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This beatmap was submitted using in-game submission on miércoles, 13 de diciembre de 2017 at 16:36:33

Artist: cillia
Title: Fairytale,
Tags: VY1V4 vocaloid4 kyaami harumia cover megpoid gumi buzzg hero 大鳥 yuukingdom kei nakamura tomobop utaite
BPM: 194
Filesize: 8820kb
Play Time: 05:04
Difficulties Available:

Download: cillia - Fairytale,
Information: Scores/Beatmap Listing
---------------
#4
Last edited by Hareimu on , edited 36 times in total.
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Yahallo

Hareimu wrote:
Click me!
Code:
2017-06-27 00:23 -Sh1n1-: la estetica muy buena pero te estas saltando varios jumps importantes, el intro tiene mucha densidad de notas
2017-06-27 00:23 -Sh1n1-: si me interesa el mapa
2017-06-27 00:24 Hareimu: como es eso de que la intro es densa en notas?
2017-06-27 00:24 Hareimu: necesito detallitos bonitos
2017-06-27 00:24 -Sh1n1-: oks
2017-06-27 00:27 -Sh1n1-: 00:01:189 (1) - suppongo que con eso estas siguiendo vocal verdad? pero 00:01:344 - no tiene algo prominente que merezca una nota
2017-06-27 00:27 Hareimu: estoy siguiendo vocal, si
2017-06-27 00:27 -Sh1n1-: 00:01:963 (2) -
2017-06-27 00:27 -Sh1n1-: igual ahi
2017-06-27 00:27 Hareimu: como la cantante es una vocaloid, snappea bien a los ticks apropiados
2017-06-27 00:27 Hareimu: y su voz no derrapa en ningun punto
2017-06-27 00:27 -Sh1n1-: pero a lo que voy es
2017-06-27 00:27 -Sh1n1-: decidete si vas a seguir vocal o instrumento
2017-06-27 00:28 -Sh1n1-: 00:01:963 - si fuera vocal
2017-06-27 00:28 Hareimu: la version de std seguia ambos, asi que no veia por qué no hacer lo mismo
2017-06-27 00:28 -Sh1n1-: 00:01:963 (2,3) - eso seria un solo slider
2017-06-27 00:28 -Sh1n1-: pero no te guies por la ver de std
2017-06-27 00:28 -Sh1n1-: no siempre los mapas rankeados estan bien
2017-06-27 00:28 -Sh1n1-: eso te lo va a decir cualquier persona
2017-06-27 00:29 -Sh1n1-: en std se siente diferente por que clikeas en cambio en ctb solo vas a hacer un movimiento
2017-06-27 00:30 -Sh1n1-: ademas zirox te va a hacer el mod de su vida, el siempre compara las versiones de std y ctb con un text. noc que xd
2017-06-27 00:31 Hareimu: implicando que zirox le vaya a echar un ojo al map
2017-06-27 00:32 -Sh1n1-: 00:50:906 (6) - eso es propio de una std
2017-06-27 00:32 -Sh1n1-: no hay sonido pero ellos hacen triplete para agregarle mas dificultad
2017-06-27 00:33 -Sh1n1-: algo parecido al taiko
2017-06-27 00:34 -Sh1n1-: 00:53:457 - por lña intensidad de tus patrones anteriores, aca tocaba un hyperdash
2017-06-27 00:34 -Sh1n1-: enttre 00:53:380 (10,1) -
2017-06-27 00:34 Hareimu: no deseo poner un hyperdash ahi para conservar la curva, no pasa nada si no agrego uno, supongo
2017-06-27 00:34 Hareimu: eso mismo hice en la gran mayoria de streams de 5 notas como ese
2017-06-27 00:35 -Sh1n1-: sip
2017-06-27 00:35 -Sh1n1-: por eso no me cuadraba
2017-06-27 00:35 -Sh1n1-: hay varios sonidos que te has salteado
2017-06-27 00:35 -Sh1n1-: 4 son sufientes para hacer una curva
2017-06-27 00:36 Hareimu: odio las curvas de 4 xD
2017-06-27 00:36 -Sh1n1-: haha pero si son bonitos :c
2017-06-27 00:36 Hareimu: 02:34:282 (2,3,4,5) - 
2017-06-27 00:36 Hareimu: me vi forzado a hacer estas, pero no me gustan.
