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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Saturday, 28 October 2017 at 11:20:20 a.m.

Artist: Nekomata Master feat.Joelle Strother
Title: Infinity of Our Love
Source: エレビッツ カイとゼロの不思議な旅
Tags: 佐藤直之 Naoyuki Sato Elebits raindrops pop'n music 17 THE MOVIE ambient
BPM: 114
Filesize: 5634kb
Play Time: 02:13
Difficulties Available:

Download: Nekomata Master feat.Joelle Strother - Infinity of Our Love
Information: Scores/Beatmap Listing
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Japanese Ver l Background Source

Insane by Ambient
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Last edited by moph on , edited 47 times in total.
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Spinner Sage
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Earned 2 kudosu.
Hi! From my queue


General
Ambient's Insane is missing a bunch of tags
Aren't combo color 1 and 4 a bit too similar?


Hyper
00:18:737 (6,1) - Maybe make these two parallel
00:48:868 (4) - I feel it would be better if it was curved like the next slider
01:05:578 (4,5,6) - It's a bit unclear what you're following here
02:02:026 (2) - spacing error?
02:05:578 (1) - Here I think you're skipping an important sound on the red tick, you should prioritize it instead of blue tick


Insane
00:18:079 (3,4,5) - The way you map these is inconsistent between hyper and insane. I'd remove the reverse arrow in hyper diff
00:24:526 (1) - Maybe put the red anchor a bit earlier? It looks better imo
01:22:420 (4) - I think here you shouldn't follow vocals, since you never did it before in this slow part, and you never do it afterwards. I think you should do something similar to 01:13:999 (4,5,6) -
01:54:789 (8) - I think ctrl+g here preserving circular flow is better, like you do before with 01:37:684 (7,8) -
02:07:684 (1) - I think that sound on the blue tick should be clickable, since it's as strong as the slider head


Extra
00:31:895 (5,6,7) - I don't see a reason to this weird spacing, the sounds are the same as 00:27:684 (5,6,7) - or 00:36:105 (5,6,7) -
01:08:210 (7,8,9,10,11) - Snapping error, these are all 1/6 instead of 1/8
01:10:842 (1,2,1,2,1,2,1,2,1,2,1,2,3,1,2) - I think it's way better to have that 1/2 pause at 01:11:499 - instead of 01:12:026 - . You could even do 2 pauses if you want also nice hex grid
01:20:710 (6,7) - You could put a triple here
01:45:315 (5) - Strong sound on slider end. Isn't worth following the vocal here imo
01:48:078 (3,4,5,6) - Here I'd do circle-slider-slider instead, like you did here 01:31:236 (1,2,3) -
02:03:999 (1,2,3,4) - I'd invert 3 and 4, but that's very subjective, so it's just a suggestion

That's all! I really like the map and the song, so take a star ~★ also because of my crap mod lol
Good luck!
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Rhythm Incarnate
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walter85 wrote:
Hi! From my queue


General
Ambient's Insane is missing a bunch of tags fixed
Aren't combo color 1 and 4 a bit too similar? true, made minor adjustments


Hyper
00:18:737 (6,1) - Maybe make these two parallel oops
00:48:868 (4) - I feel it would be better if it was curved like the next slider since ones with vocals and ones without I think having them different is better
01:05:578 (4,5,6) - It's a bit unclear what you're following here hmm changed it slightly
02:02:026 (2) - spacing error? yeeep
02:05:578 (1) - Here I think you're skipping an important sound on the red tick, you should prioritize it instead of blue tick the slider is this length to really emphasize the vocals through a longer hold and not blue tick since its a passive slider end anyway


Insane
00:18:079 (3,4,5) - The way you map these is inconsistent between hyper and insane. I'd remove the reverse arrow in hyper diff changed it in insane
00:24:526 (1) - Maybe put the red anchor a bit earlier? It looks better imo sure
01:22:420 (4) - I think here you shouldn't follow vocals, since you never did it before in this slow part, and you never do it afterwards. I think you should do something similar to 01:13:999 (4,5,6) - well all those parts are kinda following the vocals roughly. I kinda like it how it is sorry
01:54:789 (8) - I think ctrl+g here preserving circular flow is better, like you do before with 01:37:684 (7,8) - okay
02:07:684 (1) - I think that sound on the blue tick should be clickable, since it's as strong as the slider head kinda want the last part to be less dense which is why I skipped it


Extra
00:31:895 (5,6,7) - I don't see a reason to this weird spacing, the sounds are the same as 00:27:684 (5,6,7) - or 00:36:105 (5,6,7) - wow I'm not sure what happened with the spacing tbh, tried to make consistent ;;
01:08:210 (7,8,9,10,11) - Snapping error, these are all 1/6 instead of 1/8 I'm pretty confident these are all 1/8
01:10:842 (1,2,1,2,1,2,1,2,1,2,1,2,3,1,2) - I think it's way better to have that 1/2 pause at 01:11:499 - instead of 01:12:026 - . You could even do 2 pauses if you want also nice hex grid oh nice, doing 2 pauses. Also thanks B^)
01:20:710 (6,7) - You could put a triple here sure
01:45:315 (5) - Strong sound on slider end. Isn't worth following the vocal here imo kinda wana continue following the vocals, theres also the bell sound so I think skipping the blue tick is fine
01:48:078 (3,4,5,6) - Here I'd do circle-slider-slider instead, like you did here 01:31:236 (1,2,3) - yeah this part is super awkward, changed it to something else
02:03:999 (1,2,3,4) - I'd invert 3 and 4, but that's very subjective, so it's just a suggestion I like

That's all! I really like the map and the song, so take a star ~★ also because of my crap mod lol
Good luck!

