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ChouCho - Authentic symphony(Asterisk DnB Remix)

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Total Posts
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Topic Starter
YukiZura-
This beatmap was submitted using in-game submission on Tuesday, July 18, 2017 at 10:15:56 PM

Artist: ChouCho
Title: Authentic symphony(Asterisk DnB Remix)
Source: ましろ色シンフォニー the color of lovers
Tags: ましろ色シンフォニー the color of lovers
BPM: 175
Filesize: 7974kb
Play Time: 05:06
Difficulties Available:
  1. Abandoned (5.92 stars, 1366 notes)
Download: ChouCho - Authentic symphony(Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------
For Ranked thanks for the mod guys .. i want to improve more xD

Ready for mod .. thanks :)
Hitsound has been added :3

Abandoned 100% by me

Thanks modder :)
-AsrieLx-
Akitoshi
Seselis1
walter85
Toumoko
Saltssaumure
Antlia-
- Pika
ALRIGHTY! The Hypergonner is in.

What I think/Some Problems
All Kiai Times - Maybe a faster Velocity Tick for intense gameplay on beatdrops? WARNING, may have to recreate things, so your choice.

Slider Jumps - Try mirroring some of them.

Streams - If you want (YOUR CHOICE), add some short sliders that take up 2 note placements to create tiny jumps to the second part of streams. Like at 00:17:473 (9, 1) Turn those to slider's and separate the rest of the stream not to far like on 00:19:358, or else your gonna have major slider breaks. So at beat hits during streams, do slider stream jumps, if you want. Also, Breaking them apart form each other like on 01:01:102, I think that's pretty good

Jumps - Make some jumps into formations, like a star, or triangle, or a pony, you get the point. Try not to place notes everywhere.

01:10:959 - Is it just me or does it seem like that beat was a bit to early for that note?

01:13:702 - ^ When played fast it sounds like it's timed perfectly, but when slowed down, it sounds off. Along with many others.

01:17:645 - Maybe a note here for the vocals?

01:18:331 - ^ and so on with those single slider's, I can see it goes well with the song instrument, so this is really your choice.

^ Why not put some slider's into groups? (Your choice)

01:41:817 - Should that slider join that group of (1, 2, 3, 4, 5,)?

01:52:103 - Same as earlier at 01:18:331 And like this for any further same pattern.

01:55:532 - Curvier stream line?

01:56:560 - Have this note join the slider? If not, maybe its own single combo?

Try not to keep so much slider's together, separate them a tiny bit.

04:20:563 - Same as 01:55:560

05:03:078 - Have (4, 5) Join the New Combo or have it be the 4th slider, so (1, 2, 3) are 3 note stream and then the slider, then the slider jump stream.

05:03:249 - Maybe closer?

Alright! That's about it! Remember, all of these are your choices, I don't make your beatmap, if I did, I would have advantage. Well, I hoped this helped!

HYPERGOD APPROVES!
mantasu
o/ m4m from your q
Abandoned
00:06:158 (2,1) - stack these like you did before, then fix blankets with 00:05:815 (1) - and 00:06:844 (2) -
00:08:901 (2) - blanket better
00:09:415 (1,3) - ^
00:11:644 (2) - ^
00:12:158 (1) - ^
00:14:901 (1) - basically blanket better everywhere where it should be ;)
00:19:358 (1) - remove NC
00:19:530 (3) - NC instead
00:19:701 (1,2,3) - ^
00:20:044 (1,2,3) - ^
00:20:387 (1,2,3) - ^
00:20:730 (1,2,3) - ^
00:21:073 (1) - remove NC
00:19:358 (1,2,3) - this breaks the flow after the stream so just don't make a space there
and anyways, you should put those *2 circle streams* after 1/4 slider, not before it bc that slider has more important sound
01:02:645 (6,1) - again don't break the flow, you can make a space between these but pls make it so it can be played comfortably
01:03:331 (8,1) - ^
01:04:102 (9) - NC
01:05:816 (8) - NC
01:17:131 (5) - NC
01:17:817 (1) - remove NC
01:18:502 (1) - ^
01:19:188 (1) - ^
01:20:560 (1) - ^
01:21:245 (1) - ^
01:21:931 (1) - ^
01:29:474 (9) - NC
01:29:817 (1) - remove NC
01:51:417 (5) - NC
01:52:103 (1,1,1) - remove NCs, there are just too much of them
01:54:503 (1) - remove NC
01:29:988 (2,3,4) - do not make these jumps in such an almost straight line or just lower the spacing
02:37:961 (8,1) - imao breaks stream flow again
02:38:732 (9) - yes, NC
02:52:447 (1,1,1) - hai, remove NCs :D
02:55:190 (1,1,1) - ^
03:02:733 (1,2,3) - you sure this stream should be spaced?
03:26:048 (5) - NC
03:26:733 (1,1,1) - you know what I want to say
03:29:133 (1) - NC remove
03:30:162 (5) - NC
03:31:533 (1,1,1,1) - whoa nice slidershapes but mb change this 03:37:019 (1) -
04:15:420 (5,1,1,1) - ~
04:18:506 (1) - ~
04:19:534 (5) - ~
04:20:563 (14) - there's no particular sound here I think you should remove circle and extend reverse slider
04:23:134 (4,5,1) - no pls, don't make jumps so straightforward
I have mentioned everything so you'll know what to do in the rest of your map ;)
That's all, good luck with your mappu :)
Topic Starter
YukiZura-

-AsrieLx- wrote:

ALRIGHTY! The Hypergonner is in.