2017-06-27 00:36 -Sh1n1-: hay asi no pues
2017-06-27 00:36 -Sh1n1-: eso esta feo
2017-06-27 00:36 -Sh1n1-: bien cerradito
2017-06-27 00:38 Hareimu: hacerla plana y abierta hace que el momentum desde los hyperdashes anteriores se frene de manera brusca, asi que tuve que hacerla mas cerrada y angular para contrarrestar esto.
2017-06-27 00:38 -Sh1n1-: https://osu.ppy.sh/ss/8448647 o.O?
2017-06-27 00:39 -Sh1n1-: esto es muy comodo al jugar
2017-06-27 00:39 Hareimu: no me gusta como se stackean 3 y 4
2017-06-27 00:40 -Sh1n1-: entonces les agregas una distancia minimo
2017-06-27 00:40 -Sh1n1-: como hace usualmente clsw
2017-06-27 00:40 Hareimu: es lo que hice con el que estaba antes
2017-06-27 00:40 Hareimu: 0,85 entre 2 y 3, 0,25 entre 3 y 4, 1,25 entre 4 y 5
2017-06-27 00:41 -Sh1n1-: no tanto xd
2017-06-27 00:41 -Sh1n1-: bueno pero eso no es un problema da igul xcomo los pongas igual es rankeable xd
2017-06-27 00:41 -Sh1n1-: la cuestion es el hyperdash que te mencione anteriormente
2017-06-27 00:41 Hareimu: es que si no, no me quedo comodo, quiero que sean per-fec-tas ;_;
2017-06-27 00:42 Hareimu: que sonidos me saltee?
2017-06-27 00:43 -Sh1n1-: 01:00:880 (8,1) - ese es un claro ejemplo
2017-06-27 00:44 -Sh1n1-: que estas siguiendo ahi para hacxer hyperdash en 01:01:035 - ?
2017-06-27 00:44 -Sh1n1-: es por eso que las diffs de stanbdard en ctb no me gustan
2017-06-27 00:44 -Sh1n1-: porque en std no se siente pero en ctb por ejemplo
2017-06-27 00:45 Hareimu: 01:01:035 (1) - el riff de la guitarra este.
2017-06-27 00:45 -Sh1n1-: 01:01:189 - merece al menos un movimientpo
2017-06-27 00:45 Hareimu: 01:01:499 (3) - tambien le di enfasis a este.
2017-06-27 00:45 -Sh1n1-: ahi es mas prominente la bateriia
2017-06-27 00:46 -Sh1n1-: por eso creo que debiste seguir enfatizando las lineas blancas en vez de las rojas al menos en ese caso
2017-06-27 00:46 -Sh1n1-: 01:02:581 (3,4,5) - igual, eso no es muy usual en ctb
2017-06-27 00:47 Hareimu: es que mas que nada lo hice para seguir un patterning preciso en vez de enfatizar mucho ciertos sonidos aparte de otros
2017-06-27 00:47 Hareimu: for the sake of patterning alone
2017-06-27 00:47 -Sh1n1-: pero no se siente natural al jugar
2017-06-27 00:47 -Sh1n1-: es muy notorio a simple vista
2017-06-27 00:50 Hareimu: supongo que los acabo de corregir.
2017-06-27 00:50 Hareimu: 00:23:457 (3) - btw, crees que esto esta bien?
2017-06-27 00:51 -Sh1n1-: bueno esos tipos de mistakes estan en todo el mapa
2017-06-27 00:51 -Sh1n1-: la estructura si
2017-06-27 00:51 -Sh1n1-: pero como que muy lineaar y no se siente la transicion
2017-06-27 00:56 Hareimu: wait, estas hablando del map en si o de ese slider?
2017-06-27 00:57 -Sh1n1-: hablando de los 4plets
2017-06-27 00:57 -Sh1n1-: creo que hay varios lugares donde puedes mejorar esas partes
2017-06-27 00:57 -Sh1n1-: acerca del slider
2017-06-27 00:58 -Sh1n1-: la estructura me parece bien
2017-06-27 00:58 -Sh1n1-: pero el movimiento es tan linear que no se siente la transicion
2017-06-27 00:58 -Sh1n1-: practicamente no enfaatizas naada en 00:23:767 -
2017-06-27 01:00 Hareimu: de cualquier manera los terminé reemplazando por una nota xD
2017-06-27 01:00 Hareimu: (los sliders)
2017-06-27 01:00 -Sh1n1-: xd