Thank you walter85!! also thanks for the star :)
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Beatmap Nominator
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can't mash my keyboard hard because it's 4am so will only do lower diffs and i can't point out as much as normal

00:04:526 (1) - This section in general feels really overmapped on the lower diffs especially. It might even be fine to just do slider art because it's really low intensity. For example on insane, 00:05:579 (5,6,7) - can be deleted and just use a long slider.

Insane
00:00:842 (1,1) - 1/4 gap between spinner + first object in the corner of the screen is a bit stressful, use 1/2
00:25:052 (3,4,5,6,7) - You're alternating between using really sharp and really wide angles, this makes it difficult to follow flow well.
00:29:920 (7,8,1) - Sounds awkward to have the synth start on a slider tail
00:39:526 (2) - ^ but chord and vocal start on tail
01:00:315 (1,3) - Perfect overlap is somewhat harder to read
01:33:473 (7,8,1) - This breaks circular flow a lot, can't really see any clear pattern of where it's broken for emphasis. Since 01:37:684 (7,8,1) - 01:39:789 (1,2,1) - and 01:52:420 (9,10,1) - all pretty much follow circular flow
01:48:473 (1,2,1) - Spacing to the slider is too small compared to jumps before
02:01:237 (8,1) - Too late to introduce this, it's conflicts with visual spacing of everything else before
02:03:473 (1,2,3,4) - Nothing much changes to justify a diff spike here

ok that was legit a terrible idea to do this I can't think straight bc it's almost morning goodnight
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Rhythm Incarnate
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Sinnoh wrote:
can't mash my keyboard hard because it's 4am so will only do lower diffs and i can't point out as much as normal

00:04:526 (1) - This section in general feels really overmapped on the lower diffs especially. It might even be fine to just do slider art because it's really low intensity. For example on insane, 00:05:579 (5,6,7) - can be deleted and just use a long slider. while I do agree it could be less dense, I think it'd fine as is. It's a lot less dense than the other sections so it should be fine.

Insane
00:00:842 (1,1) - 1/4 gap between spinner + first object in the corner of the screen is a bit stressful, use 1/2 sure
00:25:052 (3,4,5,6,7) - You're alternating between using really sharp and really wide angles, this makes it difficult to follow flow well. don't really see that dramatic of a difference, the spacing is low so it shouldn't matter too much
00:29:920 (7,8,1) - Sounds awkward to have the synth start on a slider tail kinda don't want to make this part too dense, I think following the drums is good enough
00:39:526 (2) - ^ but chord and vocal start on tail
01:00:315 (1,3) - Perfect overlap is somewhat harder to read sure
01:33:473 (7,8,1) - This breaks circular flow a lot, can't really see any clear pattern of where it's broken for emphasis. Since 01:37:684 (7,8,1) - 01:39:789 (1,2,1) - and 01:52:420 (9,10,1) - all pretty much follow circular flow can't really agree, I think it still flows pretty circular o.o
01:48:473 (1,2,1) - Spacing to the slider is too small compared to jumps before fixed
02:01:237 (8,1) - Too late to introduce this, it's conflicts with visual spacing of everything else before sure it's a bit different but not to the point where its unreadable
02:03:473 (1,2,3,4) - Nothing much changes to justify a diff spike here not that much of a diff spike tbh, its kinda towards the end of the kiai so I think the buildup justifies it.

ok that was legit a terrible idea to do this I can't think straight bc it's almost morning goodnight

lol sleep earlier :^)
Thanks Sinnoh!
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Rhythm Incarnate
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as from queue

please keep in mind that i haven't modded in a pretty long while so please bare with me (also i lost my template)

general
overall in the lower diffs, i feel like the need of mapping the beginning isnt there much. currently they feel too overpressured as a difference in spacing can't be made between sections. would delete the beginnings myself (ill still look at it tho)

normal
00:21:631 - feel like this is a sound worth mapping as the other drum beats (00:21:894 - and 00:22:158 - ) have been mapped too. i think making 00:21:894 (1) - into a reverse would work greatly here
00:33:736 (5,6) - usage of flow here seems inconsistent with 00:25:315 (5,6) - . try to make the feeling more similar!
00:33:999 (6,7) - have the same sounds as 00:25:578 (6,7) - but are mapped with a different rhythm?
00:41:236 (3) - consider NC here to help the player read the different timing gap. visual distance from 00:40:315 (2,3) - looks really similar as 00:39:263 (1,2) - and could potentially cause reading problems
00:49:657 (3) - same goes here
01:08:736 (5) - kinda feel like a NC fits here after having a what i feel like musical transaction from 01:07:552 (4) - to 01:08:736 (5) -
01:39:526 (7) - sounds weird imo to go to heavier emphasis here on the drums when the rest of the kiai this far was vocal-based. would be cool if this could get a nice finishing feeling to it with a special slidershape or anything.
01:50:578 (4,5) - movement seems to be broken here for emphasis, however on 01:33:736 (5,6) - the movement is already broken at the earlier note. consider making the movement more similar
01:56:368 (7) - same as before ya
02:13:342 - and 02:13:736 - would be cool to have some emphasis on these notes too as they are also very notable beats from the drums like 02:12:947 (1,2) - . leaving half of it out feels and sounds pretty strange.

