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This beatmap was submitted using in-game submission on Thursday, November 16, 2017 at 6:34:37 PM

Artist: Lite Show Magic
Title: TRICKL4SH 220
Source: SOUND VOLTEX IV HEAVENLY HAVEN
Tags: SDVX KONAMI BEMANI Don't waste me! E.P. EP M3-36 M3 LSM C.H.S CHS Comiket 85 C85 CHSEP-0003 HARDCORE TANO*C Happy Hardcore Speedcore tpz Ayyri We are "LSM" LSMD-0001 Lick Dom Records C92 "Lite Show" TRICKLASH t+pazolite vs C-Show
BPM: 220
Filesize: 3447kb
Play Time: 01:50
Difficulties Available:

Download: Lite Show Magic - TRICKL4SH 220
Information: Scores/Beatmap Listing
---------------
Intensely hums rhythm of the kiai

3rd mapset for rank. :)

Image by Surono
Image by Stefan
Last edited by Taikocracy on , edited 37 times in total.
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Rhythm Incarnate
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m4m 4 shinbatsu dad
on request not modding futsuu, nor muzukashii

-Kantan-
there are alot of inherited points that do absolutely nothing, delete them
is volume 100% ok?
00:00:185 - why not start from here like the other diffs? for same drain time
00:21:730 (22,23) - ctrl+g so its dk and the k can have consistency with 00:17:639 (15) -
00:30:730 - why not k dkd k d? so it has consistency with previous patterns
00:50:094 (9) - move to 00:49:548 - so the triplets can be separated? plus it would give the chance to make 00:50:366 (10) - finisher
00:58:821 (25) - ^
01:09:730 (46,1) - delete so theres break consistent with 01:05:639 - ? then you could add a note at 01:11:639 - (preferably k) for the change of pitch of that instrument (piano?)
01:31:548 - add a k? so it has consistency with 01:40:275 (36) -
01:50:912 (53) - k? same pitch as 01:50:639 (52) -

-Oni-
00:06:730 (1,2,3,4) - why not D on these?, same sound as 00:04:139 (33,34) -
00:25:821 (112) - I dont think this sound is strong for a finisher
00:34:685 - add a d? sounds better imo
00:37:275 (178,179,180,181) - kdkd? reflects the pitch better imo
00:39:457 (186) - i dont think this is strong sound for finisher
01:11:639 (386) - ^
01:48:185 - why no note?
01:50:912 (37) - same pitch as previous note, make it k

-Inner Oni-
00:06:730 (27,28,29,30) - same pitch as 00:04:139 (1) -
00:17:366 (79) - i dont think its strong sound owo
00:17:639 (80) - finisher? same sound as 00:22:003 (120) - so why not?
00:48:185 - in this part i think theres some triplets missing, feels a bit dull
00:56:912 - ^
00:59:094 (388) - finisher?00:54:730 (348) - this has finisher, and its same sound, so why not?
01:07:821 (458) - finisher? 01:03:457 (425) - same sound
01:16:548 (518) - finisher & D? 01:12:185 (485) - same sound, while youre at it, make 01:16:821 (519) - k so it has better consistency
01:27:457 - feels a bit dull & empty here
01:36:185 (106,107,108,109,110,111,112) - i would make them finisher, the sound seems fitting for them
01:50:912 (194) - k? same sound as previous note (01:50:639 (193) - )

-Ayyri's Outer Oni-
hi there, long time no see owo
00:06:730 - 00:07:685 - between those timestamps, i would split some parts up into 5 or 3 note pattern to follow those strong sounds
00:17:366 (144) - i dont think this is strong sound
00:20:155 - kdkkddkk could be better to make it more complex and to follow that voice sample
00:24:525 - kkdkdkkk could be better imo, and yes its different from the previous suggestion because i think the sample is played different here
00:34:821 (338) - finisher? for that clap sound
00:35:366 (340,347) - remove for some break?
00:52:548 (88) - K? to emphatize the next finisher notes
01:01:275 (186) - ^
01:14:707 - kdkkddkk could be better to make it more complex and to follow that voice sample
01:22:003 - d k k d kdkkd k D to follow more
01:50:912 (667) - make this k? same pitch as 01:50:639 (666) -

I hope it helps ^^
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Vulkin wrote:
m4m 4 shinbatsu dad
on request not modding futsuu, nor muzukashii

-Kantan-
there are alot of inherited points that do absolutely nothing, delete them
is volume 100% ok?
00:00:185 - why not start from here like the other diffs? for same drain time I actually forgot to map the beginning lol oops
00:21:730 (22,23) - ctrl+g so its dk and the k can have consistency with 00:17:639 (15) -
00:30:730 - why not k dkd k d? so it has consistency with previous patterns
00:50:094 (9) - move to 00:49:548 - so the triplets can be separated? plus it would give the chance to make 00:50:366 (10) - finisher I think this is fine as is, this suggestion makes it sound kind of awkward imo.
00:58:821 (25) - ^ ^
01:09:730 (46,1) - delete so theres break consistent with 01:05:639 - ? then you could add a note at 01:11:639 - (preferably k) for the change of pitch of that instrument (piano?) I deleted that note, but I didn't add a note for the sake of maintaining sufficient 4/1 breaks.
01:31:548 - add a k? so it has consistency with 01:40:275 (36) -
01:50:912 (53) - k? same pitch as 01:50:639 (52) - This note kinda caters more to the vocal as that's the most prominent sound at this point in the song.

