This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Rhythm Incarnate
1,038 posts
Offline
This beatmap was submitted using in-game submission on mercredi 29 novembre 2017 at 20:56:22

Artist: Primary
Title: in the Garden
Tags: yuiko yuikonnu album Meis Clauson shogunmoon yaleufeu owens pono ponoyoshi momochikun
BPM: 224
Filesize: 15297kb
Play Time: 01:51
Difficulties Available:

Download: Primary - in the Garden
Information: Scores/Beatmap Listing
---------------
Image


ImageShogunMoon's Easy by ShogunMoon
ImageNormal by Me
ImageMochi's Hard by Momochikun
ImageOwens' Light Insane by Owens
ImagePono's Insane by Ponoyoshi
ImageGarden's Extra by Garden
ImageEndless Sky by Me
ImageHitsounding by Me (Hitsound files by Vincent & Garven)
Banner by Fina
Timing by GoldenWolf

log
Image : Kisses
Image : Nozhomi
Last edited by Kyuukai on , edited 80 times in total.
User avatar
Rhythm Incarnate
1,330 posts
Offline
No kudosu yet.
Kyuukai wrote:
Linada gifted me a supporter to submit that, so I'm submitting it D:


Good~
User avatar
Combo Commander
380 posts
Offline
Earned 1 kudosu.
User avatar
Rhythm Incarnate
1,228 posts
Offline
No kudosu yet.
User avatar
Rhythm Incarnate
1,038 posts
Offline
_Meep_ wrote:
kappa

K A P P A
User avatar
Slider Savant
87 posts
Offline
Earned 1 kudosu.
NM cuz this song is amazing and I want to see it ranked and Owens said it's ok, ok? Just accept it.
Endless Sky
Endless Sky

  • 00:19:519 (2,1,2,1) - These are spaced from really small to really far apart really quick, which could be a problem... but then again it's an extra difficulty, so it's not too too important, just FYI. And also, 00:19:653 (1) - has the most prominence in this set, and should be preceded by the largest distance imo. So what I'm saying is move 00:19:653 (1) - farther away from 00:19:519 (2) - and move 00:19:787 (2) - closer to 00:19:653 (1) or keep it the same. Still need to keep some distance from 00:19:921 (1) - though, for dat juicy emphasis. Like this?
  • Move 00:26:350 (1,1,2,3) - to x=184 and y=164? That way, this ladder 00:25:412 (2,1,2,1,2,1,2,1) - isn't too disrupted ( since 00:26:350 (1,1,2,3) is more intuitive to hit now), and also 00:26:752 (2) - won't overlap with 00:26:216 (2) - , or any of the circles, for that matter. Overlap should try to be avoided.
  • Stack 00:40:546 (5) - with 00:41:216 (2) - ? (You should move 00:40:546 (5) - )
  • If you move 00:57:689 (1,1) - to x=96 y=48, then the distance between 00:57:421 (1,2) - becomes more similar to the distance between 00:57:555 (2,1). Which is good, cause you should only be going up in distance until that point, not down. Also, it helps with readability, because the next slider won't be directly under it. You can clearly see the entirety of the next slider.
  • See if you can move 01:10:814 (1) - further away from 01:10:680 (2) - . Consider rotating the angle of 01:10:814 (1,2,1,2) to more horizontal if you must.
    When you ramp up the distance per jump, I think it's best not to randomly cut it short in the middle/beginning.
  • 01:16:841 (4,1,2) - Same with these as above, if you can help it.
  • 01:23:269 (4,1,2,1,2,1,2) - I think the rate at which you ramp up the distance per jump is too high
  • For the previous patterns, you never did this 01:37:064 (2,1) - for the first set of 2 circles. You've always separated each circle, never stacking them. However, here, you stack 2 and 1 together. Probably for recovery time from the insane pattern that just preceded it. But just FYI, you're breaking consistency here.
  • 01:43:493 (1,1) - Same with this set of 2. Stacked, when in all except 1 case, you never stacked. Maybe for recovery it's an exception in the last case, but I think in this case you should be consistent.
  • 01:35:189 (3,1,2,1,2,1,2,1,2,1,2,1,2) - Love it.