advanced
00:08:342 (5) - imo would be cool to have this visually different from 00:07:815 (4) - for some extra emphasis. the sound played at (5) is way more unique and therefor i think deserves to look unique too.
00:14:394 (5) - consider making this a 1/4 slider to catch the sound played on 00:14:526 - . it stands out quite a lot imo and therefor is worth emphasising
00:20:315 (1) - end spinner at 00:21:631 - ? song starts changing here
00:24:526 (1) - not sure whether this really fits or not. the medley is changing however they give off the same visual feeling as 00:23:999 (6) - which doesn't feel right
00:36:894 (1) - can this be 2 circles instead? 00:37:157 - has a major impact in the song but currently feels underemphasised as it is not clickable while it should be. it's stronger than the head cuz of the extra drum additions.
01:04:526 (8,1) - swap NC? major drum impact on 01:04:526 (8) -
01:13:999 (3) - imo would be cool to have this slider be shaped like this so that it "blankets" with 01:15:052 (4) - . also the slidershape seems inconsistent now as the other red anchor sliders had the anchor in the middle and this one doesnt
01:35:579 (4,1) - natural movement here doesnt fit. due to (1) needing emphasis, the current movement doesn't give the feeling that it has any. consider making a more unusual angle here or reversing movement (like on 01:52:947 (1) - )
01:47:684 (3,4) - can this be a little more different from 01:46:631 (1,2) - to show visually that the song is having a transaction with a special drum rift played here?
02:04:526 (3,4) - same here as before

hyper
shouldnt this be called a hard? hyper is inconsistent with the rest of the diffnames
check aimod for unsnapped objects
00:12:684 (7) - i think you can start making this a 1/8 repeat here. the sound is clearly on 1/8 and to make it somehow different from the rest of the section i think it would be a great option. dont forget to buffer it to blue tick tho!
00:16:894 (6) - samegoeshere
00:20:315 (1) - same point as in advanced diff
00:26:368 (8,1) - increase spacing? i feel like (1) deserves way more emphasis than it is given currently
00:31:499 (1) - seems like an accidental NC
00:34:789 (8) - 2 circles? extra melody that plays here clearly shows off 2 similar strength beats and it'd be cool to see that emphasised too
00:48:868 (4,5) - this looks,,, kinda weird. here i get that it are two different sounds but them being so close together, it makes it look like failed symmetry now. consider upping spacing or changing angle slightly to improve it
01:03:999 (6,7) - 2 buffered 1/8 reverses here? they are in the song and i think this is a great spot to capitalise off of them
01:13:999 (5) - is different in rhythm from 01:18:210 (5,6,7) - while the same drum patterns are playing. mind lining them up a bit?
01:36:499 (2,3,4) - feels weird to have these all aligned after (4) breaking the linearity at 01:32:289 (2,3,4) - . try making it more consistent.
01:39:789 (7,8) - 1/8? :3
01:47:684 (5,6) - can these also differ from 01:47:157 (3,4) - ? the drum changes so why doesnt the map?
01:48:736 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5) - wew no direction changes here? booring. try to implement some to prevent stale gameplay and perhaps improve emphasis for certain notes
02:04:526 (5,6) - to make another point at those, arent the real strong sounds on the blue ticks anyways?

insane
00:12:421 (5,6) - and 00:16:631 (3,4) - have a major tapping emphasis inconsistency. mind choosing one rhythm for both situations?
00:20:315 (1) - yea u know my point
00:21:894 (1) - why not make the tail clickable here? its a way stronger sound than 00:22:289 (2) -
00:25:842 (6,7,8) - feels weird. having 00:25:842 (6,7) - fully clickable but 00:26:105 (8) - not while it being in the same melody? mixed emphasis here, not too nice. would make 00:26:105 (8) - into stacks too
00:33:868 (4) - 1/8 slider to catch the 1/8 here?
00:34:263 (6,7) - only stack in the melody ;w; maybe try something like this to keep the symmetry that was done here (tail is on original spot of stack)
00:36:631 (7,8) - imo not very clear that its a 1/2 gap since 00:36:105 (5,6) - have visually the same spacing and are in 1/4, thus causes readability issues. try to make the look a little more different!
00:55:578 (6,7) - why not circles here? a strong presence of 1/4 starts here but is currently not visible in the map.
01:00:184 (9,1) - no spacing changes for emphasis ;w;
01:17:552 (2) - isnt in the same angle as 01:17:157 (1,3) - (nazi point but :3)
01:21:105 (8) - this felt better when playing when i had this ctrl+g'd. the linear movement from 01:20:842 (7,8) - isnt done really anywhere else so something circular would come less expected
01:38:473 (1,1) - i really dont like these NCs here. i get that they intensify the reading here quite a bit as the song intensifies a lot too, but i think that this is a bit too much. the movement on them is already really different so it should already give plenty of emphasis
01:55:315 (1,1) - saem
01:59:263 (1) - wish this note could get some more spacing emphasis.
02:04:394 (7,8) - this feels really bad after playing 02:03:473 (1,2,3,4,5,6) - as the movement change is so significant with such little reference to the song that it just becomes... very unusual for the very least. try to make the angle a little more like the rest of the section (or try flipping the position of (7,8))

