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This beatmap was submitted using in-game submission on Montag, 10. Juli 2017 at 16:15:42

Artist: yuiko
Title: petit bonheur
Source: あなたに恋する恋愛ルセット
Tags: yuikonnu ゆいこんぬ Meis Clauson anata ni koisuru ren'ai recette visual novel eroge opening full version
BPM: 180
Filesize: 16799kb
Play Time: 04:03
Difficulties Available:

Download: yuiko - petit bonheur
Information: Scores/Beatmap Listing
---------------



short version
Last edited by Lasse on , edited 4 times in total.
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Earned 2 kudosu.
came from ur queue


General
cancel wildscreen support to all diffs


Easy.
00:31:686 - the clap sounds a bit excess. or maybe it's a bit too loud(compare with 00:34:353 - , I didn't notice you also used clap here unless I check the hitsounds setting)
00:43:519 - this blanket can be improved a bit(you can fix it by looking at the approach circle with the time section I posted)
00:46:353 - you'd better follow the heavy drums here or either at 00:47:686 - . you used the "5/2 slider and a drum" pattern on 00:40:019 (1,2,3) - and 00:42:686 (1,2,3) - . so it would be a bit more consistent if you using the same rhythm for 00:45:353 (1,2) - . with the fix, the density of the rhyhtm would be more smooth, or the drums are missing and it sounds not that good imo. (if you fix here, don't forget 01:56:019 (2) -)
01:09:353 (1,2) - how about keeping the same rhythm but using a slider + circle instead(reverse their object type)? the time gap between 1 and 2, is different as between 2 and 3. both objects(01:09:853 (2,3) - ) start at red time line. therefore the current rhythm is a bit hard to read for newbies imo. with my fixing, the spacing for 1, 2 and 3 would be the same, it should be a bit easier to read the rhythm. (if you fix here, don't forget 02:19:186 (2) - )
02:50:186 (3) - you're following the right sound but the way you using the objects are not the best imo. the beat is on red time line and it's not the most obvious track in the music. it's really hard to read for newbies. you can put the sounds(for example, 02:50:186 (3) - , 02:52:853 (3) - ) in a slider(either head or tail is fine), this would much better to read imo. (if you really want to keep the circles, you can change the first 2 into slider and keep the rest, those slider would help players to read the rhythm at this part)
03:48:019 (1) - ctrl+h on this? better to avoid useless overlapping in easy diffs imo. (remmeber to fix the spacing and adjust its direction a bit if you want to fix)
04:03:936 - the song here is not completely silence, you'd better to trun the volume up a bit to the end. (same for all diffs here if you want to fix)


Normal.
02:31:186 (5) - the shape is a bit strange imo.. it style is not the same with the other sliders. anyway it's personally feeling
03:10:519 - how about following the sound here? it's the starting of the long vocal sound, I think it's more important than those quiet drums(before 03:11:353 - )


Hard.
00:22:686 - a small jump here would fit the song better imo. (same at 01:32:019 - )
00:47:853 (6) - the strong sound at the end is following by an unclickable object, change it to circle or slider head is better imo. (same at 01:57:353 - , 01:58:686 - )
00:49:353 - ^
01:22:686 (1,2,3,4) - the spacing is too huge imo. the spacing is same as 01:23:353 (1,2,1) - but their object type is circle. this leads the difficulty at the starting of the pattern(01:22:686 (1,2,3,4,1,2,1,2,3,4) - ) become much more hard than the later ones(jumping difficulty is harder from circle to circle than from slider to slider). if you want to keep those circles, a better way is to use sliders first and circles later, the transition of the difficulty would be much better imo
02:21:853 (2,3,4) - this 2 objects are too closed imo. the spacing between them is the same as the rest patterns, however due to their directions, the spacing looks much smaller(it's also correct when playing, cuz people don't need to move their mouse when playing short sliders). so, it's better to increase the spacing a bit for better looking and playing
02:32:019 (1,2,3,4) - this one is better than the one I mentioned before, cuz the spacing is increasing smoothly. however you can still consider to adjust the spacing a bit. current spacing is still a bit big imo. you can simply make the increasing a bit more density by decrease the first spacing a bit
03:09:686 (2,3,4,5,1,2,1,2,3,4) - the using of spacing to this part can be improved much. the song is becoming more and more intense at this part but I can't get the same feeling from this part you made here. because the spacing is even decreased..(03:09:353 (1,2,3,4,5) - their spacing is the same, 03:10:686 (1,2,1,2,3,4) - their spacing is a bit random, at least not increased smoothly). consider to fix the spacing for this part and it would fit the song much better
03:34:686 (1,2,3,4,1,2,1,2,3,4) - this pattern has similar problem as ^. you're using bigger spacing with circles but smaller spacing with sliders here(03:36:519 (3,4) - this 2 is too closed imo, same reason as before, directions). the balance of the difficulty at this part is not best imo
04:03:978 - I just noticed you end the spinner at different time with the lower diffs. the hitsound for this diff is fine. so you'd better to end all spinner here or fix the hitsound to rest diffs like this


Insane.
00:58:019 (1,2) - if you want to use manual stack please don't use 0.0 spacing here.. really confusing to read. (same at 02:07:353 (1,2) - )
01:08:019 (2) - it's impossible to read the length of this slider. it's really easy to release clicking at 01:08:186 - for mostly players. this should be unrankable imo(or at least it's not recommend to use) there are many more same patterns(later longer slider's end covered by earlier shorter slider's body) after this one, same advices to them
02:37:353 (1) - this slider suddenly slowdown, the speed is hard to read. why not make the starting path a bit more curve? so players can realize the speed without moving mouse even they think the speed is consistent here
the anti-jump and mostly of stack stuffs in this diff can be acceptable, but the only pattern I mentioned you should consider to avoid using. all stack can read but the long slider hidden by shorter one is really hard to read. what's more, you used many of this hidden sliders in this diff, however I don't see the logic or law you using them. most palyer must to remember them or hold every slider without releasing them till the just right time to next object. the playability is not good


Delight.
01:54:019 (2) - you can drop this slider down a bit. they are a bit too closed due to the directions
02:32:019 (1,2,1,2,1,2,1,2) - this pattern's flow is a bit mess(the rotating direction is changing all the time). the flow can be better if you unify the direction
02:51:019 (4,5) - not using 1/1 slider here? you used 1/1 slider at every same place but only this one not

that's all
nice map. I tried my best to mod :3
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Earned 1 kudosu.
passive agressive diff names
petite dick joke
alot of rly subjective stuff that i probably don't even do myself, feel free to not apply
i do not point every occurence out so if you decide somethign might benefit you it probably happens more than once

easyDOT :


00:04:019 (3) - I think it'd fit better if the vocals here 00:04:519 - wouldn't be ignored. They kind of mark the stop in the song so i think putting a slider that ends there and starts at the downbeat woudl represent things better. That's leave you with an awkward 5/2 gap but given the relative basic rythm of the song i should be fine.

