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This beatmap was submitted using in-game submission on 13 December 2017 at 17:33:34

Artist: AKINO with bless4
Title: Yuki no Youni
Tags: christmas xmas winter
BPM: 184
Filesize: 7047kb
Play Time: 04:21
Difficulties Available:

Download: AKINO with bless4 - Yuki no Youni
Information: Scores/Beatmap Listing
---------------
seperti salju

Last edited by Volta on , edited 9 times in total.
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Hi! ^w^

Request from Gemu's Taiko & Mania Queue (NM, M4M & GD)



d
k
D (Big d)
K (Big k)






    Image


    Very nice!







Amazing map! I hope my mod has been helpful :33, Good Luck!
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game rock wrote:
Hi! ^w^

Request from Gemu's Taiko & Mania Queue (NM, M4M & GD)



d
k
D (Big d)
K (Big k)






    Image


    Very nice!
    glad to hear that!







Amazing map! I hope my mod has been helpful :33, Good Luck!


thanks for the mod gemu~
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kamu seperti jel- ( mim yg sudah mati )

kandungan jel menyerab semua kotoran diwajah ~sayangi dirimu *Garnier
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From my modding queue~
Remember that these are suggestions. Feel free to ignore them.


Futsuu
Seems okay to me.
I'll make the same suggestion as the other diffs tho, concerning the vocals:
00:33:175 - Refer to Oni. In my opinion, the vocals here are too sparse here. You shouldn't follow them too closely, or it'll result in (subjectively) strange breaks like this.

If you agree, apply to similar areas. (I don't want to annoy you by repeating myself lol)


Muzukashii
00:33:175 - Refer to Oni. The vocals are sparse in this section, so you shouldn't follow them too closely imo.
01:38:393 - ^
01:41:490 - Same suggestion as Oni. I think you should add notes (or at least one note, like Futsuu). There are two distinct sounds here.

00:36:273 - k? Kantan + Muzukashii are the only diffs that don't have a note here.
Kantan is understandable, but since you used k in Futsuu and Oni, it should be present in Muzu as well.

03:26:490 (11) - Finisher? You used a finisher in Kantan and Futsuu. There's no finisher in Oni, but you used a stream there, so it's fine.


Oni
00:33:175 - The break here seems a bit odd (probably because you're following the sparse vocals). Maybe add some pattern to fill in the gap:
Image
like this. You did something similar at 00:35:784.

00:38:393 - Add d?
00:39:860 - Add a k here? You probably wanted to emphasize the vocals, but there is a distinct beat here.
01:38:393 - Same as 00:33:175. The break seems strange.
01:41:490 - k k? You mapped it at 00:36:273.
03:36:110 (7) - Maybe use a d here, and switch the k to 03:36:273?

This is a really good set, but the sparse vocals created a few strange breaks.
That's just my opinion, of course.

Good luck with ranking this! :)
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Protonori wrote:
From my modding queue~
Remember that these are suggestions. Feel free to ignore them.


Futsuu
Seems okay to me.
I'll make the same suggestion as the other diffs tho, concerning the vocals:
00:33:175 - Refer to Oni. In my opinion, the vocals here are too sparse here. You shouldn't follow them too closely, or it'll result in (subjectively) strange breaks like this.
same as Muzu and Oni, also in lower diffs this way is better to give breaks that's necessary for newer player

If you agree, apply to similar areas. (I don't want to annoy you by repeating myself lol)


Muzukashii
00:33:175 - Refer to Oni. The vocals are sparse in this section, so you shouldn't follow them too closely imo. same as Oni. additionally, since this session is very calm, following vocal only will reflect the calmness better imo
01:38:393 - ^ same as ^
01:41:490 - Same suggestion as Oni. I think you should add notes (or at least one note, like Futsuu). There are two distinct sounds here. no change to keep low density in this session

00:36:273 - k? Kantan + Muzukashii are the only diffs that don't have a note here.
Kantan is understandable, but since you used k in Futsuu and Oni, it should be present in Muzu as well.
hmm? it didn't present from Kantan until Muzukashii. Only in Oni

03:26:490 (11) - Finisher? You used a finisher in Kantan and Futsuu. There's no finisher in Oni, but you used a stream there, so it's fine. fixed!