What I think/Some Problems
All Kiai Times - Maybe a faster Velocity Tick for intense gameplay on beatdrops? WARNING, may have to recreate things, so your choice. thanks for the info .. fix :)

Slider Jumps - Try mirroring some of them. alright

Streams - If you want (YOUR CHOICE), add some short sliders that take up 2 note placements to create tiny jumps to the second part of streams. Like at 00:17:473 (9, 1) Turn those to slider's and separate the rest of the stream not to far like on 00:19:358, or else your gonna have major slider breaks. So at beat hits during streams, do slider stream jumps, if you want. Also, Breaking them apart form each other like on 01:01:102, I think that's pretty good i gonna fix my stream and try do it more better .. will rearrage

Jumps - Make some jumps into formations, like a star, or triangle, or a pony, you get the point. Try not to place notes everywhere.i see

01:10:959 - Is it just me or does it seem like that beat was a bit to early for that note? fixed

01:13:702 - ^ When played fast it sounds like it's timed perfectly, but when slowed down, it sounds off. Along with many others.i follow the voice not the instrument .. like here 01:07:188 - to 01:15:588 -

01:17:645 - Maybe a note here for the vocals?rejected :)

01:18:331 - ^ and so on with those single slider's, I can see it goes well with the song instrument, so this is really your choice.same rejected :) .. i want when playing this map there is like a rest part for player

^ Why not put some slider's into groups? (Your choice) i will think ^^

01:41:817 - Should that slider join that group of (1, 2, 3, 4, 5,)? fixed

01:52:103 - Same as earlier at 01:18:331 And like this for any further same pattern.nah

01:55:532 - Curvier stream line?what? i dont understand :?

01:56:560 - Have this note join the slider? If not, maybe its own single combo?

Try not to keep so much slider's together, separate them a tiny bit.alright

04:20:563 - Same as 01:55:560fixed

05:03:078 - Have (4, 5) Join the New Combo or have it be the 4th slider, so (1, 2, 3) are 3 note stream and then the slider, then the slider jump stream.fixed

05:03:249 - Maybe closer?alright :)

Alright! That's about it! Remember, all of these are your choices, I don't make your beatmap, if I did, I would have advantage. Well, I hoped this helped!

HYPERGOD APPROVES!
Thanks You for your kindess
it helps a lot:)
Akitoshi
hello my friend

Abandoned
  1. No hitsounds uwu
  2. 00:06:158 (2,1) - sure it's still a calm intro but ye consistency is important, stack them since 00:00:672 (2,1) - 00:03:415 (2,1) - or you can also put them further how 00:08:901 (2,1) - was made.
  3. 00:16:701 (1) - this note is kinda meh for both playability and emphasis, as the real strong sound starts at 00:16:787 (2) - so you can safely delete this circle
  4. 00:19:358 (1,2,3) - uhm i don't think this rhythm pattern works well here, it would be great if you connect your streams until 00:19:444 - and finally put a kick on 00:19:530 -
  5. 00:38:387 (1,2) - swap new combo pls
  6. 00:46:102 (2,3,4) - 00:48:845 (4,5,6) - 00:51:588 (2,3,4) - 00:54:330 (6,7,8) - 00:57:073 (5,6,7) - 00:59:816 (3,4,5) - space them equally! (Distance snap would help you for mapping consistency)
  7. 01:02:045 (8) - you should start to space your streams, not on 01:02:216 (1) - :(
  8. 01:04:102 (9) - NC for consistency with all other previous streams
  9. 01:05:131 (2) - also NC here for indicating major SV changes
  10. 01:28:617 (1) - unnecessary NC tbh
  11. 01:29:474 (9,1) - swap NC, 01:29:474 - is the starting of chorus!
  12. 01:56:217 (13,14) - pls no, as your editor says, 1/12 snap isn't recommended for anyone to use ever! Nerf it to at least 1/8 reverse
  13. 00:41:473 (1,2,3,4,5) - 02:16:103 (1,2,3,4,5) - why your spacing gradually boosted on 2nd one lmao
  14. 02:36:675 (8) - similar with previous part, u should start to create a space here, not on 02:36:847 (1) - :(
  15. 02:38:732 (9) - nc
  16. 03:30:848 (1,2) - yea nerf 1/12
  17. 04:04:105 (1,2) - swap NC as instruments are exploding in 04:04:448 - w
  18. 04:20:220 (13) - ye
  19. 04:20:563 (14) - but why you skipped all 1/4 rhythms here ;;
  20. 04:22:020 - this is noisy enough to distract the clap emphasis, i know it's not even hitsounded but pls take note that you use a soft sampleset here
  21. 05:00:678 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - honestly i don't know what are you emphasizing on this part. maaaybe my suggestion below would help to make your rhythm pattern better
  22. 05:01:535 (3,4) - you should put a kick on 05:01:535 - instead for the instrument, putting a kick on 05:01:621 - isn't make any sense from the music. same as 05:02:392 (3,4) -
  23. 05:05:478 (1,2,3,4) - so as i heard with same sound on 01:05:474 (4,5,6,7,8,9,10,11) - 02:40:104 (1,2,3,4,5,6,7,8) - why not put them as same way too?
this will be my map : https://osu.ppy.sh/s/611224
you can just mod only 2 or 3 highest diffs. thanks!