extra
jump in od from here to ambients diff is quite big, consider upping the od from ambient a bit.
quite unsure about the clickable 1/8 in the beginning. compared to the rest of the note density they felt a little too much. would prefer sliders
00:20:315 (1) - same points as before
00:26:368 (1,2) - would be fun if you were to make these 1/8 sliders. gives a little more emphasis to the notes as the song changes
00:28:605 (9,4) - fix stack thx
00:50:447 (4,5,6) - vs 00:48:210 (3,4,5,6,7) - which rhythm should stay? (also join in 00:52:815 (4) - which should be made more intense by far)
01:11:762 (1,2,3) - would be cool if this were differentiated from the pattern as the drums here are in a different style (so i mean get them out of the overlapping)
01:13:736 (3,4) - not angled the same ;;
01:22:420 (4) - why the sudden major simplification? i dont see the need for it as the song doesnt calm down massively or anything
01:39:394 (1,1) - this being stacked feels wrong. i dont see the reason why all movement has to be killed at 01:39:657 (1) - cause the song intensity doesnt change at all
02:03:868 (4) - i get the aesthetical feeling of this being in the middle and all, but now it has more emphasis than 02:03:605 (2,3) - and thats not something that should happen
02:05:447 (4,1) - no spacing emphasis ;(

got bored of repeating stuff so, i think you can find out some stuff yourself

2/10 unsnapped bookmark ruined the experience
good luck!
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Rhythm Incarnate
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HighTec wrote:
as from queue

please keep in mind that i haven't modded in a pretty long while so please bare with me (also i lost my template)

general
overall in the lower diffs, i feel like the need of mapping the beginning isnt there much. currently they feel too overpressured as a difference in spacing can't be made between sections. would delete the beginnings myself (ill still look at it tho) I do get what you mean but I do prefer having the intro mapped, quite relatively less dense compared to the rest of the map so I think it should be fine. Will consider removing it if it's brought up multiple times

normal
00:21:631 - feel like this is a sound worth mapping as the other drum beats (00:21:894 - and 00:22:158 - ) have been mapped too. i think making 00:21:894 (1) - into a reverse would work greatly here the drum sound isn't actually on that beat, its like 1/12 or something weird which is why I left it out.
00:33:736 (5,6) - usage of flow here seems inconsistent with 00:25:315 (5,6) - . try to make the feeling more similar! sorry but don't really see why it has to be the same
00:33:999 (6,7) - have the same sounds as 00:25:578 (6,7) - but are mapped with a different rhythm? 00:33:999 (6,7) - has an additional set of instruments compared to 00:25:578 (6,7) - (the 1/4 melody idk what it's called lol) which is why this is more dense
00:41:236 (3) - consider NC here to help the player read the different timing gap. visual distance from 00:40:315 (2,3) - looks really similar as 00:39:263 (1,2) - and could potentially cause reading problems that's a good idea
00:49:657 (3) - same goes here yepyep
01:08:736 (5) - kinda feel like a NC fits here after having a what i feel like musical transaction from 01:07:552 (4) - to 01:08:736 (5) - I agree
01:39:526 (7) - sounds weird imo to go to heavier emphasis here on the drums when the rest of the kiai this far was vocal-based. would be cool if this could get a nice finishing feeling to it with a special slidershape or anything. this is a minor climax for the kiai and I think including the drums doesn't really hurt it. The slider is still following the vocals as you still hold for the duration of it.
01:50:578 (4,5) - movement seems to be broken here for emphasis, however on 01:33:736 (5,6) - the movement is already broken at the earlier note. consider making the movement more similar Isn't the movement here already similar? Only difference is what direction the slider is going and not entirely sure that matters that much as the movement to this note is what creates emphasis imo
01:56:368 (7) - same as before ya
02:13:342 - and 02:13:736 - would be cool to have some emphasis on these notes too as they are also very notable beats from the drums like 02:12:947 (1,2) - . leaving half of it out feels and sounds pretty strange. I do agree it would be better to add more here but the first beat you mentioned is a 1/4, which I really don't think should be introduced to the map at the end considering there aren't any throughout the map. Will however map the second one

advanced
00:08:342 (5) - imo would be cool to have this visually different from 00:07:815 (4) - for some extra emphasis. the sound played at (5) is way more unique and therefor i think deserves to look unique too. hm good point
00:14:394 (5) - consider making this a 1/4 slider to catch the sound played on 00:14:526 - . it stands out quite a lot imo and therefor is worth emphasising actually this might stand out because of a rhythm inconsistency here, so fixed it up a bit
00:20:315 (1) - end spinner at 00:21:631 - ? song starts changing here tbh I find it sounds a bit weird if the spinner stops there, where it currently is at imo is a stronger beat and fits better musically
00:24:526 (1) - not sure whether this really fits or not. the medley is changing however they give off the same visual feeling as 00:23:999 (6) - which doesn't feel right changed
00:36:894 (1) - can this be 2 circles instead? 00:37:157 - has a major impact in the song but currently feels underemphasised as it is not clickable while it should be. it's stronger than the head cuz of the extra drum additions. oh nice catch
01:04:526 (8,1) - swap NC? major drum impact on 01:04:526 (8) - oops
01:13:999 (3) - imo would be cool to have this slider be shaped like this so that it "blankets" with 01:15:052 (4) - . also the slidershape seems inconsistent now as the other red anchor sliders had the anchor in the middle and this one doesnt changed
01:35:579 (4,1) - natural movement here doesnt fit. due to (1) needing emphasis, the current movement doesn't give the feeling that it has any. consider making a more unusual angle here or reversing movement (like on 01:52:947 (1) - ) done
01:47:684 (3,4) - can this be a little more different from 01:46:631 (1,2) - to show visually that the song is having a transaction with a special drum rift played here? interesting idea, will consider doing it. I do however like having them look consistent tho
02:04:526 (3,4) - same here as before