2017-06-27 01:01 Hareimu: lo de los 4plets, si te refieres a los conjuntos de 5 notas a los que patternee en forma de curvas sin enfatizar la ultima nota, los pretendo dejar asi porque no es mucho como enfatizar cosas pero hacer que se vea bien.
2017-06-27 01:03 Hareimu: por cierto, quiero preguntarte sobre el ultimo kiai
2017-06-27 01:03 Hareimu: esta muy overdone?
2017-06-27 01:04 Hareimu: ahi si que quise mandarle fuerza con los hyperdashes para demostrar el cenit de la voz de vy1v4
2017-06-27 01:05 -Sh1n1-: 03:20:674 (3,1,2,3) - wow, eran necesarios los hyperdashes ahi?
2017-06-27 01:05 Hareimu: SIP, COMPLETAMENTE
2017-06-27 01:06 Hareimu: el buildup hasta el growl antes de que comience el kiai necesita todo el enfasis posible IMO
2017-06-27 01:06 -Sh1n1-: haha no lo creo
2017-06-27 01:06 Hareimu: (03:23:573 - esto es el growl)
2017-06-27 01:07 Hareimu: y no veo problema con que esté ahi
2017-06-27 01:07 -Sh1n1-: ok te lo puedo pasar ahi porque se nota el grito pero 03:20:674 (3,1,2) -
2017-06-27 01:07 Hareimu: tenerlo como un dash normal me parece algo unfitting
2017-06-27 01:07 -Sh1n1-: no tienen nada que ver
2017-06-27 01:08 -Sh1n1-: 03:33:973 (5,6,7,8,1) - de nuevo, dices que no lo vas a cambiar asi que suerte rankeando eso xd
2017-06-27 01:08 Hareimu: es tipo para romper la atmosfera tranquilita que venia hace un segundo, mas que nada
2017-06-27 01:08 -Sh1n1-: es muy notorio
2017-06-27 01:09 -Sh1n1-: 03:39:152 (9,1) - uff
2017-06-27 01:09 -Sh1n1-: 03:53:766 (3,4,5,6,1) - ahhhhhhhhhhhhhhhhh tanto te costaba hacer eso
2017-06-27 01:10 -Sh1n1-: porfin un jump
2017-06-27 01:10 -Sh1n1-: xDDDDD
2017-06-27 01:10 -Sh1n1-: pense que no lo encontraaria :')
2017-06-27 01:10 -Sh1n1-: 04:02:736 (1,2) - deja de ponerle hyperdash a todo
2017-06-27 01:11 -Sh1n1-: la intensidad de la musica bajo por algo y la voz no me parece suficiente
2017-06-27 01:11 Hareimu: eso no me vas a decir que no es suficiente, es la ultima parte we
2017-06-27 01:12 -Sh1n1-: naaa
2017-06-27 01:12 -Sh1n1-: se siiente forzadiisimo
2017-06-27 01:12 -Sh1n1-: orz teclado de mr.... porque las letras salen doblee
2017-06-27 01:13 Hareimu: bueno, queda como dash normal.
2017-06-27 01:13 Hareimu: caprichitos locos (?
2017-06-27 01:14 -Sh1n1-: haha
2017-06-27 01:15 -Sh1n1-: bueno creo que el principal problema son los dash entre los 4plets
2017-06-27 01:15 -Sh1n1-: por lo demas la estetica me gusta
2017-06-27 01:15 Hareimu: en el ultimo kiai te voy a dar el gusto
2017-06-27 01:15 Hareimu: antes no (?
2017-06-27 01:16 -Sh1n1-: haha no es por mi, tbh asi como esta yo no lo rankearia, pide por mods y escucha opiniones si la mayoria esta de acuerdo contigo bien pero si no, no cierres tu mente
2017-06-27 01:16 -Sh1n1-: hay algo que aprendi, yo mapeo para la gente no para mi
2017-06-27 01:16 -Sh1n1-: y bueno a mi me gusta rankear mis mapas
2017-06-27 01:16 Hareimu: yo mapeo para ambos
2017-06-27 01:16 Hareimu: no quiero que mis maps carezcan de personalidad
2017-06-27 01:17 Hareimu: pero tampoco quiero que sean odiados por el mundo
2017-06-27 01:17 -Sh1n1-: bueno eso seria todo de mi parte
Last edited by -Sh1n1- on , edited 1 time in total.
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Rhythm Incarnate
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cillia - 🅱airytale,