00:08:019 - also kind of awkward that this slider ends on a new phrase

00:13:353 - http://puu.sh/wuQBO/a2e604083f.jpg suggestion to fill the gap a little

00:45:353 (1) - kind of ends on an awkward beat. Wouldn't the white tick right after make more sense since there is a snare + druim landing on it?-----nvm i got what you're following but it wasn't very noticeable xd

01:22:686 - i think accentuating the guitar here by mapping every 1/1 makes more sense. rythm gets more dense for a couple of measures so i'd map it slightly more dense.

02:58:686 - i find it quite weird that you continue following piano here as i think it's far from being the main layer vocals or drums seemed like a better choice

NormalDOT:

00:05:353 (3) - if you're following mainly vocals i'd suggest you keep focusing on vocals. the switch to piano is a bit weird imo, i'd not worry about density too much

00:23:186 (5) - it was already bugging me in easy but i think here you should map the main melody https://puu.sh/wuStT/79178acd15.jpg something like this would represent it better and i think it shoulddn't cause too much issues since 1/2 after sliders have been introduced already

00:43:186 (3,4,5) - switch to instruments sounds confusing here too. I'd suggest this rythm http://puu.sh/wuSBY/9fb9865387.jpg , it skips the downbeat but imo it works better because you don't shift focus that way

sometimes your longer sliders feel a bit undermapped. Like for example here 02:24:519 (3) - you are mapping that to a held sound and right after 02:25:853 (6) - covers a strong vocal even though they are the exact same.
01:41:353 (1) - these too feel out of place because you mapped these 01:44:019 (1) - in the same section

02:58:686 - smae point as ez, the song gets more dense, maybe it's a good idea to map it more dense too

HardDOT:

01:10:519 (1,2,3) - seems a bit scary readability wise. i remember these kind of patterns to be very confusing

01:45:519 (1,2,3,1,2,3) - nc inconsistency B) 00:46:853 (1,2,3,4,5,6) -

00:54:686 (1) - the solo ncs are also a bit weird but w/e

InsaneDOT:

Quite reading heavy compared to extra, makes spread a bit lol imo

00:30:519 (3,4) - I don't really enjoy playing these weirdly spaced patterns, i find them a bit counter intuitive but i guess that's the theme of the diff lol

the sliders wcx mentionned didn't really cause any issues to me

ExtraDOT:

02:10:019 (1,2,3,4,1,2,3,4,1) - Whoever said this plays bad needs to gut werden

02:33:186 (2,1) - i think the flowbreak makes this play a bit weird. Its also a bit weird because the 1st one transitions rather well 01:23:853 (2,1) -. 3rd one is a bit less hardcore

02:48:019 (1) - spacing could be slightly higher to emphasize the kick/downbeat more


I think that's it for me
Cool diffs
Goooood Luck
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Earned 1 kudosu.
02:43:186 - bruh - __ -

B I G anime TIDDIES

greenlines in lower difs unused sometimes like 01:01:019 -
04:03:936 - spinner thing on some diffs is over a bit too early for the last inherited point to apply


Extra.

00:03:353 (2) - makes sense to keep the density low in this part. But you could do a low spaced/stacked 1/2 sliders so you have the player click both "ta" and "da" vocals, since you kinda did follow the vocals perfectly in this chill. Something like this http://i.imgur.com/e17Itvx.png would create a small build-up to the accented piano note at 00:04:019 (1) - which i think is pretty cool c:
00:46:353 (1,2,1,2,3) - I got very confused playing this. Didnt expect a pattern like this since its such a rugh way to map something this cute : ( Maybe this inspires something: https://puu.sh/wwD2t/dbfd8aad42.png doesnt quite fit in the screen but i was thinking of having 00:46:853 (1,2,3) - 00:47:519 (1,2,3) - straighter or something.
01:24:019 (1) - You think it would be possible to lower its position relative to 01:23:853 (2) - since a less horizontal seeming angle would make the transition a bit more rewrading imho : (
01:55:686 (1,2,1,2,3,1,2,3) - once i failed the first time i did anticipate this time and didn't misread.
02:10:353 (1,2,3,4,1) - i forgot this thing existed when i played and it didnt bother me at all. What kind of ape would complain lol
02:33:686 (1,2) - This angle is slightly tilting me and i dont see a way to quickly fix it.
02:47:686 (1,2,3,1,2,3) - It felt kinda intense contrary to the chill mood of this part. Staring with a triplet on that drum-roll thing followed by 3 1/2 spaced notes is kinda intense imo. It also sounds like its a 1/3 drum-roll with 02:47:908 - super muted, but i might be crazy lol. Something like this 02:50:519 (1,2,3) - might make the section more repetative but you could allways just throw a 1/4 repeat slider in there.
03:09:353 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2) - you could make this a cuter heart :< Have 03:09:353 (1,2,3,4) - bend inwards slightly. It looks like a very pixely heart-shape-thing like this. https://puu.sh/wwDNe/378941d1f0.png
03:54:353 (1,2) - This movement felt very robotic since its just horizontal movement which isnt cute at all :c might annoy you aswell now : )


Ez.

00:06:686 (3) - make this shorter so you can put a note at the start of the next vocal line at 00:08:019 - ?
00:37:353 (1) - you could do a flip thing so it looks cooler by changing angles and stuff https://puu.sh/wwEfc/c155fabb91.png (although this suggestiong conflicts with the object placement of 01:45:353 (2,1) - which instead has a cool overlap thingy going on :> )
00:58:019 (3,1,2,3,1) - You have constant 1/1 gaps between the objects but the music does some slowdown to emphasise the beginning of the chorus through contrast. You could implement something like this aswell by e.g. 01:01:019 - having a single note here instead of the slider
02:10:353 - same
02:37:353 (1) - tfw no haato ;(
01:01:019 - spinner ends before the last inherited point applies. Dunno if its intended, but check it.


Normal.Tiddies

00:33:353 (3,4,5) - this is slightly triggering. Could you adjust the whole thing 00:33:019 (2,3,4,5) - so it all flows in a circular arc. I dont like somewhat-circular arcs >: (
00:58:686 (1,2,3,4,5,6,1) - in comparis to the Ez. diff this has some okay contrast : )
02:37:353 (1) - nice "heart" I think making it slightly slower would fuck over newer players as much as this "heart" shape fucks me. Also why the .05 thing https://puu.sh/wwF2H/6d97d71888.png :thinking:
03:22:353 (4,5) - custom stack this so it doesnt stack back into the slider-end http://i.imgur.com/fsK8hVp.png
04:01:519 (1) - spinner thing

Although i dont like visually some of the circle into slider transitions like 01:53:353 (5,6,7,1) - its k.