Oni
00:33:175 - The break here seems a bit odd (probably because you're following the sparse vocals). Maybe add some pattern to fill in the gap:
Image
like this. You did something similar at 00:35:784.
the two mentioned parts have different vocal, and i'd like to keep vocal mapping style in those parts

00:38:393 - Add d?
00:39:860 - Add a k here? You probably wanted to emphasize the vocals, but there is a distinct beat here.
i'd like to follow the vocal only in this session. so in the next session, the difference in the drumplay will be more emphasized with more notes density

01:38:393 - Same as 00:33:175. The break seems strange. same vocal mapping style as before
01:41:490 - k k? You mapped it at 00:36:273. at first session they have strong snare, and not in the 2nd session, that's why they are different
03:36:110 (7) - Maybe use a d here, and switch the k to 03:36:273? fixed

This is a really good set, but the sparse vocals created a few strange breaks.
That's just my opinion, of course.

Good luck with ranking this! :)


thank you very much for the mod and star~
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From that Christmas Queue

Kantan


◾ I don't really enjoy the beginning of the song being mapped, especially in taiko. None of anything feels or sounds like it should be mapped, that's why the standard sets don't map it, and that's why I don't think you should start the map until 00:10:023 - .
00:12:795 (6) - This is misleading since the drums are on offbeats, there's no noise here (besides the cymbal which you aren't mapping), should delete.
03:11:001 (3) - This would be way easier to read and play if it were on the second beat, since the vocal lands on that beat and also the chorus comes in then. IMO, the guitar is less important when it comes to right here.


Futsuu


◾ From 00:31:708 - to 00:42:143 - you're mapping pretty strict to the voice, ignoring obvious spots like 00:36:273 - and 00:38:556 - , but then all of a sudden you switch to mapping to drums, using k every 1 and 3. Maybe map the first half of this section to the drums as well, or map the second half more to the voice.
00:52:251 (27) - I don't see why this note is here, remove it to put more emphasis on the K after it, right now it's needlessly removing emphasis. If you must keep it, put it on the beginning of the drumroll instead of the middle.
01:04:969 - There's a note here in the kantan and oni, but none in the futsuu or muzu. Perhaps move 01:04:643 (7) - this note to that beat, or just make a 2/1 break.
◽ I don't know if you care, but the whole map feels about 4ms ahead of where the beat lands. Not unrankable, but it bothers me, especially in spots like 03:05:625 - which is more like 16ms ahead.


Muzukashii


00:10:675 - I would remove the note here, as it removes emphasis from the D, and there's no notable sounds in this area besides a tiny little jingle.
01:04:969 - Don't forget.
02:49:969 - This here sounds better with a k here and a d before it, dunno why you mapped it all weird-like.


Oni


◾ Grr improv mapping, at least it's consistent.
00:10:349 (4,5,6,7) - This is like what you did with the muzu but x5, there's no s o u n d, not even implied rhythm here.
00:20:784 - The run doesn't start until here, not really appreciating the unnecessary length of this pattern.
00:30:485 (115,116) - These are mapped to nothing and remove emphasis from the K. Also the weird male voice in the background here is spooky, this is a halloween map now.
00:52:496 - You can put a d here, if you're evil like me.
01:02:686 (263,264,265) - These should be d, since there is a bass there and there isn't even a snare hit there.
01:04:643 (12,13,14) - I would make all of these finisher'd, and D K K D to follow the voice, since every voice hit is the same intensity.
◽ The issues I brought up above repeat within their respected sections of the song.
02:52:088 - I really wish you could just use ddkkddk sometimes, especially here since the last violin pitch matches that of the next K.
03:04:072 (14) - Suggest deleting this note to add emphasis on 03:04:317 (1) - since you didn't finisher it.
03:25:186 - Found the spike in the retry graph. Just letting you know this is a pain in the ass to play for people at the upper 4* level (like meee).


it is alright
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Nifty wrote:
From that Christmas Queue

Kantan


◾ I don't really enjoy the beginning of the song being mapped, especially in taiko. None of anything feels or sounds like it should be mapped, that's why the standard sets don't map it, and that's why I don't think you should start the map until 00:10:023 - . i prefer it to be mapped though to be consistent with other diffs
00:12:795 (6) - This is misleading since the drums are on offbeats, there's no noise here (besides the cymbal which you aren't mapping), should delete. considering the spread with futsuu, i'd keep the note here. And i don't think it's misleading since the rhythm is very simple.
03:11:001 (3) - This would be way easier to read and play if it were on the second beat, since the vocal lands on that beat and also the chorus comes in then. IMO, the guitar is less important when it comes to right here. ok. i really have dilemma here.