Owens's Insane
Owens's Insane

  • The first thing that's wrong about this map is that you didn't tell me about it earlier! :P
  • Difficulty under you is 3*, difficulty over you is 4.62*, and you're currently at 4.19*. Also, I love big circles. Maybe you can make your map cs 3 and cut your diff down to 4.12*?
  • Also I think your map fits in between Hard hard and Light Insane, so maybe you should reduce your AR from 9 to something like 8.5. 9 seems a little high for mostly sliders.
  • 00:26:350 (1) - Try not to overlap anything, apparently it's aesthetically unpleasing.
  • 00:42:153 (2) - Stack this with 00:41:618 (3) -? You need more distance for more time, also this sets you up really well for the next slider.
  • 00:48:582 (2) - Same with this and circle 7, consider it ^
  • 01:36:528 (1,2,3,4) - I think you should move these further to the right. When I first played this through I got a 50 on the 1 and a 100 on the 2 cause I thought they were going to play immediately after the last object. Need more space to signify a time gap.
  • Consider moving 01:12:957 (1) - to x=160 y=288. Equal spacing, it I think it goes with the flow really well.

Other random stuff
I already told you this in-game, but just to put it in an official mod, and to get all of the ones I missed, I think that the following keysounds are off-pitch.
  • 01:37:466 (2) - (too low)
  • 01:42:153 (1) - (too high)
  • 01:42:555 (1) - ^
  • 01:43:895 (2) - (too low)
  • 00:05:457 (1) -(too high)
  • 00:05:859 (2) - ^
  • 00:11:082 (3) - ^
  • Starting at 00:58:493 (1) - there are some keysounds that aren't heard well because the drum hitsounds are too loud, and so for me they sound off-tune. Consider lowering the volume of the hitsounds at this point so that the keysounds can stand out more. 01:06:261 (5) - This is an example of what I mean. These too. 01:01:171 (4,5) - and this. 01:12:689 (4) -
  • I think overall the keysounds are too loud, you should lower them a bit... maybe to 50%? Like this 01:46:975 (1) - is way loud imo, maybe this particular keysound should get a 40%. but throughout the song, I think all keysounds should be at around 50% max
  • Did I mention I love this map?
    Good luck bretheren. I'd kd you if I didn't have a map myself I've been dying to rank.
Last edited by bob80905 on , edited 1 time in total.
User avatar
Rhythm Incarnate
1,038 posts
Offline
no reply = fixed
bob80905 wrote:
NM cuz this song is amazing and I want to see it ranked and Owens said it's ok, ok? Just accept it.
Endless Sky
Endless Sky

  • 00:19:519 (2,1,2,1) - These are spaced from really small to really far apart really quick, which could be a problem... but then again it's an extra difficulty, so it's not too too important, just FYI. And also, 00:19:653 (1) - has the most prominence in this set, and should be preceded by the largest distance imo. So what I'm saying is move 00:19:653 (1) - farther away from 00:19:519 (2) - and move 00:19:787 (2) - closer to 00:19:653 (1) or keep it the same. Still need to keep some distance from 00:19:921 (1) - though, for dat juicy emphasis. Like this? This is pretty easy to play, and I prefer increasing the spacing between 00:19:787 (2,1) - alot more to emphasize the transition
  • Move 00:26:350 (1,1,2,3) - to x=184 and y=164? That way, this ladder 00:25:412 (2,1,2,1,2,1,2,1) - isn't too disrupted ( since 00:26:350 (1,1,2,3) is more intuitive to hit now), and also 00:26:752 (2) - won't overlap with 00:26:216 (2) - , or any of the circles, for that matter. Overlap should try to be avoided.
  • Stack 00:40:546 (5) - with 00:41:216 (2) - ? (You should move 00:40:546 (5) - )
  • If you move 00:57:689 (1,1) - to x=96 y=48, then the distance between 00:57:421 (1,2) - becomes more similar to the distance between 00:57:555 (2,1). Which is good, cause you should only be going up in distance until that point, not down. Also, it helps with readability, because the next slider won't be directly under it. You can clearly see the entirety of the next slider.
  • See if you can move 01:10:814 (1) - further away from 01:10:680 (2) - . Consider rotating the angle of 01:10:814 (1,2,1,2) to more horizontal if you must.
    When you ramp up the distance per jump, I think it's best not to randomly cut it short in the middle/beginning. I wanna keep the "overlap ladder" that's why I've put it right here
  • 01:16:841 (4,1,2) - Same with these as above, if you can help it. same as above
  • 01:23:269 (4,1,2,1,2,1,2) - I think the rate at which you ramp up the distance per jump is too high
  • For the previous patterns, you never did this 01:37:064 (2,1) - for the first set of 2 circles. You've always separated each circle, never stacking them. However, here, you stack 2 and 1 together. Probably for recovery time from the insane pattern that just preceded it. But just FYI, you're breaking consistency here.
  • 01:43:493 (1,1) - Same with this set of 2. Stacked, when in all except 1 case, you never stacked. Maybe for recovery it's an exception in the last case, but I think in this case you should be consistent.
  • 01:35:189 (3,1,2,1,2,1,2,1,2,1,2,1,2) - Love it. ty xd