H AR D.T IDDI ES

00:11:186 (3,4,5) - could change this to https://puu.sh/wwFl0/1e115d5365.png so you can represent the bass bote at 00:11:686 (5) -
01:10:519 (1,2,3,4) - I dont like how this flows but i also dknow know how to fix, so ya...
02:37:353 (1) - Dunno how viable a selfoverlapping sliderbody is in hard. Looks nice doe

ye, this me like-y


I N S A N E. T I D D I E S

Tbh the sliders look cute in the editor but are a big fkn pain in the ass to play xD
I dont know how to mod this w/o sounding salty but i'll put down my concerns with some patterns and hope it sounds reasonable
00:19:353 (1,2,3) - these are well readable since the apearing approach-cricles are 2 for the single notes and 1 for the slider while also having a 1/1 gave between the first object stacked on the slider-end and the slider-head. In contrast 00:23:019 (1,2) - fits the music thematicly but strains the readability sligthly since its note clear how which of the two app.-circles is the once for the slider and which for the single note. This one is the easier kind of gimmick since once you've done it wrong once you gonna be ok the next time.
01:07:686 (1,2) - This one on the other hand gave me no chance to predict that its going to be 1/2 followed by a 1/1. I was expecting a 1/2 1/2 since its such a common pattern in the whole mapset.
At this point i become paranoid and dont even know if this 01:12:019 (1,2) - is 1/2 1/1 or the other way around...
After spending some time in the editor i figured out how you made each one of these patterns distinct but it would be easier
Its just too much stacking for even my tastes :C

A way to make them easier to spot woudl be to slightly off-stack them, but that would ruin the gimick a bit :/ https://puu.sh/wwHr5/70e9d1651b.png
02:19:853 (1,1) - can you put them in the same NC so i dont get confused xD (just like 01:10:186 (1,2,1) - )
02:22:353 (4,1) - if i used a colourful sliderbody i would be able to tell them apart easier :thinking:
02:37:353 (1) - no haato for my broken hearto ;*c
03:27:186 (2,3,4,1,2) - This felt too clumped even for a gimmick like this tbh

Tbh AR8 might be even better for this diff but i might be becoming insane myself after finally learning to play this map...

that all i think
baaaaai o/
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Rhythm Incarnate
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wcx19911123
wcx19911123 wrote:
came from ur queue


General
cancel wildscreen support to all diffs


Easy.
00:31:686 - the clap sounds a bit excess. or maybe it's a bit too loud(compare with 00:34:353 - , I didn't notice you also used clap here unless I check the hitsounds setting) but the part has that sound on nearly all white ticks o:
00:43:519 - this blanket can be improved a bit(you can fix it by looking at the approach circle with the time section I posted) fixed
00:46:353 - you'd better follow the heavy drums here or either at 00:47:686 - . you used the "5/2 slider and a drum" pattern on 00:40:019 (1,2,3) - and 00:42:686 (1,2,3) - . so it would be a bit more consistent if you using the same rhythm for 00:45:353 (1,2) - . with the fix, the density of the rhyhtm would be more smooth, or the drums are missing and it sounds not that good imo. (if you fix here, don't forget 01:56:019 (2) -)
guitar here stands out enough to keep it intuitive, I've seen some new players play the easy of the shot version where I also used this and it seemed fine
01:09:353 (1,2) - how about keeping the same rhythm but using a slider + circle instead(reverse their object type)? the time gap between 1 and 2, is different as between 2 and 3. both objects(01:09:853 (2,3) - ) start at red time line. therefore the current rhythm is a bit hard to read for newbies imo. with my fixing, the spacing for 1, 2 and 3 would be the same, it should be a bit easier to read the rhythm. (if you fix here, don't forget 02:19:186 (2) - ) current is more intuitive cause the 1/1 - 3/2 transitions were used before already and 01:08:853 (4,1,2) - makes more sense like that
02:50:186 (3) - you're following the right sound but the way you using the objects are not the best imo. the beat is on red time line and it's not the most obvious track in the music. it's really hard to read for newbies. you can put the sounds(for example, 02:50:186 (3) - , 02:52:853 (3) - ) in a slider(either head or tail is fine), this would much better to read imo. (if you really want to keep the circles, you can change the first 2 into slider and keep the rest, those slider would help players to read the rhythm at this part) should still be fine and more sliders makes this feel way too dense, most gaps are huge and give people enough time to read the spacing+approach circle
03:48:019 (1) - ctrl+h on this? better to avoid useless overlapping in easy diffs imo. (remmeber to fix the spacing and adjust its direction a bit if you want to fix) made it a bit less overlapped
04:03:936 - the song here is not completely silence, you'd better to trun the volume up a bit to the end. (same for all diffs here if you want to fix) yes, should be 1/8 later and have whistle lol


Normal.
02:31:186 (5) - the shape is a bit strange imo.. it style is not the same with the other sliders. anyway it's personally feeling yea I used a few other shapes with similar ideas before 01:06:686 (1) - etc
03:10:519 - how about following the sound here? it's the starting of the long vocal sound, I think it's more important than those quiet drums(before 03:11:353 - ) drum + piano is more intuitive here I think cause it's a drum buildup coming from a piano part


Hard.
00:22:686 - a small jump here would fit the song better imo. (same at 01:32:019 - ) end of the triangle is enough emphasis I think, spacing increase looks bad there and the 2 circles before would also make it much more difficult than other jumps in this part
00:47:853 (6) - the strong sound at the end is following by an unclickable object, change it to circle or slider head is better imo. (same at 01:57:353 - , 01:58:686 - )
00:49:353 - ^
would mix too many things here imo, last click is on vocal, just as what I mapped before and the gap after still gives some emphasis on the end
01:22:686 (1,2,3,4) - the spacing is too huge imo. the spacing is same as 01:23:353 (1,2,1) - but their object type is circle. this leads the difficulty at the starting of the pattern(01:22:686 (1,2,3,4,1,2,1,2,3,4) - ) become much more hard than the later ones(jumping difficulty is harder from circle to circle than from slider to slider). if you want to keep those circles, a better way is to use sliders first and circles later, the transition of the difficulty would be much better imo should be fine, I used similar patterns with less spacing before, but this is more intense and circles => sliders makes more sense with the offbeat shift vocals. also the jumps are after stacks which makes aim easier, not like it's jumps on all 1/2 though I decreased this one a bit as it was bigger than later ones
02:21:853 (2,3,4) - this 2 objects are too closed imo. the spacing between them is the same as the rest patterns, however due to their directions, the spacing looks much smaller(it's also correct when playing, cuz people don't need to move their mouse when playing short sliders). so, it's better to increase the spacing a bit for better looking and playing should be better now
02:32:019 (1,2,3,4) - this one is better than the one I mentioned before, cuz the spacing is increasing smoothly. however you can still consider to adjust the spacing a bit. current spacing is still a bit big imo. you can simply make the increasing a bit more density by decrease the first spacing a bit
03:09:686 (2,3,4,5,1,2,1,2,3,4) - the using of spacing to this part can be improved much. the song is becoming more and more intense at this part but I can't get the same feeling from this part you made here. because the spacing is even decreased..(03:09:353 (1,2,3,4,5) - their spacing is the same, 03:10:686 (1,2,1,2,3,4) - their spacing is a bit random, at least not increased smoothly). consider to fix the spacing for this part and it would fit the song much better
did some changes to this pattern, mainly 03:11:019 (2,1,2,3,4) -

