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This beatmap was submitted using in-game submission on dinsdag 8 augustus 2017 at 18:22:56

Artist: Cartoon
Title: Whatever I Do (feat. Kostja)
Tags: dnb drum and bass edm featuring lowcombofc
BPM: 174
Filesize: 4603kb
Play Time: 01:50
Difficulties Available:

Download: Cartoon - Whatever I Do (feat. Kostja)
Information: Scores/Beatmap Listing
---------------
「 LowComboFC x HighTec 」

Collab mapset with LowComboFC


You gotta find out yourself who mapped what

Hitsounds by C00L
Last edited by HighTec on , edited 24 times in total.
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Rhythm Incarnate
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low tec Boys watch out
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Earned 1 kudosu.

LCFC's Normal
- 00:56:141 (2,3) - rhythm feels too much since 00:57:520 (6,7) - is a lot louder so it doesn't get differentiated at all emphasis-wise
- 01:04:072 (1) - spinner recovery time should be 4 white ticks but that doesn't really work here hm... maybe just leave it blank?

this is actually perfectly fine lol


Lowtec
- 01:02:003 (1,2,1,2) - wide angle on really weak sounds, like really weak, but this is super hard to play
- 01:09:934 (3,4) - i feel like this is too much spacing.. might just be me tho
- 01:27:175 (1,2,3,4,5,6,1) - i honestly think the hard does this part better, the sliders just don't fit imo since the drums are very harsh and snappy so it makes more sense to have snappy jumps instead of smooth sliders

that's really all i have to say

i did more with hightec in irc about his parts
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Mir wrote:

LCFC's Normal
- 00:56:141 (2,3) - rhythm feels too much since 00:57:520 (6,7) - is a lot louder so it doesn't get differentiated at all emphasis-wise fixed but only in the calm section, in the kiai it's more intense so the rhythms should be too
- 01:04:072 (1) - spinner recovery time should be 4 white ticks but that doesn't really work here hm... maybe just leave it blank? ye left it blank and put a small break

this is actually perfectly fine lol \o/


d
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 21313
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 110623
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Whatever I Do (feat. Kostja)
TitleUnicode:Whatever I Do (feat. Kostja)
Artist:Cartoon
ArtistUnicode:Cartoon
Creator:HighTec
Version:LCFC's Normal
Source:
Tags:dnb drum and bass edm featuring lowcombofc
BeatmapID:1324437
BeatmapSetID:628149

[Difficulty]
HPDrainRate:3.3
CircleSize:3.3
OverallDifficulty:4.3
ApproachRate:5.3
SliderMultiplier:0.93
SliderTickRate:1

[Events]
//Background and Video events
0,0,"611616-1920x1080-[DesktopNexus.com].jpg",0,0
//Break Periods
2,45995,48780
2,51513,54297
2,63754,65331
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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22347,-107.52688172043,4,2,0,63,0,0
66830,-107.52688172043,4,2,0,63,0,1
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77865,-107.52688172043,4,2,0,63,0,1
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thanks mir!
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Rhythm Incarnate
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Mir wrote:


Lowtec
- 01:02:003 (1,2,1,2) - wide angle on really weak sounds, like really weak, but this is super hard to play made angles better and lowered spacing a bit
- 01:09:934 (3,4) - i feel like this is too much spacing.. might just be me tho ctrl+g on 4
- 01:27:175 (1,2,3,4,5,6,1) - i honestly think the hard does this part better, the sliders just don't fit imo since the drums are very harsh and snappy so it makes more sense to have snappy jumps instead of smooth sliders they arent exactly smooth as they force a whole other movement by themselves.
to have the note density up a bit and forcing a whole different movement constantly i think this is the best way to go for now. subject to change tho if i dont like it enough later



mir is qt
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Rhythm Incarnate
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Earned 1 kudosu.
lcfc is a good grill


General
    Add this wrote:
    Artist: Cartoon
    Title: Whatever I Do (feat. Kóstja)
    Album: Liquicity Alchemy (In itunes also says: Alchemy (Liquicity Presents). So up to you.)

  • Tick out "Widescreen Support" on Normal & Hard. Your map has no sb.
  • Needs custom color combos.
  • I think you could continue kiai from 01:28:899 too.
  • I don't think "featuring" is necessary for this.


LCFC's Normal
  • Ranking Criteria wrote:
    • If stacks are used, Stack Leniency must be set high enough for 1/1 hitobjects to stack. Directly overlapping hitobjects cause reading problems for new players.
    There isn't any 1/1 stack so don't need to change kappa.
  • 00:19:589 (1) - other diffs don't have this spinner. :roll:
  • 00:44:416 (1,1) - I think you should extend these sliders to be longer or reduced sv here.
  • 01:03:554 to 01:06:485 - You could fill some notes here.
  • 01:49:244 (1) - just don't stop by replace a spinner. You could fill more notes here.