goodluck!!
- Pika
I'll come here often for more mods If I can, if we both have different beatmaps XD
Topic Starter
YukiZura-

Akitoshi wrote:

hello my friend hi ^^ thanks for the mod

Abandoned
  1. No hitsounds uwu help me ;-;
  2. 00:06:158 (2,1) - sure it's still a calm intro but ye consistency is important, stack them since 00:00:672 (2,1) - 00:03:415 (2,1) - or you can also put them further how 00:08:901 (2,1) - was made. fixed
  3. 00:16:701 (1) - this note is kinda meh for both playability and emphasis, as the real strong sound starts at 00:16:787 (2) - so you can safely delete this circle fixed
  4. 00:19:358 (1,2,3) - uhm i don't think this rhythm pattern works well here, it would be great if you connect your streams until 00:19:444 - and finally put a kick on 00:19:530 - fixed
  5. 00:38:387 (1,2) - swap new combo plsfixed
  6. 00:46:102 (2,3,4) - 00:48:845 (4,5,6) - 00:51:588 (2,3,4) - 00:54:330 (6,7,8) - 00:57:073 (5,6,7) - 00:59:816 (3,4,5) - space them equally! (Distance snap would help you for mapping consistency)fixed
  7. 01:02:045 (8) - you should start to space your streams, not on 01:02:216 (1) - :( my bad .. fixed
  8. 01:04:102 (9) - NC for consistency with all other previous streams fixed
  9. 01:05:131 (2) - also NC here for indicating major SV changes fixed
  10. 01:28:617 (1) - unnecessary NC tbh fixed
  11. 01:29:474 (9,1) - swap NC, 01:29:474 - is the starting of chorus! i see.. fixed
  12. 01:56:217 (13,14) - pls no, as your editor says, 1/12 snap isn't recommended for anyone to use ever! Nerf it to at least 1/8 reverse hehehe.. fixed
  13. 00:41:473 (1,2,3,4,5) - 02:16:103 (1,2,3,4,5) - why your spacing gradually boosted on 2nd one lmao i thought it will make it more harder welp xD .. fixed
  14. 02:36:675 (8) - similar with previous part, u should start to create a space here, not on 02:36:847 (1) - :( ok
  15. 02:38:732 (9) - nc alright
  16. 03:30:848 (1,2) - yea nerf 1/12 :ok_hand:
  17. 04:04:105 (1,2) - swap NC as instruments are exploding in 04:04:448 - w alright
  18. 04:20:220 (13) - ye hahaha ok xD
  19. 04:20:563 (14) - but why you skipped all 1/4 rhythms here ;;oh my bad
  20. 04:22:020 - this is noisy enough to distract the clap emphasis, i know it's not even hitsounded but pls take note that you use a soft sampleset here i like it
  21. 05:00:678 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - honestly i don't know what are you emphasizing on this part. maaaybe my suggestion below would help to make your rhythm pattern better
  22. 05:01:535 (3,4) - you should put a kick on 05:01:535 - instead for the instrument, putting a kick on 05:01:621 - isn't make any sense from the music. same as 05:02:392 (3,4) - i will look back on my last stream .. make it as your suggestion :)
  23. 05:05:478 (1,2,3,4) - so as i heard with same sound on 01:05:474 (4,5,6,7,8,9,10,11) - 02:40:104 (1,2,3,4,5,6,7,8) - why not put them as same way too?i follow the first stream i made .. you miss here 00:21:587 (1,2,3,4) -


this will be my map : https://osu.ppy.sh/s/611224 already mode :)
you can just mod only 2 or 3 highest diffs. thanks!

goodluck!! thanks ^^
Topic Starter
YukiZura-

-AsrieLx- wrote:

I'll come here often for more mods If I can, if we both have different beatmaps XD sure dude .. i will do the same then xD .. thank you so much for the star ^^
Topic Starter
YukiZura-

seselis1 wrote:

o/ m4m from your q
Abandoned
00:06:158 (2,1) - stack these like you did before, then fix blankets with 00:05:815 (1) - and 00:06:844 (2) - fixed
00:08:901 (2) - blanket better that is good enough
00:09:415 (1,3) - ^ fixed
00:11:644 (2) - ^ already ok
00:12:158 (1) - ^ done
00:14:901 (1) - basically blanket better everywhere where it should be ;) Done
00:19:358 (1) - remove NC fixed
00:19:530 (3) - NC instead fixed
00:19:701 (1,2,3) - ^done
00:20:044 (1,2,3) - ^done
00:20:387 (1,2,3) - ^done
00:20:730 (1,2,3) - ^done
00:21:073 (1) - remove NC nah
00:19:358 (1,2,3) - this breaks the flow after the stream so just don't make a space there already fix with someone else idea
and anyways, you should put those *2 circle streams* after 1/4 slider, not before it bc that slider has more important sound
01:02:645 (6,1) - again don't break the flow, you can make a space between these but pls make it so it can be played comfortably fixed
01:03:331 (8,1) - ^ fixed
01:04:102 (9) - NC fixed
01:05:816 (8) - NC fixed
01:17:131 (5) - NC fixed
01:17:817 (1) - remove NC will consider
01:18:502 (1) - ^ ^
01:19:188 (1) - ^^
01:20:560 (1) - ^^
01:21:245 (1) - ^^
01:21:931 (1) - ^^
01:29:474 (9) - NC fixed
01:29:817 (1) - remove NC fixed
01:51:417 (5) - NC fixed
01:52:103 (1,1,1) - remove NCs, there are just too much of themfixed
01:54:503 (1) - remove NCfixed
01:29:988 (2,3,4) - do not make these jumps in such an almost straight line or just lower the spacing fixed
02:37:961 (8,1) - imao breaks stream flow again fixed
02:38:732 (9) - yes, NC fixed
02:52:447 (1,1,1) - hai, remove NCs :Dfixed
02:55:190 (1,1,1) - ^fixed
03:02:733 (1,2,3) - you sure this stream should be spaced? will consider
03:26:048 (5) - NCfixed
03:26:733 (1,1,1) - you know what I want to saydefinately xD
03:29:133 (1) - NC remove fixed
03:30:162 (5) - NCfixed
03:31:533 (1,1,1,1) - whoa nice slidershapes but mb change this 03:37:019 (1) - thanks .. i will wait if more people complain i will change
04:15:420 (5,1,1,1) - ~ hehehe i get it xD
04:18:506 (1) - ~
04:19:534 (5) - ~
04:20:563 (14) - there's no particular sound here I think you should remove circle and extend reverse slider i will think
04:23:134 (4,5,1) - no pls, don't make jumps so straightforward oh .. didnt realise that.. my bad >.<
I have mentioned everything so you'll know what to do in the rest of your map ;)
That's all, good luck with your mappu :) Thank you for the mod.. i really appreciate it .. you really help me with the combo xD
_Crow
hi m4m

01:00:673 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - This kinda looks like a mess, there's no reason for that mini-jump at 01:01:102 (6) - and 01:01:702 (4) -, also nc should be on white tick 01:01:359 (9) -. Make it more linear, it'll look better
01:04:702 - Skipped a beat
01:10:616 (2,3,4) - This spacing is way too unreadable, also (3) should be on blue tick. If you change (3) and (4) into a slider it would be more readable
02:39:247 (7,1) - WHY there's a beat on blue tick, also this spacing change is unreadable, players will assume it's 1/4
03:37:019 (1) - lower the first red anchor, remove the second and stretch the loop a bit until it roughly looks like this
03:53:048 (4,5) - Okay, you want a 1/4 jump there, but i think it's still too far, make that stream a bit closer
05:00:678 (2) - nc should be here
05:01:364 (2) - ^
05:02:221 (1,2,3,4,1,2) - kicksliders on blue ticks play very bad, you should put them in white or red ticks, something like this fits well (please don't look at the placement, just at the timeline
Topic Starter
YukiZura-

walter85 wrote:

hi m4m

01:00:673 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - This kinda looks like a mess, there's no reason for that mini-jump at 01:01:102 (6) - and 01:01:702 (4) -will rearrage, also nc should be on white tick 01:01:359 (9) -.fixed Make it more linear, it'll look better
01:04:702 - Skipped a beat oh didnt realise that lol .. fixed
01:10:616 (2,3,4) - This spacing is way too unreadable, also (3) should be on blue tick. If you change (3) and (4) into a slider it would be more readable alright
02:39:247 (7,1) - WHY there's a beat on blue tick, also this spacing change is unreadable, players will assume it's 1/4 lol fixed
03:37:019 (1) - lower the first red anchor, remove the second and stretch the loop a bit until it roughly looks like this i see .. alright
03:53:048 (4,5) - Okay, you want a 1/4 jump there, but i think it's still too far, make that stream a bit closerok
05:00:678 (2) - nc should be here ok
05:01:364 (2) - ^ok
05:02:221 (1,2,3,4,1,2) - kicksliders on blue ticks play very bad, you should put them in white or red ticks, something like this fits well (please don't look at the placement, just at the timelinealright

