 (7) - add whistle
00:17:398 - ^
00:18:665 - remove whistle
00:19:088 (7) - add whistle
00:20:461 (8) - ^
00:20:884 (11) - remove whistle
00:22:046 - ^
00:22:468 (7) - add whistle
00:23:736 (4) - remove whistle
00:56:060 - add clap


Easy
00:14:229 (1,2) - fix blanket fixed
00:15:919 (2,1) - blanket the reverse side of 2 with 1? fixed
00:27:750 (1,2) - is this supposed to make a straight line lol intenfrf
00:48:031 (1,2,3) - would look better as a straight line (flow of 1->2->3) imo fixed
00:51:412 (1,2,3) - ^ fixed
01:14:229 (4,1) - fix blanket fixed

Normal
00:01:553 (3,4) - overlap doesnt look good following music
00:12:115 (4,5) - fix blanket (or dump the blanket and rotate by 60 degrees or something) I don't see issues with the blanket
00:18:031 (2,3) - fix blanket fixed
00:07:468 - 00:20:989 - copypaste thing again check FAQ from my userpage
01:01:553 - 01:15:074 - the entire second half of the kiai is copypasted from the first half of the kiai check FAQ from my userpage

Hard
00:18:031 (2,3) - fix blanket ok
00:07:468 - 00:20:989 - copypaste thing again check FAQ from my userpage
00:38:736 (2,3) - fix blanket ok
00:40:426 (5,1) - very slight overlap here doesnt look good imo intended
01:00:708 (4,5) - the jump here caught me off guard, the DS is pretty high and i thought the timing was 1 beat away. compared to other places, this is DS 2.0x, and the other jumps you put in the kiai are only 1.6x (with the exception of 01:26:905 (1,2) which is 1.8x). will reduce to x1.8 for now
01:01:553 - 01:15:074 - the entire second half of the kiai is copypasted from the first half of the kiai check FAQ from my userpage

Good luck

thanks
Spinner Sage
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NM from my queue, as in rules - i mod only 3*+

Love
00:01:553 (3,2) - noticeable overlap
00:09:581 (3,4) - blanket it better
00:09:581 (3,7) - ^
00:19:299 (1,2,3) - flow?
00:22:679 (1,4) - weeeeird overlap
00:23:102 (3) - as previously with blankets
01:05:355 (2,4) - blanket
01:08:736 (3,4,5) - make distance equal, place circles in the same distance from slider
Flow in this diff is imo bad, but maybe its me.


Nothing special, common pp map...
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Rhythm Incarnate
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Hi from ur q

is offset a bit late


Easy



Normal


also i checked the other two diffs and realised you copied stuff too so gonna stop mentioning those
so apply the mods at your discretion cuz I'm gonna mention stuff once lol so most stuff apply to the copied stuff as well


Hard
  • 00:03:243 (4,5) - nah don't be tricky the intro is calmer than the verses and the verses is mostly ds.
  • 00:20:989 (1) - do one of your pseudojump here
  • 00:23:947 (5) - same as normal that redtick is kinda important
  • 01:26:905 (1) - nonono slider is lackluster af please make this 2 circles xd
  • 01:20:144 (1,2) - imo a 1/1 slider and a circle fit much better cuz of the vocals and stuff
  • 01:04:088 (3) - change this to 1/2 slider and a circle so that 01:04:722 (1) - emphasizes the vocal pattern change. This applies to the copied stuff.



Lies


That's all
glgl
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Spinner Sage
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Hi, M4M from your queue!

Here's a link to my map for your convenience: https://osu.ppy.sh/s/527546


Love

00:05:355 (5) - Just a thought, but making this a slider rather than, say, two circles makes it more challenging to place emphasis on the strong beat that follows it. If you don't have any pressing reasons to keep it a 1/2 slider, it may be better to use circles instead as a means of emphasizing the strong beat more.

00:07:468 - I would put a green line here to decrease the hitsound volume. The music's relatively quieter here. Naturally, this extrapolates to other difficulties.

00:15:919 (1,2,3,4) - Emphasis. These aren't much stronger sounds than what 00:15:708 (7,1) is mapped to, or what 00:14:229 (1,2,3) is mapped to, so I don't see the reason for making these jumps so much larger. I have a similar comment for 00:29:440 (1,2,3,4).

00:20:989 - This is an extension to my second comment. If you decrease the hitsound volume where I indicated, then it would be appropriate to bring it back up here because a new instrument is introduced.