Futsuu


◾ From 00:31:708 - to 00:42:143 - you're mapping pretty strict to the voice, ignoring obvious spots like 00:36:273 - and 00:38:556 - , but then all of a sudden you switch to mapping to drums, using k every 1 and 3. Maybe map the first half of this section to the drums as well, or map the second half more to the voice. the first part is relatively calmer than the second part so i mapped it strictly to the vocal to reflect the calmness (and make longer breaks), and then when the 2nd part comes, mapping to the drum would make it more dynamic and intense.
00:52:251 (27) - I don't see why this note is here, remove it to put more emphasis on the K after it, right now it's needlessly removing emphasis. If you must keep it, put it on the beginning of the drumroll instead of the middle. moved
01:04:969 - There's a note here in the kantan and oni, but none in the futsuu or muzu. Perhaps move 01:04:643 (7) - this note to that beat, or just make a 2/1 break. i'd like to emphasis the strong bell sound at 01:04:643 - and create breaks before kiai for Futsuu and Muzu. But in Kantan it would create strange rhythm so i moved it 1/1 to the right. In Oni, of course i'd go all out.
◽ I don't know if you care, but the whole map feels about 4ms ahead of where the beat lands. Not unrankable, but it bothers me, especially in spots like 03:05:625 - which is more like 16ms ahead. maybe because the part is very calm, the singer is not too precise, but the timing feels alright to me.


Muzukashii


00:10:675 - I would remove the note here, as it removes emphasis from the D, and there's no notable sounds in this area besides a tiny little jingle. i don't see what's wrong with mapping the jingle.
01:04:969 - Don't forget. same as futsuu
02:49:969 - This here sounds better with a k here and a d before it, dunno why you mapped it all weird-like. because i built the structure to be focused on guitar here


Oni


◾ Grr improv mapping, at least it's consistent.
00:10:349 (4,5,6,7) - This is like what you did with the muzu but x5, there's no s o u n d, not even implied rhythm here. there is wind and chime sound here and it creates good build-up rhythm imo
00:20:784 - The run doesn't start until here, not really appreciating the unnecessary length of this pattern. cutted and rearranged
00:30:485 (115,116) - These are mapped to nothing and remove emphasis from the K. Also the weird male voice in the background here is spooky, this is a halloween map now. spooky, but if you hear closely at 25% actually drum sound as some other noises are still present. And i think this make greater flow to the next K rather than leaving it too empty
00:52:496 - You can put a d here, if you're evil like me. i'm kind
01:02:686 (263,264,265) - These should be d, since there is a bass there and there isn't even a snare hit there. considering the vocal pitch is going high, k should be fine there
01:04:643 (12,13,14) - I would make all of these finisher'd, and D K K D to follow the voice, since every voice hit is the same intensity. hmm i think i prefer to emphasis the strong bell sound at (12) and start of the kiai only
◽ The issues I brought up above repeat within their respected sections of the song.
02:52:088 - I really wish you could just use ddkkddk sometimes, especially here since the last violin pitch matches that of the next K. considering the snare sound at 02:52:170 (45,46) - i think dkkddkd would fits better here
03:04:072 (14) - Suggest deleting this note to add emphasis on 03:04:317 (1) - since you didn't finisher it. it fits the swing guitar sound though
03:25:186 - Found the spike in the retry graph. Just letting you know this is a pain in the ass to play for people at the upper 4* level (like meee). lol. consider it as challenge for improvement :3


it is alright


thanks for your mod~
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Stop my laziness before christmas.
I want to see this map ranked on christmas day! >w<


Image General
Widescreen support doesn't disable yet on all difficulties except Futsuu.


Image Overall
I just wondering on 00:47:360 and the similar part that why didn't you use finisher here even the finisher sound is noticeable.
Finisher use lag for me on the high difficulty like Muzukashii and Oni on some point.


Image Kantan
01:09:860 - Change to k , it's not consist to the other difficulties in this point.


Image Futsuu
Very nice! :3


Image Muzukashii
03:29:099 - Why we doesn't use finisher here? Even Kantan and Futsuu are also used finisher here. Which this point is also similar to 01:08:230 imo.