-Oni-
00:06:730 (1,2,3,4) - why not D on these?, same sound as 00:04:139 (33,34) -
00:25:821 (112) - I dont think this sound is strong for a finisher
00:34:685 - add a d? sounds better imo Keeping it as is unless someone else says the same thing.
00:37:275 (178,179,180,181) - kdkd? reflects the pitch better imo ^
00:39:457 (186) - i dont think this is strong sound for finisher
01:11:639 (386) - ^
01:48:185 - why no note? There's not much of any sound here.
01:50:912 (37) - same pitch as previous note, make it k See muzu.

-Inner Oni-
00:06:730 (27,28,29,30) - same pitch as 00:04:139 (1) -
00:17:366 (79) - i dont think its strong sound owo
00:17:639 (80) - finisher? same sound as 00:22:003 (120) - so why not?
00:48:185 - in this part i think theres some triplets missing, feels a bit dull I disagree, what's mapped rn is what is clearly matchable to the instrument.
00:56:912 - ^ ^
00:59:094 (388) - finisher? 00:54:730 (348) - this has finisher, and its same sound, so why not? Nah, I don't think that note needs the extra emphasis. The note on 00:54:730 has a finisher because it's the beginning of a kiai.
01:07:821 (458) - finisher? 01:03:457 (425) - same sound
01:16:548 (518) - finisher & D? 01:12:185 (485) - same sound, while youre at it, make 01:16:821 (519) - k so it has better consistency
01:27:457 - feels a bit dull & empty here Same response as before.
01:36:185 (106,107,108,109,110,111,112) - i would make them finisher, the sound seems fitting for them I think that creates too many finishers.
01:50:912 (194) - k? same sound as previous note (01:50:639 (193) - ) See muzu.

From Ayyri via Discord
00:06:730 - I don't really see a need for this, considering that the sound continues here, providing no natural breaks in the build up. Whereas at 00:07:685 - / 00:07:821 - there is a break in the sound here.
00:17:366 - A rather energetic vocal sample on it's own before the start of the main rhythm? I think a finisher is quite fitting for this.
00:20:155 - / 00:24:525 - / 01:14:707 - Fair point. I was moreso going for a different pace for the vocal samples here, hence the use of the double beforehand. But I will consider using these suggestions, to fit more with the surrounding patterns, even if it deviates from the original idea.
00:34:821 - Airhorn doesn't really warrant a finisher here. Because it would take away emphasis from the upcoming calm part at, 00:35:094 - .
00:35:366 - If I were to remove this note, I would have to remove 00:35:639 - / 00:36:457 - / 00:37:003 - / 00:37:548 - / 00:37:821 -, as well. Because they are all following the clockticking sound in the background.
00:52:548 - / 01:01:275 - Valid point. But I think having 00:52:548 - and 00:52:957 - as the same colour would better emphasis the higher pitch at 00:53:230 - , rather than take away from it by making it a back and forth pattern.
01:22:003 - Unlike previous times, this part is not following the most apparent rhythm in the song. It is following the more subtle vocal same in the background. Making them all the same colour makes it a bit more obvious that it is following one concrete thing, rather than just ignoring it. Because this sample was not used before now. Moreover, it gives a decent pick up into the next section, which is faster paced.
01:50:912 - Disagree. Rather, it sounds like the vocal is going down, and fading out. Which it very well is. So I believe that going from a high pitched k, to a low pitched d illustrates this quite well.

I hope it helps ^^
I'll mod your map soon @_@
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M0d Boss

Kantan--------

Delete the Unused green lines.

00:10:003 (3) - If you move the note to 00:10:275 - It sounds much nicer with the k
You did this at the end once but i find it better to do it all the time

00:50:912 (11,12,13) - Instead of d_k_d, try smth like https://puu.sh/wX54F/013c47d586.png
This favors the most prevalent sound of the melody tbh. The 3/4 gap should not be a problem either as you used it in calmer parts and would not confuse players at all, would also serve as a kind of break if you ask me.
And it would also offer a weaker variation on this: 01:25:821 (2,3,4,5) - pattern you use later in the Map
Kinda gives it more continuity if you ask me
Please apply to all repititions.

01:07:548 (40) - It sounds weird that this is the only note before 41, even though theres an equally strong sound on 01:07:275 - which you could move the note to to make it sounds a lot nicer.