00:53:380 (10,1) - it'd be better to make this a hyper for emphasis, try moving (1) to x:250 (also emphasizes 00:53:921 (3,4) - better through contrast)
00:55:854 (9,1) - this also needs emphasis, but a simple spacing increase would do

there's a bunch of instances of this, try doing the emphasis thing however you want

01:24:849 (1,2) - remove the hyper here? feels weird having the same pattern & spacing for 01:24:849 (1,2,3) - when theyre different sounds
01:30:416 (3,4) - increase distance to 1.2x for a bit of a better balance between the spacing and the following hyper
01:41:318 (3) - really huge spacing for something subtle, try moving this just to the middle of the playfield (it's still a hyper there)
02:39:540 (7,8,9,10) - increase spacing for kinda the same reason as 01:30:416 (3,4) -
03:53:766 (3,4,5,6) - make this a curved stream instead?
04:28:560 (6) - move to x:239 for more equal spacing between this, the previous object, and the next object'
04:35:210 (2,3) - make this a hyper

lol short mod xd good mappu
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Chara wrote:
cillia - 🅱airytale,

00:53:380 (10,1) - it'd be better to make this a hyper for emphasis, try moving (1) to x:250 (also emphasizes 00:53:921 (3,4) - better through contrast) nah, I wanna keep the curve as it is rn, it's a kind of gimmick I wanna preserve to not emphasize cymbals until the last kiai.
00:55:854 (9,1) - this also needs emphasis, but a simple spacing increase would do same as before c:

there's a bunch of instances of this, try doing the emphasis thing however you want

01:24:849 (1,2) - remove the hyper here? feels weird having the same pattern & spacing for 01:24:849 (1,2,3) - when theyre different sounds removed hyper between (2,3) instead, since 2 has a strong drum sound.
01:30:416 (3,4) - increase distance to 1.2x for a bit of a better balance between the spacing and the following hyper done
01:41:318 (3) - really huge spacing for something subtle, try moving this just to the middle of the playfield (it's still a hyper there) want to keep symmetry between the whole 01:40:468 (1,2,3,4) - pattern. btw the sound is really high-pitched so I think it fits nicely anyway.
02:39:540 (7,8,9,10) - increase spacing for kinda the same reason as 01:30:416 (3,4) - done
03:53:766 (3,4,5,6) - make this a curved stream instead? done
04:28:560 (6) - move to x:239 for more equal spacing between this, the previous object, and the next object' sure
04:35:210 (2,3) - make this a hyper nope, since I'm following the opposite order of 04:34:282 (3,4,5,6) - this pattern 04:35:519 (3,4,5,6) - here to emphasize the guitar's differently pitched sounds.

lol short mod xd good mappu thank


<3
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hello its me

Once Upon a Time
That's it from me. My opinion about this - it's too overdone for such a song, but it's mapper's choise how to map things. But even so, I think you are not trying to follow any emphasize concepts, that's why I can't make a helpful mod, sorry
Good luck!
Last edited by Myle on , edited 1 time in total.
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Myle wrote:
hello its me

Once Upon a Time
  • 00:01:499 (1,2) -; 00:04:437 (2,3) -; 00:06:293 (5,1) - the distance between these looks really inconsistent compared to 00:08:921 (1,2,3) -, 00:13:870 (1,2,3) -. I think you should make these a little bit more consistent, like decreasing the distance in the first patterns or increasing in the last I've mentioned. The same applies to 00:16:344 (1,2) -; 00:18:818 (1,2) -. What I've been trying to do with these distances was to follow the pitch and tone of VY1V4's voice with more or less distancing depending on whether she pronounced an "u" or an "o" (low distancing) or either "a", "e" or "i"
    when she was singing. Anyway I've been remapping the beginning's layout differently so I don't really think I can follow this point to the core, since it's really different now..
  • Tbch, I don't feel like beginning is emphasizing anything. You might want to rethink some patterns like above and 00:13:870 (1,2,3) - to turn them into something, what would emphasizing vocals (it seems you've built everything in here on them), so my suggestion is making a dash into higher vocals like 00:02:426 (3) -; 00:04:901 (3) -; 00:07:375 (3) -; and etc. I also think you should not use any hdashes in the beginning, since there's no big changes in both music and vocals. Removed all hyperdashes, and regarding the dashing distances to higher vocals, that's exactly what I've been doing until now xD
  • 01:30:571 (1) - starting from here, I think you should decrease density of patterns. Somehow I feel it's harder than the kiai, and you know, there's no any vocals, on which you was building all dense patterns in kiai. Done.
  • 02:03:045 (4,1) -; 02:04:901 (4,1) -; 02:06:756 (6,1) - I really do think these are tottaly overdone for such a calm section, so I think you should decrease the distance Reduced
  • 03:43:870 (7,8) - Seems to be overmapped, but this is pretty optional Not really, the drums there are actually audible, and even so the sliders are there to emphasize the next downbeat with more strength.
  • 04:35:210 (2,3) - Aaa too tricky fixed
  • 04:43:560 (1) - Ah, gj, but I think you can do even better :) neeeh, the slider is designed so that it curves and makes the player move the moment the reverse-sounds play, say, 04:47:840 - here for example.
That's it from me. My opinion about this - it's too overdone for such a song, but it's mapper's choise how to map things. But even so, I think you are not trying to follow any emphasize concepts, that's why I can't make a helpful mod, sorry np! I mostly only follow patterning concepts for anything that isn't the intro of the song along with only following the strong drums and cymbals to add hyperdashes and so, but anyway, thank you so much for your mod, means a lot to me <3
Good luck!
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Once Upon a Time

    well... here we go
  • 00:01:963 (2) - Para darle un poco mas de feeling al inicio, podrías tratar de cambiar la forma de este slider,
    para que tengas que hacer un poquito mas de esfuerzo en el siguiente slider , de la sección inicial Click Here
  • 00:06:911 (2) - Darle mas distancia a la curva de slider lo noto muy cómodo para este patrón que me encantó como quedó , los movimientos que das con el ryuuta son muy agradables <3 Click Here
  • 00:53:457 (1) - Porque no poner un hdash aqui? para remarcar el cambio de ritmo en la voz
  • Ya vi que tienes varias partes con esta mismo mapping D: , entonces la misma sugerencia anterior va dedicada para estos patrones. Hago éste comentario de como jugador. porque a mi si me gustaría dar un hdash para el inicio de una nueva seccion, se que todo el tiempo hay hdahes, por la diff del map, pero otros mas no harían daño(?)
  • 01:20:519 (9) - Mover a x=276 ? porque veo que con anterioridad hay varios patrones-hdashes de izquierda derecha, y cambiado esta nota de posición, le daria un toque mas de nerviosismo al jugador al ver que hay pasado los kiais con éxito, y en lo personal, que un map me haga sentir lo hace realmente divertido
  • 02:01:499 (1) - Me parece bien que des un descanso al jugador con este slider, pero porque los siguiente son "demasiado fáciles" entre comillas lo pongo, ,
    creo que quedaria bien hacerlos "faciles" entiendes mi punto? ;-; osea... subirlos un escalón mas arriba, pero que igual sigan siendo fáciles para el break. A estos 3 me refiero 02:02:117 (2,3,4) -
  • 02:24:694 (5,6,7,8) - Quizas seria mejor moverlo a x=160 para evitar que le caigan de sorpresa esa distancia de mas de la siguiente nota, ya que la seccion sigue en el break, y todavia no deberia aumentar la intensidad
  • 04:04:282 (2,3) - aqui una sugerencia de lo que podrias hacer en este inicio de seccion Click Here

Al final pude notar que en los kiais finales si hiciste lo que yo te sugiero arriba, y en lo personal si queda mejor agregandoles esos hdashes! deberias de agregarselos.

Muy buen map como siempre Hareimu
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Ponchiwi wrote:
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Once Upon a Time

    well... here we go
  • 00:01:963 (2) - Para darle un poco mas de feeling al inicio, podrías tratar de cambiar la forma de este slider,
    para que tengas que hacer un poquito mas de esfuerzo en el siguiente slider , de la sección inicial Click Here neeeh, no quiero usar formas extrañas de sliders al principio del map, quiero que sea una parte tranquila y facil de jugar porque es lo que expresa la canción, una introducción calma.
  • 00:06:911 (2) - Darle mas distancia a la curva de slider lo noto muy cómodo para este patrón que me encantó como quedó , los movimientos que das con el ryuuta son muy agradables <3 Click Here La forma la dejé como estaba antes, pero le di 1,3x distancing.
  • 00:53:457 (1) - Porque no poner un hdash aqui? para remarcar el cambio de ritmo en la voz No voy a poner hdashes en el principio del map, quiero que la sección 00:42:014 - que comienza aquí sea lo mas sorpresiva posible y que se diferencie de la parte calma del principio.
  • Ya vi que tienes varias partes con esta mismo mapping D: , entonces la misma sugerencia anterior va dedicada para estos patrones. Hago éste comentario de como jugador. porque a mi si me gustaría dar un hdash para el inicio de una nueva seccion, se que todo el tiempo hay hdahes, por la diff del map, pero otros mas no harían daño(?) Hay hdashes todo el tiempo, si, pero solo en las partes que en serio se merecen tener hdashes. En el principio no hay porque es una parte muy calma, dentro de 2 minutos adentro del map tambien hay otra parte que comienza con un time signature de 6/4 que es completamente tranquila y a esa tampoco casi ni le di hdashes, solamente hay 2. Al punto al que quiero llegar es que llenar mas de hyperdashes al mapa harian que fuese peor y overmappearia demasiado los sonidos con los que se puede trabajar.
  • 01:20:519 (9) - Mover a x=276 ? porque veo que con anterioridad hay varios patrones-hdashes de izquierda derecha, y cambiado esta nota de posición, le daria un toque mas de nerviosismo al jugador al ver que hay pasado los kiais con éxito, y en lo personal, que un map me haga sentir lo hace realmente divertido Le dí mas distancing a notas como 01:20:055 (6,7) - estas 2 (1,4x) para darle mas enfasis al final del kiai.
  • 02:01:499 (1) - Me parece bien que des un descanso al jugador con este slider, pero porque los siguiente son "demasiado fáciles" entre comillas lo pongo, ,
    creo que quedaria bien hacerlos "faciles" entiendes mi punto? ;-; osea... subirlos un escalón mas arriba, pero que igual sigan siendo fáciles para el break. A estos 3 me refiero 02:02:117 (2,3,4) - Eh... ya son lo suficientemente faciles?
  • 02:24:694 (5,6,7,8) - Quizas seria mejor moverlo a x=160 para evitar que le caigan de sorpresa esa distancia de mas de la siguiente nota, ya que la seccion sigue en el break, y todavia no deberia aumentar la intensidad Esta sección ya salió del break desde 02:23:767 - este momento, ya la voz retomó su intensidad usual, los instrumentos de fondo volvieron a aparecer, y creo que cuenta como un buildup al solo de guitarra que hay dentro de 20 segundos desde 02:34:901 - aca, asi que creo que puedo justificar las distancias mas fuertes.
  • 04:04:282 (2,3) - aqui una sugerencia de lo que podrias hacer en este inicio de seccion Click Here Hecho.

Al final pude notar que en los kiais finales si hiciste lo que yo te sugiero arriba, y en lo personal si queda mejor agregandoles esos hdashes! deberias de agregarselos.

Muy buen map como siempre Hareimu Gracias.
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very very nice map o: here are the flaws/things that could be better that i found :3

00:57:478 (2,3,4,5,6,7,8,9) - I can see how you wanted this to be, and it plays pretty good as it is. But the sudden direction change at 00:57:942 (8) - took me by surprise tbh. Didnt expect such a sharp turn. Why not move the slider tail of (8) too x384 y296? This wont make it as sharp as it currently is, and will be more comfortable to catch! Also move 00:57:787 (6,7) - too x248, as the vocals deserve hyper imo. If you do that, remember to move (8) too x480 to keep the hyper between (7) and (8)! (if you do that, (8)'s slider tail should end up at x452 y266)

01:00:571 (4,5) - The distance here made the 1/4 jump a little weird to play. Try to increase the distance between these too.

