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Numtack05 - kimi no hitomi ni / sayonara! (ED ver)

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Topic Starter
Noffy
This beatmap was submitted using in-game submission on Tuesday, October 24, 2017 at 11:59:12 PM

Artist: Numtack05
Title: kimi no hitomi ni / sayonara! (ED ver)
Tags: Arphimigon プーチンP Putin-P PutinP Vocaloid series しうか shiuka In your Eyes Farewell! Goodbye! Russia Japan Shibuya Weed Sad emotional love song Vocaloid Part Four 4 Finale Kagamine Rin Len 鏡音レン 鏡音リン Hatsune Miku 初音ミク animated video real footage marathon
BPM: 188.5
Filesize: 32617kb
Play Time: 07:12
Difficulties Available:
  1. always ~Arphi's Marathon~ (2.69 stars, 776 notes)
  2. always ~Intense Marathon~ (4.06 stars, 1181 notes)
Download: Numtack05 - kimi no hitomi ni / sayonara! (ED ver)
Download: Numtack05 - kimi no hitomi ni / sayonara! (ED ver) (no video)
Information: Scores/Beatmap Listing
---------------
Always, always special.
The final song(s) in part 4 of the Putin-P Vocaloid series


Arphi's Marathon by Arphimigon
Intense Marathon by Noffy

Gorgeous PV! HD official youtube upload! | English subbed!

Check out L3NNY's Extra here!

Starred and bubbled by - Kurai
Qualified by - jonathanlfj

This track has been licensed for use in osu! as part of the FA program.

metadata box
https://www.youtube.com/watch?v=E1JcjRRJMEo&t=6m2s
first song's title/romanisation is from the title of the youtube video, the second song's name is in the video itself at the timestamp given.
I chose to romanise the japanese in the second song's title as all lowercase to stay consistent with the first song's title

blog post of the author linking to the youtube upload, proving that this is an official youtube upload and not a reprint:
http://numtack05.blog10.fc2.com/blog-entry-223.html
official upload to nicovideo, which links to the blog in its description, proving that the blog is the official Numtack05 blog:
http://www.nicovideo.jp/watch/sm19643759

uhh...
I asked IamKwaN about it and she said this should be fine!! and to talk about it if there's a disagreement.. but then she retired.. idk anymore
Celektus
[Overall]

  1. The new standard for BG size is 1920x1080px so you might wanna get some more high res pictures or up scale your current ones.
  2. "doesnt exist.jpg" I assume isn't used so you might wanna remove it?!?
  3. 100% Volume for hitsounds is way too loud something like 50%-60% seems more reasonable for the fist section for example. Change them however you think they should be compared to my example for the first green line
[always ~Arphi's Hard~]
  1. I'm a bit concerned with how you handle stacks when referring to this Guideline

    osu! Ranking Criteria wrote:

    1. Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.
    as you 1/1 spacing later on 00:49:379 (2,3,4) - is really similar to your 1/2 spacing 00:13:411 (2,3,4) - since you either stack or space out 1/2 it might be a bit harder for players of this level to read different rhythms. I would say it's kinda fine as your rhythms is overall a bit more diverse in the song and you seem to be consistent about how you handle them, but maybe you wanna make the 1/2 stacks still look different from the 1/1 stacks.
  2. I think you should map this Snare here 00:18:663 - since you until now mapped every single one.
  3. In my opinion you should map the Kick here with a slider end 00:53:517 - since you skip it right now I don't really get why. This repeats like here 01:13:888 - sometimes in other patterns 01:16:435 - pls find alternatives which make them mapped as it also seems really weird with how strong your Hitsounds emphasize them.

  4. You skip a Crash Cymbal here 01:18:981 - I think you should map that actively as it's quite important and add a finish hitsound on it.
  5. why do you end the Break Time here earlier? 00:46:992 - might be a mistake so I'll just point it out, if it's not then it should be fine tbh.
  6. osu! Ranking Criteria wrote:

    1. Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skin. Covering up reverse arrows on sliders can result in sliders being ambiguous to read.
    01:21:368 (1,3) - 03:42:535 (3,5) -
  7. I don't think it's a good idea to use extended sliders 7 mins into the song especially since there weren't even any 1/4 rhythms at all 06:58:046 (4,6) - If you plan on actually adding more of them in the entire map, make the ends 5% volume... but tbh please just make them not extended.