00:46:341 (1,2,3,4) - Another hitsounding comment: these notes are pretty close to those in 00:05:778 (1,2,3,4) and yet the former has a lower hitsound volume. If anything, I'd think a higher volume would be more appropriate because it's later in the song where things are a bit more intense. The notes also aren't spaced apart as much as the ones before, but that's just aesthetics: it's hard to emphasize with that distance.

01:02:398 (3,4) - This prematurely disrupts circular flow, if only barely. I would prefer a construction like this: Image

01:15:074 (1,2,3) - I did a quick check, and found that these are not exactly 120 degree copies of one another. They're also not perfectly equilateral in their placement.


Hard

(Reminder that some comments from Love extrapolate here as well.)

00:40:426 (5,1) - This overlap triggers me. I would add a curve to (1) (maybe a blanket) to remove it.

01:08:736 (3,4) - Blanket is ever so slightly off.


Normal

00:01:553 (3,4) - The stacking makes these two objects too close. I would override distance snap to fix this.

00:34:510 (1,2) - Not that big a deal, but these two guys aren't quite mirror images of one another. The others were, so I thought it may have been a mistake.


Easy

01:04:088 (4,1) - Just a suggestion to think about, but the chorus feels a bit repetitive because of the simplified rhythm. A way to shake up the monotony would be to change this rhythm here to the following: Image This follows the vocals more, and it isn't very tricky to follow. Up to you, though.

Good map over-all! Thanks for having me look at it.
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Rhythm Incarnate
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fixed some things from the 3 mods

thank you guys
Last edited by Underforest on , edited 1 time in total.
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In-game
07:18 Aika45: hi...
07:18 *Underforest is away: AFK for a moment, brb
07:18 Underforest: hi
07:18 Aika45: uhmm. i see you want a nm request, right?
07:18 Aika45: actually i've already seen your map and its good...
07:19 Underforest: thanks
07:19 Aika45: but i'm pointing out few things...
07:19 Aika45: it's in the normal difficulty
07:20 Aika45: 1. 00:25:636 (4) - you should align this to number 3 and 5
07:21 Aika45: like this http://osu.ppy.sh/ss/8512281
07:22 Underforest: fixed then
07:23 Aika45: next is this
07:23 Aika45: 00:58:172 (4) - you should just begin the spinner here... remember this is a normal difficulty so it's better to place a circle a whole note away from a spinner
07:24 Aika45: well, spinners are really observed in easy and normal difficulty so you better take care of it
07:24 Underforest: this technic is rankable and is not really a problem, because you anyway need to spin faster
07:25 Aika45: ohhh... i see, well its up to you then...
07:25 Aika45: hahahha... i cannot say more then...
07:26 Aika45: well, nice song and great diffs you have, hope it'll be ranked soon...
07:26 Aika45: bye...
07:26 Underforest: uwu
07:26 Underforest: mind posting the irc log btw
07:26 Underforest: so I can give you kds
07:26 Aika45: okay...
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Rhythm Incarnate
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reworked kiai, also re-dl for new MP3
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Rhythm Incarnate
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Underforest wrote:
also re-dl for new MP3

That's a nice mp3 u got there !
might consider add credit to description because i have done quite some work to make that mp3 good https://puu.sh/wBn87.jpg
Image
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Image



ImageGeneral:
  • Nothing!


ImageEasy:
  • 00:13:110 (4) - This should be circles, so that way these drums get better emphasis than being mapped the exact same way as the vocal right before it.
  • 01:20:715 (5,1) - Blanket could be fixed up a bit.


ImageNormal:
  • 00:01:912 (4,5) - It's okay to turn off distance snap to make this 1/2 pattern look like the other ones to avoid legibility issues.
  • 00:25:363 (4,5) - Blanket could be improved.


ImageHard:


ImageInsane:
  • 00:00:856 (2,3,4) - ctrl + g for reasons stated above. It makes a lot more sense for those circles to be on the synth. Please fix future cases too.
  • 00:15:645 (1,2,3) - This jump is giant for such soft vocals, don't you think?


ImageAfteword:
  • Cute! Gl.
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Rhythm Incarnate
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Meyrink wrote:
Underforest wrote:
also re-dl for new MP3

That's a nice mp3 u got there !
might consider add credit to description because i have done quite some work to make that mp3 good https://puu.sh/wBn87.jpg
Image

oh yeah, I forgot it lul sorry
PolkaMocha wrote:
Image



ImageGeneral:
  • Nothing!