LowTec
  • Ranking Criteria wrote:
    • A difficulty’s name must be unrelated to a username. Guest difficulties, however, may indicate possession with its mappers’ username or nickname. (e.g. Guest Mapper’s Insane).
  • 00:22:347 to 00:39:589 - I think you could silence at blue ticks.
  • 00:44:416 (1,1) - burai? (if fix plz also apply with hard.)
  • Curious with structure.

    Nice 3 6 9, but is it related to the song?
    GL~
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    Rhythm Incarnate
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    - Frontier - wrote:
    lcfc is a good grill owo;;


    LCFC's Normal
    • Ranking Criteria wrote:
      • If stacks are used, Stack Leniency must be set high enough for 1/1 hitobjects to stack. Directly overlapping hitobjects cause reading problems for new players.
      There isn't any 1/1 stack so don't need to change kappa. went safe for this one so xd
    • 00:19:589 (1) - other diffs don't have this spinner. :roll: true, removed
    • 00:44:416 (1,1) - I think you should extend these sliders to be longer or reduced sv here. I don't think it really matters, also I would rather have consistent sv throughout the whole map
    • 01:03:554 to 01:06:485 - You could fill some notes here. This part is of way less intensity, it doesn't even have any kicks / snares in it lol, the other diffs didn't have objects in that spot either (just a spinner) so xd
    • 01:49:244 (1) - just don't stop by replace a spinner. You could fill more notes here. I would like to finish it off with a spinner as there isn't others in the map now, not to mention the area it covers has less intensity than before (less kicks / snares)


    thank you for modding <3

    diff
    Code:
    osu file format v14

    [General]
    AudioFilename: audio.mp3
    AudioLeadIn: 0
    PreviewTime: 21313
    Countdown: 0
    SampleSet: Soft
    StackLeniency: 0.3
    Mode: 0
    LetterboxInBreaks: 0
    WidescreenStoryboard: 0

    [Editor]
    Bookmarks: 110623
    DistanceSpacing: 1
    BeatDivisor: 4
    GridSize: 32
    TimelineZoom: 1

    [Metadata]
    Title:Whatever I Do (feat. Kostja)
    TitleUnicode:Whatever I Do (feat. Kostja)
    Artist:Cartoon
    ArtistUnicode:Cartoon
    Creator:HighTec
    Version:LCFC's Normal
    Source:
    Tags:dnb drum and bass edm featuring lowcombofc
    BeatmapID:1324437
    BeatmapSetID:628149

    [Difficulty]
    HPDrainRate:3.3
    CircleSize:3.3
    OverallDifficulty:4.3
    ApproachRate:5.3
    SliderMultiplier:0.93
    SliderTickRate:1

    [Events]
    //Background and Video events
    0,0,"611616-1920x1080-[DesktopNexus.com].jpg",0,0
    //Break Periods
    2,45995,48780
    2,51513,54297
    2,63754,65331
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples

    [TimingPoints]
    279,344.827586206897,4,2,0,63,1,0
    22347,-107.52688172043,4,2,0,63,0,0
    66830,-107.52688172043,4,2,0,63,0,1
    77520,-107.52688172043,4,2,0,63,0,0
    77865,-107.52688172043,4,2,0,63,0,1
    87175,-107.52688172043,4,2,0,63,0,0


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    User avatar
    Rhythm Incarnate
    1,026 posts
    Offline
    - Frontier - wrote:
    lcfc is a good grill


    General
      Add this wrote:
      Artist: Cartoon
      Title: Whatever I Do (feat. Kóstja)
      Album: Liquicity Alchemy (In itunes also says: Alchemy (Liquicity Presents). So up to you.)


      https://osu.ppy.sh/forum/t/381020/start=60 kwan confirmed metadata here, i can do whatever with the o in the metadata d

    • Tick out "Widescreen Support" on Normal & Hard. Your map has no sb. yea
    • Needs custom color combos. wip as said in map desc
    • I think you could continue kiai from 01:28:899 too. nah i wanted more emphasis on the musical part as that is more intense according to all the instruments
    • I don't think "featuring" is necessary for this. i prefer to keep it in tho for looking the song up, will change if needed


    LowTec
    • Ranking Criteria wrote:
      • A difficulty’s name must be unrelated to a username. Guest difficulties, however, may indicate possession with its mappers’ username or nickname. (e.g. Guest Mapper’s Insane).
    changed to LowTec's Insane then
  • 00:22:347 to 00:39:589 - I think you could silence at blue ticks. will be done along with the hitsounding
  • 00:44:416 (1,1) - burai? (if fix plz also apply with hard.) nop cuz the path is very readable
  • Curious with structure.

