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Whistle Blower
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This beatmap was submitted using in-game submission on sexta-feira, 22 de setembro de 2017 at 16:46:40

Artist: Keishi Yonao
Title: Einsatz ~TV animation PV ver.~
Source: TVアニメ 『Dies irae』 先行 PV
Tags: dies irae tv anime pv keishi yonao guitar rock instrumental
BPM: 260
Filesize: 10034kb
Play Time: 01:25
Difficulties Available:

Download: Keishi Yonao - Einsatz ~TV animation PV ver.~
Download: Keishi Yonao - Einsatz ~TV animation PV ver.~ (no video)
Information: Scores/Beatmap Listing
---------------
Image

では…

今宵のグランギニョルを始めよう!


Die Sonne tönt nach alter Weise in Brudersphären Wettgesang.
日は古より変わらず星と競い

Und ihre vorgeschrieb'ne Reise vollendet sie mit Donnergang.
定められた道を雷鳴のごとく疾走する

Und schnell und begreiflich schnell
そして速く 何より速く

In ewig schnellem Sphärenlauf.
永劫の円環を駆け抜けよう

Da flammt ein blitzendes Verheeren
光となって破壊しろ

Dem Pfade vor des Donnerschlags;
その一撃で燃やし尽くせ

Da keiner dich ergründen mag, Und alle deine hohen Werke
そは誰も知らず  届かぬ  至高の創造

Sind herrlich wie am ersten Tag...
我が渇望こそが原初の荘厳

Briahー
創造

・・・

美麗刹那序曲


Dies irae ~ Anime PV https://www.youtube.com/watch?v=ZH_kTpa8fOU

edit 08/09
Dies irae ~ Anime PV 2 https://www.youtube.com/watch?v=3lhOrLyhDc8
__________________________________________________________________________________________


I'm accepting GD's


  • Image Easy remap done
  • Image Normal remap done
  • Image Hard - Available for GD (x2)
  • Image Insane done
  • Image Eine Faust Ouverture: done
  • Image Finale/Ouverture/Atziluth (5.25-5.7*) GD wip/maybe


Need mods!


Will try the hard mission to rank this set!
Last edited by Gat on , edited 104 times in total.
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Beat Clicker
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minor description fix


Die Sonne tönt nach alter Weise in Brudersphären Wettgesang.

Und ihre vorgeschrieb'ne Reise vollendet sie mit Donnergang.

Und schnell und begreiflich schnell

In ewig schnellem Sphärenlauf.

Da flammt ein blitzendes Verheeren

Dem Pfade vor des Donnerschlags;

Da keiner dich ergründen mag, Und alle deine hohen Werke

Sind herrlich wie am ersten Tag...
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Whistle Blower
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Hayuza wrote:
minor description fix


Die Sonne tönt nach alter Weise in Brudersphären Wettgesang.

Und ihre vorgeschrieb'ne Reise vollendet sie mit Donnergang.

Und schnell und begreiflich schnell

In ewig schnellem Sphärenlauf.

Da flammt ein blitzendes Verheeren

Dem Pfade vor des Donnerschlags;

Da keiner dich ergründen mag, Und alle deine hohen Werke

Sind herrlich wie am ersten Tag...


Thanks!
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Star Shooter
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From #modreqs


NM
yShadowXOP_ wrote:
Eine faust ouverture:



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Whistle Blower
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yShadowXOP_ wrote:
From #modreqs


NM
yShadowXOP_ wrote:
Eine faust ouverture:





Obrigado pelo mod : )
Rhythm Rookie
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This map is pretty good but can't you add a vidieo, please? Fix it.
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Whistle Blower
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HeroWithNoName wrote:
This map is pretty good but can't you add a vidieo, please? Fix it.