03:34:686 (1,2,3,4,1,2,1,2,3,4) - this pattern has similar problem as ^. you're using bigger spacing with circles but smaller spacing with sliders here(03:36:519 (3,4) - this 2 is too closed imo, same reason as before, directions). the balance of the difficulty at this part is not best imo
don't see the issue here o:
04:03:978 - I just noticed you end the spinner at different time with the lower diffs. the hitsound for this diff is fine. so you'd better to end all spinner here or fix the hitsound to rest diffs like this


Insane.
00:58:019 (1,2) - if you want to use manual stack please don't use 0.0 spacing here.. really confusing to read. (same at 02:07:353 (1,2) - ) did you check with stacking enabled cause it looks totally fine then lol
01:08:019 (2) - it's impossible to read the length of this slider. it's really easy to release clicking at 01:08:186 - for mostly players. this should be unrankable imo(or at least it's not recommend to use) there are many more same patterns(later longer slider's end covered by earlier shorter slider's body) after this one, same advices to them
it's not unrankable and also fine to read if you pay some more attention, even more so after the first play. might be a bit harder to sightread but that's fine
02:37:353 (1) - this slider suddenly slowdown, the speed is hard to read. why not make the starting path a bit more curve? so players can realize the speed without moving mouse even they think the speed is consistent here huge spacing decrease on 02:37:019 (3,1) - should hint at it already
the anti-jump and mostly of stack stuffs in this diff can be acceptable, but the only pattern I mentioned you should consider to avoid using. all stack can read but the long slider hidden by shorter one is really hard to read. what's more, you used many of this hidden sliders in this diff, however I don't see the logic or law you using them. most palyer must to remember them or hold every slider without releasing them till the just right time to next object. the playability is not good


Delight.
01:54:019 (2) - you can drop this slider down a bit. they are a bit too closed due to the directions done
02:32:019 (1,2,1,2,1,2,1,2) - this pattern's flow is a bit mess(the rotating direction is changing all the time). the flow can be better if you unify the direction supposed to, to emphasize shift in vocals in the second half
02:51:019 (4,5) - not using 1/1 slider here? you used 1/1 slider at every same place but only this one not this one has a bit quiet piano on 02:51:186 (5) - so I want to map it as I mainly follow that

that's all
nice map. I tried my best to mod :3


BOUYAAA
BOUYAAA wrote:
passive agressive diff names
petite dick joke
alot of rly subjective stuff that i probably don't even do myself, feel free to not apply
i do not point every occurence out so if you decide somethign might benefit you it probably happens more than once

easyDOT :


00:04:019 (3) - I think it'd fit better if the vocals here 00:04:519 - wouldn't be ignored. They kind of mark the stop in the song so i think putting a slider that ends there and starts at the downbeat woudl represent things better. That's leave you with an awkward 5/2 gap but given the relative basic rythm of the song i should be fine. that gap makes rhythm seem to dense in contrast to how the whole part is mapped

00:08:019 - also kind of awkward that this slider ends on a new phrase

00:13:353 - http://puu.sh/wuQBO/a2e604083f.jpg suggestion to fill the gap a little similar here

00:45:353 (1) - kind of ends on an awkward beat. Wouldn't the white tick right after make more sense since there is a snare + druim landing on it?-----nvm i got what you're following but it wasn't very noticeable xd lol, see reply to wcx

01:22:686 - i think accentuating the guitar here by mapping every 1/1 makes more sense. rythm gets more dense for a couple of measures so i'd map it slightly more dense. current rhythm fits well imo and I prefer that one

02:58:686 - i find it quite weird that you continue following piano here as i think it's far from being the main layer vocals or drums seemed like a better choice
too dense in comparison since drums are only slightly more intense than before

NormalDOT:

00:05:353 (3) - if you're following mainly vocals i'd suggest you keep focusing on vocals. the switch to piano is a bit weird imo, i'd not worry about density too much think it works well and I love worrying about density :eyes:

00:23:186 (5) - it was already bugging me in easy but i think here you should map the main melody https://puu.sh/wuStT/79178acd15.jpg something like this would represent it better and i think it shoulddn't cause too much issues since 1/2 after sliders have been introduced already would make me put a lot more 1/2 gaps overall which I don't think fit well here and make it harder than the more intense chorus

00:43:186 (3,4,5) - switch to instruments sounds confusing here too. I'd suggest this rythm http://puu.sh/wuSBY/9fb9865387.jpg , it skips the downbeat but imo it works better because you don't shift focus that way think it works fine with guitar there, should be clear to play

sometimes your longer sliders feel a bit undermapped. Like for example here 02:24:519 (3) - you are mapping that to a held sound and right after 02:25:853 (6) - covers a strong vocal even though they are the exact same. explained above
01:41:353 (1) - these too feel out of place because you mapped these 01:44:019 (1) - in the same section but they are the same rhythm on the same thing? if you mean visually then I'll just disagree cause they are both cute

02:58:686 - smae point as ez, the song gets more dense, maybe it's a good idea to map it more dense too but it's same density, just bit louder drums o:

HardDOT:

01:10:519 (1,2,3) - seems a bit scary readability wise. i remember these kind of patterns to be very confusing the fact that 2 is very overlapped on the tail and not a stack should make it fine to read

01:45:519 (1,2,3,1,2,3) - nc inconsistency B) 00:46:853 (1,2,3,4,5,6) - fixed

00:54:686 (1) - the solo ncs are also a bit weird but w/e changed them

InsaneDOT:

Quite reading heavy compared to extra, makes spread a bit lol imo

00:30:519 (3,4) - I don't really enjoy playing these weirdly spaced patterns, i find them a bit counter intuitive but i guess that's the theme of the diff lol a

the sliders wcx mentionned didn't really cause any issues to me

ExtraDOT:

02:10:019 (1,2,3,4,1,2,3,4,1) - Whoever said this plays bad needs to gut werden

02:33:186 (2,1) - i think the flowbreak makes this play a bit weird. Its also a bit weird because the 1st one transitions rather well 01:23:853 (2,1) -. 3rd one is a bit less hardcore what break http://i.imgur.com/EcC2WZq.jpg

02:48:019 (1) - spacing could be slightly higher to emphasize the kick/downbeat more would break the whole part lol


I think that's it for me
Cool diffs
Goooood Luck


Smokeman
Smokeman wrote:
02:43:186 - bruh - __ -

B I G anime TIDDIES

greenlines in lower difs unused sometimes like 01:01:019 -
04:03:936 - spinner thing on some diffs is over a bit too early for the last inherited point to apply fixed


Extra.

00:03:353 (2) - makes sense to keep the density low in this part. But you could do a low spaced/stacked 1/2 sliders so you have the player click both "ta" and "da" vocals, since you kinda did follow the vocals perfectly in this chill. Something like this http://i.imgur.com/e17Itvx.png would create a small build-up to the accented piano note at 00:04:019 (1) - which i think is pretty cool c: piaNO
00:46:353 (1,2,1,2,3) - I got very confused playing this. Didnt expect a pattern like this since its such a rugh way to map something this cute : ( Maybe this inspires something: https://puu.sh/wwD2t/dbfd8aad42.png doesnt quite fit in the screen but i was thinking of having 00:46:853 (1,2,3) - 00:47:519 (1,2,3) - straighter or something. it's my style :angery:
01:24:019 (1) - You think it would be possible to lower its position relative to 01:23:853 (2) - since a less horizontal seeming angle would make the transition a bit more rewrading imho : ( emphasis and I like how it plays
01:55:686 (1,2,1,2,3,1,2,3) - once i failed the first time i did anticipate this time and didn't misread.
02:10:353 (1,2,3,4,1) - i forgot this thing existed when i played and it didnt bother me at all. What kind of ape would complain lol
02:33:686 (1,2) - This angle is slightly tilting me and i dont see a way to quickly fix it. idk how that would be tilting
02:47:686 (1,2,3,1,2,3) - It felt kinda intense contrary to the chill mood of this part. Staring with a triplet on that drum-roll thing followed by 3 1/2 spaced notes is kinda intense imo. It also sounds like its a 1/3 drum-roll with 02:47:908 - super muted, but i might be crazy lol. Something like this 02:50:519 (1,2,3) - might make the section more repetative but you could allways just throw a 1/4 repeat slider in there. 1/4 slider feels to unfitting with the transition as that only makes the start clickable just keeping this for now
03:09:353 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2) - you could make this a cuter heart :< Have 03:09:353 (1,2,3,4) - bend inwards slightly. It looks like a very pixely heart-shape-thing like this. https://puu.sh/wwDNe/378941d1f0.png don't really like how that looks tbh
03:54:353 (1,2) - This movement felt very robotic since its just horizontal movement which isnt cute at all :c might annoy you aswell now : ) wide angles are cute


Ez.

00:06:686 (3) - make this shorter so you can put a note at the start of the next vocal line at 00:08:019 - ? doesn't fit the part overall imo
00:37:353 (1) - you could do a flip thing so it looks cooler by changing angles and stuff https://puu.sh/wwEfc/c155fabb91.png (although this suggestiong conflicts with the object placement of 01:45:353 (2,1) - which instead has a cool overlap thingy going on :> ) think current looks better
00:58:019 (3,1,2,3,1) - You have constant 1/1 gaps between the objects but the music does some slowdown to emphasise the beginning of the chorus through contrast. You could implement something like this aswell by e.g. 01:01:019 - having a single note here instead of the slider
02:10:353 - same
doesn't seem very fitting to me, the long slider works better
02:37:353 (1) - tfw no haato ;( :(
01:01:019 - spinner ends before the last inherited point applies. Dunno if its intended, but check it. e


Normal.Tiddies

00:33:353 (3,4,5) - this is slightly triggering. Could you adjust the whole thing 00:33:019 (2,3,4,5) - so it all flows in a circular arc. I dont like somewhat-circular arcs >: ( it's a line though
00:58:686 (1,2,3,4,5,6,1) - in comparis to the Ez. diff this has some okay contrast : )
02:37:353 (1) - nice "heart" I think making it slightly slower would fuck over newer players as much as this "heart" shape fucks me. Also why the .05 thing https://puu.sh/wwF2H/6d97d71888.png :thinking: anything less makes sv transition to big for this diff imo
03:22:353 (4,5) - custom stack this so it doesnt stack back into the slider-end http://i.imgur.com/fsK8hVp.png it's still easy to read and I didn't do any other custom ones
04:01:519 (1) - spinner thing

Although i dont like visually some of the circle into slider transitions like 01:53:353 (5,6,7,1) - its k. why the hate for pentagons :(


H AR D.T IDDI ES

00:11:186 (3,4,5) - could change this to https://puu.sh/wwFl0/1e115d5365.png so you can represent the bass bote at 00:11:686 (5) - melody/piano though
01:10:519 (1,2,3,4) - I dont like how this flows but i also dknow know how to fix, so ya... it's fine
02:37:353 (1) - Dunno how viable a selfoverlapping sliderbody is in hard. Looks nice doe slow and easy to read

ye, this me like-y


I N S A N E. T I D D I E S

Tbh the sliders look cute in the editor but are a big fkn pain in the ass to play xD
I dont know how to mod this w/o sounding salty but i'll put down my concerns with some patterns and hope it sounds reasonable
00:19:353 (1,2,3) - these are well readable since the apearing approach-cricles are 2 for the single notes and 1 for the slider while also having a 1/1 gave between the first object stacked on the slider-end and the slider-head. In contrast 00:23:019 (1,2) - fits the music thematicly but strains the readability sligthly since its note clear how which of the two app.-circles is the once for the slider and which for the single note. This one is the easier kind of gimmick since once you've done it wrong once you gonna be ok the next time.
01:07:686 (1,2) - This one on the other hand gave me no chance to predict that its going to be 1/2 followed by a 1/1. I was expecting a 1/2 1/2 since its such a common pattern in the whole mapset.
At this point i become paranoid and dont even know if this 01:12:019 (1,2) - is 1/2 1/1 or the other way around...
After spending some time in the editor i figured out how you made each one of these patterns distinct but it would be easier
Its just too much stacking for even my tastes :C
see wcx reply, pretty much concept of the whole diff

A way to make them easier to spot woudl be to slightly off-stack them, but that would ruin the gimick a bit :/ https://puu.sh/wwHr5/70e9d1651b.png
02:19:853 (1,1) - can you put them in the same NC so i dont get confused xD (just like 01:10:186 (1,2,1) - ) it's less confusing than many other things and nc fits
02:22:353 (4,1) - if i used a colourful sliderbody i would be able to tell them apart easier :thinking:
02:37:353 (1) - no haato for my broken hearto ;*c
03:27:186 (2,3,4,1,2) - This felt too clumped even for a gimmick like this tbh it's alright to read

Tbh AR8 might be even better for this diff but i might be becoming insane myself after finally learning to play this map...

that all i think
baaaaai o/




thanks!!
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from mai Q

previous modders already had mentioned what i wanna say smh lel
then i dont have any good ideas at all excluding these guys mentioned before... i understand you are explaining for them so i will avoid same mentions.
i will leave to you to give me kds in case my mods wouldn't be useful~


General


Normal

  • 00:06:686 (4) - i suggest the slider angle change to -9 degree since it would be more suitable for aesthetic thing and smooth flow to next circle in my thought
  • 03:11:686 (6) - i prefer to place 2 circles on here for emphasized sounds both

Hard


Insane

  • 02:47:853 - 03:09:353 - i feel like the part that is formed monotonous placements a bit than others. maybe you could be complicated stuffs same as others


Easy and highest diff seem fine in my view
sorry for short and shitty mod ;w;
Good Luck☆
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Rhythm Incarnate
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joker-
joker- wrote:
from mai Q

previous modders already had mentioned what i wanna say smh lel
then i dont have any good ideas at all excluding these guys mentioned before... i understand you are explaining for them so i will avoid same mentions.
i will leave to you to give me kds in case my mods wouldn't be useful~


General

  • 02:43:214 - oops idk what it intends smh and why does it apply only insane and top diff? nothing lol. It's just the discord message sound to annoy people. remved/color]
    Code:
    Sample,163214,0,"message1.wav",64
  • ;w;
    Difficulties end time is not consistent: [color=#00BF00]aa how does this keep breaking.... fixed
    04:03:978 - Easy.
    04:03:936 - Normal.
    04:03:978 - Hard.
    04:03:978 - Insane.
    04:03:936 - Delight.

Normal

  • 00:06:686 (4) - i suggest the slider angle change to -9 degree since it would be more suitable for aesthetic thing and smooth flow to next circle in my thought rotated things here a bit
  • 03:11:686 (6) - i prefer to place 2 circles on here for emphasized sounds both don't really like that rhythm here, feels too contrasting

Hard

  • 00:44:019 (1) - i prefer to replace circle instead of slider cuz of easing density. it's a just my preference xd if you agree with my opinion, same as 01:53:353 (1) - feels too empty there imo
  • 01:53:019 (4,1) - why dont you do consistency with 00:32:853 (4,5) - ?because the instrumentals in both parts are different, so for second one I want to emphasize guitar more

Insane

  • 02:47:853 - 03:09:353 - i feel like the part that is formed monotonous placements a bit than others. maybe you could be complicated stuffs same as others it's supposed, I think it fits this calm part quite well


Easy and highest diff seem fine in my view
sorry for short and shitty mod ;w;
Good Luck☆


thanks!

deleted the random storyboarded discord sound => redownload
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wow so many boobgs

yuiko - petit bonheur

General
  • Weird CS spread IMO, wouldn't like 2 > 3 > 3.5 > 4 > 4.3 work better? Lower diffs feel a bit small :(
  • 04:01:519 (1) - Why's this snapped to 1/8 o-o I'd prefer it if it was at the start or end of the sound, which are at the blue tick or white tick before/after, respectively.
  • finish hitsound at 03:34:686 - is missing in Easy, Normal, Hard, and Insane



ImageEasy




ImageNormal



ImageHard

  • 00:18:353 (1) - Don't feel that this NC is necessary :/ 3 in a row is a little excess, it's fine un-NC'd IMO
  • 0:22:186 - Don't like that there's a gap here, the one before this and after are justifiable because there are no strings or no drums on that, but the strings are held out here and the drum is heard here so I think this gap should be filled. Same at 03:43:519 -
  • 00:25:019 (2,1,2,3,4) - , 01:34:353 (2,1,2,3,4) - Spacing here feels uncomfortably large in contrast to the rest of this section here, could you tone this down a bit? Comparing it to the portion right before this it requires a lot more movement even though intensity hasn't made any drastic changes.
  • 00:50:019 (3,4,5) - Little aesthetic nitpick, could line these up better though imo
  • 02:47:853 (1,2) - I have quite a few qualms with this section, by making 02:47:853 (1,2) - have a clickable start it implies that this'll follow vocals, but in this section you follow the piano in its entirety. It made sense for the normal and easy since rhythms needed to be simplified, but I really think you should incorporate vocals and drums too, as this section feels a little too empty for what it is. Definitely beef this up some I'm getting fanzhen's insane flashbacks
  • 03:02:686 (3) - Just a little too close in for my liking, might be weird for hard players IMO.
  • 03:10:353 (5) - Buildup here could be better, maybe make this a slider. the "tai" of her saying "itai" just feels underrepresented and it could help with the drum buildup a bit if you toss that extra rhythm in here.
  • Would be less confusing at 03:50:019 - if you started the stream here, and maybe do 2 reverse sliders like you have throughout the map. Then, make 03:49:686 (2,3) - circles?



ImageInsane

  • (Forgive me if I missed something here and feel free to point things out if I did) I really love the concepts in this difficulty, though I feel like you could do a little more to differentiate between some things. As far as I can see there's no difference in how stacks like 01:03:686 (3,1) - or01:01:853 (2,3,4) - are portrayed, evident in 01:07:686 (1,2,1,2,3) - too, even though the rhythm alternates a lot. This can be really confusing in gameplay and I think you should highlight this rhythm difference in gameplay somehow so it's a little more easily recognizable. Maybe using rounded vs sharp slider shapes, overlaps instead of stacks or NC's, idk. It just needs something to make this a little more readable.
  • 00:01:353 (1) - Probably not a big deal but this difficulty has a harder intro than the Hard difficulty, might want to look at that a bitty bit
  • 00:41:186 (3,4) - Feels weird for emphasis that this is overlapped like this, and same at 00:47:853 (3,4) - . The guitar is sort of left out with the stack since it gets little to no emphasis besides an extra click. Just wanted to hear your reasoning behind it since this is pretty minor, but bringing it up just in case.
  • 01:21:019 (1,2), 0314:353 (4,1) - ,03:19:686 (1,2) - Improve these stacks just a bit
  • Missing custom break at 02:40:353 - ?
  • Another at 02:46:686 -
  • Again, love the difficulty and all the concepts you incorporated, but I just want to see a little more done to make those patterns less difficult to interpret.



ImageExtra

  • Is OD 9 really necessary :thinking:
  • 01:37:019 (1,2) - Feels overdone, cool patterning but the drums haven't really started and the strings don't really feel like they need this much emphasis, at the least maybe consider not using a new combo here.
  • 02:10:019 (1,2,3,4,1,2,3,4) - The motion here is really complex compared to the other glissando streams at the other two kiais, if you're going to make this one this spicy maybe make the last one at 03:12:686 (1,2,3,4,1,2,3,4) - spicy too instead of being extremely linear/easy to follow.
  • 03:09:353 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2) - AHHH okay this heart pattern's cute but it's really terrible for emphasis. 03:11:353 (1,2) - really needs something stronger here, would you consider switching the placements of 03:11:353 (1,2) - ?
  • love this diff, clean and pretty just like u :3c cant wait to farm it :^)


great set, call me back :d
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Plaudible wrote:
wow so many boobgs

yuiko - petit bonheur

General
  • Weird CS spread IMO, wouldn't like 2 > 3 > 3.5 > 4 > 4.3 work better? Lower diffs feel a bit small :( there is no such thing as "cs spread"
    all diffs are built with their cs in mind and 3 is still fine for beginners, they usually don't struggle with aim but with understanding sliders and reading. and cs3 makes it less cluttered than 2 so it helps reading
  • 04:01:519 (1) - Why's this snapped to 1/8 o-o I'd prefer it if it was at the start or end of the sound, which are at the blue tick or white tick before/after, respectively. i think 1/8 sounds better with the attack point of the piano not/strongest part and it sounds much better to me like this on 100%
    with the whistle
  • finish hitsound at 03:34:686 - is missing in Easy, Normal, Hard, and Insane right, also added finish for this part in chorus 1+2



ImageEasy

  • 00:01:353 (1,2,3,1,2) - Maybe use less circle rhythms here, more sliders could be nicer since this density is comparable to more intense parts like 03:50:686 (1,2,3,1) - sliders actually make it feel more intense due to the holding thing and there are also only 2 clicks here with a bit gap after it, so it feels much less dense imo
  • 00:12:019 (3) - Intro NC's are a bit weird. since you do it every 2 measures, 00:08:019 - would be technically the start of one but since it's such a sparse section, maybe un-NC 00:09:353 (1) - so it won't be the only NC'd note following the 2 measure pattern. Then NC at 00:10:686 (5) - , then you can NC at 00:16:019 (3) - and un-NC 00:17:353 (1) - maybe? I reworked nc a bit. I think the way they are now helps understanding rhythm a bit and represents the music nicely
  • 00:44:019 (2,3) - ctrl+g this rhythm, reverse slider would fit the vocals better yes, but the slider ends make it quite clear to players that this part focuses on the guitars and using a reverse first is also nicer for polarity than 3/2 - 1/1 click
  • 00:55:353 (3) - slider maybe? 00:55:686 - feels empty af alright, also changed 02:04:686 -
  • 01:24:019 (3,4) - , 02:33:353 (3,4), - 03:33:353 (3,4) - I get that you're following vocals here but I really think you should do drums and strings, the hitsounding is super awkward when the sounds exist on the notes before this but then when you get here on the 1/2s it's emptier :( mh but it represents the song nicely and polarity is fine. from what I saw from newer players playing this on the short version when it got ranked it looked fine too
  • 01:25:353 (1) - , 02:34:686 (1) - ,03:37:353 (1) - shouldn't these all have claps yes, adjusted hitsounding for all diffs
  • 01:42:686 (2,3) - shouldn't this rhythm match 00:44:019 (2,3) - 1:44 lacks the prominent distorted guitars so it's mapped differently
  • 01:53:353 (2,3) - ctrl+g here if you did the last one too
  • 02:56:019 (1,2) - You use these two slider rhythms a lot later in this section, and early on it feels like you could use more, maybe toss one in here? 02:50:686 (1,2,3) - i think current gives a nice sense of progression throughout this
  • 03:48:019 (1) - ugly slider imo, parallel pls? <3 If you're trying to match it with 03:50:686 (1) - and such line up the head w/ last part of the slider better adjusted



ImageNormal

  • NC's screwy in the intro again, assuming every 2 measures, 00:06:686 (4) - should be NC'd, 00:08:019 (1) - shouldn't be, 00:09:353 (3) - should be, adjusted a bit, see things i wrote here for easy
  • 00:08:519 (2) - slider here maybe instead? You follow vocals a lot but this feels like it very loosely follows it and just feels a bit awkward. think the circle pattern works totally fine with the piano and even rhythm gaps help too
  • 00:28:353 (4,5,6) - , 01:37:686 (4,5,6) -, 03:49:686 (4,5,6) - , 04:00:353 (4,5,6) - It feels really awkward not having a complete rhythm here with that last drum. Puush is down so maybe try a reverse slider starting at 00:28:353 -, then a circle + slider at 00:28:853 - ? becomes too much of a density spike relative to the part and more intense parts and the gap puts more emphasis on the next section's start/cymbal there
  • 00:49:853 (5) - , 01:59:186 (5) - IMO feels like a lazy way to emphasize drums here :( could definitely beef up rhythm density here every more dense rhythm I tried either felt out of place or too hard relatively
  • 01:24:019 (3,4,5) - ,02:33:686 (4,5) - 03:36:353 (4,5) - , same spiel with these as the Easy same here. rhythm seems quite intuitive and fitting to me
  • 03:10:853 - reverse slider here? would make the buildup feel stronger, this feels too weak atm I had something like that at first, but it made the transition from piano to drums feel to awkward, I think it really needs the passive piano on 03:10:686 - adding a reverse slider here makes that clickable
  • looks spicy


ImageHard

  • 00:18:353 (1) - Don't feel that this NC is necessary :/ 3 in a row is a little excess, it's fine un-NC'd IMO I can see why it would bother you,
    but it doesn't "belong" with either object around it and putting it in a combo with one of them feels wrong. before is a huge change in intensity and after is a new section
  • 0:22:186 - Don't like that there's a gap here, the one before this and after are justifiable because there are no strings or no drums on that, but the strings are held out here and the drum is heard here so I think this gap should be filled. Same at 03:43:519 - don't think these will really be bothering as focus is clearly on the melody (also would basically use the same rhythm as higher diffs then as even these are pretty low density). clicking this takes away too much from melody in this case since I can't do much spacing emphasis with so many circles as that just doesn't match the overall difficulty of this hard
  • 00:25:019 (2,1,2,3,4) - , 01:34:353 (2,1,2,3,4) - Spacing here feels uncomfortably large in contrast to the rest of this section here, could you tone this down a bit? Comparing it to the portion right before this it requires a lot more movement even though intensity hasn't made any drastic changes. but it's only 1.7-1.8 for the first note and ~1.4 after like in the whole part o: and to me violins there stand out a bit more pitch wise too
  • 00:50:019 (3,4,5) - Little aesthetic nitpick, could line these up better though imo I tried, also adjusted the slight spacing offset caused by stacking
  • 02:47:853 (1,2) - I have quite a few qualms with this section, by making 02:47:853 (1,2) - have a clickable start it implies that this'll follow vocals, but in this section you follow the piano in its entirety. It made sense for the normal and easy since rhythms needed to be simplified, but I really think you should incorporate vocals and drums too, as this section feels a little too empty for what it is. Definitely beef this up some I'm getting fanzhen's insane flashbacks
    but this is the part with least musical intensity besides the intro, even if it has rather dense background rhythms. with the rhythm the drums play you pretty much either have to incorporate them fully (see i/x) or ignore them (lower diffs) and vocals are similar in that regard as they are often dense 1/2 which just doesn't fit.
  • 03:02:686 (3) - Just a little too close in for my liking, might be weird for hard players IMO.don't really get this? I only see a normally spaced curved slider? But I changed 03:04:019 (2) - to overlap itself less and have more intuitive implied movement lol
  • 03:10:353 (5) - Buildup here could be better, maybe make this a slider. the "tai" of her saying "itai" just feels underrepresented and it could help with the drum buildup a bit if you toss that extra rhythm in here.think that takes away too much impact from the sliders at 03:10:686 (1,2) - when drums get louder :c
  • Would be less confusing at 03:50:019 - if you started the stream here, and maybe do 2 reverse sliders like you have throughout the map. Then, make 03:49:686 (2,3) - circles? that seems more confusing to me as it suddenly shifts from melody to drum back to melody. I think this is the best solution here without introducing new concept so late into the map (like longer streams/repeats)



ImageInsane

  • (Forgive me if I missed something here and feel free to point things out if I did) I really love the concepts in this difficulty, though I feel like you could do a little more to differentiate between some things. As far as I can see there's no difference in how stacks like 01:03:686 (3,1) - or01:01:853 (2,3,4) - are portrayed, evident in 01:07:686 (1,2,1,2,3) - too, even though the rhythm alternates a lot. This can be really confusing in gameplay and I think you should highlight this rhythm difference in gameplay somehow so it's a little more easily recognizable. Maybe using rounded vs sharp slider shapes, overlaps instead of stacks or NC's, idk. It just needs something to make this a little more readable.
    they surely can be hard on sightreads, but I don't think that should ever be an issue and even there, I didn't see anyone actually break from misreading them yet, worst were some 100s on first play, but most people did fine on their second try. A few even managed to get them all on sighread without problems, it's possiblem but requires some more focus than a lot of maps. Shapes wouldn't really help imo and overlaps would ruin the whole concept and nc are lol. rhythm even if it "alternates" a bit is actually extremely consistent, as you can tell from each chorus using the exact same one and with how the long sliders rely on the lack of 1/2 drums at these spots (which are also a pretty consistent drum pattern in the song) it hints enough at how rhythm will play out imo.
  • 00:01:353 (1) - Probably not a big deal but this difficulty has a harder intro than the Hard difficulty, might want to look at that a bitty bit h/i/x all have quite similar intro difficulty because the son just doesn't really provide more than what hard already uses lol
  • 00:41:186 (3,4) - Feels weird for emphasis that this is overlapped like this, and same at 00:47:853 (3,4) - . The guitar is sort of left out with the stack since it gets little to no emphasis besides an extra click. Just wanted to hear your reasoning behind it since this is pretty minor, but bringing it up just in case. It's using antijumps to emphasize the guitars (comparable to top diff using stacks) which makes a nice contrast to vocal jumps, high spacing emphasis, when vocals already do that doesn't really make them stand out or would make them stupidly difficult in order to feel different from vocals, so I change spacing in the opposite way to make a clear difference to players. similar to what the part before introduces with the layer changes on spots like 00:30:519 (3,4) - 00:33:353 (4) - etc. I think these things make it really clear what instruments the map wants to express and shows changes here clearly.
  • 01:21:019 (1,2), 0314:353 (4,1) - ,03:19:686 (1,2) - Improve these stacks just a bit I tried, but with how the editor handles sliderends (rounding, not ending on exact osu pixels, etc.) it will break again most likely and there will also be random other spots - _
    luckily they are barely noticeable in gameplay (or not at all)
    for reference: this is how 01:21:019 (1,2) - , looks right now: http://i.imgur.com/F8geyUb.jpg and it will most likely just break again at some point
    Often when changing these there is a higher chance to break more than you fix, so unless they are noticeably off i don't really want to touch them
  • Missing custom break at 02:40:353 - ?
  • Another at 02:46:686 -
    both fixed
  • Again, love the difficulty and all the concepts you incorporated, but I just want to see a little more done to make those patterns less difficult to interpret.



ImageExtra

  • Is OD 9 really necessary :thinking: I had like 8.7 at first but 9 still feels fine to me on this map and I'm not some kind of high acc player myself lol. it's rhythmically simple anyways
  • 01:37:019 (1,2) - Feels overdone, cool patterning but the drums haven't really started and the strings don't really feel like they need this much emphasis, at the least maybe consider not using a new combo here. nc fits the overall "spam" nc usage and is pretty consistent with everything else in this part like 01:34:353 - . nect nc is for drum transition. and rhythm/spacing seems fine as I already put lots of emphasis on the string before. it's not noticeably harder than 00:27:686 (1,2) -
  • 02:10:019 (1,2,3,4,1,2,3,4) - The motion here is really complex compared to the other glissando streams at the other two kiais, if you're going to make this one this spicy maybe make the last one at 03:12:686 (1,2,3,4,1,2,3,4) - spicy too instead of being extremely linear/easy to follow.
    these are mainly based on the intensity of the piano
    01:01:019 (1,2,3,4) - low intensity piano = simple pattern
    02:10:353 (1,2,3,4) - much higher intensity piano = more complex pattern, definitely the hardest of all 3 (but still quite intuitive if you just play it like a stream).
    03:13:019 (1,2,3,4) - basically first one with added (rather weak) drums = mapped similar to first, but with higher spacing and
  • 03:09:353 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2) - AHHH okay this heart pattern's cute but it's really terrible for emphasis. 03:11:353 (1,2) - really needs something stronger here, would you consider switching the placements of 03:11:353 (1,2) - ? hm alright, did some things here, hope it makes more sense now
  • love this diff, clean and pretty just like u :3c cant wait to farm it :^)


great set, call me back :d


thanks!
hope my reasoning makes sense lol
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looks good to me then :D bub'd
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borborygmos wrote:
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first page qualify wa grats!
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Mir wrote:
first page qualify wa grats!
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Kalibe wrote:
Mir wrote:
first page qualify wa grats!
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