Other random stuff
I already told you this in-game, but just to put it in an official mod, and to get all of the ones I missed, I think that the following keysounds are off-pitch.
  • 01:37:466 (2) - (too low)
  • 01:42:153 (1) - (too high)
  • 01:42:555 (1) - ^
  • 01:43:895 (2) - (too low)
  • 00:05:457 (1) -(too high)
  • 00:05:859 (2) - ^
  • 00:11:082 (3) - ^
    I don't think they are off tbh, they have the same pitch as the music
  • Starting at 00:58:493 (1) - there are some keysounds that aren't heard well because the drum hitsounds are too loud, and so for me they sound off-tune. Consider lowering the volume of the hitsounds at this point so that the keysounds can stand out more. 01:06:261 (5) - This is an example of what I mean. These too. 01:01:171 (4,5) - and this. 01:12:689 (4) -
  • I think overall the keysounds are too loud, you should lower them a bit... maybe to 50%? Like this 01:46:975 (1) - is way loud imo, maybe this particular keysound should get a 40%. but throughout the song, I think all keysounds should be at around 50% max I don't think they are too loud honestly
  • Did I mention I love this map? Thanks !
    Good luck bretheren. I'd kd you if I didn't have a map myself I've been dying to rank.
It's alright xdd

Thanks for modding !
User avatar
Rhythm Incarnate
1,968 posts
Offline
Earned 2 kudosu.
hERE COME MY MOD !!! !!! !! !!!!,

normal

00:51:806 (6,1,2) - flow here isn't good
par contre genre vraiment sur la normal, y'a des patterns c'est grave répétitif pendant le kiai, essaie de diversifier un peu miskine
genre la tout le kiai il est pareil xddddddd

mochi

ily really

endless sky de fou

00:03:324 (1,1) - ce genre de pattern au début, tu veux pas un peu plus les espacer pour vraiment montrer qu'il y a un peu plus de difference au niveau du rythme

mega flemme de regarder le reste, pro mapset as usual, kyuukai best maper, he should get more attention, dont kill mappers spirit, finally a song for this map meme lol xd
aller n*m
User avatar
Beat Clicker
79 posts
Offline
Earned 1 kudosu.
RT LOW DIFF LUL

Mochi's Hard
01:28:235 (1,2,3,1) - This is kinda weird to play i think it's me but don't put the stack 01:28:637 (2,3) - on the slider i feel that will be not weird

Good Diff :3


Owens' Light Insane
01:22:610 (1,2,3,1,2,3) - je trouve le DS entre 01:22:878 (3,1) - assez grand et inattendu il surprend comme pattern, je verrais plus le pattern que tu avait mit avant 01:09:753 (1,2,3,1,2,3)
01:48:324 (1) - Slider Art ;) :)

Diff de type triangulaire de ce que j'ai vu


Pono's Insane
00:17:387 (3,4) - Stack la note 00:17:387 (3) - sur la fin du slider sa fera plus jolie :D

Sinon Belle diff j'aime bien le style de mapping :) :)


Endless Sky
01:35:467 (1,2,1,2,1,2,1,2,1,2,1,2) - de mon avis y a trop de 1,2 les 4 premières notes 01:35:467 (1,2,1,2) - a l'écoute tu peux les casers dans un seul Combo je verrais plus des 1,2,3,4 après c mon avis, le jump je le trouve hyper méga dur a prendre peut être qu je suis nul mais je le trouve pas en accord avec les autres jump que tu a mit auparavant dans la map peut etre a refaire je te laisse prendre la décision la dessus

Jump everywhere Absence de sliders mais qui va tres bien avec la musique sympa (meme si je clear pas) une bonne PP Map Gz



Hope that my mod will help you guys, sorry for the other diff don't really found misstake or something that sound really weird to me.
It's a cool Mapset we have here with different mapstyle.
Good luck for rank :)
User avatar
Whistle Blower
19 posts
Offline
Earned 1 kudosu.
this just how i feel about things, so basically my opinion of it. I hope it will help though! :oops:
Garden's Extra
00:00:646 (1) - It feels better if the end of the slider is above the beginning of the next slider.
00:02:253 (1) - Make the bottom of the slider touch the bottom line of the play field for a slightly smoother outcome.
00:10:288 (1,2,1,2) - slightly raise these circles/sliders and don't be afraid to stack the last combo note with the first following combo note, this seems to be easier to follow.