Thanks! But it already has a video. Try to enable ''Background video'' in your osu! options.
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Tempo Trainee
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Hi from #modreqs :)

Things that make a map unrankable will be marked like so


Easy
00:09:354 (5,1) - overlaps like this are not acceptable in an easy diff. It happens everywhere in this map, so you'll probably have to rework a lot with new spacing

All the time stamps are here :

00:19:286 (3,4) -

00:36:665 (1,2,3) -

00:38:734 (1) -

00:43:285 (1,2) -

00:55:699 (1,2,3,4)

01:06:044 (2) -

01:08:940 (4,5) -

01:15:147 (2) -


Next up is spacing. An easy difficulty MUST be mapped using time distance equality -> meaning use the same distance snap during all of the map . You should choose spacing in a way, that circles/ sliders are fairly close together BUT they may under no circumstances overlap.
Below will be a small list of good spacing and unrankable stuff, so you get an idea of what you're supposed to do with spacing.

Good stuff:

00:07:285 (2,3,4) -

00:28:803 (2,3,4) - / 00:32:113 (2,3,4) -

You should choose spacing along the lines of what you used here

Unrankable:

This includes all the examples from the overlap-part

00:13:492 (1) -

00:18:458 (2) -

00:30:044 (1) -

00:45:768 (4) -

00:54:872 (6) -

I would advise you to look at the ranking criteria, before you continue in your edeavor of ranking this map.
They offer extensive information on what's okay for which difficulty, and it seems like you haven't seen them yet.
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!


I have decided, that I will not mod your other difficulties for now, as it seems that you will probably have to change a lot anyways, which will render the mod useless. However again I strongly advise you to check with the ranking criteria, whether you can map a difficulty the way you did.

I hope this was helpful in some way! I might come back to this set at a later point in time. Until then, enjoy game :)
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Whistle Blower
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WasserIstGut wrote:
Hi from #modreqs :)

Things that make a map unrankable will be marked like so


Easy
00:09:354 (5,1) - overlaps like this are not acceptable in an easy diff. It happens everywhere in this map, so you'll probably have to rework a lot with new spacing

All the time stamps are here :

00:19:286 (3,4) -

00:36:665 (1,2,3) -

00:38:734 (1) -

00:43:285 (1,2) -

00:55:699 (1,2,3,4)

01:06:044 (2) -

01:08:940 (4,5) -

01:15:147 (2) -


Next up is spacing. An easy difficulty MUST be mapped using time distance equality -> meaning use the same distance snap during all of the map . You should choose spacing in a way, that circles/ sliders are fairly close together BUT they may under no circumstances overlap.
Below will be a small list of good spacing and unrankable stuff, so you get an idea of what you're supposed to do with spacing.

Good stuff:

00:07:285 (2,3,4) -

00:28:803 (2,3,4) - / 00:32:113 (2,3,4) -

You should choose spacing along the lines of what you used here

Unrankable:

This includes all the examples from the overlap-part

00:13:492 (1) -

00:18:458 (2) -

00:30:044 (1) -

00:45:768 (4) -

00:54:872 (6) -

I would advise you to look at the ranking criteria, before you continue in your edeavor of ranking this map.
They offer extensive information on what's okay for which difficulty, and it seems like you haven't seen them yet.
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!


I have decided, that I will not mod your other difficulties for now, as it seems that you will probably have to change a lot anyways, which will render the mod useless. However again I strongly advise you to check with the ranking criteria, whether you can map a difficulty the way you did.

I hope this was helpful in some way! I might come back to this set at a later point in time. Until then, enjoy game :)


First, thanks for the mod! It was very helpful, since I don't usually map easy/normal/hard difficulties.
I followed your advice and I'v read the Ranking Criteria. With that, I learned some things that I was actually doing wrong. Maybe I need to remap the normal diff all over again ;x.

I hope that the changes I did ,on the easy diff, are all rankable. At least, a little close to that.
I'll take a look at the others diffs too. Thanks again! :D
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Whistle Blower
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Hello for m4m
General : when using angled sliders (with red cube) alway move in the nearest white point to have the best sync. you may think that the sliders wouldn't be symmetrical but IT always symmetrical when the red cube is placed on the white point.

Easy :
00:13:492 (1) - these red cubes should be more distanced
00:16:803 (1) - ^
00:20:527 (1) - that slider could be parallel to 00:18:458 (2,3) -
00:26:734 (1) - it's was intentional to make the end of the slider curved ? if yes, it should be more curved and the second red cube removed.
00:30:044 (1) - the slider have better sync with this : https://i.imgur.com/fUsgVjN.png
00:47:423 (6) - too close to 00:45:768 (4) -
01:20:527 (3) - better sync : https://i.imgur.com/0mpniym.png

Normal :
00:39:975 (1) - red cubes should be more distanced
00:41:630 (4) - make this one curved instead of angled ?
00:47:837 (4,5) - :https://i.imgur.com/KQzwdR7.png
00:52:803 (3,4,5) - curved (so u move 00:53:009 (4) - to make that pattern more curved) or straight (by making the slider straight) but not both because it cut in half the flow.
00:58:182 (2) - : i fixed it for you :D : https://i.imgur.com/mxPlkRR.png
01:05:216 (1,1) - too close
01:09:251 (5) - make it more angled
01:20:940 (1) - same reason as 00:39:975 (1) -

Insane :
you should increase the approch rate to 9,5, too much objects at once to be fully readable the first time
01:18:768 (8) - not perpendicular to 01:18:665 (7) -
Eine Faust Ouverture :
same reason as insane,increase the approch rate to 9,5
00:12:251 (1) - inconsistance with the form of this slider 00:12:665 (2) -
00:59:837 (1,2,3,4) - should be centred on the X-axis
01:06:458 (1) - too close to the precedent combo 01:06:044 (1,2,3,4) -
01:18:768 (4,1) - the combo of 01:18:458 (1,2,3,4,1,2,3,4) - should have a more abrupt angle
01:19:182 (4,1) - fix that spacing to fit the NC
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Whistle Blower
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realy0_ wrote:
Hello for m4m
General : when using angled sliders (with red cube) alway move in the nearest white point to have the best sync. you may think that the sliders wouldn't be symmetrical but IT always symmetrical when the red cube is placed on the white point.

Easy :
00:13:492 (1) - these red cubes should be more distanced they are already symmetrical
00:16:803 (1) - ^ ^
00:20:527 (1) - that slider could be parallel to 00:18:458 (2,3) - good ideia
00:26:734 (1) - it's was intentional to make the end of the slider curved ? if yes, it should be more curved and the second red cube removed.I prefer like that
00:30:044 (1) - the slider have better sync with this : https://i.imgur.com/fUsgVjN.png nah
00:47:423 (6) - too close to 00:45:768 (4) - they aren't that close
01:20:527 (3) - better sync : https://i.imgur.com/0mpniym.png they are already synchronized, but your slider art it more cool, done

Normal :
00:39:975 (1) - red cubes should be more distanced fixed
00:41:630 (4) - make this one curved instead of angled ? nah
00:47:837 (4,5) - :https://i.imgur.com/KQzwdR7.png it's already okey
00:52:803 (3,4,5) - curved (so u move 00:53:009 (4) - to make that pattern more curved) or straight (by making the slider straight) but not both because it cut in half the flow. fixed
00:58:182 (2) - : i fixed it for you :D : https://i.imgur.com/mxPlkRR.png fixed
01:05:216 (1,1) - too close fixed
01:09:251 (5) - make it more angled fixed
01:20:940 (1) - same reason as 00:39:975 (1) - fixed

Insane :
you should increase the approch rate to 9,5, too much objects at once to be fully readable the first time nah
01:18:768 (8) - not perpendicular to 01:18:665 (7) - fixed
Eine Faust Ouverture :
same reason as insane,increase the approch rate to 9,5 it already is 9,5
00:12:251 (1) - inconsistance with the form of this slider 00:12:665 (2) - fixed
00:59:837 (1,2,3,4) - should be centred on the X-axis
01:06:458 (1) - too close to the precedent combo 01:06:044 (1,2,3,4) - nah, it's playable
01:18:768 (4,1) - the combo of 01:18:458 (1,2,3,4,1,2,3,4) - should have a more abrupt angle fixed
01:19:182 (4,1) - fix that spacing to fit the NC fixed

Thanks for the mod!
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Tempo Trainee
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Hello, i will create one hard difficulty and im on 25% progress
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Whistle Blower
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eliancapox9 wrote:
Hello, i will create one hard difficulty and im on 25% progress

Hola! No offense, but you appear to be a new player/mapper. But it's okay as long as I like your diff. :D
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Combo Commander
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Hello mod from my queue~
General
  • Timing needs slight tuning. The first 290 bpm is kinda wrong (both bpm and offset), to fix it put smth like 260 bpm at 00:06:642 - instead. That will line up with the current 290 one at 00:06:872 - which is accurate enough. Aside from that, you could also add one 10/4 (or if you don't wanna do some .osu editing, 5/4; it just isn't as accurate) at 01:21:354 - since the rest of the map before fading out is that. It wouldn't really be necessary if you didn't do anything after the kiai ends but you do in Insane and top diff so you should also fix the correct timing there.

Easy
  • 00:19:286 (3,1) - these are almost touching, maybe move them slightly away so it's more like the usual visual distance in this diff?
  • 00:20:113 (4,1) - 00:20:113 (4) - should be NCd instead of 00:20:527 (1) - since it's the leading note. Same with 00:23:423 (4,1) - (and with all of them if you keep doing this)
  • 00:23:423 (4,2) - you could/should avoid overlaps like this, caused by the low AR of the Easy. They aren't usually good looking in the visuals of low diffs, and are easy to fix due the low density. Similar stuff with like 00:25:078 (2,1) - and little more hardcore with 00:26:734 (1,3) - and 00:41:630 (5,2) - and so on
  • 00:37:078 (2,3) - blanket could use tuning (check it with the approach circle of 00:37:078 (2) - and you see what I mean, basically the distance should be atleast almost the same during all of the blanket. More blanket fixes with 00:37:492 (3,4) - 00:39:147 (4,5) -
  • Keep your eyes open for stuff like those overlaps, blankets and whatnot in the other diffs too, I'll see if there's more other stuff in them

Normal
  • 00:06:613 (1,3) - yeah stuff like this
  • 00:20:113 (3,1) - same NC thingy as in Easy
  • 00:21:768 (1,1) - I think ya should stack these. Also while relatively slight, this blanket 00:22:596 (1,1) - could use some tuning as well (yeah, seems like there are these as well)
  • 00:27:147 (2,1) - I think Easy had kinda similar stuff here and there, but here it's really easily noticeable, like these sliders have their ends on much stronger sounds than their heads, while it should be the other way around. Multiple similar ones in both here and Easy (and probably in the diffs to come)
  • 00:41:216 (3,1) - stack?
  • 00:42:872 (1,2) - overlap, this time with objects next to each other in timeline as well
  • 01:00:872 (1,2,3) - these feel really off-beat in low density like this (basically it feels like they are focusing on wrong rhythms). Same at 01:10:803 (2,3,4) - tbh I think just beginning them on the white tick and then ending on some of the white beats with smth clear would make it work better than having them begin on the 2nd ticks (which doesn't work at all except slightly with the first one in the first example of this pattern, because it has the guitar there)
  • 01:13:285 (1) - similarly off

Insane
  • 00:07:492 (1) - there ain't really 1/2 to support this though
  • 00:59:734 (1) - I don't think there's any sound to support this either, and if there is, there isn't any need to NC this
  • 01:01:285 (1,2,3,4,5,6,7) - this isn't really portraying the music very well. The last measure (which is about 01:02:216 (4,5,6,7) - ) is basically all 1/2, with no clear indications towards emphasis like what you've done. The first measure doesn't have that either, though the patterns it has aren't 1/2 like the latter one. (basically, you should follow the drums here, since the guitar is only having long notes for these measures)
  • 01:09:872 (3) - I don't think this exists either
  • 01:10:182 (3,3) - NC these instead? They are the emphasised sounds and at the white ticks.
  • Aside from these keep your eyes open for the overall things about little visual aspects in the earlier diffs.

Eine Faust Ouverture
  • Still, same here as well ^
  • AiMod complaining about stack leniency, which isn't necessary problem, but it's possible to create unrankable patterns with too low leniency for example.
  • 00:06:613 (1) - wrong rhythm. First fix the timing thingy I mentioned in the beginning, then have this as 1/3 (so basically, it's 260 bpm 1/3)
  • 00:09:147 (5,1) - these could be spaced out little more considering there's still 1/2 between them
  • 00:25:906 (2) - NC this instead of 00:25:803 (1) - ; structures the stream better (it will actually tell the player that the stream doesn't start on the 1st tick
  • 00:26:940 (1,2,3,4,5,6,1,2,3,4,5) - similarly I think it'd be better structured if 00:27:561 (6) - was the NC instead, the problem though is that similarly the sliderend of 00:26:527 (8) - should be one. Though for that matter I don't think the sound under that one should be in sliderend considering how important it is.
  • 00:30:044 (2) - NC this, not the current one. Similarly, NC the slider in all of 00:31:699 (1,1,2,1,2,1,2) - like with the same logic as with 00:28:389 (1,2,3,4,5,6,7) - except for some reason you want more NCs (should just use the same logic on both tbh)
  • 00:54:820 (7) - I don't think there's sound for this
  • 00:57:354 (9,1) - NC 9, not the current (like wow, every instrument in the song has the NC point there)
  • 01:00:458 (4,1) - kinda weirdly low spacing and flow considering the pattern before 00:59:837 (1,2,3) -
  • 01:01:492 (3,1,2,1,2,1,2,1,2) - you know it
  • 01:09:665 (6) - this isn't really here either (although the weirdly lengthened drum sound is pretty tempting)
  • 01:19:699 (1,2,3,4) - the spacings going kinda in the wrong way, I think it should stay atleast the same instead of going downwards. Like, I don't think the intensity is really going down is it?

Good luck!
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Whistle Blower
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TheKingHenry wrote:
Hello mod from my queue~
collapsed text
General
  • Timing needs slight tuning. The first 290 bpm is kinda wrong (both bpm and offset), to fix it put smth like 260 bpm at 00:06:642 - instead. That will line up with the current 290 one at 00:06:872 - which is accurate enough. Aside from that, you could also add one 10/4 (or if you don't wanna do some .osu editing, 5/4; it just isn't as accurate) at 01:21:354 - since the rest of the map before fading out is that. It wouldn't really be necessary if you didn't do anything after the kiai ends but you do in Insane and top diff so you should also fix the correct timing there.

Easy
  • 00:19:286 (3,1) - these are almost touching, maybe move them slightly away so it's more like the usual visual distance in this diff?
  • 00:20:113 (4,1) - 00:20:113 (4) - should be NCd instead of 00:20:527 (1) - since it's the leading note. Same with 00:23:423 (4,1) - (and with all of them if you keep doing this) done, except this one 00:23:423 (5) - ,if you listen to the song more accurately you will know what I mean
  • 00:23:423 (4,2) - you could/should avoid overlaps like this, caused by the low AR of the Easy. They aren't usually good looking in the visuals of low diffs, and are easy to fix due the low density. Similar stuff with like 00:25:078 (2,1) - and little more hardcore with 00:26:734 (1,3) - and 00:41:630 (5,2) - and so on
  • 00:37:078 (2,3) - blanket could use tuning (check it with the approach circle of 00:37:078 (2) - and you see what I mean, basically the distance should be atleast almost the same during all of the blanket. More blanket fixes with 00:37:492 (3,4) - 00:39:147 (4,5) -
  • Keep your eyes open for stuff like those overlaps, blankets and whatnot in the other diffs too, I'll see if there's more other stuff in them

Normal
  • 00:06:613 (1,3) - yeah stuff like this
  • 00:20:113 (3,1) - same NC thingy as in Easy
  • 00:21:768 (1,1) - I think ya should stack these. Also while relatively slight, this blanket 00:22:596 (1,1) - could use some tuning as well (yeah, seems like there are these as well) Didn't stacked but the blanket tuning was done
  • 00:27:147 (2,1) - I think Easy had kinda similar stuff here and there, but here it's really easily noticeable, like these sliders have their ends on much stronger sounds than their heads, while it should be the other way around. Multiple similar ones in both here and Easy (and probably in the diffs to come)
  • 00:41:216 (3,1) - stack?
  • 00:42:872 (1,2) - overlap, this time with objects next to each other in timeline as well ? I didn't see any problem here
  • 01:00:872 (1,2,3) - these feel really off-beat in low density like this (basically it feels like they are focusing on wrong rhythms). Same at 01:10:803 (2,3,4) - tbh I think just beginning them on the white tick and then ending on some of the white beats with smth clear would make it work better than having them begin on the 2nd ticks (which doesn't work at all except slightly with the first one in the first example of this pattern, because it has the guitar there)
  • 01:13:285 (1) - similarly off

Insane
  • 00:07:492 (1) - there ain't really 1/2 to support this though
  • 00:59:734 (1) - I don't think there's any sound to support this either, and if there is, there isn't any need to NC this
  • 01:01:285 (1,2,3,4,5,6,7) - this isn't really portraying the music very well. The last measure (which is about 01:02:216 (4,5,6,7) - ) is basically all 1/2, with no clear indications towards emphasis like what you've done. The first measure doesn't have that either, though the patterns it has aren't 1/2 like the latter one. (basically, you should follow the drums here, since the guitar is only having long notes for these measures)
  • 01:09:872 (3) - I don't think this exists either
  • 01:10:182 (3,3) - NC these instead? They are the emphasised sounds and at the white ticks. Nah
  • Aside from these keep your eyes open for the overall things about little visual aspects in the earlier diffs.

Eine Faust Ouverture
  • Still, same here as well ^
  • AiMod complaining about stack leniency, which isn't necessary problem, but it's possible to create unrankable patterns with too low leniency for example.
  • 00:06:613 (1) - wrong rhythm. First fix the timing thingy I mentioned in the beginning, then have this as 1/3 (so basically, it's 260 bpm 1/3)
  • 00:09:147 (5,1) - these could be spaced out little more considering there's still 1/2 between them
  • 00:25:906 (2) - NC this instead of 00:25:803 (1) - ; structures the stream better (it will actually tell the player that the stream doesn't start on the 1st tick
  • 00:26:940 (1,2,3,4,5,6,1,2,3,4,5) - similarly I think it'd be better structured if 00:27:561 (6) - was the NC instead, the problem though is that similarly the sliderend of 00:26:527 (8) - should be one. Though for that matter I don't think the sound under that one should be in sliderend considering how important it is. I did just some fixes
  • 00:30:044 (2) - NC this, not the current one. Similarly, NC the slider in all of 00:31:699 (1,1,2,1,2,1,2) - like with the same logic as with 00:28:389 (1,2,3,4,5,6,7) - except for some reason you want more NCs (should just use the same logic on both tbh)
  • 00:54:820 (7) - I don't think there's sound for this
  • 00:57:354 (9,1) - NC 9, not the current (like wow, every instrument in the song has the NC point there)
  • 01:00:458 (4,1) - kinda weirdly low spacing and flow considering the pattern before 00:59:837 (1,2,3) -
  • 01:01:492 (3,1,2,1,2,1,2,1,2) - you know it yeah
  • 01:09:665 (6) - this isn't really here either (although the weirdly lengthened drum sound is pretty tempting)
  • 01:19:699 (1,2,3,4) - the spacings going kinda in the wrong way, I think it should stay atleast the same instead of going downwards. Like, I don't think the intensity is really going down is it? It is. The musical musical notes are descending of scale, like ''B - Si, A - Lá, G - Sol, F - Fá, etc'', just some musical theory

Good luck!

No response=fixed
Thanks for the detailed mod!
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