    Nice 3 6 9, but is it related to the song? it isnt but fun \o/
    GL~

    /quote

    thanks!
    User avatar
    Rhythm Incarnate
    837 posts
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    No kudosu yet.
    Colours by C00L
    User avatar
    Combo Commander
    264 posts
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    Earned 1 kudosu.
    nm from my q

    i think you need an Easy diff for your set as lcfc's normal is kinda hard for a new player (it is below 2*, but it is not proper for the beginner)

    lcfc's normal
    00:27:175 (3,1) - not a big problem but overlap like this may not a good idea in normal when this is the easiest diff in set
    00:36:141 (1) - maybe you can put the red anchor at the slider tick
    00:38:210 (3,1) - ^
    00:57:520 (5,6) - stcak 1/2... this may not a good idea in normal when this is the easiest diff in set
    00:59:589 (3,4,5) - ^
    just make a Easy diff so you can keep all this


    hard
    00:30:623 (1,2,3,4) - why ds not even
    00:39:934 (2,1) - make this stay in a line will be cool imo
    00:41:313 (3,4) - ^
    01:02:692 (3,1) - overlap
    01:09:934 (3,4,5) - stay in a line
    01:10:623 (1,3) - maybe blanket? now is not looking good
    01:42:347 (1,3) - use copy & paste plz
    01:47:175 (4,3) - stack


    insane
    why set stack leniency at 9... too high imo

    00:29:244 (1,2,3) - increase the ds a bit so that they won't overlap
    00:39:934 (1,2,3) - long white tick at the end of a slider feel pretty strange, and it don't fit the vocal too
    01:03:038 (2,3) - why suddenly make a jump like that
    01:09:934 (3,5) - stack?
    01:13:727 (2,4) - stack
    01:33:037 (2,3) - make this same as 01:33:382 (4,5,6,7) - will be cool


    that all i can get
    GL!
    User avatar
    Rhythm Incarnate
    570 posts
    Offline
    No kudosu yet.
    Ametrin wrote:
    nm from my q

    i think you need an Easy diff for your set as lcfc's normal is kinda hard for a new player (it is below 2*, but it is not proper for the beginner) we're not the first mapset who has done this, the easy difficulty and its elements can be completely skipped if the normal is below 2* so it's totally fine :)

    00:27:175 (3,1) - not a big problem but overlap like this may not a good idea in normal when this is the easiest diff in set this diff is full of them, so are normals generally. hell I've even seen easies using them these days lol
    00:36:141 (1) - maybe you can put the red anchor at the slider tick kk
    00:38:210 (3,1) - ^ ^
    00:57:520 (5,6) - stcak 1/2... this may not a good idea in normal when this is the easiest diff in set but it's a normal? without 1/2s it would be an easy diff lol
    00:59:589 (3,4,5) - ^ ^
    just make a Easy diff so you can keep all this like I said above, it's totally fine whether we use one or not, as long as this one is under 2* it's ok!


    diff
    Code:
    osu file format v14

    [General]
    AudioFilename: audio.mp3
    AudioLeadIn: 0
    PreviewTime: 21313
    Countdown: 0
    SampleSet: Soft
    StackLeniency: 0.3
    Mode: 0
    LetterboxInBreaks: 0
    WidescreenStoryboard: 0

    [Editor]
    Bookmarks: 110623
    DistanceSpacing: 1
    BeatDivisor: 4
    GridSize: 32
    TimelineZoom: 1

    [Metadata]
    Title:Whatever I Do (feat. Kostja)
    TitleUnicode:Whatever I Do (feat. Kostja)
    Artist:Cartoon
    ArtistUnicode:Cartoon
    Creator:HighTec
    Version:LCFC's Normal
    Source:
    Tags:dnb drum and bass edm featuring lowcombofc
    BeatmapID:1324437
    BeatmapSetID:628149

    [Difficulty]
    HPDrainRate:3.3
    CircleSize:3.3
    OverallDifficulty:4.3
    ApproachRate:5.3
    SliderMultiplier:0.93
    SliderTickRate:1

    [Events]
    //Background and Video events
    0,0,"611616-1920x1080-[DesktopNexus.com].jpg",0,0
    //Break Periods
    2,46684,49125
    2,52547,54297
    2,63754,65331
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples

    [TimingPoints]
    279,344.827586206897,4,2,0,63,1,0
    22347,-107.52688172043,4,2,0,63,0,0
    66830,-107.52688172043,4,2,0,63,0,1
    77520,-107.52688172043,4,2,0,63,0,0
    77865,-107.52688172043,4,2,0,63,0,1
    87175,-107.52688172043,4,2,0,63,0,0


    [Colours]
    Combo1 : 167,167,167
    Combo2 : 0,179,179
    Combo3 : 0,0,138
    Combo4 : 62,62,255

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    154,254,108899,1,0,0:0:0:0:
    256,192,109244,12,0,110623,0:0:0:0:


    Thank you for modding!
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    Rhythm Incarnate
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    Ametrin wrote:
    nm from my q

    i think you need an Easy diff for your set as lcfc's normal is kinda hard for a new player (it is below 2*, but it is not proper for the beginner)


    hard
    00:30:623 (1,2,3,4) - why ds not even :arrow: 00:31:313 (2,3) - are different cuz of i wanted emphasis on 3, also everything aligned doesnt fit the screen. its only visually different btw
    00:39:934 (2,1) - make this stay in a line will be cool imo :arrow: not in case of emphasis
    00:41:313 (3,4) - ^
    01:02:692 (3,1) - overlap :arrow: fixed
    01:09:934 (3,4,5) - stay in a line :arrow: but i wanted a triangle at 01:09:589 (2,3,4) - :(
    01:10:623 (1,3) - maybe blanket? now is not looking good :arrow: cant unless unneeded ds change which i do not prefer
    01:42:347 (1,3) - use copy & paste plz :arrow: that'd be unrankable since 3 would then not appear on time at the screen for someone to be able to read it
    01:47:175 (4,3) - stack :arrow: fixed


    insanewhy set stack leniency at 9... too high imo

    00:29:244 (1,2,3) - increase the ds a bit so that they won't overlap :arrow: they dont overlap they are perfectly apart by the pixel! anyways thats not the visual feeling that i intented on
    00:39:934 (1,2,3) - long white tick at the end of a slider feel pretty strange, and it don't fit the vocal too :arrow: it does fit the current note density better, putting in heavy tapping on the 1/2 suddenly i would personally prefer. also it ligns up with 00:41:658 (1,1) - which i think is better
    01:03:038 (2,3) - why suddenly make a jump like that :arrow: note stands out above the rest in the section and thus should be emphasised
    01:09:934 (3,5) - stack? :arrow: stack doesnt fit the rest of the map and would give wrong emphasis
    01:13:727 (2,4) - stack :arrow: wot these are already stacked
    01:33:037 (2,3) - make this same as 01:33:382 (4,5,6,7) - will be cool :arrow: but 4567 have different drums so why would i make them equal ;w;

    that all i can get
    GL!


    thanks!
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    Rhythm Incarnate
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    No kudosu yet.
    HighTec wrote:
    https://osu.ppy.sh/forum/t/381020/start=60 kwan confirmed metadata here, i can do whatever with the o in the metadata d


    at least plz add album name zzz
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    Rhythm Incarnate
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    if ur wondering will update that along with hs thx
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    Star Shooter
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    Earned 1 kudosu.
    Hello there! hghtc

    Image General


    Image LCFC's Normal
    • 00:22:347 (1,2,3) - Rythm here could definitely be improved so as to better reflect the vocals and be consistent with other rhythm usages in pre-kiai
      • 00:22:347 (1) - Should be made into a reverse, consistency with 00:25:106 (1) - and other reverses. Your reverses tend to land on claps making feedback welcoming so it wouldnt hurt to try this out here as well
      • 00:24:072 (2) - About this slider. Its apparent that its covering a lot of beats that are actually mapped in later patterns, like 00:26:830 (2,3) - for example, which focuses on vocals. As such i would expect this slider to be split into a circle followed by a 1/1 slider, kinda like this
      • 00:33:382 (1,2,3,4) - Same rhythm suggestion applies here, taking into account the 2 points above
    • 00:36:141 (1) - Isnt it possible for this to be more visually appealing?
    • 00:44:416 (1) - I dont really understand what feedback this is giving with the sliderend basically landing prematurely ( probably for the sake of the slider shape i suppose ). I would suggest the slider ending on 00:47:003 -
    • 00:50:279 (1) - Similar point here, with this one ending on 00:52:520 -
      As a side note for the above you might as well CTRL-H the first slider regarding the second slider's position, spreads them out on the playfield, adds variety
    • 00:55:451 (1,2,3,4) - This rhythm ignores the prominent synth completely, making feedback given questionable. I would definitely suggest this rhythm instead Ticker starting on 00:55:451 -
    • 00:58:210 (1) - Would make this 2 circles instead, to get the clickable effect on the now unclickable sliderend, which lands on a pretty dominant synth
    • 01:00:968 (1,2,3,4,5,6) - Similar point here
    • 01:15:106 (2,3,4,5,6) - I am unsure of what you are following here. You ignore the synth and follow the drums here 01:16:313 (5,6) - but in the previous set of slider/circle i dont quite understand what you are going for. I would advise you to completely follow the synth
    • 01:17:865 (2,3) - Would work way better if you made this a 1/1 slider and directly stacking it on 01:17:520 (1) - to emphasize the pause. There needs to be some rearrangement but im sure you got this
    • 01:39:589 (1,2) - Also you could stack them here