01:20:674 (1) - 01:24:385 (2) - I feel like you could have added a much more interesting way for this part. Alot of 1/2 notes could have been used. They dont even have to have forced movement. You could make 1/2 repeat sliders, almost verticaly, and then have movement when the guitar changes sound (non hypers tho). Would really recommend it. This part is kinda boring as it is now. (do as you did in 02:01:499 (1) - 02:08:612 (7) - or something similar?)

02:27:014 (5,6) - distance is way to big for the weak sounds here.

02:36:602 (1,2,3,4,5) - Try to ctrl+g (3), (4) and (5)? I find it alot more interesting to play that way.

02:39:540 (8,9,10,11) - Again, a sharp stream direction change. Would suggest to place (9) at x169 to make it more smooth.

02:51:911 (9,10) - Sharp again. Tilt (9) more up and make it smoother.

04:00:261 (1) - 04:02:658 (9) - maybe try some other patterns? This feels like a clean left right spam and i does not find it fit for the song really. The last notes can offcourse be left right with increasing distance, as i see why. But before that, try something else.

04:43:560 (1) - #ctb mapping

rest of map seems fine for me. Good work on it!
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Razor Sharp wrote:
very very nice map o: here are the flaws/things that could be better that i found :3

00:57:478 (2,3,4,5,6,7,8,9) - I can see how you wanted this to be, and it plays pretty good as it is. But the sudden direction change at 00:57:942 (8) - took me by surprise tbh. Didnt expect such a sharp turn. Why not move the slider tail of (8) too x384 y296? This wont make it as sharp as it currently is, and will be more comfortable to catch! Also move 00:57:787 (6,7) - too x248, as the vocals deserve hyper imo. If you do that, remember to move (8) too x480 to keep the hyper between (7) and (8)! (if you do that, (8)'s slider tail should end up at x452 y266) All done! Also remade the curve of 2,3,4,5 to be better curved with this change.

01:00:571 (4,5) - The distance here made the 1/4 jump a little weird to play. Try to increase the distance between these too. Remade the pattern instead so that it plays differently.

01:20:674 (1) - 01:24:385 (2) - I feel like you could have added a much more interesting way for this part. Alot of 1/2 notes could have been used. They dont even have to have forced movement. You could make 1/2 repeat sliders, almost verticaly, and then have movement when the guitar changes sound (non hypers tho). Would really recommend it. This part is kinda boring as it is now. (do as you did in 02:01:499 (1) - 02:08:612 (7) - or something similar?) Added slightly tilted vertical 1/2 sliders and repeat sliders and stuff to spruce up this part

02:27:014 (5,6) - distance is way to big for the weak sounds here. Reduced

02:36:602 (1,2,3,4,5) - Try to ctrl+g (3), (4) and (5)? I find it alot more interesting to play that way. nah, I'd rather keep it with consistent shapes as the streams aren't really that special so as to provide more variation to the jumps (as I did later on the guitar solo)

02:39:540 (8,9,10,11) - Again, a sharp stream direction change. Would suggest to place (9) at x169 to make it more smooth.

02:51:911 (9,10) - Sharp again. Tilt (9) more up and make it smoother.

04:00:261 (1) - 04:02:658 (9) - maybe try some other patterns? This feels like a clean left right spam and i does not find it fit for the song really. The last notes can offcourse be left right with increasing distance, as i see why. But before that, try something else. Done, tried a different kind of pattern :>

04:43:560 (1) - #ctb mapping for the record, that slider is shaped in such a way that the sliderticks force the player to move along the reversed sounds of the ending, that's why it looks so derpy lmao

rest of map seems fine for me. Good work on it! Thanks!
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woahh nice mapp

Image Once Upon a Time




Goooodluck!! <3
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AJamez wrote:
woahh nice mapp

