So I left osu's editor open for the last four hours to get back to where I left off; made some adjustments, Test and boom
An error has occurred. Please report this in the forums along with any more information you can provide!
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Documents and Settings\Lord Garvar\My Documents\Osu!\songs\oldStrapping Young Lad - Far beyond metal (Garvar) [Hard]\Strapping Young Lad - Far beyond metal (Garvar) [Hard].osu'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.CreateFile(String path, Boolean append)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append)
at osu.Gameplay_Elements.HitObjectManager.SaveFile(Boolean requireConfirmation, Boolean newFile)
at osu.Game_Modes.Editor.testLevel()
at osu.Game_Modes.Editor.buttonTest_OnClick(Object sender, EventArgs e)
at osu.Graphics.pSprite.Click()
at osu.Graphics.SpriteManager.Game1_OnClick(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at osu.GameBase.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()
Seems like another one-time thing, because it's not replicating. If it does, I'll let you know.
Also apparently I didn't save anything since I started D=