[always ~Intense Marathon~]

  1. I would consider making your spacing into 1/4 a bit smaller as 1/4 itself is slightly more straining than 1/2 *example* 00:17:231 (2,3) -
  2. If you can maybe make these not overlap 00:31:076 (2,3,5) - it's more of a visual suggestion tho.
  3. I'm not sure if you just use bigger spacing to differentiate between 1/2 and 1/1, but If you still use some spacing emphasis based on intensity maybe make this one bigger 00:32:827 (7,1) - than these 00:32:191 (5,6,7) - because of the stronger Cymbal sound and tick.
  4. not sure if this is supposed to be a blanket, but I can't tell what it is blanketing 00:38:238 (1) - for example this and this seems both off.
  5. I'm not sure if it's not a bit confusing that these slightly overlap like your 1/4 00:40:785 (1,2,3,4,5,6,7,8) - consider spacing them ever so slightly apart. Seems like you could just scale the whole pattern if that helps I tested it. This repeats so maybe apply it all the time. Except for here 03:19:935 (7,8) - here it's 100% fine
  6. If I'm not mistake this is the first 1/1 stack... or stack at all in the map so far 00:50:652 (6,1) - I think that's a bit inconsistent and kinda break expectations about your spacing concept a lot imo. It seems to be the only stack in a very long time so consider just spacing it out like the other 1/1 jumps
  7. blanket could be better 05:57:195 (2,1) - yes blanket mod

gl with the set
Topic Starter
Noffy

Celektus wrote:

[Overall]

  1. The new standard for BG size is 1920x1080px so you might wanna get some more high res pictures or up scale your current ones. [color=blue]Tbh i'm so close to the filesize limit I may not be able to do this ovo; i'll try
    edit: nope... oh well, it doesn't make too big off a visual difference anywaayys.. ;_;[/color]
  2. "doesnt exist.jpg" I assume isn't used so you might wanna remove it?!? it's called that because it's never visible, but is used in a very basic storyboard so that someone playing with video on can watch to the end (osu would just end it too soon after the final note otherwise).
  3. 100% Volume for hitsounds is way too loud something like 50%-60% seems more reasonable for the fist section for example. Change them however you think they should be compared to my example for the first green line will fix this soontm!


[always ~Intense Marathon~]

  1. I would consider making your spacing into 1/4 a bit smaller as 1/4 itself is slightly more straining than 1/2 *example* 00:17:231 (2,3) - changed the spacing for all of the 1/4s in the first song to be a bit smaller.
  2. If you can maybe make these not overlap 00:31:076 (2,3,5) - it's more of a visual suggestion tho. the majority of the combos in this section have at least a little bit of overlap somewhere, so I think changing it may be a bit unfitting. No change.
  3. I'm not sure if you just use bigger spacing to differentiate between 1/2 and 1/1, but If you still use some spacing emphasis based on intensity maybe make this one bigger 00:32:827 (7,1) - than these 00:32:191 (5,6,7) - because of the stronger Cymbal sound and tick. I'll consider it if I remap this to include actual jumps and stuff but for now.. distance snap! (*•̀ᴗ•́*)و
  4. not sure if this is supposed to be a blanket, but I can't tell what it is blanketing 00:38:238 (1) - for example this and this seems both off. The curve is a bit exaggerated because I think that makes it look nicer, but fixed it so that at least the ends match up properly to 00:38:715 (2) - 's approach circle.
  5. I'm not sure if it's not a bit confusing that these slightly overlap like your 1/4 00:40:785 (1,2,3,4,5,6,7,8) - consider spacing them ever so slightly apart. Seems like you could just scale the whole pattern if that helps I tested it. This repeats so maybe apply it all the time. Except for here 03:19:935 (7,8) - here it's 100% fine Since I decreased the spacing on the 1/4s as you suggested, they no longer look alike, so I think this point was fixed by that already.
  6. If I'm not mistake this is the first 1/1 stack... or stack at all in the map so far 00:50:652 (6,1) - I think that's a bit inconsistent and kinda break expectations about your spacing concept a lot imo. It seems to be the only stack in a very long time so consider just spacing it out like the other 1/1 jumps I'll definitely think about this one some more, but I had wanted it stacked to further emphasize just how drastically calm the song has become compared to the start.
  7. blanket could be better 05:57:195 (2,1) - yes blanket mod oh drat, the position of 05:57:833 (3) - was a bit off which made the blanket look (more) off than it was. Fixed.


gl with the set thank you so much c:
Celektus
I re replied cause I like to clear up possible misconceptions or make my intentions clearer.