Endless Sky
01:36:137 (1,2,1,2,1,2,1,2) - Lowering this part a bit seems to feel better.
01:06:271 (3) - rotate the slider by 55° so that the jump to the next slider is a bit smoother
Difficulty is just right, and it's mostly smooth, a lot of back and forth jumps but they suit the song as well. Great job on this

Goodluck with the map, i hope it gets ranked! I'll definitly play it ;)
User avatar
Rhythm Incarnate
1,038 posts
Offline
Pachiru wrote:
hERE COME MY MOD !!! !!! !! !!!!,

normal

00:51:806 (6,1,2) - flow here isn't good fixed
par contre genre vraiment sur la normal, y'a des patterns c'est grave répétitif pendant le kiai, essaie de diversifier un peu miskine
genre la tout le kiai il est pareil xddddddd Je peux pas faire autrement, il y'a que ce rythme la qui colle a la musique pour une Normal :(

endless sky de fou

00:03:324 (1,1) - ce genre de pattern au début, tu veux pas un peu plus les espacer pour vraiment montrer qu'il y a un peu plus de difference au niveau du rythme les 2 NCs aident déja

mega flemme de regarder le reste, pro mapset as usual, kyuukai best maper, he should get more attention, dont kill mappers spirit, finally a song for this map meme lol xd
aller n*m
mrci bb t ki


Dynights wrote:
Endless Sky
01:35:467 (1,2,1,2,1,2,1,2,1,2,1,2) - de mon avis y a trop de 1,2 les 4 premières notes 01:35:467 (1,2,1,2) - a l'écoute tu peux les casers dans un seul Combo je verrais plus des 1,2,3,4 après c mon avis, le jump je le trouve hyper méga dur a prendre peut être qu je suis nul mais je le trouve pas en accord avec les autres jump que tu a mit auparavant dans la map peut etre a refaire je te laisse prendre la décision la dessus j'ai nc les 2 premiers 1-2

Jump everywhere Absence de sliders mais qui va tres bien avec la musique sympa (meme si je clear pas) une bonne PP Map Gz



Hope that my mod will help you guys, sorry for the other diff don't really found misstake or something that sound really weird to me.
It's a cool Mapset we have here with different mapstyle.
Good luck for rank :)
mrci mon frr


Ulygold wrote:
"You mod first, we mod back, if you mod before we reply, we won't mod you back." - Written in the rules of my modqueue, so I'm sorry but I won't mod you back :(
this just how i feel about things, so basically my opinion of it. I hope it will help though! :oops:
Endless Sky
01:36:137 (1,2,1,2,1,2,1,2) - Lowering this part a bit seems to feel better. well it's the last jump I think it's okay xd
01:06:271 (3) - rotate the slider by 55° so that the jump to the next slider is a bit smoother I don't like it xd
Difficulty is just right, and it's mostly smooth, a lot of back and forth jumps but they suit the song as well. Great job on this

Goodluck with the map, i hope it gets ranked! I'll definitly play it ;)
Thanks for your support and thanks for modding !
User avatar
Rhythm Incarnate
3,715 posts
Offline
Earned 1 kudosu.
o
Image General
  • Disable Widescreen Support in Shogun's Easy, Normal, Owens' Insane and Pono's Insane
  • Why is "Underflow" in tags? xd
  • I know "Garden" is the mapper but it is in the title xddd


Image Shogun's Easy


Image Normal
  • 00:11:360 (2,3,4) - a, consistency pls. (I prefer the first one)
  • 00:16:717 (1) - Move this anchor to x:432 | y:16 (nazi)
    Image
  • 00:52:879 - It is the only finish that is not clickable, so that breaks the consistency between the other finishes.
  • 01:17:521 (7,1) - The spacing looks strange with this overlap.


Image Mochi's Hard


Image Owens' Insane


Image Pono's Insane


I can't mod Expert diff xd
Image
GL~
User avatar
Rhythm Incarnate
1,038 posts
Offline
Hazu- wrote:
o
Image General
  • Disable Widescreen Support in Shogun's Easy, Normal, Owens' Insane and Pono's Insane yea done
  • Why is "Underflow" in tags? xd copy pasted from sergio's map, but I forgot to delete it xd
  • I know "Garden" is the mapper but it is in the title xddd
true lmao


Image Normal
  • 00:11:360 (2,3,4) - a, consistency pls. (I prefer the first one)
  • 00:16:717 (1) - Move this anchor to x:432 | y:16 (nazi)
    Image
  • 00:52:879 - It is the only finish that is not clickable, so that breaks the consistency between the other finishes.
  • 01:17:521 (7,1) - The spacing looks strange with this overlap.