thanks for the mod : :D
Toumoko
Hii ~

[IRC MOD]
Conversation
12:03 Toumoko: Hi sir
12:03 Toumoko: would you like to have quick mod ?
12:04 *Toumoko is editing [https://osu.ppy.sh/b/1323357 ChouCho - Authentic symphony(Asterisk DnB Remix) [Abandoned]]
12:04 YukiZura-: sure
12:04 YukiZura-: :)
12:06 Toumoko: can use combo colour ?
12:06 Toumoko: malaysian ?
12:06 Toumoko: are you malay ?
12:07 YukiZura-: yup im from malaysia and im malay
12:07 Toumoko: okay senang sikit kerja
12:07 Toumoko: malas nak type english owo
12:07 YukiZura-: hahaha x perlu berenglish xD
12:07 Toumoko: kalau nak rank , kena guna combo colour tau
12:08 Toumoko: tak perlu la kot nak enable countdown tu , tapi terserah la ya
12:09 YukiZura-: countdown aq x diasble eh?
12:09 Toumoko: sampleset guna la sikit soft 1 ke , kalau sampleset normal semua nampak cam bosan
12:09 Toumoko: yaa
12:09 YukiZura-: combo colour lupa ltak xD
12:09 Toumoko: ada buat hitsound tak ?
12:09 YukiZura-: hitsound belum buad
12:09 Toumoko: okk
12:10 YukiZura-: buat
12:11 Toumoko: 00:20:216 (3,1) - waaa jauhnya space
12:11 Toumoko: 00:19:530 (9,1) - yang ni bole lagi la tangkap
12:11 Toumoko: 00:19:873 (3,1) - ni pun boleh tapi sampai sini 00:20:216 (3,1) -
12:12 Toumoko: nak cakap sound berubah takda la en
12:12 YukiZura-: ok aq cuba dkt kn sikit
12:12 YukiZura-: hahaha x perasan terletak jauh sgt xD
12:12 Toumoko: 00:21:844 (4,5) - dengar kan bunyi kuat dekat slider 5 tu , cuba jarak kan sikit
12:13 Toumoko: kalau space macam tu macam tak kena flow nya
12:14 Toumoko: 00:23:473 (1,2,3,4) - macam tak kena
12:14 YukiZura-: yeeh.. mcm ok je bgi aq
12:15 Toumoko: 00:23:816 (4) - aku rasa slider ni start dekat circle 00:23:644 (3) - ni
12:15 YukiZura-: ade sikit bunyi die tu .. cuba delete part tu
12:17 YukiZura-: will consider
12:17 YukiZura-: nnti kalau ada orng complain lagi aq cube ubah
12:17 Toumoko: 00:43:873 (3) - ni macam tak stacked betul
12:17 YukiZura-: fixed :)
12:18 Toumoko: kau guna DS kan ?
12:18 YukiZura-: yup
12:20 Toumoko: 01:34:788 (3,3) - stacked betul-ii
12:21 Toumoko: 01:36:846 (2,3) - cuba stacked kan atas 01:35:988 (1) - ni
12:21 Toumoko: nampak bersepah
12:21 Toumoko: 01:56:903 (3) - NC
12:22 YukiZura-: alright
12:23 Toumoko: 02:08:218 (2,3,4) - kenapa pattern nya lain berbanding 02:10:960 (5,6,7) -
12:24 YukiZura-: nak bgi map ni jadi susah hehehe
12:24 Toumoko: 02:31:018 (2,3) - kenapa space jauh sangat ?
12:25 Toumoko: kau guna copy and paste tak ?
12:26 YukiZura-: aq guna
12:26 YukiZura-: dan aq change kedudukan die
12:26 Toumoko: okay
12:26 YukiZura-: dh bagi dkt sikit :ok_hand:
12:26 Toumoko: banyak bad overlap map kau ni
12:26 Toumoko: takpa takpa
12:27 YukiZura-: yeeh .. welp masih noob buat map :(
12:27 Toumoko: 03:08:476 (6,7) - macam bad flow , cuba letak dekat sliderend 03:08:219 (5) - ni
12:28 Toumoko: map kau ni aku nak pinjam BG tau , nak buat version mania ^^
12:28 YukiZura-: sure ^^
12:28 Toumoko: ty
12:29 Toumoko: 03:18:847 (2) - ni purpose eh ?
12:29 YukiZura-: yup
12:30 Toumoko: 03:26:733 (2) - cuba jarak kan macam pattern ni 03:26:733 (2,3) -
12:31 Toumoko: 03:37:019 (1) - would be nice kalau stacked sliderend tu dekat sliderend ni 03:34:276 (1) -
12:32 YukiZura-: ok done
12:32 Toumoko: 03:42:505 (1) - spinner ni patut habis dekat 03:47:648 -
12:32 Toumoko: nanti boleh letak note dekat permulaan spinner tu
12:32 Toumoko: sebab ada bunyi kuat
12:33 YukiZura-: hurm end spinner tu dah menunjukan kuat tu .. x bleh eh?
12:33 Toumoko: 04:01:191 (4,2) - stacked properly plz
12:33 Toumoko: ikut kau la haha
12:34 Toumoko: bole juga ^
12:34 Toumoko: 04:22:277 (1) - daripada sini kau guna copy & paste kan ?
12:35 Toumoko: 00:22:273 (1) - daripada ni
12:35 YukiZura-: yup
12:35 YukiZura-: ada sikit slider aq change
12:35 YukiZura-: bentuk die
12:37 Toumoko: 05:01:535 (3,1,2,3) - macam tak kena
12:37 Toumoko: cuba kau main part stream tu
12:39 YukiZura-: yeee... aq cuba susun lain
12:39 Toumoko: okay
12:39 Toumoko: itu je kot
12:39 Toumoko: cuma pattern kau kena jaga la skit
12:39 Toumoko: kurangkan sikit overlap
12:40 Toumoko: good luck with the set ya ^^
12:40 YukiZura-: oh alright
12:40 YukiZura-: thank for the mod and advice
12:40 YukiZura-: :)
Reihara
just a short, quick mod~~~

the offset sounds a little better at 344 instead of 330 *^*
around 00:33:430 to 00:38:744 there's a fill in the music, but a few of the stuffs you have mapped there puts emphasis on different beats than what's in the music ;~; like a few of the triplets, happens again around 02:08:060 x-x
also, try to use hitsounds~~ it helps a lot with emphasis n-n

okay!! good luck and keep practicing!!!
Saltssaumure
Hi from Salt's mod queue :)


Unfortunately this is well above what I can pass, so this mod is somewhat limited in scope. I can't comment too in depth on flow, or whether the intensity matches the music. :o


00:00:330 (1,2) - It would look nicer in this entire starting section if all the notes were perfectly blanketed.
00:07:787 (1,2,3,4) - Make this into an equilateral triangle.
00:09:930 (3) - A unique sound happens here, It would be interesting to have a slow slider velocity.
00:19:701 (1,2,3,1,2,3,1,2,3) - This thing is really cool but could be better if the groups were an equal distance apart.
00:21:587 (1,2,3,4) - For consistency within the song, these should be a stack instead of a stream, as the last time this "beepbeepbeep" sound happened you used a stack. Also, it's a good way to separate it from the streams before.
00:26:901 (4) - This slider is at a weird angle, it doesn't point towards or away from anything in particular. Maybe make it parallel with circles?
00:31:016 (3,4,5) - End of 3 isn't perfectly in line with 4 and 5.
00:31:530 (5,6,7,8) - The jump is at a really wide angle, feels kinda uncomfortable.
00:39:073 (1,1,1,1,1,1) - This felt quite random because of the large distance and time gap, the pattern would be more obvious if you removed every second nc.
00:41:816 - This timing point doesn't do anything.
00:42:845 (2) - Completely missed this note after the 1/12 buzz sliders, the flashing reverse arrows + slider ball makes this note kinda unreadable.
00:50:216 (2,3,4) - Make this into an equilateral triangle.
00:51:416 (1,2,3,4,5) - Lots of strange angle changes here. The jump also puts too much emphasis on 5 which isn't a particularly strong note.
00:53:130 (2,3,4) - Triangle formation here maybe? Also copy-paste the sliders so they're exactly the same shape.
00:54:673 (8,1) - Uncomfortably wide angle here.
01:00:673 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Try to get all the curves exactly the same tightness, for looks. Or have two curves that form a sharp point?
01:04:102 (1,2,3,4,5,6,7,8) - This part of the stream looks kinda squashed...
01:05:474 (3) - Add nc here.
01:05:816 (1) - Remove nc here, it's the same sound and not a new bar, no need for nc.
01:07:874 (1,2,3) - Copy paste these sliders so that they are exactly the same shape.
01:10:616 (2,3) - Overlap would look better if done kinda blanketed, or any other way where the end of 2 is entirely inside the body of 3.
01:22:617 (1,2,3,4,1,2,3,4,1,2,3,4) - Make sure the rate at which the spacing increases is consistent.
01:27:760 (9) - Slider doesn't follow flow from stream.
01:28:103 (1) - A unique sound happens here (well, the same unique sound as before >_>), it would be interesting to have a slow slider velocity.
01:32:217 (1,2,3) - Move 3 up a bit, it overlaps weirdly with the end of 1.
01:41:646 (4,5,6) - Make these on a curve.
01:42:417 (3,4) - Here nothing indicates a 1/4 rhythm, all other 1/4 rhythms here have some overlap.
01:46:274 (1,2,3,4) - Add blankets, put 1 and 3 in the same place.
01:49:874 (5,1,2,3,4) - 1/4 sliders are at random angles, make them parallel to the follow points. Put 4 in the same place as 5.
01:51:417 (1,2,3,4) - Copy paste the sliders to get the angle exactly the same.
01:54:160 (1,2,1,2,3,4) - Move the pink combo so that 1 is the middle of the pentagon, and 2 makes one of the pentagon corners.
01:56:217 (1,2) - 2 is hard to read because of the buzz slider before it.
02:00:846 (1,2,3,4) - This could be a symmetrical pattern.
02:13:703 (1,1,1,1,1,1) - Make this into a perfect hexagon shape, or increase the jump distance at a steady rate. Remove every other nc to make the pattern clearer.
02:16:446 (5,1,1,1) - Make these buzz sliders parallel to each other.
02:35:304 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Could do more stream blanketing here.
02:39:761 (1,2) - These sliders are more interesting when they are parallel, as they map similar sounds.
02:51:761 (1,2,3,4,5,6,7,8) - Is this part mapped exactly the same as the last time this chorus bit came up? It'd be a good idea to change it up a little.
03:03:247 (1,2,3,4,5) - Move 1 to x=385 y=340, so it forms the start of a cone shape. Make sure the sliders are at the same angle (or change angle at a steady rate).
03:04:447 (1,2,3,4) - Move 1 so it is in line with 3 and the start of 4.
03:06:847 (7,1,2) - This pattern is cool, just adjust 2 a little so its curve is the same as 7.
03:24:676 (1,2,3) - Copy paste the sliders to make them parallel.
03:31:533 (1) - This slider could blanket itself in several places.
03:34:276 (1) - Delete the first red control point, it looks out of place. Also blanket.
04:39:077 (1,2,3,4) - Make this a perfect square.
04:41:820 (5,1,1,1) - Make sure the sliders are parallel.
04:42:849 (2) - Unreadable circle.
04:43:535 (1,2,3,4) - Make these parallel with slider points.
05:03:421 (1,2,3,4,5,6,7) - Make a regular pattern with these.
Topic Starter
YukiZura-