ImageEasy:
  • 00:13:110 (4) - This should be circles, so that way these drums get better emphasis than being mapped the exact same way as the vocal right before it. fixed
  • 01:20:715 (5,1) - Blanket could be fixed up a bit. fixed


ImageNormal:
  • 00:01:912 (4,5) - It's okay to turn off distance snap to make this 1/2 pattern look like the other ones to avoid legibility issues. I'll think about it
  • 00:25:363 (4,5) - Blanket could be improved. ^


ImageHard:


ImageInsane:
  • 00:00:856 (2,3,4) - ctrl + g for reasons stated above. It makes a lot more sense for those circles to be on the synth. Please fix future cases too. thinking about it, because it would break triangle pattern
  • 00:15:645 (1,2,3) - This jump is giant for such soft vocals, don't you think? reduced a bit


ImageAfteword:
  • Cute! Gl.

thanks for modding
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Rhythm Incarnate
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M4M

My map: https://osu.ppy.sh/s/621851

at least not overly happy anime girls this time ughhh

Love

00:02:969 (4,1) - stack's off
00:12:264 (1,3) - just blanket this, looks awkward (https://osu.ppy.sh/ss/8518753)
00:40:997 (1) - turn on the drum hs here, sounds awkward compared to 00:37:617 (1) - , 00:44:377 (1) - etc (if you're going for a full hitsound change in this section which I suppose you tried)
01:00:434 (5,6,7) - decrease it as it goes on, music seems to be really intense on 01:00:434 (5) - , while way less intense on 01:00:645 (7) - , so might as well use some ds changes to emphasize that
01:10:363 (3,6) - just copypaste one of these onto another, looks more aesthetically pleasing that way

Hard

00:19:448 (2,4) - maybe add some more corelation between the two? (4) could slide in blanketing (2), which would improve both flow and aesthetics (01:10:152 (2,3) - something like this would be perfect imo)
00:19:976 (4,1) - maybe netpicky, but stack these up
00:40:997 (1) - drum hs again on the head for consistency

Normal

00:08:884 (4,5) - copypaste these for aesthetics
01:15:645 (2,4) - blanket maybe? idk I'm bad at these diffs
01:26:419 - add a circle there, you're clearly missing an important sound there.

Easy

00:37:617 (1,2,3) - use copypasted 120 degree rotations instead?
00:57:898 (1) - a long slider would fit in better imo

I get progressively worse with my mod quality as the difficulties get lower, sorry.

Good luck, hope I helped somehow lol
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Rhythm Incarnate
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[Nemesis] wrote:
M4M

My map: https://osu.ppy.sh/s/621851

at least not overly happy anime girls this time ughhh

Love

00:02:969 (4,1) - stack's off I'll think about it
00:12:264 (1,3) - just blanket this, looks awkward (https://osu.ppy.sh/ss/8518753) ok
00:40:997 (1) - turn on the drum hs here, sounds awkward compared to 00:37:617 (1) - , 00:44:377 (1) - etc (if you're going for a full hitsound change in this section which I suppose you tried) finish is more important the drum
01:00:434 (5,6,7) - decrease it as it goes on, music seems to be really intense on 01:00:434 (5) - , while way less intense on 01:00:645 (7) - , so might as well use some ds changes to emphasize that that would look awkward
01:10:363 (3,6) - just copypaste one of these onto another, looks more aesthetically pleasing that way it's actually copied, but rotated

Hard

00:19:448 (2,4) - maybe add some more corelation between the two? (4) could slide in blanketing (2), which would improve both flow and aesthetics (01:10:152 (2,3) - something like this would be perfect imo) idk
00:19:976 (4,1) - maybe netpicky, but stack these up that jump is intended
00:40:997 (1) - drum hs again on the head for consistency same reason as insane

Normal

00:08:884 (4,5) - copypaste these for aesthetics it's actually copied, but rotated
01:15:645 (2,4) - blanket maybe? idk I'm bad at these diffs already fine
01:26:419 - add a circle there, you're clearly missing an important sound there. fixed

Easy

00:37:617 (1,2,3) - use copypasted 120 degree rotations instead? shapes are supposed to be spaced so player doesn't confuse
00:57:898 (1) - a long slider would fit in better imo spinner fits better

I get progressively worse with my mod quality as the difficulties get lower, sorry.

Good luck, hope I helped somehow lol

thanks
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Rhythm Incarnate
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No kudosu yet.
no problem and
uh video too nice maybe bg too soon or maybe the map
Underforest wrote:
Video and MP3 stolen from Meylink

who is Meylink btw ? typo
This is a BSS beatmap submission. Click here to view full beatmap information.
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