hyper
shouldnt this be called a hard? hyper is inconsistent with the rest of the diffnames
check aimod for unsnapped objects oops
00:12:684 (7) - i think you can start making this a 1/8 repeat here. the sound is clearly on 1/8 and to make it somehow different from the rest of the section i think it would be a great option. dont forget to buffer it to blue tick tho! In the set 1/8 isn't really introduced until extra with none in the insane at all. I think it might be best to leave it out in this diff. Imo the under-mapping works nicely
00:16:894 (6) - samegoeshere
00:20:315 (1) - same point as in advanced diff
00:26:368 (8,1) - increase spacing? i feel like (1) deserves way more emphasis than it is given currently Gonna stick to dps here since the entire map is.
00:31:499 (1) - seems like an accidental NC yeep
00:34:789 (8) - 2 circles? extra melody that plays here clearly shows off 2 similar strength beats and it'd be cool to see that emphasised too sure
00:48:868 (4,5) - this looks,,, kinda weird. here i get that it are two different sounds but them being so close together, it makes it look like failed symmetry now. consider upping spacing or changing angle slightly to improve it yeah might change it if I can think of something better
01:03:999 (6,7) - 2 buffered 1/8 reverses here? they are in the song and i think this is a great spot to capitalise off of them
01:13:999 (5) - is different in rhythm from 01:18:210 (5,6,7) - while the same drum patterns are playing. mind lining them up a bit? entire section is pretty inconsistent tbh, I kinda like it that way here
01:36:499 (2,3,4) - feels weird to have these all aligned after (4) breaking the linearity at 01:32:289 (2,3,4) - . try making it more consistent.
01:39:789 (7,8) - 1/8? :3
01:47:684 (5,6) - can these also differ from 01:47:157 (3,4) - ? the drum changes so why doesnt the map? following the melody, plus I'd rather keep them the same since the 4 are in the same pattern
01:48:736 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5) - wew no direction changes here? booring. try to implement some to prevent stale gameplay and perhaps improve emphasis for certain notes I don't get whats so different about this compared to the first half tbh. Honestly I think its fine
02:04:526 (5,6) - to make another point at those, arent the real strong sounds on the blue ticks anyways? prioritizing melody

insane
00:12:421 (5,6) - and 00:16:631 (3,4) - have a major tapping emphasis inconsistency. mind choosing one rhythm for both situations? music is different
00:20:315 (1) - yea u know my point
00:21:894 (1) - why not make the tail clickable here? its a way stronger sound than 00:22:289 (2) - fixed
00:25:842 (6,7,8) - feels weird. having 00:25:842 (6,7) - fully clickable but 00:26:105 (8) - not while it being in the same melody? mixed emphasis here, not too nice. would make 00:26:105 (8) - into stacks too not the same, end of 8 is a much shorter sound which is why I used a slider end
00:33:868 (4) - 1/8 slider to catch the 1/8 here?
00:34:263 (6,7) - only stack in the melody ;w; maybe try something like this to keep the symmetry that was done here (tail is on original spot of stack) stacked to emphasize the increase in pitch here 00:34:526 (8,9) -
00:36:631 (7,8) - imo not very clear that its a 1/2 gap since 00:36:105 (5,6) - have visually the same spacing and are in 1/4, thus causes readability issues. try to make the look a little more different! oh good point
00:55:578 (6,7) - why not circles here? a strong presence of 1/4 starts here but is currently not visible in the map. rather not make it so dense here
01:00:184 (9,1) - no spacing changes for emphasis ;w; used the direction change from the straight line for emphasis
01:17:552 (2) - isnt in the same angle as 01:17:157 (1,3) - (nazi point but :3) fixed
01:21:105 (8) - this felt better when playing when i had this ctrl+g'd. the linear movement from 01:20:842 (7,8) - isnt done really anywhere else so something circular would come less expected ok sure
01:38:473 (1,1) - i really dont like these NCs here. i get that they intensify the reading here quite a bit as the song intensifies a lot too, but i think that this is a bit too much. the movement on them is already really different so it should already give plenty of emphasis buuuut followww poiiinttsss
01:55:315 (1,1) - saem
01:59:263 (1) - wish this note could get some more spacing emphasis. I get you but I kinda like it how it is
02:04:394 (7,8) - this feels really bad after playing 02:03:473 (1,2,3,4,5,6) - as the movement change is so significant with such little reference to the song that it just becomes... very unusual for the very least. try to make the angle a little more like the rest of the section (or try flipping the position of (7,8)) hmmm redid rhythm a bit

