forum

Cruk - Jitters

posted
Total Posts
45
Topic Starter
hi-mei
This map has been deleted on the request of its creator. It is no longer available.
SnowNiNo_
M4M
  • [Vortex]
  1. 00:08:317 (2,1) - 00:13:835 (2,1) - 03:28:662 (2,3) - plz blanket perfectly lol
  2. 00:22:800 (2) - suggest to move down a bit since it almost overlap with the hp bar
  3. 01:08:662 (2) - well personally i dont think this note is necessary, since u NC at 01:08:576 (1) - and ur using different structure, which mean u are emphasizing the specific sound here, however there isnt the sound dat ur emphasizing at 01:08:662 - , same applied to all other same patterns
  4. 01:41:076 (2,5) - 01:55:559 (2,3,1) - overlapped
  5. 01:56:938 (2,3) - difficult spike here, the structure is too sudden, should be sth similar with 01:57:628 -
  6. 02:00:386 (4,6) - this seems pretty inconsistent to me, this part should be similar with all other part, even more intense would make sense then only 2 sliders since there are more sound here
  7. 02:14:869 (2) - 04:05:214 (2) - 04:27:283 - yap same here
  8. 02:31:335 (3) - 03:32:455 (1,2) - off stack
  9. 03:42:455 (2) - unrankable, overlapping with the hp bar
  10. 03:50:731 (4,6) - same as what ive mentioned 02:00:386 (4,6) -
edit : btw i think ur map was too.. uh simple, it isnt bad, just too simple dat makes ppl bored, so i make an example how u can restructure 03:18:662 - , is another way to express the music
better open a new .osu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 198662
Countdown: 1
SampleSet: None
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 132455
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Jitters
TitleUnicode:Jitters
Artist:Cruk
ArtistUnicode:Cruk
Creator:hi-mei
Version:Vortex
Source:
Tags:dnb neurofunk neurowave
BeatmapID:1331634
BeatmapSetID:630833

[Difficulty]
HPDrainRate:5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallhaven-482479.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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283748,-100,4,3,1,55,0,0
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289352,-133.333333333333,4,3,1,40,0,0
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290042,-133.333333333333,4,3,1,30,0,0
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292197,-133.333333333333,4,3,1,55,0,0
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294179,-133.333333333333,4,3,1,40,0,0
294524,-133.333333333333,4,3,1,30,0,0
294697,-133.333333333333,4,3,1,55,0,0
294869,-133.333333333333,4,3,1,40,0,0
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295559,-133.333333333333,4,3,1,30,0,0
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296248,-133.333333333333,4,3,1,40,0,0
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296852,-133.333333333333,4,3,1,10,0,0
296938,-133.333333333333,4,3,1,40,0,0
297283,-133.333333333333,4,3,1,30,0,0
297542,-133.333333333333,4,3,1,10,0,0
297628,-133.333333333333,4,3,1,40,0,0
297714,-133.333333333333,4,3,1,55,0,0
297886,-133.333333333333,4,3,1,55,0,0
298317,-133.333333333333,4,3,1,30,0,0
298835,-133.333333333333,4,3,1,55,0,0
299007,-133.333333333333,4,3,1,30,0,0
299352,-133.333333333333,4,3,1,30,0,0
300042,-133.333333333333,4,3,1,40,0,0
300386,-133.333333333333,4,3,1,30,0,0
300731,-133.333333333333,4,3,1,55,0,0
301076,-133.333333333333,4,3,1,30,0,0
301421,-133.333333333333,4,3,1,40,0,0
301593,-133.333333333333,4,3,1,55,0,0
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302800,-133.333333333333,4,3,1,40,0,0
303145,-133.333333333333,4,3,1,30,0,0
303231,-133.333333333333,4,3,1,55,0,0
303404,-133.333333333333,4,3,1,55,0,0
303835,-133.333333333333,4,3,1,30,0,0
304352,-133.333333333333,4,3,1,55,0,0
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305559,-133.333333333333,4,3,1,40,0,0
305904,-133.333333333333,4,3,1,30,0,0
306248,-133.333333333333,4,3,1,30,0,0
306852,-133.333333333333,4,3,1,10,0,0
306938,-133.333333333333,4,3,1,40,0,0
307283,-133.333333333333,4,3,1,10,0,0
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308231,-133.333333333333,4,3,1,10,0,0
308317,-133.333333333333,4,3,1,40,0,0
308921,-133.333333333333,4,3,1,10,0,0
309007,-133.333333333333,4,3,1,30,0,0


[Colours]
Combo1 : 3,159,211
Combo2 : 29,173,65
SliderBorder : 160,160,160
SliderTrackOverride : 60,60,60

[HitObjects]
141,204,198662,6,0,P|157:161|81:141,1,127.5
204,90,199007,6,0,P|229:132|233:172,1,85
214,262,199179,1,0,0:0:0:0:
214,262,199266,1,0,0:0:0:0:
214,262,199352,6,0,L|266:251,1,42.5
359,194,199524,2,0,L|307:183,1,42.5
185,349,199697,6,0,L|286:327,1,85
372,272,199869,1,0,0:0:0:0:
372,272,199955,1,0,0:0:0:0:
372,272,200042,6,0,L|379:218,1,42.5
209,220,200214,2,0,L|216:274,1,42.5
458,297,200386,6,0,L|470:199,1,85
407,140,200559,1,0,0:0:0:0:
407,140,200645,1,0,0:0:0:0:
407,140,200731,2,0,L|401:97,1,42.5
317,185,200904,2,0,L|311:227,1,42.5
486,132,201076,6,0,L|473:35,1,85
242,178,201248,2,0,L|229:274,1,85
310,84,201421,6,0,P|289:52|299:98,1,127.5
199,15,201766,6,0,P|181:55|185:106,1,85
242,178,201938,1,0,0:0:0:0:
242,178,202024,1,0,0:0:0:0:
242,178,202110,1,0,0:0:0:0:
236,220,202196,1,0,0:0:0:0:
231,262,202283,2,0,L|217:375,1,85
387,246,202455,6,0,L|373:133,1,85
289,101,202714,1,0,0:0:0:0:
289,101,202800,2,0,L|280:172,1,42.5
231,262,202973,2,0,L|222:190,1,42.5
387,246,203145,6,0,L|376:330,1,85
241,346,203317,1,0,0:0:0:0:
241,346,203404,1,0,0:0:0:0:
241,346,203490,1,0,0:0:0:0:
235,303,203576,1,0,0:0:0:0:
231,262,203662,2,0,L|222:190,1,50.9999984436036
132,150,203835,1,0,0:0:0:0:
132,150,203921,2,0,L|117:263,1,101.999996887207
235,102,204179,6,0,P|209:54|136:62,1,127.5
303,158,204524,6,0,P|320:117|313:71,1,85
224,211,204697,1,0,0:0:0:0:
224,211,204783,1,0,0:0:0:0:
224,211,204869,6,0,L|230:270,1,42.5
386,207,205042,2,0,L|392:148,1,42.5
Topic Starter
hi-mei

SnowNiNo_ wrote:

M4M
  • [Vortex]
  1. 00:08:317 (2,1) - 00:13:835 (2,1) - 03:28:662 (2,3) - plz blanket perfectly lol
    fixed
  2. 00:22:800 (2) - suggest to move down a bit since it almost overlap with the hp bar
    fixed
  3. 01:08:662 (2) - well personally i dont think this note is necessary, since u NC at 01:08:576 (1) - and ur using different structure, which mean u are emphasizing the specific sound here, however there isnt the sound dat ur emphasizing at 01:08:662 - , same applied to all other same patterns
    Basically im emphasizing these snares all around this map, i cant ignore them.
  4. 01:41:076 (2,5) - 01:55:559 (2,3,1) - overlapped
    fixed
  5. 01:56:938 (2,3) - difficult spike here, the structure is too sudden, should be sth similar with 01:57:628 -
    fixed
  6. 02:00:386 (4,6) - this seems pretty inconsistent to me, this part should be similar with all other part, even more intense would make sense then only 2 sliders since there are more sound here
    well, im mapping wubs there, cant see the problem
  7. 02:14:869 (2) - 04:05:214 (2) - 04:27:283 - yap same here
    explained above
  8. 02:31:335 (3) - 03:32:455 (1,2) - off stack
    fixed
  9. 03:42:455 (2) - unrankable, overlapping with the hp bar
    i think its pretty much normal? hm
  10. 03:50:731 (4,6) - same as what ive mentioned 02:00:386 (4,6) -
    explained above
thanks.
ItashaS13
the mod you were waiting for sddsdkdkdlksajklfkalsjdAJDAA


00:22:110 (1,2) - not really fan of the spacing here on all these sliders.. its like.. idk I think it just don't fit, I know you won't change it but I still have to mention it

00:44:869 (2,3) - see spacing here and spacing 00:47:628 (2,3) - and then 00:50:386 (2,3) - like... why soo different, you told me some stuff bout different spacing like this and.. I know isnt that big deal I just want to know

00:55:214 (1) - this slider should be placed on the right side of the previous sliders, break the flow of the previous sliderend to make more emphasise on the new combo/pattern and sound that its like boooom but the current placement its like ewwhhhh == http://prntscr.com/fpdkz9

00:59:697 (2) - consider doing ctrl+g on this and flip it, why? because I think THIS sound its like the same but the opposite way of 00:48:662 (2) -

01:03:145 (2) - maybe not reverse again? why not just a slider and a circle, wouldnt be bad

01:07:197 (1,2) - maybe move this down or up? like make it less linear with 01:06:766 (3,4,5,6,7) - so you FEEL the change in the beats, now its too linear and it feel like its part of 01:06:766 (3,4,5,6,7) - like.. if they were following same sound or if the sound was the same but you know the sound changes its really different so I think that moving 01:07:197 (1,2) - down like http://prntscr.com/fpdme7would go perfect or why not, unstack them http://prntscr.com/fpdmja your choise but please change it according with the music

01:08:576 (1,2,3) - something similar could be done here and alllll these parts like this, you know all these maps like.. amber's love was like a marble or boogie, song's r similar, Im not saying that you should map THAT way but you know why these maps r so fun because they express the song like with everything, spacing and placement they're somehow crazy but good to play, but here you're like ignoring the changes in the music just stacking them 01:08:576 (1,2,3) - and following the same flow its like.. you dont feel anything playing this and it makes it really boring, maybe do something like http://prntscr.com/fpdnav or idk.. its up to you but, also, should not stack these 3 because 3 sounds are different, 01:08:662 (2) - it's louder and makes the change in between but a stacked triplet? just a little bit spaced from the previous slider? c'mon thats fuckjing boring hermano

01:09:955 (1,2) - something similar here but please change man whats fun on this?? ehe.. nothing == also make 01:10:042 (2) - faster? sound's ask for it but you didn't gave him a faster velocity

01:10:904 (3,4,5,6,7,1,2,3) - ^ last time I mention this you know why and I expect you to reply the same xD

01:13:490 (2,3,4,1,2,3) - and now.. what is this? like suddenly changing the way of mapping that, yes, suddenly, this came out of nowhere, using sliders for that sound.. its not a good choice imo, I see you just were like... ohh I should try to do something different but idk what, and you placed them the worse way you can, be honest, you just went out of ideas for this, this is not even fun to play (destructive critisism out there uh) even if you change them into a linear 5 notes stream that would be.. better

01:15:042 (3,4,5,6,7) - maybe do a different shape for this stream? because this sound on these 5 notes are quite different from the same 5 streamy sounds that the song has until this point. http://prntscr.com/fpdsrg ?

01:15:904 (1) - should make this slider slower or 01:16:248 (2) - faster, Ill be honest I feel like you're wasting a lot of.. creativity? nah.. I mean its like, song changes and you can reflect that in the map properly or at least try to, but using same sv on quite different sounds... it's like somehow the same with your last map, it has potential, make something that fits the song even better with changing sv for sounds like that, sounds that screams GIVE ME A FASTER SV but you just don't want to :(

01:17:628 (2) - again here aaaaaaaaaa well Im.. Im guessing you don't want to change it, maybe try a triplet instead of a reverse or smth else idk

01:19:007 (2) - again here a slider that screams out loud, FASTER SV but you ignored him

01:19:610 (1,2,3) - should change the triplet into a double

01:21:766 (2,3,4) - sounds on these are louder than 01:20:386 (2,3,4) - so why using same spacing if the song changes? don't jump with that consistency bullshit because song changes!! why mapping keeps the same!!?? or at least find other way to map that to fit and reflect the music better, because spacing rn it's just nothing as how the song feels like, its like.. song has movility and it's like faster and crazy and wubwub shaking around, but the way the map plays on this part and other parts like this its just too linear and short spacing with same linear flow everytime, everything feels the same, I don't really feel the song with it man

01:22:800 (1) - delet slider eh, a single circle would fit better, make a pause, just like the song does, I don't think that vocals sound on there deserves to be mapped. no

01:25:128 (1,2) - not triplet

01:41:076 (2) - dont like this slider, looks like old styled maps slider and it doesnt fit the song, maybe smth like http://prntscr.com/fpe293

01:41:679 (3,4) - not a triplet

01:51:507 (3) - delet this .-. wtf

01:52:800 (2,3) - maybe smth like http://prntscr.com/fpe2qm

01:53:662 (3,4,5,6,1) - why keep flow linear?? qaaaaaaaaaaaw

01:54:352 (3,4,5,6,1,2,3,4,5,6,1) - delet this and make some sliders? like.. the streams arent too relevant in this part to map the,. the wub sounds its first, its louder, more noticeable

01:55:300 (6,1,2,3) - terrible flow hermano matate

01:56:679 (6,1) - not exactly linear (but soncidering the flow from previous circles, its like you don't even need to move to catch that next circle so its boring, if you make the player do MOVEMENT to catch that circle, then the emphasize on it would work and be something noticeable, the way its now, it just feel like you went full retarded and moved a circle from the stream without any reason
01:57:369 (6,1) - linear and boring

01:58:317 (2,3) - her you can make something like http://prntscr.com/fpe4kn with perfect blankets ofc, that would be fun

01:59:007 (3) - maybe make a stacked triplet instead? I mean keep a long stream but the head the first 3 circles stacked

02:00:386 (4) - this slider its too slow comparing to the previous one AND the sound on it.. Im sorry if this makes you mad but you failed to reflect the music, or at least, thats what I feel like, because maybe Im not a great mapper, but I've played enough to say it, most of this map is boring, you can have all these pretty sliders in the beginning but they're there for nothing, ok you have pretty sliders in the beginning so you expect something like them for the rest of the map, something more.. crazy or harder that reflects the song, but instead you find this linear and repetitive flow map.. :/

02:00:386 (4,6) - like.. spacing doesnt make sense with sv, if sliders were faster, then its okay, but the way its mapped now, you have to catch one slider which is slow, then jump fast to a next slider and make a pause to catch it, because its slow, and the SONG DOESN'T FEEL LIKE THAT

02:03:490 (5,6,1) - here for example you can add more spacing to fit the wub sound or smth, you completly ignored that wub sound in where music feels more powerfull and keep mapping these linear streams the same way over and over again the same way even if music changes

02:10:042 (1,2) - spacing here its too much considering sv, the same as above, you have to follow one slider whichs is slow, to make a fast jump to catch the next one and stop for it, and that stop you have to make kills the wub sound that you can clearly hear because, if you hear that, you expect a fast slider

02:11:421 (2) - and then you have this fast slider that is sipposed to emphasise a wub sound that is not soo.. loud.. and breaks the slow sliders you had, does it makes sense?

02:12:110 (1,1,1) - this is good, more of the map should be like this, maybe NOT linear but.. spacing and emphasise its good

02:12:455 - this section from now on it's better because its LIKE the song or at least, the first seconds of it

02:16:852 (2,3,4,5,1,2) - here you can make something crazy too, more spacing faster sv or smth, but you see, you keep mapping with same spacing and sv, and same flow.. when you play it you make the same movement for .. like... all the map it's like the same but parts like this, that have this weird change and crazy sounds is NOT emphasized (and that makes it boring)

when I start playing this map I see pretty sliders, high spacing on some sliders and this 00:48:662 (2) - and it tells me, map's gonna have some crazy sliders, sudden slider velocity changes to FAST sliders (00:48:662 (2) - ) and some crazy flow. but you have this linear and repetitive way of mapping for different sounds, no really change in the whole thing (even when song changes and feel crazy)

02:20:300 (1,2,3) - this should not be a triplet, you should find a way to make it a double that .. actually fits the song

02:22:369 (2,3,4,5,6,7,8) - this is.. somehow, kinda better than 02:16:852 (2,3,4,5) - but still feels too weak, also, why you mapping same kind of sounds with quite different ways, those are the weird changes you builded up in the beginning? no, I know they're not, its just too random lol

02:24:438 (1,2) - 02:29:007 (1,2,3,4) - misleading rythm, should try to make something to make more sense this is like random.. somehow feels like offf the map and rythm

03:07:110 (1,1,1,1,1,1) - should make them a bit shorter, this is completly out of nowhere and its sooooooooooo confusing, if you make sliders shorter, they would make more sense so... that would play better, also the sounds on them are not that loud to use such long kicksliders. you didnt make something similar to this, never, this is the first time something like this appears in the map so the player will never know what to do, whats is this, how this plays wtf?

03:19:438 (6,1) - inear, 03:20:128 (6,1) - smh not linear, 03:20:817 (6,1) - hmmm.. ?

03:19:179 (3,4,5,6,1) - see spacing here, and see spacing here 01:06:766 (3,4,5,6,7) - are they the same? YES, THEY HAVE SAME SPACING, but HEY!! is the song the same in both parts? NO! does the song feels the same? NO, it's QUITE different but the map keeps THE SAME y tho?

the only thing that slightly changes is the sv on some sliders, but still feels the SAME as the first section of the song (well not really first section but you know what I mean)

03:23:662 (1,2,3) - this is mapped the SAME way as that other first section I saw this SAME stuff like more than 2 times (just to olazy to come back and check) but you know where you did them so why you keep mapping the same way? man song changes map should change too this is boring, I givf a recommendation http://prntscr.com/fpec63

03:27:197 (2,1) - so you suddenly decided to make more emhpasis on a sound that is not so loud comparing to other sounds..

03:31:938 (3,4,5) - this DOES NOT play well, because.. imagine the player, if 03:32:110 (4) - should be further away from the start of 03:32:197 (5) - (just.. not stacked) and rotate 03:32:197 (5) - around -70° like this at least http://prntscr.com/fpedck that should play BETTER

03:34:438 (3,4) - bad flow too, this doesn't plays well, never, please change

03:37:369 (3,4) - and wHAT IS this? why such spacing, Ill say the same as above, those 2 sounds on 03:37:369 (3,4) - arent really loud, nothing noticeable here, so why you use such spacing? to emphasise WHAT!!??
spacing like that ^ should be better placed at 03:37:628 (5,6) - like http://prntscr.com/fpee6z there's that loud wub sound on 03:37:714 (6) - so you should make the player go faster

03:39:697 (2,3,4,5,6,1,1,1,1) - good, better, nice, but too linear == just like EVERYTHING in the map, and you know what, its boring, it makes it boring

03:38:317 (1,2,3,4,5,1) - you should re arrange this in a way that makes sense when playing because, yeah, sliders goes perfect music and everything but it doesnt plays well and ploacement doesnt really make sense so wehn playing youre like.. what, what Im supposed to do here?

03:45:386 (1,1,1,1) - and this?? out of nowhere? well this could.. work ONLY if you use them more, use them often so the player will .. know what to do or what not to do, the first time was this. 03:07:110 (1,1,1,1,1,1) - but theres a LONG/big gap between the time you use them the first time and when they appear again, also, sliders are shorter. should be the opposite, the first time they should be shorter and mapped in a way that makes sense so the player knows what to do, right? and remember to use them more often

03:48:145 (1,1,1,1,1) - this plays good, remember my playtest? I didnt failed on these, I didn't missed or anything because you used something similar just a few seconds ago, but THIS?? 03:07:110 (1,1,1,1,1,1) - ... no, change it, completly change it unless you find a way to make them play good/natural

03:48:662 (2,3,4,5) - lol, after these crazy sliders you make this? see, this is.. too "easy" for this part and kills that extasis you have from how the song is and these sliders.. at least use more spacing and move 03:49:007 (4,5) - a bit to the right

03:51:248 (5,6) - :thinking:

04:01:766 (2,3,4,5,1,2,3,1,1,1) - this is not that bad but again, toooo linear

04:02:800 - from this point until the end I'd say pretty much the same of the beginning

just one thing 04:47:283 - from here, re check spacing, some 1/2 and 1/1 are.. the same and its misleading...

hittler was here
nazi stuff:
00:00:042 (1) - delet this anchor http://prntscr.com/fpdj16 and make it round perfectly, its not.. perfect its like.. a ♦
00:02:800 (3) - blanket isnt perfect hermano http://prntscr.com/fpdjaw
00:19:352 (2) - this could look better I know it
00:38:317 (5,1) - move a bit to the right to avoid overlap on 00:37:973 (4,5) -
00:51:076 (1,1) - stack sliderends properly EEEEEE
aahh I skipped a lot of nazi stuff but you will notice them when you recheck the map when you check this mod, or I hope so eee
Topic Starter
hi-mei
jesus
Topic Starter
hi-mei

Itasha_S13 wrote:

the mod you were waiting for sddsdkdkdlksajklfkalsjdAJDAA


00:22:110 (1,2) - not really fan of the spacing here on all these sliders.. its like.. idk I think it just don't fit, I know you won't change it but I still have to mention it
changed

00:44:869 (2,3) - see spacing here and spacing 00:47:628 (2,3) - and then 00:50:386 (2,3) - like... why soo different, you told me some stuff bout different spacing like this and.. I know isnt that big deal I just want to know
changed
00:55:214 (1) - this slider should be placed on the right side of the previous sliders, break the flow of the previous sliderend to make more emphasise on the new combo/pattern and sound that its like boooom but the current placement its like ewwhhhh == http://prntscr.com/fpdkz9
i dont think so
00:59:697 (2) - consider doing ctrl+g on this and flip it, why? because I think THIS sound its like the same but the opposite way of 00:48:662 (2) -
i dont think so
01:03:145 (2) - maybe not reverse again? why not just a slider and a circle, wouldnt be bad
structure here is symmetrical, i think its fine for both of them to be reversed
01:07:197 (1,2) - maybe move this down or up? like make it less linear with 01:06:766 (3,4,5,6,7) - so you FEEL the change in the beats, now its too linear and it feel like its part of 01:06:766 (3,4,5,6,7) - like.. if they were following same sound or if the sound was the same but you know the sound changes its really different so I think that moving 01:07:197 (1,2) - down like http://prntscr.com/fpdme7would go perfect or why not, unstack them http://prntscr.com/fpdmja your choise but please change it according with the music
changed
01:08:576 (1,2,3) - something similar could be done here and alllll these parts like this, you know all these maps like.. amber's love was like a marble or boogie, song's r similar, Im not saying that you should map THAT way but you know why these maps r so fun because they express the song like with everything, spacing and placement they're somehow crazy but good to play, but here you're like ignoring the changes in the music just stacking them 01:08:576 (1,2,3) - and following the same flow its like.. you dont feel anything playing this and it makes it really boring, maybe do something like http://prntscr.com/fpdnav or idk.. its up to you but, also, should not stack these 3 because 3 sounds are different, 01:08:662 (2) - it's louder and makes the change in between but a stacked triplet? just a little bit spaced from the previous slider? c'mon thats fuckjing boring hermano
ok ill consider to change them all
01:09:955 (1,2) - something similar here but please change man whats fun on this?? ehe.. nothing == also make 01:10:042 (2) - faster? sound's ask for it but you didn't gave him a faster velocity
my approach now was not to make a crazy map, i wanted a stable stuff
01:10:904 (3,4,5,6,7,1,2,3) - ^ last time I mention this you know why and I expect you to reply the same xD
yea same
01:13:490 (2,3,4,1,2,3) - and now.. what is this? like suddenly changing the way of mapping that, yes, suddenly, this came out of nowhere, using sliders for that sound.. its not a good choice imo, I see you just were like... ohh I should try to do something different but idk what, and you placed them the worse way you can, be honest, you just went out of ideas for this, this is not even fun to play (destructive critisism out there uh) even if you change them into a linear 5 notes stream that would be.. better
it was a stream, i wanted to make it just like 04:10:042 -
01:15:042 (3,4,5,6,7) - maybe do a different shape for this stream? because this sound on these 5 notes are quite different from the same 5 streamy sounds that the song has until this point. http://prntscr.com/fpdsrg ?
uh well i think changing the ds is enough
01:15:904 (1) - should make this slider slower or 01:16:248 (2) - faster, Ill be honest I feel like you're wasting a lot of.. creativity? nah.. I mean its like, song changes and you can reflect that in the map properly or at least try to, but using same sv on quite different sounds... it's like somehow the same with your last map, it has potential, make something that fits the song even better with changing sv for sounds like that, sounds that screams GIVE ME A FASTER SV but you just don't want to :(
yes it was a fast slider, it doesnt play well, i reworked all the sldiers in these intensive parts.
01:17:628 (2) - again here aaaaaaaaaa well Im.. Im guessing you don't want to change it, maybe try a triplet instead of a reverse or smth else idk
it was a stream, i closely listened to every sound there, it reflects the song perfectly
01:19:007 (2) - again here a slider that screams out loud, FASTER SV but you ignored him
answered above
01:19:610 (1,2,3) - should change the triplet into a double
why? there are 3 distinct sounds there
01:21:766 (2,3,4) - sounds on these are louder than 01:20:386 (2,3,4) - so why using same spacing if the song changes? don't jump with that consistency bullshit because song changes!! why mapping keeps the same!!?? or at least find other way to map that to fit and reflect the music better, because spacing rn it's just nothing as how the song feels like, its like.. song has movility and it's like faster and crazy and wubwub shaking around, but the way the map plays on this part and other parts like this its just too linear and short spacing with same linear flow everytime, everything feels the same, I don't really feel the song with it man
increased ds a bit
01:22:800 (1) - delet slider eh, a single circle would fit better, make a pause, just like the song does, I don't think that vocals sound on there deserves to be mapped. no
im keeping consistency with the rhythm.

01:25:128 (1,2) - not triplet
answered above
01:41:076 (2) - dont like this slider, looks like old styled maps slider and it doesnt fit the song, maybe smth like http://prntscr.com/fpe293
looks normal to me
01:41:679 (3,4) - not a triplet
answered above
01:51:507 (3) - delet this .-. wtf
ok
01:52:800 (2,3) - maybe smth like http://prntscr.com/fpe2qm
gonne remap these things if i decide to change the overal concept, i dont like the idea of fucked cursor
01:53:662 (3,4,5,6,1) - why keep flow linear?? qaaaaaaaaaaaw
because i like that...
01:54:352 (3,4,5,6,1,2,3,4,5,6,1) - delet this and make some sliders? like.. the streams arent too relevant in this part to map the,. the wub sounds its first, its louder, more noticeable
okay
01:55:300 (6,1,2,3) - terrible flow hermano matate
changed
01:56:679 (6,1) - not exactly linear (but soncidering the flow from previous circles, its like you don't even need to move to catch that next circle so its boring, if you make the player do MOVEMENT to catch that circle, then the emphasize on it would work and be something noticeable, the way its now, it just feel like you went full retarded and moved a circle from the stream without any reason
fixed
01:57:369 (6,1) - linear and boring
idk its just my style i guess, i was told that structure is the most important thing so yea im basically focused on this when i map
01:58:317 (2,3) - her you can make something like http://prntscr.com/fpe4kn with perfect blankets ofc, that would be fun
answered about this above
01:59:007 (3) - maybe make a stacked triplet instead? I mean keep a long stream but the head the first 3 circles stacked
ehm, its mapped strongly to the sounds, 01:59:093 - 01:59:179 - are weaker than 01:59:266 (4,5,6) - m thats why i put them into reverse sldier

02:00:386 (4) - this slider its too slow comparing to the previous one AND the sound on it.. Im sorry if this makes you mad but you failed to reflect the music, or at least, thats what I feel like, because maybe Im not a great mapper, but I've played enough to say it, most of this map is boring, you can have all these pretty sliders in the beginning but they're there for nothing, ok you have pretty sliders in the beginning so you expect something like them for the rest of the map, something more.. crazy or harder that reflects the song, but instead you find this linear and repetitive flow map.. :/
i dont map for players, im doing this for myself, and i dont care if its boring or not. maps arent meant to be played good.
02:00:386 (4,6) - like.. spacing doesnt make sense with sv, if sliders were faster, then its okay, but the way its mapped now, you have to catch one slider which is slow, then jump fast to a next slider and make a pause to catch it, because its slow, and the SONG DOESN'T FEEL LIKE THAT
changed this and 03:50:731 - places
02:03:490 (5,6,1) - here for example you can add more spacing to fit the wub sound or smth, you completly ignored that wub sound in where music feels more powerfull and keep mapping these linear streams the same way over and over again the same way even if music changes
yea its fucking noticeable during the gameplay, dude im consistent mapper, and i dont fucking care about these mediocre shit that could ruin the structure and consistency of it
02:10:042 (1,2) - spacing here its too much considering sv, the same as above, you have to follow one slider whichs is slow, to make a fast jump to catch the next one and stop for it, and that stop you have to make kills the wub sound that you can clearly hear because, if you hear that, you expect a fast slider
changed rhythm
02:11:421 (2) - and then you have this fast slider that is sipposed to emphasise a wub sound that is not soo.. loud.. and breaks the slow sliders you had, does it makes sense?
i cant really understand what you mean, all these wiggling wubs has 1.5x sv, i have no idea whats is wrong with it
02:12:110 (1,1,1) - this is good, more of the map should be like this, maybe NOT linear but.. spacing and emphasise its good

02:12:455 - this section from now on it's better because its LIKE the song or at least, the first seconds of it

02:16:852 (2,3,4,5,1,2) - here you can make something crazy too, more spacing faster sv or smth, but you see, you keep mapping with same spacing and sv, and same flow.. when you play it you make the same movement for .. like... all the map it's like the same but parts like this, that have this weird change and crazy sounds is NOT emphasized (and that makes it boring)
its really hard to filter rhythm there, i dont know if its possible to make it better than it is.
when I start playing this map I see pretty sliders, high spacing on some sliders and this 00:48:662 (2) - and it tells me, map's gonna have some crazy sliders, sudden slider velocity changes to FAST sliders (00:48:662 (2) - ) and some crazy flow. but you have this linear and repetitive way of mapping for different sounds, no really change in the whole thing (even when song changes and feel crazy)

02:20:300 (1,2,3) - this should not be a triplet, you should find a way to make it a double that .. actually fits the song
answered above
02:22:369 (2,3,4,5,6,7,8) - this is.. somehow, kinda better than 02:16:852 (2,3,4,5) - but still feels too weak, also, why you mapping same kind of sounds with quite different ways, those are the weird changes you builded up in the beginning? no, I know they're not, its just too random lol

02:24:438 (1,2) - 02:29:007 (1,2,3,4) - misleading rythm, should try to make something to make more sense this is like random.. somehow feels like offf the map and rythm
changed
03:07:110 (1,1,1,1,1,1) - should make them a bit shorter, this is completly out of nowhere and its sooooooooooo confusing, if you make sliders shorter, they would make more sense so... that would play better, also the sounds on them are not that loud to use such long kicksliders. you didnt make something similar to this, never, this is the first time something like this appears in the map so the player will never know what to do, whats is this, how this plays wtf?
i think they are fine
03:19:438 (6,1) - inear, 03:20:128 (6,1) - smh not linear, 03:20:817 (6,1) - hmmm.. ?
fixed a bit
03:19:179 (3,4,5,6,1) - see spacing here, and see spacing here 01:06:766 (3,4,5,6,7) - are they the same? YES, THEY HAVE SAME SPACING, but HEY!! is the song the same in both parts? NO! does the song feels the same? NO, it's QUITE different but the map keeps THE SAME y tho?

the only thing that slightly changes is the sv on some sliders, but still feels the SAME as the first section of the song (well not really first section but you know what I mean)

03:23:662 (1,2,3) - this is mapped the SAME way as that other first section I saw this SAME stuff like more than 2 times (just to olazy to come back and check) but you know where you did them so why you keep mapping the same way? man song changes map should change too this is boring, I givf a recommendation http://prntscr.com/fpec63
changed a bit
03:27:197 (2,1) - so you suddenly decided to make more emhpasis on a sound that is not so loud comparing to other sounds..
i dont understand the problem
03:31:938 (3,4,5) - this DOES NOT play well, because.. imagine the player, if 03:32:110 (4) - should be further away from the start of 03:32:197 (5) - (just.. not stacked) and rotate 03:32:197 (5) - around -70° like this at least http://prntscr.com/fpedck that should play BETTER
03:31:938 (3) - changed this instead
03:34:438 (3,4) - bad flow too, this doesn't plays well, never, please change
changed
03:37:369 (3,4) - and wHAT IS this? why such spacing, Ill say the same as above, those 2 sounds on 03:37:369 (3,4) - arent really loud, nothing noticeable here, so why you use such spacing? to emphasise WHAT!!??
03:36:938 (2,3) - fixed this
spacing like that ^ should be better placed at 03:37:628 (5,6) - like http://prntscr.com/fpee6z there's that loud wub sound on 03:37:714 (6) - so you should make the player go faster

03:39:697 (2,3,4,5,6,1,1,1,1) - good, better, nice, but too linear == just like EVERYTHING in the map, and you know what, its boring, it makes it boring
i cant answer anything on it
03:38:317 (1,2,3,4,5,1) - you should re arrange this in a way that makes sense when playing because, yeah, sliders goes perfect music and everything but it doesnt plays well and ploacement doesnt really make sense so wehn playing youre like.. what, what Im supposed to do here?
changed
03:45:386 (1,1,1,1) - and this?? out of nowhere? well this could.. work ONLY if you use them more, use them often so the player will .. know what to do or what not to do, the first time was this. 03:07:110 (1,1,1,1,1,1) - but theres a LONG/big gap between the time you use them the first time and when they appear again, also, sliders are shorter. should be the opposite, the first time they should be shorter and mapped in a way that makes sense so the player knows what to do, right? and remember to use them more often
idk they are linear just like all other streams, nothing new
03:48:145 (1,1,1,1,1) - this plays good, remember my playtest? I didnt failed on these, I didn't missed or anything because you used something similar just a few seconds ago, but THIS?? 03:07:110 (1,1,1,1,1,1) - ... no, change it, completly change it unless you find a way to make them play good/natural

03:48:662 (2,3,4,5) - lol, after these crazy sliders you make this? see, this is.. too "easy" for this part and kills that extasis you have from how the song is and these sliders.. at least use more spacing and move 03:49:007 (4,5) - a bit to the right
changed
03:51:248 (5,6) - :thinking:
changed
04:01:766 (2,3,4,5,1,2,3,1,1,1) - this is not that bad but again, toooo linear

04:02:800 - from this point until the end I'd say pretty much the same of the beginning

just one thing 04:47:283 - from here, re check spacing, some 1/2 and 1/1 are.. the same and its misleading...

hittler was here
nazi stuff:
00:00:042 (1) - delet this anchor http://prntscr.com/fpdj16 and make it round perfectly, its not.. perfect its like.. a ♦
00:02:800 (3) - blanket isnt perfect hermano http://prntscr.com/fpdjaw
00:19:352 (2) - this could look better I know it
00:38:317 (5,1) - move a bit to the right to avoid overlap on 00:37:973 (4,5) -
00:51:076 (1,1) - stack sliderends properly EEEEEE
aahh I skipped a lot of nazi stuff but you will notice them when you recheck the map when you check this mod, or I hope so eee
fixed some of these from the box, some doesnt exist anymore cuz i changed some sliders
Thanks
ItashaS13

then whats the point on ranking your maps if you dont map for people lol

other thing is

"dude im consistent mapper, and i dont fucking care about these mediocre shit that could ruin the structure and consistency of it"

I don't really saw a lot of eh.. variety in your map, unlike the song whichs is changing a lot, I dont see any point on mapping too consistent if the song is not that consistent.. like.. song has variety, map doesn't
Topic Starter
hi-mei

Itasha_S13 wrote:


then whats the point on ranking your maps if you dont map for people lol

other thing is

"dude im consistent mapper, and i dont fucking care about these mediocre shit that could ruin the structure and consistency of it"

I don't really saw a lot of eh.. variety in your map, unlike the song whichs is changing a lot, I dont see any point on mapping too consistent if the song is not that consistent.. like.. song has variety, map doesn't
idk, i dont have a fuel anymore to remap this like i did with my previous maps, after few testplays i gonna decide to rank it or not

ps: many of mappers and even bns arent doing thing for players, but themselves instead.
everyone gets to that point at the end

but i can also say that this is my last attempt on mapping structured maps, i think i should change my approach here
PandaHero
C o n s i s t e n c y

Don't talk to me about consistency
Topic Starter
hi-mei
fuck this i gonna remap
01:06:248 - to 02:34:610 -
and
03:18:662 - to 04:46:938 -

maybe ill do that later this year, i think i will not push this for rank in current state.


w/e im too lazy for that
gonna add some variety in streams and thats it XD
Topic Starter
hi-mei
did some stuff with naxess and doyak
Topic Starter
hi-mei
one day someone gonna bub it
_handholding
00:16:593 (1,2) - when you end sliders on blue ticks like this it makes the jumps really harsh
Venix
from queue

[Vortex]
  1. 01:28:662 (2) - Don't you think this shape should be the same with 01:28:835 (3,4) - these one just because you did it like this in every other similar composition?
  2. 01:32:110 (2,1) - I think this antiflow is very hard to feel because transition change is very high. I think ctrl+g on 01:32:455 (1) - this slider should works better here.
  3. 01:32:973 (3,4,5,6,7) - This stream looks very random placed. I think you should use the same spacing between these notes like you did on similar streams.
  4. 01:38:317 (2) - I think this slider brakes consistancy because it ignores rythm at all. I think you should replace it with some single notes.
  5. 01:48:662 (1) - This spinner can fit music better by starting 01:47:973 - here.
  6. 02:05:644 (6,1) - I think flow between these circles is hard to feel because 02:05:731 (1) - this circle doesn't continue transition made by 02:05:386 (3,4,5,6) - this stream shape. You should move 02:05:731 (1) -this circle inside of stream shape. // 02:06:334 (6,1) - same here. // 03:19:869 (3,4,5,6,1) - and here.
  7. 03:32:455 (1,2) - I think you should stack it to obtain more cleaner look here.
Good luck!
Topic Starter
hi-mei

Kisses wrote:

00:16:593 (1,2) - when you end sliders on blue ticks like this it makes the jumps really harsh
fixed all of them
Yahuri
blanket mod from q
02:48:317 (2) - i think this slider might be unrankable. when i played through the map i was unsure if there was a red anchor on the same spot as the slidertail (so the loop could go either right or left, not left only)
00:11:076 (1) - the bottom of this arc opens up a little bit, move the red anchor to a left 2-3 pixels https://puu.sh/wHqRi/2da3e073c2.png
00:11:076 (1,2) - move the head of 2 closer to the body of 1
00:47:973 (3,2) - are these supposed to be perfectly overlapped?
00:48:662 (2,1) - the head and tail of 1 are farther away from 2 than the rest of 1's body
00:55:904 (3,4) - fix blanket, the tail of 4 is far away from the head of 3
00:57:283 (3,4) - ^
00:58:662 (3,4) - ^
01:08:490 (7,3) - blanket?
01:08:748 (3) - 01:09:007 (1) - the sides of 1 blanketing 3 are farther away than the middle
01:10:042 (2) - move anchor 1px to left
01:11:766 (1,2) - blanket?
01:16:248 (2,1) - move the tail of 1 closer to 2
01:20:042 (1) - move the first anchor a few pixels to the left
01:20:559 (3,2) - the sides of 2 are farther away than the middle
01:21:076 (2,1) - ^ the sides of 1 are farther away than the middle
01:21:421 (1,2) - move the first anchor point of 2 up left
01:24:524 (2) - 01:25:300 (3) - move the anchor point of 3 down
01:25:904 (2,4) - check both blankets
01:52:110 (2,1) - the bottom half of the slider is closer to 1 than the top
01:52:886 (3,1) - the head of 1 is closer to 3 than the tail of 1
01:55:645 (3,1) - the sides of 1 blanketing 3 are farther away than the middle
01:59:697 (2,3) - the sides of 2 blanketing 3 are farther away than the middle
02:00:386 (4,5) - visual spacing varies
02:00:214 (3,6) - move 6 down right
02:09:697 (1,2,1) - looks a bit weird cuz 02:10:042 (1) - is pretty close to 2 but its farther away from 02:09:697 (1)
02:09:697 (1,2) - move tail of 2 to the left
02:11:421 (2,3) - the last few red anchors of 2 make it jut out away from 3, you can do this or sth https://puu.sh/wHrSN/483ab80627.png
02:45:559 (1,2) - move the head of 2 a bit closer to 1
03:05:214 (1,1) - move the tail of the second slider farther away from the first
03:59:783 (5,1) - move the tail of 1 closer to 5
04:10:817 (3,1) - move the tail of 1 closer to 3
04:12:800 (2,1) - 1 is kinda close to 2 on 1's left side
04:18:317 (2,2) - the tail of the 2nd slider is farther away from the 1st slider than the rest of the 2nd slider's body
04:30:128 (3,1) - move the head of 1 farther down so u can get a better blanket without encroaching on the body of 3
04:44:524 (2,3) - move the tail of 3 closer to 2
05:06:248 (1,2) - the head of 2 is farther from 1 on 2's right side than its top side

well shit thats long
pm if you need any clarification
Topic Starter
hi-mei

Yahuri wrote:

blanket mod from q
02:48:317 (2) - i think this slider might be unrankable. when i played through the map i was unsure if there was a red anchor on the same spot as the slidertail (so the loop could go either right or left, not left only)
uhhhhh i dont think so, nobody of the testplayers missread that.
00:11:076 (1) - the bottom of this arc opens up a little bit, move the red anchor to a left 2-3 pixels https://puu.sh/wHqRi/2da3e073c2.png
okay
00:11:076 (1,2) - move the head of 2 closer to the body of 1
okay
00:47:973 (3,2) - are these supposed to be perfectly overlapped?
actually no
00:48:662 (2,1) - the head and tail of 1 are farther away from 2 than the rest of 1's body
okay
00:55:904 (3,4) - fix blanket, the tail of 4 is far away from the head of 3
okay
00:57:283 (3,4) - ^
okay
00:58:662 (3,4) - ^
okay
01:08:490 (7,3) - blanket?
okay
01:08:748 (3) - 01:09:007 (1) - the sides of 1 blanketing 3 are farther away than the middle
okay
01:10:042 (2) - move anchor 1px to left
okay
01:11:766 (1,2) - blanket?
no
01:16:248 (2,1) - move the tail of 1 closer to 2
okay
01:20:042 (1) - move the first anchor a few pixels to the left
okay
01:20:559 (3,2) - the sides of 2 are farther away than the middle
okay
01:21:076 (2,1) - ^ the sides of 1 are farther away than the middle
okay
01:21:421 (1,2) - move the first anchor point of 2 up left
okay
01:24:524 (2) - 01:25:300 (3) - move the anchor point of 3 down
okay
01:25:904 (2,4) - check both blankets
okay
01:52:110 (2,1) - the bottom half of the slider is closer to 1 than the top
okay
01:52:886 (3,1) - the head of 1 is closer to 3 than the tail of 1
okay
01:55:645 (3,1) - the sides of 1 blanketing 3 are farther away than the middle
okay
01:59:697 (2,3) - the sides of 2 blanketing 3 are farther away than the middle
okay
02:00:386 (4,5) - visual spacing varies
okay
02:00:214 (3,6) - move 6 down right
okay
02:09:697 (1,2,1) - looks a bit weird cuz 02:10:042 (1) - is pretty close to 2 but its farther away from 02:09:697 (1)
okay
02:09:697 (1,2) - move tail of 2 to the left
okay
02:11:421 (2,3) - the last few red anchors of 2 make it jut out away from 3, you can do this or sth https://puu.sh/wHrSN/483ab80627.png
okay
02:45:559 (1,2) - move the head of 2 a bit closer to 1
okay
03:05:214 (1,1) - move the tail of the second slider farther away from the first
okay
03:59:783 (5,1) - move the tail of 1 closer to 5
okay
04:10:817 (3,1) - move the tail of 1 closer to 3
okay
04:12:800 (2,1) - 1 is kinda close to 2 on 1's left side
idk what u mean
04:18:317 (2,2) - the tail of the 2nd slider is farther away from the 1st slider than the rest of the 2nd slider's body
okay
04:30:128 (3,1) - move the head of 1 farther down so u can get a better blanket without encroaching on the body of 3
okay
04:44:524 (2,3) - move the tail of 3 closer to 2
okay
05:06:248 (1,2) - the head of 2 is farther from 1 on 2's right side than its top side
okay

well shit thats long
pm if you need any clarification
thankuuuu~
LordRaika
Some Random Hitsound Mod Request
2017-07-15 17:29 hi-mei: hi
2017-07-15 17:29 hi-mei: are you accepting hitsounding requests?
2017-07-15 17:29 LordRaika: hi mei
2017-07-15 17:29 LordRaika: hmm, ok, i will do it now ^^
2017-07-15 17:30 hi-mei: uh... i mean
2017-07-15 17:30 hi-mei: i got a map, and i want someone expereienced to add custom hitsounds to it
2017-07-15 17:30 hi-mei: so its kinda hard for me ...
2017-07-15 17:31 hi-mei: ACTION is listening to [https://osu.ppy.sh/b/1345979 Cruk - Jitters]
2017-07-15 17:31 LordRaika: uhm... i can only help choosing which hitsound for you guys to use
2017-07-15 17:31 LordRaika: i dont have enough time to hitsound your map T^T
2017-07-15 17:32 LordRaika: but i can at least help you choose the correct hitsound
2017-07-15 17:32 hi-mei: well yea u can try :D
2017-07-15 17:33 LordRaika: ACTION is editing [https://osu.ppy.sh/b/1345979 Cruk - Jitters [Vortex]]
2017-07-15 17:34 LordRaika: so, what kind of hitsound you are looking for?
2017-07-15 17:34 hi-mei: well its a dnb map
2017-07-15 17:34 LordRaika: let see :) , i got the snare
2017-07-15 17:35 hi-mei: zzz its hard for me to like, choose what to change
2017-07-15 17:35 hi-mei: cuz its almost done
2017-07-15 17:35 hi-mei: so maybe you could suggest something
2017-07-15 17:36 LordRaika: i see :D
2017-07-15 17:36 LordRaika: dont worry
2017-07-15 17:36 LordRaika: i got your hitsound setting....
2017-07-15 17:36 LordRaika: i will make the sample fit
2017-07-15 17:54 LordRaika: phew, done, http://puu.sh/wK8Z0.rar
2017-07-15 17:54 hi-mei: wow
2017-07-15 17:54 LordRaika: try it, simply extract and see the magic :)
2017-07-15 17:54 hi-mei: lets see
2017-07-15 17:54 LordRaika: you will love me
2017-07-15 17:55 hi-mei: owo
2017-07-15 17:55 LordRaika: (i gave you wooby normal-hitwhistle, in case you want to swap and variate the soft-hitwhistle gross wooble)
2017-07-15 17:56 hi-mei: 00:02:800 - that sound LOL
2017-07-15 17:56 LordRaika: remove the whistle there
2017-07-15 17:56 LordRaika: your main whistle is use here...
2017-07-15 17:56 LordRaika: 01:27:283 -
2017-07-15 17:56 LordRaika: and slider thingy like.....
2017-07-15 17:57 LordRaika: 02:32:110 - , still your whistle is really random
2017-07-15 17:57 LordRaika: but the sound is perfect for this wooby dnb, fit the theme in any way :D
2017-07-15 17:58 hi-mei: yea its a mistake
2017-07-15 17:58 LordRaika: but i saw lots of fitting whistle
2017-07-15 17:58 LordRaika: so you can play with the soft-hitwhistle and normal-hitwhistle :D
2017-07-15 17:59 LordRaika: for the wooble and slider part >w<
2017-07-15 17:59 hi-mei: sec im trying to figure out these whistles
2017-07-15 17:59 LordRaika: you know how to use "additions" right?
2017-07-15 18:00 LordRaika: you can use main sampleset(soft) and additions(normal_whistle) if you want
2017-07-15 18:01 hi-mei: yea
2017-07-15 18:01 hi-mei: damn its so hard
2017-07-15 18:01 hi-mei: anyways, thanks a lot
2017-07-15 18:01 hi-mei: i gonna try to make this sound good with and without custom sounds
2017-07-15 18:01 hi-mei: so players will not be dissapointed if they turn off the custom sounds
2017-07-15 18:01 LordRaika: 02:08:662 (2) - example, Ctrl+E this head, and give it whistle :D
2017-07-15 18:02 hi-mei: yea
2017-07-15 18:02 LordRaika: you can find more sample on my "LR Set 3" if you want other variation of the wub wub XD
2017-07-15 18:02 hi-mei: i understand now how it works
2017-07-15 18:02 LordRaika: ok good luck
2017-07-15 18:02 LordRaika: >w<
2017-07-15 18:03 hi-mei: owo
2017-07-15 18:03 LordRaika: the rest of the hitsound works like you want?
2017-07-15 18:03 hi-mei: thank u~
2017-07-15 18:03 hi-mei: yea
2017-07-15 18:03 LordRaika: cool :)
2017-07-15 18:03 hi-mei: that whistle is too loud i think
2017-07-15 18:03 hi-mei: i gonna search something in ur files
2017-07-15 18:03 LordRaika: normal-hitwhistle?
2017-07-15 18:03 hi-mei: xd xd
2017-07-15 18:03 LordRaika: i can reduce the volume
2017-07-15 18:03 hi-mei: no, soft-whistle
2017-07-15 18:03 LordRaika: while i think soft-whistle is perfect
2017-07-15 18:04 LordRaika: and normal whistle a bit too stand out
2017-07-15 18:04 hi-mei: https://puu.sh/wK9en/8643c95f72.wav this one
2017-07-15 18:04 LordRaika: yea ok
2017-07-15 18:04 LordRaika: just forum PM me if you need some help
Hope it helps, good luck~
ItashaS13
  • 01:06:938 (4) - I personally dont like how this reverse slider plays, maybe do smth liek http://prntscr.com/fw133u I mean.. smth like this would be more fun to play than that reverse u know, reverse slider makes you do a stop- but the song doesn't support that imo
    01:08:576 (1,2) - use different (more) spacing on these? I mean, just different spacing than 01:08:317 (5,6,7) - why? because 01:08:576 (1,2) - sounds more loud, more aggresive
    01:09:697 (4) - something similar could be done here (I bet you won't change, but even tho, I still don't really like the reverse, maybe use more kicksliders? the reverse could work sometimes but, I think that, if you have the space to change it, you should)
    01:10:042 (2,1) - http://prntscr.com/fw146t really niqqa? (oh wait, its making a blanket on the prev sliderend, Im dumb
    01:11:507 (3,1) - http://prntscr.com/fw14h5
    01:12:283 (3,4) - flows kinda.. bad, too wide angles, move the reverse up maybeh
    01:13:490 (2) - change this into a stream? here the stream would play a lot better tbh
    01:15:473 (1,2) - add a little bit more spacing on them to make more emphasize in the reverse by moving the whole stream and the 1 to the left you have a lot of space there xd
    01:22:455 (2) - check blanket with prev slider
    01:23:145 (2,3,4,1) - don't like the flow here
    01:19:007 (2) - remember to use NC on sliders when they change the sv (so this one's really fast, shouldnt it have NC?) check the others tho
    01:25:128 (1,2,3) - these 3 shouldnt have the same spacing since their sounds r soooo different, like.. put 2 closer to 3, away from 1 http://prntscr.com/fw15zq make this to reflect the music better and if you change it, check other parts like this (hope you change it :T)
    01:38:921 (3,4,5) - dont flow well, maybe use the red anchor on 01:38:317 (2) - to put the 3 after it http://prntscr.com/fw16kh
    01:41:076 (2) - this slider is ugly (like me)
    01:43:490 (1,2) - blankts
    01:59:266 (4,5,6,1) - flow could be improved
    02:02:110 (4,1) - ^
    02:12:283 (1,1) - please use more spacing between these, i dont think its intentional, but in the case it is, I think this is not really.. a good choice since you have NC on 02:12:110 (1,1,1) - and so on 02:12:455 (1) - so it feels like its a continuous stream without any gap (02:12:369 - )
    02:12:714 (2) - should be closer to next slider, misl,eading spacing
    02:14:093 (1,2) - why use a double here and a triplet here 02:14:783 (1,2,3) - should use either a double or a triplet but not both, its the same sound, I think.. a double works better considering the music, and so I think the same for other parts like this ( 02:20:300 (1,2,3) - 02:23:059 (6,7,8) - )
    02:26:507 (2,1) - I don't.. really get.. what you wanted to emphasize here with this spacing since theres like no loud sound on them, same with 02:32:024 (6,1) - it's like.. too random and misleading just because the beats on them is not really.. loud
    03:23:575 (6,1) - should NC on 6 and move it closer to the slider (1) since the beats on them r different than the rest of the stream
    03:53:921 (3,4) - dont really agree with what you make here, beats on 03:54:179 (5,6) - r louder than 03:53:921 (3,4) - so by logic.. 03:54:179 (5,6) - are supposed to have more spacing, because they're louder, right? you did the opposite so youre doing emphasize on beats that dont deserve such emphasize and DONT actually emphasize the sound you SHOULD emphasize (I said emphasize a lot :thinking:)
    04:01:766 (2,3,4,5,1,2) - dont want to offend but this stream looks maded by someone who has never mapped anything in his life and this is his first map xD
    04:40:386 (1,2,3,4,5) - should do smth similar to 04:34:869 (2,3,4,5) - actually... 04:40:386 (1,2,3,4,5) - follows nothing
the map improved a LOT after the remap, yes
anyways I think you should try to put more attention on what you emphasize, since its not clear sometimes, like.. NO CLEAR AT ALL, it's like too random and the beats that Should have more emphasize are not emphasized at all, and flow, the flow on this map it's terrible sometimes, since you use too wide angles on things that are supposed to play fast (most of them on kicksliders) so I think you should try to improve that to make a map more enjoyable
once again, yes, map improved a lot after the remap, now it's not really boring but yeah, it could be a LOT better with better flow
dont need to kudosu
Topic Starter
hi-mei

Itasha_S13 wrote:

  • 01:06:938 (4) - I personally dont like how this reverse slider plays, maybe do smth liek http://prntscr.com/fw133u I mean.. smth like this would be more fun to play than that reverse u know, reverse slider makes you do a stop- but the song doesn't support that imo
    ok nice idea, gonna reconsider something
    01:08:576 (1,2) - use different (more) spacing on these? I mean, just different spacing than 01:08:317 (5,6,7) - why? because 01:08:576 (1,2) - sounds more loud, more aggresive
    already did
    01:09:697 (4) - something similar could be done here (I bet you won't change, but even tho, I still don't really like the reverse, maybe use more kicksliders? the reverse could work sometimes but, I think that, if you have the space to change it, you should)
    changed spacing
    01:10:042 (2,1) - http://prntscr.com/fw146t really niqqa? (oh wait, its making a blanket on the prev sliderend, Im dumb
    changed
    01:11:507 (3,1) - http://prntscr.com/fw14h5
    changed
    01:12:283 (3,4) - flows kinda.. bad, too wide angles, move the reverse up maybeh
    changed
    01:13:490 (2) - change this into a stream? here the stream would play a lot better tbh
    changed
    01:15:473 (1,2) - add a little bit more spacing on them to make more emphasize in the reverse by moving the whole stream and the 1 to the left you have a lot of space there xd
    changed
    01:22:455 (2) - check blanket with prev slider
    fixed
    01:23:145 (2,3,4,1) - don't like the flow here
    changed
    01:19:007 (2) - remember to use NC on sliders when they change the sv (so this one's really fast, shouldnt it have NC?) check the others tho
    01:25:128 (1,2,3) - these 3 shouldnt have the same spacing since their sounds r soooo different, like.. put 2 closer to 3, away from 1 http://prntscr.com/fw15zq make this to reflect the music better and if you change it, check other parts like this (hope you change it :T)
    dude chill its impossible
    01:38:921 (3,4,5) - dont flow well, maybe use the red anchor on 01:38:317 (2) - to put the 3 after it http://prntscr.com/fw16kh
    changed
    01:41:076 (2) - this slider is ugly (like me)
    changed
    01:43:490 (1,2) - blankts
    changed
    01:59:266 (4,5,6,1) - flow could be improved
    changed
    02:02:110 (4,1) - ^
    changed
    02:12:283 (1,1) - please use more spacing between these, i dont think its intentional, but in the case it is, I think this is not really.. a good choice since you have NC on 02:12:110 (1,1,1) - and so on 02:12:455 (1) - so it feels like its a continuous stream without any gap (02:12:369 - )
    changed
    02:12:714 (2) - should be closer to next slider, misl,eading spacing
    changed
    02:14:093 (1,2) - why use a double here and a triplet here 02:14:783 (1,2,3) - should use either a double or a triplet but not both, its the same sound, I think.. a double works better considering the music, and so I think the same for other parts like this ( 02:20:300 (1,2,3) - 02:23:059 (6,7,8) - )
    i disagree, there are 3 distinct sounds
    02:26:507 (2,1) - I don't.. really get.. what you wanted to emphasize here with this spacing since theres like no loud sound on them, same with
    02:32:024 (6,1) - it's like.. too random and misleading just because the beats on them is not really.. loud
    changed a bit
    03:23:575 (6,1) - should NC on 6 and move it closer to the slider (1) since the beats on them r different than the rest of the stream
    yea changed nc, not sure about ds
    03:53:921 (3,4) - dont really agree with what you make here, beats on 03:54:179 (5,6) - r louder than 03:53:921 (3,4) - so by logic.. 03:54:179 (5,6) - are supposed to have more spacing, because they're louder, right? you did the opposite so youre doing emphasize on beats that dont deserve such emphasize and DONT actually emphasize the sound you SHOULD emphasize (I said emphasize a lot :thinking:)
    im mainly following the drums in the entire map, drums and snares.
    so if i go with ur logic then i shud indicate this 03:54:438 - sound, which will contradict with 03:54:524 - next sound in 1/4 range, which is worse than making emphasis on 03:54:266 - 03:54:352 - 03:54:438 -

    04:01:766 (2,3,4,5,1,2) - dont want to offend but this stream looks maded by someone who has never mapped anything in his life and this is his first map xD
    changed a bit
    04:40:386 (1,2,3,4,5) - should do smth similar to 04:34:869 (2,3,4,5) - actually... 04:40:386 (1,2,3,4,5) - follows nothing
    i explained the logic above
the map improved a LOT after the remap, yes
anyways I think you should try to put more attention on what you emphasize, since its not clear sometimes, like.. NO CLEAR AT ALL, it's like too random and the beats that Should have more emphasize are not emphasized at all, and flow, the flow on this map it's terrible sometimes, since you use too wide angles on things that are supposed to play fast (most of them on kicksliders) so I think you should try to improve that to make a map more enjoyable
once again, yes, map improved a lot after the remap, now it's not really boring but yeah, it could be a LOT better with better flow
dont need to kudosu
alright thanks
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