01:24:185 (1) - This is a short spinner with little break time after it.
Consider replacing
Futsuu--------

Tags are conflicting with every other diff, Sort it out i guess ^^

Oni ---------

00:51:321 (254) - This should be a k, its an even higher tone than what 00:51:184 (253) - leaves off on.

01:00:730 (323,324,325) - Changing this to a kkd and applying ctrl+g to 01:01:003 (326,327) - Sounds personally better to me as the kats lie on the higher sounds here, aswell as the d on 327 giving the finisher more impact, and the kkd itself representing the pitch better.

01:25:003 - Theres a sound here overlapped with the spinner. I dont mind it myself but i wouldve put a note here somehow.
It would kinda confuse the player if he finishes the spinner early and hears this clap sound not mapped, thats what i think at least

01:26:912 (17,18,19,20,21) - Similar to a previous point, i suggest a kkd k d here just for pitch reasons and so that the kats lie on more dominant sounds like they do with other patterns.

01:39:866 (123) - k just for the pitch? Then again it becomes harder to read. Personal preference really uwu

Inner-----
Why is the first section denser than a lot of other sections? I suggest you nerf it a bit so its not

00:23:094 (131) - Change to k just to fit the 1/1 vocal a bit better since this section is quite reliant on the vocals i guess

Other than that not really a lot of important things, this song is quite lenient with pitches.
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Nepuri wrote:
M0d Boss

Kantan--------

Delete the Unused green lines.

00:10:003 (3) - If you move the note to 00:10:275 - It sounds much nicer with the k
You did this at the end once but i find it better to do it all the time

00:50:912 (11,12,13) - Instead of d_k_d, try smth like https://puu.sh/wX54F/013c47d586.png
This favors the most prevalent sound of the melody tbh. The 3/4 gap should not be a problem either as you used it in calmer parts and would not confuse players at all, would also serve as a kind of break if you ask me.
And it would also offer a weaker variation on this: 01:25:821 (2,3,4,5) - pattern you use later in the Map
Kinda gives it more continuity if you ask me
Please apply to all repititions.

01:07:548 (40) - It sounds weird that this is the only note before 41, even though theres an equally strong sound on 01:07:275 - which you could move the note to to make it sounds a lot nicer.

01:24:185 (1) - This is a short spinner with little break time after it.
Consider replacing
Futsuu--------

Tags are conflicting with every other diff, Sort it out i guess ^^

Oni ---------

00:51:321 (254) - This should be a k, its an even higher tone than what 00:51:184 (253) - leaves off on.

01:00:730 (323,324,325) - Changing this to a kkd and applying ctrl+g to 01:01:003 (326,327) - Sounds personally better to me as the kats lie on the higher sounds here, aswell as the d on 327 giving the finisher more impact, and the kkd itself representing the pitch better.

01:25:003 - Theres a sound here overlapped with the spinner. I dont mind it myself but i wouldve put a note here somehow.
It would kinda confuse the player if he finishes the spinner early and hears this clap sound not mapped, thats what i think at least

01:26:912 (17,18,19,20,21) - Similar to a previous point, i suggest a kkd k d here just for pitch reasons and so that the kats lie on more dominant sounds like they do with other patterns.

01:39:866 (123) - k just for the pitch? Then again it becomes harder to read. Personal preference really uwu

Inner-----
Why is the first section denser than a lot of other sections? I suggest you nerf it a bit so its not

00:23:094 (131) - Change to k just to fit the 1/1 vocal a bit better since this section is quite reliant on the vocals i guess

Other than that not really a lot of important things, this song is quite lenient with pitches.


everything in the mod was applied in one way or another
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Rhythm Incarnate
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Hey, from my modding queue
// = Suggestion
Bold = Must change

Image


General


Spread is fine imo, maybe the muzu is a bit hard and might need some 1/2 breaks but considering this is a fast and kinda technical song seems good : ok_hand:


Image


Kantan


00:54:185 - Since kiai is a bit denser than the rest of the song, you should consider deleting this note, it doesn't hurt too much lol
01:02:912 - ^
01:19:275 - Change this to don or 01:18:730 - this to kat? they have the same sound
01:22:548 (7,8) - I suggest moving these to 01:21:457 - because it's a much quieter part, so the break should be there imo
If you did ^^^ change 01:22:003 - to don because dkk sounds bad lol
01:33:457 - Like I said above, but this part needs it more because it's way more dense now
01:43:821 - // You can remove this to make a rest after that kiai lol (you can keep them if you wish dw)


Image


Oni


00:08:639 - How about changing this to k? It'd emphasize better the finisher and follow a bit better the song
00:19:821 - // Change this to d? 00:20:025 and 00:20:230 - have the same sound
00:37:275 (178,179,180,181) - Ctrl+G? Melody goes down in pitch, then up, down and up :thinking:

Not much to say, pretty clean diff


Image


Inner Oni


00:20:912 - idk but I hear this on the song
Image
00:43:003 (264,265) - // Ctrl+g? Follows better the song imo
00:54:321 (343,344) - If you're mapping to the melody thing there, it'd be better if the triplets were monocolor, so ctrl+g-ing these notes would do the trick
00:55:957 - Invert? You had it like ddk in the other parts lol
01:03:048 (420,421) - As I said before, ctrl+g for monocolor triplets
01:33:594 (75,76) - ^


Image


Ayyri's Outer Oni


// Punch the HP a bit down? HP 7 for 1k notes might be a bit too much but I can understand since this is the hardest diff lol

00:19:957 (173,174) and 00:20:162 (175,176) - // Ctrl+G these for consistency? Vocals are mapped as k in 00:19:821
01:14:503 (309,310) and 01:14:708 (311,312) - // ^

I CAN'T FIND ANYTHING WRONG GOD DAMMIT


That's all, good luck! :)
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Midnaait wrote:
Hey, from my modding queue
// = Suggestion
Bold = Must change

Image


General


Spread is fine imo, maybe the muzu is a bit hard and might need some 1/2 breaks but considering this is a fast and kinda technical song seems good : ok_hand:


Image


Kantan


00:54:185 - Since kiai is a bit denser than the rest of the song, you should consider deleting this note, it doesn't hurt too much lol
01:02:912 - ^
01:19:275 - Change this to don or 01:18:730 - this to kat? they have the same sound
01:22:548 (7,8) - I suggest moving these to 01:21:457 - because it's a much quieter part, so the break should be there imo
If you did ^^^ change 01:22:003 - to don because dkk sounds bad lol I simply like the way it is right now, sounds better to me.
01:33:457 - Like I said above, but this part needs it more because it's way more dense now
01:43:821 - // You can remove this to make a rest after that kiai lol (you can keep them if you wish dw) Didn't change them, big hits need emphasis :P


Image


Oni


00:08:639 - How about changing this to k? It'd emphasize better the finisher and follow a bit better the song
00:19:821 - // Change this to d? 00:20:025 and 00:20:230 - have the same sound
00:37:275 (178,179,180,181) - Ctrl+G? Melody goes down in pitch, then up, down and up :thinking:

Not much to say, pretty clean diff


Image


Inner Oni


00:20:912 - idk but I hear this on the song
Image
00:43:003 (264,265) - // Ctrl+g? Follows better the song imo
00:54:321 (343,344) - If you're mapping to the melody thing there, it'd be better if the triplets were monocolor, so ctrl+g-ing these notes would do the trick The pitch of each triplet still is high, which is why I think each one should start with a kat, but because they're descending in pitch, I changed them to give that effect.
00:55:957 - Invert? You had it like ddk in the other parts lol
01:03:048 (420,421) - As I said before, ctrl+g for monocolor triplets ^
01:33:594 (75,76) - ^ ^


Image


Ayyri's Outer Oni


// Punch the HP a bit down? HP 7 for 1k notes might be a bit too much but I can understand since this is the hardest diff lol

00:19:957 (173,174) and 00:20:162 (175,176) - // Ctrl+G these for consistency? Vocals are mapped as k in 00:19:821
01:14:503 (309,310) and 01:14:708 (311,312) - // ^

I CAN'T FIND ANYTHING WRONG GOD DAMMIT


That's all, good luck! :)
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Hi~ :3
Not sure yet that you're accepted my request on your queue or not.
Even that, I like this song on my purpose.


Image General
  • "Widescreen support" should be disable on Oni difficulty.


Image Kantan
00:04:139 - A finisher here is inexpedient. Just emphasize 00:04:548 (7) is enough. In my opinion, Kantan should use finisher in the point which it's noticeably only.
00:06:730 (9,10) - Same as above, I suggest to remove the finisher.
00:33:185 / 00:33:730 - Add a note here , both of vocal and drum pitch are faster than previous part.
00:43:548 moves to 00:43:275 - To follow the drum pitch.


Image Ayyri's Futsuu
00:03:866 - Delete might be good to let the player concentrate on 00:04:139 (10,11)
00:43:821 - This spinner should be end on 00:45:185 , which the pitch end here.
01:36:457 - I don't know that this suggestion is acceptable on Futsuu or not , but I feel like to move this note to 01:36:389 seems more accurate.
01:48:730 - I'm afraid that this note is doesn't fit to the finisher due to the pitch here is not strong enough.


Image Ayyri's Muzukashii
00:05:639 - Delete? , to follow the main melody only.
00:49:821 / 00:58:548 - Change to d , similar pitch to 00:49:548 (22)
01:16:275 - A finisher here seems don't fit enough imo. This note have been emphasized already by the difference of the note's color around this note.
01:20:230 - Delete? , to follow the pitch only. Not the vocal.


Image Oni
00:22:957 - Delete , for the consistency of 00:18:594
00:29:503 - Delete , since after the vocal on 00:29:366 (136) , you've always blanked the note. Delete for the consistency.
01:23:366 - Add a note here would be nice , still have a pitch here.