extra
jump in od from here to ambients diff is quite big, consider upping the od from ambient a bit. will do some adjusting
quite unsure about the clickable 1/8 in the beginning. compared to the rest of the note density they felt a little too much. would prefer sliders yeah I totally agree
00:20:315 (1) - same points as before
00:26:368 (1,2) - would be fun if you were to make these 1/8 sliders. gives a little more emphasis to the notes as the song changes kinda avoided using 1/8 sliders the entire map, doesn't really fit imo
00:28:605 (9,4) - fix stack thx how do people notice this
00:50:447 (4,5,6) - vs 00:48:210 (3,4,5,6,7) - which rhythm should stay? (also join in 00:52:815 (4) - which should be made more intense by far) they're different as the vocal intensity is different, but the last point I might do something
01:11:762 (1,2,3) - would be cool if this were differentiated from the pattern as the drums here are in a different style (so i mean get them out of the overlapping) hmm I kinda like the pattern as is
01:13:736 (3,4) - not angled the same ;; fixed
01:22:420 (4) - why the sudden major simplification? i dont see the need for it as the song doesnt calm down massively or anything fixed
01:39:394 (1,1) - this being stacked feels wrong. i dont see the reason why all movement has to be killed at 01:39:657 (1) - cause the song intensity doesnt change at all Killing the motion is kinda to indicate the swapping from focus on vocals to focus on drums, A break is kinda nice there as the following pattern is rather different
02:03:868 (4) - i get the aesthetical feeling of this being in the middle and all, but now it has more emphasis than 02:03:605 (2,3) - and thats not something that should happen yeah redid this pattern
02:05:447 (4,1) - no spacing emphasis ;( fixed

got bored of repeating stuff so, i think you can find out some stuff yourself

2/10 unsnapped bookmark ruined the experience same
good luck!

Really appreciate the mod HighTec, Thanks!
Sorry if a lot of my replies weren't that great.
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Heya, mod from my queue.


Extra
00:07:815 (4,5) - feeling like the rhythm is suddenly too dense here, I suggest making 00:07:815 (4) - a slider. That way doing 00:08:342 (7,8,9) - should be more fun, and will prepare the players imo.
00:12:289 (6,7) - for its intensity, i think that this spacing is low. At first I thought it was okay, and fits the structure, but when i turned back and saw 00:08:474 (8,9) - I thought that it needs to be a jump.
00:12:947 - Since in the music there's this new sound included on regular timings, I also kinda get a feeling that the rhythm should be a tad bit denser. In fact, it feels like it has even easier rhythm usage in your map.
00:27:026 (2,3) - i'm a bit lost here, I don't understand why is the spacing of this so drastically different than 00:27:684 (5,6) -
Same goes for this 00:22:815 (2,3) - vs 00:24:263 (8,9) - , in fact, the latter should in my opinion have bigger spacing.
00:22:158 (3,1) - since the (1) here is so comfortable to hit, I'd say its wrong to overemphasize it here 00:26:631 (1) - . It has big spacing, and uncomfortable flow after related to its previous jump. So I'd say either reduce spacing, or make flow comfy.
00:32:947 (1) - this is followed by a heavy pitch or something, 00:33:473 (3) - I belive using this as a 1/2 slider should fit more imo in this part.
00:36:631 (8,9) - first time you use this as stacked in the section. 00:32:420 (8,9) - 00:23:999 (7,8,9) - examples, its a nice idea to do it, but I'd say to do it on every such part.
00:47:157 (8,9) - I suggest doing bigger spacing here, the music supports it as the intensity rises right before a downbeat.
01:00:315 (1) - wish that you'd make this a slider or something, feels annoying have 2 clickable objects after the previous pattern, as this is not a continuation of the previous sounding notes.
01:05:447 (5,6,7,8,9,10,11,1) - Thought of a rhythm i seemed to find more interactive, here maybe you like it too. http://i.imgur.com/Pho5DIj.png
01:12:947 (1,2,3,4,5,6,1) - idk but this does not look appealing, I suggest connecting the patterns more, http://i.imgur.com/xbKcC3K.jpg somethin like this idk.
01:20:842 (8,9) - like i mentioned here 00:47:157 (8,9) -
01:38:210 (1,1,1,1) - ugh if you listen to it musically, it kinda sounds like they are connected and part of each other, therefore I suggest keeping them under the same NC, having it nced feels kinda forced.
01:40:710 (2,3,5,6) - I still don't understand why do 5 to 6 have lower spacing.
01:46:631 (1,2,3,4,1,2,3,4,1) - feels a bit cheap to reuse the pattern you did earlier without following at least remotely similar sounds, in fact it feels like this aint following anything.
also 00:49:131 (6,1) - fix blanket xd.

gl
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MaridiuS wrote:
Heya, mod from my queue.


Extra
00:07:815 (4,5) - feeling like the rhythm is suddenly too dense here, I suggest making 00:07:815 (4) - a slider. That way doing 00:08:342 (7,8,9) - should be more fun, and will prepare the players imo. imo its fine, the second triple has higher spacing so its emphasized enough
00:12:289 (6,7) - for its intensity, i think that this spacing is low. At first I thought it was okay, and fits the structure, but when i turned back and saw 00:08:474 (8,9) - I thought that it needs to be a jump. they're kinda different tho, I think the current spacing fits
00:12:947 - Since in the music there's this new sound included on regular timings, I also kinda get a feeling that the rhythm should be a tad bit denser. In fact, it feels like it has even easier rhythm usage in your map. I do agree that the song picks up a bit, I think making it more dense would could take away from the calmness of the intro , will however adjust some spacing
00:27:026 (2,3) - i'm a bit lost here, I don't understand why is the spacing of this so drastically different than 00:27:684 (5,6) -
Same goes for this 00:22:815 (2,3) - vs 00:24:263 (8,9) - , in fact, the latter should in my opinion have bigger spacing. yep, redid this area
00:22:158 (3,1) - since the (1) here is so comfortable to hit, I'd say its wrong to overemphasize it here 00:26:631 (1) - . It has big spacing, and uncomfortable flow after related to its previous jump. So I'd say either reduce spacing, or make flow comfy. The large spacing is to emphasize the change in stanza whilst the first one is where the intense part starts from a much calmer section. That is why they're different
00:32:947 (1) - this is followed by a heavy pitch or something, 00:33:473 (3) - I belive using this as a 1/2 slider should fit more imo in this part. could do it that way, but prefer it as it is sorry as it emphasizes the drums better as well
00:36:631 (8,9) - first time you use this as stacked in the section. 00:32:420 (8,9) - 00:23:999 (7,8,9) - examples, its a nice idea to do it, but I'd say to do it on every such part. removed the stack
00:47:157 (8,9) - I suggest doing bigger spacing here, the music supports it as the intensity rises right before a downbeat. I think its ok,
the movement kinda makes up for it

01:00:315 (1) - wish that you'd make this a slider or something, feels annoying have 2 clickable objects after the previous pattern, as this is not a continuation of the previous sounding notes. thats why the spacing is significantly reduced to express the change
01:05:447 (5,6,7,8,9,10,11,1) - Thought of a rhythm i seemed to find more interactive, here maybe you like it too. http://i.imgur.com/Pho5DIj.png changed to something else
01:12:947 (1,2,3,4,5,6,1) - idk but this does not look appealing, I suggest connecting the patterns more, http://i.imgur.com/xbKcC3K.jpg somethin like this idk.
01:20:842 (8,9) - like i mentioned here 00:47:157 (8,9) - changed
01:38:210 (1,1,1,1) - ugh if you listen to it musically, it kinda sounds like they are connected and part of each other, therefore I suggest keeping them under the same NC, having it nced feels kinda forced. mostly for the follow points
01:40:710 (2,3,5,6) - I still don't understand why do 5 to 6 have lower spacing. fixed
01:46:631 (1,2,3,4,1,2,3,4,1) - feels a bit cheap to reuse the pattern you did earlier without following at least remotely similar sounds, in fact it feels like this aint following anything. redid this part
also 00:49:131 (6,1) - fix blanket xd. xd

gl

Thanks MaridiuS!
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Hiya from queue!


Normal
  • 00:23:210 (2) - I'm really confused what rhythm you've made here. There's a hi-hat sound on start of slider and strong snare on end of slider. I prefer to change a bit, as you know for make a 00:23:473 snare as clickable object. I don't want to say what you should do, just make it like you feel. Do it on rest of sliders.
  • 01:06:631 (3) - I think better is NC here to emphasise this 1/1 break, not 3/4 beat break.
  • 01:08:736 (5) - The same you can do here, then it's good to read, and the player not feel it's NC spam (it's 2 combos in every part)..


Advanced
  • 00:18:605 (5) - Instead this circle i prefer for make rhythm more various but still good, remove this circle and make reverse on 00:18:210 (4), cause it's kinda weird catching a 00:18:605 (5) note tbh. I know it's a bit wrong for consistency, but it's not that hard i think.
  • 00:47:026 (5) - I think you should put a whistle here, cause now it's a bit hard to catch this sound and this pattern without sound, with only hitsounds sounds weird. Also you've put it at 00:54:920 (3,4,5,6) pattern which is really similliar to this one.


Hyper
  • Hyper feels kinda wierd when you've make a set with "standard" names, so without Hard it's a bit unconsistency :/.
  • I can't catch anything.

Sorry for shitty mod, but it was kinda fast check, cause i don't like that much the song :/

GL!
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Chalwa wrote:
Hiya from queue!


Normal
  • 00:23:210 (2) - I'm really confused what rhythm you've made here. There's a hi-hat sound on start of slider and strong snare on end of slider. I prefer to change a bit, as you know for make a 00:23:473 snare as clickable object. I don't want to say what you should do, just make it like you feel. Do it on rest of sliders. I sort of do that throughout that verse, its mainly to follow the melody instead of the drums
  • 01:06:631 (3) - I think better is NC here to emphasise this 1/1 break, not 3/4 beat break. sure
  • 01:08:736 (5) - The same you can do here, then it's good to read, and the player not feel it's NC spam (it's 2 combos in every part).. yepyep


Advanced
  • 00:18:605 (5) - Instead this circle i prefer for make rhythm more various but still good, remove this circle and make reverse on 00:18:210 (4), cause it's kinda weird catching a 00:18:605 (5) note tbh. I know it's a bit wrong for consistency, but it's not that hard i think. I think the way it is now is fine, the end of the repeat would be mapped to a much weaker sound
  • 00:47:026 (5) - I think you should put a whistle here, cause now it's a bit hard to catch this sound and this pattern without sound, with only hitsounds sounds weird. Also you've put it at 00:54:920 (3,4,5,6) pattern which is really similliar to this one. sure


Hyper
  • Hyper feels kinda wierd when you've make a set with "standard" names, so without Hard it's a bit unconsistency :/. I use Hyper as a Hard+ kind of difficulty just as Advanced is Normal+. Spacing is pretty low but its dense and the song its rather fast
  • I can't catch anything.