Noffy wrote:

Celektus wrote:

[Overall]

  1. The new standard for BG size is 1920x1080px so you might wanna get some more high res pictures or up scale your current ones. Tbh i'm so close to the filesize limit I may not be able to do this ovo; i'll try
    edit: nope... oh well, it doesn't make too big off a visual difference anywaayys.. ;_;


    compress the picture lol

[always ~Intense Marathon~]

  1. I'm not sure if it's not a bit confusing that these slightly overlap like your 1/4 00:40:785 (1,2,3,4,5,6,7,8) - consider spacing them ever so slightly apart. Seems like you could just scale the whole pattern if that helps I tested it. This repeats so maybe apply it all the time. Except for here 03:19:935 (7,8) - here it's 100% fine Since I decreased the spacing on the 1/4s as you suggested, they no longer look alike, so I think this point was fixed by that already.

    "I would consider making your spacing into 1/4 a bit smaller as 1/4 itself is slightly more straining than 1/2 *example* 00:17:231 (2,3) - "

    was what I said, not 1/4 spacing itself. Visual difference between different rhythms should be more important to a degree I just wanted to point out that jumps into 1/4 from 1/2 or slower are usually more straining... out of 1/4 into slower rhythm is not as straining btw.

  2. If I'm not mistake this is the first 1/1 stack... or stack at all in the map so far 00:50:652 (6,1) - I think that's a bit inconsistent and kinda break expectations about your spacing concept a lot imo. It seems to be the only stack in a very long time so consider just spacing it out like the other 1/1 jumps I'll definitely think about this one some more, but I had wanted it stacked to further emphasize just how drastically calm the song has become compared to the start.

    I think since you already have a concept which makes 1/1 and 1/2 visually "similar" that you only need to either introduce it earlier or have a more easily identifiable logic to them. I'm fine with your decision, but making my priorities clear seemed like a good idea

gl with the set thank you so much c:
Topic Starter
Noffy

Celektus wrote:

I re replied cause I like to clear up possible misconceptions or make my intentions clearer. thank you, I really appreciate when modders such as yourself do that /w\

Celektus wrote:

[Overall]

  1. The new standard for BG size is 1920x1080px so you might wanna get some more high res pictures or up scale your current ones. [color=blue]Tbh i'm so close to the filesize limit I may not be able to do this ovo; i'll try
    edit: nope... oh well, it doesn't make too big off a visual difference anywaayys.. ;_;[/color]

    compress the picture lol

    I'll try again >_<


[always ~Intense Marathon~]

  1. I'm not sure if it's not a bit confusing that these slightly overlap like your 1/4 00:40:785 (1,2,3,4,5,6,7,8) - consider spacing them ever so slightly apart. Seems like you could just scale the whole pattern if that helps I tested it. This repeats so maybe apply it all the time. Except for here 03:19:935 (7,8) - here it's 100% fine Since I decreased the spacing on the 1/4s as you suggested, they no longer look alike, so I think this point was fixed by that already.

    [color=#8000FF]"I would consider making your spacing into 1/4 a bit smaller as 1/4 itself is slightly more straining than 1/2 *example* 00:17:231 (2,3) - "

    was what I said, not 1/4 spacing itself. Visual difference between different rhythms should be more important to a degree I just wanted to point out that jumps into 1/4 from 1/2 or slower are usually more straining... out of 1/4 into slower rhythm is not as straining btw.[/color]

    [color=blue]oh snap i completely misread somehow and thought the timestamp was for comparing the easier 1/2 to the right-after 1/4 spacing I'm dumb thank you for clarification. Though, I still do think decreasing the spacing in the 1/4 itself that I ended up doing made it a whole lot less strenuous and helped to address both problems. This is something I'll definitely keep in mind for the future o:
    [/color]
  2. If I'm not mistake this is the first 1/1 stack... or stack at all in the map so far 00:50:652 (6,1) - I think that's a bit inconsistent and kinda break expectations about your spacing concept a lot imo. It seems to be the only stack in a very long time so consider just spacing it out like the other 1/1 jumps I'll definitely think about this one some more, but I had wanted it stacked to further emphasize just how drastically calm the song has become compared to the start.