Image Inner Oni
00:05:775 moves to 00:05:366 - Seems like the pitch on 00:05:775 is not strong like 00:05:366. To give a rest on 00:05:775 which the pitch is softer would be better.
00:41:503 - Delete , not have a main melody , just like 00:42:594 - 00:43:685 , and not like 00:40:412 which it still have a main melody.
00:43:003 - How about make this as 5plets? Seems good to make a consistency to the previous 5plets there like 00:39:730 (241,242,243,244,245)
01:23:366 - Like I've suggest on Oni difficulty , add a note here would be nice , still have a pitch here.
01:38:366 - This part , how about we rearrange the note like this one?


Image Ayyri's Outer Oni
00:06:525 / 00:06:662 - Delete , let the stream part start on 00:06:730 would be better. Start with the strong pitch would make a great feeling to the player.
01:38:025 (569,570) - Ctrl+G ? , seems better imo.
01:38:162 - Delete , the main melody ends on 01:38:094. So the stream should be end on 01:38:094 too.

That's all from me. This map is very good!!
Good luck!! :)
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Tyistiana wrote:
Hi~ :3
Not sure yet that you're accepted my request on your queue or not.
Even that, I like this song on my purpose.


Image General
  • "Widescreen support" should be disable on Oni difficulty.


Image Kantan
00:04:139 - A finisher here is inexpedient. Just emphasize 00:04:548 (7) is enough. In my opinion, Kantan should use finisher in the point which it's noticeably only. Both hits are strong enough for a finisher, no change.
00:06:730 (9,10) - Same as above, I suggest to remove the finisher. ^
00:33:185 / 00:33:730 - Add a note here , both of vocal and drum pitch are faster than previous part. Although agreeable, I just don't see the need for these notes.
00:43:548 moves to 00:43:275 - To follow the drum pitch. The note is here for congruent structure to 00:42:457 (15,16) - , except the spinner takes the place of the note.


Image Ayyri's Futsuu
00:03:866 - Delete might be good to let the player concentrate on 00:04:139 (10,11)
00:43:821 - This spinner should be end on 00:45:185 , which the pitch end here.
01:36:457 - I don't know that this suggestion is acceptable on Futsuu or not , but I feel like to move this note to 01:36:389 seems more accurate.
01:48:730 - I'm afraid that this note is doesn't fit to the finisher due to the pitch here is not strong enough.


Image Ayyri's Muzukashii
00:05:639 - Delete? , to follow the main melody only.
00:49:821 / 00:58:548 - Change to d , similar pitch to 00:49:548 (22)
01:16:275 - A finisher here seems don't fit enough imo. This note have been emphasized already by the difference of the note's color around this note.
01:20:230 - Delete? , to follow the pitch only. Not the vocal.


Image Oni
00:22:957 - Delete , for the consistency of 00:18:594
00:29:503 - Delete , since after the vocal on 00:29:366 (136) , you've always blanked the note. Delete for the consistency. I would, but I use this note to lead into the new patterns at 00:29:639 (138,139,140,141,142,143) - .
01:23:366 - Add a note here would be nice , still have a pitch here. Main focus is on the bass hit.


Image Inner Oni
00:05:775 moves to 00:05:366 - Seems like the pitch on 00:05:775 is not strong like 00:05:366. To give a rest on 00:05:775 which the pitch is softer would be better. I simply don't see the logic behind this one, the structure here is the same as it's been throughout the entire intro, so no change.
00:41:503 - Delete , not have a main melody , just like 00:42:594 - 00:43:685 , and not like 00:40:412 which it still have a main melody. I'm honestly confused by this comment...
00:43:003 - How about make this as 5plets? Seems good to make a consistency to the previous 5plets there like 00:39:730 (241,242,243,244,245)
01:23:366 - Like I've suggest on Oni difficulty , add a note here would be nice , still have a pitch here. Same as oni
01:38:366 - This part , how about we rearrange the note like this one? General effect isn't changed either way, no need for change.


Image Ayyri's Outer Oni
00:06:525 / 00:06:662 - Delete , let the stream part start on 00:06:730 would be better. Start with the strong pitch would make a great feeling to the player.
01:38:025 (569,570) - Ctrl+G ? , seems better imo.
01:38:162 - Delete , the main melody ends on 01:38:094. So the stream should be end on 01:38:094 too.

Ayyri's difficulties selectively changed.
That's all from me. This map is very good!!
Good luck!! :)
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consider adding We are "Lite Show Magic" to tags

outer oni

00:00:185 - i do think the beginning is a bit too dense and doesnt bring contrast with the next parts. consider nerfing it a bit

00:20:162 (175,176,177,178,179,180,181,182) - this is a very weird pattern and design choice. you should delete this 00:20:298 (177) - and maybe make the next pattern kdkkd for max flow / or kkddk if you want to keep the double k with 00:20:775 (182) -

00:24:526 (224,225,226,227,228,229,230,231) - same but worse

00:27:457 (251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267) - too much for what the song has to offer, doesnt bring any emphasis on 00:27:662 - / 00:27:866 - that really need it.

00:29:503 (263,264,265,266) - too many dons although the song changes a lot. make it so these are ks 00:29:503 (263,266) - / for exemple here 00:29:912 (266,267) - you use kd and put a k at 00:30:116 - . and then dk d k at 00:30:253 (269,270,271,272) -

i do believe kiais streams are a bit too much but well

01:22:003 - song is slow, use less notes aka delete 01:22:139 (390,393) - and lower the volume

01:38:094 (568) - end your stream here it will feel better


inner oni

00:04:412 (4) - use k here to avoid a d repetition

00:08:503 (34,35,36,37,38) - you should go full mono considering the sound

00:35:094 - please lower the volume xd

00:48:185 - weird shift in intensity after the first part of the kiai ? use one or two more triplets at least

00:52:957 (338,339,340) - i'd really go D K D here tbh

01:23:366 - 01:23:912 - maybe add 2 notes there ? idk as you want

01:24:866 - lengthen your spinner since you dont do the whole screaming already

oni

00:27:321 (120) - delete this maybe to shorten the whole pattern, looks more inner oni like than oni

volume

00:48:321 (228) - delete this too, spread with muzukashii is kinda screwed otherwise lul

muzukashii

00:30:253 (131) - prolly delete this for the sake of simplicity since the song is quite weird and unpredictable here

01:20:912 - song is quiet yet the part is denser than the kiai. nerf it reduce the volume too

01:37:412 (268) - please delete this the pattern is way too long

futsuu

01:12:185 - pattern is loong maybe kill 01:14:639 (104) -

01:18:730 - weird having this density here, you can remove 01:19:003 (120,122) -

kantan

very personnal but i'd use 1.2 sv for kantan at this bpm

volume

01:24:185 - you use spinners on higher diffs though i'd suggest placing a k or K instead so we can get a 4/1 break before the kiai

low diffs look fine overall
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Arrival wrote:
consider adding We are "Lite Show Magic" to tags

outer oni

00:00:185 - i do think the beginning is a bit too dense and doesnt bring contrast with the next parts. consider nerfing it a bit

00:20:162 (175,176,177,178,179,180,181,182) - this is a very weird pattern and design choice. you should delete this 00:20:298 (177) - and maybe make the next pattern kdkkd for max flow / or kkddk if you want to keep the double k with 00:20:775 (182) -

00:24:526 (224,225,226,227,228,229,230,231) - same but worse

00:27:457 (251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267) - too much for what the song has to offer, doesnt bring any emphasis on 00:27:662 - / 00:27:866 - that really need it.

00:29:503 (263,264,265,266) - too many dons although the song changes a lot. make it so these are ks 00:29:503 (263,266) - / for exemple here 00:29:912 (266,267) - you use kd and put a k at 00:30:116 - . and then dk d k at 00:30:253 (269,270,271,272) -

i do believe kiais streams are a bit too much but well

01:22:003 - song is slow, use less notes aka delete 01:22:139 (390,393) - and lower the volume

01:38:094 (568) - end your stream here it will feel better


inner oni

00:04:412 (4) - use k here to avoid a d repetition

00:08:503 (34,35,36,37,38) - you should go full mono considering the sound

00:35:094 - please lower the volume xd

00:48:185 - weird shift in intensity after the first part of the kiai ? use one or two more triplets at least

00:52:957 (338,339,340) - i'd really go D K D here tbh

01:23:366 - 01:23:912 - maybe add 2 notes there ? idk as you want

01:24:866 - lengthen your spinner since you dont do the whole screaming already

oni

00:27:321 (120) - delete this maybe to shorten the whole pattern, looks more inner oni like than oni

volume

00:48:321 (228) - delete this too, spread with muzukashii is kinda screwed otherwise lul I'm not seeing what this messes up spread wise @_@

muzukashii

00:30:253 (131) - prolly delete this for the sake of simplicity since the song is quite weird and unpredictable here

01:20:912 - song is quiet yet the part is denser than the kiai. nerf it reduce the volume too