Image Oni
00:10:594 (6,7) - Delete would be nice , and it'll follow the main melody. I think that only 00:10:512 (5) is good enough to create build-up rhythm for Oni. This triplets will look great on Inner Oni imo. (And this triplet is too noisy for me somehow. ;w;)
00:30:485 (82,83) - Delete , this point is not have even any pitch. Let this point blank would be describe the calm of the music better.
00:41:898 - Change to k , sounds like 00:41:817
03:29:099 - Same as Muzukashii.

Feel free to reject, it's only my opinion.
Good luck! :)
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hello! im here from the christmas queue :D

general:


move the preview point to the red tick so that 02:09:860 (4) - this sound is fully heard!! (not a big deal, just a tiny detail)

i think that I am going to agree with Nifty's previous mod. for all diffs you should not map until 00:10:023 (1) -


kantan:


00:26:490 (3) - maybe make this a finish note
01:31:708 (3) - ^

03:10:838 (3) - imo move this to the red tick after it 03:11:001 (3) - to hint at the upcoming offbeat pattern

03:21:273 (21) - make this a finish note to maintain structure throughout the other kiai times (parts like 01:21:273 (15) - and 01:23:882 (18) - or 02:26:490 (15) - and 02:29:099 (19) - )
03:23:882 (25) - ^


futsuu:


01:03:338 (2,4) - maybe deleting these notes makes this pattern more suitable for a futsuu diff
02:08:556 (2,4) - ^


muzukashii:


01:04:317 (8) - remove finish?
02:09:534 (8) - ^

03:29:099 (11) - make this a finish note to maintain consistency between the kiai times (parts like 01:08:230 (11) - and 02:13:447 (15) - ) or, just consider removing finish from all of the listed notes!

01:04:643 (9,1) - this section feels kind of empty :o consider trying a few different rhythms to add a more interesting rhythm?
02:09:860 (9,1) - ^


oni:


overall, the spread throughout this map is very good, note density wise. however, due to the lack of an inner oni on this set, there is a fairly large jump in difficulty. i think that this can be fixed fairly easily by simplifying some of the longer 1/4 streams, color wise.

for example, you could:
- remove the k here 00:25:920 (45) - to make this easier, but it also still follows the drums
- ctrl+g these notes 00:51:925 (166,167,168) - and make this note 00:52:251 (170) - a k
- remove the k here 01:31:137 (36) - to make this easier, but it also still follows the drums
- ctrl+g these notes 01:57:143 (154,155,156) - and make this note 01:57:469 (158) - a k
- 03:13:365 (10) - delete this note for a small break

very nice mapset! :D good luck with this
Last edited by strickluke on , edited 2 times in total.
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YOLO
Poii wrote:
seperti mod



muzu
00:43:121 (5,6) - ini gk kebalik ? kalo dari vocal, a nya dibelakang, mungkin 00:42:795 (3,4,5,6) - warnanya di swap aja ?

01:04:969 - ini yg ada bookmarknya mungkin kasih big note ? gk enak juga kalo kosong, soalnya keras gitu :3 terserah sih

01:10:838 - jadiin kat, buat vocalnya ?

02:10:186 - sama kek atas tadi :'3

02:13:773 (16,17,18) - ini swap warnanya mungkin ? dkk karna di 17 sama 18 nadanya agak tinggi vocalnya

03:07:251 (7,8,9,1) - d d k k mungkin ? 9 sama 1 vocalnya lebih tinggi, jdi biar pas aja


Futsuu
00:20:295 (25,26,27,28,29) - keknya agak susah deh, dunno sih, mungkin del 26 ? bpmnya juga lumayan cepet jdi kalo 5plet 1/2 radak susah

00:25:838 (1,2,3,4,5) - kalo atas diapply mungkin ini juga bisa dipertimbagkan del 4 :'3

too good


cuma opini doang buat oni
00:33:338 - gk diisi note aja buat fill BG sound nya ? biar gk kosong aja
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Tyistiana wrote:
Stop my laziness before christmas.
I want to see this map ranked on christmas day! >w< let's see if i can make it =v=


Image General
Widescreen support doesn't disable yet on all difficulties except Futsuu. lol t/458306 but fixed


Image Overall
I just wondering on 00:47:360 and the similar part that why didn't you use finisher here even the finisher sound is noticeable. the vocal is relatively weak there so i feel weird if hitting finisher. the cymbal is not that strong either.
Finisher use lag for me on the high difficulty like Muzukashii and Oni on some point.