Image Once Upon a Time


    01:03:200 (6) - ctrl g pls done
    01:11:550 (4) - overlap with 01:11:086 (2) - pls since u did the same for 01:10:777 (1,3) - did something else instead, but kinda followed this suggestion and the one below.
    01:11:705 (5,1) - overlap this two as well pls
    01:17:426 (2) - i suggest just stack this to 01:16:963 (1) - instead. the sliderpoint not the sliderend nah, it plays better like it is rn, moving 2 to the head of 1 just emphasizes 2 more than 01:17:581 (3) - this slider here which is over a vocal line and should be more emphasized instead.
    01:17:581 (3,1) - overlap maybe? or increase space neither, there's no need to do so, doesn't really affect gameplay all that much.
    01:32:426 (4) - ctrl g pls nope, the guitar riff sound is less strong/pitched than the other ones (compare it to 01:32:736 (5) - , for example) so it should have less distancing IMO.
    02:00:571 (7) - NC done.
    02:09:385 - maybe make something like this or just follow 02:16:344 (1,2,3) - nope, there are no sounds over the red ticks and it would underemphasize the vocal line notes (02:09:540 (2,3) - ).
    02:19:127 (7) - i would ctrl g this cus the vocal gives a strong beat here I've completely remade this section to properly follow audible sounds actually, so IDK what was the thing you suggested.
    02:34:901 - lower the volume for this part plss dunno why it was 100% volume, fixed.
    02:53:766 (7,1) - stack? I see you have ocd as well, done anyway, looks better
    02:59:643 (1,2) - ctrl g would be a better choice here if i were u since the longer slider could emphasize the guitar and vocal more imo tho I can't seem to understand what do you mean with that here.
    02:59:488 (8,2) - increase spacing after pls better if not stacked still can't really understand.
    03:19:437 (2) - would ctrl g here I really hope you're not serious with having that big of a distance between notes over such a calm section this is.
    03:20:674 (3) - 20|184 pls ;d uh... those are mania coordinates? o.O
    03:20:674 (3) - 24|88 aaaaa
    03:55:854 (3) - pls remove this note and overlap the next note to 03:55:313 (1) - instead to be consistent with 03:55:004 (5,6) - umm...
    I can hear a drumroll sound over that tick that note you mentioned is? Not touching it. Also 03:54:076 (1,2,3,4,5,6) - this whole is one pattern, 03:55:313 (1,2,3,4,5,6) - this is another completely different pattern, no need to be consistent.

    04:00:880 - maybe make this a 1/2 slider instead overlap it to 04:01:343 (7) - after nah, keeping this whole as standalone notes.
    04:02:736 (1) - slider is kinda awkward ;w; how come? it's perfectly catchable, no droplets are overshot, you can completely catch it normally without doing any weird maneuvers, and there's not even a strong hyperdash before it so no excessive momentum either.
    04:03:199 (2) - make this a hyper to (1) to emphasize the vocal better i suggest move it to 204|220 nope, this part is the zenith of the kiai and the only recognizably high-pitched vocal is 04:03:663 (3) - here, so the hyper goes there instead of to 2.
    04:07:684 (1,7) - stack pls uh... nope, the distance between 04:07:684 (1) - and the previous/next objects is 1,5x, and 04:08:612 (7) - has 2,5x distancing before and after it as well, not gonna change that (also both objects are waaay too far apart from each other in the timeline why would there even be a need for stacking)
    04:08:766 (8,2) - ^ distancing between 04:08:766 (8,1) - these is 3x, between 04:08:921 (1,2) - these is 2,75x... yeah, not touching that either.
    04:16:808 (4,5,6) - replace with 1/2 slider insted pls and maybe make it hyper there's an audible 1/4 triplet here, so why would I use a 1/2 slider to override it?
    04:30:493 (5) - i think this note is not needed because in the next parts u didnt add an extra note deleted note
    04:40:933 (6) - object isnt snapped via aimod aaaaaa thanks for pointing that out I almost died
    04:41:395 (2,3,4,5) - spacing increased too fast D: it's the last part of the section (and you had a plethora of highly spaced patterns starting from 04:23:766 - here to prepare for it to not even notice there was an increase in distancing, and it should be significantly stronger to emphasize it correctly anyway.


Goooodluck!! <3 Thanks!
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Hello, you, requested, me, to, mod, this, so, let's, try.

█ Optional to change --- █ Suggested to change --- █ Unrankable



Image General,



Image Once Upon a Time


Good luck!
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alienflybot wrote:
Hello, you, requested, me, to, mod, this, so, let's, try.

█ Optional to change --- █ Suggested to change --- █ Unrankable



Image General,
    Tags
  • Add: "utaite" aaaaa why did I forget to add this to this map and not to the sweet cendrillon drug one, added

    Unused Inherited Sections
  • Remove them: 02:21:911 - , 02:59:643 - done



Image Once Upon a Time


Good luck! Thanks!
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