01:37:412 (268) - please delete this the pattern is way too long

futsuu

01:12:185 - pattern is loong maybe kill 01:14:639 (104) -

01:18:730 - weird having this density here, you can remove 01:19:003 (120,122) -

kantan

very personnal but i'd use 1.2 sv for kantan at this bpm

volume

01:24:185 - you use spinners on higher diffs though i'd suggest placing a k or K instead so we can get a 4/1 break before the kiai

low diffs look fine overall Will respond with Ayyri's responses later
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ir
02:36 Stefan: make dis go
02:42 Taikocracy: who
02:44 Stefan: o
02:44 Stefan: I haven't even linked the map
02:44 Stefan: smh
02:44 *Stefan is editing [https://osu.ppy.sh/b/1347776 Lite Show Magic (t+pazolite vs C-Show) - TRICKL4SH 220 [Inner Oni]]
02:45 Taikocracy: oh lol
02:45 Stefan: I mean
02:46 Stefan: I mod this rn, you dont hafta do IRC
02:46 Stefan: lol
02:47 Taikocracy: I think it'd be a little bit easier :thinking:
02:47 Stefan: :thinking:
02:47 Stefan: ogge
02:47 Stefan: wait then
02:47 Stefan: let me paste my stuff I have wrote so far
02:47 Stefan: 00:17:366 (78) - It's just my 2ct but that should also be a K note, like the rest of the mapset did use.
02:48 Stefan: 00:19:207 (94) - Using an unusual pattern for a pretty usual part looks weird to me, the idea of dkkdk doesn't work out well imo and should be changed to something "more plain", ddkdk for example.
02:48 Stefan: 00:55:207 (358,359,360) - that is awkward as heck, change this into kkd. It plays smoother and sounds a dozen times better.
02:48 Stefan: 00:59:707 (402) - We don't have to enforce kat sounds here, ddddk works in that way good enough.
02:48 Stefan: 01:43:548 (161) - :thinking: while the rest of the beatmap uses D, Inner Oni is the exception.
02:52 Stefan: For Outer Oni and Inner Oni: I am picky, and hell I am even more picky when it comes to SVs. 1.50x currently overlaps slightly with the next notes, that looks ugly. 1.35x looks better to me and should be used for the similar parts.
02:52 Stefan: for 00:08:912 - and all other parts
02:54 Stefan: 01:25:889 (10) - same shit like 00:59:707 -
02:54 Stefan: 01:30:184 (51,52) - same shit like 00:55:207 -
02:54 Taikocracy: I don't get what's with 00:59:707 -
02:55 Taikocracy: sounds fine to me
02:55 Stefan: That dkddk rhythm sounds off to me
02:55 Stefan: like enforcing something "more special" than having ddddk.
02:56 Taikocracy: They sound fine to me @_@
02:56 *Stefan shrugs
02:56 Stefan: welp
02:56 Stefan: okay, ignore 01:25:889 (10) - then
02:57 Stefan: Inner Oni is fine
02:58 Taikocracy: I'm also reluctant to change the SVs
02:58 Taikocracy: .05x difference to minor for me personally to notice
02:58 Taikocracy: > <
02:58 Stefan: I actually see and feel the differences tbh
02:59 Stefan: While Ari's 1.50x should definitely be scaled down, at least consistenly with yours
02:59 Taikocracy: Okay I can agree with that
03:00 *Stefan is editing [https://osu.ppy.sh/b/1347777 Lite Show Magic (t+pazolite vs C-Show) - TRICKL4SH 220 [Oni]]
03:02 Taikocracy: Also, Ari doesn't want to change her svs
03:02 Taikocracy: Smh
03:02 Stefan: brb, talking to her
03:07 *Stefan sighs
03:07 Stefan: I will talk later about that again.
03:07 Stefan: Oni is fine btw
03:08 Taikocracy: Alrighty
03:11 Stefan: o wait i prankd u
03:11 Stefan: oni: 01:32:775 (62) - I think it's fair to say you can use a finisher note. That really should be fine to play.
03:11 Stefan: sorry
03:11 Taikocracy: Heck
03:11 Taikocracy: I just got prankd
03:13 Stefan: Honestly, the rest looks fine to me.
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No kudosu yet.
ye nothing, ya good.

Ive checked the set and fine for me, good luck.
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hello, stopping by to give a couple points bc this is kind of sort of maybe the most problematic map i've seen bubbled in a while


Ayyri's Outer Oni
00:00:185 - why is the intro so dense? sure it has some fairly involved rhythms in the background but they're low volume and meant to be embellishment. you're mapping them as if they were front-and-center rhythms in a kiai

even if the song warranted this level of density, the patterns themselves have pretty subpar flow. you're trying to follow both the instrumental and the vocals whenever the syllables line up, and it makes for some v counterintuitive mapping. let's just look at the first four bars:
- 00:00:866 (6,7,8,9,10,11) - this patterning forces k 1/2 singletaps that feel extremely out of place
- 00:01:275 (11,12) - these two are clearly made to be k to coincide with "man" in the vocals, so one would expect 00:01:821 (18,19,20) - to be kkd to go with "trapped." however you pattern the latter to be kdk so that each k lands on a note in the instrumental. 2 things wrong with this: a) the change in the layer you're following, and b) kdk creates 1/4 emphasis, not 1/2. it's overdoing on top of an already overdone rhythm scheme
- 00:02:912 (30,31,32) - again here. 30 is emphasizing "in" and 31+32 are k to match the instrumental. even just changing 30 to a d would immediately improve the patterning
- 00:04:275 (44,45,46) - would work much better as kkk. why emphasize the last note? there's nothing special about the note a 1/2 before the downbeat, and all the corresponding beats in the instrumental sound exactly the same. even if this were rationalized as "improv" it wouldn't make any sense. moreover, D ddk D plays awkwardly
you get the point. basically the basis upon which this map was made is fundamentally flawed; i won't go into this much detail for the rest of the map or this mod would span about 3 pages and make me go insane in the middle of college app season
ok

00:24:321 (220,221,222,223) - this was clearly made to be kd kd to force variation from 00:19:957 (171,172,173,174) - , but why? seems unnecessary
00:35:094 - @ the first half of this calmer section: sure i get that the clock ticks in the instrumental land on every 1/1 but l i t e r a l l y mapping every 1/1 is just overkill. when 00:39:457 - kicks in, it doesn't feel like an increase in the pace of the song at all, even though it should, because the density of the part before it is so similar
00:48:866 (40,42,43) - same thing with the forced k singletapping i mentioned earlier. a lot of your streams feel the same way to play because you're using k to emphasize 90% of the notes in the main synth melody
01:05:093 (214,216,218) - i don't need to re-explain

01:07:275 (241,242,243) - wow it looks like you seem to know that you don't need to map every sound in the song!
01:11:093 (278,279,280,281,282,283,284,285,286) - oh never mind then

01:18:730 (352,354,356,360,362,364) - yes very good stream with very suitable emphasis that plays very well (insert /s here)

i'll let the people following up my post elaborate more, i'm just scratching the surface
glhf
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hikikochan wrote:
hello, stopping by to give a couple points bc this is kind of sort of maybe the most problematic map i've seen bubbled in a while no need to be rude.


Ayyri's Outer Oni
00:00:185 - why is the intro so dense? sure it has some fairly involved rhythms in the background but they're low volume and meant to be embellishment. you're mapping them as if they were front-and-center rhythms in a kiai they really are, except when the vocal comes around

even if the song warranted this level of density (which it does), the patterns themselves have pretty subpar flow. you're trying to follow both the instrumental and the vocals whenever the syllables line up, and it makes for some v counterintuitive mapping. let's just look at the first four bars:
- 00:00:866 (6,7,8,9,10,11) - this patterning forces k 1/2 singletaps that feel extremely out of place there's nowhere in the intro that warrants any singletapping, most of it is going to be alternated
- 00:01:275 (11,12) - these two are clearly made to be k to coincide with "man" in the vocals, so one would expect 00:01:821 (18,19,20) - to be kkd to go with "trapped." however you pattern the latter to be kdk so that each k lands on a note in the instrumental. 2 things wrong with this: a) the change in the layer you're following, and b) kdk creates 1/4 emphasis, not 1/2. it's overdoing on top of an already overdone rhythm scheme none of the intro is based on the vocal actually
- 00:02:912 (30,31,32) - again here. 30 is emphasizing "in" and 31+32 are k to match the instrumental. even just changing 30 to a d would immediately improve the patterning ^
- 00:04:275 (44,45,46) - would work much better as kkk. why emphasize the last note? there's nothing special about the note a 1/2 before the downbeat, and all the corresponding beats in the instrumental sound exactly the same. even if this were rationalized as "improv" it wouldn't make any sense. moreover, D ddk D plays awkwardly
you get the point. basically the basis upon which this map was made is fundamentally flawed; i won't go into this much detail for the rest of the map or this mod would span about 3 pages and make me go insane in the middle of college app season
ok

00:24:321 (220,221,222,223) - this was clearly made to be kd kd to force variation from 00:19:957 (171,172,173,174) - , but why? seems unnecessary up to mappers style, especially when this isn't really causing any significant trouble
00:35:094 - @ the first half of this calmer section: sure i get that the clock ticks in the instrumental land on every 1/1 but l i t e r a l l y mapping every 1/1 is just overkill. when 00:39:457 - kicks in, it doesn't feel like an increase in the pace of the song at all, even though it should, because the density of the part before it is so similar they're fairly similar bc the only difference is 1 new instrument is introduced, so this great big gap of density you're talking about isn't really necessary (and also not really present in any of the other diffs)
00:48:866 (40,42,43) - same thing with the forced k singletapping i mentioned earlier. a lot of your streams feel the same way to play because you're using k to emphasize 90% of the notes in the main synth melody i still see no forced k single tapping at all in this map
01:05:093 (214,216,218) - i don't need to re-explain

01:07:275 (241,242,243) - wow it looks like you seem to know that you don't need to map every sound in the song!
01:11:093 (278,279,280,281,282,283,284,285,286) - oh never mind then

01:18:730 (352,354,356,360,362,364) - yes very good stream with very suitable emphasis that plays very well (insert /s here)
going to ignore the above sarcasm as this doesn't even really help the map at all

i'll let the people following up my post elaborate more, i'm just scratching the surface
glhf
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