    I think since you already have a concept which makes 1/1 and 1/2 visually "similar" that you only need to either introduce it earlier or have a more easily identifiable logic to them. I'm fine with your decision, but making my priorities clear seemed like a good idea

    >:o I see. Changed these accordingly


gl with the set thank you so much c:


thank god for arphimigon who wrote a program to change all the timing lines volume by the same amount so i didn't have to change over 100 one by one

note: his hitsounds wont be fixed until he gets the chance to respond to the rest
hooray~
Akitoshi
General
  1. consider to add silent sliderslide as calm parts became noisy from default soft sliderslide on 05:45:280 -
  2. what is this doesn't exist.jpg lol
always ~Arphi's Hard~
  1. 01:18:663 (1) - I aware that it's mapped by high pitch vocals but skipping a strong cymbals on 01:18:981 - isn't sounds good imo, maybe try to split the rhythm into 3 than sliding them down everything like this?
  2. 02:28:053 (2) - isn't should be 3 circles? Since you did in 01:47:310 (1,2,3) - so this wouldn't hurt the diff
  3. 04:12:774 (7) - maybe can add NC here safely as it's 3rd measure already
  4. 02:29:644 (1,1) - vs. 04:21:687 (1,1) - maybe same ds would better here
always ~Intense Marathon~
  1. 01:18:663 (1) - consider to trim this to 1/1 slider instead as you're skipping strong cymbals on 01:18:981 -
  2. 03:10:546 (4,5,6) - try circular flow instead of squares to gives more emphasis on the next cymbals 03:11:024 (1) -
  3. 04:32:191 (5) - just a minor thing but move this to 370|232 for equilateral square
  4. 05:10:069 (7) - i would unstack this for the sake of cymbals intensity
  5. 06:05:068 - 06:10:387 - you can place somewhat similar with 06:15:280 (1) - (but slower ofc)
well mapped, i can't find anything orz
goodluck~
Affirmation
!

Q

[always intense marathon]
00:13:888 (1,2) - I suggest you making simillar slider.
00:28:053 (1,2,3) - and this can be triangle pattern
00:31:076 (2,3,5) - overlap looks not so good
01:17:708 - where is beat
03:10:546 (4,5,6,1) - how about set square?
06:36:344 (1,2) - weird stack?
GL
Topic Starter
Noffy

Akitoshi wrote:

General
  1. consider to add silent sliderslide as calm parts became noisy from default soft sliderslide on 05:45:280 - I'll consider/try to do so! (probably after arphimigon applies things for his diff so i can just fix the hitsounds on both for this suggestion at once)
  2. what is this doesn't exist.jpg lol Yellow square of magical properties c:...
always ~Intense Marathon~
  1. 01:18:663 (1) - consider to trim this to 1/1 slider instead as you're skipping strong cymbals on 01:18:981 - I agree it's pretty awkward to skip but ending it early and breaking the slider/vocal pattern is pretty awkward too so I'm just ;;
  2. 03:10:546 (4,5,6) - try circular flow instead of squares to gives more emphasis on the next cymbals 03:11:024 (1) - mm, I couldn't figure out a good way to make it really circular per say but instead tried to figure out a different way to change it.
  3. 04:32:191 (5) - just a minor thing but move this to 370|232 for equilateral square o:! thanks for the exact coordinates, fixed~
  4. 05:10:069 (7) - i would unstack this for the sake of cymbals intensity moved it under 05:09:432 (5) - so that there's still a visual stack but with the added movement for cymbal intensity!
  5. 06:05:068 - 06:10:387 - you can place somewhat similar with 06:15:280 (1) - (but slower ofc) !!! good idea, added similar sliders to each of the gunshots in this section
well mapped, i can't find anything orz I'm taking this as an ultra good thing \o/~
goodluck~ thanks!