    Image Hard
    • 00:22:347 (1,2,3,4) - Its apparent that these follow the bg sounds and not the vocals but here 00:26:485 (1,2,3,4) - the vocals are being followed but itsnt quite reflected. Consider making 00:25:796 (2) - a 1/1 reverse extending up to here 00:31:313 (2,3,4) - followed by 3 circles.
    • 00:31:313 (2,3,4) - Similar point here actually
    • 00:36:830 (2,3,4) - Same
    • 00:40:279 (1) - I would actually drop the NC here since the verse is kinda continuous, i would put an NC 00:41:658 (4) - here instead as the verse changes
    • 00:55:451 (1,2,1,2) - This would definitely benefit from being more dense in rhythm, similar to 00:58:210 (1,2,3,4,5,6) -
    • 01:14:761 (1,2,3,4,5,1,2,3,4) - Even though in previous measures you focused on the backround synth in order to consistently place your 1/2 sliders. However in this section you kinda lose track of the correct 1/2 holds to focus, but the sound layer you mapped actually gets overwhelmed by the more dominant synth which is the highlight of this section. Therefore, i would probably place slider focus on the stronger synth. Meaning placing 1/2 sliders on 01:15:451 (3) - ( Rest has correct focus actually XDDDD)
    • 01:27:520 (1,1) - You generally tend to NC the notes before 1/1 pauses so i would expect these 2 notes to be NCed for consistency and better readability
    • 01:36:141 (4,5) - These seem a bit too cluttered visually, they could be spread over on the playfield more
    • 01:38:210 (1) - Could be turned into 2 circles to better differentiate this sound from the sliders in this section, that mostly represent 1/2 vocal holds
    • 01:49:244 (1,2,3,4,5,6,1) - Same NC thing as mentioned above here 01:27:520 (1,1) -


    Image LowTec's Insane
    • AaAaaA I Feel like those 1/4 snaps on the beginning are used pretty inconsistently and could have been so much more with accentuating the fluidness of the vocals, following suggestions will work towards adjusting that
      • 00:23:727 (1,2) - This really doesnt reflect the same musical basis as 00:22:347 (1,2) - so it seems inconsistent to me that the same rhythm is used. Alternatively since the following 1/4 snaps are based around the vocals, i would suggest this rhythm to be more consistent. a 1/1 gap is still retained to offer time to cool off
      • 00:26:830 (2,3,4) - Im suprised you are not using your 1/4 snapping rhythm here, its basically the same vocal basis so its reaaally inconsistent. I would prefer if 1/4 snapping was used here as well, it would fit soo much better
      • 00:37:865 (2,3,4) - Similar point here^ Its really inconsistent that 1/4 snapped sliders are not used here
    • 00:29:244 (1,2,3,1,2,3,4) - Can this not be so visually cluttered aaa
    • 00:55:451 - You could execute a nice volume gimmick from here up to here 01:03:554 - since the song gradually picks up volume and pace
    • 01:00:968 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - Oh boy we have a problem here. The NC pattern repeats every 2 or 3 notes however the stronger kick happens every 4 1/2 ticks, and due to the placement it stays underemphasized while the exact previous note gets all the spacing. This jump pattern needs a rework with NCs 01:01:658 - 01:02:347 - and 01:03:037 - ( and also less unjustified spacing spikes for the sake of symmetry like 01:02:176 (2,1) - )
    • 01:16:658 (3,4) - Flowswitch in the middle of the highlight of the song might not be so favourable. You could opt for a fully circular flow by achieving a placement such as this
    • 01:22:347 (3,4) - Should have been a 1/2 slider to be fully consistent on where you place your 1/2 holds
    • 01:29:934 (1) - Should be split into 2 circles instead so the 1/2 sliders in this section are only mapped on vocals
    • 01:40:968 (1) - Similar point here^


    Good Luck fams

    P.S :
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    This is a BSS beatmap submission. Click here to view full beatmap information.
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