Image Kantan
01:09:860 - Change to k , it's not consist to the other difficulties in this point. fixed


Image Futsuu
Very nice! :3 :3


Image Muzukashii
03:29:099 - Why we doesn't use finisher here? Even Kantan and Futsuu are also used finisher here. Which this point is also similar to 01:08:230 imo. actually nice catch


Image Oni
00:10:594 (6,7) - Delete would be nice , and it'll follow the main melody. I think that only 00:10:512 (5) is good enough to create build-up rhythm for Oni. This triplets will look great on Inner Oni imo. (And this triplet is too noisy for me somehow. ;w;) hmm i prefer to highlight the bell slide using triplet
00:30:485 (82,83) - Delete , this point is not have even any pitch. Let this point blank would be describe the calm of the music better. the sound still exist though. it flows better imo and calm section haven't even started.
00:41:898 - Change to k , sounds like 00:41:817 i think both can be used since it is between 00:41:817 - and 00:41:980 - but from my perspective it is closer to 41980
03:29:099 - Same as Muzukashii. fixed

Feel free to reject, it's only my opinion.
Good luck! :)

strickluke wrote:
hello! im here from the christmas queue :D

general:


move the preview point to the red tick so that 02:09:860 (4) - this sound is fully heard!! (not a big deal, just a tiny detail) sounds good, applied!

i think that I am going to agree with Nifty's previous mod. for all diffs you should not map until 00:10:023 (1) - i still don't want to skip the intro


kantan:


00:26:490 (3) - maybe make this a finish note
01:31:708 (3) - ^
fixed and added in futsuu and muzu as well

03:10:838 (3) - imo move this to the red tick after it 03:11:001 (3) - to hint at the upcoming offbeat pattern fixed

03:21:273 (21) - make this a finish note to maintain structure throughout the other kiai times (parts like 01:21:273 (15) - and 01:23:882 (18) - or 02:26:490 (15) - and 02:29:099 (19) - )
03:23:882 (25) - ^
they're kinda different. at parts you mentioned, the drum flow is changed and slower so i emphasized it using finisher, while at 03:21:273 it is still continous

futsuu:


01:03:338 (2,4) - maybe deleting these notes makes this pattern more suitable for a futsuu diff
02:08:556 (2,4) - ^
hmm i think current pattern is fine. it feels too short and lenient compared with previous patterns

muzukashii:


01:04:317 (8) - remove finish?
02:09:534 (8) - ^
retained for consistency with other diffs, and it is still a part of finisher string from 02:08:230 (1,4,7) -

03:29:099 (11) - make this a finish note to maintain consistency between the kiai times (parts like 01:08:230 (11) - and 02:13:447 (15) - ) or, just consider removing finish from all of the listed notes! added finish

01:04:643 (9,1) - this section feels kind of empty :o consider trying a few different rhythms to add a more interesting rhythm?
02:09:860 (9,1) - ^
i want to make some breaks before the kiai. I tried different rhythms but i think this is the most optimal that utilized the music

oni:


overall, the spread throughout this map is very good, note density wise. however, due to the lack of an inner oni on this set, there is a fairly large jump in difficulty. i think that this can be fixed fairly easily by simplifying some of the longer 1/4 streams, color wise. Inner Oni is still 'Oni' in case mapper don't make the Oni as their highest diff, but not in this case. Spread between difficulties are equally large and every difficulties follow their respective structure so i think it shouldn't be a problem.

for example, you could:
- remove the k here 00:25:920 (45) - to make this easier, but it also still follows the drums it kinda become inconsistent with 00:23:311 - so, no change
- ctrl+g these notes 00:51:925 (166,167,168) - and make this note 00:52:251 (170) - a k hmm current pattern can also follow the drum and more interesting imo
- remove the k here 01:31:137 (36) - to make this easier, but it also still follows the drums same as before
- ctrl+g these notes 01:57:143 (154,155,156) - and make this note 01:57:469 (158) - a k ^
- 03:13:365 (10) - delete this note for a small break hmm i can still hear the drum.

very nice mapset! :D good luck with this

Poii wrote:
YOLO
Poii wrote:
seperti mod tapi bukan?



muzu
00:43:121 (5,6) - ini gk kebalik ? kalo dari vocal, a nya dibelakang, mungkin 00:42:795 (3,4,5,6) - warnanya di swap aja ? disini gw follownya drum biar lebih dinamis dan (5) pas dengan snarenya