Sorry for shitty mod, but it was kinda fast check, cause i don't like that much the song :/

GL!

No worries Chalwa, thanks for the mod! :)
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Extra


Ambient's Insane


Insane
  • 00:20:315 (1) - Again 1/6 so i wont talk again about it :3
  • Damn i can't mod it XD Sorry but it has style which i just can't check ;-;


Hyper
  • It shouln't has any mistake but spread can be a bit weird cus there is no jumps. I think you should add small jumps for some sounds.


Advanced and Normal
  • Sugoi Sugoi i want kill myself kek i meant its good :3
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Lince Cosmico wrote:

Modding extra :) ... Sorry if this turns into an aesthetics mod but i dont see me finding real issues here
Extra
General:
- Seems fine
Objects:
00:23:473 (5) - It isn't that relevant, but I suggest you to move this circle a bit to the right so it actually fits the followpoints on 00:23:078 (4,6) -
00:23:605 (6) - Add NC for emphasis?
00:26:368 (1,2) - Why not to move this a bit to the right so the followpoints actually pass through 00:25:842 (7,8) - ?
00:31:368 (3) - Move this a bit (like x:383 y:82), it feels out of place right now (too much to the left)
00:32:026 (6) - NC?
00:41:236 (7) - The spacing here seems to be really low, I'd recommend you to Ctrl + G this one to avoid weird cursor's movement
00:51:631 (2) - Stacking this to 00:50:710 (5) - 's sliderhead wouldnt be a bad idea, afte doing it you could put 00:51:499 (1) - exactly between 00:51:631 (2,3) - (so Circle 1 would be at x:332 y:270)
Also, just saying but the spacing that you used there is such low compared to similar parts like 00:59:920 (1,2,3) -
01:03:342 (4) - This should be stacked to 01:02:289 (1) - imo, i mean, you've been doing it through all the map so not doing it here makes no sense
01:08:210 (7) - This doesn't sound as a triple, feels overmapped (i guess an 1/4 slider would fit better).. To be sure about the overmap just remove it and hear.
• I know that you're following the voice, but 01:16:236 - this sound is loud enough to not be skipped
01:18:342 - same
01:22:552 -
01:24:657 -
01:26:763 -
01:32:815 (5) - This should be placed straight from the slider imo (like x:397 y:118), It would give a better impact in visual terms and also help the player to avoid weird cursor movements
01:37:684 (9) - This doesn't really sounds like an 1/8 slider, maybe it would fit better if you remove it and put a circle instead (so there will be a break between the circle and the next slider and it will give it the same emphasis than the 1/8 slider)
01:38:210 (1,3) - Fix the stack
01:48:605 (2) - This one should be just a bit to the left xd
01:58:210 (6) - I think that this should be stacked to 01:56:894 (4) - so it wouldn't overlap with 01:58:210 (6,1) -
02:00:052 (4) - What about stacking the sliderend to 01:59:263 (1) - ? Right now you are using such a low spacing for the kiai imo, so moving it to there would give it a better flow (and also it would be consistent since you used that slider+circle with low spacing pattern a lot)
With "slider+circle with low spacing pattern" i mean something like this 01:57:815 (4,5) -
02:01:105 (8) - Same here, what about stacking it to 01:59:657 (2) - ?
02:02:552 (7) - This sounds kinda undermapped, i feel like there should be a 1/4 slider+circle with low spacing
02:13:999 (1) - Idk about this, but what about adding a spinner here?

Sorry for the shitquality mod but the map is actually really good :) keep it up
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I'm almost certain that one of your modders was so confused that he posted into my map thread instead of yours.

p/6143419#p6143419
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Ohwow wrote:
from q


Normal
00:18:210 (2,4) - slight off blanket
01:19:263 (3) - ^
01:23:473 (3) - ^
01:39:526 (7,1) - ^
hmm i think you might want to look over your blankets. other than that, looks good


advanced
00:10:447 (5,1) - blanket
00:14:789 (7,1) - ^
00:18:737 (6,1) - ^


Hyper
01:24:526 (5) - red node would look prettier if it's more in the middle of the slider.


Ambient's Insane
00:15:052 (1) - red node would look prettier if it's more in the middle of the slider.


Extra
00:50:710 (5,2) - It'd be nice to blanket this one as well
01:48:473 (1,2,1) - hmm not a fan cause the first 2 notes have bigger spacing than the last 2 notes, when it should be the other way around to emphasize the new combo/section of the chorus
01:59:263 (1) - the red node is not exactly in the middle, it would look more pretty if it did (what it looks right now): https://i.gyazo.com/e19df05d8c25fc8522f ... 0caae7.jpg
02:00:447 (6) - ^
02:05:052 (1,2,3,4) - also not liking this cause 2-3 has smallest spacing of those 4 notes, when imo it should have bigger spacing if you want to emphasize the drum on (3).

yehh pretty good mapset despites some small aesthetic nitpicks i pointed out. Kinda lame to point out off blankets, no need kudosus if you don't find helpful.
GL


LOL MY Bad @AnimeStyle
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