fixed all, except the 1st thing I don't know what u're talking about D:

I can't mod Expert diff xd rip xdd
Image
GL~
thanks for modding !
User avatar
Combo Commander
379 posts
Offline
Earned 1 kudosu.
Irc mod with this guy

Endless Sky
14:01 lazyboy007: bon commençons
14:01 lazyboy007: je suis pas forcément d'accord sur la progression de spacing de l'intro
14:01 lazyboy007: pour moi ca devrait être le plus haut spacing
14:01 lazyboy007: 00:00:646 (1,1,2,1,2,1,1) -
14:01 lazyboy007: comme le pitch est plus haut
14:02 lazyboy007: ca donnerait aussi peut-être mais pas forcéement du sens de split ces 3 notes du groupe 00:06:271 (2,1,1) -
14:02 lazyboy007: comme elles ont une autre note basse
14:02 lazyboy007: ca par contre c'est juste une suggestion
14:02 Kyuukai: J'trouve que ça va tbh
14:03 lazyboy007: pas je renverserais tout le spacing de l'intro qwa
14:03 lazyboy007: ca donne pas tellement de sens actuellement
14:03 lazyboy007: sauf si tu as une justification mais j'en vois pas
14:04 lazyboy007: 00:55:288 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ce pattern tu pourrais ctrl+h a chaque crash
14:05 lazyboy007: 00:56:092 (1,1) - ici
14:05 lazyboy007: mais c'est pas du tout nécessaire
14:05 Kyuukai: why CTRL+H
14:06 lazyboy007: change le flow ca ajoute de l'emphasis
14:06 lazyboy007: imo
14:07 lazyboy007: en vrai
14:07 lazyboy007: j'ai rien d'autre a add
14:07 lazyboy007: xD
14:07 lazyboy007: elle est bien la map
14:08 Kyuukai: pour le machin du crash je vois pas du tout ce que tu veux dire
14:08 Kyuukai: en gros a chaque son intense j'ai monté le spacing
14:08 Kyuukai: tout en essayant de garder le même mouvement pour le jump
14:08 Kyuukai: sauf pour les derniers jumps car le rhythme de la musique est différent
14:09 Kyuukai: A propos de l'intro c'est fixed par contre
14:10 lazyboy007: oui en gros je suggerais juste d'ajouter un peu d'emphasis en changeant le mouvement un peu mais
14:10 lazyboy007: pas nécessaire du tout
14:11 Kyuukai: Justement je cherche pas a changer le mouvement xddd
14:11 lazyboy007: le spacing est suffisant juste que je me disais que ca passerait bien de ctrl+h ^^
14:11 lazyboy007: et oui je comprends :D
14:11 lazyboy007: ca donne de sens comme ca
14:11 Kyuukai: En tout cas merci pour le mod dud
14:11 lazyboy007: donc ignore le ctrl+h
14:11 lazyboy007: et de rien
User avatar
Star Shooter
206 posts
Offline
Earned 1 kudosu.
Hello, NM from my queue.

Mochi's Hard

  • 00:19:797 - There is sound you skipped. I suggest you to put 1/2 slider in 00:19:663 - just like you did 00:16:449 -
  • 00:23:146 (1,2,3,4,5,1) - Why did you change rythm here so drastically?
    00:23:146 (1,2) - Why you put there 1/2 + circle? Previously you always put 1/1 there and it worked much better.
    00:24:485 (1) - Ending this on upbeat is, imo, terrible idea because there is big-ass guitar beat on slider-end that should be clickable.
  • 01:08:146 (1) - I advice you to incrase spacing on this just like you did in 01:04:931 (1) -
  • Same thing 01:11:360 (1) - 01:14:574 (1) -
  • If you didnt follow what i listed above then maybe decrase spacing 01:04:663 (5,1) - to avoid inconsistences
  • 01:18:592 (3,4) - Previously you were stictly following DS but here is diferent. Well, i think thats not an issue but i like to niptick things :^)
  • 01:21:806 (4,5) - I really dont like how its underlapping. This is only place when you do it like that so maybe just put normal DS here
  • 01:28:235 (1,2,3,1,2,3,4) - Try deleting this - you will give some time for Hard-diffs' players some rest + its weird how its starting after spin. I mean 01:27:699 - this gap. its weird. imo.
  • 01:44:574 (2,3) - Please fix this blanket, it hurt my eye :^)

Owens' Insane


Ill edit this post tommorow, including mod for Pono's diff
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 101 posts jump | 1, 2, 3, 4, 5 ... 7  next

Users browsing this forum: None


Jump to: