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This beatmap was submitted using in-game submission on Monday, November 20, 2017 at 8:06:06 PM

Artist: cYsmix
Title: Breeze
Source: osu!
Tags: osu featured artist
BPM: 140
Filesize: 2981kb
Play Time: 01:44
Difficulties Available:

Download: cYsmix - Breeze
Information: Scores/Beatmap Listing
---------------
Major changes happened to Insane

Original 4th place winner insane diff is in here: https://osu.ppy.sh/s/676237

Alternatively, you can enjoy some spicy reverse shielding here which turned out to produce a harder kiai.
Enjoy!
Last edited by Lenfried- on , edited 24 times in total.
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too short for kds i think D:

Normal
00:02:177 - single here


Hard
00:26:177 - Double
00:51:892 - Single
00:53:177 - remove the one at column 5
01:28:749 - Triple
01:15:517 - delete this timing point
01:33:892 - that part is too hard lol https://osu.ppy.sh/ss/8450844
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hi len
General
Holy macaroni that spread is horrible, I hope you will add more difficulties and maybe custom hitsounds D:
check aimod btw

Normal
00:14:606 (14606|3) - don't you think this should be 2 notes? The sound is like 00:14:927 (14927|6,15249|4) -, so you could just do 37 26 15 or 17 26 35, it would be pitch correct and stuff
00:21:035 (21035|3) - I see no reason for this to be one note, could you explain?
00:30:249 (30249|3,30677|5) - 00:33:677 (33677|3,34106|2) - these would be nicer if they were in one column to represent the pitch (look for more ofc)
00:53:177 (53177|1) - ahh there's so long ghost hold part, could you shorten it to the red line? 00:56:392 (56392|2) - this as well
01:10:535 (70535|0,70963|2,71392|0) - instead of this make 1 2 3 perhaps to represent the pitch
01:17:177 - oh pls, you could vary it somehow, it's sooo boring even though I know what effect you want to get

you need some serious nuking here fam D::::

Hard
00:28:427 (28427|3,28535|2,28642|1,28749|0,28856|5,28963|4,29070|3) - holy shit this looks so stupid, I know that you want to map under these wubwubs, but it looks so ghosty, so lns would be better to be honest
01:17:177 - vary this part more pls, add some more notes or something
01:36:892 (96892|1,96999|2,97106|3,97213|4) - would be nicer if was 1 3 5 7 instead of that, but it's up to you I guess


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Rhythm Incarnate
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MrDorian wrote:
hi len
General
Holy macaroni that spread is horrible, I hope you will add more difficulties and maybe custom hitsounds D: ok so for the hs,
i actually have custom but forgot to change the green line sampleset. In any case, antalf got it covered cause the hs are getting replaced and stuff.
ok, so here's the thing. What makes this a bad spread? Is it that i do not cater to as much people as possible? Adding an easy diff is not necessary, and filling in another H diff is just overkill. The gap between NM, HD, and IN are actually quite consistent without SR in mind considering the level of LN difficulty HD possesses. I would like to see concrete examples on how this is a bad spread than just this being only 3 diffs as a line of reasoning.
check aimod btw this alone is deserving of kds.

Normal
00:14:606 (14606|3) - don't you think this should be 2 notes? The sound is like 00:14:927 (14927|6,15249|4) - so you could just do 37 26 15 or 17 26 35, it would be pitch correct and stuff this is reflective of the so-called "symmetrical patterning" where any single note at col 4 is the equivalent of double notes in any other column
00:21:035 (21035|3) - I see no reason for this to be one note, could you explain? actually follows the same logic as above but yeah, these do deserve to be doubles. Anyway, im buffing NM.
00:30:249 (30249|3,30677|5) - 00:33:677 (33677|3,34106|2) - these would be nicer if they were in one column to represent the pitch (look for more ofc) im bad w/ pr, ill need a pr mod on this D:
00:53:177 (53177|1) - ahh there's so long ghost hold part, could you shorten it to the red line? 00:56:392 (56392|2) - this as well good but for lns with 1/4 empty space, i kept them for simplicity
01:10:535 (70535|0,70963|2,71392|0) - instead of this make 1 2 3 perhaps to represent the pitch good did the same for another section
01:17:177 - oh pls, you could vary it somehow, it's sooo boring even though I know what effect you want to get yeah sure

you need some serious nuking here fam D::::

Hard
00:28:427 (28427|3,28535|2,28642|1,28749|0,28856|5,28963|4,29070|3) - holy shit this looks so stupid, I know that you want to map under these wubwubs, but it looks so ghosty, so lns would be better to be honest i wouldn't say theyre stupid it's just that it is not very proper to introduce an ln usage this early.
01:17:177 - vary this part more pls, add some more notes or something copied alterations to normal
01:36:892 (96892|1,96999|2,97106|3,97213|4) - would be nicer if was 1 3 5 7 instead of that, but it's up to you I guess went for 2356 instead


Insane
01:01:749 (61749|6,61749|4,61749|5,61856|1,61963|2,62070|3,62177|4,62285|0,62392|1,62499|2,62606|3,62713|4,62820|5,62927|6,63035|3,63142|2,63249|1,63356|0) - this MUSN'T be here according to RC :VC boots up ai-mod no 7kro violation? we good.
01:08:499 - this little part here as well ^
01:15:624 (75624|1,75677|5,75731|4,75785|3,75838|2,75892|1,75945|2,75999|3,76052|4,76106|5,76160|4,76213|3,76267|2,76320|5,76320|1,76320|4) - this looks dumb and spy-ish, change it pls ;w; spy-ish wouldnt be the proper analogy. This is 5k zigzagging. Something that is actually rather manageable and it also works as a peek on the 1/8 spam on the kiai section. I'd say some 1/8s in the kiai are actually harder to pull off than this one.
nice semidump


Mentholzzz wrote:
too short for kds i think D:

Normal
00:02:177 - single here


Hard
00:26:177 - Double youre good
00:51:892 - Single ^
00:53:177 - remove the one at column 5 ^
01:28:749 - Triple ^
01:15:517 - delete this timing point that's a volume line you dingdong
01:33:892 - that part is too hard lol https://osu.ppy.sh/ss/8450844 simplified further


ill get on replying the rest later. My parents are going apeshit over how im still online now

Going to buff NM as a spread fix. Thanks for all the feedback!
Last edited by Lenfried- on , edited 1 time in total.
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Ok, so gonna reply about spread:
You see, gap between Normal and Hard is HUGE. In Normal you barely used 1/2, when Hard uses 1/4 streams and some dense 1/4 patterns. You could rename Normal to Easy and add Normal difficulty. That's what I meant, it might sound rude, I'm sorry :c
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Rhythm Incarnate
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ok that makes a little more sense. Ill see what i can do.
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Rhythm Incarnate
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buffed normal. Easy diff on the works
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Mod requested from RRM discord

1|2|3|4|5|6|7

Will be a terribad mod since I haven't modded properly in ages
And no I definitely did not just advertise the RRM discord server

Hard
00:04:856 - I think you're missing a note here. Although a bit tiny, there seems to be a synth sound here like the other 1/4s.

After listening a while i think there are notes for all 1/4s from 00:01:749 - all the way to 00:13:749 -
The 1/4 synths alternate from loud - quiet, with the first of the quiet sequence being the smallest.

00:38:927 (38927|2,39035|6,39035|4,39142|2,39249|4) - Might be a bit too sudden. Your map has been mostly simple LNs and short bursts of 1/4 streams and this is a tiny trill mixed with LNs that connect to pretty long LNs.

00:39:463 - 00:42:463 - This section feels really empty imo. It's supposed to be the height of intensity of the first half of the song but there's only just a few long LNs and a few SNs. Perhaps you can add some nice single note trilly streams here and make the part before 00:38:927 (38927|2,39035|6,39035|4,39142|2,39249|4) - a bit more anchored to make a more natural progression.

00:53:927 (53927|1,54035|3,54142|0,54249|2,54463|1,54677|3) - Perhaps you can try moving these notes around to make the LNs go 1->2->3->4 to have better pitch relevancy? [url=Something like this I guess]http://i.imgur.com/d9sMAe6.png[/url]

00:55:749 - Same goes for the notes around here. Perhaps you can try making the LNs go 1->3->5->7?

01:03:463 - ~ 01:06:892 - It might be a nice idea to make the notes here different from the notes at 01:01:749 - ~ 01:03:463 - as they clearly have different sounds. Maybe you can make this part harder to help let the difficulty progress better into the slightly harder section that starts at 01:06:892 - .

01:15:463 - ~ 01:23:606 - This feels really underwhelming as the difficulty drops from what a normal 4~5* players would play (yes your map is underrated af) to a completely beginner pattern.

01:42:892 - ~ 01:44:606 - Maybe you can put a little emphasis on each of the last notes of the 4-note sequence as they are clearly louder and higher pitched?
Insane
SR jumps from 3.19* to 4.69* wew

00:01:749 - ~ 00:13:749 - The same thing I mentioned in Hard. There are tiny synth sounds at the 1/4s you missed.

Note that the jacks are pretty heavy on the left index finger as well.
00:01:749 (1749|2,1856|2,2177|2,2392|2,2499|2,2820|2,2927|2,3249|2,3677|2,3785|2,4320|2,4427|2) -
00:06:035 (6035|2,6142|2,6356|2,6677|2,6785|2,7106|2,7213|2) -
It's like half the jacks are on the left index finger

00:27:463 - ~ 00:29:177 - Feels a bit underwhelming here as there's only some simple LNs and short 1/8 bursts despite the chaotic synths. I think it's fine to add a few more LNs.

00:29:606 - ~ 00:37:749 - No problem with the SVs here but it feels quite right hand heavy. You put like 90% of the anchored notes on the right hand.
00:30:035 (30035|6,30249|6,30249|5,30463|5,30463|6) - 00:31:749 (31749|6,31963|6,32177|6) - 00:33:035 (33035|5,33249|5,33463|4,33677|4,33677|5,33892|5,33999|4,34213|4) - 00:34:749 (34749|6,34963|6,35177|4,35392|4) - 00:36:463 (36463|5,36677|5,36892|6,37106|6,37106|5,37320|5,37535|6,37749|6) -
All on right hand >:(

00:38:177 - ~ 00:39:463 - just saying but the pattern here on this diff is easier than Hard's in case you left this part untouched in Hard.

00:39:463 - ~ 00:42:463 - And again it really feels underwhelming here as it switched from pretty nice SVs and chords to just a few LNs.

Not sure if you want to emphasize PR more on 00:49:749 - ~ 01:01:749 - this section anymore as it looks a bit more dense than Hard.

01:16:052 (76052|4,76160|4,76320|4) - I kinda struggled a lot more than I should have to hit this.

01:17:177 - ~ 01:23:606 - This part still feels a bit underwhelming as it's really just simple SNs when you just had a nice noodle section just before it. Maybe you can make it a bit jack-based like the intro, but a bit less intense?

01:33:677 (93677|1,93892|1,94106|1,94320|1,94535|1) - 01:37:320 (97320|5,97535|5,97749|5,97963|5,98177|5) - Well I didn't see 5 note anchors in this map until now.
The latter is almost a 7 note anchor tho 01:36:838 (96838|5,97052|5,97320|5,97535|5,97749|5,97963|5,98177|5) -

01:39:624 (99624|4,99731|4) - idk why but I had to struggle a bit to hit this.

Please add more SVs

Gotta love some noodle and SVs.
Good luck on ranking (if it's for rank.)
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Rhythm Incarnate
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Minseo2000 wrote:
Mod requested from RRM discord

1|2|3|4|5|6|7

Will be a terribad mod since I haven't modded properly in ages
And no I definitely did not just advertise the RRM discord server

Hard
00:04:856 - I think you're missing a note here. Although a bit tiny, there seems to be a synth sound here like the other 1/4s. just a soft hi-hat, im not adding that. all charted 1/4ths are intended to only follow the drum thing

After listening a while i think there are notes for all 1/4s from 00:01:749 - all the way to 00:13:749 -
The 1/4 synths alternate from loud - quiet, with the first of the quiet sequence being the smallest. read above

00:38:927 (38927|2,39035|6,39035|4,39142|2,39249|4) - Might be a bit too sudden. Your map has been mostly simple LNs and short bursts of 1/4 streams and this is a tiny trill mixed with LNs that connect to pretty long LNs. ok ok

00:39:463 - 00:42:463 - This section feels really empty imo. It's supposed to be the height of intensity of the first half of the song but there's only just a few long LNs and a few SNs. Perhaps you can add some nice single note trilly streams here and make the part before 00:38:927 (38927|2,39035|6,39035|4,39142|2,39249|4) - a bit more anchored to make a more natural progression. it has been consistent throughout the whole mapset that this section is underdone. I would say that the LN overlaps can be indicative of complex LNs in the later sections.
but seriously i just dont like more SR


00:53:927 (53927|1,54035|3,54142|0,54249|2,54463|1,54677|3) - Perhaps you can try moving these notes around to make the LNs go 1->2->3->4 to have better pitch relevancy? [url=Something like this I guess]http://i.imgur.com/d9sMAe6.png[/url] did not follow the ss but did something that has a similar motion

00:55:749 - Same goes for the notes around here. Perhaps you can try making the LNs go 1->3->5->7? followed the lns, rice are different

01:03:463 - ~ 01:06:892 - It might be a nice idea to make the notes here different from the notes at 01:01:749 - ~ 01:03:463 - as they clearly have different sounds. Maybe you can make this part harder to help let the difficulty progress better into the slightly harder section that starts at 01:06:892 - . not really sure how to pull that off

01:15:463 - ~ 01:23:606 - This feels really underwhelming as the difficulty drops from what a normal 4~5* players would play (yes your map is underrated af) to a completely beginner pattern. did something that is quite difficult but not SR inflating >:D

01:42:892 - ~ 01:44:606 - Maybe you can put a little emphasis on each of the last notes of the 4-note sequence as they are clearly louder and higher pitched? did something cool
Insane
SR jumps from 3.19* to 4.69* wew h e h

00:01:749 - ~ 00:13:749 - The same thing I mentioned in Hard. There are tiny synth sounds at the 1/4s you missed. same as hard

Note that the jacks are pretty heavy on the left index finger as well.
00:01:749 (1749|2,1856|2,2177|2,2392|2,2499|2,2820|2,2927|2,3249|2,3677|2,3785|2,4320|2,4427|2) -
00:06:035 (6035|2,6142|2,6356|2,6677|2,6785|2,7106|2,7213|2) -
It's like half the jacks are on the left index finger 13 left vs 10 right index jacks is not a long stretch. + this section would be super ass to remake :< those jacks are already perfect from a playability standpoint

00:27:463 - ~ 00:29:177 - Feels a bit underwhelming here as there's only some simple LNs and short 1/8 bursts despite the chaotic synths. I think it's fine to add a few more LNs. tried something though idk how to ready express this section better

00:29:606 - ~ 00:37:749 - No problem with the SVs here but it feels quite right hand heavy. You put like 90% of the anchored notes on the right hand.
00:30:035 (30035|6,30249|6,30249|5,30463|5,30463|6) - 00:31:749 (31749|6,31963|6,32177|6) - 00:33:035 (33035|5,33249|5,33463|4,33677|4,33677|5,33892|5,33999|4,34213|4) - 00:34:749 (34749|6,34963|6,35177|4,35392|4) - 00:36:463 (36463|5,36677|5,36892|6,37106|6,37106|5,37320|5,37535|6,37749|6) -
All on right hand >:( >:(

00:38:177 - ~ 00:39:463 - just saying but the pattern here on this diff is easier than Hard's in case you left this part untouched in Hard. lemme buff that real quick

00:39:463 - ~ 00:42:463 - And again it really feels underwhelming here as it switched from pretty nice SVs and chords to just a few LNs. sharing the same sentiments here like Hard

Not sure if you want to emphasize PR more on 00:49:749 - ~ 01:01:749 - this section anymore as it looks a bit more dense than Hard. idk how to pr i need help

01:16:052 (76052|4,76160|4,76320|4) - I kinda struggled a lot more than I should have to hit this. oh :(

01:17:177 - ~ 01:23:606 - This part still feels a bit underwhelming as it's really just simple SNs when you just had a nice noodle section just before it. Maybe you can make it a bit jack-based like the intro, but a bit less intense? section is too broken (not broken bad but broken non consistent 1/4ths)
to add some jacks that transition well than something just isolated


01:33:677 (93677|1,93892|1,94106|1,94320|1,94535|1) - 01:37:320 (97320|5,97535|5,97749|5,97963|5,98177|5) - Well I didn't see 5 note anchors in this map until now. now just 4
The latter is almost a 7 note anchor tho 01:36:838 (96838|5,97052|5,97320|5,97535|5,97749|5,97963|5,98177|5) - while this is anchored quite heavily this might just be much easier to play than most alternatives.

01:39:624 (99624|4,99731|4) - idk why but I had to struggle a bit to hit this. play more delays >:D

Please add more SVs

Gotta love some noodle and SVs.
Good luck on ranking (if it's for rank.)


ok thanks for the modderino
Last edited by Lenfried- on , edited 3 times in total.
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Star Shooter
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Haiiii m4m mod inc o/


General
Would suggest to untick widescreen support unless you have a storyboard

le mod

Easy

Normal

Hard


okay i got nothing to say about insane diff LOL comfy patterns UwU hope my mod helped. Good luck!!
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Rhythm Incarnate
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JztCallMeRon wrote:
Haiiii m4m mod inc o/


General
Would suggest to untick widescreen support unless you have a storyboard wtf how does only easy diff have this

le mod

Easy

Normal

Hard


okay i got nothing to say about insane diff LOL comfy patterns UwU hope my mod helped. Good luck!!


tenks <3
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Some more random suggestion on Easy
00:21:892 (21892|4,22106|3) - I suggest to change them to double like what you do at 01:37:320 -
00:22:749 - it shouldn't be double since the same sound (like 00:23:606 - and 00:25:320 - ) you dont use Double on them.
00:36:892 (36892|3,37320|3) - what's the point for having this minijack?
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Rhythm Incarnate
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Mentholzzz wrote:
Some more random suggestion on Easy
00:21:892 (21892|4,22106|3) - I suggest to change them to double like what you do at 01:37:320 - difficulty progression mah boi
00:22:749 - it shouldn't be double since the same sound (like 00:23:606 - and 00:25:320 - ) you dont use Double on them. -1 move to 2
00:36:892 (36892|3,37320|3) - what's the point for having this minijack? it's a 1/1, the stack doesnt make it any harder


no kd cause you already got some and thx
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M4M, my map https://osu.ppy.sh/s/619531
|1-7|


Easy
00:01:320 (1320|3) - hitsounding looks weird, place 1 hitsound on 1 note, not 2 hitsound on 1 note
00:01:320 - I guess symmetric double will look more opportunely but it's subjective thing
00:04:535 (4535|2,5177|2) - avoid
00:13:320 (13320|5,13749|5) - ^
00:15:463 - alternate jacks between hands, like right-left-reght-left, not left-left-left-right-right-right
00:25:749 (25749|4,26606|4) - avoid
00:26:606 (26606|4,26606|6,27463|4,27463|6) - sounds are different so I think it will be better if you place these chords on different columns
00:36:892 (36892|3,37320|3) - avoid
01:01:749 (61749|3) - move to another column since these 01:00:035 (60035|3,61749|3) - are different sounds
01:37:320 (97320|2,97320|0,97535|0,97535|2) - looks too hard for easy diff
01:41:177 (101177|1,102035|1) - avoid
01:44:177 (104177|3) - end it here 01:44:499


Normal
00:09:035 (9035|4,9249|2,9463|4,9677|2,9892|4) - is this intended
00:10:749 (10749|2,11177|2,12035|2,12463|2) - ^
00:22:320 (22320|5,22749|5,23392|5,23820|5) - avoid
00:37:320 (37320|3,37427|4,37535|5,37642|6) - maybe reverse because it sounds like opposite to previous stair 00:35:606 (35606|2,35713|3,35820|4,35927|5,36035|6)
00:37:749 (37749|0,38177|0) - avoid
00:51:035 (51035|0,51463|0) - ^
00:52:749 (52749|2,53177|2) - ^
00:57:892 (57892|1,58749|1,59606|4,60035|4) - ^
01:06:892 - looks too hard for normal diff
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Requested PR mod


:oops: I'll try my best to clarify whatever's sensitive to me in the beatmap, but mostly wont touch playability stuff cos i succ at 7k :|

Column 1|2|3|4|5|6|7

General opinion for the song
personally there's a 'egyptian' feel to the melody so the some note can be moved a col to the left to replicate the skipping of semitones in the melodic line. So in the case when the melody comes out (eg 00:13:749), I prefer to map the 3rd note a column apart (eg [4][3][1], not [4][3][2]).
sometimes it goes the other way around, moving the 2nd/3rd note one column up because the melodic scale is weird :"D

Easy
00:13:749 (13749|3) - suggest move to col 2
00:22:106 (22106|4) - move col 5 to replicate the drum sound
00:40:320 (40320|5,40749|2) - swap both columns
00:51:463 (51463|2) - move to col 5
00:52:963 (52963|5) - move to col 6
00:53:177 (53177|2) - move col 5 to replicate same note in melody
00:56:177 (56177|6,56392|5) - swap columns!
00:57:463 (57463|3,57892|1) - swap too
01:01:749 (61749|4,62606|1) - personally would like for them to be switched to col 7 and 6 respectively to fit melody. if that doesnt work too well cos the note before is also in col 7, another method would be to put into col 6 and 5
01:23:606 (83606|5,83820|3) - both in col 5 to replicate drum sound
01:30:892 (90892|1) - move col 2

note: anything in the next few diff maps which are similar to this can be applied with the same method :)


Normal
00:14:606 (14606|3,14606|5) - Move to col 1 and 7 respectively to fit the melodic interval (on the right few columns) and to match the symmetrical pattern
00:14:927 (14927|1,14927|7) - Instead, move this to col 3 and 5 ^
00:15:249 (15249|5,15249|3) - move to col 2 and 6, this leads up to the next double which will end the melody as close to the center column as possible.
00:15:463 (15463|2,15463|6) - move to col 3 and 5 respectively, what i said above^
00:37:320 (37320|4,37427|5,37535|6,37642|7) - arrange them to col [7][6][5][4] instead, the melody isnt clear but the chord pitch is lower so by default I visualize the stair as going to the left when you're right handed!
00:40:320 (40320|4,40749|1) - as implied in the Easy diff
00:51:463 (51463|1) - ref. Easy diff
00:54:035 (54035|5,54035|7) - move to col 1 and 3, the melodic pitch is increasing so the chord goes to the right instead, leading up to the next double:
00:54:463 (54463|3,54463|1) - move to col 5 and 7 ^
00:55:749 (55749|7,55749|2) - shift to col 1 and 6, same as above case
00:56:177 (56177|1,56177|6) - shift to col 2 and 7
00:57:463 (57463|5,57892|2) - swap column ref. Easy diff
00:58:320 (58320|4) - move to col 6, led up by the increasing melodic pitch in the prev 2 notes
01:01:749 (61749|4,62606|1) - ref. Easy diff

note: will try to explain next 2 parts with image
Image. The pitches actually get lower and lower for every 8 note group, so I recommend the first and last 8-note group to be swapped so it becomes: Image

Image. not sure if you want the stairs to be symmetrical, but if you want to prioritize PR you can make the stairs go from right to left instead

01:30:356 (90356|4,90677|5,90677|3) - maybe make the double go first so it becomes 01:30:356 (90356|3,90356|5,90677|4), where the doubles go first and leads up to the lowest pitch note in the center column
01:39:463 (99463|4,99570|3,99677|2,99785|1) - make the stairs go from left to right instead cos the chord pitches are increasing


i'll get this done by tmr i guess, parents asking me to sleep at 10:30pm jeez it's an hour early >:c :roll:
will post separately for hard and insane ;)
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