Neoskylove wrote:

! !

Q hallo

[always intense marathon]
00:13:888 (1,2) - I suggest you making simillar slider. changed 1 to be the same shape as 2~
00:28:053 (1,2,3) - and this can be triangle pattern I'm not sure how o_o;
00:31:076 (2,3,5) - overlap looks not so good in my opinion it fits into the map overall pretty swell
01:17:708 - where is beat gone
03:10:546 (4,5,6,1) - how about set square? changed a different way so it doesn't look like a broken square now
06:36:344 (1,2) - weird stack? I agree but also think it starts the drastically different new section pretty well.
GL TY
Arphimigon

Celektus wrote:

[always ~Arphi's Hard~]
  1. I'm a bit concerned with how you handle stacks when referring to this Guideline

    osu! Ranking Criteria wrote:

    1. Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.
    as you 1/1 spacing later on 00:49:379 (2,3,4) - is really similar to your 1/2 spacing 00:13:411 (2,3,4) - since you either stack or space out 1/2 it might be a bit harder for players of this level to read different rhythms. I would say it's kinda fine as your rhythms is overall a bit more diverse in the song and you seem to be consistent about how you handle them, but maybe you wanna make the 1/2 stacks still look different from the 1/1 stacks.

    Yes uh, I went ahead and changed the difficulty name to clear this up but this isn't meant to be a hard, it may seem like a normal, hard or even insane at times, it is simply a map with incorporates my feelings and not designed towards a specific playerbase of that sort. Sorry for that confusion!
  2. I think you should map this Snare here 00:18:663 - since you until now mapped every single one. I didn't even REALISE that snare existed,
    I've been focussed on another instrument this entire time. I can't simply add this in, it'd be too many clicks in a row, if I were to implement I'd need to think more about how to fit it in.

  3. In my opinion you should map the Kick here with a slider end 00:53:517 - since you skip it right now I don't really get why. This repeats like here 01:13:888 - sometimes in other patterns 01:16:435 - pls find alternatives which make them mapped as it also seems really weird with how strong your Hitsounds emphasize them.
    Oh I didn't hitsound this so of course it wouldn't seem right WILL NEED TO DISCUSS WITH MASTER NOFFY
  4. why do you end the Break Time here earlier? 00:46:992 - might be a mistake so I'll just point it out, if it's not then it should be fine tbh. It should've been slightly later, would've made sense if I ended it at THE RIGHT TIME
  5. osu! Ranking Criteria wrote:

    1. Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skin. Covering up reverse arrows on sliders can result in sliders being ambiguous to read.
    01:21:368 (1,3) - 03:42:535 (3,5) - I don't see the problem even with that statement, you're playing it too safe yo!
  6. I don't think it's a good idea to use extended sliders 7 mins into the song especially since there weren't even any 1/4 rhythms at all 06:58:046 (4,6) - If you plan on actually adding more of them in the entire map, make the ends 5% volume... but tbh please just make them not extended.
It's a completely different song with it's own 2 min buildup, the start of which had very long sliders, and the sounds at the end are important so 5% would sound off

Akitoshi wrote:

General
  1. consider to add silent sliderslide as calm parts became noisy from default soft sliderslide on 05:45:280 -
  2. what is this doesn't exist.jpg lol
always ~Arphi's Hard~
  1. 01:18:663 (1) - I aware that it's mapped by high pitch vocals but skipping a strong cymbals on 01:18:981 - isn't sounds good imo, maybe try to split the rhythm into 3 than sliding them down everything like this?