01:04:969 - ini yg ada bookmarknya mungkin kasih big note ? gk enak juga kalo kosong, soalnya keras gitu :3 terserah sih buat break sbelum kiai, ada aturannya sekarang gak boleh terlalu konsekutif kalo diisi note nanti gak ada break dari 00:51:925 - sampe menjelang akhir kiai

01:10:838 - jadiin kat, buat vocalnya ? tetep d buat nekenin vokal di 01:11:490 - yang lebih kenceng

02:10:186 - sama kek atas tadi :'3 sama juga

02:13:773 (16,17,18) - ini swap warnanya mungkin ? dkk karna di 17 sama 18 nadanya agak tinggi vocalnya (16) ada snare jadi lebih pas kdd menurut gw

03:07:251 (7,8,9,1) - d d k k mungkin ? 9 sama 1 vocalnya lebih tinggi, jdi biar pas aja menimbang bahwa (8) jauh lebih tinggi dari (7)
rasanya d k k d lebih baik


Futsuu
00:20:295 (25,26,27,28,29) - keknya agak susah deh, dunno sih, mungkin del 26 ? bpmnya juga lumayan cepet jdi kalo 5plet 1/2 radak susah ddelete 28

00:25:838 (1,2,3,4,5) - kalo atas diapply mungkin ini juga bisa dipertimbagkan del 4 :'3same

too good


cuma opini doang buat oni
00:33:338 - gk diisi note aja buat fill BG sound nya ? biar gk kosong aja lebih prefer ngikutin vokalnya aja disini biar gak terlalu padet, soalnya bagian ini sangat kalem


thank you mods~
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I think a few people would appreciate a diff inbetween the muzu and Oni. The gap is really big with Oni having regular multil coloured triplets/5 note patterns and ofc those long streams.

I imagine the current spread is rankable but an extra diff would be nice for players imo.

Oh and hp 7 for kantan? doesn't seem like a lot of notes to me
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Kisses wrote:
I think a few people would appreciate a diff inbetween the muzu and Oni. The gap is really big with Oni having regular multil coloured triplets/5 note patterns and ofc those long streams.

I imagine the current spread is rankable but an extra diff would be nice for players imo.

Oh and hp 7 for kantan? doesn't seem like a lot of notes to me


I prefer to make 4 diffs spread like i did with my previous winter maps. And yeah, current spread is rankable. Adding a diff between Muzukashii and Oni would make the gap between diffs unstable, Kantan-Futsuu and Futsuu-Muzu's gap would be too wide compared with Muzu-New Oni.

Fixed HP Kantan to 7.

Thanks~ :3
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Hey there! Apologies, found this in my thread from a month ago, had completely forgotten it.


Kantan

00:25:512 (6) - Maybe just delete this note, seems excessive. (Other 3 similar spots as well)
00:42:469 - Yeah i really like the switch to the doubles here when the song chances. But why do we not keep them going at 00:45:730 - 00:47:034 ?
01:50:295 - ^
03:14:099 (8) - You could consider deleting this note and making 03:14:588 (9) - a Finisher. Would represent the build up a bit better, (9) also sounds like a pretty big moment in the song.


Futsuu

01:26:001 (36,37) - It's a pretty slow part so you could delete these 2 and make a bit of a drop for the return to the more intense section coming up.
02:31:219 (36,37) - ^
03:14:588 (12) - Could be a finisher as well


Muzukashii

00:46:871 (20) - You could move this triplet to 00:46:545 - instead to keep mapping the syllables of the vocals in this section. Would also make the (20,21,22) melody cleaner. (also for the 2 other spots like this)
00:53:556 (47) - Chance to d cause of so strong and different (48)
00:59:588 (77) - Then mirror it with a k here cause again 77 is so different
These 3 ^ to all three sposts like this
03:14:588 (18) - Could be a finisher again


Oni

00:10:349 (4,5,6,7) - I'll agree with others in this thread, I don't like these. It feels like they ruin the very significant drop at (8) as well.
00:30:485 (82,83) - ^
00:53:556 (177) - Muzu^
01:12:876 (58) - This notes steals alot of emphasis from the massive vocals at (57,60,62), deleting it probably does change the structure too much for your liking if we go with just four 1/2s. Something to consider anyway.
03:17:360 (34) - Put this to 03:17:523 ?
03:24:615 (6) - You could delete this for a bit of a breather before the tougher stream.


Hey this mapset is really good. Looking forward playing it come christmas :) Good luck!
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