Saltssaumure wrote:

Hi from Salt's mod queue :)


Unfortunately this is well above what I can pass, so this mod is somewhat limited in scope. I can't comment too in depth on flow, or whether the intensity matches the music. :o


00:00:330 (1,2) - It would look nicer in this entire starting section if all the notes were perfectly blanketed.but it is already been blanketed :(
00:07:787 (1,2,3,4) - Make this into an equilateral triangle. fixed
00:09:930 (3) - A unique sound happens here, It would be interesting to have a slow slider velocity. consider
00:19:701 (1,2,3,1,2,3,1,2,3) - This thing is really cool but could be better if the groups were an equal distance apart. fixed
00:21:587 (1,2,3,4) - For consistency within the song, these should be a stack instead of a stream, as the last time this "beepbeepbeep" sound happened you used a stack. Also, it's a good way to separate it from the streams before. hmm im not so sure.. i like that wat.. if more people complain i will change
00:26:901 (4) - This slider is at a weird angle, it doesn't point towards or away from anything in particular. Maybe make it parallel with circles?alright
00:31:016 (3,4,5) - End of 3 isn't perfectly in line with 4 and 5. i dont get what you mean
00:31:530 (5,6,7,8) - The jump is at a really wide angle, feels kinda uncomfortable. i dont think so :(
00:39:073 (1,1,1,1,1,1) - This felt quite random because of the large distance and time gap, the pattern would be more obvious if you removed every second nc. the distance has been reduce
00:41:816 - This timing point doesn't do anything.lol deleted
00:42:845 (2) - Completely missed this note after the 1/12 buzz sliders, the flashing reverse arrows + slider ball makes this note kinda unreadable.if you heard the beat i sure you can click it :)
00:50:216 (2,3,4) - Make this into an equilateral triangle.done
00:51:416 (1,2,3,4,5) - Lots of strange angle changes here. The jump also puts too much emphasis on 5 which isn't a particularly strong note.hmm but i not trying to emphasis it ..
00:53:130 (2,3,4) - Triangle formation here maybe? Also copy-paste the sliders so they're exactly the same shape.alright
00:54:673 (8,1) - Uncomfortably wide angle here.urm.. nope
01:00:673 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Try to get all the curves exactly the same tightness, for looks. Or have two curves that form a sharp point?oh boi .. thanks for the pic xD.. will chage :)
01:04:102 (1,2,3,4,5,6,7,8) - This part of the stream looks kinda squashed... kindda
01:05:474 (3) - Add nc here.ok
01:05:816 (1) - Remove nc here, it's the same sound and not a new bar, no need for nc.ok
01:07:874 (1,2,3) - Copy paste these sliders so that they are exactly the same shape.hard to arrage .. will consider
01:10:616 (2,3) - Overlap would look better if done kinda blanketed, or any other way where the end of 2 is entirely inside the body of 3.fixed
01:22:617 (1,2,3,4,1,2,3,4,1,2,3,4) - Make sure the rate at which the spacing increases is consistent.ok but i think it pretty consistent enough
01:27:760 (9) - Slider doesn't follow flow from stream. rip .. i will see what i can do
01:28:103 (1) - A unique sound happens here (well, the same unique sound as before >_>), it would be interesting to have a slow slider velocity.alright
01:32:217 (1,2,3) - Move 3 up a bit, it overlaps weirdly with the end of 1. fixed
01:41:646 (4,5,6) - Make these on a curve.alright
01:42:417 (3,4) - Here nothing indicates a 1/4 rhythm, all other 1/4 rhythms here have some overlap.what do you mean by here?
01:46:274 (1,2,3,4) - Add blankets, put 1 and 3 in the same place. i see
01:49:874 (5,1,2,3,4) - 1/4 sliders are at random angles, make them parallel to the follow points. Put 4 in the same place as 5. fixed
01:51:417 (1,2,3,4) - Copy paste the sliders to get the angle exactly the same.
01:54:160 (1,2,1,2,3,4) - Move the pink combo so that 1 is the middle of the pentagon, and 2 makes one of the pentagon corners.
01:56:217 (1,2) - 2 is hard to read because of the buzz slider before it.
02:00:846 (1,2,3,4) - This could be a symmetrical pattern.
02:13:703 (1,1,1,1,1,1) - Make this into a perfect hexagon shape, or increase the jump distance at a steady rate. Remove every other nc to make the pattern clearer.
02:16:446 (5,1,1,1) - Make these buzz sliders parallel to each other.
02:35:304 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Could do more stream blanketing here.
02:39:761 (1,2) - These sliders are more interesting when they are parallel, as they map similar sounds.
02:51:761 (1,2,3,4,5,6,7,8) - Is this part mapped exactly the same as the last time this chorus bit came up? It'd be a good idea to change it up a little.
03:03:247 (1,2,3,4,5) - Move 1 to x=385 y=340, so it forms the start of a cone shape. Make sure the sliders are at the same angle (or change angle at a steady rate).
03:04:447 (1,2,3,4) - Move 1 so it is in line with 3 and the start of 4.
03:06:847 (7,1,2) - This pattern is cool, just adjust 2 a little so its curve is the same as 7.
03:24:676 (1,2,3) - Copy paste the sliders to make them parallel.
03:31:533 (1) - This slider could blanket itself in several places.
03:34:276 (1) - Delete the first red control point, it looks out of place. Also blanket.
04:39:077 (1,2,3,4) - Make this a perfect square.
04:41:820 (5,1,1,1) - Make sure the sliders are parallel.
04:42:849 (2) - Unreadable circle.
04:43:535 (1,2,3,4) - Make these parallel with slider points.
05:03:421 (1,2,3,4,5,6,7) - Make a regular pattern with these.

Thanks for modding my map ^^ ..
there are some i still dont respond .. will respon later :)
Zelzatter Zero
Hi M4M

[General]
Please add preview timing point.

[Abandoned]
Check all the blanket to make the map looks neater.
01:29:474 - Why not kiai?
03:04:104 - Same
03:31:533 - Some long sliders from here looks weird. You can try to fix like this (and remember to disable Distance Snap too!)
OK, I don't find any issues in your map so i'm done.
Good luck! ;)
Topic Starter
YukiZura-

Uraomote Error wrote:

Hi M4M

[General]
Please add preview timing point.

[Abandoned]
Check all the blanket to make the map looks neater.
01:29:474 - Why not kiai? nah.. that part is not even that intense to put kiai
03:04:104 - Same same as above
03:31:533 - Some long sliders from here looks weird. You can try to fix like this (and remember to disable Distance Snap too!) i already diable it that time.. i dont like how the slider you make is too close with the border .. gonna reject it sorry
OK, I don't find any issues in your map so i'm done.
Good luck! ;)thanks for the mod ... i dont change anything tho so yeah .. no kudos :(
Antlia-
NM from my queue
put some actual tags in, tags are used to make it easier for people to search for your map
Here are some hitsounds for your map (plus plenty extra)

Abandoned


make 00:16:444 (4) look like this to add flow
00:19:873 (3) Make this point at the next note so it flows better
03:25:705 (1) less spacing in this stream

Solid map, remember to use flow throughout it and add in the hitsounds <3
Topic Starter
YukiZura-

Antlia- wrote:

NM from my queue
put some actual tags in, tags are used to make it easier for people to search for your map
Here are some hitsounds for your map (plus plenty extra)Thank you so much!! :)

Abandoned


make 00:16:444 (4) look like this to add flow good idea ^^
00:19:873 (3) Make this point at the next note so it flows better fixed
03:25:705 (1) less spacing in this stream will consider

Solid map, remember to use flow throughout it and add in the hitsounds <3 Thanks!! i will sure add hitsound asap
Mentai
hi, from the new mapper queue : )

Abandoned

this is what your play area looks like (ctrl+a). i recommend every now and then when mapping, to check your play area to see if you've tried to at least place circles around the grid https://puu.sh/wNr6I.jpg

00:00:330 (1,2) - blanket is off, don't miss the easy stuff!

00:02:301 (1,2) - all of these manual stacks, can you try and make them look consistent? like set a distance snap of maybe 0.2x between them for each one? they look weird because they're not consistent

00:11:301 (1,2) - go through your map and fix these because it doesn't look great xd

00:12:673 (3,3) - something i found out really late in mapping was reusing placement on circles to make my map more organized. avoiding overlaps like these could help your beatmap's organization a lot, by simply stacking the overlaps on the sliderends or on other hit objects

00:20:730 (1,3) - another example of this ^

00:34:273 (1,2) - another tip, abuse copy and paste, if you want to have two sliders with similar curves, try and copy and paste them and then mess with some of the flipping tools to get what you want from it

00:34:959 (3,4,5,6,7,8) - i don't think this is the correct rhythm, all the triples in the section do this here

00:41:816 (5,1,1,1) - wow you really want people to break on these, i really recommend moving them closer together because its super easy to break on buzz sliders this fast and this spaced apart

01:04:702 (8,1) - this stream jump is probably too big, the others are fine

01:06:159 (1) - starting in this section, go look at your blankets on the sliders when moving around the middle, almost all of them are off. mess with the placements to make these look nicer

01:17:131 (1,2,3,4,5,6,7,8) - these copy pasted sliders look organized and great, good stuff!

01:34:960 (1,2) - unfortunately this doesn't

etc etc, i'd brush up on some editor usage with this map. use copy paste a lot to make normal sliders look nice, and try and use placement more where you reuse hit object locations. the rhythms seem pretty good!

feel free to message me in game if you need anything else on this map : )
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