    Tooooo manyyyyyy HITSSSSSSSS
  2. 02:28:053 (2) - isn't should be 3 circles? Since you did in 01:47:310 (1,2,3) - so this wouldn't hurt the diff CORRECTO AND DONE
  3. 04:12:774 (7) - maybe can add NC here safely as it's 3rd measure already I really like how the same colour makes this entire pattern stand out and seem like it is a special one, which it should do to me
  4. 02:29:644 (1,1) - vs. 04:21:687 (1,1) - maybe same ds would better here Good point, I think that was actually a bug on my end or a derp THANK
THANK
Celektus
@Arphimigon

Not obscuring reverse arrows is a rule not a guideline btw

Arphimigon wrote:

Celektus wrote:

[always ~Arphi's Hard~]
  1. I don't think it's a good idea to use extended sliders 7 mins into the song especially since there weren't even any 1/4 rhythms at all 06:58:046 (4,6) - If you plan on actually adding more of them in the entire map, make the ends 5% volume... but tbh please just make them not extended.
It's a completely different song with it's own 2 min buildup, the start of which had very long sliders, and the sounds at the end are important so 5% would sound off
even if it's a different song it's still the same map and you can definitely map it without those. It's just Inconsistent and a unnecessary difficulty spike. Most multi song marathons would get criticised for that as players just don't expect a change like this after 7 minutes.
Arphimigon
Firstly, it's really not a difficulty spike, I don't see how it increases difficulty.
Nextly, it's not sudden. There are lots of long, held sliders even in the first song, and when the second one starts, there are some right at the start, and they are relatively slow so they aren't hard to notice.
I don't really get your concern.

(Is nextly a word? Apparently not, oh well!)
Celektus
That's fine then I guess I'll move on sorry if this seemed unnecessary, but I thought providing a different explanation would help.
LwL
Hi from my q

always ~Intense Marathon~
  1. 01:02:111 (4,5) - I think making (4) a repeat slider and (5) a regular 1/2 slider would fit better with the loud perc sound on 01:03:066
  2. 01:30:599 (5,6) - make these sliders? As it is it creates a pretty confusing rhythm since the vocals you're mapping are on different ticks than the drums, and said drums are pretty loud.
  3. 01:35:692 (5,6) - ^
  4. 01:48:424 - related, there are vocals here and previously you've prioritized them, so make 01:48:265 (5) - a slider in order to not suddenly ignore them?

    couldn't find anything else, GL~
Topic Starter
Noffy

LwL wrote:

Hi from my q hihi

always ~Intense Marathon~
  1. 01:02:111 (4,5) - I think making (4) a repeat slider and (5) a regular 1/2 slider would fit better with the loud perc sound on 01:03:066 changed a bit in a different wayyo
  2. 01:30:599 (5,6) - make these sliders? As it is it creates a pretty confusing rhythm since the vocals you're mapping are on different ticks than the drums, and said drums are pretty loud.
  3. 01:35:692 (5,6) - ^ I agree that skipping over the drums is pretty odd, and I had tried using 1/2 sliders for these two bits previously. However, it felt overcrowded for how relatively slow the song here is. >:
  4. 01:48:424 - related, there are vocals here and previously you've prioritized them, so make 01:48:265 (5) - a slider in order to not suddenly ignore them? oh snap, i didn't notice since 01:47:947 (4,5) - is a transition between na- and i- syllables and orz. changed as suggested.

    couldn't find anything else, GL~ thankyaa~
Yahuri
from my q

always ~Intense Marathon~
00:15:958 (3,4,5) - this doesnt appear to be a straight line to me, would look better if it did imo
00:55:108 (3,4,5) - ^
01:09:432 (2,3,4) -
00:25:983 (2,3) - fix blanket
00:31:554 (3,5) - dont like this overlap, you can stack 5 on 2 instead
00:53:676 (6) - i dont hear anything here, delete this circle
01:16:116 (5,6) - nearly 90 degree flow change looks weird
00:55:745 (5,6) - would look better if you move 6 so that the head and tail of 6 are the same distance away from the tail of 5
01:22:801 (4,5,6,7) - why back and forth pattern here?

finish later i gtg xd
Topic Starter
Noffy

Yahuri wrote:

from my q haai

always ~Intense Marathon~
00:15:958 (3,4,5) - this doesnt appear to be a straight line to me, would look better if it did imo fixeds
00:55:108 (3,4,5) - ^ ended up changing this area significantly when applying a later point
01:09:432 (2,3,4) - fixed
00:25:983 (2,3) - fix blanket hopefully is more snuggly now
00:31:554 (3,5) - dont like this overlap, you can stack 5 on 2 instead oh hey this is a great idea as it still has the feeling and look I wanted. changed as suggested!
00:53:676 (6) - i dont hear anything here, delete this circle I hear a vocal here, similar to 01:14:047 (6) -
01:16:116 (5,6) - nearly 90 degree flow change looks weird looks weird but I think it feels great (*•̀ᴗ•́*)و
00:55:745 (5,6) - would look better if you move 6 so that the head and tail of 6 are the same distance away from the tail of 5 changed to be like 00:57:018 (1,2) - and then some.
01:22:801 (4,5,6,7) - why back and forth pattern here? one of the general concepts of these early sections is the objects taking up very little space. This is to go with how the song is fairly "empty" at this part. Hence, a lot of sliderhead stacks or patterns that go around inside of themselves. Hence, this idea is taken to its extreme, the back and forth, just before the section does the build up into the next one.

finish later i gtg xd ok i'll just edit my post when you do or somethin' o/. thanks so far!
Mazziv
hi arphi
[7 Minutes of Arphi]
arphi is gay
00:10:228 (1) - nc or rape
03:42:535 (3,5) - stack u nugget
05:20:573 (1) - ensi
wtf 20second pause
05:59:323 (1) - this is illegal in some countries
06:00:599 (1,6) - stack or delet this
06:52:302 (2,4) - arphi pls


nice meme arphi didnt expect less tbh


[7 Minutes of Noffy]
arphi still gay
00:02:588 (1,2,3,4,5,6,7) - this may look right in terms of spacing according to ds but visually it looks meh maybe you should make a pattern for spacing like stack notes that are 1/1 away and space notes that are only 1/2 jumps so the player gets a feeling for spacing and not space them all
00:07:681 (1) - move this to x255 y119 to have a symmetryic pattern with 00:08:000 (2,3,4) - ?
but again i suggest you a certain pattern for 1/1 spacing and 1/2 spacing. just making a bit bigger spacing for 1/2 than for 1/1 is imo not really emphaszing well
00:32:031 (4,1) - stack?
i still dont know why putin is in this video
00:53:835 (7) - move this a bit to the left to have a symmetric triangle?
00:54:472 (1,2,3,4) - this seems a bit off in comparise to the rest
01:15:161 (2,3,4,5,6) - not symmetric
01:47:469 (2,3) - how are people able to tell this apart from any other jumps? the only thing that hints at it is the a bit smaller spacing which will be overseen easily due to everything is mostly equally spaced
01:56:222 (3,4,5) - why dont rotate slider 4 and 5 by 120/240 degree and integrate some patterns?
02:02:907 (2,3,4,5,6,7) - why b-f ?
03:21:209 (1,2,3,4,5,6,7,8) - uhm okay?
03:42:536 (1,2,3,4,5) - why dont c/p this pattern ? 03:43:809 -
04:00:997 (2,3,4,5) - not symmetric
04:02:589 (3,4,5,6) - same here
04:44:922 (6,2) - stack?
05:56:770 - make this a 1/1 reverse slider so you emphasize the vocals better
06:03:578 (2,3,4,5,1) - symmetry pls
07:17:195 - a spinner would be fitting here to emphasiz the fadeout.

this diff lacks in structure and patterns,it felt like you led the ds function tell you how to map certain stuff. What were your thoughts while mapping the kiai? Does it standout in comparise to the other parts? You used big spacing like everywhere else. Maybe you should cut the idea of having very big spacing and choose a bit harder rhythms instead. anyway good luck with the set!
Arphimigon

Mazziv wrote:

hi arphi
[7 Minutes of Arphi]
arphi is gay I can see all
00:10:228 (1) - nc or rape That makes no sense USE YOUR EYES BAKA jk no hate
03:42:535 (3,5) - stack u nugget And a DONE
06:00:599 (1,6) - stack or delet this they ARE
06:52:302 (2,4) - arphi pls LOL
Topic Starter
Noffy

Mazziv wrote:

[7 Minutes of Noffy]
^ i like this diffname
arphi still gay
00:02:588 (1,2,3,4,5,6,7) - this may look right in terms of spacing according to ds but visually it looks meh maybe you should make a pattern for spacing like stack notes that are 1/1 away and space notes that are only 1/2 jumps so the player gets a feeling for spacing and not space them all it looking right for this pattern was, honestly, an afterthought. It's based off of how it's supposed to feel. 1->2, then go back, 4->5, then go back. etc. I think having stacks like that would completely wreak havoc upon the feeling it is going for.
00:07:681 (1) - move this to x255 y119 to have a symmetryic pattern with 00:08:000 (2,3,4) - ? I tried to tidy up the current pattern in a different way, though this is a really cool design idea!
but again i suggest you a certain pattern for 1/1 spacing and 1/2 spacing. just making a bit bigger spacing for 1/2 than for 1/1 is imo not really emphaszing well
00:32:031 (4,1) - stack? ehh.. they're not really visible at the same time though.
i still dont know why putin is in this video it's part of a song series which involves vocaloids rin and len and their past lives in russia, with rin in her present life being a "putin otaku". Includes conspiracies, tragedy, and more!
00:53:835 (7) - move this a bit to the left to have a symmetric triangle? fixed it to look less like a failed triangle instead
00:54:472 (1,2,3,4) - this seems a bit off in comparise to the rest I'm not sure how you mean ><
01:15:161 (2,3,4,5,6) - not symmetric fixed I think
01:47:469 (2,3) - how are people able to tell this apart from any other jumps? the only thing that hints at it is the a bit smaller spacing which will be overseen easily due to everything is mostly equally spaced because it's preceded by the sliders speeding up significantly when the guitar grows in dissonance and the song in intensity.
01:56:222 (3,4,5) - why dont rotate slider 4 and 5 by 120/240 degree and integrate some patterns? fixed to be more like 01:51:130 (5,6,1) - like it was originally meant to be
02:02:907 (2,3,4,5,6,7) - why b-f ? please see my response to 01:22:801 (4,5,6,7) - on yahuri's mod
03:21:209 (1,2,3,4,5,6,7,8) - uhm okay? i know it seems messy when selected all at once but when i made the up-down ones an even cone it felt a bit less natural to play so
03:42:536 (1,2,3,4,5) - why dont c/p this pattern ? 03:43:809 - that's what I originally did before adjusting it a bit because I wanted the two to both head left between the first two notes, making the patterns feel more similar when played while still looking alike
04:00:997 (2,3,4,5) - not symmetric aa it looks symmetrical to me, tried to fix a bit. i'm not sure if i succeeded.
04:02:589 (3,4,5,6) - same here same as above >< final resultu
04:44:922 (6,2) - stack? no, they're part of two seperate patterns and not really seen at the same time. ( 04:45:878 (2,3) - ended up fixing this blanket tho
05:56:770 - make this a 1/1 reverse slider so you emphasize the vocals better will keep in consideration, but it's currently done this way to emphasize the sfx. just like 05:59:323 (1) - , 06:01:876 (1) - .
06:03:578 (2,3,4,5,1) - symmetry pls adjusted (3,4,5) some
07:17:195 - a spinner would be fitting here to emphasiz the fadeout. I don't like using spinners for fadeouts, I personally think they should be reserved for WHOAH, INTENSITIYYY because I think that is when they are most exciting and rewarding to play.


this diff lacks in structure and patterns,it felt like you led the ds function tell you how to map certain stuff. What were your thoughts while mapping the kiai? Does it standout in comparise to the other parts? You used big spacing like everywhere else. Maybe you should cut the idea of having very big spacing and choose a bit harder rhythms instead. anyway good luck with the set!

why are your closing comments set to be a black color when the forums are already black text by default wha hahah

Thank you for your feedback! To respond to the rest...
The only place I could agree with lacking in structure and patterns would be the first few sections after the first break, I fucked up and have been trying to fix it orz. My thoughts when mapping the kiai was to take advantage of the constant spacing and contrast that with different patterns that grow visually close/far apart. Yes, I think it stands out a lot. It's true I used big spacing like everywhere else, but due to the increased sv, said big spacing is bigger than ever. I think it works pretty well with how intense the song gets here. I can't imagine where I'd make rhythms harder, they already follow the song fairly accurately, only way I could imagine is adding MOR CIRCLES.
Mazziv

Noffy wrote:

MOR CIRCLES.
basically what i was trying to say

arphi is cool

edit: not bad arphi but did you see the second one too?
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